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File: 1f272aaa540876e⋯.png (44.4 KB, 1508x641, 1508:641, ZfB0hbZ[1].png)

297475  No.15593272

Personally I would love a GURPS CRPG. You could have the plot involve time-traveling to show off how well it handles vastly different settings. Alternatively, you could do a dungeon fantasy game to make it closer to a D&D CRPG.

A Call of Cthulhu CRPG would be great if it could get the tone right. I'd be happy with any more decent Lovecraft games.

The first reply will say FATAL

d3d3c0  No.15593295

>>15593272

GURPS isn't really a setting unto itself, so you'd just be using the mechanics of the system which aren't special enough to really warrant a vidya based entirely on the concept of being GURPS. Even with the time-travel angle, nothing that GURPS does is especially good.. You'd just have some very basic mechanics propped up against various backdrops.

D&D vidya have existed for decades, including many that directly emulate certain core mechanics of the various editions, like Neverwinter Nights. Also, modern D&D is shit, so is Pathfinder, they don't deserve any more attention.

No vidya exists that directly tries to emulate the mechanics of the CoC RPG system, but there are several Lovecraft vidya games… like Call of Cthulhu. There's even a new Call of Cthulhu due out soon, and they are making a standalone Mansions of Madness vidya.

Do your fucking research, OP.


b35575  No.15593298

File: a82976cb6641079⋯.png (867.15 KB, 1024x2398, 512:1199, 00e106e071d72578e980f79d1d….png)

>>15593272

An Interlock System WRPG :^)


03bd6f  No.15593314

i saw a game called Achtung! Cthulhu Tactics a few days ago on fitgirl's website, might be good


297475  No.15593358

>>15593295

>Say blatantly wrong things, give idiotic opinions, misunderstand implications, and assume the opposite of what I said

Grow a fucking brain. I'll break those down since you'll likely say something similarly embarrassing if I don't.

>Say blatantly wrong things,

<Aren't special enough to really warrant a vidya based entirely on the concept of being GURPS. Even with the time-travel angle, nothing that GURPS does is especially good..

GURPS doing everything in an easy to understand way that is simultaneously capable of very realistic resolution is absolutely worth having a game around it and is something it does very well. I also want to point out that not only do you use ellipsis incorrectly, you only use two periods instead of three.

>give idiotic opinions,

<You'd just have some very basic mechanics propped up against various backdrops.

I can't imagine how anyone could consider GURPS mechanics "very basic"

>misunderstand implications,

<D&D vidya have existed for decades

I was implying that, being similar to D&D, it would be more accessible to the people familiar with that.

>and assume the opposite of what I said

<but there are several Lovecraft vidya games…

Thus " I'd be happy with any more decent Lovecraft games. "

In short, you're a fucking moron.

>>15593314

First I've heard of that, although it doesn't look that great.


c315ba  No.15593462

>>15593295

> hey guys OP here what systems would you like to see used? I'd like to see a GURPS game

< you fucking idiot GURPS isn't a setting it's a system

> I'd like to see a game that uses the Call of Cthulhu system

< fucking idiot that are no vidya that use the CoC system

< do your fucking research OP

Maybe learn2read?


83ad42  No.15593467

The only thing I know about GURPS is the name sounds stupid.


21034b  No.15593468

>>15593467

It's an acronym. Generic Universal Role Playing System. The selling point is it's applicable to pretty much any style of game or setting.


297475  No.15593471

File: 6c4319073b5dfc3⋯.png (79.06 KB, 468x439, 468:439, CTcFXlL[1].png)

>>15593467

There's no time to explain


d3d3c0  No.15593480

>>15593358

>GURPS doing everything in an easy to understand way that is simultaneously capable of very realistic resolution is absolutely worth having a game around it and is something it does very well.

GURPS is a barebones central resolution mechanic wrapped in a few dozen splatbooks that austically cover as many conceivable settings as possible. The big draw of GURPS is that it is generic and universal.

>I can't imagine how anyone could consider GURPS mechanics "very basic"

3d6 roll under is basic. Ads and Disads are literally basic addition and subtraction. Using these things as the basis for a game would amount to pass-fail skill checks with invisible dice.

I'll give you the shit on the CoC stuff, though. I did misread you there. Otherwise, all you're looking at is adapting the settings of some of these RPG system and attempting to codify their simple mechanics into gameplay, which doesn't necessary pan out to well and leaves you with Fallout 3's "[YOU MUST HAVE EXACTLY 75 POINTS IN THIS SKILL TO OPEN THIS DOOR]" skill checks. If, for instance, you wanted to implement the Sanity checks of CoC, plenty of games have toyed with Sanity meters. However, if you wanted to fully emulate the experience of using the rulesets of those systems, then you're looking at some kind of virtual GM service. If you just want a game that painstakingly recreates every single Ad and Disad from GURPS, well, you're a fucking madman.


943399  No.15593490

>>15593272

>Personally I would love a GURPS CRPG. You could have the plot involve time-traveling to show off how well it handles vastly different settings.

That was actually the very first concept for what eventually became Fallout. Admittedly, though, that concept was really just being made up as it went along.

In any case, though, don't you know about GURPS' default setting that's about an interdimensional war between our world and an alternate history, fought through proxy wars on hundreds of different alternate Earths? That could be interesting.

What I think would be really cool, though, would be a Bloodlines-esque Unknown Armies game. Unknown Armies is one hell of a concept (disclaimer: I have not bothered with the Kickstarted latest edition, which may or may not have fucked everything up) and it'd be amazing seeing its slow burn of "what's real? What isn't? Am I slowly figuring these things out? At what cost?" in a game like Bloodlines/Deus Ex.


943399  No.15593501

>>15593490

>Admittedly, though, that concept was really just being made up as it went along.

Let me rephrase this a bit: Reading over that concept, you can really tell that it was just being made up as it went along.


297475  No.15593503

>>15593480

>GURPS is a barebones central resolution mechanic wrapped in a few dozen splatbooks that austically cover as many conceivable settings as possible.

It isn't barebones at all. Having a basic resolution mechanic doesn't somehow remove depth.

>Ads and Disads are literally basic addition and subtraction.

Some are, some aren't. Like literally everything.

Some feats in D&D are +1 to AC, some are +2 to hit under specific circumstances, some augment abilities or spells, and GURPS has advantages and disadvantages like that in addition to a huge number with purely roleplaying purposes.

>>15593490

I am aware of Fallout's early history, and SJG's bungling of the matter. I wouldn't call infinite worlds "the default" as they purposefully avoid a "default" setting.

If I had to choose a GURPS setting for a CRPG I guess I would choose infinite worlds, more specifically Kampschwimmer in Vietnam (Germans won WW1 and deal with insurgents after taking Indochina from France in the second Franco-German War)


6daa58  No.15593927

Talislanta, empire of the petal throne, engine heart, monsters and other childish things, mouse guard, eclipse phase, and cthulhutech.


297475  No.15595888

Oh, I thought of another; Exalted. I've personally never played it, but a friend of mine fucking loves it and what he's told me makes it seem like it would be suited to a CRPG since it revolves around divinity and shit and thus focusing on a single character could work well.

Also it has crazy shit like dinosaurs that piss heroin and catgirls in official artwork.




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