7c8834 No.15539194
Post your favorite generic enemies or the ones you understand interesting. They can come in many flavors like the big guy, the small guy, the weird guy, the rare guy, or the guy that's as hard as a boss, but they're always there to be defeated. It's a shame when a videogame doesn't have kinda memorable grunts, especially if you'll be mowing them down constantly, though this can be forgiven in some cases
e4be25 No.15540334
776176 No.15540416
You know them, you love them.
542b6e No.15540422
The generic mafia goombas are always a treat. I know Cleaners aren't exactly that, but still, they're on the same level as the gangsters in Max Payne 1
7c8834 No.15540518
Not my favorites, but the mooks in Guardians (an arcade beat em m up) are memorable to me because there are male and female variants, there's a stage where you're walking through a mini golf course, and if you punch one windmill, instead of finding food or whatever, there's a mook couple making out, it was pretty funny and ai think the only time that happened.
I never played Manhunt but loved reading about it, what happened in that the first game had nice memorable gangs, but the second game's felt kinda lacking?
245fad No.15540822
I love kicking the shit out of them
8ba169 No.15541074
The best enemies are girls.
87c7bd No.15541088
837fe8 No.15541171
MOTHERFUCKING SKELETONS WITH ROCKET LAUNCHERS.
i have a love/hate relationship with revenands, it is a neat consed but they are a pain in the ass to deal with it
also especial mention to the goons in wario world, they are not as special but i love how everyone of then explodes like fireworks when they die
0535cf No.15541340
Mookest Mook that ever mooked
53f0a1 No.15541726
>>15541088
>Not knowing you're fucking history.
53f0a1 No.15541752
2f9f75 No.15541780
>>15541752
It could be either way.
8ba169 No.15546000
>>15541074
bumping with more.
093062 No.15546028
Covenant were pretty solid mooks despite halos flaws, mainly because they actually deployed multiple varieties at once. It's something I would have liked to see more games adapt from. Like the helghast are cool but for the most part you'll see just regular soldier class guys per fight, same for the replicants in F.E.A.R. so in halo you could enter a place to fight and there'd be a bunch of grunts, a jackal or two, an elite or two, or maybe if the devs were feeling bold, throw some hunters on top of it all (only happened once or twice IIRC) and they all operate a bit differently so you can have the fight pan out a bit differently depending what order you kill things in.
093a6b No.15546261
/thread and you fucking know it losers
05673b No.15546281
>>15541074
No they aren't. Female goons fucking suck, they shouldn't exist, fuck off.
f6269b No.15546405
>>15546261
Get on my level nigger
7c8834 No.15546554
>>15546281
The only female mooks I hate are the ones that backflip or have invincibility once you start a combo on them. There are ones that are tolerable, but I loathe the ones that become a CHASE THE NIGGER game. If anything, mooks that always walk back, even going out of the screen are plain tedious.
4bd86f No.15546597
These guys are alright. Mostly remember the crab though.
>>15546028
I always liked the interaction between covenant types. Like how killing an elite will panic nearby grunts. Or killing a hunter will send the other nearby hunter into a rage. Wish more games did shit like that.
>going out of the screen
I remember a beat 'em up game like that where certain units would camp the outside and attack at range where you couldn't see them. Cheap shots like that were the worst since the only alternative is to backtrack to get them to walk back into view.
dad5ef No.15546651
>>15546600
Posting this image crashes Paper Mario.
3f233f No.15546673
>>15546405
You don't call a disposable, interchangable servant a "checker" you call them a "pawn". Case closed.
e4ceb0 No.15546679
The Krem Krew did nothing wrong.
A bunch of monkeys overreacted because someone took their bananas which were gonna go bad anyways, beats up the dude, and then take their, by then, rotten bananas.
So Kaptain K. Rool gets word that his cousin got fucked up for a shitty reason and decides to bring at least one of them to justice All three K. Rools are not the same person, don't believe the Nintendo retcon and so two chimps just ape out and fuck with the locals of an island and then straight up murder Kaptain K. Rool despite the fact that all that ever happened was imprisoning DK which is really fucking generous since they're pirates.
461659 No.15546734
>>15541726
How would you even go around doing that? Visiting random ancient ruins and sticking your dick in random holes in them? Or do you drill one in a history book? Is it loli if it's a school curriculum history book? Is it racemixing if it's black history month when you do it?
b059c8 No.15546787
Invidious embed. Click thumbnail to play.
>When the mooks get an OVA for themselves to just dick around in.
>>15546734
>How would you even go around doing that? Visiting random ancient ruins and sticking your dick in random holes in them?
There's an old thread screencap of an anon who visited a mausoleum, stole a skull, and took photos as he fucked it. I suppose that counts.
3a00d5 No.15547441
Serious Sam's headless kamikazes. I can't get bored of them and their screams.
05673b No.15547479
>>15546787
It wasn't a mausoleum. It was the Parisian Catacombs.
6aed2c No.15547532
Shiva from Streets of Rage
9b7ef1 No.15552106
>>15547532
The secondary main boss?
520f2c No.15560528
>>15540416
>F.E.A.R.
Great taste.
ada497 No.15569702
>>15547441
Shame the series is shit.
7d59aa No.15569729
It's odd that they're simply designed, barely explained and cause a political/mental thriller adventure game into a horror game.
7b9dbe No.15569809
>>15546600
The best thing about shy guys is that they're so perfect they have never gotten a mayor redesing.
>>15569729
What the fuck are the heaven smiles.
Terrorist group my ass.
ada497 No.15569885
>>15569729
Badly explained enemies are better. Keeps some mystery.
7d59aa No.15569972
>>15569809
The game points in three different directions at least for it.
1. They're demonic, and somehow summoned and/or controlled by the Hand of God that Kun Lan has.
2. Curtis and Pedro both sold organs that were used to create heaven smiles, although this isn't directly shown how.
3. The final heaven smile you kill has the face of Kun Lan.
Shit doesn't make sense, yo.
c2972b No.15569986
I like the secret enemies that are hard to beat. Not the bonus bosses. Things like Amazee Daisy in Paper Mario, or those orb things in FF7 crater that give tons of AP, or enemies that flee on the first turn, that sort of thing
7ce747 No.15570007
>>15569729
>Looks spooky, with red eyes, sharp teeth, pointy blocky design and a chilling laughter
>Just explodes as means of attack instead of brutal mauling/biting
Meh.
7d59aa No.15570036
>>15570007
You don't know why the explosion works though. Besides the political aspect of human explosives, they indicate their presence by a quiet chuckle, which requires you to turn the volume up to hear better. Then you have to stop moving, scan the environment for an invisible enemy, and if you're too late, their screaming laughter, combined with the explosion, is extremely loud. It might be a jump scare, but it's a (mostly) preventable one.
90c08e No.15570037
>>15569972
To point number two, the game explicitly states in Encounter that Curtis and Pedro sold organs for creation of the SPECIAL heaven's smiles, which I assume meant the queen smiles and the weird deformed ones you saw as the game went on. The normal smiles are a creation of Kun Lan's god hand far as I can tell.
t. faggot that's played Killer7 over a dozen times and unironically has it as his favorite game of all time
That fucking scene where Curtis kills Pedro is one of the most brutal things I've seen in a videogame, Encounter best level