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File: 44f7e9a6d038da6⋯.jpg (102.6 KB, 1280x720, 16:9, 3445663-megaman-11-review-….jpg)

4fda56  No.15540927

Anyone playing it? Is it good?

ea0cb8  No.15540946

Niggers


195dab  No.15541032

>>15540927

General consensus seems to be everything BUT the OST is really good. The OST is done by the Starforce guy and is mostly just serviceable.


9e7199  No.15541043

Don't know, I'm waiting for the crack because I ain't giving capcom money


484461  No.15541067

Does it have Denuvo for the PC version?


1d21e2  No.15541075

File: f8a15e951e37478⋯.png (50.53 KB, 957x187, 87:17, denuvo.png)


d69dc5  No.15541076

YouTube embed. Click thumbnail to play.

>>15541032

Hey now, the OST is fine.


91294e  No.15541077

>>15540946

this is the correct response


9a0c89  No.15541083

File: 4b9629c5de173cd⋯.jpg (11.99 KB, 260x194, 130:97, 18618362837.jpg)

>>15541043

Of course

>>15541075

And it's seems it won't be a long wait


484461  No.15541086

>>15541075

Ah, just like Sonic Mania.


34556d  No.15541097

Did they keep things simple with "Wily's up to his typical tricks" or did they let they do any plot?


a39cf5  No.15541101

It came out already?


174c81  No.15541158

File: eef300658aa2ad9⋯.jpg (41.83 KB, 314x208, 157:104, hate.jpg)


abd610  No.15541213

>Mega Man

>On PC

dropped


d69dc5  No.15541236

File: b6a5f92800d4b85⋯.jpg (64.71 KB, 635x384, 635:384, megaman dos.jpg)

>>15541213

Underage.


abd610  No.15541242

>>15541236

That is exactly why I said dropped


06ce7f  No.15541263

>>15541097

It starts with college days for Wily and Light is college and the board chooses Light's self thinking robots over Wily's double gear over drive system. Flashforward several decades and Wily is like "damn that idea rocked" then goes over to Light's lab, robotnaps the last 8 robots light is inspecting and installs the double gear system in them, which gives them enrage abilities. Light also installs the original in Megaman cause casuals.


b307b7  No.15541309

Megaman was never good.


f596e0  No.15541313

>>15541076

It's serviceable but not as memorable as the old megaman games.

Levels are longer and challenging, if you play in the old style. Lots of instant death areas. Most normalfags will likely just get wrecked by the level and collect bolts to buy items to make the game much easier so they can actually complete the game. Some items seem broken like bigger pellet size or just auto charge. Slowdown time seems the most useful. The Power up gear is only good to power-up boss abilities and used on bosses.

There are some wonky physic in areas like where it works sometimes and then it doesn't. You'll likely get stuck in narrow vertical jump areas while in an instant death area. I get it's trying to appeal to both hardcore and casual gamers and it kinda does it right. The only weak aspects are the music and some areas where the physics mechanics don't work like they're intended. Good game overall.


484461  No.15541337

>>15541313

Is it as hard as Megaman 9?


5ee3da  No.15541345

>>15541242

Do you hate computers Anon?

>>15541313

>auto charge

Has been around a long time


abd610  No.15541362

>>15541345

Mega Man on PC is notoriously shit how is this going over your head why am I explaining a shitpost


b307b7  No.15541492

YouTube embed. Click thumbnail to play.

Looks like the (((speedrun community))) is already infecting it.


b101bb  No.15541511

>>15541263

>It starts with college days for Wily and Light is college and the board chooses Light

Isn't this the plot for Battle Network?


2a644c  No.15541588

File: 3b33aa83452f3fe⋯.jpg (84.49 KB, 768x432, 16:9, kaminaisnotimpressed.jpg)

Let me guess, the PC version doesn't allow you to use hotkeys to switch between weapons and you need to tediously cycle through them to get the one you actually want to use.


37ac8e  No.15541629

>>15541588

>hotkeys

look at this newfag, just use the pause menu


d69dc5  No.15541654

>>15541588

>The game plays like it's always been, with the game mechanics it's been designed around ever since its inception

Wow


4fda56  No.15541655

>>15541629

<wanting key shortcuts instead of multi button presses

>lol newfag


7b5ff6  No.15541657

I have a copy coming in the mail, because i'm extra thirsty for Mega Man after the multiple cockteases, and the demo made it seem competent enough.

>>15541511

As i understand it, Battle Network is an alternate universe setting, where Dr Light instead proposes the internet and Dr Willy robots, or military weapons, or some shit like that.


2b90dd  No.15541725

>>15541654

>accepting buttons to switch between weapons

>actually thinks those buttons have been in the game since the beginning, probably has never played an NES Mega Man game

Fuck.

You.

PAUSE MENU WEAPON SWITCHING ONLY

Anyone who uses weapon cycle buttons is not a TRUE AND HONEST Mega Man and should fuck off to reddit with the rest of the casuals.


b101bb  No.15541774

>>15541657

What I mean is

>>It starts with college days for Wily and Light is college and the board chooses Light's networking over Wily's robotics

Is basically the backstory of Battle Network. Does MM11 mention at all what the double gear over drive system would have been used for back then?


9592a2  No.15541786

>>15540927

I'm just…not interested. Still playing MM2.


4fda56  No.15541800

File: c736ad2c3c6a46b⋯.jpg (1.29 MB, 1343x845, 1343:845, funeTears.jpg)

Sometimes I worry I'm turning into an asshole as time goes by. I enjoy flops more than successes these days.


cdddaa  No.15541893

File: 2433fd85401578f⋯.jpg (66.35 KB, 800x1132, 200:283, 5333047 _e1516462be0cd3387….jpg)

>>15541725

I bet you're one of those losers who prefers lemons to charge shot and doesn't ever use the slide. You faggots are what nearly killed Megaman. Thankfully they're not listening to you dipshits anymore otherwise we'd get another lackluster game like MM9 and 10.

Charge buster bros represent.


77e80e  No.15541915

>>15541725

t.sentient vagina


981717  No.15541925

File: ac311c7cad25cbb⋯.jpg (323.47 KB, 675x1000, 27:40, Roll.(Rockman).full.135625….jpg)

I'm not going to lie, I found MM9 & MM10 too challenging for fun. Particularly the mini-bosses. I didn't like the fact they removed the slide either. And it's not that I typically hate hard games, but something about wrestling with the wind while trying to blast a bullet sponge elephant or jump on a conveyor belt while climbing Yoku Block wasn't particularly fun. I still love MM1-6. But what does this have to do with 11? Nothing aside for whatever reason, I'm not hyped for 11. Maybe its because I was burned by Mighty No. 9 and the prospect of being burned again after 9&10 being mediocre is why I'm reluctant.

Anyway, Mega Man Maker is still the best game.


e9bf81  No.15541936

>>15540927

Your mom is good.


b101bb  No.15542025

>>15541925

>I didn't like the fact they removed the slide either.

I agree with this. You're still a fag though


ea4a00  No.15542040

>>15541492

Mega man is one of most popular series for speedrunning so no surprise there.


75a446  No.15542068

>>15541075

>denuvo

i fucking knew it

asking capcom to not fuck it up its the same to ask them to stop breathing at this point.


7b5ff6  No.15542114

>>15541725

Your autism is why Capcom thought they could strip slide and charge shot from Nine and comfortably charge fort them as DLC.


099fe1  No.15542187

File: 7961d811c5ba561⋯.png (1.76 MB, 2596x1440, 649:360, STKE08-3.png)

File: 39a78896778ea8a⋯.png (588.75 KB, 2596x1440, 649:360, STKE08-2.png)

File: 1881ac9f57c9534⋯.png (102.54 KB, 1440x816, 30:17, ULUS10091_00034.png)

File: 18aec7015fd0d9e⋯.png (81.7 KB, 1440x816, 30:17, ULUS10091_00000.png)

>>15541925

Does Roll's model have pantsu in this game?


71b5b4  No.15542277

>>15541800

The best flops are followed by successes that completely nail home the flop, as you pictured. Nothing wrong with that.


2b90dd  No.15542485

>>15541893

>>15541915

>>15542114

I honestly didn't think that such an awful, literally CWC-tier shitpost, would actually get replies taking it seriously. I was going to make a post telling the guy I was replying to that he was retarded by taking his argument to the extreme but got impatient and just made a shitpost of that extreme argument instead. It's almost scary to see that one errant shitpost can actually cause that much dysfunction.


7b5ff6  No.15542546

>>15542485

>I honestly didn't think that such an awful, literally CWC-tier shitpost, would actually get replies taking it seriously.

Poe's law, nigger, and you fucked up the reference.


6fed84  No.15542608

>>15542187

We'll probably see it through mods.


9e08c5  No.15542834

>>15540927

It's not very good. The art style is bland. The music is quite bad. And the gameplay has taken 10 steps backward. You could dash and wall jump in mega man games over 20 years ago but you can't in this brand new one.

There's some weird shit going on with jumping up between small sections that's really glitchy.

The level designs are as mediocre as ever, the enemy placement is irritating and that "gears" system thing is just a ripoff of what clover did in Viewtiful Joe 100 years ago.

But hey it's a new mega man game so everyone is going to buy it anyway and not admit how flawed the series is.


962062  No.15543294

File: b4c9adf9f4dc083⋯.png (119.45 KB, 600x600, 1:1, ClipboardImage.png)


9b09cc  No.15543386

File: a060f380c1b1915⋯.png (12.91 KB, 255x182, 255:182, 20bac30bfa05a605ed0a483db4….png)

>>15543294

Except anon is not wrong. The new gear system is a nice gimmick but it doesn't really revolutionizes the game-play, just enhances it. Compared to the X/Zero series, 11 doesn't really do anything mind-blowingly new. It's a nice 7.9 game. But honestly no one truly asked for another numbered original mega man title. Neither did I.

I really wanted a spin-off of the zero & x series since it actually showed a lot of potential to be something more if done right. but with capcom nothing has ever really been "done right".

Harsh opinion, M11 is basically a more fleshed out Powered Up without the mid 2000's k a w a i i aesthetic.


9b09cc  No.15543397

>>15541309

/v/ was never good


08aa07  No.15543399

>>15540927

>2.5D

nah.


d6118b  No.15543406

>>15543386

It's bait because he said wall jump ya dunce


9b09cc  No.15543410

>>15540946

Sreggin


9b09cc  No.15543421

>>15543406

Not gonna lie since capcom copied transformation styles from Mega Man X I'm surprised the team working on 11 didn't added a proto wall jump or something similar.


e9bf81  No.15543425

>>15540946

Powerful response


4fda56  No.15543492

File: f1aad8e7da6ade9⋯.png (5.35 KB, 246x205, 6:5, sad.png)

>>15541800

>mfw no one complimented my fire.


7b5ff6  No.15543508

>>15543492

>mfw no one complimented my fire.

No pepperoni's/10


195dab  No.15543517

>>15543508

It’s true, it could have been a joke within a joke.


65c119  No.15543520

>>15540927

Anyone have a magnet?


4fda56  No.15543617

>>15543508

>>15543517

Fuck, I actually thought about it but got lazy.


83f538  No.15543637

>>15543520

It's not cracked yet nigger.


55f2a6  No.15545131

YouTube embed. Click thumbnail to play.

Someone made a video of beating all bosses on the hardest difficulty without using only the Buster without any upgrades or the gears


e8e2e6  No.15545196

>>15540927

There's a demo why don't you try that out.


195dab  No.15545204

>>15543617

It’s not to late anon, you can fix this. You can make things better.


1930b1  No.15545213

cracked yet?


6fed84  No.15545514

>>15543386

To be fair, this is probably them judging the waters after Inafune left.


a2bec3  No.15546556

>>15545131

Shame Hide of beast is ded.


e3f96b  No.15546713

>>15545131

Did Block man say ORA ORA ORA?


d69dc5  No.15546723

>>15546713

Yeah. It's a reference.


734bfb  No.15547423

I think I would've liked it better if a couple screens were taken out of each level and an extra Wily stage were added to compensate because there are only two not including the boss rush and final stage of those.


612871  No.15548068

>>15541774

>basically the backstory of Battle Network

That's because battle network is a retelling of the classic series, with light going into software instead of robotics.

>Does MM11 mention at all what the double gear over drive system would have been used for back then?

Something about wily thinking that the only way to truly advance robotics is to make them be able to do things humans can never do via overdrive.


2b20d4  No.15548082

File: b0f993150e8fb94⋯.gif (12.51 KB, 499x439, 499:439, Dancing Ditto.gif)

Been playing it and have reached the halfway mark so far. While I do have nitpicks (levels feel like they overstay their welcome a bit, some minibosses kinda suck dick, and the soundtrack is just okay compared to the previous ones), its fine otherwise. Definitely better than I expected, but it isn't going to blow anyone's mind.


07e314  No.15548280

>>15541076

Most of the OST is just weak synth work unworthy of its legacy.


2b20d4  No.15548304

YouTube embed. Click thumbnail to play.

>>15548280

Synth in Megaman has worked before. But I agree that the soundtrack of 11 doesn't hold a candle to the older stuff


3a69f4  No.15548311

I played the demo and unless the main game really ups the quality, Mighty Gunvolt Burst manages to outperform MM11 is every respect.

IntiCreates what Capcomdestroys.


d1a8fc  No.15548370

any sexy big bob grirl robot?


612871  No.15548398

File: d40328898e71958⋯.png (Spoiler Image, 611.43 KB, 1109x1098, 1109:1098, sexy big bob grirl robot.png)

>>15548370

Here you go anon


2b20d4  No.15548406

>>15548398

I'd fuck em.


d69dc5  No.15548447

>>15548280

The instrumental tracks are great. Yellow Devil's theme is good too.


d1a8fc  No.15550570

>>15548398

thank you, i am not grateful


c69d3b  No.15550610

>>15541588

PC has subweapons mapped to 1-9.

You can't change them

The port has some issues in what buttons it will allow you to map. You can't change the menu, which defaults to R for some ungodly reason, and the game doesn't even list the controls you can't remap, so you have to trial and error to figure them out if you're on keyboard.


83f538  No.15550952

>>15546723

ORA is a commonly used Japanese word. So probably.


c69d3b  No.15551179

File: 2de5a772feaa1f4⋯.png (195.28 KB, 1285x753, 1285:753, impactdab.png)

Impact Man is my hero, he is everything I aspire to be


734bfb  No.15554039

File: f7f3002c7216983⋯.jpg (Spoiler Image, 556.18 KB, 2048x2048, 1:1, DohJbmDUcAAZ7h_.jpg large.jpg)

>>15548398

No thanks


d69dc5  No.15554114

>>15550952

What do you mean "probably"? Are you doubting me, Anon?


a13395  No.15554115

>>15548068

>Something about wily thinking that the only way to truly advance robotics is to make them be able to do things humans can never do via overdrive.

Even the most striped down Sniper Joe model can do things no human can. How the hell is this supposed to embellish the series' themes?


91803c  No.15554363

>>15554039

*If she wasn't making that dumb face she'd be kinda cute*


6e4ad9  No.15554764

File: 9cedd228c722921⋯.webm (1.92 MB, 843x480, 281:160, Its better than nothing.webm)


e7ad8b  No.15554858

>>15554039

That poor dog.

inb4 which one


83f538  No.15554887

>>15554114

I mean it's not necessarily a reference to anything because it's a commonly used word anyway. It's not like Jo Jo is the only thing to ever use the word.


c818c7  No.15554906

File: 23e5be7137647a0⋯.png (536.72 KB, 701x824, 701:824, ClipboardImage.png)


f858af  No.15554918

>>15551179

Tell us why you like him.


170cd2  No.15557489

File: 30a11560d5ce44b⋯.jpg (146.12 KB, 600x603, 200:201, several people are typing.jpg)

>>15541800

Next thing we'll hear; Keiji Inafune in talks with Capcom about getting re-hired.


170cd2  No.15557500

File: e621a31fa39094d⋯.jpg (229.55 KB, 750x914, 375:457, hard_man_by_thormeister-d4….jpg)

>>15551179

Nothing tops Hard Man. Man's got a robo-cock of diamonds.


612871  No.15560698

>>15554115

Simple Wily is retarded.


863599  No.15563360

File: ead6f75f65602a5⋯.jpg (105.79 KB, 900x1129, 900:1129, dumb fuck juice.jpg)

I'm only 3 robot masters in, and like. I really like the gameplay of 11 so far, and the OST is growing on me, but at the same time I can't really pin down what's missing in this game. Because honestly, every aspect of it is actually really fucking good, but there's something about the entire presentation that feels very, "un-Rock Man." And I use the Japanese name, because of the importance of the tone it sets for the source material.

How do I put it? Like, Mega Man's overall tone, for most of the series (since 7, and to a lesser extent 8, kind of break this), is very "Rock." Go listen to any of the really good songs from the 8 bit games, and then listen to Acid Man's theme, and you'll see probably start to see what I mean. I really can't put my finger on it, the closest way to describe, I've found, is

>They took Rock Man, and made it into Astro Boy

Does anyone have any idea as to what's missing here? Is it something as simple as the OST using a synth, instead of electric guitars/elaborate instrumentation?


8af6f0  No.15563775

>>15541313

Wtf hell are you talking about. Mega Man 2 is the easiest mainline non spin-off mega man game and yet it gets the most praise.


8af6f0  No.15563777

>>15541345

Look up Mega Man DOS to get the joke.


8af6f0  No.15563783

>>15563360

Mega Man 11 is Mega Man's answer to New Super Mario Bros.


8af6f0  No.15563784

>>15563360

Mega Man is being made by a AAA jew company that is the problem.


f73194  No.15563785

>>15563784

Ah you're right.

Suppose he should play the indie hit Mighty No. 9 then?


4fda56  No.15563871

>>15563785

20XX seems to have good reviews.


fd19be  No.15564499

>>15563871

>trusting reviews

>playing procedurally generated indie knockoff Mega Man with Flash-tier graphics


4fda56  No.15564599

>>15564499

Just trying to help. By reviews, I meant user ones.


5eeb2a  No.15564649

>>15563784

That doesn't really apply to non-western devs.


863599  No.15565087

>>15563783

>>15563784

I don't really think that's it. It's certainly a good game, and it's clearly got a lot of heart to it, otherwise they wouldn't have tried to go in such a radically different direction. Maybe it's just the simple fact that we've got a good new mega man game, on store shelves, being sort of surreal to me.


c564b5  No.15565276

>>15564649

Yakuza are just as bad as Jews, since the old guard have more or less been replaced with money grubbing assholes who could care less about their heritage.


0c89d2  No.15567665

File: 631a9fdae88ac07⋯.jpg (300.81 KB, 1280x1248, 40:39, 6bb63dbde41eb8351d34ad5515….jpg)

File: 6f4e3fc0e874828⋯.png (305.16 KB, 679x508, 679:508, 1437770479622-0.png)

>>15541800

That reminds me, whatever happened to ReDash? Ever since it became a true Chinese knockoff, there hasn't been any word about it.

>>15564649

Capcom is far more western than eastern since all of their biggest names have been warped for international appeal which made them no better; just look at Monster Hunter World and REmake 2.


7b5ff6  No.15567784

>>15567665

>That reminds me, whatever happened to ReDash? Ever since it became a true Chinese knockoff, there hasn't been any word about it.

Who the fuck knows. Comcept is still technically around at Level 5, but all they've done since Mighty NO Nein is a mobile game.

>>15563783

>Mega Man 11 is Mega Man's answer to New Super Mario Bros.

Hardly. If they were going to play it safe they would have just made it NES GRAFX again like the other 8 games, not to mention that new cartoon that likes to pretend it's 8-BIT.


863599  No.15570469

File: 72af1136a42a632⋯.jpg (219.77 KB, 1199x840, 1199:840, grizz.jpg)

I fucking figured it out. The songs are too long.

Look.

MM11:

>Impact Man: 1 minute 48 seconds (108 seconds)

>Acid Man: 1 minute 34 seconds (94 seconds)

>Block Man: 1 minute 33 seconds (93 seconds)

>Torch Man: 1 minute 11 seconds (71 seconds)

>Blast Man: 1 minute 8 seconds (68 seconds)

>Tundra Man: 1 minute 5 seconds (65 seconds)

>Fuse Man: 60 seconds/1 minute

>Bounce Man: 57 seconds

Average: 1 minute 17 seconds (77 seconds)

MM9:

<Tornado Man: 1 minute 12 seconds (72 seconds)

<Splash Woman 56 seconds

<Concrete Man: 55 seconds

<Plug Man: 54 seconds

<Galaxy Man: 47 seconds

<Hornet Man: 45 seconds

<Magma Man: 44 seconds

<Jewel Man: 43 seconds

Average: 52 seconds

MM11's Soundtrack is on average about 25 seconds longer than MM9's OST.

But that's not all, for you see, when listening back to each song, to pin down exactly when they begin to loop, the melodies in 11's OST have tons of variation in them, where as before the major loop, there's tons of repetition in 9's OST. I don't know the term, either the bridge or the chorus in 9's is often times a variant on the main melody. And the thing about 11's OST is that if you break down the individual verses of each song, I'd say like 80% of the time they're strong enough to be fleshed out into a full song, akin to how 2 and 9 handle it. And that's not even getting in to how each song makes use of sampling, audio effects, and general tone of a melody, to match the mood of the stage they're in.

So what we're left with is an OST that isn't necessarily "bad" (listen to an 8 bit cover of the songs if you don't believe me, they suddenly sound completely in line with older mega man games), but tends to drag on nearly half a minute more than it should for that sweet sweet sweet spot of a mega man tune. Lacks the repetitive variant on a single strong melody nature of said classic mega man tunes. And with radically different instrumentation, comes across as completely differently styled.

TL;DR: "MM11's OST is demonstrably lacking the tight focus something like 2 or 9's has, particularly with length (11's songs are too long) and reiterating on the core melody."


d69dc5  No.15570516

YouTube embed. Click thumbnail to play.

>>15570469

So you're saying MM9's tracks are better because they had to cram entire melodies into <1 minute tracks? Track length doesn't make or break music, Anon. Plenty of the best Classic MM music goes well over a minute.


d69dc5  No.15570526

>>15570469

>either the bridge or the chorus in 9's is often times a variant on the main melody

Either cell or leitmotif.


863599  No.15570571

>>15570516

Not even close.

I'm saying 9 gets the absolute most it can out of those (average) 52 seconds it possibly can, by strongly establishing the melody, building on it, and introducing those other parts to it (verses?) that build upon the already established melody.

11, by comparison, lacks the same laser guided focus to the songs that 9 has. I'm not articulating this well since I don't know shit about music theory, but like, the easiest way to describe the problem with 11's OST is that the melodies feel "bloated" if that makes sense.

Look, I really am struggling to articulate it, but I know for a god damned fact that I can remember more of 9's themes (I still always forget Plug Man's), than 11's. And there's a reason for it, and I think what I figured out here is pointing towards something.


d69dc5  No.15570601

>>15570571

>I'm saying 9 gets the absolute most it can out of those (average) 52 seconds it possibly can, by strongly establishing the melody, building on it, and introducing those other parts to it (verses?) that build upon the already established melody.

That's cell melody, i.e. building upon a melody. It's the method John Williams used when scoring Star Wars.


bc2f71  No.15570620

>>15570516

Grenade man isn't classic.

>>15570571

>Not even close.

Then you need to get better at articulating yourself. I got the same idea he did. What you're saying is track length doesn't matter, what matters is getting the most out of the track length, but then you did all that autistic rambling on track length, averaging each game. If you want to get your point across, be concise, not autistic. It looks like goalpost moving.


d69dc5  No.15570631

YouTube embed. Click thumbnail to play.

>>15570620

>Grenade man isn't classic

I mean Megaman Classic, as in the series, not classic megaman songs. That said, MM8 had some of the better songs in the franchise.


863599  No.15570696

>>15570620

Alright.


bc2f71  No.15570755

>>15570631

I dunno if they're among the best, but they're really good. I wish MM11 had been a 2D game in the same style.


bc2f71  No.15571128

>>15567665

Megaman Legends is an instance where a spiritual successor doesn't cut it. We need an actual sequel in the same story, setting and characters.


0c89d2  No.15574827

File: f9fa6fe4022e394⋯.jpg (296.11 KB, 709x942, 709:942, rockman-female-model.jpg)

>>15571128

>We need an actual sequel

>Current day Capcom

Like hell we do; they can't even do a simple remake of RE2 without fucking it up.


863599  No.15575073

Beat the game.

What a good game. That's my entire thoughts on it, just, it's so good to have a good Mega Man again.


099fe1  No.15575082

Do we know about this yet?

>>15542187


28c88c  No.15575754

File: 09d9cd9773dc310⋯.jpg (350.64 KB, 1215x1456, 1215:1456, LIKE AN ANIME FAN ON PROM ….jpg)

>>15541800

CRYING LIKE AN ANIME FAN ON PROM NIGHT


3fb9b8  No.15575859

>>15575754

>nindies section

>niggerball

>some weird shapes

>robot indiana jones, probably a la mulana ripoff

>tumblr nose link, most likely a tranny

>androgynous mutt and robot companion with a literal UwU face

Glad i don't give a single fuck about the Soytendo Soytch.


abe638  No.15576106

YouTube embed. Click thumbnail to play.

>>15548280

I had issues with the ost as well. It's not that it was bad, it just doesn't stand out, and is left to fade with the background. It sounds like it's the synth instruments they used that dulled the bite of the tracks rather than the score itself. Like they used dance remixes rather than the actual soundtrack. There's also only one Wily track and it doesn't evoke any feeling like the Wily stages of the past.

Overall I enjoyed the game, but the music was slightly forgettable due blending into the background. I also thought it would be better with more paths and a few more stages like intro and middle stages, or something like retro boss stages before Wiley's castle.


863599  No.15579161

YouTube embed. Click thumbnail to play.

>>15576106

No, for sure it's the instrumentation.

Honestly I think probably a mix of chiptune and rock would've worked best for the soundtrack, or something with "bite" as you called it.

If you arrange the melodies in some famitracker type of thing, they suddenly become ridiculously strong. Maybe not full anamanaguchi, but anything to strengthen how present they sound.


346e52  No.15584842

>>15540946

Niggers only play fighting games and sports games.


863599  No.15591688

YouTube embed. Click thumbnail to play.

It was the instrumentation for sure. Just take a listen to this.


8ba184  No.15597533

>>15540946

And spics.


5b2eb5  No.15605412

>>15584842

They actually play a ton of CoD too and fucking love sonic.


55f2a6  No.15605419

YouTube embed. Click thumbnail to play.

>>15579161

Holy fuck, you're right


1d2603  No.15607975

>>15541362

next time instead of shitposting, try not posting.


81ddeb  No.15609227

>>15576106

Sounds very Battle Network, which is cool with me.


9ae442  No.15609386

File: fa7c29409620387⋯.jpg (17.05 KB, 189x156, 63:52, megaman.JPG)

>>15541236

>press FIRE

>there's no button on the IBM/PC compatible keyboard that says FIRE


95b9ac  No.15609460

>>15575859

>He doesn't like nor know about Steamworld Dig

Pathetic.


000000  No.15609504

To be quite honest, anything after X3 was shit. The second the series left the SNES it went downhill fast.


200e41  No.15609511

>>15609504

>implying X3 was good


000000  No.15609543

>>15609511

X3 was the bee's knees. You suck.


2c9190  No.15609545

I hate niggers


b957bd  No.15609624

>>15609543

X3 is one of the weaker games though, I'd say X4 was good but still the quality of the first 2 X games was never recaptured




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