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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ae8257300e60042⋯.jpg (206.55 KB, 1024x1110, 512:555, IMG_1569.jpg)

File: 8de41190916c983⋯.jpg (119.57 KB, 600x900, 2:3, 589b04f50889bdd6051d374e92….jpg)

File: 37dc6a6f0a54882⋯.mp4 (4.83 MB, 1280x720, 16:9, memelands the memequel.mp4)

File: b639a7a55797b8c⋯.png (78.99 KB, 153x189, 17:21, 2smug.png)

c3106c  No.15528576

How would you make borderlands 3 a good game? Aside from the obvious stuff like making sure burch doesn't get near the script and fixing the shit item scaling. Personally speaking I would try and make it more like Grim dawn or titan quest when customizing your character and actually giving the players different abilities based on what skill tree they go down instead of just having 1 ability. Would also be nice to have different ammo types for weapons, like having a shotgun with slug ammo or a sniper that shoots buck shot.

dfd24f  No.15528589

honestly it's beyond saving. technically, like at a mechanical level, i only have minor gripes with borderlands vis a vis how it actually works as a game, and the only thing i'd really change is what you mentioned and give players more abilities to choose from, because just shooting guys until you can use an ult is stupid and gay. at a thematic and directorial level though the well has been too thoroughly poisoned to even remotely take it seriously; burch's writing and the god-awful voice acting (tiny tina screeching the word "badonkadonk" over and over made me feel the emotion that i'm pretty sure is responsible for war) have essentially made it Reddit: The Game. if they applied these gameplay mechanics to virtually any other universe I'd probably like it but no, i don't think it's possible to make a borderlands 3 that is actually worth playing


7065e1  No.15528590

>sniper that shoots buck shot.

>sniper that shoots buck shot.

>sniper that shoots buck shot.


c3106c  No.15528627

>>15528590

I know its fucking stupid, this series already has shotguns shooting rockets though so I dont think its too out there.


9f6df9  No.15528635

>>15528627

It's stupid because that already exists in the game. It's like you haven't actually played the game. Like, maybe, you are trying to shill a nonexistant borderlands 3….


c3106c  No.15528639

>>15528589

You're probably right to be honest. I really do like the setting in the first game but unless they decide to declare B2 non canon its fucked.


869a2b  No.15528649

I don't think it will be able to keep up with the community patches for BL2 and BLPS. But the idea of having more than one skill per class would be a natural extension of the skill changing abilities from the later games.


c3106c  No.15528655

>>15528635

>that already exists in the game

it does? I had no idea, never saw a sniper that fired more than one round at a time. Where the hell did you find a sniper like that? was this in the pre-sequel?

>It's like you haven't actually played the game

I got 174 hours on the first game and 54 on the second one. haven't played the pre sequel though since it is apparently just more BL2.


869a2b  No.15528670

>>15528655

I believe there's a legendary sniper that fires more that one round at a time. However, it was very ineffective since they didn't aim right at your crosshairs.


869a2b  No.15528675


c3106c  No.15528689

File: ceb80030fa769e5⋯.jpg (82.96 KB, 1200x675, 16:9, whoa.jpg)

>>15528675

>>15528670

>its in bl1 as well.

Well shit, I don't know if i am unlucky and it never dropped or if i am stupid and cant remember the thing.


818407  No.15528694

>>15528689

Or every gun is so underwhelming and ammo so abundant that you'd never be able to tell your sniper rifle is using shotgun ammo in the first place.


869a2b  No.15528697

>>15528689

They are legendary after all. They can be hard to come by less you either hack your save file, grind a specific boss, or use the community patch which fiddles around with drop rates.


06a196  No.15528714

>>15528576

Better loot generation

Loot generation that was like in the first

A bank that not only has no limit to how many things I can put in it, but the ability to put the item on a display

Mashers

Remove Tina, like kill her off screen in the opening of the game like they did to whats her name from, the lady mayor (?) of new haven

Less gay shit

More Lesbian shit

More broken OP guns

Mashers

Less bullet sponges, more gigantic hordes of enemies

Gore

Retcon out the lol randum shit from BL2

More ancient aliens stuff

Bring back Atlas

No retarded Keys crap. Holy shit what the fucker were they thinking with the golden keys

Make better use of multiple currencies, it was cool for there to be more then one currency but it was used for dumb shit and the currency was only from the raid bosses

Let me solo the fucking super bosses

GOD DAMN MASHERS

More experimental damage types like freezing, acid was cool in the first game as an unexpected element, keep that ball rolling how about magnetism, plants, sand, salt, or mercury element weapons

WEAPON FUSING THAT IS NOT SHIT

>>15528655

Presequal was slightly better in the writing department. Less gay shit and more AUSSIE AUSSIE AUSSIE

>>15528697

>or use the community patch which fiddles around with drop rates

They made it a patch? Last I heard it was done via CE


f36ed4  No.15528728

Do RPG stats actually add anything to the experience of aim and shoot at the thing? Best case scenario your stats are good and the thing goes down quickly like it would in a normal shooter, but if your stat sucks you're gonna have to shoot that same thing in the head 600 times for some reason.


7d87b7  No.15528735

File: c6a1d13836174fe⋯.png (149.83 KB, 235x353, 235:353, Handsome Jack and his wife.png)

Best Borderlands 2 character is Krieg

worst is probably claptrap, he's somehow worse than he was in 1


818407  No.15528739

>>15528728

When I played half of my shots would just phase through enemies no batter how strong the weapon was so really the RPG shit was probably just slapped on to mask awful coding.


b9037c  No.15528742

Heavily nerf level scaling. Borderlands is honestly one of the worst offenders in this category I've ever played: you can one-shot the same enemy with the same gun that would have been a nigh-unkillable bullet-sponge two levels ago.


869a2b  No.15528745

>>15528714

>They made it a patch? Last I heard it was done via CE

Kinda, it loads a txt file that you execute via the command line. There should be an all-in-one solution of sorts here.

https://mentalmars.com/game-news/borderlands-2-unofficial-community-patch/#install


8c4c58  No.15528751

>How would you make borderlands 3 a good game?

remove loot and shoot elements, sit down and think out making guns properly, you can keep the aesthetics to a degree and still have a sound game. Really you'd have to shave so much fat off of it it would end up being more like a 3d fallout game.


c3106c  No.15528771

>>15528728

Can be pretty fun making a character. like making a soldier that has double the magazine size and gets extra attack speed from killing enemies or maybe a "sniper" who is actually a Revolver expert.


7d87b7  No.15528780

File: e34bf09f8c0eccc⋯.png (1.51 MB, 1920x1080, 16:9, HOW.png)

File: 69497ad0348c972⋯.png (1.61 MB, 1920x960, 2:1, sniper rifle of sorts.png)


518252  No.15528873

File: a401d8e0bcf0a88⋯.jpg (Spoiler Image, 39.49 KB, 608x488, 76:61, 2982ac-MP7_HL2.jpg)

>>15528780

i don't like to go hard on games with muh realism because you can make some artistic choices in works of fiction but one thing thing is realism and another is having common sense


ae3102  No.15529137

File: f4e1af69cf8fef6⋯.mp4 (8.24 MB, 1280x720, 16:9, Funky_Asian.mp4)

File: b615bfe64fa4b4b⋯.jpg (142.03 KB, 850x1200, 17:24, 637206797.jpg)

>>15528576

>How would you make borderlands 3 a good game?

Make it a sex game.

>Some monsters are dick monsters

>Some monsters are monster girls

>Guns shoot onaholes or dildos

>Enemies have different preferences that match their physical appeance

>Player powers are all some form of stripper dance or sexual act

>Armor doesn't change physical appearance, but unlocks new outfits

FUCK OFF RANDY.

I'M NOT DOING YOUR WORK FOR YOU


54b22d  No.15529188

>>15528576

1. Don't let SJWs work on it

2. Convince Randy to an hero

3. Hand it off to a competent developer

There I just fixed almost any vidya.


b9037c  No.15529195

>>15528780

>first pic

I can understand how a procedural weapon generator comes up with dumb shit like that bayonet, but how the fuck does a barrel end up like that.


818407  No.15529202

>>15529137

I want to crawl in those tits and die.


e32575  No.15529219

File: 0a6db6def782ad2⋯.jpg (41.14 KB, 500x524, 125:131, 0a6db6def782ad27cb15815e76….jpg)

File: 62908f23d83ca4a⋯.mp4 (137.09 KB, 640x360, 16:9, Autism has become an epide….mp4)

>>15528649

>community patches for BL2 and BLPS

Did people mod the games to have actual balance in them?

I mean, just keep the story simple about living on the frontier with there being a big treasure somewhere and ensure the gameplay is good.

To be more in depth about making the gameplay good I would focus on how the guns handled, mainly damage. First I'd drop the gimmicks that BL2 introduced and go back how manufactures had traits like in 1. Then have a standard growth of guns damage Vs enemies. It'd all be based off a Green rarity's damage.

So for example a Green Dahl Vs a bandit with a shield would take five shots to take down (three for the shield, two for the bandit himself). I'd also make it so shields would prevent head shot damage as they're meant to cover you completely. That'd be a baseline and you scale everything to that.

Sub-machine guns and Semi-auto pistols take a few more shots, shotguns and magnum pistols take a few less, snipers and RPGS being nice and beefy but needing to either aim well or reload right or soon after.

The rarity would effectively work like them being 1 over level (or in white rarity 1 under), so a level 5 Blue would be a level 6 green, a purple would be a level 7 green and orange and Pearlescent would work as 2 levels above so level 9 and level 10 respectively. Would add a Yellow rarity to cover the gap between orange and purple. They'd get all the gimmicks of BL2 instead of unique things orange and above get.

Everything else would be down to individual manufacturers handling. For example a Jakobs tends to hit harder and be more accurate at the cost of no elements, smaller magazines, and slow RoF and a Tediore would be better at everything and could have elemental stuff but damage would be the lowest output possible.

To keep from getting too autistic the last thing I'd like to see is enemy variety expanded (I mean if you have a system that randomizes guns you can put a thing in where bandits pull from a look pool of Head, torso, legs). Also some could have Armor instead of shields on that WOULD allow for headshots but otherwise take the same amount of damage with no regening armor.

>>15528714

I'd like weapon fusing to work a bit like the weapon customizer hack borderlands has. Where you dump in various weapons from certain categories. Pistols and magnums, Assault and sniper rifles, SMGs, Shotguns And RPG's can be used with either and could lead to the cooler weapons like Mashers or Rocket Shotguns.

First you get a choice of what you wanna make based off what you put in, then based on what quality/material you put in it averages out (so 1 orange and 2 blues make a purple), and spit it out at your level. Exceptions would be if you put in 3 guns of the same rarity so 3 blues become a purple.

Or you spend appropriate amount of Eridium to up it quality (so the 1 Orange 2 blues or 3 blues comes out an orange at the cost of 6 eridum because it's raising it from a level 5 rarity to a level 6 rarity) and you get a chance of it becoming an E-tech gun which just add a 10% bonus to everything it would have been. Chance would use a formula of (Amount of Eridum X 10/2 so lowest level fusing would make would be green, which to bump to blue would cost 3 eridum so it'd work out to be 30/2=15 chance).

When selecting from parts you'd be free to add which ever scope or Bayonet off what you threw in there and if you threw in an orange if you chose the part that's tied to oranges (or higher) effect you get to keep it. Yes being able to have Multiple effects would allowed.

Also the Caveat to Presequel having better writing is only after you do the spy on the mayor mission. Everything before that reeks of Burch who just did a line of coke and self-flagellation


e32575  No.15529223

File: 54782513026c3a2⋯.png (708.5 KB, 640x640, 1:1, 73d6d7dc91c399e9da42434de6….png)

File: 4cb8651f5c279d5⋯.png (53.76 KB, 500x347, 500:347, welcome-to-asperger-king-y….png)

>>15528728

Ideally RPG stats would tie to things like gun sway and quickness to reload, but if you have a fucking plasma cannon things melt regardless. But there's a skinnerbox effect to seeing bigger numbers which borderlands taps into.

But since Borderlands is all about gun stats other then your own we're kinda stuck with different character types (ignoring Badass points which I'd probably take out as the characters are already meant to be complete badasses). I'd keep 4 archtypes present in 1 of Sniper, Soilder, Siren, and big guy. Each one would lend themselves to a different play style via abilities.

I'd like to see the Sniper with a time slow ability. One tree would have abilities that'd focus on doing long distance and killing in 1 shot. Another would focus on pistols and better bullet time (so basically being John Woo). Final one would revolve around getting better loot and survivability. He'd be the squishiest but also the quickest character.

The Solider (or maybe have Gauge back) would be the same being able to call on a drone to help out. One skill tree would focus on Survivability and own skills like reload speed ect, one on his drones ability, and finally one that buff himself and the group. Would share the mid ground in health and speed with the Siren, being a bit more beefy however.

I'd just reuse Brick/Kreig except allow him to keep shooting and less emphasis on explosive damage (which I'd also rework because it's always been god awful) instead being more about doing things quickly (and better elemental effects). Obviously the beefiest but usually the slowest.

Lastly the sirens is the one I'd like to be able to do different skills with, being able to play like Lilith, Maya, and one that'd focus on buffing or quickly reviving other players or debuffing enemies.

>>15529195

They're meant to be like that sadly. How the game puts guns together is it takes a Barrel, body, stock, and magazine. Maybe the grip but might be included with a different part. Then RNG decides on whether is has a scope or Bayonet. So the front of that Gatling AK is MEANT to be that retarded, same with the Bayonet that doesn't leave space to hold it.

Remember the games made by Gearbox. And despite making a game almost ENTIRELY revolving around guns, there's probably not one person there who's ever fired one IRL


2ae5e3  No.15529235

>>15528576

you'd have to start over from 1

>before anything else, remove anyone who had anything to do with the writing in 2/2.5 from the gene pool

>keep the retarded style of humor from 1, but tone it WAY down and make it a little more "black comedy" and less "pure cringe"

>back off and give the more serious moments room to breathe

>make the guns not feel like shit

>make the enemies a bit more interesting, with more variety (and less of those fucking bats that seemingly only exist to annoy the shit out of you)

>make the Vault actually interesting and rewarding story-wise instead of just "hurr it's a giant alien warrior thing"

also, not really part of the game, but one of the most fun things to do in Borderlands 1 after you beat the game was to modify your save file and see what insane guns you can come up with by combining parts that were definitely not meant to combine

I really wish they hadn't patched it, that was one of my favorite exploits along with the gun glitch in MGSV


869a2b  No.15529245

>>15529219

>Did people mod the games to have actual balance in them?

Yeah, they rebalanced skills and most of the legendary weapons for Ultimate Vault Hunter Mode.


7521cc  No.15529255

File: 07ec4d9a7a54f95⋯.webm (512.22 KB, 1280x720, 16:9, are you fucking stupid.webm)

>>15528714

>Less gay shit

>More lesbian shit


5a7004  No.15529263

>>15528576

>FIx the weapon system to have as many, ideally more, parts than BL1. (BL2 had 1/5th the parts, and it suffered heavily for it)

>Make ability trees more worth investing in all around. Too many trees in 2 go unused because they don't offer anything of worth

>More fucking guns

>Brick doing more than be a shitty plot mcguffin. He wasn't the king of BL1 to be disgraced for the rest of time.

>Less poz and memes in the script and setting

>ATLAS returning

>Memoryholing BL2, as most fans from BL1 agree that 2 was a mistake in all ways


436732  No.15529270

>>15528714

>Less gay shit

>More Lesbian shit

You're part of the problem.


8dafff  No.15529289

I've always wanted something akin to Diablo 2's socketables to be added to the games. But instead of gems and such, they would just be typical weapon attachments like sights/barrel extensions/etc. Paying to upgrade weapons would be nice too since it's really easy to amass LODSEMONE and have absolutely nothing to spend it on.


eecd72  No.15529296

File: 18649321e57bb64⋯.jpg (68.62 KB, 960x720, 4:3, accurate_female_soldier_ch….jpg)

>>15528576

Memelands will only be good if THQ Nordic owns the IP


41eb70  No.15529313

File: 735a9d2e0658cc3⋯.png (Spoiler Image, 1.36 MB, 1536x1200, 32:25, ambassoroor.png)

Borderlands is just failure to fun.

Doing RPG stats in a FPS can work, but:

>it should be based on player stats rather than gun stats

>enemies should not be bullet spongy(applies to all shooters)

>damage isn't the only stat you can upgrade


f1b8e0  No.15529358

Aside from the balancing that needs a complete overhaul, the mood needs to go back to 1. It was goofy and over the top but it wasn't nothing but jokes. The Hunters were also vastly different, they weren't good people for the most part. They were just greedy, vaguely sociopath characters who could go more than 2 minutes without having to throw out one-liners


b94f73  No.15529444

>How would you make borderlands 3 a good game?

I was gifted the game by a friend so I can't really speak ill about Borderlands 2 despite finding it painful as shit, but here we go:

<Fucking character balance. It ain't funny when you discover at level 80 your character is shit and even the single meta build it has can't compete with the fucking Siren.

<Make more builds viable. All characters have maybe one or two acceptable builds, if any, and the rest are filler.

<Talking about that, make builds actually feel different. Gaige's Anarchy build truly felt different to the others, even though I actually didn't like playing it, but the other two were boring

<Don't release level expansion DLC for fuck's sake. Or if you do, include something else with it, like adventures, more classes or extra skills for the classes we already have.

<Cut it down with the instakills and bullet sponges

<Give more focus to the movement mechanics of the game and make more slow projectiles so the player is forced to dodge around them. About the only thing I actually liked from Nu-Doom

<The fuck is with Zer0 being the only character which gets bonii with snipers when it's one of the most satisfying weapons in the game?

<Fucking balance your end game

<Make the generated weapons able to have abilities from the "unique" ones or even whole new abilities altogether to make the game spicy. The issue with randomly generated weapons is they suck compared to unique weapons because they lack these skills, so if you add special abilities to randomly generated weapons, you can make them something more than early game fillers.

<Fucking balance your end game

<Actually, add some non-absolutely braindead generic NPC. I get everyone is crazy in Pandora, but as demonstrated by the important NPC and PC, everyone has their brand of crazy. All other NPC look like they just got out of a lobotomy intervention.


b94f73  No.15529449

>>15529444

Forgot to say they could add some weapon customization system to make batshit insane contraptions, a la Resonance of Fate.


5d49f6  No.15529472

>>15529296

it'll be even worse


a62f09  No.15529488

File: 5678452c42f9a66⋯.png (285.98 KB, 540x718, 270:359, 5678452c42f9a66710ce3ac6c6….png)

>>15529270

>>15529255

I like yuri but the anon is a dipshit, lesbians in western games are always 3DPD wannabe progressive-points-pandering garbage well maybe not Fear Effect


000000  No.15529663

>>15528576

It is made by a leftist, so it will always be shit.

>>15529188

This.


63c895  No.15529667

>>15528576

I honestly wouldn't change anything. It's better for the series to die so that gearbox continues to crumble. Feedback threads like this always feel like datamining to help developers that deserve to die.


13aa9f  No.15529717

File: 7ecdcea67328a34⋯.png (69.89 KB, 170x159, 170:159, ClipboardImage.png)

>>15528576

Here's an idea, let gearbox die.

BL1 was alright but anything past it was quite awful. Remember when people claimed handsome jack was a well written and great villain? Absolute bullshit. These same people claim gone home is some innovative masterpiece. The gameplay sucks, the weapons are retarded and it's just plain not fun. The awful art and story are just the icing on top of this dumpster.


0d441d  No.15529829

>>15529488

>liking yuri

You belong in an oven.


71babd  No.15529852

Make it more like the first one

Don't completely fuck up the loot system because you hope Valve will let you use the Steam Marketplace to pocket money from people selling guns to eachother.

Remove nearly everything concerning Slag or at the very least nerf the shit out of it.

Literally just "Diablo but there's guns"


1e4964  No.15529901

>>15528576

first of all fix the weapon generation and stats, god damn its so hard to find anything worth using and when you do its outclassed in like 15 minutes. maybe thats inherent to the "diablo like" action rpg thing but i hate it. i remember before bl2 was released they were toying with the idea of customizing weapons and vehicles using iridium. it was a little less terrible in the pre sequel with that recycling machine but that better not be the only "fix" to that system again.

make gaige playable again or at least some other cute young girl. maybe gothic lolita.

bring back claptrap as a playable character too. everyone secretly loves him.


6e7ce7  No.15529904

>>15528576

Go back to the Wild Wild West setting.

Remove all of the dialogue.

Remove all traces of Burch.

Add gun customization in a way that lets you "fix" guns that could be good but their accuracy is shit/fire mode is unbearable.

Big gun bank and item mixer/transfuser that eats up a couple of items to produce a slightly better item of the same type.

Bounty huntan'.

Story has the antagonist (group) bribe his way to higher positions, he's your "rival" so he keeps tipping off people to bounty hunt your ass instead.


13aa9f  No.15529915

>>15529904

>expecting them the actually go with the setting and make a fun game

WEW


8e4bab  No.15529959

>>15528576

Put everyone previously involved in a wood chipper and make it more vehicular homicide based.


f30d3f  No.15530277

>>15528576

>How would you make borderlands 3 a good game?

MOVEMENT SKILLS

Everyone knows what video Borderlands ripped straight off and you see some crazy shit in it. What Borderlands really needs, especially considering the low gravity, is grappling hooks, rocket boots, jetpacks, dashes, double jumps, wall climbing, mob-stepping etc.

Then replace every weapon with projectile versions instead of hitscan and turn it into bullet hell. Remove tracking from melee enemies too for the same reason.

Finnaly, give your enemies crazy movement as well. Seeing 7 bandits hooking the side of a mountain to rush your position and crashing down from the sky would be amazing, etc.

REWORK THE WEAPON FOCUS

Every class has a few specific weapons they are supposed to focus on and work with. Snipers for Zero\Hunter, SMGs for Sirens, Assault Rifles for the Soldier, Rockets for the big guy.

Remove that shit and instead give everyone a different spin on how they use any gun. Sirens add elemental damage, regardless of weapon, Soldiers reload faster, shoot faster and hold more ammo, etc. Maybe even have a perk tree for each kind of weapon for every class so you can specialize in whatever you want. Feel like playing Zero with Rockets or Brick with Snipers? Here, they have their own custom tree with Zero capable of shooting guided rockets or rockets from stealth while Brick fires explosive rounds from every shot he takes.

ADD MELEE WEAPONS

For fuck's sake, there's always a few characters with "melee" builds that end up being meme shit or OP as fuck and yet the best you get from weapons is "+150% melee damage" with some knife sticking in the barrel.

Put katanas, swords, pipes, tonfas, whips, all kinds of melee weapons that you can use at a shorter range for more damage than ranged weapons.

PROPER VEHICLE CUSTOMIZATION

Make your buggy\wasp (because just put a fucking airborne vehicle already for fuck's sake) something you heavily customize with different parts and different purposes to support you and then give the player an ability to call down a new vehicle at anytime. Make the vehicle weapons powerfull but situational and with limited ammo that you can pickpup in small amounts from killing regular enemies or in large amounts by raiding nearby bases.

Give the player a very large vehicle that acts as his F.O.B. to take around in very large roads, capable of storing several small vehicles inside, some rooms too and basic facilities. Then just send the player on long quests that take a long while to complete, with multiple journeys between the F.O.B. vehicle and the actual battlefield expected to happen.

MORE SKILLS

1 skill? That's it? I get that shooting a flaming shotgun can KINDA count as firing a fireball, but that's the best you can get? I hear that in later games they gave some skills a situational use where they almost act like actual skills, Athena and her shield or whip comes to mind. But instead, put actual skills that run on Energy or some other resource. Every character should have at least 3-5 skills to use, most of them related to movement or their archetype.

Better idea even, have Energy as the default resource that abilities use but doesn't regenerate, but also Chems as a secondary resource that flows in the bodies of everyone in the land and thus regenerates.

Whenever you use an ability, you'll spend Energy first and Chems second. Enemies drop Energy Cells that you automatically add onto your own and rarely Chem cells that do the same.

Whenever you don't take damage for a while, Energy is spent automatically to replenish Shields, while Chem is used to replenish health. Medkits give you Chem instead of instant health, Energy packs give you Energy instead of instant shields.

This means you will get a large pool to draw in for skills with Energy+Chem, but avoiding damage lets you keep more Energy and Chems for skills that you'd spend to replenish Shield and Health.

You also get an Health Regen that cuts down on your resource generation (you're spending chems to heal instead of adding to the pool) so it's not that casual while not forcing you to hoard medkits, medkits aren't quick fixes out of a bad situation since they still need to be processed, and you can even have character metabolize and regenerate chems at a different rate.

Even more so, a constant stream of mobs to kill and pick e-cells from means you'll keep your Energy and Shields topped off and your Health\Chems will stay 100% all the time.

Only issues I see here is that ending up with no Energy, Shields means that you'll not regenerate any resource for skills untill your HP is full, which can snowball against the player. Also that it'd probably make more sense that the first resource spent for skills would be Chems since it's what regenerates while Energy is the first spent for survivability for your Shields.


4c7d19  No.15530309

>>15530277

I'm gonna add to this anon's list with some more prominent features such as:

>Multiple planets

>Brand differentiation that isn't just cookie cutter gun shape changes

>insights on how other companies occupy planets, Torgue, Hyperion and Atlas notwithstanding

>Eridan weapons make a meaningful return, with a rework based around making them a different type of weapon taxonomy all together (See Tron 2.0 for ideas)

>better wildlife, with noncombatant animals being an item you can sell for profit

>rare weapons made less accessible yet worth the trouble getting them (i.e. The Dove)

And at a last note, make the player characters more personable. Audio logs based on the character you play as is irrelevant to the interest of the role you play. Pre-sequel did this very poorly.


06a196  No.15530349

>>15529488

>>15529270

>>15529255

I said lesbian not dyke shit.

>>15529904

See, I'd go with a different settings but the same story instead of the same settings but a different story.

I'd make it still about vault hunters, or at least a group of people hunting for an ancient weapon cache that turns out to be a vault, but put it on multiple planets like >>15530309 would

with different environment and have it start out with no ties to the prior games, I'd also keep the aspect of "evil corporation own the planet" that they had in 1 and 2.

One planet would be a jungle planet and basically be space 'nam where maliwan tests their incendiary weapons.

As for no immediate ties to the first games, after they find the bunker at the end of the first act, it turns out there was a vault inside of it that activates due to the ending of BL2 and asshole vault hunters swarm the planets who become an antagonistic force due to their lack of concern for the existing populations on the planet and their admiration of the jungle.

I'd have the bruiser class character be a siren who either is able to fake their death using a skill tree that involves them going invisible, make it that jack was completely wrong about there only being 6 sirens, or make jack wrong about it being only 6 sirens and there always being 6 sirens. If the latter she would have been turned into a siren after being hit with a bomb on the jungle planet and would have agent orange tattoos.

I'd have a junkie maliwan trooper who deserted after being force fed super acid who thinks there will be more in the bunker.


7dcfc0  No.15530377

>>15530349

>I said lesbian not dyke shit.

Same thing you hypocritical shitheel you're no different from the fujoshits wanting more faggots in everything. Sounds like the Pre-Sequel would be right up your shit taste alley though you should get on it.


e70042  No.15530384

>>15528576

Borderlands 3?

I thought there was only one.


f98b22  No.15530493

I low key actually want this to be a thinly veiled thread made by Pitchford to attempt to get some informed opinions on how to make Borderlands 3 not suck so much dick.

Pay the Handsome Jack voice actor big bucks to write the character dialogue. The most memorable Handsome Jack lines were all ad libs of his, something that made Burch real mad


564042  No.15530530

File: fa6d6f8ad684018⋯.gif (Spoiler Image, 138.89 KB, 500x500, 1:1, (flips lightswitch on and ….gif)

File: 89a713528731ec2⋯.png (Spoiler Image, 551.34 KB, 1065x592, 1065:592, WELCOME.png)

File: 98a3bcd7d130daa⋯.png (Spoiler Image, 221.11 KB, 1540x911, 1540:911, TO HELL.png)

File: 91faa45c67b8798⋯.png (Spoiler Image, 570.13 KB, 1235x1002, 1235:1002, WELCОME.png)

File: 385947fac77089c⋯.jpg (Spoiler Image, 151.27 KB, 492x574, 6:7, TO HELL.jpg)

:^)


31ee03  No.15530562

Since I both love and hate Borderlands as a series I have a few ideas:

1. Don't fake the open world aspect. Both 1 and 2 suffers from this. You don't have to explore shit because a mission will inevitably brings you to that place, so you explored it for no reason.

Example: the kill yourself mission in BL2. I went to Lover's Leap in the Eridium Blight out of mission and I triggered the event where the guy jumps down to get rich. Out of context that made no sense, and the mission would have brought me there anyway.

The worst examples are BL1's collection missions, where the game tells you in what order you should collect X amount of items, only to traverse the map back and forth between the fartherst points.

2. More than one active skill. I don't think this one needs much explanation, especially if you played the game. Depending on the class you choose you will use your one active skill all the fucking time or barely ever.

3. Change loot to crafting. Before you go apeshit on me, hear me out. This again comes down to classes and the restrictions they bring combined with RNG. There is nothing more frustrating than getting good loot that you can't utlise fully or at all. So turn the game into gun porn…ish, like Dead Space 3. Get weapon frames, parts for it, mix and match, make the gun you are most comfortable with or best with your build and not hope that maybe you get a gun that works for you.

Or keep the loot and allow more stuff to be looted and more equipment. There are too few things you can equip on yourself, and yes, I count "guns" as one thing, despite being able to have a lot in the inventory.

These are the things that came to my mind right now. I am sure I can think of a few more things, but I am a lazy shit.


dbdc9e  No.15530601

>>15528576

>How would you make borderlands 3 a good game?

Here are the problems with Borderlands, from a gameplay perspective;

<shit guns that have no visual appeal

<shit guns that have some stupid 'wacky' gimmick that makes them undesirable to use

<shit guns with shit stats that become useless the moment one encounters enemies that are at or slightly above one's own level

<classes of guns that contain duplicates that are, for all intents and purposes, identical to other guns within the same class, but with minor alterations to their stats

<guns that generally have long loading times, small ammo capacity, or other minor annoyances that make using them a pain in the ass

All of the above make the act of simply finding and shooting guns - the game's PRIMARY FUCKING APPEAL - a grating experience. This shit is garbage. There are some ways one can remedy this situation, such as;

>design weapons that don't look like they belong on the shelves at Toys 'R Us

>either remove the wacky gimmicks all together, or limit them to specific weapons, nobody wants to shoot an assault rife whose bullets travel in an arched trajectory

>introduce guns that have generally better stats; implement a lenient level restriction such that players can use weapons that are at least 5 levels above their current level

>get rid of the "hurr gorillion guns" bullshit, you're not fooling anybody. instead, offer a wide selection of modular weapons that the player can add or remove components from and at their discretion

>get rid of the aforementioned annoyances

Additionally, give players the ability to create their own unique weapons by collecting materials and crafting them with specific qualities in mind. For instance, you should be able to build an assault rifle that is infused with some element like fire and that has an increased rate of fire, an unusually large magazine, an increased loading time, and hollow point bullets. Maybe you could add a scope and heavy barrel for increased accuracy.

A system like this can still work with random loot generation; simply allow players to dismantle weapons and use their components as resources in the production of new and better weapons. Maybe once in a while the game will generate an especially interesting gun that you won't want to dismantle.

Some additional things to think about;

>remove inventory restrictions; the game is centered around COLLECTING and you're going to limit my ability to do so? Why? Fuck you

>make AI not totally absolutely shit

>get rid of loading times; a seamless open world is ideal for this kind of game

>if you're going to go the seamless open world route, then the world itself needs to have regions with different enemies and environments; give players a reason to travel to the different areas

>get rid of the garbage MMO tier sidequests and craft some more interesting, long-form "chapters" for various guilds the player can join or interact with

>just like with weapons, give the player the ability to build and customize shields, armor, and any other additional equipment

>introduce melee weapons for the fuck of it

>introduce more boss battles or complex enemies that can't be taken down by basic tactics

>introduce element infusions; make slag + fire combo do something unique, like a AoE effect or something

Of course, this is just the tip of the iceberg, there's more one could mention that might improve this shit series, but let's be honest; nobody gives a fuck, least of all 2KGames


869a2b  No.15531029

>>15530530

Sexiest character, worst class.


02cc1f  No.15531175

>>15530493

Do you have some examples of the ad-lib? I can't remember much of the dialogue, and out of the stuff that I do remember, I wouldn't have a clue what was scripted and what wasn't.


025631  No.15531209

Remove elemental bullshit from the game entirely unless it's a thematic unique weapon. It's just not exciting to see the 29th assault rifle that shoots green shit. Add more interesting random properties like ricocheting rounds, smart bullets, bullets that explode in midair after a set distance. The gun manufacturer mods in 2 were decent (like the one brand where you use the gun as a grenade when you reload) and they should have focused on things like that.


612500  No.15531214

If you remove everything bad about Borderlands, it'll no longer be Borderlands.


4b9179  No.15531372

>>15528714

>Presequal was slightly better in the writing department. Less gay shit and more AUSSIE AUSSIE AUSSIE

what? half the characters in TPS have to go out of their way to tell you they're gay, or at least bi-curious. TPS has some of the worst writing I've ever had to stomach in a video game, though I can at least usually filter it out since I only care about the gameplay.


e32575  No.15531375

YouTube embed. Click thumbnail to play.

Just remembered, add back med kits.

>>15531175

The Butt Stallion bit was all him apparently. Sure it's lolrandumb but at least it's memorable.

>>15529904

Thinking back to it BL1's really was just living on the Frontier and the "Find the Vault" stuff was more backdrop until the end. They dropped that sort of theming after and the game started to suck.

It'd actually be pretty cool to have Spess cowboy game.

>>15530277

The Pre-sequel did mess around with the movement stuff and made it enjoyable. Expanding it so that positioning would be important to combat would be a major improvement.

>>15530493

Assuming Cuckford could even stand this place long enough to post, much less read anything here. And even if he somehow managed to collect info (general consent seems to be make the guns not ass and enemies not annoying) I doubt Gearbox could actually fix anything.


ee8dbc  No.15531412

I replayed borderlands 2 recently since it was on sale for like 5 bucks recently with all the craptons of dlc. Anyways, either I got a hell of a lot dumber since 2012 or something because I enjoyed the game. I kinda liked the humor more too. It's a stupid game, but the game knows it's a stupid game. Plus originally I played as the turret guy, very carefully. It was the most boring video game I ever played, but now I played as the big axe guy they added as DLC and it was hilarious.

I also knew where the good guns were so the game didn't feel like I was scratching the paint off the their codpieces with a thumbtack. Tiny Tina is still the worst.

But yeah overall, really well made game, well animated enemies, good art design, good variety.

Then I played the presequel (it was also on sale for 5 bucks).

Holy shit what a terrible game. It shows they pawned it off to some third party dev. Collision detection is irritating as fuck, the low gravity makes it even worse.

But the worst thing is the voice acting. It seems the australian idea of voice acting is to put on your shrillest fucking cartoon voice and pretend you're being mauled by a lion. The laser guns were nice though, writing is better, many of the areas are way prettier than in the original (mostly helios station).


fc2039  No.15531433

>>15531412

>Tiny Tina is still the worst.

is she still worst for being dicked though


4197a7  No.15531443

File: 9c24cbb07af9de1⋯.jpg (28.35 KB, 425x422, 425:422, drop your faggotry.jpg)

>>15531412

>5 bucks

>5 bucks

WHY DID YOU PAY?


ee8dbc  No.15531453

>>15531443

It was so cheap for so much stuff.


4197a7  No.15531457

>>15531453

You still payed money to Gearbox, and that makes you a faggot.


ee8dbc  No.15531462

>>15531457

I really hate SEGA so I'm fine with that.


13ee5a  No.15531467

File: c04306481458258⋯.jpg (12.83 KB, 620x413, 620:413, thumbs_down[1].jpg)

>>15530277

>MOVEMENT SKILLS

Ignore this section. Failed with Borderlands, Pre-Sequel. Keep Borderlands 3 movement identical to Borderlands 2.

>REWORK THE WEAPON FOCUS

Neutral on this.

>ADD MELEE WEAPONS

Ignore this. It wouldn't work well with the Borderlands environment.

>MORE SKILLS

Ignore this. 3-5 unique skills PER character? Totally unrealistic. Keep one memorable skill per character.

You have extreme hopes for massively new and improved games. What you need to understand is that this has never happened before. Ever. No game has been a total smash hit (e.g. Borderlands 2) and had its sequel exceed it in every way. What ACTUALLY ends up happening is that the game studio goes in a different direction in what it thinks is best, a completely WRONG direction, like Halo 4. So right now, not a single person here that has any knowledge of how the game industry actually works should be suggesting big improvements. If you try to tell the developer you want something different in ANY WAY (better/worse), they WILL fuck it up. We want Borderlands 3 to be 90% similar to Borderlands 2 in story quality, gameplay design, and aesthetic. Posts like this stop lightning from striking twice.


906677  No.15531484

>>15531467

>this whole post

>90% to borderlands IN STORY QUALITY

whew lad, your borderlands 3 exists, its 2. Bang your head against the wall a few times and you'll forget a lot of the environments and the funny words like bonerfarts will make you have a good giggle. Good luck to you friend.


8a12ed  No.15531487

>>15531467

>Streetfighter

>Streetfighter 2

checkmate, atheist :^)


96e384  No.15531512

File: 619b9daeefd4e8e⋯.jpg (28.16 KB, 520x387, 520:387, 1538391126313.jpg)

Actually balance the fucking game.

>play Krieg

>melee badass psycho build (his only useful one)

>get one shot by most bosses on UVH2

>the bosses you can fight either have AoE against melee or are unreachable with melee making Krieg useless in the fight

>only real strength is in PvP and clearing trash

>fire build is useless since 75% of the enemies you fight are resistant/immune to fire

>his other skill tree is a literal meme and only useful for buffing his psycho skill tree

Best character in the game and he's borderline useless


81f403  No.15531516

>>15530349

>I said lesbian not dyke shit.

Same shit, kike. Both are against reproduction.

>>15528576

Borderlands was never good


db9a66  No.15531525

File: 0abce6fa5cdf388⋯.webm (7.29 MB, 1280x720, 16:9, The guy Laughing so hard ….webm)

>>15528714

>less gay shit

>more lesbian shit

>>15530349

>I said lesbian not dyke shit.


ee8dbc  No.15531535

File: c349c311c8e01dd⋯.jpg (Spoiler Image, 132.04 KB, 712x1072, 89:134, 109.jpg)

>>15531525

He said lesbians.


4197a7  No.15531564

File: 598f6d5b0cd2a0b⋯.jpg (46.96 KB, 680x405, 136:81, it's going up your throat ….jpg)

I'm trying to think of anything that could make Borderlands better, and I realized that anything NOT Borderlands 2 makes it better. Just retcon the whole fucking thing.


db9a66  No.15531572

File: 7e7d82817db9be3⋯.jpg (376.47 KB, 1280x1707, 1280:1707, 7e7d82817db9be3171ec26f913….jpg)

>>15531535

>It's ok if they're hot!

>liking porn where you can't self-insert

>liking gross 3DPD slags

>>15528576

On topic: I played both of these shitty games for a couple hours and they were so unremarkable with such a shitty looking art style that I put them down fast and never looked back. I think they're just a bad games, OP.


d0387b  No.15531583

i just realized if you drop the cell shading and actually work on making Borderlands formula and world more engaging it would be better game

anything beyond the first is trash, reboot it


223a0e  No.15531604

File: abda2b758a211dc⋯.jpg (18.12 KB, 400x225, 16:9, ce55e155f6e165257edcfaecf8….jpg)

>>15528576

Make it an interactive point&click,chose your own adventure game made by TellTaloh,rightnevermind


6a7c45  No.15531654

>>15530530

I'd fuck him


766d49  No.15531716

File: 245748fd665485e⋯.jpg (169.07 KB, 728x1027, 56:79, 32.jpg)

VASTLY expand the skill trees for all characters. Make a giant colossal fucking mess of passive ability bonuses with a million different branches with absolutely no regard for balance.Have skills that do all sort of shit like extending the range of melee attacks, make rockets explode into a pile of grenades wherever they hit. Make a million fucking possible build that can do all sorts of weird ass random shit and allow you to have 50 billion unique and equally retarded playstyles. The game is singleplayer, so balance doesn't need to actually be a factor at all. The fun from the game comes from ridiculous weapons and shit, so why not amp it up?


869a2b  No.15531749

>>15531716

The game has multiplayer and raid bosses. Sadly it will likely remain balanced around that, although I also play alone.


58330a  No.15532001

>>15528576

>How would you make borderlands 3 a good game?

Here's a few ideas:

>Dynamic enemy scaling

>BYOG (Build Your Own Guns)

>Player homes

>Flying vehicles

>Interstellar travel

>Mod tools

>Multiple vaults


564042  No.15532108

>>15532001

So you want to turn it into Fallout 4 with space travel?


06a196  No.15532128

>>15532001

>enemy scaling

Eat shit


ac8a60  No.15532135

You don't. A whole new game made by other people could make the whole Diablo-style FPS something fun but the pieces of shit at Gearbox? Not in a hundred years. You'd have to scrap pretty much everything from the cringefest meme-ridden story to the bland PCs filled with garbage skills to the perpetually retarded bullet sponge enemies to the superficially large yet mostly useless arsenal to the way the loot table works, etc. Also the game should be single player focused instead of it being built around multiplayer. Not to mention the overpriced DLCs and microtransactions they love so much. Base level cap of 50 is also crappy yet works for them because usefulness of every character skills is next to none.

I really wish a contender would compete in the same genre, the same way Diablo got quite a few good alternatives. Gearbox can't patent loot-filled FPS-RPG as a genre after all.


1e1fc6  No.15532136

>How would you make borderlands 3

I wouldn't. Eat a dick.


79e8e9  No.15532160

>>15532135

The next best thing is Destiny, sadly enough


ac8a60  No.15532197

>>15532160

As if modern blizzard is any better. It wouldn't have been hard to make Diablo 3 as big a success as D2 was yet people in their ranks since they merged are so blatantly Jewish and retarded that any actual good idea is scrapped because it isn't a quick shekel grab. I'd want a Grim Dawn FPS instead of a D3 FPS as an alternative, if that makes any sense.


15b4f9  No.15532208

File: 94c30218aa4128a⋯.png (153.55 KB, 206x264, 103:132, NQo5OrF.png)

*Pulls up gamedev armchair, adjusts belt.*

WELL, I TELL YOU.

In terms of atmosphere, story, character, mood, humor, and tone, you'll never recapture what people liked about BL1. For those of you who don't get why others liked BL1's tone, you somehow came away from that game feeling like you could take the world seriously. I'm not sure why that is.

Anyway, based on my favorite criteria for games, here's how you'd make a good Borderlands 3, basing the gameplay off 2/the other shit.

1. You already have a pretty good framework. It's an FPS that plays like Halo with randomized weapons. Every playthrough is different, although they've always exaggerated just how many guns there can be. Perhaps they'd be served better by an RNG system that forced the game not to constantly spawn pistols or shotguns to make damn sure you see the wacky shit. I'd probably add some properties that have high risk-reward because that seems to fit the tone of the universe.

2. More environmental hazards, especially interesting ones. Why the hell not go full Diablo and add "shrines".

3. More choices for quest outcomes.


15b4f9  No.15532258

File: b5de97ac3ffaf10⋯.jpg (21.18 KB, 500x316, 125:79, 480cd553862d6297ee8b5018ff….jpg)

>>15532197

Blizzard had their fat ass on Diablo long enough by the time D3 was ready to ship, there was nothing they could do to make their serious fans, who'd been playing D2–how long?–happy.

It's not the AH, rainbows, or any of that other controversy.

The only winning move would have been D2 with QOL improvements. Think Mega Man 4 vs Mega Man 9.


15b4f9  No.15532283

>>15532197

I completely get you.


b792e5  No.15532291

OK, first step: remove the leveling system entirely. Artificially adjusting your damage up and down to pad the game sucks, and leads to the game forcing you to do side shit when you don't want to, and making things WAY too easy if you do all the side shit. This also immediately cuts out several other stupid things, like not being able to wield "high level" weapons, and getting a legendary weapon "too early" because it spawns at a low level. That shit is stupid, stop it. Instead, character progression is tied to the story, and you reach your penultimate peak at around 2/3 of the way through, with one final extra bump in power for the final chapter. Also a quick note about respecing: make respec stations more common so you don't have to go back to the hub to do it, and bump up the challenge. If you get massacred in an area, you can get gud, but you also have the option of respecing instead of grinding. This would also make balancing easier because you don't have to deal with the stupid up-and-down damage system; each type of enemy will respond predictably to each character and weapon because there aren't tons of behind-the-scenes calculations going on.

Second step: the entire random gun system sucks. My suggestion is a custom gun system instead, where you salvage gun parts instead of guns. Legendary guns require special parts unique to them to be changed, but all other parts can be swapped freely around, within certain limits of course. Also, with experience out of the picture, side quest rewards should always be a legendary gun, legendary gun part, a new gun "base" (EG semiauto shotgun, bolt action sniper, etc), or something else that actually makes a difference. Also, make more fun guns like the Tediore exploding reloads. I want something more unique than the lead hoses that most guns in Borderlands end up boiling down to. And no, adding a different damage type does not count, that's still the same thing, point and shoot.

Third step: Characters need to do things. In every Borderlands game, a character shows up, does one cool thing, then becomes a sit-around sidequest dispenser for the rest of the game. Introduce less characters and use them more. I do not need to explain this do I?

Fourth step: Flesh out the setting more and make the New U system a more central part of the plot, because if you don't it becomes a big plothole, and if you do it's a cool unique selling point. Pandora is effectively a society gone mad with immortality; life is incredibly cheap there, literally, so both bandits and people who kill bandits are everywhere. Emphasize this in the plot and dialog and I think you'll find that the entire thing has a lot more charm and interest. Also maybe make it not a Hyperion-controlled technology and have some other companies copy it so that it doesn't cause even more plotholes. You'd basically have to retcon tons of deaths in the other games to make this work, but I think the results would be worth it.

Fifth and most obvious step: fix the writing. Close your plotholes, ditch the Spoof Movie-tier references, hire some people who can actually write comedy. Gearbox has proven unable to do this so I suggest outsourcing this step to someone else.

TLDR less grindy, custom guns with swappable parts, use your characters, use the setting and New U system, fix the writing


869a2b  No.15532299

ITT: Gearbox asks people who hate Borderlands how to fix Borderlands, will not increase sales


c3106c  No.15532303

>>15532197

> I'd want a Grim Dawn FPS instead of a D3 FPS as an alternative

I too want this. in fact I have wanted a shooter with grim dawns class system for ages. will probably never happen but a man can dream.


c3106c  No.15532312

>>15532299

I don't hate borderlands though. I hate borderlands 2 but not 1. then again even if gearbox is reading any of this they will probably just fuck it up and the game will end up flopping anyway.


ac8a60  No.15532326

>>15532312

I can see how 1 was pretty fun but you could kinda see the path they were going towards with the DLCs. I still didn't expect 2 to be Pandora: Reddit edition + bland micro DLCs.


869a2b  No.15532347

>>15532326

100% agreed on the DLC model. The mini campaigns like Torgue and such are OK, but the headhunters are terrible. Digi-struct was alright in a harder than hard sort of challenge area.


c3106c  No.15532356

>>15532326

you know at the time I thought the DLC were a good example of DLC done right, just these mini expansions for like 15$ a piece, it does help that the zombie island of doctor ned is this classic horror mash up featuring zombies, werewolves, frankenstein and even the pumpkin king.


ac8a60  No.15532363

>>15532347

Vault hunter packs and classes should have been merged with the mini campaigns to be worth the money they asked for.


869a2b  No.15532366

>>15532347

Also the problem with weapon generation lies in how the parts cobble together to influence stats. Each manufacturer makes parts that are interchangeable with each weapon type they make and each part influences a different stat. The problem being that there's a very finite amount of stats to alter per gun. With only a few stats to alter, you wouldn't need a lot of parts for random generation to cover all the different stat alterations possible.

I believe the introduction of more sorts of stats, such as the double element feature someone proposed earlier, would go to great lengths to make many more types of weapons to generate, even among BL2's limits on what manufactures can make certain gun types.


c3c11b  No.15532371

>>15529717

Handsome Jack only seemed good because he was the most likeable character in a garbage game written by retarded SJW. Any time SJW or extreme lefties try making a strawman villain of everything they hate, it ends up being relatively good compared to the rest of the game, at the very least.


ace2ad  No.15532444

>Bolo ammo

>Rounds that hover in midair until mag is empty/reload, then all zip to your aim point

>Boomerang rounds that, if they miss your target on the way in/out, return to your ammo pool

>Delayed spread shotgun ammo

>Rockets that leave environmental hazards along their flight path

>Rockets that explode into a short-lived gun turret upon hitting a surface

>Shotgun shells that spread and tighten along their flight path

>Rounds for guns that act as homing beacons for other ammo types

Just like, come up with all the crazy shit you can think of and cram it in. It might not be balanced? Who gives a shit, it's Borderlands, not a MOBA. I also agree with the idea of removing the leveling system.


033e5f  No.15532447

Knowing how the gun parts work in 1, I think making it so you could destroy a gun and take a part for it which you could then use on another gun to replace the respective part on it would work well. I think the itemization in 1 was already pretty decent anyway, though. Putting more of an emphasis on the skills would be a bad idea, skills with cds aren't that interesting in the first place. Working out movement to be faster and not plagued with modern shit like sprinting would really make the game a lot more fun.

>>15532356

Even in 1 the Moxxi arena DLC was garbage and of course they slapped the bank onto it because a lot of people wouldn't buy it otherwise. I'm pretty sure this "DLC done right" shit about BL1 must have gotten memed hard somehow back then because people keep saying it.


2e5b09  No.15532620

>>15528576

By having some goddamned principles and not sucking Pitchford's cock, and allowing him to fall to disgrace.


00a878  No.15532746

>>15532444 (checked)

I like your ideas mayne. Borderlands 3 should go balls to the wall with ridiculousness; there is that Dota saying about going full retard when the match becomes retarded, and that you will lose the match if you only go half retard, and that's exactly what Borderlands is doing. Just make it a game about dakka and make several enemies which don't use the same weapon system as players, so you can make dakka danmaku and turn the game into some sort of FPS DoDonPachi with overpowered players. Make each class fucking godmode in their respective areas and give the player tools to truly make the build they want (read as: fuck your trees, give me standalone perks too), and even if some characters suck in duel mode (they already do in BL2, with Maya and Krieg wrecking the shit out of everyone else), they should feel useful in a team and against enemies. Game's not PvP so go full retard and be done with. Just give me options, even if some are apparently unpractical or retarded, and we will find a way to use them.

Also, give the Mechromancer something fun to use. It's sad that the cutest character is also the second most useless one. Go full retard and give her, I don't know, extreme bunnyhopping, rocket jumps, and the possibility of using her robot as a stand to block/reflect attacks coming from the back, so backwards jumping and spinning around as her is actually a viable build.


e32575  No.15533023

>>15532371

Worth noting is that Handsome Jack was mostly Adlibed. And the Pre-sequel goes even further and makes him into a legit hero that got fucked over by the BL1 Vault hunters and justify EVERYTHING he did in 2.

>>15532447

Moxi's really was shit and meant for for PVP I think (it's practically impossible if you're doing it solo). Not too awful, you can practically always teleport to it and just deposit shit and off you go.

But Dr. Neds Zombie Island was a fun departure.

General Knoxx was damn good (not just for the farmoury) and I wished that the extra cars would have been added into the base game. Knoxx was also a good character.

Though I will relent that Claptrap's Robolution was the biggest indicator of how 2 would turn out, it was ultimately inoffensive and just a continuation based off what would have otherwise been a throwaway post credit joke.

BL2 on the otherhand was a fucking joke and had 4 other DLC's after the fucking GOTY edition came out. Not like I even cared to play through it solo. Or more then Scarlett's DLC and starting on Hammerlocks DLC before dropping it when I played with a friend.


e2c311  No.15533117

>>15528576

more focus on the guns and their stats. Less on player level, more on player ability. No fucking good guy bad guy shit, just amoral treasure hunters.


000000  No.15533119

>>15528576

At this point it's easier to make a new franchise.

It was nothing special to begin with. And the setting was stolen too.

So it's a fucking nothing.

And there's all kind of weapons that shoots buckshot. The real problem is spread for everything that's not a sniper and lack of actually useful bullet guns. Like the ones that would shoot a fucking bullets and not slow purple balls or some shit all over the place.


957db1  No.15533123

Just make it killing floor with randomized guns


433947  No.15533233

1. What good are guns that don't shoot where you point? Make the guns as accurate as you are. Nothing less satisfying than to be shooting with pinpoint accuracy and getting terrible feedback for no good reason. I played the first game mostly running up to people with a shotgun and blowing their heads off because it actually felt like it worked.

2. If it took more than one shot to the head, you don't feel rewarded. Guns need to feel powerful. Armor and energy shields should be indicated by big obvious visual effects like sparks and glowing hexagons (or something) respectively. To better balance this new elemental dependency, change it so that while some guns give better bonuses to certain elements (sometimes many at once for versatility) the actual elemental effects should come from the rounds. Make elemental ammo types a thing, and make it easy to switch ammo types.

3. Fuck the super specialization of manufacturers introduced in the second game. For god's sake, in real life, Yamaha makes both motorcycles and electric keyboards, and in the far future of Borderlands, it makes perfect sense for companies to have branched out in every possible direction. The brands were so much better in the first game than the stupidly limited ones in the second and presequel.

4. Fuck the "Fight for your Life" and Second Wind mechanics in particular.


7d87b7  No.15533706

>>15530493

Agreed, it felt more authentic in how it was said than the other characters having some person just reading a script


7d87b7  No.15533718

>>15531512

Really unfortunate that it's that way too, he's so much fun but damn


7d87b7  No.15533730

>>15532444

Interesting how such a futuristic world where you can simply choose not to die after being burned into nothing doesn't have more ammo variety


757a61  No.15533830

>don't nerf every class that isnt like the gunzerker

>give explosive ammo back to the other manufacturers since torgues projectile speed is a joke (yes I'm aware its a tradeoff for the damage)

>get rid of memes and pop culture references

>make story mode longer so we dont have to play the game 3 times to wait to get the good stuff at max level

>atlas and S&S guns

>maybe some fresh new manufacturers

>give enough skill points to max out all skill trees


c3106c  No.15538102

File: f0af3a307c249fd⋯.jpeg (Spoiler Image, 875.6 KB, 916x1500, 229:375, 593a85e237a11faacff6af93c….jpeg)

File: 9288146e261bf7f⋯.jpg (Spoiler Image, 257.8 KB, 1280x1111, 1280:1111, 1950775_AlexeyV_Borderland….jpg)

File: d2283b9fbbc3c5a⋯.jpg (Spoiler Image, 243 KB, 940x1400, 47:70, borderlands_2_maya_the_sir….jpg)

File: d07acbc34dcad76⋯.jpg (Spoiler Image, 253.49 KB, 600x1250, 12:25, Lilith_The_Siren_by_Ganass….jpg)

File: 74788a47880dc2a⋯.jpg (Spoiler Image, 134.28 KB, 707x1000, 707:1000, Lilith09031.jpg)

bump


46b27d  No.15539040

File: b7f1704452eb6b7⋯.gif (1.28 MB, 320x213, 320:213, 1457246043473.gif)

>>15533830

>give enough skill points to max out all skill trees

This right here pisses me off in games, why wont you let me max everything with enough levels/time? Why limit what I can get on one playthrough, after beating the game 3 times it's not like having all skills unlocked is going to spoil it or anything


033e5f  No.15539216

>>15539040

>>15533830

Letting you get everything is lame, make some decisions you fags.


869a2b  No.15539235

>>15539216

This, it's the whole point of the concept of builds. Being able to play characters in different builds is a cornerstone of action RPGs of all sorts.


57bd39  No.15539281

File: cd7ed26d591016b⋯.png (85.86 KB, 301x414, 301:414, 894651651.png)

>>15528576

>How would you make borderlands 3 a good game?

give the IP to some FPS rice devs and let them do what ever the fuck they want with it.


3052e5  No.15539791

Roll for weapon generation on enemy spawn, not on drop. Want the fancy Murderfuck9000? You've gotta kill the guy shooting it at you.


57f7e4  No.15540230

>>15531412

>played as the big axe guy they added as DLC and it was hilarious.

I'm still surprised how they could come up with a character as fun to play as Krieg was.

Compared to the rest the very least… Gaige's anarchy-build was okayish but her special ability was fucking shit especially doing so and it didnt fit to co-opping really well and the basegame 4~ are all just… dull.


c3106c  No.15542500

File: c0a0eb901660414⋯.png (Spoiler Image, 1.39 MB, 918x1424, 459:712, 0fd09277f7644e8f8a2a192613….png)

File: a9a279ed5026831⋯.jpeg (Spoiler Image, 109.57 KB, 626x900, 313:450, 2f9cbc4b11d4216643fc0417e….jpeg)

File: 11349b71712b57f⋯.png (Spoiler Image, 2.97 MB, 2178x2774, 1089:1387, 049fbbe6e30b6a7101a215aead….png)

File: e16b4618e51be11⋯.jpg (Spoiler Image, 180.64 KB, 1000x1000, 1:1, 1129913_Borderlands_Border….jpg)

File: 88b71ce73fceac3⋯.png (Spoiler Image, 2.43 MB, 1933x3043, 1933:3043, e7301145f1ba3c61a3bb65e3e9….png)

>>15538102

Another bump.


9064d2  No.15542529

>>15538102

>>15542500

>posting porn to keep the thread datamining going

Randy is that you?


363a90  No.15542553

>>15542529

Either that or one of his interns.


3729ee  No.15542798

>>15539235

however if someone has beaten the game with various builds already, why not enable them to try a all in build too?


4ca462  No.15542850

>>15542529

was that porn he commissioned of battleborn even any good?


869a2b  No.15543865

>>15542798

Eh, sure why not in that case.


000000  No.15543977

>>15528576

More common ammo regeneration, better inventory management, automatic and free ammo refill at/near dispensers, no health gating, more gun variety (where are lock on rocket launchers? where are grenade launchers?), maybe even some gun customization, and less must-have skills/gun effects.


c3106c  No.15544890

>>15542529

would you rather i bump without the lewd?


df2508  No.15544945

Just steal the movement and gun customization options from Shadow Warrior 2.


f667cf  No.15544963

I'd honestly forget about all the shitshow 2 and pre-sequel were, retcon all that and concentrate in something new. Hell, maybe I wouldn't even touch BL1 and retcon it too. I mean, come on, an environment like Pandora with a backstory like the chamber is amazing to be wasted in what all this series became.

I'd basically make the first game, but better, maybe different characters with the basic traits of the originals but better designed and with more depth and better abilities. Also, the chamber would actually be cool, not "It was just a monster prison!"-tier. I'd actually give it a twist as well, though.


e63a41  No.15548509

File: a9ea74226b8292e⋯.jpg (286.05 KB, 1920x1080, 16:9, SidewinderQuad.jpg)

I used a unique build in Borderlands 2, very fun and rewarding. But few anons ever know what I'm talking about.

Basically, the gunzerker has a skill to power up his last shot: if you use it with quad shotguns which come with very small clips, it becomes active every second or so. That's dps enough to tank any boss and oneshot all trash, if close enough. I used to do the highest difficulty dragons like this, and left the gun after soloing that super 8 difficulty when the last dlc was released.


869a2b  No.15549264

>>15548509

That sounds really fun, but how do you offset long reload times with Jakobs and Torgue?


7507fd  No.15549416

>>15549264

there's a skill to instantly reload all your unequipped guns when you get a kill.


74df77  No.15549486

>step one: fire all gearbox employees

>step two: use IP to make porn games


cfd694  No.15549530

The main problem Borderlands has is that it is balanced for 4 people and solo play becomes impossible the higher up the difficulty you go. The scaling was too high in 2. 2 also put the best drops on single specific enemies instead of random so you have to repeatedly kill the same thing 100 times instead of just playing. It could use more gear types and variety but guns are pretty limiting so no help there. I'd also like if enemies were all spawned in the world instead of appearing from nowhere as you walk close to a building, and having terrain give actual options instead of tunneling you into them and sticking you in a pit with no tactical options against bosses.


869a2b  No.15550514

>>15549416

Ah, so you're constantly switching out between your weapons. Very fun.


9d186e  No.15551006

File: a28f83e7bdeb2b9⋯.jpg (62.18 KB, 500x382, 250:191, Egg Sandwich.jpg)

Pre-Sequel has the best gameplay and PCs, slag ruined 2.


869a2b  No.15551505

>>15551006

>PCs

In design, right? No one would think that Nisha the Aimbot Sheriff feels good to play as.


2e5b09  No.15552178

>>15533830

>>15539040

Not every game needs to be Final Fantasy. Specialization was supposed to be the idea in BL, it was just executed badly. You don't NEED every goddamned skill. You just need to make the trees all viable for an assortment of builds.


602dcf  No.15552234

>>15551006

>slag ruined 2

Why? I remember rolling a Siren healslut and my main two weapons were a Bandit Slag SMG to spread that shit and a shock infinity for shields and healing. IIRC the other two were the nuke launcher for when I get downed and the shotgun sniper for the lulz


059098  No.15552619

>>15528576

Borderlands is fun gameplay on bland environments. Get better level/character designers and make sure the writer isn't a half retarded cuck.


f9a766  No.15552635

Destroy it. I fucking hate desert post-apocalypse games. It's just miles and miles of brown, yellow and orange and I hate it.


9d186e  No.15552761

>>15551505

Nisha and Nigger DeVille are the only real shit characters. Baroness at least has most of her skills set for max co-op, but absolute shit for solo.

The real fun is with Athena, Claptrap and Wilhelm. Athena is the most versatile melee character across all three games. Claptrap is desgined for fun. Explosive tree still the most enjoyable build for solo.His highfives are also extremely powerful with friends, and WIlhelm's cybernetics make all of his skilltrees worth leveling. Also the least annoying to listen to, so there's that.

>>15552234

Slag ruins the game the further you get, it stops being a helpful tool and becomes almost necessary to win any fight you get into. TPS fixed this and made cryo back into a tool, instead of a necessity. 2 will forever be tainted by shitty slag. Though, cryo is almost too strong of a debuff in comparison.


312d9a  No.15553130

File: ddb1c6cb946c439⋯.mp4 (6.93 MB, 854x480, 427:240, AAAAAAAAAAAAA.mp4)

>>15532208

>You somehow came away feeling like you could take the world seriously.

I think I can explain it, it's because, despite the tongue-in-cheek nature of some of the dialogue, the world still felt very consistent with itself. It was a fictional world that you were playing in, where you immersion wasn't fucking shattered every five seconds by someone or something popping up and going

HEY REMEMBER THIS OTHER THING/PIECE OF POP CULTURE HA HA AREN'T WE SO WACKY MY DUDE LOLOLOLOLOL FEMINISM IS AWESOME!

The characters were a little silly but in the way you'd expect a bunch of space rednecks to be. I remember one of the questlines at the start of the game, where you meet that silly dude in the shack for tutorials and shit, is a stand out moment of why BL1 works and 2 doesn't. Later you return to that area, and can pick up a new quest to check up on him. You return to the shack and find him hanging by his neck from the ceiling fan he always sat under, bled to death by bandits. Despite the relative lack of narrative, I felt more motivated to get revenge on the bastards who killed that nice dude in the shack than I ever felt motivated to go and kill Handsome Jack or fucking anybody in the sequels.

It's the balancing act between silly and serious that the game manages to hit just right to where you can take serious events seriously, and still chuckle at some of the sillier happenings.


968041  No.15553631

>>15549264

I used to carry several of these shotguns; when one had fired its money shot, I switched to the next - which had automatically reloaded due to another talent.

If you dual wield one of these and the pistol that shoots tar, you can easily reach cap damage on a good crit.


869a2b  No.15554175

>>15552761

I'll try Willhelm later.

>>15553631

Now I really gotta try that. I usually play as Axton/Roland.


968041  No.15555867

File: 36191f78e82be48⋯.webm (1.74 MB, 540x360, 3:2, citrinequad.webm)

>>15554175

It's been years, so I forget the details. But here's something I dug up: the shotgun fires twice before reloading, one shot normal and one powered up. During bosses you were dual wielding the slug pistol 90% of the time though.


598375  No.15557735

make it VR


c3106c  No.15562470

>>15557735

please dont.


818407  No.15562483

>>15552178

Even if you could get every single skill something as simple as limited ammo and inventory could make you unable to use every move at any given point.


f79f90  No.15562500

I'd just make it so you run really fast with big maps, always keeping in motion while you circle the badguys and make 'em look like swiss cheese. Like going super fast in Monkey Ball but with guns


32b2aa  No.15562579

>>15562483

RPGs dull the brain until you consider their arbitrary rules as natural assumptions. It would have taken nothing to include a mode where all skills can be unlocked and mixed together, but breaking out of bonds is too outside the box for western gaming. You yourself would sooner be afraid that the balance is compromised, instead of wondering if this is potentially fun.


818407  No.15562592

>>15562579

>You yourself would sooner be afraid that the balance is compromised, instead of wondering if this is potentially fun.

I never said anything about balance. The whole problem the game had with letting you get every skill was that it was essentially designed around that being an assumption, making the effort of doing so not feel like an accomplishment so much as an obligation. It's the same shit with level caps.


3714d4  No.15562603

>>15528576

>How would you make borderlands 3 a good game?

You don't.


41eb70  No.15562622

File: 0e87ef3e2071107⋯.png (95.05 KB, 418x448, 209:224, bear responds to your shit.png)

>>15555867

>there are people on this board who enjoy playing borderlands

>as a nigger


3536b2  No.15562630

fuck this soy game


1e8669  No.15562684

File: b22fdf78118e6e1⋯.jpg (18.03 KB, 526x455, 526:455, 42643263_1579428015492483_….jpg)

Probably go full CRAYZEE on it, add shit like dashing, dashing, character moving as fast as doomguy or even faster, shitton of enemies. Remove the loot system in favor of guns with unique properties that you can mix&match (See: the modding in Ratchet & Clank: Deadlocked), maybe have some actual NPCs with personalities. I like the setting of Borderlands 1 where there's a bunch of spacefaring megacorporations constantly having proxy wars against each-other and just about everything on Pandora was built by one of those companies, but Borderlands 2 really fucked that up.

Despite how most of Telltale's games were formulaic non-games, Tales from the Borderlands had actually great writing (outside of the lines Burch forced in there).


1e8669  No.15562687

>>15562684

Meant to put Air Dashing


78d701  No.15562772

easy make armor loot as well as weapons add melee weaps add real choices for weaps add 3rd person mode so i can wank to the redhead


9f4165  No.15563317

File: 0351984ee77415f⋯.png (78.93 KB, 457x472, 457:472, 035.png)

>>15542500

Isn't Moxxi Scooter's mom? How old is she?


869a2b  No.15565461


aa969d  No.15565569

Honestly shadow warrior 2 was just about everything that I wanted from boarderlands 2

>>15562622

shit when is the /v/ bear stream?

I missed it last year and I don't want to miss it this year


65da17  No.15565704

Invidious embed. Click thumbnail to play.

VR version for an old game. Pitchford must really need that money for Borderlands 3. You get "VIRTUALLY" new skills and I guess a time stop ability. Not sure they've even fixed the level scaling problem because I think it's going to be hard to get another person to play VR with you to make it be possible to beat the game.


869a2b  No.15565714

>>15565704

> I think it's going to be hard to get another person to play VR with you

No worries they fixed that. It's single player only, with adjustments for previously co-op related skills.


06a196  No.15566308

>>15565704

If its on PC I'll give it a pirate and play it without VR goggles is possible, I wouldn't mind playing the original Border…

Oh wait…

I didn't notice the 2 in the image.

Now I feel sad.


06a196  No.15566322

>>15565704

>That movement at :054

WHAT THE EVERLOVING FUCK IS THAT? JESUS CHRIST HOW THE FUCK IS THAT MOVING VIRTUALLY IF YOU ARE JUST TELEPORTING SHORT DISTANCES?


2bb1c4  No.15566337

Can any one suggest an alternative to borderlands?


ecf08d  No.15566359

>>15565704

Are any of the Borderlands games even fun?


2bb1c4  No.15566375

>>15566322

It's going to be like Doom VR where you teleport around because they haven't solved the problem with VR movement. If you move around without physically moving your body you get dizzy.


2782c6  No.15566391

>>15566375

>>15566322

How come they couldn't do what Pavlov VR did and just have joystick movement?


2bb1c4  No.15566400

>>15566391

Because it makes you throw up and feel dizzy. Your eyes are getting "oh shit we're moving" data while your body is not. It can't figure out WTF is going on so it spazes out and makes you sick.


21a58c  No.15566412

>>15566400

But why does point and clicking not trigger this? And also, shouldn't it use the same brain mechanisms as moving with a car?


06a196  No.15566413

>>15566400

Have people tired getting used to it? Like Sea Sickness?


2bb1c4  No.15566426

>>15566412

The quick jump seems like a nigger rig solution. I don't know why it works.

>>15566413

Sea sickness is a completely different monster. With Sea sickness its your body being jerked around, it's understandable to make some people sick. This is like shoving a USB stick up your asshole in terms of bodily fuck ups. It doesn't matter how hard you push it's not going to load that Saturn emulator into your brain.


7507fd  No.15566444

>>15566359

borderlands 1 is kind of fun since guns aren't powerlevelled super hard to stop you from feeling attached to them, but it's kind of janky and takes a lot of tweaking to feel good. there's some kind of weird internal mouse sensitivity scaling for each axis that needs to be dialed down in config files, same to get it to run at 120/144hz.

I felt that the environments and levels look pretty good and gun skills that let you compensate for bad gun accuracy basically indefinitely are a nice feature. fun gun mods like doubles, anarchies, x4 elemental effect revolvers that always shoot a fireball are nice too.


83b421  No.15566595

>>15529313

I still need to play this so I can kill filthy jian scum.


a73ce6  No.15566838

File: c2e616d6ad0dc2d⋯.png (7.25 KB, 439x293, 439:293, EYE - cute jian.png)

>>15566595

Then stop being a stupid fucking looter and play it.


9cbad5  No.15566859

>>15530530

I wonder what Pitchford and Burch would say if they see it


9adb1e  No.15566933


9adb1e  No.15566934

>>15530530

He's cute, but his personality is annoying.


818407  No.15567036

>>15566400

Eugenics in action.


9f4165  No.15567056

>>15566337

Shadow Warrior 2 maybe.


da29cf  No.15568835

>>15566400

That has NEVER bothered me. The only thing in VR headsets that has ever bothered me is being able to see between the pixels due to old screens.


848bca  No.15568855

File: b67c9b383ff674e⋯.jpg (108.56 KB, 1080x1158, 180:193, b67c9b383ff674e25a818b7040….jpg)

>>15529188 (checked)

Nice, very nice.


869a2b  No.15569241

>>15567056

Just got done playing Shadow Warrior 2 for the first time. It's interestingly different.

>a good amount of interestingly designed guns, about 50

>you can customize them, and these customizations are dropped as randomized loot

>mystical Asian setting's neat

>I might get tired of seeing the same guns for hundreds of hours, as opposed to Borderlands where you're constantly switching guns


535794  No.15569282

>>15532208

*unsheases tamagotchi*

Nothin personnel, kid.




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