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File: 41142f6319849e3⋯.jpeg (92.9 KB, 612x459, 4:3, 590db47cae653a7fa13bb70f.jpeg)

bd8332  No.15544846

So watching a documentary on youtube about the fall of Command and Conquer it gave me a hankering but all i had installed, god knows why, was Star Craft 2: Wings of Liberty. I played 3 games against plebs so bad in the last match i won by Planetary Fortress Rush and quit. Then like a sign from on high i look under my desks bottom shelf and see my copy of Warcraft 3 i thought i lost like 6 years ago.

>Install it

>Battle.net says last time played was 2010, nearly 9 years ago

>Login

>Find some matches

>Ziggurat walls

>Orc tower oceans

>That one sneaky zug trying to lurk in your camp

>that one human that sends all his workers to kill your workers right away

Fuck i missed this. Are there ANY modern rts games as fun as the ones from the early 2000's?

b49d47  No.15544851

Wings of Liberty was fun though


338973  No.15544859

>Are there ANY modern rts games

rts is a fucking dead genre for some reason. Stick to the older stuff.


bd8332  No.15544863

YouTube embed. Click thumbnail to play.

>>15544851

The multiplayer is extremely barebones. Like i said you can still win with this against shitters. In a properly balanced game that should not be possible.

Or to put it another way: If you have to choose Warcraft 3 or Starcraft 2 which do you play?


47bb04  No.15544867

File: 59d09ad62486581⋯.png (525.63 KB, 521x432, 521:432, 59d09ad62486581466c35d44b6….png)

>>15544846

>Are there ANY modern games as fun as the ones from the early 2000's?

Nope.


b49d47  No.15544878

>>15544863

If you're talking official or "standard" multiplayer (aka not custom/arcade games) I would choose WC3, but if you're talking custom games I would choose WoL

Blizzard did screw up the balancing on SC2 though thanks to everything they've done, yes.

I was more referring to the campaign and custom games when I said that


f63aa4  No.15544880

>>15544859

>for some reason

There's not a lot you can do with typical RTS games, because by their real time nature they're on a smaller scale than other strategy games.


bd8332  No.15544886

>>15544880

Also they have a very real CPM/strategic insight bar to entry. You can't mainstream appeal or muh diversity rts.

So it had to die.


132c81  No.15544931

>>15544846

SupCom and SupCom:FA were fun.


5ac9f0  No.15544942

>>15544880

There's not really a lot you can do with third person shooting but that hasn't stopped the industry from endlessly humping its corpse


80ad3a  No.15544948

>>15544880

Oh, thanks. I'm glad you exhausted all the game design possibilities for RTSes so we don't have to. Care to produce your decades of research and study? Wait nevermind, you're a retard who's full of shit.


fe4cbb  No.15544950

I want a good dow 3(4) like dow 1


fe4cbb  No.15544953

I want cnc 5 with tiberiu, that dynamically generates based on harvesting.


de6ec8  No.15544958

File: 83f7630ea97b21d⋯.jpg (48.92 KB, 500x267, 500:267, 170d8e5c9b2bef83c9514a6e49….jpg)

RTS multiplayer always comes down to who can click the fastest which makes them boring so they died out everywhere except autism central station.


7c2e67  No.15544979

File: 97c9c92ea923222⋯.png (734.58 KB, 694x898, 347:449, venice is a prime example ….png)

I wouldn't say RTS died, but rather that it evolved (or devolved) into the MOBA genre which then mutated into Hero based shooters and then RTS truly died while MOBAs are still existing and somewhat relevant to this day.

The only RTS' that have prevailed are as >>15544880 says, Grand Strategy and 4x games, they're not truly real time but they somewhat scratch that itch for building a base and an army.

Modding never dies but you can only play the same game over and over again so many times until you get tired of it.


33fe08  No.15544987

I really want to play WC3 but the stupid updates fucked mine, although it was pirated anyway but I can't find the last version pirated anywhere.


f63aa4  No.15545015

>>15544948

Typical, base-building RTS games are incredibly limited. They're only one step removed from being RTT games.


5b9fcb  No.15545018

The best part of Warcraft 3 is the custom maps. Only turbo faggots cared about the melee.


bdd7a6  No.15545025

File: 6968ab88c48f559⋯.jpg (99.79 KB, 800x800, 1:1, eadxx 6968ab88c48f55932391….jpg)

>want to get back into wc3

>suck

>just wtch the replays :^)

>can't watch relpays if the patch version doesn't matter


bd8332  No.15545027

>>15545015

RTS where one commander lays out bases but the vehicles and units are first/third person players playing it as a tacticool shooter when?


80ad3a  No.15545029

>>15545015

>my <label> has been exhausted of new ideas

><slightly different label> is cool though

So did you have a point or are you just going to keep talking out of your ass?


4668c6  No.15545031

File: 6fdaaaa91a0aabb⋯.jpg (55.05 KB, 556x431, 556:431, 1424962771417-0.jpg)


f63aa4  No.15545049

>>15545027

>implying that hasn't been done multiple times already

>>15545029

There's only so much you can do with buildings, units and basic tech trees. Because you're not controlling an entire nation state as you do in GS, 4X and other affiliated genres, but rather a portion of an empire's army. What could you honestly add to increase the complexity and improve the simulation whilst retaining the core of the genre?


559d4d  No.15545056

>>15545018

t. pleb who sucked ass at the game

>>15544958

t. nigger who never learned how to get better


4bac84  No.15545070

>>15544863

Multiplayer wasn't barebones, it was new and it was developing. MMM was very strong but it had counters - banelings/infestor, collosus,forcefields, etc. Plus, many of the times, only using one build or only rushing is a gamble.

However, a lot of units were not utilized for basically almost every expansion (including lotv) like carriers, thors, battle cruisers, nydus networks (used only in niche scenarios unfortunately). I wish that those units were balanced because we would've had outstanding unit comps but eh who knows. All i know is that GSL/proleague/day9 made me excited for every match I saw.


5b9fcb  No.15545110

>>15545056

Melee is just not fun in comparison to custom maps or the campaign. I don't get why anyone would think otherwise.


80ad3a  No.15545111

>>15545049

>What could you honestly add to increase the complexity and improve the simulation whilst retaining the core of the genre?

Literally anything? Honestly your tunnel-vision approach to game design is totally baffling to me. I don't even know what you're trying to argue here.


fd0e08  No.15545151

>>15545027

There's a dead source based game called empires mod on steam, each team gets a commander who base builds and builds vehicle factories for players who custom create their own tanks and transportation units whose options are based on a research tree that the commander devolops further to suit the teams needs.

It was pretty fun, it's just kind of dead.


5b9fcb  No.15545185

>>15545151

We should have a game night of Empires.


5ac9f0  No.15545201

>>15545049

You just seem more and more retarded by the post. Just because there has been little innovation doesn't mean that there can't be


bdd7a6  No.15545356

File: 5397c959956a74b⋯.jpg (25.4 KB, 397x520, 397:520, esdx 5397c959956a74be378b4….jpg)

>>15545049

RTS are not about controlling "a portion of an empire's army", many don't even have an estabilished setting and have you controlling abstract concepts.

If anything, I'd say gsg/4xes and shit are limited because of their overly wide scope that necessitates you to have the same specific elements that real-life nation-building features.

What do stellaris, civilization, endless legend, endless space, crusader kings, europa universalis and victoria have in common?

For one, all of them require you to study science or be left behind.

This isn't a thing in RTS, in many teching up is an afterthought, and some don't even have that option.

It's a wide genre, with lots of applicability, the only reason it's stagnating right now is because of reddit-tier retards like you who think that RTS = aoe, cnc and supcom and if you want to "hit it off" you need to clone one of the three 1:1 and the fans will eat it up (for some reason this isn't cod and they don't).

Case in point:

>>What could you honestly add to increase the complexity and improve the simulation whilst retaining the core of the genre?

You act like the genre can only advance by "increasing complexity" on (already plenty complex and self-sufficient) works like aoe2 by adding a hero mechanic, superpowers, infinite resources or something else like how you can "improve" on the fps genre by making battle royales but minecraft or tf2 but one hit kills.

The reality is that the RTS genre is self-sufficient in its complexity, and you can't cash in on that with DLCs, subscription fees, or some story about how the commander is actually a nigger tranny.

It's not the genre's fault that the industry is in a shitty state, if you look at the early 2k, where sale of boxed games by actual aficionados was stilll a thing (crazy right?), the genre was flourishing.

>>15545027

You're already controlling individual units to a detail that lacks in many FPS, it's called "micro".


7ccce8  No.15545364

I guess Cossacks 3, but it's essentially a remaster of the older ones.


d5c054  No.15545410

>>15545025

watch progames on youtube


1fdf47  No.15545432

>>15544846

>WC3 now has 24 player maps

>no one talks about it.

Guess they couldn't bring it back?


f63aa4  No.15545476

>>15545356

>You act like the genre can only advance by "increasing complexity"

How else? Simplification and streamlining make video games worse. The only real way to improve an already great game is to add more of it, and additional complexity does just that.


82edad  No.15545495

>>15545476

There is such a thing as bloating a game with unnecessary mechanics, pointless and obtuse complexity, and shit of that nature

adding complexity for complexity's sake is retardation, it has to be meaningful, carefully done while still being engaging and more importantly fun

There's something to be said about casualization but its very easy to fuck up a game by making it cryptic, overly complex and by extension tedious to slog through and figure out


bdd7a6  No.15545574

>>15545476

>>15545495

It's not about making something more complex or simple but entirely new.

There isn't a set of mechanics that define what an RTS game is supposed to work like and to think that there is ends up forcing you to imitate the classics.


4bac84  No.15545625

>>15545049

>Chess has no buildings, no tech trees, no nation states, no economy. Still being played to this day.

There are approximately 10^120 possible chess games so something as simple as this is still complex as fuck


33cac2  No.15545648

File: 78f469114996050⋯.jpg (175.38 KB, 747x834, 249:278, Natural Destruction.jpg)

File: 28b158cdf6becb0⋯.gif (941.59 KB, 356x214, 178:107, Skulk Taunt.gif)

>>15545027

Natural Selection?


19ce9d  No.15545730

>>15544859

Every recent attempt has been a half-assed remaster (Age ofs, though Empire 2's was actually successful), a shitty (((modern))) sequel (Starcraft 2), a kikestarter disaster (Planetary Annihilation), or plain mediocre (Grey Goo).

The most recent good RTS I know of is Sins of a Solar Empire from fucking 2008, a full decade ago, which was a huge financial success and whose series of expansions sold like hotcakes yet is somehow STILL not getting a fucking expansion after the retards who made it have failed every other attempt at a game since.


80ad3a  No.15545803

>>15545476

>what is a wholistic approach to design

A game must be greater than the sum of its parts. You are missing the forest for the trees.


ed924b  No.15545825

>>15545803

>wholistic


80ad3a  No.15545833

>>15545825

Did you even check a dictionary before thinking to post? I used and spelled that word correctly.


bd8332  No.15545834

File: daa5b7b412af9d3⋯.jpg (48.96 KB, 464x444, 116:111, laughing brits.jpg)

>>15545803

>wholistic


bdd7a6  No.15545838

>>15545833

>thinking to post


6b1d21  No.15545841

>>15545049

niggers like you are part of the reason why RTS has died, in fact I remember seeing this same kind of retarded shit from shills excusing C&C4 when it was coming out


0a12ef  No.15546019

>>15545185

>>15545151

Not really dead.

The cancerous "veterans" still play it on weekends. We actually hade a run in with them the last time we hade a gamenight, they tried to reel in the faggotry and failed. It was glorious.




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