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File: f6decc2e1e65010⋯.jpg (374.48 KB, 1973x1401, 1973:1401, iwvshr.jpg)

e90385  No.15612349

Genuine question: why does everyone always shit on Invisible War when Human Revolution is just as consolized if not moreso? Neither of them are the amazing 10/10 that was the first game but that doesn't explain it.

ef41ff  No.15612381

Pretty positive the reception of human revolution was lukewarm at best from anons.


e90385  No.15612392

>>15612381

Were you actually using imageboards when it release? The consensus was not as good as 1 but solid and a ton better than Invisible War.


c57f66  No.15612399

Both are shit and will never live up to the original. They stopped giving a shit about anything the original stood for and just went MUH AUGMENTATIONS SO COOL.


e90385  No.15612407

>>15612399

>They stopped giving a shit about anything the original stood for and just went MUH AUGMENTATIONS SO COOL.

So you haven't played Invisible War.


5e8483  No.15612429

invisible war wasn't good, but you can play it out of curiosity and be like "eh okay well it held my attention"

nu-deus ex is complete shit


896fa3  No.15612436

>>15612399

This. As for the reason why invisible war is more hated: it's because it was the follow-up to deus ex, so the disappointment and hatred was greater. Also, at that time, most people were just happy to know the series wasn't dead so HR kinda got a free pass. We weren't quite at the stage where a western studio making a new game in an old ip was automatically bad.


66f1f1  No.15612446

>>15612392

>1 but solid and a ton better than Invisible War.

You shitting me? HR was mediocre at best, and only if you ignored everything about the writing


16ee97  No.15612462

Expectations. Most people thought Human Revolution would be crap from the get go, and were pleasantly surprised when it was mostly pretty good. It was the third Deus Ex game, after the second had already disappointed everyone, and it was coming out at the height of the Call of Duty era.


2e153b  No.15612478

>>15612349

Because they're NPCs who can't think for themselves.


045055  No.15612497

File: 10e5ae9d807b785⋯.jpg (188.91 KB, 1612x1081, 1612:1081, Deus_Ex_PAL(PS2)-Full.jpg)

Daily reminder this happened.

(Personally I just played Deus Ex series for the story and Invisible war had its moments).


c57f66  No.15612505

YouTube embed. Click thumbnail to play.

>>15612497

It had a custom opening, too.


bcfadf  No.15612512

>>15612349

Standards got lower. More news at 11.


76f127  No.15612556

original deus ex is shit


ca1512  No.15612564

We have MUCH higher standards when invisible war came out.

I always though that the new deus exes were just as shit.


2fd238  No.15612571

Because Invisible War was a shit-tier sequel compared to the original Deus Ex, while Human Revolution was a shitty reboot nobody wanted or really cared about.


95a055  No.15612572

File: 1130c6c6eb83fa1⋯.jpg (74.68 KB, 1280x619, 1280:619, deusex.jpg)

The people who played and criticize IW and who like HR aren't the same. I played IW on release and while gameplay was shit (health is a single number because the devs think consolefags are retards, rocket launchers and pistols use the same ammo, etc) it was still playable and the story was good enough (not dude sex good but it wasn't completely retarded). HR is such a shitfest I couldn't bring myself to finish it.


efe5f3  No.15612637

I for one, personally enjoyed Human Revolution but thought the ending was terrible and ruined the interesting plot.

I also only played the Directo’s cut on PS3. Also got MD via PS Plus and enjoyed that too. Never played the original DE.

Also, not sure what you were expecting. The creative teams behind the reboot and original are completely different. Philosophy was always going to be different.


a4e48b  No.15612722

>>15612572

>rocket launchers and pistols use the same ammo

I remember this frustrating the hell out of me when I played the game. For some reason I got it into my head that I might as well use a pistol since the other weapons ate up too much ammo. Ended up going the whole game using nothing but a pistol and stealth. It wasn't that fun.


c9a0aa  No.15612723

>>15612349

Most people did a lethal stealth run the first time around, which conceals a lot of the balance issues, and HR is just bland enough that most people will never replay it with a more combat-oriented build. A good chunk of HR players also know IW only by its (very exaggerated) reputation, so they went into HR with very low standards.

There are also, of course, a good number of redittors who never even played the first game but love HR nonetheless.


d6d500  No.15612754

The games aren't consolized, if they were they would be good. They're just made by incompetent developers.


c9a0aa  No.15612767

>>15612736

>letting e-celebs dictate your tastes to the point that you can't even articulate simple concepts without referencing a youtuber

is this the "NPC" I keep hearing about


db0d3d  No.15613865

>>15612723

Combat-wise, HR is the best in the series. The primary issue is how heavily penalized you are for not taking the good goy non-lethal takedown route. The gunplay is miles above DE and IW, and takedown spam is on the same level as just sprinting around KOing agents with the baton and dragon swording everything that you can't hack.

>>15612754

>The games aren't consolized, if they were they would be good

What did he mean by this?


c74c6e  No.15613874

>>15612722

Then try again with the spiderbot shitting SMG. That's both efficient and fun.

Also don't underestimate melee. While it's true that universal ammo warps your perception into thinking an offensive playstyle isn't possible, IW does indeed give you the tools to go all out pretty often.


24b0f0  No.15613878

>>15612349

>why does everyone always shit on Invisible War when Human Revolution is just as consolized if not moreso?

Because IW is older. It was shit for it's time, whereas HR was bad at worse, when compared to games from the same timeframe.


5c69b1  No.15613903

If I had to guess, it was the fact that HR still worked reasonably well as a game. It used an inferior gameplay model compared to the original Deus Ex, but one that held merits on it's own. IW stuck closer to the original, but due to the limitations of the platforms and the emphasis on graphics had to make sacrifices that destroyed what made it great.


4b84b8  No.15613908

>>15612349

Invisible War was to Deus Ex as DmC: Devil May Cry was to DMC. In other words, it was a weak entry with strange design decisions that were made with consoles in mind. One of the major problems with this game is how small the levels are and how streamlined everything is. Since the game was made for console, the levels were quite small and had a lot of loading screens between them, which is a small annoyance but that nevertheless grates on the nerves. Since there are no F1 - F12 keys on a gamepad, a lot of the augmentations were removed or changed so that they can be activated in a subscreen and then later deactivated. On its own, the game is still fine for what it is, but in comparison to the original it's nothing special. If you want to compare it to Human Revolution, then I think it's fair to say they're about the same in terms of how they're both designed, although Human Revolution is more "modern" and so it suffers from certain design trends that Invisible War doesn't have.


2c191d  No.15613911

>>15613908

>In other words, it was a weak entry with strange design decisions that were made with consoles in mind.

Devil May Cry was always a console game though.


4b84b8  No.15613916

>>15613911

Allow me to rephrase that: Invisible War was to Deus Ex as DmC: Devil May Cry was to DMC. In other words, it was a weak entry with strange design decisions that ultimately led the final product to stray from the fans' expectations, as they were set by the first game, and this is largely because the game was built with consoles in mind.


3b045a  No.15613943

>>15613908

While I loathe human revolution, it wasn't remotely as insulting as DmC was to the DMC series.


3b045a  No.15613947

>>15613943

>human revolution

replace that with invisible war


5d633d  No.15613948

>>15613943

Not way, dude.


3d2e39  No.15613950

>>15613916

>comparing Devil May Cry 1 to Invisible War

>not comparing Devil May Cry 2


3b045a  No.15613954

>>15613948

Considering Adam Jensen wasn't an edgy teenager and the game wasn't complete shit, yes way dude.


4b84b8  No.15613964

>>15613943

>>15613947

Yeah, I can agree with that.

>>15613950

>X is to Y as A is to B

>X is Invisible War

>Y is Deus Ex

>A is DmC: Devil May Cry

>B is DMC

I'm not comparing DMC1 to Invisible War, you dolt. I'm saying that people hate Invisible War for reasons that are similar to why they hate DmC: Devil May Cry. DMC2 was also a misstep, sure. They're pretty interchangeable, unless you want to get autistic about the circumstances surrounding the production of each game in question, but at that point you'll eventually have to recognize the limitation of the initial comparison and find something better.


40d445  No.15613985

as someone whose first deus ex game was HR; it mostly is because the people who played the original deus ex got served a shitfest, while the people who never played it before got introduced to a little treat. now that ive gone back and played deus ex and IW, HR isnt nearly as appealing as it was when i first played it. ive replayed deus ex about 3 times now. ive replayed HR zero times.


100d4a  No.15614907

>>15612349

IW got shat on for the rather tiny maps separated by annoying, intrusive popup confirmations, which were animated too so you had to wait a couple of seconds before being able to click confirm. There's only really two ways to deal with a problem like that, either placing related items/objectives/etc. in the same level, making them feel isolated from one another, or spreading quests across them, subjecting players to frequent loading. IW leaned towards the former, IIRC. In any case, the world ended up feeling a lot smaller, to the point of being not so immersive.

The same goes for the little blobs of text you find in various places. The books found in the first game added to a feeling a depth because they had enough text that you had to change gears for a moment if you wanted to read all of it (alternatively you'd skim it and decide to move on, which accomplishes the same thing - giving a feeling of depth by making you feel like there's more to this thing than you'd care to explore). In IW, the longest texts you find are one or two sentences, which creates the opposite feeling - they create a feeling of shallowness because if they do manage to whet your interest, there's nothing more there. The game would have been better off without them and I don't think they were there for any other reason than "the first game had them."

IW also had a rather weak plot progression, in part because you're allowed to change sides, as well as the unified ammo system which cuts out decisions like "should I save these grenades for a harder fight", and some other small stuff, but the main problem is that it wrecked immersion.

HR has some of this too, with its stupid takedown scenes followed by trying to drag corpses that glitch stuck in the floor, but between those you move around pretty freely and the world doesn't have the same oppressive potemkin village feel.


5f1b1c  No.15614931

>>15612349

Because most anons got shit-taste in vidya.


e1a136  No.15614933

File: 62540c9a65db0c8⋯.jpg (33.67 KB, 700x525, 4:3, dxiw_biomods.jpg)

Honestly, I liked IW more than OG DX. Might be cause I played IW first, but I thought especially the augmentation system was developed better - you could use the good ones earlier instead of pretty much being limited to the endgame like in DX1; and you didn't have to waste your battery on light…

Also, anyone remember the Templar at the end of the game, that pretended to be locked up in a cage and you could "rescue" him…but then he screamed, "Wait, you're modified!" and started attacking? I thought that was fucking funny.


a1ec41  No.15616499

>>15612349

Because IW is really, really fucking grating.

The constant loadscreens and the horrible amount of backtracking making that even worse, it all tears away your patience really fucking fast.

There's also the story which is a huge fucking disapointment. The entire idea of The Order was incredibly retarded, why would you make a mockup religion to try to create the counter argument to expansionism and regulations? Most religions are all about proseletyzing and regulate behaviour anyway! And it's not like there weren't religious groups from the first game they could have used either. Having a Worker's Union would let them play the same angle but without sounding as retarded.

The Omar were also doubly stupid. It's a comic take on something that shouldn't have been comic or funny or even legal to begin with, nobody can take them seriously, despite the fact they are supposed to be seen as a possible threat to humanity.

Overall, it feels like a retarded story for edgy teenagers, especially with the whole "we were all the same faction all the time! Just like the coffee shop, geddit?! We are so smart!" like a family friendly version of the first game.

In Deus EX 1, you can't trust anyone because everyone has their angle and they aren't telling you about it. In Deus EX 2 you can trust everyone because they all have their own angle and are happy to share it with you.

Human Revolution was terrible for some things, the augmentations were incredibly underwhelming for one, making up for utility by being flashy as as fuck.

But the story was a bit more grounded, believable and personal than the power fantasy that IW was.

Also less back tracking, less loading screens (even if most of them were disguised as doorways and elevators it's still much better) and the weapons felt a bit better to use.

I'd rather have the augmentations of IW on DX1 but with an open world map instead and vehicle driving, but I'm not sure we are ever gonna get that so…


db0d3d  No.15616522

>>15614933

>Honestly, I liked IW more than OG DX

That's some real nigger shit right there.

>but I thought especially the augmentation system was developed better - you could use the good ones earlier

You mean the only good setup being Regen and the 4 passives with zero variety? Oh boy, so much better than being able to tailor everything to your exact playstyle.


7180c0  No.15616529

>>15614933

>I liked IW more than OG DX

I bet your parents tell you daily how much more they like your siblings.

>you could use the good ones earlier instead of pretty much being limited to the endgame like in DX1; and you didn't have to waste your battery on light

That's a fair criticism, but it still doesn't make up for all the other features they cut out to make it run on the shitbox.

>Templar

I fucking hated the factions in IW, you can't even be bothered to give a shit about any of them because they're all such caricatures. About the only good thing about the game was the Helios ending and the ambiguity they wrote into it.


db0d3d  No.15617124

>>15617015

Doom 3 is good though. It's just not a good doom game.


cd982d  No.15617178

>>15617015

sequels dont have the follow any formula

i only really care about the game doing the best it can with the story and mechanics it currently has

so i love the new Prey, its basicly modern System Shock


511406  No.15617220

>>15613985

>ive replayed deus ex about 3 times now. ive replayed HR zero times.

I've replayed HR three times, so this anecdote isn't as great as you think it is.


245583  No.15617249

>>15616499

>Human Revolution was terrible for some things, the augmentations were incredibly underwhelming for one, making up for utility by being flashy as as fuck. But the story was a bit more grounded, believable and personal than the power fantasy that IW was.

I haven't played IW so I can't comment on that. But HR's plot/lore bugs me. Augmentations were merely part of the original game's world, which spanned many topics and themes. But with HR it's almost as though someone took a glance at the original game and said "oh so you're a cyborg right? I'll make the entire game about that". Go ahead, try and think of a single plot point or mission in Human Revolution that wasn't in some way related to augmentations.


46280e  No.15617256

File: 7c7ed24fba052d0⋯.png (168.86 KB, 349x346, 349:346, 7c7ed24fba052d07d3565fc899….png)

>>15617178

>sequels dont have the follow any formula

>so i love the new Prey, its basicly modern System Shock


d18334  No.15617280

Project Snowblind > Invisible War


a1ec41  No.15617329

>>15616522

>the only good setup being Regen and the 4 passives with zero variety?

The passives were far too good than they should have been, indeed. Hacking at no cost and super fast, EMP damage to bypass lasers and disable bots, extra damage for your sword, projectiles and inventory space, those 3 alone pretty much break the game since they invalidate a lot of other things.

But you don't need to exagerate. Regeneration and simply be replaced with Corpse Decomposition, which lets you pick the Spy Drone. That's an EMP grenade that flys around, making the EMP Melee biomod kinda redundant.

The Speed upgrade was also pretty great to take instead of walking quietly, especially if sneaking isn't your thing.

Bot Takeover is shit since there's a few niche uses like possessing your Spider Bots, but every other bot will shred you if you try to get close and you could use a scrambler grenade anyway.

Besides, the Agressive Defensive Drone is pretty fun if it's well upgraded when you go against Templars and the Toxin Drone helps a lot with non-lethal playthroughs.

Only serious complaint I'd have would be with the drone to resist toxic damage. It's really only there to fill a slot and because there's no Hazmat Suits in the game.

>>15617249

HR's entire plot revolves around augmentations because that's the current event of that time period, how cybernetic augmentations are changing society far faster than most people can adapt to it. That's why pretty much everything in it is centered around that.

It's pretty much how DX1 is almost around the Grey Death, although to be fair DX1 kinda let that point a bit loose near the end, making it clear that it was a tool for a more serious plot instead.

I'd like to chalk HRs story strictly to the Devs wanting to tell a story about Cyberaugmentation changing a person, using Adam to portray personal choices, Sariff and the company to show changes in the workplace, ghettos and even Asia to show the worst parts of it, etc. It was their gimmick and what they wanted to go around with.

But the ending of HR showed they had no fucking clue what they really wanted to do with it or how to end that story, how to make a proper Deus Ex story either, and seeing what the other games were like, faux comparisons between BLM and cyborgs, it's pretty clear they are hacks.


98b635  No.15617344

File: 14f39d6024348fc⋯.png (137.62 KB, 325x417, 325:417, 11OGolR.png)

>>15616499

>I'd rather have the augmentations of IW on DX1 but with an open world map instead and vehicle driving, but I'm not sure we are ever gonna get that so…

<Following the release of Invisible War, multiple attempts were made to create a third Deus Ex title, even after both Spector and Smith left Ion Storm. The two main projects were dubbed Deus Ex: Insurrection, which used the same engine as Invisible War while moving away from its divisive mechanics; and Deus Ex 3, which aimed to be an open world game with a branching narrative.

How does it feel to know that it was in pre-production before Ion Storm folded?


a1ec41  No.15617410

>>15617344

>How does it feel to know that it was in pre-production before Ion Storm folded?

After knowing that Imperial Comando was to be the sequel to Republic Comando and that we could have saved Sev but EA said fuck no?

Honestly, I'm just used to this shit by now.

I mean, why would anyone improve on older games, using them as the base formula instead of just nostalgia sources? Why would they try to tell an actually interesting story instead of a topical one to the biggest amount of people? Why would we ever get the freedom of an open world game but with the complexity of choice of options that DX had? Why would anyone put some soul into the games they make in the current year?

Only reason I'm still hopefull for Cyberpunk 2077 is because it's essentially what DX3 should have been. No hype, just hope.


db0d3d  No.15617527

>>15617410

Republic Commando was a bottom-tier halo clone with absolutely dogshit gunplay and sure as shit didn't deserve a sequel considering it failed at the one fucking job an FPS has.


c2b252  No.15617535

Reminder: Xbox ruined Thief, Deus Ex, and countless other formerly PC-exclusive series.


f6f37a  No.15619210

>>15617535

>Reminder: Xbox ruined Thief, Deus Ex, and countless other formerly PC-exclusive series.

Rule 7: no console wars. Go back to cuckchan.

>>15617015

Doom 3 is a fine game compared to Half Life 2 and Halo 2. Terrible sequel though.


dd4c90  No.15619247

Gameplay is all well and good, but what I hate the most about nuDeus Ex is the dialogue and themes.

In Deus Ex everyone was ridiculously educated and constantly talking about high brow topics, which, unironically, made you think.

The fucking Morpheus conversation is a standout not only because of how well it was written, but also because of how prophetic it was, predicting modern social media to a T.

What do people talk about in HR? Augs, and literally nothing else. There are no other fucking topics to discuss apparently but augs and Jensen himself, who apparently knows half of fucking Detroit.

At some point in the middle of the game HR kinda remembers its supposed to be a Deus Ex game and shoehorns Sentient AIs and the Illuminati into the story with the grace of a fucking elephant, it honestly looks like one of those modern movie reshoots where they put a bunch of shit into the movie when it clearly doesn't belong.


86fcb6  No.15619276

File: c2ecd74024437c6⋯.jpg (47.72 KB, 700x525, 4:3, 18.jpg)

>>15619247

Gaming was a nerd thing in the late 90s and early 2000s. I generalize but nerds are a bit more intelligent than your average Spiderman playing normalfaggot.

Doesn't help that most people just play games as a distraction. They don't want anything with depth.


f4f916  No.15619279

invisible war tried the wider market appeal meme, for all its flaws the piss yellow, french retro classicalism outfits and ability to stealth everything but bosses was not exactly trying to appeal to 'the kids' like IW tried and failed to do.


cd982d  No.15619314

IW is better RPG than most modern titles and thats really saying something


9f7f75  No.15619357

>>15619285

No it wasn’t. Id argue that gaming became mainstream when Xbox entered the fray and started pandering to normalfags with the xbox and later the xbox 360. I wouldn’t be surprises if it was their doing that caused gaming to explode (for worse, clearly). Halo CE was a huge hit and was only rivaled by CoD 4 which came out 6 years later. That’s when the shit switch and the diarrhea dial was truly turned up.


e1a602  No.15619482

>>15619357

>No it wasn’t.

Nintendo, Sega and Mario were household names by the 90s. Hell, there was even console war faggotry then to during the bit war era, when kids that owned Sega Genesis' Gensisoi? and and kids that owned the SNES would talk about which game system was better and how cool they were for playing games (although they had actual exclusives so it was at least somewhat realistic unlike the bullshit today). Same deal with PC gaming back then too. There were like 23 million SNESes sold and 31 million Sega Genesises sold in their respective lifetimes in the US. Gaming was definitely mainstream by the 90's. It just wasn't as huge as it would have become in the late-2000s and beyond since it didn't pander to normalfaggots as often, but it was very much mainstream. Hell, there was fucking dedicated TV shows for people to watch cheats and games on standard cable even then.


a9f1e8  No.15619579

>>15612349

>consolized

Nice buzzword.


e05541  No.15619609

>>15619579

>t.consolecuck


738098  No.15619663

File: ad52c849acd3213⋯.jpg (261.17 KB, 2560x1304, 320:163, NES.jpg)

File: 02d149cac6626d8⋯.jpg (2.58 MB, 4060x2080, 203:104, 2600.jpg)

>>15619357

>Gaming became mainstream with the Xbox.

>When the Ps2 vastly outsold it.

>Not to mention the Atari 2600 and NES made gaming mainstream decades before.

Under 18s are not allowed to post here.


b2863b  No.15619686

>>15617329

>HR's entire plot revolves around augmentations because that's the current event of that time period, how cybernetic augmentations are changing society far faster than most people can adapt to it. That's why pretty much everything in it is centered around that.

That's not an excuse, it just makes the world look overly cartoonish with such simplistic world-building.


8d3ce7  No.15619907

File: 75f6201c3d5ae19⋯.jpg (12.14 KB, 330x185, 66:37, Deus_Ex_Helios_Ending.jpg)

The original Xbox was actually quite powerful. Are we sure it was the console hardware that held Invisible war back?


d4873a  No.15619982

Invisible War was a bad Deus Ex game.

People forget Human Revolution even is a Deus Ex game.


dbcac1  No.15620970

YouTube embed. Click thumbnail to play.

>>15617535

The Xbox ruined Halo too. It was supposed to be vastly different from the casual turd that came out: open world, team-based multiplayer, third person.

>>15619907

It's not a matter of processing power. When you make a game for consoles first, you lean toward a certain style. You simplify the gameplay for younger and casual players. You reduce the field of view, and design a simpler interface to be seen from on a TV from a distance and controlled with just a handful of buttons. You add a ton of aim assist because analog sticks are so imprecise.


511406  No.15621197

>>15619982

What constitutes a "good" Deus Ex game? Considering that only the first game is to your liking.


2e153b  No.15621214

File: 22ae067b142a569⋯.png (2.65 MB, 1920x7356, 160:613, old men of Konami.png)

>>15619907

The 360 held MGSV back and is the reason it was ultimately unfinished. For Deus Ex I can see the original Xbox being like the PS2 where the levels have to be smaller and split up to accommodate console hardware.

The controls are different a matter it's simplified for the ease and comfort of a controller.


f9da39  No.15621531

IW is an excellent child killing simulator.


24c768  No.15621713

File: a6ff6ae3572c202⋯.png (376.75 KB, 1280x720, 16:9, 598781.png)

>>15619210

>There are people here too young to remember the Xbox.

You have to be 18 to post here.


7cddf8  No.15621728

>>15621713

>t. consolecuck from BIRTH

LOL


24c768  No.15621909

>>15621728

>pointing out that Xbox ruined countless PC franchises is being a consolecuck.

>LOL

Fairly sure there are rules about being from reddit as well.


e0aeb3  No.15621918

>>15621909

The Xbox didn't ruin them, the developers did. Ion Storm was running on fumes and clearly were incompetent. Thief 3 was destined to be a failure as was DXIW simply because they were a bad studio headed by incompetent staff. It's pure stupidity to blame it on consoles. The console limitations that did influence the development of these games had no impact on the parts that were genuinely awful.


961d00  No.15622097

>>15612571

>Human Revolution was a shitty reboot nobody wanted or really cared about

yeah and skyrim was really unpopular too


9a5627  No.15622139

>>15612436

Yeah it was timing more than anything.


245583  No.15622221

>>15612436

>Also, at that time, most people were just happy to know the series wasn't dead so HR kinda got a free pass. We weren't quite at the stage where a western studio making a new game in an old ip was automatically bad.

Bullshit. The industry already had a reputation for bastardising beloved IPs at that point. Everyone was convinced that HR was going to be consolised shit. I'd say a lot of the positive reception it did get was thanks to the expectations for it being so low.


7c6a38  No.15622575

>>15612497

This versions not as bad as most people think, the only thing I despised was the changes to the levels. Other than that they did a pretty good job at translating things from PC to PS2. Compare that to Invisible War, IW was a total bastardisation of the control systems from the first game, at least IW had those intact.


7c6a38  No.15622582

>>15622575

That should say *at least the PS2 version had those intact. The PS2 version also featured a higher resolution model of JC and the ability to move your gun independently of the camera.


4f2edd  No.15623947

IW came out only a few years after the original and the radical shift in game design had a whiplash effect making it look like a watered down and over simplified game made for consoles in mind. Which it was.

While certain technical aspects were superior to the original, the story, gameplay and overall presentation was inferior. Story was in line with the original, and had some good moments, but it just seems off at times.

I was really let down by it at the time and I have found it has not gotten better with age, but I don't hate it.

Fast forward to 2011, HR was expected to be pure COD tier shovelware garbage for the heap. When there was a leak of an alpha build, people played it and were pleasantly surprised by how it was more stealth inclined then the average game at the time and, despite it's ugly orange filter, had a somewhat better aesthetic. The story, while interesting, was more Ghost in the Shell then Deus Ex and didn't really fit into the original all that well.

I liked it more then IW as a package, but the endings suck so hard and makes IW's endings look good by comparison.

The least said about Mankind Divided the better.


245583  No.15625350

>>15623947

You know, talking about the story:

>you play the head of security hired to protect someone of great political importance when shit hits the fan and a bunch of mercenary cyborgs attack, they include a big brutish bald guy, a women with a punkish hairstyle and a third guy who serves as your rival, not only do you fail to protect the main person you were contracted to protect but your rival fucks your body up requiring it to be rebuilt with cybernetic enhancements, with your new body your employers set you on missions where you eventually get revenge of the cyborgs who serve as bosses throughout the game

Anyone else find it weird how similar it was to Metal Gear Rising? Obviously it was done way better in MGR (that game is actually meant to have boss fights for one thing). Was "we can rebuild him, we have the technology" really the best HR's writers could come up with?


5f1b1c  No.15625457

>>15619907

It was a resource-hog on computers at the time aswell. Lightning still holds up today just like Thief Deadly Shadows.

It just had to be cut up because that's how they had to compromise at the time with the pretty graphics.


5f1b1c  No.15625471

>>15625350

>anon never watched Robocop


245583  No.15625490

>>15625471

>no anon, the plot was even more cliche'd and derivative than that


e56604  No.15628187

Like most of the thread said, DXIW was an incompetent mess being compared directly against DX1, while DXHR was merely mediocre (though polished) and had no direct competition for players to compare it against aside from Biocock I guess. Also, DXIW had decent writing, but weak design, while DXHR had decent mechanics, but laughable writing, and bad writing is easier to ignore than bad design.

>>15617527

I don't think any of its fans pretend Republic Commando was more than mediocre as an actual game, just that it was fantastic being able to walk around in the boots of a not!stormtrooper in the Star Wars universe.

>>15619907

Power wasn't the main issue (consoles usually exceeded high-end PC performance for a year or two after launch until 8th-gen), but RAM. Remember that the original Deus Ex had MINIMUM REQUIREMENTS (including dependence on HDD virtual memory paging) of 64MB RAM, 4MB VRAM, and recommended requirements of 128MB RAM, 16MB VRAM. Meanwhile, the XBox had just 64MB RAM shared between CPU & GPU, plus a horrendously slow HDD (other 6th-gen consoles were even worse, at total memory of just 26MB for DC, 38MB for PS2, and 43MB for GCN).

For comparison, a PC-first title contemporary to DXIW such as Half-Life 2 had minimum requirements of 256MB RAM, recommended 512MB RAM, and probably 64MB VRAM.

This is why Invisible War's (not to mention the >>15612497 port) primary weakness compared to the original was microscopic levels and constant loading screens.

>>15621197

SS2, by the same team, is extremely similar to DX1, down to the UI design. VTM:B & Alpha Protocol are also commonly praised by DX purists.


17de61  No.15628436

>>15628187

>consoles usually exceeded high-end PC performance for a year or two after launch

Maybe theres a critical misconception here of what high-end means? Or are you just talking shit fully aware of doing so?


e56604  No.15628521

File: bb0656e70b76ba9⋯.jpg (63.09 KB, 974x626, 487:313, nvidia consoles vs pc.jpg)

>>15628436

PS3 was an absolute beast on launch, 360 not too far behind.

XBox's "GeForce 3.5" came out before GeForce 4Ti, PS2's EE was at least on par with contemporary PC GPUs, and the ArtX team ATI bought to eventually produce later Radeons blew anything AMD already had out of the water.

Even the N64, PSX, & Saturn were all on par with or stronger than contemporary VooDoo 1 (which were an exceptional luxury at the time), let alone the likes of period efforts from ATI, Matrox, S3, etc.

Earlier gen consoles like 3D0, Jaguar, SNES, Genesis, etc., were in most cases similar or identical to PCs like the Amiga and MSX.

There were, especially by the late 90s, a class of what I might call "higher than high-end" gaming PCs (SLI/CFX, RAID, WC with very aggressive overclocks) that consistently exceeded console performance even at launch, but such systems were never even a large minority.

Up until 8th gen, the primary weaknesses of consoles were simply less RAM, and less rewritable storage.


596063  No.15628577

>>15628521

>nvidia propaganda chart


474035  No.15628579

>>15616529

>Helios ending

the one when JC is not JC and turned the AI's into Jesus?

I hated that one the most.


8b9479  No.15628580

>>15612349

Because at the time it was such a huge step down and that's what people remember, just like with say Daikatana. Human Fagolution came after things had gotten so bad that it almost seemed good at the time. Just like Dragon Age Origins.


e56604  No.15628616

>>15628577

Yes, that's why I labeled it nVidia, as ATI was still capable of putting them in 2nd place on a regular basis into the mid-2000s Just like AMD used to do to Intel.


de858d  No.15628688

File: e3dcbb2b09ec634⋯.jpg (676.41 KB, 2560x2560, 1:1, 1454608138774.jpg)


e56604  No.15628741

File: 6eacd3ddafd5de6⋯.jpg (69.2 KB, 600x600, 1:1, nintendo-playstation-histo….jpg)

>>15628688 (heiled)

That's what it was called, as its namesake had been cancelled.


2f5861  No.15628771

>>15612349

IW is ugly, trashy and has infinite ammo.


de858d  No.15628772

>>15628741

Unless you're talking about the released model, that was its experimental and codename. Might as well call the Gamecube a "Dolphin". I am sick of autists defending it because of shitty boomer gaymen mags they read as a miniboomer. Sony officially calls it a "PlayStation" and nothing more. Fucks sake, they're making a revival of this so called "PSX" and calling it "PlayStation"

The real PSX was a fuckin DVR that played PS2 games.


2f5861  No.15628777

>>15628741

PS-X was an internal codename during development. Sony NEVER called the PS1 a "PSX".

There was a PS2 DVR called the PSX. If anythong, PSX means PS2.


596063  No.15628781

>>15628616

>Just like AMD used to do to Intel.

been in a coma for a few years?


e56604  No.15628809

>>15628777 (lucky trips)

>>15628772

It's what absolutely everyone called it until well after the PS2 shipped, IMHO mostly due to the influence of Sony's "PS one" miniaturized reissue.

>>15628781

AMD isn't quite there yet for top-end CPUs or single-thread. For midrange, especially on a performance/$ basis, they're certainly doing some damage, but it's not at the level of the utter devastation wrought by the old Athlon line against Pentiums in its prime years.


d573d7  No.15628810

File: 4fafa3740d04506⋯.jpg (132.85 KB, 960x720, 4:3, deus_ex_future_is_fema.jpg)

>>15628580

This man gets it. IW was such a giant let-down too close to the original when people hadn't given up hope on a true sequel. The first and only time I played IW I couldn't believe how shitty it was and it was obvious how consoles had fucked with it.

Also I remember reading a while ago that the amount of freedom the designers wanted conflicted with their inability to account for player decisions which is why the story is so terrible because major characters are either behind invincible surfaces to prevent the player from executing them OR the game just assumes your murdered everyone you came across in order to cut down on branching.

At least Thief:DS got a mod that unified areas to remove that disjointed feeling of tiny places being stitched together. Does anyone care about IW to go back and try and fix it?


e56604  No.15628812

File: e357bbf13475708⋯.jpg (41.07 KB, 800x893, 800:893, Sony-PSone-Console-wScreen….jpg)

Forgot pic


b3330a  No.15628831

>>15628809

That is literally everyones argument, and it is objectively incorrect as Sony only called the released model a "PlayStation". They never officially called it a "PSX" and boomer-tier gaymen mags do not count.

The only reason supremo autismos heavily insist that the official term is "PSX" is because they're wearing a pair of boomer nostalgia googles and want to feel like they know everything by calling it a "PSX". Those mags they read as kids have no meaning.


571e64  No.15628842

File: cab941f9c0851bf⋯.png (1.05 MB, 1973x1401, 1973:1401, a.png)


e56604  No.15628865

File: 6ef47ce251c094d⋯.pdf (4.42 MB, Majestic Revolutions - Joe….pdf)

File: 47085dc134efca1⋯.pdf (2.08 MB, Ion Storm Design Docs - Jo….pdf)

File: 6ef47ce251c094d⋯.pdf (4.42 MB, Majestic Revolutions - Joe….pdf)

File: 47085dc134efca1⋯.pdf (2.08 MB, Ion Storm Design Docs - Jo….pdf)

File: 4d2140c644552a7⋯.pdf (237 KB, Thief 4 Submission Documen….pdf)

>>15628810

>Also I remember reading a while ago that the amount of freedom the designers wanted conflicted with their inability to account for player decisions which is why the story is so terrible because major characters are either behind invincible surfaces to prevent the player from executing them OR the game just assumes your murdered everyone you came across in order to cut down on branching.

Daily reminder that while the Ion Storm team had a lot of great ideas, they also had a lot of astonishingly dumb ones.

>>15628831

Nobody cared what Sony's official nomenclature was


e56604  No.15628874

Oops, I somehow managed to attach 3 files 5 times, but at least I didn't forget any.


d573d7  No.15628880

File: 38062ce76b5a2e9⋯.png (20.73 KB, 206x277, 206:277, deus_ex_alex_jones.png)

>>15628865

this stuff is fascinating, thanks anon.




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