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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 03fe9225947d4b7⋯.jpg (67.23 KB, 1920x1080, 16:9, maxresdefault.jpg)

File: d3ac1a92bac2d27⋯.jpg (114.41 KB, 866x859, 866:859, factorio_2018-09-30_16_027….jpg)

cfeb27  No.15526478

Hosting a semi-deathworld server, see first post for details.

cfeb27  No.15526495

SERVER INFO

Tech 4x, recipes 1x, no water, increased biter difficulty

IP: fagtorio.dynu.net:3400

Pass: vidya

Server browser: Fagtorio

Modpack: https://a.uguu.se/bLCLFG7m5D3p_mods.rar

Extract to appdata/Factorio/mods

Modlist:

>RSO

>Rampant with addons

>Autofill

Hover over an entity in the field and CTRL-F to fill it based on your ruleset!

Toggle filling limits on or off with CTRL-SHIFT-F for those times when you want to Fill something without limits.

Toggle dividing fuel/ammo amongst groups of items with CTRL-ALT-F

>Auto Research

>Bottleneck

Hotkey to toggle: SHIFT + ALT + L

>Equipment Hotkeys

F1 to toggle Exoskeletons.

F2 to toggle Personal Roboports.

F8 to toggle Night Vision.

>Even Distribution

>FARL

>GDIW

>Drive Assist

Toggle the driving assistant by pressing [I] , cruise control by [O]

>Picker Extended

Lots of documentation, https://mods.factorio.com/mod/PickerExtended

Most important is CTRL-Q to copy a blueprint of what you hover over with settings and ALT-Q to craft a copy of what you hover over

>Power Armor Mk3

>SpaceMod

>Squeak Through

>Upgrade planner

>Vehicle Grid

>Vehicle Snap

SHIFT-V toggles snap/freedrive

>Armor Reach

Better armor gives you longer reach

>WaterWell


cfeb27  No.15529868

File: ccd32c00fcb3c9b⋯.jpg (1.01 MB, 2500x1750, 10:7, Hw_screenshot-12.jpg)

Bump


63c373  No.15529872

>>15526495

What's wrong with vanilla?


cfeb27  No.15529897

>>15529872

With these mods it's almost vanilla, they're almost all QoL stuff. Only SpaceMod and maybe the water pumps actually change gameplay somewhat. And drive assist, that makes roads actually useful.


497434  No.15529907

>>15529897

>new OP power armor tier

>mostly qol


cfeb27  No.15529910

>>15529907

>late game

>Rampant makes xenos more difficult to fight


cfeb27  No.15529919

File: 1c32540291b9d72⋯.jpg (99.34 KB, 564x795, 188:265, factorio_2018-10-01_10_679….jpg)

>>15529907

>>15529910

I mean look at this shit, 20k space science


5b7a85  No.15529967

>>15529919

Well, once you can launch 1 rocket 20 of them isn't much harder.

On the other hand once you have space science you have absurdly long ranged artillery to do all of your clearing for you anyway, so I don't see the problem.


542194  No.15530463

File: 9a00cc55209b4b3⋯.jpg (99.52 KB, 992x1004, 248:251, miss me with that gay shit.jpg)

>>15529919

>uneven science ratios


7985d8  No.15530470

>>15526495

>Auto Research

wat


cfeb27  No.15530476

>>15530470

You can queue research with it, can also automatically select shit to research when you momentarily don't care about what's being researched.


7985d8  No.15530481

>>15530476

Tbh, i haven't even beat vanilla yet.


7985d8  No.15530485

>auth is enabled

Faggot


cfeb27  No.15530489

>>15530485

It shouldn't be, you just need password, "vidya"


542194  No.15530730

File: 9f3dd58cac4cc92⋯.gif (348.97 KB, 480x360, 4:3, americantentacles2.gif)

>>15526495

>Modpack: https://a.uguu.se/bLCLFG7m5D3p_mods.rar

>The file you were looking for is not here…

>It probably expired or never existed, check your URL.

>Keep in mind that files expire and gets deleted after 24 hours.


cfeb27  No.15530738

>>15530730

Wew, I'll reupload to MEGA, give me a few minutes


cfeb27  No.15530775


542194  No.15530850

>>15530775

Thanks bro.


0e4655  No.15532206

>>15526495

>/v/ can't play a game without atleast 25 mods


0e4655  No.15532301

>>15532253

i'm downloading this now i'll be on in half an hour.


0e4655  No.15532487

File: 227aad2112c2394⋯.png (96.11 KB, 1359x717, 453:239, factorio.png)

>>15532253

>>15532301

so ronry


0e4655  No.15532491

why does the vehicle feel like it has a 2000ms lag?


63c373  No.15532517

>>15532491

MP vehicles have rubberbanding.


0e4655  No.15532585

File: b25e71b23c39885⋯.png (3 MB, 1605x891, 535:297, failure.png)

YOU FOOLS

explain the meaning of this


0e4655  No.15532606

File: 1be58ab74ae514e⋯.png (1001.39 KB, 1225x799, 1225:799, nopower.png)

>steam + accumulators

AAAAAAAAAGGGGGGGGGGGHHHHHH


63c373  No.15532653

>>15532606

Power is power, anon. Would you have preferred steam stored in tanks?


c1c7f4  No.15532712

>>15532653

Accumulators have only 50% conversion efficiency so yes.


63c373  No.15532751

>>15532712

The great thing about Factorio is that efficiency doesn't matter - you just throw more shit at a bottleneck until it fixes itself


542194  No.15533511

>>15532585

Perfectly reasonable for a base defended by lasers.


cfeb27  No.15533630

>>15532253

>>15532487

Most people who have played so far were europoors, including me. Might have more luck around euro afternoon.

>>15532606

The accumulators are only supposed to engage for lasers if/when we get multiple attacks


5b7a85  No.15533741

>>15532712

What? Accumulators are 100% efficient.

The only place you lose energy in vanilla factoria is boilers, which are 50% efficient.


63c373  No.15534373

Well I had fun


451914  No.15534380

File: 3271ed946f1880c⋯.png (41.71 KB, 540x386, 270:193, asserting dominance.png)

>>15526478

now slap angelbobs on it so we can all suffer


0e4655  No.15534382


63c373  No.15534396

File: ed12e0660b73d6e⋯.gif (1.14 MB, 573x573, 1:1, fff-64-steam-engine-high-r….gif)

Would you?


78898b  No.15534407

File: 463aa0a381323a1⋯.png (392.54 KB, 640x507, 640:507, 463aa0a381323a1e590eefff3d….png)


087cd6  No.15534661

>>15529919

>200 low density structure

Is it an entire fucking mech suit? Because that would actually be really cool.


8874b7  No.15534688

>>15534661

>you become a mech the size of a train locomotive and can flatten enemy bases by running through them

sold


72d0eb  No.15534861

File: 16c859a5fbe873e⋯.png (942.7 KB, 720x960, 3:4, 1537811020.png)

>join serb

>impressive shit

>niggas built all those factories for research

>still on lab speed 1


0e4655  No.15534872

>>15534861

lab speed is irrelevant, just build more labs. it's a waste of science


72d0eb  No.15534881

>>15534872

y not both?


0b08d6  No.15534887

>>15534872

That's some jew logic.


cfeb27  No.15535227

File: c0eda345d7531ee⋯.jpg (101.95 KB, 359x610, 359:610, factorio_2018-10-02_13_126….jpg)

Who's responsible for this crime against humanity?


8874b7  No.15535236

>>15535227

Why do some people have this mentality that the resources have to keep moving?


0e4655  No.15535302

>>15535227

i saw that too but stopped myself from tearing it down.


6c993c  No.15535329

File: fb0959b7fd885ab⋯.gif (247.52 KB, 313x320, 313:320, 83228b2b5b_00.gif)

>>15535227

guilty.


52e2a2  No.15535357

>>15535329

You clog shit up by doing that, you need to make sure it stops somewhere at least. I think anyway, I remember making lots of loop when I first played and it fucked me over, then I didn't make loops and I was fine

also loops ruin the material per side thing too


0e4655  No.15535370

ELECTRIC INSERTERS ARE NOT FOR STEAM POWER


cfeb27  No.15535377

File: c872ce53b7e5c51⋯.jpg (82.96 KB, 892x720, 223:180, gh1e.jpg)

>>15535370

>I did that

It's back up


8874b7  No.15535397

>>15535370

Coal inserters can't keep up at max speed as far as I remember


72d0eb  No.15535441


542194  No.15535515

>>15535476

wat


0e4655  No.15535745

>>15535397

then don't run red belts.


5b7a85  No.15536093

>>15535370

Electric inserters > shit inserters


0e4655  No.15536383

>>15536093

up until power goes out and then power really goes out when inserters stop inserting into the steam power. and then you get butt-raped by goyim


0e4655  No.15536388

there really should be a mod that replaces biters with niggers for a pure african experience.


63c373  No.15536873

Just put electric and burner inserters on every boiler, christ


f0d530  No.15537083

bobs and angels for max fun when


cfeb27  No.15537190

>>15537083

Maybe Christmas


356e8d  No.15537207

File: b91be451d2ef8d1⋯.png (204.45 KB, 308x308, 1:1, Artillery_wagon_entity.png)

>>15526478

Where is my Artillery wagon?

I don't see it in the tech tree.


74a125  No.15537214

File: 1f21b7def7ae635⋯.webm (2.85 MB, 640x480, 4:3, gears.webm)

>>15534396

>posting lewds


a0c5c7  No.15537246


63c373  No.15537259

File: 71b7ba74c545e58⋯.webm (8 MB, 468x360, 13:10, 71b7ba74c545e58692b023b1e….webm)

>>15537214

Here's a feature length porn


542194  No.15537313

>>15537207

Same tech as artillery.


c69c96  No.15537775

File: 345f395450c5d3b⋯.jpg (743.93 KB, 1920x1080, 16:9, factorio 333.jpg)

>think about joining some other people for a factorio game

>know that my autism won't mesh with other people autism on how a factory should be run, or what most should or more accurately shouldn't be used.

Guess it's solo life for me….


c69c96  No.15537814

File: eefc07b58cca968⋯.jpg (1.13 MB, 1920x1080, 16:9, factorio 444.jpg)


356e8d  No.15537825

>>15537313

Thanks.


7f5b4f  No.15537833

>>15536383

If you're not a retard and use circuits to warn you when fuel is on its way to shit, you can have enough time to fix it before your power goes offline in the first place. No need for nigger inserters.


c69c96  No.15537866

File: 7ee2ad29b81de9e⋯.jpg (1.02 MB, 1920x1080, 16:9, factorio 555.jpg)


0e4655  No.15538831

>>15536873

>just use twice as much UPS


63c373  No.15538878

How do I avoid stagnating early-midgame?

I know what I'm doing and how to hook shit up, but it feels like making a large chain of furnaces eats up a huge amount of time, and then I feel like I'm always way far behind getting oil and blue science


1d9cfc  No.15538907

>>15538878

i usually stagnate after getting purple science and blue belt production up. about the point when nuclear power becomes increasing effective and drones are needed for significant expansion. i don't even know how to set up a nuclear reactor, i've stopped 4 games right before that point


7f5b4f  No.15539052

>>15538907

Best way to make a compact and effective nuclear plant requires bots. Each water pump can feed 20 boilers, each boiler can feed 2 steam engines. I usually have 4 pumps feeding steam engine lines by the point I attempt to use uranium. All of this can be easily fed by solid fuel made from light oil. Heavy oil should only produce what lubricant you need, use pumps and circuits to have a reserve of heavy oil in case your lube factory requires suddenly an increase of usage (10k is usually what I keep as reserve). all other heavy oil needs to be converted into light oil. Light oil then can be massively used to produce solid fuel, which is far more effective than coal as fuel. Once that is done, continue building and look at the wiki for the explanation on how nuclear power plants exactly work. Then have fun making something shitty at first and eventually figuring out how the fuck it works best. More detailled explanations would be a clusterfuck for me to make without images and I'm certainly not gonna make a screencap from one of my multiple games.

I've launched many rockets in many different settings, have over 500 hours played. Nowadays I have a hard time playing only vanilla, preferring the challenge of angelbob.


0e4655  No.15539089

File: a805366fd5e2b79⋯.png (74.12 KB, 1134x756, 3:2, copper_pickup.png)

were 9 tracks really necessary here?


7f5b4f  No.15539118

>>15539089

No and it's a terrible design.


5b7a85  No.15539267

>>15539089

>not wanting expandability


0e4655  No.15539300

>>15539267

there's already a train depot at the base


542194  No.15539642

>>15539089

You can never have enough stack space.


087cd6  No.15539714

>>15537775

Same here. My goals are to have fun, to make cool shit, to get as much stuff moving around on belts as possible because it looks neat and belts are the one thing that separate Factorio from every other similar game. But almost everyone who plays the game is "muh min/max!".

The perfect way to summarize this is: literally everyone makes green circuits by doing the perfect ratio of three copper cable assemblers direct-feeding into two green circuit assemblers. But I hate direct-feeding. It just feels so cheaty; why not just download a mod that lets you make circuits in a single assembler, then? So I always put copper cables on belts. SHITTONS of copper cables, whisking along by the goddamn thousands whenever I grab a stack of level 3 modules and the entire factory kicks into high gear to replenish that supply. "Why would you do this?" everyone asks. "It's so inefficient!" Well, FUCK your efficiency! If you're so concerned with min/maxing things why are you wasting time playing a video game? Why not just type assembler ratios into goddamned excel and make a perfectly efficient spreadsheet?

So yeah. I play alone. Same with everything else.


63c373  No.15539756

>>15539714

>My goals are to have fun

Where do you think we are right now


63c373  No.15539762

>>15539714

>So I always put copper cables on belts

But seriously, it doesn't have to be min/max, it has to be common sense. One copper bar becomes two cables, therefore, it's a much better idea to transport the bar and then make the wire at the site that you need it.

Sure you could do the 5:2 ratio for wire, but that ratio changes on expensive mode. And even then, on normal mode, a 1:1 is just fine - you can make multiple low-powered assemblers into green chips with the tradeoff being that it's easier to make 50 of them in a row than it is to tinker with perfect efficiency.

You don't have to be perfect, just not an idiot


7181cf  No.15539799

>>15539714

>direct-feeding. It just feels so cheaty

You can't direct feed everything because assemblers take so much space. There's many different designs for expensive mode green circuits because you can't easily fit 5 assemblers next to one. Belts are the boring solution to me because then every setup becomes the same; feed from a straight line of stuff and output into a straight line of stuff.

>if you like coming up with optimized designs then you're playing wrong!

Brainlets go away. Making things smaller and faster and more efficient is what makes it fun. Otherwise you're just shutting off your brain and slapping things in a line.


c69c96  No.15539865

File: 626be9df30b3f92⋯.jpg (1.76 MB, 1920x1080, 16:9, factorio 666.jpg)

>>15539052

>Best way to make a compact and effective nuclear plant requires bots.

>muh compact and brain dead

When you could have muh aesthetic and human touch


c69c96  No.15539872

> Once that is done, continue building and look at the wiki for the explanation on how nuclear power plants exactly work.

>reading guides in a game about thinking

Next you'l tell me you copy paste designs as well.


6bde7e  No.15539881

File: 9a2af303e96112d⋯.png (1.15 MB, 1871x1043, 1871:1043, 37.png)

>>15539865

It's a factory not a fucking art gallery you cockgargling faggot.


0e4655  No.15539890

File: 223b4335b42823d⋯.jpg (1.18 MB, 1920x1080, 16:9, aids.jpg)

>>15539865

>straight UPS destroying above ground pipes and belts

>only laser towers are pointing over a lake to shoot at nothing

>massive accumulator array that serves no purpose

>splitters splitting to nothing

>only 1 side of belt used

>concrete used for purely visual reasons generating more pollution and further decreasing UPS


1b1e49  No.15539892

File: c9bcaf82d650742⋯.jpg (34.14 KB, 351x352, 351:352, 3b26539d2dfbe16a8b94449894….jpg)

>>15539865

I think your reactor looks pretty neat Anon.


c69c96  No.15539915

File: 4a0fe22f55ae206⋯.jpg (1.45 MB, 1920x1080, 16:9, factorio 777.jpg)

>>15539881

If you wanted a perfectly optimized factory why not have a computer generate the most compact and efficient factory possible.

We interact with these designs in a visual manner, and thus having some aesthetic value to them makes sense.

>>15539890

UPS is not a concern since I never had the game slowdown or be a problem on even on my old PC

>only laser towers are pointing over a lake to shoot at nothing

There is lasers pointing in all directions. While in it's early stages, this entire box is meant to be copyed to any where on the map for a secondary reactor core and thus walls, defences, a simple input and output belt which feeds and spits out cells to a train, are needed.

>massive accumulator array that serves no purpose

Both as laser buffer for my entire grid, and secondarily it handles excess nuclear energy produced by my cores. Which leads me to

>splitters splitting to nothing

They are literally the input and output belts to the cores.

>only 1 side of belt used

The cores don't consume cells at a rate that would warrant double sides of the belts to be used.

>concrete used for purely visual reasons generating more pollution and further decreasing UPS

It doesn't generate more pollution, it just doesn't absorb it. And who the fuck gives about pollution? pic related >>15537866

Also these critters suck up pollution far better than grass.

>>15539892

Thanks, I think a little human touch goes a long way in enjoying your factory, instead of it being made for a machine.


1b1e49  No.15539918

>>15539915

How do reactors work? I haven't played factorio in probably over a year.


69ae46  No.15539920

File: d44685a224894b5⋯.png (700.6 KB, 696x755, 696:755, 1538022424.png)

>everyone is talking about the best most optimised builds and doing insane calculations to figure everything out

>and here i am making figure eights with trains for no particular reason


63c373  No.15539951

File: e90d19d960abe66⋯.png (4.46 MB, 1920x1080, 16:9, ClipboardImage.png)

>Not liking compact and functional designs


c69c96  No.15540046

>>15539918

Get in the game and have fun figuring it out my man.

>>15539920

good man

>>15539951

Ignoring the point of what ever you are trying to make. Tell me, the fuck is feeding the copper wire machines?


cfeb27  No.15540078

>>15539714

I thought you were gonna complain about how people lay out train stations and smelters for single-percentile gains of efficiency or speed, not "I want to build things wrong on purpose"

>>15539951

This demonstrates the issue really well, you have 6 assemblers doing the work of 5. The third green assembler there doesn't save any space, power or resources, doesn't improve modularity, it serves no purpose whatsoever.


63c373  No.15540080

>>15540046

Me for now. I've run the belt lines over to it now. Early on, you can drop stacks and it's not a problem.


c69c96  No.15540107

>>15540080

>Me for now.

But. How can you claim a "compact" design, if you haven't even automated everything yet?

I mean it's natural that a design is more compact, if you are doing the function of certain components.

>Early on, you can drop stacks and it's not a problem.

Early on nothing is a problem in theory, but really automate that shit fast senpai.

>>15540078

>This demonstrates the issue really well, you have 6 assemblers doing the work of 5.

The guy is in the early stages, where you really only need a stop gap measure, not a perfect solution.


cfeb27  No.15540127

File: 2ef101d854e7b52⋯.jpg (334.57 KB, 899x900, 899:900, factorio_2018-10-03_10_842….jpg)

Rare Henkel


ef975b  No.15540149

File: 66c57cf21251c12⋯.swf (4.28 MB, steam powered loli.swf)


336d37  No.15540483

>>15539300

The base train depot is shit, small, and has no place to expand into.

What I made gives us a centralized smelting location that we can train in copper ore and train plates back to base. Was gonna mirror it to the right for Iron too.


542194  No.15544561

File: fac1cfab6288050⋯.jpg (466.39 KB, 1920x1040, 24:13, clusterfuck.jpg)

>>15539714

TBH I don't think there's much risk of austistic efficiency on this server.


c69c96  No.15544749

>>15544561

>solar panels taking up space

fucking hippies


b09c85  No.15545077

>>15539865

>Human touch

>On a planet where there is only a single autistic engineer (or multiple in multiplayer)

Aestheticism in a factory is for women and fags. Efficiency and death to all hippy biters above all.


b78453  No.15545088

>>15544749

What else are you supposed to do with former forests, land-filled lakes, empty resource patches, dry oil-fields, and ruined xenos hives?


63c373  No.15546166

>>15545077

Efficiency is aesthetic. Efficient, clean-cut paths, superb automation, and no risk of losing time


0e4655  No.15547005

>>15545088

put beacons around boilers powering steam engines which power the beacons, and fuel with trees; for extra pollution.


087cd6  No.15547029

>>15540078

>Not doing things my way is wrong

If the factory still works, what's the problem?

>>15546166

>Efficiency is aesthetic

You only think that because of lasting effects of the CIA brainwashing the American public into thinking modern art was superior to Soviet impressionist art. I bet you think a blank canvas in a frame is the ultimate form of artistic expression, because it's the maximum possible efficiency.


824b82  No.15547070

>>15547029

>modern art was superior to Soviet impressionist art.

To be honest both suck ass compared to what was made between the Renaissance and the industrial revolution. Not to mention, Anglos always were terrible artists and Russians were practically copying the French before they got fucked by Marxist propaganda.


fd6f6d  No.15547575

Can i join with pirated game?


cfeb27  No.15547598

>>15547575

Yes, should be possible. Just don't forget the modpack.


542194  No.15548723

File: 4b3fd0722661488⋯.jpg (238.24 KB, 1462x911, 1462:911, traffic.jpg)

Jesus.


cfeb27  No.15548767

>>15548723

>two copper trains

Remove the second shorter one, that platform isn't designed to handle it. Gotta build another unload elsewhere.


208139  No.15549103

File: f78e3068e97de4e⋯.gif (1.96 MB, 273x253, 273:253, 9b313d6e906ab3b8b0e2388fb9….gif)

>>15537259

>this weebm


336d37  No.15549687

>>15548767

Yep, need to build an empty place to stack trains without blocking the in-track, like the copper smelter has


b1e77d  No.15550683

Why isn't there a "sync mods with server" feature like for singleplayer maps? Getting my mods setup here is aids.

In the future I think it'd be easier for the server owner to just upload a save from his map, I find it much simpler to hit "Sync mods with save" and be done with it.

Anyways, new faggot here joining shortly. Never played on multiplayer before though I have launched a rocket in vanilla. This should be interesting.


cfeb27  No.15550699

>>15550683

>mods

I usually just move the whole old mod folder/rename it, then make a new one for the actual server

>interesting

It's endless spaghetti


9b53dc  No.15550722

>>15537259

we're going to be fucked when computers stop working

people are too retarded to design these things now.


542194  No.15550805

inb4 deleting empty chunks spawns new hives inside the walls


9b53dc  No.15550849

i just got angelbob's going; how the fuck do people do this with rampant?

it takes so long to even get iron going your not getting the first unlock of science going to automate before biters start attacking and then it's over. do people with angelbob's just turn down rampant? i'm also playing with deathworld marathon but with rampant i think it ignores the vanilla biter settings anyway so it's probably just the same as marathon.

i expected it to be hard but not impossible.


cfeb27  No.15550862

>>15550805

Every time


542194  No.15551022

>>15550849

>i just got angelbob's going; how the fuck do people do this with rampant?

Swiftly


336d37  No.15551444

>>15551022

Alternatively, start on an island


603721  No.15553081

File: 158e2e0aeac69ab⋯.gif (3.35 MB, 256x192, 4:3, 158e2e0aeac69ab1a307f94a2c….gif)

>set up nuclear mine launcher production

>guy hops in my tank to check it out

>he hops out in the middle of infested lands and the tank runs him over


f0d530  No.15553669

Since were basically done and all of the fucking ore outside our base has magically vanished, would anyone like to do a huge angelbob modpack? it ought to keep us occupied for a while and theres biter breeding or some shit as well.

if I host it later my server performance should be vastly better than the current, assuming I can forward ports and all that on my current device.


f0d530  No.15554142

File: 6c41d22416c0393⋯.png (2.58 MB, 1439x853, 1439:853, Meatmountain.png)

turns out I can't portforward in my current setup, RIP

heres genocide.


63c373  No.15554418

File: 1c2f5fc0b4ddabe⋯.png (4.44 MB, 1920x1080, 16:9, ClipboardImage.png)

Power's a mess, but how's this look for 90m so far?


63c373  No.15554447

File: 86ef1fab43d4253⋯.png (4.3 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15554418

Whoops didn't realize I posted already, but check my rad inserter assembly


63c373  No.15554477

File: 063c49ed9547b54⋯.png (239.28 KB, 1920x1080, 16:9, ClipboardImage.png)

Okay I forgot I had the OP modpack on and just got wrecked by the first wave of Rampant, wew.


c69c96  No.15555745

>>15554142

whats with all the faggy colors?


98c3ec  No.15555752

>>15555745

Mods are gay.


cfeb27  No.15555924

>>15555745

>not enjoying the daily dose walls


9b53dc  No.15555938

>>15554477

>all this shit and zero defenses


98c3ec  No.15555954

>>15554477

The lake is laughing at you.


6a61e9  No.15557732

>>15555938

I had turrets and ammo ready to go. I usually run off to the first attack and shoot them dead then reinforce with turrets. At most i lose a building and then im good to go. Didnt expect rampant to do 4 waves all at once so


c69c96  No.15557834

>>15557732

What is this Rampant exactly?


603721  No.15557851

>>15557834

makes the ai behave more intelligently


83ada0  No.15557853

>>15557834

A mod that improves AI, makes the aliens probe defences and retreat if they suffer too many casualties


542194  No.15557871

File: 3c94bbe9e8dfd87⋯.jpg (905.42 KB, 1920x1040, 24:13, fanclub.jpg)

>>15557851

>makes the ai behave more intelligently


603721  No.15557951

>>15557871

it has flaws


542194  No.15558040

BTW I had a closer look at the walls. The cloud they spawn heals 80 damage every 50 frames, or 96 HP/sec, and last 500 frames. They stack with adjacent walls but also with themselves, since each attack has a separate chance of spawning clouds. A wall can tank basically anything if you stand behind it and tickle it with SMG fire.

Healing radius is 4. Assuming it's part of a a five tile thick wall, a mending wall is within the healing radius of 42 of its neighbors, which means it can heal for up to 4128 HP/second for every single attack that triggers clouds.

For comparison, behemoth biters have 3750 HP.


63c373  No.15559408

File: b7c8cc0720b74cd⋯.png (3 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15554477

>>15554447

>>15554418

I played a few more quick rounds. This time I focused on the shit that needs the resources, instead of making fancy huge furnace blocks early. As a result, I managed to get green science semi automated by about 40m, and even had some defense set up.

My next goal will be to figure out how to do my output spaghetti a little better so I can get crafting chains going sooner


c69c96  No.15559727

>>15557851

>>15557853

What does more intelligence have to do against my perfect defense? 100IQ or 200IQ they will still lose.

>>15559408

whats the point of autistically restarting all the time instead of just playing it out?


5e3d92  No.15561943

Do you think Biters have horsecocks? Just asking for a friend

Ha ha


63c373  No.15562727

>>15559727

>whats the point of autistically restarting all the time instead of just playing it out?

I don't like to play over multiple sessions if I can help it. I've seen speedrunners get a rocket in under 3.5 hours, and there's the achievement for <8h launch. I'm not actively working towards it, but I like to be able to make sure I'm focusing on proper automation and not just dicking around without purpose


cb1da0  No.15562742

>>15529919

I've never really gotten past purple science (which I guess is the grey one now?), what the fuck does your lab inserter setup look like with 6 different science types?

I used to do 2 rows of conveyors, each carrying two different science types, with a normal and extended inserter for each lab


542194  No.15565373

File: 8bd76a5dbf45189⋯.jpg (633.04 KB, 1217x913, 1217:913, science!.jpg)

>>15562742

>what the fuck does your lab inserter setup look like with 6 different science types?

Choo choo all aboard the science train


2ef93d  No.15565387

File: 4921c80770e2c67⋯.png (651 KB, 935x935, 1:1, 4921c80770e2c6778910493db0….png)

>>15562742

You could probably do something with two belts leading into a perpendicular belt to use both sides of the belt and alternate 3 colors on each side.

Honestly though, the best choice by that point in the game is probably logistic bots

>>15565373

Oh…


135701  No.15566667

>>15562742

>what the fuck does your lab inserter setup look like with 6 different science types? I used to do 2 rows of conveyors, each carrying two different science types, with a normal and extended inserter for each lab

Aside from >>15565373 (which was a moment of inspiring genius on my part), you can braid belts. 1 lane with blue and red undergrounds and another lane with blue.

When you need 7 packs its simplest to just have bots handle it, feeding each lab with requester chests.


63c373  No.15566671

File: af83aad2f98ad1d⋯.png (4.17 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 566b1e89aa3bedf⋯.png (4.15 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15565387

There are two main designs before beacons, the sushi belt, which looks better, and this one that weaves across the first lab. It's uses like twice the space, but scales much easier.


63c373  No.15566674

File: 8fe26b4a64bc024⋯.png (3.94 MB, 1920x1080, 16:9, ClipboardImage.png)

Um


98c3ec  No.15566680

>>15566674

gg no re


a065e7  No.15566706

>>15562742

I just dump all research on one belt that fill a box. And said box is linked to inserters at the research production to keep it filled as needed.


135701  No.15566800

File: e7e44e48e456963⋯.png (3.02 MB, 1589x855, 1589:855, 1267590.png)

File: 955f8f40b62a52c⋯.png (3.91 MB, 1417x1143, 1417:1143, 1267354.png)

>>15566671

Both of those are kind of silly. First one wastes too much space and isn't a sushi belt anyway, 2nd has a loop for no reason.

Here's them fixed


63c373  No.15566856

>>15566800

>Loop for no reason

Actually you're right. I can't remember why I did the loop. It looks hella cool and it took me a while to figure out how to merge it back in, but ultimately yeah, wow it's shit


63c373  No.15567818

File: b9d587c95306110⋯.png (4.39 MB, 1920x1080, 16:9, ClipboardImage.png)

Ayy there we go, got my fluids set up roughly in 90m, I'ma keep this map


542194  No.15567863

File: 3a7c3a5562d4421⋯.jpg (8.14 KB, 100x115, 20:23, 1279107877296.jpg)

>>15567818

>got my fluids set up roughly


63c373  No.15567881

File: d89093484ccdfdb⋯.png (4.23 MB, 1920x1080, 16:9, ClipboardImage.png)

Is there a way to do steel that isn't retarded?


b78453  No.15567885

I want to dump radioactive waste in lakes or bury it in a forest, causing massive mutations and possibly stronger/weaker enemies.

I want large amounts of radiation to damage electric equipment, so you would constantly have to find new spots to dump your radioactive waste, and building over a radioactive dump would require you to use more materials by adding radiation shielding to the fabricators. I want nuclear power to actually be a challenge.

>>15547005

That's going to put a strain on your coal/solid fuel supply. And I want to build a massive storage facility of cargo wagons filled with coal just to burn them down because my nuclear plants are producing more than enough power for all of my facilities.


63c373  No.15567913

>>15567885

I would like to see a lowtech mod that needs a bit more effort to get an offshore pump. I mean, it seems like an electrical item, but it just generates nearly infinite water. You should have to make a shitty generator before getting steam going. Also, wooden belts which run at half speed, would be amusing.

And then the other thing I want is waste management, stuff like slag that needs to be remelted, etc


56cf54  No.15567924

>>15567913

>byproducts

well that sounds fun. would it defeat the purpose of being waste if you could for example turn slag into concrete?


63c373  No.15567955

>>15567924

No, because the game kinda grows exponentially. Remember how awful it was to have your heavy/light oil build up while you were a beginner? It'd be kinda like that, you'd have to clear slag from furnaces and scrap metal from assemblers, for example, and a recycling plant would turn them into appropriate intermediates


7c6da0  No.15568004

>>15567881

Yes.

It's the way you are doing it now. You smelt it just like any other ore, except you feed it with iron plates. The only "improvement" you can make is messing around with splitters to create a fairer ratio of iron used for smelting to iron used in your factory.


542194  No.15568014

>>15567881

Unless you're using electric furnaces you can just direct insert. 1 iron furnace = 1 steel furnace.


63c373  No.15568026

>>15568014

I've been trying to do furnace pairs, but I run into a problem with fuel. My issue is being able to do it with just small powerlines, since I want to get steel set up quickly


542194  No.15568037

File: cb2103c17727dac⋯.jpg (472.52 KB, 1344x772, 336:193, steel.jpg)

>>15568026

I guess you could do a thing like this, run fuel down the middle.


ef975b  No.15568042

>>15568037

1 steel plate takes 5 iron and takes 5x as long as iron. One furnace feeding directly into another is the perfect ratio for the setup. Ideally you go directly furnace to furnace. You should have space for the two belts for ore and fuel on one side of the pairs of furnaces and the two belts for steel and fuel on the other side.


542194  No.15568058

File: 0452d69a6a46467⋯.jpg (380.08 KB, 1119x724, 1119:724, steeler.jpg)

>>15568042

Come to think of it you might as well go the whole mile and do this.


dfe406  No.15568067

>>15568014

>>15568037

This is not a great design because it doesn't deal with overflow well. If you have smelters combined this way, when you have enough steel, the whole smelter is inactive. Meanwhile if you have a separate iron block and belt iron plates to a steel block, in case of enough steel, the iron smelter can still act as an iron smelter.


93846b  No.15568069

File: 6bd365ee3d2d17a⋯.png (1.31 MB, 475x1131, 475:1131, final solution.PNG)

>>15568026

This is what I usually build.


542194  No.15568071

>>15568067

Doesn't really matter if you don't have enough belts to carry the iron, and if you did you might as well have extra dedicated iron smelter to saturate them, etc.


9b53dc  No.15568103

File: bfe086168ad766b⋯.png (2.25 MB, 1667x837, 1667:837, steel1.png)

File: 39a3a4acf5e77a4⋯.png (3.14 MB, 1871x993, 1871:993, steel2.png)

File: f23d8b55520cf3e⋯.png (220.59 KB, 420x381, 140:127, nigineer.png)

File: 66e860848ac0335⋯.jpg (52.78 KB, 800x480, 5:3, nigineer2.jpg)

>>15568069

>>15568058

>>15567881

this is the way it's done


2ef93d  No.15568138

File: 4cb14cfaa7d2c92⋯.jpg (697.42 KB, 1680x1050, 8:5, 1.jpg)

File: 644d49ffcd5918b⋯.jpg (758.61 KB, 1680x1050, 8:5, 2.jpg)

File: 4d9bfad7cd39d21⋯.jpg (759.36 KB, 1680x1050, 8:5, 3.jpg)

Hope you fuckers are ready for some real spaghetti.

I know no shame


542194  No.15568147

File: 1009dbec1243cd2⋯.jpg (457.52 KB, 1547x661, 1547:661, steelest.jpg)

>>15568103

>leaving tiles free


56cf54  No.15568231

>>15567955

recycling is my fetish


9b53dc  No.15568304

need to get an angelbobs multiplayer server going.

if only i had a computer fast enough to do it and internet that was good enough.

imagine that's what everyone says


135701  No.15568761

File: 100061b4b3fc9a1⋯.png (1.95 MB, 414x1792, 207:896, 1213693.png)

For steel, try this

>>15568103

>angelbobs

>not doing the entire ore processing->casting line

Sad!


c69c96  No.15568770

File: f6424dee8f9272d⋯.webm (2.87 MB, 1902x518, 951:259, Factorio science.webm)

>>15566671

>>15565373

>>15566800

>Sciencing like a noob and not like a pro


135701  No.15568776

File: ac44360457d8200⋯.png (337.2 KB, 435x345, 29:23, 1223890.png)

>>15568761

Also if you want to leave space to upgrade to electric smelters, do it like this.

I usually don't since electric smelters need modules to be useful and by the time I'm in mass module production I'm ready to tear it all down and relocate it somewhere else.


63c373  No.15569533

File: 560498462969715⋯.png (4.41 MB, 1920x1080, 16:9, ClipboardImage.png)

This is probably what I'll end up going with. Basically the switchback like anon said. The advantage to this is that while the 1:1 ratio is maintained, it doesn't rely on a specific furnace, which should help if things start or stop a bunch


9b53dc  No.15569659

>>15568761

… i'm working on it….


b78453  No.15569673

>>15568147

>not taking up as much space as possible to justify relocating xenos as your factory expans

Do you not want to remove xenos from your rightfully owned land?


9b53dc  No.15570888

>>15569533

it always blows my mind seeing other people's designs when I make the same designs over and over again thinking i've found the optimal layout, it's the only layout, and there's no point tweaking it further.


89132f  No.15570950

>>15570888

To be fair, I aped some of this design from a speedrunner. I found I always get bogged down in the early game and he just spams so many burner drills (like 40) and this massive chain of furnaces, so I've tried to copy some of that.


ef975b  No.15570985

>>15568770

This pisses me off to no end. The science packs spend so much time in the arms rather than being used despite being right there for use and backed up on the belts.


c69c96  No.15571061

>>15570985

>not enjoying the LED strip effects


89132f  No.15571511

>>15571061

Then use lamps


135701  No.15571754

>>15570985

I think that's the point. It was not a serious suggestion I hope


63c373  No.15575022

File: eb29882229816d8⋯.png (555.49 KB, 729x461, 729:461, ClipboardImage.png)

Here's a little daisy chain pattern I like

>Shit takes any two raw resources in from the top

>Top assembler takes stuff and feeds its product into the bottom on

>Bottom one takes it from two directions

>Chests act as buffers and depending on how input was set up, can either feed back into the bottom belt or go to an output belt

>This can also be combined with itself etc

<Works with any paired product, such as making chipboards, transport belts, red or green science, etc

<Can easily scale to 3 inputs if you stagger the top row correctly (long inserter)


63c373  No.15575169

File: 1b70b23a5b08dc7⋯.png (570.22 KB, 802x646, 401:323, ClipboardImage.png)

>>15575022

Okay here's the most compact design I could do for making belts and inserters for green science. Just dump copper and iron in, and away it goes. I tested it and because of various bottlenecks, it makes roughly 3x the number of belts vs inserters, but it is enough to get a basic automation going. Obviously with the use of fast inserters and better ratios, this can be improved. However, in my experience, it is simply easier to just build a second set instead of micromanaging a good ratio.


63c373  No.15575782

File: eb2231b8e2cc5c8⋯.png (2.84 MB, 1920x1080, 16:9, ClipboardImage.png)

Spent the last hour or two tinkering with this design. Feel free to use it if you want. It produces 90 red/green science packs per minute. Of course you can use additional fast inserters or chests as needed, plus modules, but again this is a basic design optimized for getting things going quickly.

https://hastebin.com/raw/dapuwuqucu


63c373  No.15576064

File: 734a07efeab8754⋯.png (4.17 MB, 1920x1080, 16:9, ClipboardImage.png)

File: e430b58dbde13f7⋯.png (2.76 MB, 1920x1080, 16:9, ClipboardImage.png)

>Try to set up military science using the same process (protoype and math out the build, then make it efficient)

>End up needing 60/minute (actually 64/minute) to keep pace with the science ratios

>The turrets alone are therefore approximately 2.4k iron/minute which I absolutely cannot keep pace with yet

Wow. I'm wondering how I managed to beat the game once. Granted it took 50 hours and I ran a lot of stacks back and forth, but I didn't think I was that bad back then. It's a lot of throughput to do it effectively.


63c373  No.15576119

File: e8081533d5f7a9b⋯.png (3.88 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15576064

Well I sorta got it fixed, but not sure how to manage them when it needs large quantities of items on a single belt. The classic problem of the first two or three assemblers hogging all the input even though I have enough being made per minute


cfeb27  No.15576146

>>15576119

If your belts are up to capacity, then it will self-balance.


542194  No.15576541

>>15576064

Yeah military is hungry, it eats almost as much iron as blue and more copper+coal. Combined they'll eat 4,6 yellow belts worth of iron. It might be worth buffering military instead of producing it full scale since you don't actually need it that often compared to blue, unless you're playing masochist death world.


135701  No.15577644

>>15576119

It's nice to see people making their own designs, but in the end this tends to be why all factories end up as a bunch of long lines, because it's easy to expand and feed more input into a line.


282254  No.15577740

can i run this game on my 3.0ghz core2duo 4gb ram radeon hd 3400?


cfeb27  No.15577804

>>15577740

Should be fine.


282254  No.15577830

>>15577804

nice. i have alot of trouble playing 3D games, and many newer games are hard blocked even though i can run much more advanced older games. i usually get an error message sayingf something like i dont have whatever shader version or dx version is required.

im going to try to torrent it tonight. im not really interested in modding, i just need something to satisfy my autism.


9b53dc  No.15578064

>>15577830

just remember to tweak the graphics settings, there's a bunch of options. it's not gpu intensive but you might not get a clean 60fps with something that old.

you'll find out sooner or later with the cpu when you start loosing UPS with more shit.

contrary to popular opinion the best designs are the most UPS efficient designs, nothing else matters.


9b53dc  No.15578068

>>15577830

what a lot of people do is turn off biters/enemies completely because that is a large cpu/UPS hog. i think this goes too far though. you strip out half of the game.


282254  No.15578097

>>15578068

that would remove almost all of the challenge and fun for me.

>>15578064

i dont have a ups?? are you referring to something in-game?


8770d1  No.15578163

>>15578097

>i dont have a ups??

shit nigga, you need at least a 3 gigajoule UPS to handle this game. you'd better sort that out.


282254  No.15578190

File: 0e6c460fa956ffa⋯.jpg (40.17 KB, 500x282, 250:141, wew.jpg)

>>15578163

i have a setup like this instead of a UPS, is this ok?


b18550  No.15578191

>>15578097

Its under F4 debug options or something


542194  No.15578207

>>15578097

He's talking about updates per second. Biters are a pretty heavy load on those, especially if they're inside your pollution cloud. If you want to have them turned on, play on a map with a lot of water and push your walls out far enough that there aren't hives left under the cloud.


282254  No.15578213

>>15578207

oh good. because my garage is full of water and im not going down there again. my neighbor will just have to deal with their mysteriously high electric bill.


cb1da0  No.15578216

how do I into planning

I always wind up with horrible spaghetti before I even have my first automation line going, and it's so much easier to just start a new game than it is to rip everything up


9b53dc  No.15578242

File: 3d996c28f91db1f⋯.png (47.22 KB, 1878x1164, 313:194, planning.png)


9b53dc  No.15578254

>>15578242

you can try to plan ahead and think you only need so much bus space but every time you do and build on both sides of the bus you get fucked later in the game.

my bus on angelbobs is already 20 lanes deep and i can see it going much larger.


cb1da0  No.15578255

>>15578242

that actually helps a lot, thanks


542194  No.15578256

>>15578240

>not having a perfectly square cloud


542194  No.15578273

File: 8988f5cc26f4ac8⋯.png (35.29 KB, 1878x1164, 313:194, bus.png)

>>15578242

No reason to be inconsistent with the smelting.


9b53dc  No.15578407

>>15578255

this whole time playing factorio and i've never flipped the smelting.

this changes the game.


9b53dc  No.15578416

>>15578273

especially with angelbob's i've been trying to figure out how i'm going to do it. trying to smash all the intermediate shit in between the smelting and the bus. flipping it sideways may fix this problem.


a8a4c5  No.15578451

>>15578416

if youre using angelbobs youre better off outsourcing smelting and raw material processing in general to external dedicated bases


98c3ec  No.15578743

>>15578216

Trash factory. Your first factory, the one you build to get up to speed with trains and shit, is trash. Treat it like trash. Build it like trash. It's a big, inefficient, ugly whore whose only purpose in life is to scrape and burn and smoke from 1st gear to 2nd gear.

Your REAL factory is what you build after that. Your REAL factory is planned, and has resources trucked in from distant locations via trains. It's ordered, pristine, beautiful, and smooth running. Once your REAL factory is built, you are free to reclaim land by fucking torching the old one.


14e2ed  No.15578901

File: e85f00127411191⋯.jpg (608.01 KB, 650x2000, 13:40, so fast right now.jpg)

>>15529919

>slap forty-something exosuits in it

>run through two-wide walls

>run through three-wide walls on improved concrete


63c373  No.15579869

>>15578743

Also: The fact that any adjacent iron patch probably has like 4-6x the amount you start with just shows your initial base isn't enough gravy


23df09  No.15579910

>>15568770

>building massive strips like a tard.

>not building chad infinity triangle.


cb1da0  No.15579964

File: 4f536f001b78513⋯.png (2.9 MB, 1632x809, 1632:809, shithouse.png)

this is what I've got after an hour or so, I think it's shaping up reasonably well

miles better than I used to build them, anyways


d47811  No.15580724

i'm downloading the game. never played it before. im currently downloading 0.16.51, which according to the site is the latest stable build.


542194  No.15580850

>>15579910

>building virgin triangles instead of chad squares


63c373  No.15580888

>>15580724

So a few things:

>You want to launch a rocket, which takes research. The goal then, is to automate production of Science Packs without your intervention so things keep happening on their own

>You need iron and copper to make most things, coal for fuel, and stone for furnaces. Wood is used for power lines. You will need a lot more iron than copper to start.

>Red Science pack takes an iron product (gears) and raw copper bars, while Green Chips take a copper product (wire) and raw iron bars. The two are analogous to each other, but for some reason it took me a long time to realize this. Just sayin'.

>Producing things creates pollution. Pollution dissipates into nearby regions. This causes the native Biters to swarm and attack you. If you're mucking about, not a big deal, but depending on how fast you expand, it could take 30 minutes, or it could take 2 hours.

You really should play the tutorial for one or two maps until you "get it", then move onto freeplay and random maps

Also I had a really bad automation my first win, and it took me 50 hours to launch. Let's see how you do.


d47811  No.15580937

File: 0e0ad12a55b675d⋯.jpg (50.07 KB, 500x341, 500:341, 1453531148201.jpg)

>>15580888

thank you, triple hitler. i'll start with the tutorial until im comfortable. then go for freeplay.

first i have to figure out a way to optimize performance while not hampering the game in any way….


542194  No.15580939

>>15580724

TBH first thing you should do is craft a pickaxe and hit the alt key (toggles showing settings/contents for entities). Also, start using red ammo when the blue ayys start showing up, they're pretty armored.


63c373  No.15580952

>>15580937

Oh yeah, you can set the graphics way low and it'll still run fairly well. I ran it just fine on a refurb T420 thinkpad


63c373  No.15581114

When a belt says it transfers 13.33 item/s, is that 13 per lane, or total?


542194  No.15581123


542194  No.15581317

>>15581114

Specifically, items are 9 pixels wide and yellow belts move at 60 pixels per second, so you get 6,666… per second for each lane.

Also if you want to autistically math out production, keep in mind that blue assemblers work at 3/4 speed, so from their perspective the belts are moving at 17,777… items/second. This can save a bunch of pointless converting back and forth if you're doing long production chains.


98c3ec  No.15582173

>>15580937

Don't waste time on the tutorial or the campaign, they're shit and no fun.


135701  No.15582276

>>15579964

You don't need to throw everything on the bus, just commonly needed ingredients. Belts absolutely shouldn't go there, set up a self-contained yellow->red->blue assembly section that stockpiles what you need in chests. Copper wires are generally unwise to throw on the bus since 1 copper plate = 2 copper wire, meaning it requires less throughput to belt the copper and make the wire next to whatever needs it.


542194  No.15582385

File: 159e78a3f46d948⋯.jpg (47.95 KB, 843x456, 281:152, Xzibit-Net-Worth-2017-2018.jpg)

>>15582276

>not belting belts


6039e8  No.15583373

>>15581317

I treat craft speed as irrelevant because everything is crafted that fast, thus it becomes an invariant. If anything it just makes yellow belts better.


cb1da0  No.15584944

is it generally more efficient to have one gigantic power plant feeding everything, or to have one small plant per factory?


63c373  No.15584946

>>15584944

Power travels instantly, it's easier to just have one big grid and throw more shit at it


135701  No.15585300

>>15584944

The only efficiency instance is nuclear, which gains a +100% bonus for each adjacent reactor. Otherwise you could literally have every building on a separate grid powered by its own boiler/engine if you wanted.


63c373  No.15585482

File: 5bbb4b1dd78c99b⋯.png (4.33 MB, 1920x1080, 16:9, ClipboardImage.png)

Up to about 11 hours now, got blue and gray science automated, but not up to the ratio/constant production. Got my oil set up too. I don't like trains or drones and I rarely build them, since you should be able to get by with basic factory logic

On the one hand, I want to nestle all the components into the respective science areas, but it's not practical past green science. It's probably easier to just set up assembling sections with just what I need and pump 3, 4, 6 belts of shit into it and receive products, which go to the science areas


dfa4e9  No.15589152

Bump


9b53dc  No.15589266

angelbob's multiplayer server when


542194  No.15590918

>>15589266

When you set one up.


dfe406  No.15591089

>>15589266

I currently don't have the 3 weeks to waste


98c3ec  No.15592579

>>15585482

You should re-consider trains. They're wonky at first but once you get your first full freight load of iron plates streaming into the bus with another a mile away being filled up you'll see the value.


087cd6  No.15593933

>>15585482

I haven't played since they changed the science packs, but back in the day, by endgame something like HALF your factory was dedicated to nothing but making fucktons of circuits.

So, it's just a guess, but I think you might need more circuits.


63c373  No.15593935

>>15593933

Yeah, now that I've hit purple and yellow science, the demand for red chips and speed modules is high, and therefore green chips


63c373  No.15598327

So uh

Why do barrels exist? It seems like using a fluid train is faster and easier, and chained underground pipes is foolproof


4b5a83  No.15598340

>>15598327

They're from a time before fluid train existed. You had to use them to deliver liquids on trains.


135701  No.15598394

>>15598327

A blue belt of barrels = 2000 fluid/s, only obtainable by pipes if you literally put a pump between every under ground. A belt of barrels can be split up into as many different liquids as you like, pipes can only carry one thing. Belts also can be placed side by side, pipes will mix and interfere. Belts can also be walked/driven over while pipes block movement.

UPS can be better by avoiding some fluid calculations.

Barrels can be carried by bots.

For vanilla I wouldn't really bother with barrels but for something like bobs+angels it turns complex fluid distribution and balancing into a very easy problem when you can just throw bots at it. But there's also certainly valid use cases to design something with barrels in vanilla.


087cd6  No.15598552

>>15598394

The only thing you missed was:

You can store more fluid in boxes full of barrels than you can in tanks.


5c5f11  No.15598665

File: 9d84ddeedf2a191⋯.png (3.65 MB, 1668x1044, 139:87, what have i done.png)

>>15582276

>You don't need to throw everything on the bus


f47024  No.15598990

File: 6e5467e30128728⋯.png (315.52 KB, 425x450, 17:18, fug.png)

>thinking about manually hauling 10k space science into a secondary lab (5x2000 stacks)

>get sidetracked near some intersection with lots of factories and a large bus, lots of inserters

>left click to open up power armor and get more legs going

>LEFT CLICK

>inventory shrinks

>entire screen goes white

>science everywhere

>uranium ammo everywhere

>assorted garbage everywhere

>inserters putting it onto belts and tunnels headed in every cardinal direction

>at least one train got some science in it going who knows the fuck where


135701  No.15600148

>>15598990

This is what autosaves are for fam.

>>15598665

See now this is an instance in which you could more efficiently bus barrels of stuff as I mentioned here >>15598394

Also the most disgusting part of that is your sloppy hotbar


f47024  No.15600200

>>15600148

It was online, in >>15526495 .

At least I like having round numbers, so I knew when I managed to get all of a certain variety of item back together.


c209b7  No.15600248

File: d7dec7f061eb36b⋯.png (354.81 KB, 1024x628, 256:157, 59c4f9cf472a082d19381e9898….png)

>not belting belts on either vanilla or especially angelbobs so you suck up belts whenever you want something and then never needing more belts.


63c373  No.15600597

>>15600248

>Left to right


135701  No.15601222

>>15600248

But what if you need splitters and undergrounds, anon?


63c373  No.15601800

File: 49da182e465e5a4⋯.png (3.87 MB, 1920x1080, 16:9, ClipboardImage.png)

There, got my dumb ass together long enough to get green science automated by 45m.


dc4ac6  No.15603476

>>15598665

Lad your green chip production looks a bit starved


087cd6  No.15606368

>>15600248

>>15601222

>Not having an entire quarter of your factory dedicated to building products like belts/inserters/walls/turrets strictly for stockpiling resources for expansions and outposts

I bet you still craft splitters by hand.


63c373  No.15606443

>>15606368

>Playing after the rocket launch


9b53dc  No.15607179

>>15606443

>not playing at 3 UPS

i've seen reddit faggots post videos of their base and some of these people actually play at 3-5 ups


63c373  No.15607230

>>15607179

I bet these are the same faggots that play DF at <20 FPS and unironically think losing is fun


63c373  No.15607399

File: 050279c88ac9c13⋯.png (4.33 MB, 1920x1080, 16:9, ClipboardImage.png)

>6h in: Boy I'm going to hit the rocket launch easy! (just got purple and yellow set up)

>8h in: Oh, I just missed it, but at least I've almost go the rocket researched, maybe I'll hit the 10h mark

>10h in: Okay fuck it, launch is gonna be at 11.5h (starting copper and coal starting to dry up)


c9db5d  No.15607420

anyone got a pirated version? I'm not buying this shit for $30


63c373  No.15607427

>>15607420

It has a demo.


9b53dc  No.15607506

File: 0d9d4e5f85de0b1⋯.png (27.35 KB, 542x359, 542:359, buynow.png)

>>15607420

it's readily available everywhere you would get pirated things. GNU/Linux and FagOS versions are harder to find. and I thought this was $20? It seems like it was always $20, i haven't looked in a while and your right, it's $30.


9b53dc  No.15607516

File: 72e0ce524509b7f⋯.png (226.88 KB, 983x505, 983:505, upaymore.png)


977f5d  No.15607688

File: 64ace1a689e2f5e⋯.png (251.91 KB, 1165x900, 233:180, 1470418461811-1.png)

>>15607516

>strict no sale policy

Wow good corporate decision that will deny you of the massive market of people who would buy your game on sale who wouldn't normally buy it full price anyway.


2ef93d  No.15607700

File: 389899e0f16b9e2⋯.png (65.69 KB, 552x512, 69:64, 074436f66f4012664aa638e70e….png)

>>15607688

If you need a sale to know whether you want to play this game or not, you're probably not the intended audience. This way, the devs don't have (as many) faggot casuals whining that the game needs to be dumbed down.


dc4ac6  No.15607742

I'm about to start a game. Does anyone wanna play?


977f5d  No.15607816

>>15607700

if the devs didnt want casuals whining to dumb things down they would simply not listen to them. but we know that doesn't happen because reddit cries for x thing and gets it.


a8a4c5  No.15607825

>>15607816

therefore just keep faggots out and dont pollute your community feedback with retards


7cfffb  No.15607871

>>15607700

>you're not the intended audience if you want to get the game on sale to save money

What kind of corporate brainwashing did you get exposed to? Jesus Christ this is some grade-A retardation.


542194  No.15607962

>>15607688

If they cranked up the price to $40 and put it on a permanent sale 25% off, would you buy it?


cfeb27  No.15607974

>>15607871

This is a game that you can and will get hundreds of hours out of, not a AAA streamlined cinematic experience that lasts 6 hours and still costs $60, and then two years later goes on sale for 50% off. The $20 they were asking initially was outright cheap, and the current $30 is still perfectly reasonable.

And you can pirate it and get 100% functionality, even play multiplayer and play with mods, the only gateway they ever put in was that downloading mods from their site requires an account. But if you just get someone who owns the game to download the mods for you, it will still work just fine.


542194  No.15607978

>>15607742

Mite b cool. Mods?


7cfffb  No.15608197

>>15607974

And has nothing to do with what I replied to.

>The $20 they were asking initially was outright cheap

I'll be the judge of that.


acf35f  No.15608373

File: 08b1a6c5adab1f3⋯.jpg (835.26 KB, 1920x1080, 16:9, 20181019114127_1.jpg)

File: 7daef2672cefd43⋯.jpg (609.28 KB, 1920x1080, 16:9, 20181019114200_1.jpg)

File: 9c3f0f83a7a9e9a⋯.jpg (718.04 KB, 1920x1080, 16:9, 20181019113926_1.jpg)

Newfag here, how awful is my setup?


542194  No.15608490

>>15608373

After seeing your green circuit setup, I threw up a little in my mouth. You attempt at forcing the output of 10+ shore pumps through a single pipeline dozens of segments long defies both factorio physics and good taste. The arrangement of miners hints at schizophrenia. The numbers of assemblers dedicated to each task shows a distinct disregard for production ratios and the word of god. The refinery is legitimate nightmare fuel: The only reason water isn't flooding into the oil tanks is because the setup is too small to keep up with the oil supply. 8/10 it's alright - IGN.


e3b584  No.15608521

>>15608197

>I'll be the judge of that.

You won't do shit. You're the kind of retard who will whine that it never goes on sale then cries because it isn't a 6 hour polished turd sold normally for 60$.


035557  No.15608570

>>15607974

>$20 they were asking initially was outright cheap, and the current $30 is still perfectly reasonable.

$20 is an acceptable price for it now, when it was $20 it was more worth like $15. Factorio is the kind of game that relies on the player's imagination to make it fun. For comparison, I got Minecraft, the ur-autistic "imagination" game, when it was ~$10 back in the beta stage. Even today with all the bloat features it has its still $27 dollars. A $30 dollar pricetag for a game like this with such a streamlined development is hubris. Its a "hobbyist tax" applied to digital goods. You have absolutely no sense of perspective and you don't get anything for sucking the dev's cock here.


7cfffb  No.15608614

>>15608521

What kind of retard are you with this kind of projection? Go blow yourself somewhere else.


542194  No.15608662

>>15608570

>$20 is an acceptable price for it now, when it was $20 it was more worth like $15.

Have your bots build one of these when you pirate it. You've earned it, my fellow aryan.

https://pastebin.com/sZZSJYR0


acf35f  No.15608696

>>15608490

>green circuit setup made me barf

Which one? :)

>forcing water through a single pipeline

I'm new and don't know the physics, pls explain

>complete disregard for ratios

I'm new, what's a good resource to find this shit out?

>schizophrenic placement of miners

I didn't want to waste electric miners so i spread them out in a retarded way to cover the whole space with as few miners as possible

>oil refinery is nightmare fuel

I'll organise it next game dad


acf35f  No.15608715

>>15608696

>>15608490

Also, how can i adjust this mess so that certain solid resources aren't shoved into a single pipeline?

>inb4 PURGE IN HOLY FIRE!


63c373  No.15608765

>>15607962

Legally if a product is always on sale, it has to lose the sale price and have it's base price adiusted, because otherwise its false advertising


035557  No.15608766

File: 9c6e2040614a19e⋯.jpg (98.39 KB, 515x528, 515:528, FBPViewer - Pale Moon.jpg)

>>15608662

ebin

You did get me to pirate the game though, its less than one gig.


542194  No.15608771

>>15608696

>I'm new and don't know the physics, pls explain

Every entity has one fluidbox, regardless of whether it's a pipe, underground pipe, boiler etc. Every frame the game tries to equalize the pressure between adjacent fluidboxes somewhat, and the amount transferred is proportional to the current difference in fluid level. So a pump can't force fluids to move, all they can do is fill up the pipe they're connected to.

Pipes can hold 100 fluid, so a completely full pipe next to a completely empty one will move 50 fluid per frame. If there's another empty pipe after that, it will get half of the 50 fluid next frame, etc. This means there's an exponential falloff as you add more pipes, regardless of how many pumps you have at the source, so most people try to use underground pipes where ever possible.

>I'm new, what's a good resource to find this shit out?

calc.exe. There's also a mod called helmod that helps you plan stuff but I've never used it.


63c373  No.15608788

>>15608771

I had a brainfart last night trying to figure out how many green assemblers I needed per red assembler


542194  No.15608842

File: f84c761a3680595⋯.jpg (696.94 KB, 1082x758, 541:379, 222c9efcb380920e958bd81cf6….jpg)

>>15608788

Red assemblers eat 2 every 6 seconds. Green assemblers produce 2 per second. Each red assembler requires 2/6 * 2 green assemblers.


acf35f  No.15608862

>>15608771

Thanks mate, I'll figure this shit out and get back to ya.

But what's wrong with my circuit setup?


542194  No.15608894

>>15608862

I meant specifically the south one. Since each circuit needs 3 copper cable and cable assemblers make 2 in the time it takes to make 1 circuit, there's no reason to dump them on belts instead of just dumping them directly into the circuit assembler, let alone to have more circuit assemblers than cable assemblers. Indeed, most people use a setup where 3 cable assemblers dump directly into 2 circuit assemblers.


63c373  No.15608924

File: aa31921a17be64a⋯.png (3.52 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15608862

If you don't care about ratios, a simple bruteforce design which is also elegant looks like this


e3b584  No.15608943

>>15608924

If you care about ratios go 3 copper wires for 2 green circuits and use 2 inserters on the middle copper wire assembler so it can go to both circuit assemblers.


63c373  No.15608980

File: cd8005c80080016⋯.png (3.53 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 9a621abc107a861⋯.png (3.66 MB, 1920x1080, 16:9, ClipboardImage.png)

File: b935a4f4a0c30a4⋯.png (3.81 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15608924

>>15608943

Yeah but you can do some fun shit with simple non-ideal ratios


542194  No.15609088

File: fca437864f74010⋯.jpg (361.62 KB, 782x913, 782:913, reds.jpg)

>>15608980

Yeah, let's go full retard.


63c373  No.15609212

>>15609088

My build is not retarded, it's simple to set up and scales very well. Instead of tinkering with placement, you just throw down more to get more throughput, the only cost is the additional machinery, so waste is a non issue. This technique is used by speedrunners as well, who can do 100% achievement runs in <7 hours.

If you're going for a rocket launch and stopping, bots are a huge waste of time and resources


9b53dc  No.15609436

>>15607816

>because reddit cries for x thing and gets it.

reddit had a meltdown when the factorio twitter account posted that leftists should all be shoah'd in their rune language


9b53dc  No.15609453

>>15609212

>the only cost is the additional machinery

<the only cost is additional UPS

this is heresy


9b53dc  No.15609463

File: 1ed21dc8b0a8b02⋯.png (134.71 KB, 781x743, 781:743, shutitdown.png)

>>15609436

reminder


9b53dc  No.15609490

File: 1c41c399e1a19ab⋯.png (483.66 KB, 1368x904, 171:113, oyvey.png)

>>15609463

more of factorio twitter being bad goy


1d2f89  No.15609497

>>15609463

>Become a redditor

To me sounds the same as "Become HIV-positive"


0da74d  No.15609566

File: 457c46069e33a8f⋯.png (60.87 KB, 512x512, 1:1, ClipboardImage.png)

>>15609490

Why is it anybody who uses the word yikes is a giant faggot liberal?


d57ce3  No.15609589

File: 26d1a02dec8d4ae⋯.png (1.85 KB, 202x95, 202:95, ClipboardImage.png)

File: 1c2b4574f0b0d17⋯.png (3.05 KB, 356x103, 356:103, ClipboardImage.png)

File: 44966e2200f4ab5⋯.jpg (13.31 KB, 255x245, 51:49, Yikes.jpg)


67cdab  No.15609593

>>15607420

>not buying a good game at a fair price

>doesn't know the pirate version is available literally everywhere

It's that 24th chromosome that does all the damage huh.


542194  No.15609654

>>15609615

We should come up with an 8chan equivalent. Something like, "jiggers!"


d57ce3  No.15609663

>>15609628

whoa *slowly backs away* okay, yikes. your opinion slightly contradicts my own world view. yeah, nope.


9b53dc  No.15609669

>>15609663

>*slowly backs away*

and thats a good thing

>>15607742

if someone wants to get a server up over the weekend i'm down


c2a84c  No.15609676

>>15609650

>skyrim

>that fucking opinion

Put this cuck to the sword.


9b53dc  No.15609678

File: 87254b61e1c2cee⋯.jpg (59.09 KB, 960x640, 3:2, 87254b61e1c2cee926f72c6287….jpg)

>>15609615


ff51d8  No.15609698

>>15609678

>y'all

damn yankees trying to subvert southern words


67cdab  No.15609761

>>15609650

>Star Wars Episode 8

>"it wasn't just very cool, it was like really cool"

>"it was some of the best Star Wars I've ever seen"

>said while playing Skyrim

Episode 8 annihilated any remaining enthusiasm I had for Star Wars. I took down my posters and sold all my shit. I care so little now I can't even be bothered to get mad about it. It's just like Mass Effect for me after playing through ME3... that game is shit even without the tri-color ending, but fuck me that ending is something else.


47f03e  No.15609772

>>15609678

You forgot sweetie


399f91  No.15609793

>>15609765

>Leftists are terrified of holding a strong opinion that someone could respond negatively to.

Have you been living under a rock for the last several years?


9b53dc  No.15610073

>>15609772

sweetie is already in there

above y'all


712220  No.15610114

>>15609765

but you just unironically described the right wingers just now, they are the ones that jump on you with all the incel rage the second you tell them their orange god is a fraud, even though the entire point of him getting elected was the memes, they've started to smoke their own dope


0da74d  No.15610116

>>15609650

I really do hate that clip, he later retracted that statement saying he was on a high and realized the movie is garbage

but hey, enjoy watching whoever you do


47f03e  No.15610230

>>15610073

Holy fucking shit. Some large hadron collider shit going on… El Psy Kongroo.


63c373  No.15610374

>>15609678

Actually NPC is a meme that the left is screeching about as if it were a war crime

>>15609628

Bold of you to assume Reddit came up with them :^)


2ef93d  No.15610637

File: b542d4ae807c7cd⋯.jpg (868.82 KB, 1200x999, 400:333, 189db15900a52c13f5e24b3f49….jpg)

>>15610374

But it hurts their feelings, Anon; it is a war crime.


603721  No.15611032

>>15610637

it is a fucking war crime. pot calling the kettle black.


c69c96  No.15611701

>>15609490

>No game company should want to be associated with this sort of behaivor, no matter how much "exposure" he gave them.

Well I am sure they won't mind giving back all the money they go through this persons racist exposure, right?


63c373  No.15613391

File: 60cee0711fdecc7⋯.png (3.74 MB, 1920x1080, 16:9, ClipboardImage.png)

90m


63c373  No.15613435

Holy shit even with a car, this desert is fucking me for nests. It's all weak shit, so my best option is to just hide low until I have lasers and tech up hard


63c373  No.15613447

File: 72670b7f91bcaab⋯.png (219.3 KB, 1920x1080, 16:9, ClipboardImage.png)


542194  No.15613450

>>15613435

Just, like, run circles around them while shooting/dropping nades.


63c373  No.15613471

>>15613468

Post factory I wanna see this


977f5d  No.15613517

>>15613411

>left and right is a "pol" meme

>torposter

Lurk two years before posting.


5abadb  No.15613534

>>15613517

we should just replace the capicha with an iq test and force a 90+ score


9b53dc  No.15613545

>>15613391

>bottleneck mod

i was testing this and that mod actually uses more damn UPS than the rest of the entire game sometimes. press F5 and look at the debug, it'll list the scripts that are sucking ups

not going to matter until late game and/or your on a toaster but if it cuts your ups in literal half it's going to matter at some point.


977f5d  No.15613651

>>15613545

you can solve bottlenecking yourself easily too simply by checking belt saturation and if any machines need to wait to be filled for more than a second or two.


9b53dc  No.15613808

>>15613651

ya that's why i'm not using it on my current map. it's cool but not if it's such an ups hog, and i'm sure it only gets worse as you expand as it has to iterate through everything.


c8aae2  No.15614234

do repair packs work on broken hearts yet?


63c373  No.15614278

>>15613545

>>15613808

>>15613651

That's a shame. I haven't hit any problems with it yet, thankfully, but then I do stay small and cozy with my factories.

They could optimize it pretty easily. For example, do something instead of making it an entity system. It seems like it only affects production buildings (assemblers, chem plants, etc). If they made it only check a chunk once every 16 updates, it still updates 5 times a second, which is plenty fast for it to be useful, without bogging everything down. It could even do a round robin update for the chunks, so you don't get processor spikes


ef73de  No.15614642

>>15598990

For future reference, you can right click the deconstruction planner to set filters, for example so you can mark shit on the ground to be grabbed by bots.

Makes those "inventory explosion" moments a breeze to cleanup, as long as you're far enough in to have bots.

>>15608570

>A $30 dollar pricetag for a game like this with such a streamlined development is hubris.

What the fuck is this even supposed to mean? How does having a "streamlined development" have anything to do with the value of a product? The answer is nothing, and you must be retarded for thinking so. The price of a product should be based on its value, and value in the case of a video game is all about quantity (average gameplay/replayability) and quality (how fun is it?) of the entertainment it provides.

Spending $30 on Factorio gets you:

>a DRM-free PC game with zero telemetry, no microtransactions or paid DLC. Complete experience out of the box, 1 gig and runs smooth as butter even on toasters

>access to a free and lively open-source modding community, with several mods overhauling huge swathes of the game

>75 hours gameplay for the average players' first full playthrough, and with mods/multiplayer this can easily be hundreds of hours of entertainment total

>no poz, no rainbow-haired devs in sight. Quite the opposite in fact, going by moments like this >>15609490

Factorio has to be the most consumer-friendly game on the market right now. I hardly ever buy games, and I pirated Factorio to start with, but after my first run I didn't mind paying $30 for it in order to support devs like Kovarex.

>Factorio is the kind of game that relies on the player's imagination to make it fun

I completely disagree with this statement. While Factorio does require the player to get creative, and it's definitely not for brainlets, I'd classify it more as a puzzle game with sandbox elements. You have a clear goal and a winning state (launching the rocket), and the path towards that objective is defined by a tech tree that keeps you very well-engaged from start to finish. You don't need "imagination" to enjoy Factorio, just enough intelligence to solve the logistical puzzles it puts in front of you, much like how a strategy game makes you solve tactical puzzles. This isn't Minecraft, everything you build in Factorio actually has a practical use and cosmetic items are almost non-existent (outside mods). If you think Factorio is primarily an "imagination game", you've completely misunderstood its appeal.


542194  No.15614788

>>15614234

No, but fish might.


135701  No.15615999

>>15614278

>>15613545

There's a hotkey to turn bottleneck on and off. It's not meant to be on all the time in a huge game, it's more there for sandbox mode while you're prototyping a design.

Also it supposedly processes a limited batch of machines at a time to avoid any noticable performance hit on large bases:

>* Number of machines updated per game tick (Default is 40, i.e. 40 machines/tick * 60 ticks/second=2400 machines/second). This ensures that the mod uses the same amount of time per tick on a small factory as on a large one, but as the factory gets larger, the lights update less frequently. If your factory has 10000 machines, each light will only update roughly once every 4 seconds. Increasing the machines/tick value will improve this at the cost of CPU power.

So in theory it has a constant UPS load which should quickly become irrelevant if we're at the point where the base is actually tanking UPS. Though at that point I'd say the mod becomes fairly useless if its only updating every few seconds. IMO the only purpose of bottleneck is to be able to notice micro-inefficiencies in a blueprint, if something isn't getting resources for several seconds the player can easily notice without the mod since it probably means input is choked somewhere.


c69c96  No.15616639

File: a67bcdda6b94b0b⋯.jpg (879.67 KB, 1551x1077, 517:359, I sure hope you aren't afr….jpg)

My steel hive is in it's final stages, it's only a mater of time now


4b5a83  No.15616657

>>15616639

A word comes to my mind, and it's "why"


542194  No.15616673

>>15616639

Might as well install the NPBees mod while you're at it.


c69c96  No.15616692

>>15616657

why not? I think the finished product will look cool and be pretty functional

>>15616673

lol!


4b5a83  No.15616758

>>15616692

>why not?

I mean even one of those honeycomb things would be much more than needed to store everything, and you have 7 of them.


c69c96  No.15616795

>>15616758

Be happy I didn't make another bigger honeycomb using 7 of these >>15616639


2ef93d  No.15616998

File: 0c4256dfa6f111a⋯.jpg (26.9 KB, 720x602, 360:301, 0c4256dfa6f111aef57497f87e….jpg)

>>15616639

>bees

AHHHHHHHHHHHHHHHHHHHHHHHH!


087cd6  No.15618385

YouTube embed. Click thumbnail to play.

Does anyone know if there has been any update to this project?


9b53dc  No.15618506

File: f2b797269e7e7c3⋯.png (915.27 KB, 1880x1362, 940:681, badgoy.png)

>>15618385

oy vey, report this vile video


c6ebed  No.15618763

File: be4d9f31cf263da⋯.jpg (9.18 KB, 400x387, 400:387, 4e037320af4e9facb26cfd6d78….jpg)

>>15618506

>Automated Lebensraum expander


69820c  No.15619552

>>15610637

That's one fluffy Nanachi.


c69c96  No.15620378

File: a1917faf91983e0⋯.jpg (153.6 KB, 871x861, 871:861, sw1.jpg)

File: 388fc144f5646bd⋯.jpg (1.43 MB, 1920x1080, 16:9, sw2.jpg)


ef975b  No.15623174

>>15620378

christ why?


c69c96  No.15623380

File: 083446322c000f4⋯.jpg (82.92 KB, 605x551, 605:551, sw3.jpg)

>>15623174

why not?


542194  No.15624181

File: d6b675495103959⋯.jpg (369.15 KB, 970x928, 485:464, purge.jpg)

It's time.


542194  No.15624280

File: feb7f3e317b42bb⋯.jpg (124.73 KB, 789x633, 263:211, ayy.jpg)


f47024  No.15624323

>>15624181

>>15624280

I hope you first cleaned up the bases close enough to the walls where the splash could affect the base.


c69c96  No.15624364


542194  No.15624388

>>15624323

Well I kind of did. I mean, they're not there now.

>>15624364

Too late, didn't think to record one.


c69c96  No.15624776

>>15624388

just wait for 12-24 hours, the bitters should set up new nests


63c373  No.15624960

>>15624280

Wait there's a kill production monitor? How do you reach that?


542194  No.15624976


c6ebed  No.15625003

File: e8a804e00a73a2e⋯.png (224.2 KB, 544x572, 136:143, 1532793706391.png)

In your options how should universal ammo intermediates be made of? In my mod I made for example a universal explosive item which all it just needs is the vanilla explosive item and I think it is pretty lame since I could just cut the middle man and make it so that ammo items needs the vanilla explosives instead of the modded ones. I could also make it so that it makes more "sense" that the player has to create it from scratch as in it would need require the basis materials to make the universal explosives such as coal or sulfur and water but that also makes it a bit redundant as it is essentially a renamed explosive item.


63c373  No.15625576

>>15625003

You could make black powder, which needs sulfur, potassium nitrate and charcoal. Of course, to accommodate that, you'd need to be able to get sulfur without an oil plant, even if it's harvesting it from a peat bog without machines or something.

Charcoal is easy enough, just use coal, or add a charcoal item from burning wood in a furnace. Saltpeter could just be crushed rock, too


c6ebed  No.15625817

>>15625576

Yeah I suppose your option is the best so far because then it would eliminate the "lame" factor i.e it is just a "converted" item, even though it does it by means of increased complexity (more process involved to make 1 item) but in other hand it also rewards the player having to deal with relative few items to make the final product (the ammo) and simplifying chain of logistic somewhat which is the purpose of this universal ammo intermediates. I appreciate your input on this serious matter. So it is also now on me to make sure that the recipes are in "final designs" stage as obviously it wouldn't wreck future save games because the player has to dismantle large portion of his base due to this change.


c69c96  No.15629057

File: 87b67fd08707d0e⋯.jpg (485.63 KB, 1920x1080, 16:9, sw4.jpg)

File: f9effd8cdeaa824⋯.jpg (1.32 MB, 1920x1080, 16:9, sw5.jpg)

>that wonderful feel when you can just have all train miners funnel into one train station

>that wonderful feel when you can just send all trains to dump their resources in one place without messing with the fucking ordering and organizing

>that wonderful feel when your ore input to the base is 100% stable without a single gap

>that wonderful feel when you have a huge resource storage and you can just soak up the rich resources of the land with maximum comfort

Feels good lads!




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