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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7d67c273d141dde⋯.jpg (337.19 KB, 1737x1152, 193:128, everystockphoto-4750808-o.jpg)

c579d9  No.15605107

Why do video games today need to have a really high budget, nearly a thousand employes, incredibly strict deadlines, and lots of forced crunch times? The 2.5D era was pretty lax in comparison.

131a69  No.15605114

Video games are not financed by gamers anymore.


bbec04  No.15605125

>need to

They don't, a lot of indie games are being made and a decent chunk of them are enjoyable. I'd agree that there seems to be a dirth of mid-sized studios that can make more complex games without the budget blown on graphics and voice actors though.


ec7949  No.15605126

Why don't they just try and finish the game first, then make a release date like the movies and put in the marketing then, when it's done instead?

I mean, there are so many games today that are broken and receive negative word of mouth because of it, that it would be stupid to have hard date deadlines out to the public like that.


8a9f96  No.15605134

>>15605125

>They don't, a lot of indie games are being made and a decent chunk of them are enjoyable.

Exactly.


131a69  No.15605140

>>15605126

>Why don't they just try and finish the game first, then make a release date like the movies and put in the marketing then, when it's done instead?

Cost efficiency. Profit and loss analysis. They have the numbers down to a science. They know they can release a broken game early, fix it later and make more money in the long run than sit on it until it's fixed before sale.


f1d22b  No.15605141

File: 58417479bff01bc⋯.png (484.09 KB, 1280x720, 16:9, 1.png)

>why do games with flashy visuals that need to be completed within 9 months require lots of devs????????


ad9d0b  No.15605171

File: 850f2c268d791fd⋯.png (318.51 KB, 640x427, 640:427, MrsDrP-Witch-PB.png)

>>15605125

> a lot of indie games are being made and a decent chunk of them are enjoyable.

Name six "enjoyable" indie games from this year!


de91b7  No.15605186

>>15605107

Games aren't sold on the basis of being fun or high quality, with a high degree of craft anymore. They know customers have no standards and will lap up anything they're given.


8a9f96  No.15605224

>>15605171

Celeste

Subnautica

Into the Breach

Dead Cells

Rimworld

The Messenger

You're welcome :^)


10f84f  No.15605235

>>15605107

Because organized crime can never be satisfied.


bfa381  No.15605253

>>15605141

Well, that's the answer, the question at the base of your passive-aggressive argument there is "why do the Jews…"


2d08e4  No.15605256

File: 0aa9b4c38f1b5b8⋯.png (105.22 KB, 256x256, 1:1, ClipboardImage.png)


4e69ca  No.15605258

File: 3146a96fb58a6fd⋯.jpg (74.05 KB, 970x582, 5:3, d4783a72-8ff7-40fe-bb3f-2b….jpg)

>>15605107

<but now thanks to indie games we can have the best of both worlds


d46232  No.15605265

Same reason blockbusters cost a fortune to make: people pay for that.


e3dcc5  No.15605275

>>15605107

To be frank I am doing ok for a game dev and tbh I am pretty drunk so I will tell you how actual dev process works. When you make a game, you put your money on the table and hire people who will work with you and success or failure will influence their careers positively or not. The first game we put out was based on an idea we've seen from here, but it was unknown and badly reviewed and generally was a waste of our time for a year.

Then we decided to make the shittiest, baitiest game we could think of - purposefully and absolutely bad. It sold like hot cakes netting our studio 400k $ altogether after steam cut. Ever since I shit on gamers. They don't know what they want and they will buy anything as long as you use latest gimmick. We're already using EA to sell our next game and it's gonna get to a playable state before we drop all support. Tbh I'm fine with it. Gamers are trash and I am glad I can make a money off them like they cattle they are. They don't deserve love.


360565  No.15605292

File: 9d70e8373596211⋯.jpg (Spoiler Image, 682.76 KB, 2112x2816, 3:4, 1.jpg)

File: 20f0959e4084d53⋯.jpg (Spoiler Image, 730.15 KB, 2112x2816, 3:4, 2.jpg)

File: 4cb4ef9ec569c03⋯.jpg (Spoiler Image, 472.85 KB, 2112x2816, 3:4, 3.jpg)

File: 3c7711b3e3209f9⋯.jpg (Spoiler Image, 834.82 KB, 2112x2816, 3:4, 4.jpg)

>>15605258

seasons greetings get spooped


0639de  No.15605306

>>15605275

>non-jew unironically acts like jew

This is cultural appropriation, goy!


506f45  No.15605324

2.5D was and still is shit.


f5300a  No.15605357

>>15605275

>Gamers are trash and I am glad I can make a money off them like they cattle they are. They don't deserve love.

This. Even in 3000 people that make up /v/ maybe 50% are gacha addicts and underages


5af731  No.15605359

>>15605275

b-but anon, don't I deserve your love??


ad02db  No.15605382

>>15605275

>The first game we put out was based on an idea we've seen from here,

You can't say that and then expect us to not ask you what game it was.


506f45  No.15605383

>>15605357

>50%

>underages

that's an overly high estimate I think

Its probably more like 25-30% max I bet. There's no way people could be that cancerous and mobages and gacha get shit on everywhere outside of their containment threads (and even sometimes in their containment threads, but they sperg out and cry when you do it). Also there are far more people lurking than posting


4e69ca  No.15605384

>>15605357

I don't even know what gacha is


b5b20b  No.15605389

>>15605224

Rimworld and Subnatica have been early access for a long time.


8a9f96  No.15605393

>>15605389

They were officially released this year, as that is a preferable metric for '2018 games' than games that came out in early access this year, of which there are way more and would have been even easier to compile a list with.

Nice try though, nigger.


b5b20b  No.15605414

>>15605393

No, the devs said the games where complete this year, faggot. The game was released (which means it hit markets) a long time ago. You could actually twist it to say that they released a part of the game but then every game that has dlc and patches would fall onto this definition and that would be completely true.


8a9f96  No.15605423

>>15605414

>coming into a random thread

>being this much of a deliberately obtuse retard just to start a debate

Nah, kill yourself :^)


ad02db  No.15605473

File: 75ea452878e9b1b⋯.jpg (9.35 KB, 379x374, 379:374, whatever.jpg)

>>15605414

Fine, add any game that entered EA this year to the list instead then you pedantic little shit.


19ddc1  No.15605552

File: f923c6ee4adeb6a⋯.jpg (348.48 KB, 1920x1080, 16:9, 86t-9.jpg)

>>15605224

>>15605171

replace one of the shit 'games' with this and you have a half decent list


b5b20b  No.15605559

File: fac709b45978b8f⋯.webm (4.44 MB, 480x360, 4:3, fac709b45978b8f11fa6822af….webm)

>>15605473

>>15605423

>Complaining about serious discussion

I thought all discussion go to shit here because we are all jaded as fuck but this…This is

DYSTOPIAN


b5dd49  No.15605597

>>15605292

Truly the horror we deserve this halloween


960554  No.15605641

>>15605552

what game is that?


360565  No.15605654

>>15605641

Ghost of a jew's tail


960554  No.15605663

>>15605275

I think exactly the same. People who are willingly going to pay for shit deserve nothing but shit, and that's the vast majority of people who play videogames. Most "gamers" have zero fucking standards and will buy whatever gets the most amount of advertisement pumped into their faces, so no wonder all AAA companies waste so much money with marketing and all that jewish shit. But the truly sad thing is that it's not just a videogames thing, that kind of problem is everywhere: art, music, films, books, clothing, humour, technology and even stuff like politics themselves. People have lost any kind of taste/sense of quality and are nothing but shit-eaters.


b5b20b  No.15605680

>>15605663

This. My wet dream is seeing all game debs living on the streets. I hate them because the exact same reasons they hate me: I see how fucking stupid they are as a collective.


58bae3  No.15605739

>>15605235

This, underrated post.


58bae3  No.15605758

>>15605275

Nice larp.

Your not wrong, tough, normalfag consumers are shit (or NPCs). Most of entertainment company's know that and just want to make money on that, political propaganda machines saw that it was profitable for them and started to use entertainment industry for their purposes to.

Its always the same shit, when an industry falls in the tastes of NPCs all love and passion dies, neomechevics just capitalize on the situation.


862d76  No.15605760

File: f17c713a0024619⋯.webm (4.68 MB, 680x384, 85:48, americlaps.webm)

>>15605680

ill run in the election and you can vote for me goy- i mean fine sir


b1c1e7  No.15605771

>>15605107

Cool guys at the beach!


58bae3  No.15605773

>>15605423

>>15605473

Now thats not how to behave when losing an argument against fellow anon, to much assblasted.

Kek.


fdfab3  No.15605777

It seems to me like it's a self defeating loop.

We gotta make a shitton of money so we should market to all these different groups. To do that we gotta spend a shitton of money on marketing. Once we do that our game has to be as safe as possible to appeal to all these different groups at the same time, otherwise we're gonna lose the shitton of money we just spent marketing the game we want to make us a shitton of money.

I just don't get why publishers don't take risks with smaller titles, where the risks are smaller but the rewards could be higher since you're spending less money and potentially getting shittons in return.


9db6d8  No.15605802

File: ae4d6ffb43855df⋯.gif (996.96 KB, 269x201, 269:201, AUGHAUGAUAGAGARGH.gif)


862d76  No.15605812

>>15605777

risk is a concept lost to the market now. nobody wants to risk ANY amount of money. you see the whole world shifting to be more conservative and then you ask why people are so afraid to take a risk?


fdfab3  No.15605835

>>15605812

Yeah but the risks are smaller, right?

I mean I bet even a bit of risk taking in the marketing departments could cut down on costs massively. I don't know the details of the marketing is since I live in a third world country and most of it doesn't reach me, but it has to be working if this stupid shit model keeps getting used over and over again. There has to be a much better way that costs less.


862d76  No.15605859

YouTube embed. Click thumbnail to play.

>>15605835

these companies pay for market research that shows a certain level of marketing always drives people to buy your game, not that they'll like it. then order more research to find what watered down mess people will tolerate. the main problem is companies walk hand in hand with each other and nobody wants to be the one to take that first step into risk no matter how small. i mean the multi-billion dollar profit making warehouse i work at is complaining they could be saving 10K a year if people used less gloves they provide.


6d792d  No.15606100

>>15605107

Games made by like 6 guys and no budget get released today. They just don't get bought because back in 1993 there were like 20 games released that year for DOS. There are like 200 released every month nowadays.


f292b8  No.15606155

>>15605107

One word: MARKETING.


c579d9  No.15606263

>>15605125

Indie games don't have as much quality as the 90's games from bigger publishers such as Elder Scrolls Arena. Despite being published by a decently sized publisher, Arena was worked by only a few men and women.


c579d9  No.15606267

>>15605258

Indie games are early access patreon funded garbage too.


cc3df5  No.15606278

Most of the budget today goes to marketing. A good part goes to funding busy work for useless women and niggers for tax breaks and good goy points on social media. These are all tertiary to the actual game which will mostly be churned out during crunch time when the rest of the company realizes they have skilled and marketed for something that doesn't even exist yet.


6b8cdc  No.15606282

Reminder that nepotism'd voice actors tried to demand they get paid STUNT HOURS for their voice work


84c90d  No.15606453

>>15606282

>STUNT HOURS for their voice work

That makes no absolute sense.


6b8cdc  No.15606470

>>15606453

It does make more sense than you think. Since they're trying to make vidya more like (((Hollywood))), this of course requires VAs to put on mocap suits, which qualifies as stuntwork. Of course, it's retarded to begin with since you don't need AAA names to voice your game


feb886  No.15606539

>>15606470

High profile VAs are like those ex-girlfriends who posture and go on and on about how you need them and then get sad and "humble" when you find a woman who won't throw a bitchfit every ten seconds.

>I'm what made your game/cartoon/movie successful

>you need ME, not the other way around

<wait, who's that nobody bitch?

<what do you mean they'll work for less than what I demanded and will do a better job than what I offered?

<this'll just blow over and we'll be back together like nothing happened, right?

That's when they realized that their name was the only thing giving them a steady paycheck. Dumb fucking faggots. Voice actors can be so easily replaced because all you need is a good range and impersonators are a dime a dozen.


ba222c  No.15606615

File: ebd905e82e0e176⋯.jpg (36.84 KB, 616x353, 616:353, hollow knight.jpg)

File: caf47c3c9a4027a⋯.jpg (81.04 KB, 616x353, 616:353, crosscode.jpg)

File: 30eac83435b7c9c⋯.jpg (27.15 KB, 450x253, 450:253, Teslagrad.jpg)

File: b293d2ac9ec77dd⋯.jpg (52.46 KB, 616x353, 616:353, Valdis Story.jpg)

File: 47ab869b97c46e8⋯.jpg (129.99 KB, 460x215, 92:43, Iconoclast.jpg)

>>15605107

if you want vidya made by 3 guys in a garage you can try indies

they're everything i play latelly with AAA being as shit as it is

i do agree that there's a lack of AA studios, Styx Master of Shadows and Divinity Original Sin are 2 games that come to mind and i'm sure there's more i can't remeber but you can forget about having games developed by gamers in the AAA side of the industry


ba222c  No.15606646

YouTube embed. Click thumbnail to play.

>>15606539

>Voice actors can be easily replaced

i tend to agree that VAs are often unnecesary and budget spent on them would be best spent in coding the game

but then i remeber videos like this and i can't help to think that vidya has lost something very important with the loss of talented VAs


b5e891  No.15606667

>>15605107

Jewish money laundering, dipshit.


feb886  No.15606676

>>15606646

I would say that incredibly talented voice actors are so hard to come by that they might as well be legends. I don't think anybody can be as talented as the cartoon legend Mel Blanc. The fucker voice acted EVERY sound effect in all of those old cartoons. He was almost the entire cast of Loony Toons and you would never be able to tell it was all one man.


c579d9  No.15606736

>>15606470

>>15606539

Why didn't they just pick up fresh graduates or even internship students from drama and theater majors? They're not bad at their job.


02b870  No.15606739

File: 550ba27980d03c5⋯.png (637.83 KB, 1728x2153, 1728:2153, two hundred fucking millio….png)

>>15605107

>Why do video games today need to have a really high budget

Reminder to consider just what percentage actually goes into the development process, and not just shilling it as better than it is.


c579d9  No.15606751

>>15606615

What if don't want jrpg weeb garbage and strategy games? Indie doesn't have many good shooter or 3D action titles.


6b8cdc  No.15606810

>>15606736

See >>15606667 and >>15606155

>Could pay $2,000 per VA to shit out lines, get them their first job in the industry

>OR you can get marketing to pay Sylvester Stallone to voice your shitty COD clone for just $4,000,000, just think of how many boomers will buy it for their kid!


35c85d  No.15606812

>>15606646

see Deus Ex, most of their voice actors were developers.


ba222c  No.15606813

>>15606751

>jrpg weeb garbage

they're all western anon, you can tell by the shitty animu wanabe artwork in some of them and they aren't jrpgs

i must have been a maze rat in my previous life cus i love metroidvanias and puzzles more than anything, i had always seen FPSs as brain dead P&Cs where the only puzzle is "use gun on enemy" so i wouldn't know if there's any cos i don't even look for them

>3D action titles

Platinum Games and God Hand have ruined me when it comes to 3D action, if the game does't moove as fast or is as chalenging as DMC Bayonetta or glorious ngos emperor of action vidya God Hand i don't even bother to remeber it's name


c579d9  No.15606886

>>15606813

>they're all western anon

I can tell, but they're inspired by jrpg's nonetheless. I simply don't like that kind of gameplay, I prefer the less stylized and less gimmicky western approach to gameplay. Also I think the artwork actually looks less generic than most actual japanese games unironically.

>Platinum Games

These are moderate sized publishers with a lot of crunch times.


56b6ad  No.15606906

>>15605559

Has anyone noticed that all the indie dystopia games either (((mysteriously))) die immediately and are never updated, or are full of 100% Grade A Un-filtered SJW, tumblr poz?


b1c1e7  No.15606965

>>15606739

How the hell is Pokemon Red/Blue on there?


5555a0  No.15607015

>>15606965

>50 million dollars of marketing

I can believe it. Pokémon was fucking everywhere when it came out.


cf1b52  No.15607035

File: 5042348a37885fc⋯.webm (1.43 MB, 854x480, 427:240, Fucking Redundant Cunts.webm)


46804f  No.15607073

>>15606739

>FFVII

>$216M

That's such a bullshit list. The citations are dead links and Polygon who've circularly used wikipedia as a source, wikipedia in the full FFVII article says the combined total was half that, there are still no decent sources to any of it, and there's no way they actually blew nearly a quarter billion in 1997 dollars on a video game, of which $50M was somehow supposed to be development with a team barely over 100 (that's like salary for 10 years). It would be like rolling everything they made from their videogaymes division up to that point into a single game. It's Jap marketing that was repeated enough to be accepted as truth.


7468ef  No.15607117

File: 2c00729724cf541⋯.jpg (34.61 KB, 601x500, 601:500, greetings fellow player ch….jpg)

>>15605107

>>15605114

I think that's the main reason gaming sucks now. We have too many "non-gamer" people in the industry now. People who don't really care about the hobby itself but only about the money or just because it's popular. When you've got all these book keepers and trendies in the industry, gaming loses its' identity.


4c98c6  No.15607208

File: 872957e30ccd3b1⋯.webm (2.03 MB, 640x360, 16:9, SH-marymaria.webm)

File: 2fb16b37bb04909⋯.webm (5.05 MB, 640x360, 16:9, SH-anime.webm)

File: a38c320718489a7⋯.webm (3.49 MB, 640x360, 16:9, SH-guycihi.webm)


987080  No.15607305

>>15605107

>>15605275

>mainstream society is shit

>games become mainstream and also shit

No-one could have anticipated that


fdfab3  No.15607331

>>15606810

I'm not convinced VAs in particular are a big draw.


fcf7aa  No.15607333

File: 96198d47a3484c9⋯.jpg (698.86 KB, 1039x1476, 1039:1476, 2cbd872b5e042fb50ddcf6e38e….jpg)

>>15606813

Only mildly related but i do wonder how metroid prime games despite being so popular never had too many knock-offs. Especially nowadays with indies copying metroid, you think one of them would make one in first person. Then again maybe they did and no one noticed.


ad6434  No.15607340

>>15607117

It's weird as hell man. All _those_ people have this idea that by making games more "socially relevant" and "immersive" that they are somehow paying tribute to the art form, but in reality it has nothing to do with game design. The average developer/consumer nows sees the games they play as an extension of their personality, like other people are going to be impressed by it. There now millions of morons playing pay-to-win idle games and hug-box online games, and neither developer nor player could less of a shit about the actual mechanics.


8e985e  No.15607351

File: f265ff558f09ebd⋯.jpg (51.12 KB, 928x463, 928:463, yusuke_man_of_culture.jpg)

>>15607208

>Twinperfect SH videos

Bless these people for being so based team "silent" literally tried to make a mocking jab at them in their shitty vita game.


7468ef  No.15607545

File: 0196a13e9f382a7⋯.png (579.64 KB, 900x1300, 9:13, battlefield 1.png)

>>15607340

They want to make interactive movies, not games hence the whole "fun is a distraction" meme going on within the industries inner-circles. It's not about fun anymore. It's about making money and pushing a leftist narrative while they are at it.


b5b20b  No.15607559

>>15607545

That sounds like bullshit. So he's a marxist because because he went to an uni where they did a paper about marxism in a degree he wasn't part of?


ab0e43  No.15607578

File: c8fd813ed4d2096⋯.png (1019.51 KB, 653x730, 653:730, 69.png)

>>15607339

>sullying cybermen

fucking hell i don't even like that autismfest that has become Dr.Who but cybermen was one of the last cool things that shitpile had going for it


d3c295  No.15607580

File: 6a926ca798a6350⋯.jpg (32.15 KB, 361x345, 361:345, buy it.jpg)

>>15605275

This, the average gamer is a drooling retard waiting to be told what to like by his influencers. Just cram in shitty joke and memes, give your game to some popular streamers. And if your game is a little bit decent, it's going to sell well


87b645  No.15607591

>>15607559

Worse than that, it uses wikipedia as a source image.


b24fb7  No.15607606

>>15605107

Because AAA games are a money making exercise rather than a game making exercise. Same reason why so many games are trilogies these days, it maximizes profit over a console generation while minimizing risk.

>>15606739

Even with a development budget in the low millions you can afford a development team of 100 people if you can crank out the game in a year.

I am surprised to see Pokemon Red/Blue/Green on there, I don't remember seeing any marketing material for it unless the anime counts as marketing but that didn't air until 1997.


0a40ac  No.15607657

File: 8f23d977b9b128a⋯.jpg (27.62 KB, 425x414, 425:414, unpleasant.jpg)

The "2.5D era" only existed because John Carmack did not understand his own technology enough (yet) to make fully 3D environments. Originally Doom was intended to have room-over-room (per example), but this proved infeasible with the initial implementation of the Binary Space Partition (or BSP) optimization system. This would later be improved upon to the point that Quake was fully polygonal 3D only a few short years later. Though this wasn't as bad of a fail, because the competition (3D Realms) could ALSO not accomplish room-over-room using the Build Engine's Portal Sector optimization. While Ken Silverman did eventually improve upon this and fix the issue in Build Engine, the fact of the matter is that it was already too late. 3D Realms decided to license several of their competitors' engines rather than continue using Ken Silverman's tools (note: Ken Silverman was not a 3D Realms Employee).

The reason id was indie (and only had a few guys) in the first place was for a few reasons. One lack of complexity in tools, DOS was a simplistic OS to work in, one of the reasons for this was that in DOS resources were not shared by multiple programs. You ran a program and you had access to all of the hardware of the system. There was no time slicing, no threading, etc. With such a small memory footprint (2mb - 16mb) and small resolution (320x240) there wasn't need for large textures or complicated resolution handling. With all input handled by key codes everything was easily handled, and there was only like 5 options for sound cards. You can't even accomplish today what the Doom team did back then without using an API, because system access isn't so simple anymore.


0a40ac  No.15607674

>>15607606

You have to remember that Pokemon is a Japanese franchise. And while it came out in NA in 97, it launched in Japan in 96. Pokemon is so crazily beloved today that Nintendo runs a franchise of stores called the "Pokemon Center," which ONLY sell Pokemon franchise merchandise and games.

Consider just how much has gone into Pokemon that they have a fucking franchise they created JUST TO SELL MERCHANDISE FOR A FRANCHISE IP VIDEO GAME.


78a506  No.15607690

Its mainly due to competition. These mega-publishers are intent on trying to one-up one another in revenue and they do that by maximizing marketing exposure.

Basically, its about following the industry leader. For a while now Activision and TakeTwo have been reaping enourmous revenue, compared to the rest, by putting a high priority on marketing. In a sense it forces the rest of the industry to "comply" due to the responsibility to their shareholders' and investors' investments.

Its basically about shipping a minimal viable product and putting as much glitter and sparkles around it as possible.


c579d9  No.15607698

>>15607657

Not just Carmack's games. Ultima Underworld, Elder Scrolls, Alone in the Dark, Might and Magic 5, System Shock, and so on were all made in 2.5D. The reason why fully 3D games weren't as popular as 2.5D in the early 90's was because the performance was shit. Even if Quake managed to be made in the early 90s, the performance would be shit compared to Doom. Even Quake still suffered from choppy animation framerate. Full 3D games only began to become feasible and desired by gamers after Todd Howard's Terminator Future Shock and the PS1 were released.


8fc2a7  No.15607707

>>15607208

Cihi is actually a pretty cool dude irl.


c579d9  No.15607712

>>15607690

I'd love to watch a Silicon Valley style comedy series about the absurdities of modern game corporations and development studios.


000000  No.15607720

>>15607657

Much as I miss the simplicity and directness of DOS programming, you're rather missing the fact that today's programmers don't need to write their own drivers either. They can lean on existing drivers and APIs to handle these things. There's a zealous growth in frameworks and toolsets that all try to make programming even easier and more hands-off than before. So programming hasn't exactly become "harder" for people to get into.

It's fully doable to make 2.5D or 3D games today.


3a2a55  No.15607741

>>15605125

>They don't

I agree. Infact, graphics irrelevant most of the time, but nowadays people expect big companies to deliver good graphics.

>a lot of indie games are being made and a decent chunk of them are enjoyable

Disagree. By the huge amount indie games out there, only a small fraction of them are mediocre and as he said >>15606263

even the good ones don't come close to good games from 20-30 years ago made by big/mid-sized studios. I think people who claim indie games are so great just fell victim to the "mermaid phenomenon", but in this case the seafarers are gamers, the big ocean are all the shitty indie games and mermaids are mediocre indie games which in reality are just sealions(mediocre games). There are exceptions, but I can count them on both hands.


3fe4d5  No.15607927

>>15606810

>Do what 90's Rareware and occasionally NoA does and use your own employees for cheap and easy voice work.


e5d409  No.15607929

Jesus H. Christ, we already had this thread yesterday. Just fucking lurk already


ab0e43  No.15607933

File: dbc298a644c4582⋯.gif (Spoiler Image, 205.79 KB, 500x500, 1:1, r11e04f7e163ccc308b5735e0a….gif)

>>15607929

And what if i told you that this is indeed the same thread


e5d409  No.15608107

>>15607933

It was deleted you cocksucking lying faggot.


922755  No.15609725

>>15605171

What if you haven't played six games this year?

Can I count 2017 releases?

Is Larian "indie"? If so Divinity: Original Sin 2

Is Obsidian "indie"? If so, Pillars of Eternity 2 (Although I haven't played it yet)

Slay the Spire

Rimworld (although I bought it in 2016)

Dead Cells (although I bought it in 2017

Only other games I bought this year were Streets of Rogue (meh at best), Enter the Gungeon (came out a while ago, still a good game) and Dragon Quest XI (definitely not Indie).


922755  No.15609732

>>15606751

Yes but shooters and 3d action are shit genres you normalfag.


1873dc  No.15609819

>>15605141

>Implying more than 1/20th of the budget goes towards devs

More than half of that money is spent on marketing and other assorted kikes whose sole goal is to make people pay for and swallow a gigantic polished turd.


56b6ad  No.15610189

>>15609819

Take the BlackedOps and Gaylo threads for instance.


5d60d8  No.15610194

>Why do video games today need to have a really high budget, nearly a thousand employes, incredibly strict deadlines, and lots of forced crunch times? The 2.5D era was pretty lax in comparison.

they don't, shit thread, kys


35acbf  No.15618764

>>15605107

Marketing.


3004f2  No.15619024

>>15607331

they're not, but the bigger the budget for nonessential shit like voice acting, the more there is to embezzle under (((discretionary expenses))) etc. never underestimate the element of intentional budget bloating, if even shitskins can do it with important infrastructure projects then why won't white and (((white))) guys with a project that doesn't even result in a tangible product.


067bf5  No.15619144

Diversity hires.


c20c5c  No.15619164

The videogame industry is too big for its own good. It's similar to cinema, and music or literature, to a minor extent. The main difference between videogames and cinema, and music and literature, is that the earlier are "total arts", while the latter aren't.

For those who don't know, total arts are arts >imblying gaymes are a art xdddd which often require the use of more basic arts around said total art's "main dimension" (in the case of cinema, cinematography; in the case of videogames, gameplay), which is what makes that art an art of its own. The other arts are weaved in place to make the work more palatable, because no one wants to watch a movie without dialogues, actors, music and whatelse. Sure, there are instances of "raw movies", just like there are instances of "raw games", like it would be the case of some of the more loosy Tetris instances, but they are usually seen as pedantic shit. The issue with having to sugarcoat the work with more art is that you need to hire several experts to make it, and that's where you start to fuck up. You start to fuck up because you overhire, because as a director, you have no fucking idea how many workers you need to finish your opus in your lifetime. I can remember Halo 3's credits section cycling forever, and back then budgets weren't as overblown as modern Activision open world shit. If you overhire, your game will suffer, either because it will take forever to release due to having to spend a lot of time managing your teams and synchronizing them (which is what happens with those nightmare stories about projects going back and forth on decisions and remaking most of the game several times, which is what causes all those shitty SCRUM crunch times), or because you won't do that and hastily produce a poorly cobbled together mess (read: the whole Watch_Dogs fiasco).

The whole aversion to risk is what's making such terrible games and movies nowadays. Everything is an open world shooter (Battle Royale is just a short fad within this, and will die as soon as ASSFAGGOTS did), everything is a romcom. Why? Because they worked in the past, and even if the market is oversaturated with them, they still sell, because it's gotten to the point people know nothing else. It's gotten so bad these games and movies can only keep their gigantic sales numbers by inflating the budget they put on gimmicks, namely marketing, but also famous actor cameos and the likes.

tl;dr game developers decided to use the cinema development paradigm, the cinema filming paradigm has rot, and so have videogames.


9c19da  No.15619349

>>15606100

Mobygames lists 893 DOS games for 1993. 513 are listed as commercial releases.

>>15606813

>they're all western anon

Which means they potentially could be weeb. If they were Japanese it would be impossible for them to be weeb.


1e3809  No.15619383

excessive scale

not enough passionate people working on things they love


ba222c  No.15619400

>>15606886

> they're inspired by jrpg's nonetheless

only Cross Code and Valdis Story are JRPGish and mostly becos they have leveling, altered status and elemental afinity wich i believe were first introduced in D&D to begin with but the former is a more like Zelda with top down exploration and dungeons full of puzzles and the other is a hack and slash action metroidvania

Teslagrad is a puzzle metroidvania, Iconoclast is the same but with more combat and a few bosses with fun gimmicks and Hollow Knight is a git gud metroidvania, all of them have very minimalistic gameplay, there aren't many actions the player character can perform but the level design forces the player to use them all in very creative ways

>>15607333

first person games are absolute shit and it's practically a miracle that the Metroid Prime series came out as good as it did, plataforming in first person is fucking cancer most of the time furthermore, a good metroidvania requires good level desing above all else and there are devs out there that strugle with 2D level design, adding another dimention would just fuck them up entierly, there's also the fact that rendering 3D is harder than drawing 2D backgrounds

>>15619349

i thought the term weeb refered to anything that came from japan, not to western liking nip stuff


9ca07a  No.15623803

>>15605114

This. They've been taken over for agenda pushing.


9c19da  No.15623809

>>15619400

Weeb was once a word filter for wapanese, which means wannabe Japanese.


9e6b5c  No.15623821

>>15623809

I thought it was white-japanese, like wiggas.


56c72f  No.15631234

>>15623821

No. It comes from a webcomic.


4d1384  No.15637992

Because profit margins are slim so it's better to ensure the maximum possible by spending the most possible, because mediocre times a lot is better than great times a little. It's just like movies; Disney movies in the 70's and 80's had production staff of a couple dozen, and now their movies have crew of HUNDREDS, with probably a couple dozen just doing one character's HAIR.

Game A costs $1 million to produce and is so great that it nets 400% profit, for $4 million in sales (3$ million profit).

Game B costs $400 million to produce and was mediocre, only gaining 101% profit. But that's $404 million in sales. Which means this was the better option because that's $4 million in profit. So long as you can attract the larger market, even a razor-thin profit margin will be the biggest.


8ada57  No.15638001

File: 253eadb45937e7c⋯.jpg (52.5 KB, 637x685, 637:685, curious.jpg)

>>15605107

I've got a better question, why the fuck are there so many games nowadays that use pixel art and not only that but intentionally bad pixel art?

Doom and Quake have better graphics than some of the games being put out now.

Before some retard starts fishing for (You)s; no, graphics aren't the end-all be-all for video games but you can't deny that they seem to make the pixel art in their games intentionally bad.


91a85e  No.15638046

File: f93d8161054ed0e⋯.jpg (39.61 KB, 600x347, 600:347, 1425158780781.jpg)

>>15637992

Best explanation I've seen in a long while.

>>15605275

>we put our jobs and livelihoods on the line to make a shitty game on purpose

Forgive me if I have some doubts.


2a0a7e  No.15638052

>>15605357

Video games are for underage though. Even when I play some old multi-player game that isn't even that good I keep hearing 15-year-olds in the voice chat.


f8a6ab  No.15638106

>>15607351

what was the deal with fungo? made a remark about ross' girlfriend or some shit? the prick's on yt are hush hush about it


3b575e  No.15638108

>>15638001

Good pixel art is very hard and expensive. As is great 3d models.


3b575e  No.15638112

>>15606676

Apparently the 'man of 1000 voices' could 'only' do about 857.


a540d0  No.15638191

>>15605324

You're shit.


b142f3  No.15638342

File: 42d72b0eed71d8d⋯.png (308.22 KB, 700x750, 14:15, aoba.png)

>>15637992

This. And I want to add that the reason the percentage thing works is because of marketing.

Game A will never sell as much as B because B has much more money invested in marketing, and in order for that marketing to succeed the game needs pretty graphics and cool effects which inflates the budget. So both things inflate continuously until they reach the equilibrium of having the minimum amount of risk possible, which works as a safety net and ensures you will pretty much always make a profit out of it.

In the only scenario Game A makes more money than B is when Game A is somehow hugely liked by people and goes viral, like it happened with Minecraft or Undertale. It isn't enough or even relevant for the game to be good, it's like some kind of gamble that you cannot easily predict, and for any big company this is a no go.

The problem was always money, unless you are filthy rich it only takes one fluke to put you on the streets. It's natural selection. When money isn't involved things are magically much better like it always happened with mods, flash games or ROM hacks.


00a002  No.15638391

>>15606736

That's awfully insulting what you say. You wouldn't want your house burned down or family killed in an accident, now would you, friend?

We'll let it slide this time, but next time watch out what you say about (((Voice Actors' Guild))), bucko


b142f3  No.15638968

>>15638391

Well that's another reason to have silent protagonists.


19103d  No.15640171

YouTube embed. Click thumbnail to play.

>>15606810

Risk of Rain 2 is coming out soon


389ddb  No.15640216

They don't. There's indie development, and AA development which is still a thing here and there. I don't know how many people work on the average Fromsoft game, but I would guess not a thousand.


050b4d  No.15640240

>>15605258

>>15605292

Is that John Flynt?


389ddb  No.15640283


e6fe0b  No.15640691

>>15605292

but where are his balls? How is he hiding them?


95d83c  No.15643996

>>15638342

Exactly. Risk aversion is mostly math applied to demographics and marketing. Every business is now a casino, where their goal is to extract the smallest amount of profit from the largest number of customers, using math to guarantee that result.

Speaking of movies, as an aside, do you know what I predict will happen in the next ~20 years? The death of the R rating, except for small-budget films. Because it's been proven time and again that PG-13 attracts the largest possible audience, and that's their only goal. That's why Venom was PG-13 when it goddamn well should have been R.

This also probably applies to video games. Just compare the popularity of PUBG with realistic violence, and Fortnite with "cartoon" violence. Expect modern shooters to trend to this line; like the next major Fallout game will do away with dismemberment and blood splatters and everything else. Can you imagine if they managed the make FO5 essentially rated T instead of M? They'd be raking in the bucks from the coddled delicate special-snowflake generation who are too soft for this cruel world; and they KNOW IT.


e516ae  No.15644042

>>15640171

I think it looks fairly bad in 3d. Why did they go with that?


0d5872  No.15644277

>>15606739

>us inflation maymay

every fucking time


3fb6c3  No.15644436

>>15605107

Lot of responses are saying marketing and I think they are correct. The reason why there needs to be a high budget is because most of the budget goes to advertising to make future merchandise. The sad thing is that this money pumping into advertisements actually works because having standards is nearly nonexistent now. Whenever something flashy is shown people flock to it like crows without giving it a second thought. I could be wrong but I recall Dead Space 2 having a budget of 60 million and a great chunk of that went to marketing/advertising. I'm not sure if large marketing campaigns were a make-or-break situation in the past since most works were works of love and not of greed. Indie games used to be fine but now I'm suspecting that they are also trying to market out their game for a quick buck just like the mainstream but on a much smaller scale.


e659e9  No.15646248

>>15643996

Aside from that the PG-13 rating will net the largest possible audience, it also means they don't need to invest money into improving the games in general - after all, realistic violence can rapidly net you a higher rating. I also think that when your product has a higher rating, many stores won't carry your product.


241ed2  No.15646814

>>15640691

If he ever had balls he wouldnt want to pretend to be a woman


3c5ff4  No.15646824

>>15637992

Game Publishers are essentially banks.

They would rather risk $100million in capital than give $1 Million away to a small studio because there's a chance that $1million game wouldn't be successful, their logic is that if you throw enough money at a product it automatically is successful and thus safer. This is the too big to fail mentality. One day its not gonna work and when it does those publishers go out of business (see Bioware/EA). The model is failing because the over-saturation of marketing means the effectiveness of marketing is being dulled to the point where it becomes a waste of money.


757117  No.15646871

File: e2eb86537a0b682⋯.jpg (Spoiler Image, 47.22 KB, 720x480, 3:2, MSB_S3_E11_008.jpg)

>>15638391

You could say the VAG is mensturating.


757117  No.15646883

>>15643996

>>15646248

Carlos aside, I'm going to assume this is why Sony is recently censoring all PS4 nip tiddy games because nudity is a sure way to increase your rating to M, and retailers want E10 games?


a932a0  No.15647591

>>15605414

>ask for 6 good indie games that came out this year

>anon does is easily

>start whining about technicalities and moving goal posts

fuck off nigger


6dab8a  No.15649807

File: 96a7a3059def7bb⋯.jpg (7.57 KB, 255x254, 255:254, a.jpg)

Jews only think in terms of money.

>How much money will this make?

>How much more can we make by marketing DLCs and preorder bonuses?

>We have a problem? How much money will it take to fix it?

>Can we improve marketability by using celebrities and motion capture?

>Will larger teams of developers increase productivity? They will have to push harder to meet deadlines, so they'll have to crunch.

<Is it more cost-efficient to liquidate this failing studio than it is to finance another project and expect a strong turnout? What do forecast analytics say?

<How can we maximize our PR to convince customers we are doing right by them?

<Do we need to change or censor something to make it more appropriate for wider audiences? Our localization team says this game has objectionable content and could offend certain people.

<Can we get the journalists on the same page? A few gifts, maybe a trip? Better review scores will definitely help us out here.

Money drives these decisions. These publishing corporations are ONLY interested in money. Power to the shareholders. Money at any cost, even if it means that some subset of customers are left behind. Malicious business practices, even illegal practices, are perfectly fine so long as they can control the narrative and avoid police action.

They divorce themselves from any sort of artistic spirit. They have no concept of brand loyalty. They don't understand customers, only their analysts. It's extremely unlikely that they even PLAY games themselves.

It's all about money. Short term, long term, illegally or objectionably gained, it's all the fucking same.

How is this shit a fucking question anymore?


9477cd  No.15649816

>>15605107

motherfucking capitalism, fucking everything up

EVERYTHING


55e944  No.15649835

>>15606539

Speaking of voice acting, are there any good text to speech programs that could be used to completely replace voice actors? Seems like there should be at this point.


f116d6  No.15649930

>>15605107

>incredibly strict deadlines, and lots of forced crunch times

If you think games didn't have deadlines and crunch times back in the day, then stop posting and come back when you're 18 and have read up on how your favorite old games were developed.

>>15649816

Save it for a another board >>>/leftypol/


ee873e  No.15649978

>>15649835

Almost but not quite there yet I'd say from the stuff I've seen.


a9f650  No.15650097

>>15605758

>Your not wrong, tough,


a9f650  No.15650102

>>15649930

>a another board


e8cf28  No.15652038

File: 2f807f3e7e2861f⋯.png (42.6 KB, 768x768, 1:1, copyright.png)

>>15649807

The only reason you have all this anticonsumerist shit is because of pic related. It's essentially a monopoly on game franchises. Would anyone buy the latest installments of their favorite franchises from the original publishers if some other developer could make them better? Do you think the jews would just sit back as everyone takes their money to developers who don't treat them like milk cows? The root of the industry's biggest problems is giving everyone a monopoly.


89e6db  No.15655918

>>15649835

https://lyrebird.ai/

It needs 1 minute of speaking samples, but it's not a free service that anyone can play around as far as I can tell.


bafc9d  No.15657425

>>15606751

Dusk and Amid Evil are shaping up quite nicely. Project Warlock just released (on GOG so yar har!) and is fairly alright.

It's not a lot and the two former titles are still in EA but it looks like at least the FPS market is picking up again.


40e2b8  No.15657657

They don't.


95d83c  No.15666007

>>15652038

The worst part about copyright is it's not REALLY based on a rational application of intellectual property, it's based on nothing more than how much money and how many lawyers can you throw at the issue until you win. This is how the makers of Candy Crush were able to rape and destroy a smaller developer who had a similar game that predated their own, and then went on to claim that nobody could make a mobile game that had EITHER the words "candy" or "crush" in it, as that would infringe on their copyright. Yes, they actually tried to claim intellectual property over common English words. Not a concept, not a phrase/tagline, just WORDS.

I don't remember if they won, but it wouldn't surprise me.


d3b040  No.15666016

>>15605126

Movies have release deadlines too. They have often fucked up a movie by not giving it time to cook. On the other hand deadlines also stop people doing jack shit for 5 years and getting paid for it.


d3b040  No.15666027

>>15605812

Even triple A popular sure fire games are a risk. Look at battlefront 2. It was absolutely perfect investment material, not a single thing could go wrong with it. Even had a well selling game before it… and then it flopped because some retard locked darth vader behind a grind.

Even non-risks are risky.


d3b040  No.15666031

>>15606100

The commodore 64 has the most games of any home "console" ever. It has so many games released for it that no one has an accurate number or can even estimate them.


d3b040  No.15666045

>>15607073

FF7 was a tech demo in many regards. A lot of money went into creating the tech needed to publish on the PS1, CDs and all that jazz. It's like RE7, RE7 exists because it's a sure fire franchise to use as a VR test bed. Ignoring the games quality for a moment just consider how expensive getting everyone trained to use VR is, to get the tech to work right for you. Now you slap RE on there and it sells 10 times better because people like RE.

>>15607333

Prime is just a rip off of other FPS games of which there are many indie ones.

>>15607559

Propaganda doesn't have to be true, it just has to work. Learn how to win.


d3b040  No.15666051

>>15607657

Ken Silverman was an asshole who fucked 3d Realms.

You do understand Doom came out at a time when games were still struggling to have 2D scrolling levels right? Mario 1 was a technical marvel for the tech at the time where having 1 long level was almost unheard of. Many games had to add huge huds to do scrolling levels and vertical scrolling like in mario 2 was considered witch craft


ad0468  No.15666062

File: f9c94aabc0c0cb8⋯.jpg (35.56 KB, 500x375, 4:3, f9c94aabc0c0cb89bae5a42214….jpg)

>>15666016

>>15666027

>>15666031

>>15666045

>>15666051

>doesn't answer all of them in one post

>makes five different posts instead

what kind of mutated strain of an inbred mongoloid did this place attract this time around?


d9f007  No.15666063

>>15666051

pretty sure it was the computer having trouble with 2d scrolling graphics in multiple directions, but mario only scrolled in one direction or fucking cheated especially mario 3 since it just used the crt's design & overscan to cover up the garbage pixels to get away with it


751e77  No.15666068

>>15606906

They get attention and get buried. The title gets used to promote other competing titles that are easier to monetize or have the correct messaging.


d3b040  No.15666078

>>15666062

Having 10 responses in 1 post is shit tier for responding to. Splitting posts by topic when there's some meat to what you're saying is better.

Now you bitch about meme spacing and show what a newfag YOU are.

>>15666063

That's my point. When Doom came out it was insanely advanced for it's time. It wasn't just a good game but it pushed the entire industry forward. The PS1 would do the same with 3D and then the PC got 3D acceleration cards to compete with the PS1.


4c9253  No.15666110

YouTube embed. Click thumbnail to play.


f32860  No.15666115

>>15666062

>wanting a massive list of replies in a single post

Ur a faggot, you should always limit each post to 3 replies or less.

Any more and it becomes unreadable tl;dr shit.

No ones going to dig through 15 different replies to find the one that was replying to them.


c6f9e1  No.15666126

>>15666115

>unable to skim text to find the (you)

How does it feel to have autism ?


751e77  No.15666143

>>15607657

The 2.5D engines used raycasting to render 2d images in a way that appeared 3d. Even a game like Tomb Raider was not real 3d. Quake was actual 3d polygonal graphics. Everything is composed of triangles, including the levels. BSP allowed the renderer to exclude geometry not visible effeciently. It worked well for levels that were not very complex. Other methods are used today for more complex environments. Some games may use a very simple method to cull geometry. For example, a game like Etrian Odyssey does not need a complex system. It can excude tiles by distance and direction of the view.


f32860  No.15666188

>>15666126

>using pajeetscript

How does it feel to be retarded?


d3b040  No.15666281

>>15666126

It's an anonymous board. There can be many (yous) and if you have 6 possible posts to be responding to it becomes a clutter.

>>15666143

There days textures are doing almost all the modeling work. You take a simple object and apply a complex texture. It's like witch craft.


ab7c99  No.15666473

>>15609725

>(Although I haven't played it yet)

really struggling there

>>15609732

>normalfag

from your previous post I know you're projecting.


05330c  No.15668449

>>15607657

Room-over-room isn't easy at all to do and the reason it took so long is that John Carmack had to adopt all of these techniques that were already known in academia into his engine and make them fast enough to work in real time on his hardware. Today we know exactly how to get room-over-room by applying the techniques other people applied. But if you had to do that in 1995 there is no precedent and you just have to read more papers or think of the ideas on your own. (most of John Carmack's technology came from computer graphics academia)

The paper that Quake's occlusion culling system is based on only came out in 1992, 4 years before his engine was finished and when he was still working on Doom. In this way you can realize that his engines were on the cutting edge of academia- the reason that he didn't make the quake engine before 1996 is because of a combination of a lack of processing power and research on the topic. If you actually read this paper you will realize that it's a description of how the quake engine works.

https://www2.eecs.berkeley.edu/Pubs/TechRpts/1992/CSD-92-708.pdf

>>15666051

You jumped 10 years there. Smooth scrolling in mario was possible because the NES had a GPU that allowed it to render fast enough. Vertical scrolling has to do with nintendo hardware, a game can either scroll up-down or right-left easily. It was more impressive when Carmack made DOS do it because he didn't have a GPU like the NES did, so he had to use a lot more optimizations.


01bb0e  No.15668514

File: 8a138ddbb90891a⋯.png (7.32 KB, 317x159, 317:159, 8a138ddbb90891a3416996fbbe….png)

>>15607741

You have to remember the indie devs of today and the studio devs of yesteryear have a ton of distinct differences. You could basically make a virgin-chad meme about the two.

Old-Devs:

>Inspired by D&D campaigns they did together, books and movies. Letting them come up with something unique to gaming

>Had to be coding gods to push the hardware limits

>It was their fulltime JOB. No distractions

Nu-Devs

>Inspired by old games, basically copying them

>Can literally download unity and shit out a fit-for-steam game in months

>Usually doing it on the side where life eats into their productivity, or they have a kickstarter but no actual obligation to work on their game 8-10 hours every day


01bb0e  No.15668546

>>15607657

>The "2.5D era" only existed because John Carmack did not understand his own technology enough (yet) to make fully 3D environments.

It's amazing how John Carmack constantly gets credit for things someone else created.

https://en.wikipedia.org/wiki/Fast_inverse_square_root

https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail

https://en.wikipedia.org/wiki/Ultima_Underworld:_The_Stygian_Abyss#Technology


e3dcc5  No.15668557

>>15668514

so if developing games is this easy where are your games faggot?


01bb0e  No.15668568

>>15668557

Where did I say it was easy.


eb2d34  No.15668576

>>15668557

He said developing shit games was easy, and it is.

Literally anyone can shit a 2D "retro" game in months with unity.


01bb0e  No.15668586

YouTube embed. Click thumbnail to play.

>>15668576

>Literally anyone can shit a 2D "retro" game in months with unity.

Worse. You don't even need the executable file with the game for it to be on steam


d3b040  No.15668634

>>15668586

The Warmachine game didn't put the exe in the game folder either. Warmachines not a small time brand either.


eb2d34  No.15668674

>>15668634

Doesn't Steam claim to check games before allowing them on the store?

I know this is bullshit because of the whole VR situation, but if they do and this is happening that means someone could really fuck their shit up with a lawsuit.


d9b25c  No.15668684

>>15668514

>Had to be coding gods to push the hardware limits

Now it's impossible for a small team to be "coding gods" because Unreal has 10 or 100 times more professionals working fulltime enhancing their engine than you have in your entire dev team, you'll simply never be able to catch up.


eb2d34  No.15668694

>>15668684

Except it is.

Unreal engine is a general engine, they need to optimize their shit for both 2D platformers to autistic plane simulators.

If you're creating your own game you know exactly what is going to happen and that allows you to optimize your shit specifically to that end.


d9b25c  No.15668721

>>15668694

I'd be willing to bet money that there isn't a single non-AAA game with dedicated engine that has particles and physics and other/rendering features as advanced as Unreal Engine's. You're never ever going to make an engine that can output more impressive looking games.


d3b040  No.15668722

>>15668674

I don't know. That game tanked fucking hard. It was promised as an action game then went full Xcom retard and came out like a slow turd.


eb2d34  No.15668747

>>15668721

>being a coding gods means your games look good


d9b25c  No.15668769

>>15668747

You don't need to be a coding god for anything other than graphics and advanced physics. In fact that's a large part of what coding gods were coding gods for in the past too.


eb2d34  No.15668780

>>15668769

>You don't need to be a coding god for anything other than graphics and advanced physics.

What about optimization, the single thing I mentioned in the post you replied to?


d9b25c  No.15668805

>>15668780

Optimizing what? As long as you're not coding like a computer science graduating Pajeet or using Javascript, it's not that difficult to get good performance from non-graphics related features. It won't make an exceptionally good game to put a "coding god" there.


eb2d34  No.15668851

>>15668805

>it's not that difficult to get good performance from non-graphics related features

Not in current hardware, but just because your knock off tetris doesn't need optimization to run in it, it doesn't mean you should optimize it.

>it's not that difficult to get good performance from non-graphics related features

>what is simulation


54fb71  No.15668864

>>15605171

Cuphead.


89b984  No.15668891

Why does McDonalds need hundreds of thousands of employees across the globe? Why don't they just do what my local diner does and serve the same 5 people every time?


d9b25c  No.15668912

File: 600a58f64a4eedd⋯.png (35.94 KB, 1349x695, 1349:695, (You).png)

>>15668891

>you need more developers depending on how many people download your game


518fbe  No.15668930

File: 9574e3f32dfce26⋯.png (69.16 KB, 500x741, 500:741, 9574e3f32dfce26eb6604c7934….png)

>>15668891

>producing burgers which is a physical product that requires people to use materials that can be grown generally locally or shipped vs automatic electron pattern replication ad infinium all at the cost of 0.02$ worth of electricity that a computer uses


89b984  No.15668960

>>15668912

>what is businesses wanting to expand and advertise to larger demographics by going for lowest common denominators, becoming publicly traded and needing to appease a board of stuffy old directors who're just waiting to receive their dividend

Pressures of the business world get more devs than what is needed.

>>15668930

>games only cost 2 cents to make

>thinking the post was about resources

Nigga, they want to sell to larger markets and don't give a shit if you're unhappy about it.


b5b20b  No.15668980

>>15668960

>Pressures of the business world get more devs than what is needed.

Not really. What tends to happen is that a studio makes a big hit and with the money they expand. This makes them file for bankruptcy as they fail to make another hit. Just like TellTale.

>>15668960

That has also to do with marketability. Not about resources but capabilities. Granted, they would need to get a team for that but, unless yo get to EA levels, not a lot of people is needed.


01bb0e  No.15668982

>>15668851

>Not in current hardware

Tell that to Dwarf Fortress. I don't know why you're even talking to unreal shills. You'll notice anyone talking shit about performance or saying "Just use an engine" is making a game that could have come out in 2002.


518fbe  No.15668985

>>15668960

>makes false equivalence

>gets called out on it

>moves goalpost

Also its

NIGGER

with a hard

R


89b984  No.15669023

>>15668980

>What tends to happen is that a studio makes a big hit and with the money they expand

How big of a hit are we talking? Because there's plenty of companies that have been around for years and have steadily built themselves up since the 80's (or earlier) that are still around today. OP is literally describing EA levels of size and the more corporate side of video games (hence the McDonalds comment). I think there's a mix up in that I'm including these huge publishers (because of OP's original comment about huge budgets) and others talking about how many people you need to actually need to make a video game.

>>15668985

>can't read

NIGGA


751e77  No.15669470

>>15668780

The optimization people mention often has nothing to do with optimization. Usually, some idiot designer puts things in the environment that are too costly to render together or are never culled.


4a5148  No.15669480

>>15605126

Nigger nobody EVEN CARES ANYMORE about day one patches. Its standard now.

There was a time when reviews mentioned it but even that is gone.


eb2d34  No.15669536

>>15669470

>what are rendering techniques

>LMAO JUST DON'T RENDER IT

Also, >>15668982


b5b20b  No.15669580

>>15669023

Going by the example, The Walking Death.

At the end of the day it's just what kind of business model you follow. You could, in theory, make a game with a small team and not a lot of budget and have a lot of profit. After that could stay the same and still win profit with the next games. Success doesn't necessarily mean expansion when you are talking about videogames.


16b163  No.15669620

Now that the subject has been brought up, is there a decent video or presentation on what techniques and ideas are used to optimize games? I remember the R&C2 devs in their podcasts mentioning how they used something called chunking, and how if something wasn't visible by the camera, it wouldn't be drawn and Crash Bandicoot had triggers in the world to draw or undraw objects.


2f123d  No.15669662

>>15605107

In the 90s a handful of Japs locked in a room for a few months made way better games that any of the shit we get now.


f772bd  No.15669783

File: 5d92f507c0ea1dd⋯.gif (1.9 MB, 320x200, 8:5, 1346506172652.gif)

>>15638391

>(((Voice Actors' Guild)))

You mean the cunts that thought they were so important that they went on strike for all of nobody to give two shits as they just hired cheaper people that did better work?


f772bd  No.15669794

>>15646824

>One day its not gonna work

That day has come and gone so often lately that they will never learn the lesson that spending a fuck ton of money doesn't fucking work when you do it every time and everyone is sick of the shit products that they waste millions on because they think that they can keep tricking people in the same way forever.


751e77  No.15669929

>>15669536

>designer puts things in the environment that are too costly to render together

>too costly to render together

>render together

>or are never culled

>never culled

Really hard to explain things to brainlets. You miss words that are important for the meaning of the statement. These are common mistakes made by level designers. Some placeables might have some cool shaders attached to them, but the intention likely wasn't to have several of them placed in close proximity. Sometimes they throw down objects that have no LOD options set so are always rendered with max detail.


eb2d34  No.15669965

>>15669929

>>render together

Again, your technique is literally to not render it.

>Some placeables might have some cool shaders attached to them, but the intention likely wasn't to have several of them placed in close proximity.

*But you usually don't have several of them placed together in close proximity.

That's why generic engines don't optimize for that, but you could if you needed it in your game.

Besides, culling stuff is a rendering technique which requires programming logic.

>>Also, >>15668982


751e77  No.15670686

>>15669965

>Again, your technique is literally to not render it.

You are projecting. Brainlets would need to remove it or complain about it on a forum.

>>15668982

>Dwarf Fortress

>game from 2002

Dwarf Fortress was programmed to run on a single core, which is fine considering when the project started. Today, it is a limitation. There is little gameplay difference from a game made in 2002 and today. Why should graphics influence whether or not you play a game?


000000  No.15672076

>>15605235

>>15623803

>>15669662

This.

>>15605275

>>15649816

Impotent leftist being an impotent leftist.


045df3  No.15672104

Inflation. As in, they inflate it on purpose.


c8c76a  No.15675269

>>15607340

Social signalling and trying desperately to be part of the "in crowd" absolute dominates life for a huge portion of people currently alive. Every single thing they do first goes through this "will more people like me if I do this" filter first.

I pray this is just a current cultural phenomenon and humans aren't naturally like this.


01bb0e  No.15675549

>>15670686

>Why should graphics influence whether or not you play a game?

If you paid attention to what I've been saying I'm talking about NON-GRAPHICAL RELATED PROCESSING

>There is little gameplay difference from a game made in 2002 and today.

Exactly. The industry is completely stagnant because we have devs who just remake the same shit over and over again. IT'S SO BAD THE INDUSTRY TREND NOW IS LITERALLY TO RE-RELEASE OLD GAMES. Everyone is too chickenshit to manup and try to see how far they can go with modern hardware, and by that I don't mean graphics. Which is basically what I was stating here >>15668514


d8c113  No.15686044

>>15605114

100% this.


2fae83  No.15686071

>>15605107

because videogames now take a lot more hours to make, dumbass


b2bbb7  No.15686583

File: 190e4794511137d⋯.jpg (69.13 KB, 1280x720, 16:9, big_1520490781_image.jpg)

>>15675269

>I pray this is just a current cultural phenomenon and humans aren't naturally like this.

You might want to keep praying.




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