56ffdf No.15525695
Every time someone says the word "CRPG" people remember Fallout 1, Baldur's Gate and Planescape Torment.
But seems to be nobody classifies Ultima Underworld, Eye of Beholder, Might and Magic and Wizardry games as CRPGs. For whatever the reason.
So which Dungeon Crawlers are your favorite?
Where did all games of this genre gone?
d4b98c No.15525725
All the Ultima games are bad and I'm not ashamed to admit it.
d8402a No.15525749
Some of my favorites are the King's Field series, Etrian Odyssey, and The Dark Spire.
For the most part, the genre migrated to handheld titles, the psp has tons if I recall correctly.
d01a90 No.15525753
>>15525695
Teh reason people think of those when you say CRG is because there's an appreciable difference between CRPG and dungeon crawler. Dungeon crawlers can be considered a subset of CRPG, but sometimes they aren't (King's Field among others)
In UU, EotB, and earlier Wizardries you were largely on a very linear path; solve the traps and puzzles, kill the monsters on the floor, get your ass to the stairs. No matter how complex the maze, this was pretty much the pattern (UU's diplomacy mechanics notwithstanding).
Eye of the Beholder and Ultima Underworld bear the least resemblance to CRPGs overall, the former being a semi-frantic time meter management game in combat, and the latter being the forerunner of FPWRPGs a la Elder Scrolls.
And before you counter with the RTWP systems of the Infinity Engine games, you can issue commands while paused and you don't have to micromanage individual actions to make sure everyone's attacking
Might & Magic is the closest to a proper CRPG in your list, consisting of a large explorable world without the need to worry about dungeons until you were ready for them, and having combat that would properly wait for you (whether of the random encounter or present in the environment sort, depending on the game). Indeed, I would say it falls squarely into the CRPG category, even in the most recent of entries, accounting for the similariy of early Ultima as well as comparing it to D&D Gold Box games
For modern dungeon crawlers, try the Etrian Odyssey series (DS & 3DS), Legend of Grimrock, Might & Magic X (your entertainment value may vary), Black Tower (DS), the PicDun series (DSi & 3DS. It's like picross meets dungeon crawl), Elminage (various systems, but I have it on 3DS) or Fighting Fantasy: The Warlock of Firetop Mountain (DS)
6e80b1 No.15525755
>>15525749
That's a nice taste. However when nips try to make such games they barely go Dark Spire or Kings Field ways, and mostly its just anime girl pictures everywhere. Reminds me Elminage series and Stranger of the Sword City also trying out darker themes despite being japanese.
d01a90 No.15525756
>>15525753
>Black Tower
shit, I meant Dark Spire. Fuck you, Steven King
9b3a52 No.15525799
I think you're confusing the difference between a classic CRPG and blobbers. Eye of the Beholder is certainly more a proto-blobber.
I enjoy Dungeon Hack for it's destilled form.
eb4791 No.15525802
Where does Brandish stand as a dungeon crawler? I really dug that type of game.
7711cd No.15525815
>>15525695
>Where did all games of this genre gone?
Japan
West is all lootfest gook clickers or glorified VNs and nobody can design a level to save their lives.
58d67d No.15525821
Amberstar for the Amiga will always have a special place in my heart.
Big World, Big Dungeons, Big Story.
World Map Navigation is top down, Dungeon Navigation is First Person/Dungeon Crawler and Battles are Turn Based on a Grid with defined Front and Back/Support Lines.
Great Music by Jochen Hippel.
Cons:
There are two Hardlocks though, the first as a probable oversight in an abandoned Villa at the beginning if you have no light and crowbar and the second at a "universe in a crystal ball" that warns you about it that you might die if you do not have the return spell/key.
(It is in German, which could be a con to those that do not speak the language and the English Version could have a game breaking bug, but a fix has been seen around).
The Sequel Abermoon is also nice, but has a weapon breaking system which can be a bitch.
Too bad the trilogy was never completed, but we got Albion for DOS which was also nice and got marketed as a spiritual successor with simmilar mechanics and look.
d01a90 No.15525843
>>15525802
>Brandish
the trappings of a first person dungeon crawler but with a top down perspective
a2d3c6 No.15526933
>>15525695
I find it very hard to enjoy those classic dungeon crawlers at all. Real time action combat has spoiled me. I'd love to try a real-time non-grid-based dungeon crawling game though.
4c615e No.15528918
>>15525799
>blobber
That's a term that only rpgcodex uses, most everyone else calls them dungeon crawlers or sometimes DRPGs or Wizardry clones.
>>15526933
UU and King's Field are like that.
d01a90 No.15530062
>>15528918
>DRPG
I've never heard that term before, but I like it
3b4079 No.15530097
Wish me luck in forgotten realms
162779 No.15530157
>>15526933
you need to play Might and Magic 6 and 7.
3b4079 No.15530243
what stops me from maxing out all the stats if there is no limited points?
bd3d81 No.15530389
Because when all you do is solving puzzles and killing shit, it's not much of a role playing game.
477af0 No.15530407
>>15530243
not everyone gets endorphins from winning and need an actual challenge to be engaged.
bd3d81 No.15530411
>>15530407
Actually if you don't get endorphins from winning, you might want to check your testosterone levels.
477af0 No.15530469
>>15530411
>sustained by hollow victories
>guess you are just a beta
fucking lol
i dont need to punch kids to win fights and i understand how meaningless it would be if i did.
101908 No.15530518
>>15530389
Right, if it doesn't have a handful of meaningless dialogue options shoehorning your characters in the developers intended direction it isn't a roleplaying games. Adventurers going on an adventure, braving dungeons, and killing things is completely not playing their role. They could instead be finding a lost cat for important NPC #558 to be nice because they are good, or for the money because they are evil.
3b4079 No.15535702
>>15525695
Any tips on map drawing? Im paranoid about starting making a map in wrong spot and running out if space on paper to draw it all. I never know if the map for example will go deep to the west, or maybe south.
4b70f5 No.15535720
>>15525725
>All the Ultima games are bad and I'm not ashamed to admit it.
Spoken like a real faggot that never killed all the niggers in Ultima 7 and had to restart the whole game because one of the niggers had a required quest to win. I've been waiting 20+ years for another RPG that lets me commit genocide with actual in-game repercussions.
There are some good "crawlers" on PCE CD-ROM. They even have good soundtracks.
b974e3 No.15535724
>>15530518
>he forgot the part in Wizardry 6 where you rescue L'Montes' beagle puppy
b974e3 No.15535741
>>15535730
But nobody has said either of the things you are quoting. Perhaps the voices in your had are arguing again.
089c3e No.15535865
>>15525725
1-7 are good.
4 deserves a proper remake.
7 should've been remade for a touchscreen platform (the DS would have been perfect).
>>15525695
>Ultima Underworld, Eye of Beholder, Might and Magic and Wizardry games as CRPGs. For whatever the reason.
They were released before they were born (1996).
685f74 No.15535896
>>15535702
Don't bother. Just download the complete maps online.
4c615e No.15535910
>>15535702
It's hard to avoid that. All you can really do is make your best guess for positioning and possibly copy it over to another piece of paper if goes too far in one direction.
The worst thing is teleporters because you have no idea where they've taken you in relation to the rest of the map.
>>15535896
It's like you don't even want to have fun.
ffef11 No.15535918
>>15535702
There are some (often shitty) programs that will automap old dungeon crawlers if you set them up. A lot of the older games will have set sizes and coordinates for their maps (like 20x20) and ways to determine what room you are in on a particular map (such as 1n2e.) The ones that don't you will either have to just struggle at making a map via redrawing if you find out it got fucked up or look up the maps.
>>15535724
Actually I've only played a bit of Wizardry 6 as while I enjoy some of the improvements the series makes from that point on I really don't like the race/class/combat changes a whole lot. I'd rather have generic fantasy fare instead of a bunch of furries and I particularly don't like scifi elements added in (such as in 7 and 8.)
3b4079 No.15535931
>>15535910
O man, i haven't thought about teleporters.
Automap is such a blessing. but not every crawler has that
b974e3 No.15535984
>>15535918
I probably would have been annoyed by the added space alien stuff, too, if I had started the series at the beginning. But anyway, the part where you save the guy's dog is right in the first area of Wizardry 6. It's one of the first problems you solve.
ffef11 No.15536015
>>15535984
Well I believe I only played long enough to map the first floor, second floor, and b1 of the castle at the beginning. I ended up playing some other game and not going back at the time.
e0bee3 No.15536027
Here comes the all time greatest
b974e3 No.15536041
>>15536015
Thats where it is. B1.
1d6f8f No.15536968
Any Recommended dungeon crawlers for gba, ds, psp and 3ds of any genre?
That I can emulate for the most part.
9f624b No.15538333
>>15530469
>i dont need to punch kids to win fights
You don't punch them to win fights ,you punch them because it's fun
Also
Bard's Tale Trilogy original or remaster if you're a gfx whore ,fuck the new game though
40318e No.15538367
ITT: Dipshits that don't even know the difference between CRPGs and WRPGs much less the history of roleplaying games and their adaptation in computer games
9f624b No.15538407
>>15538333
fucked up the images but whatever
>>15538367
i don't know about everyone else but i sure would like to hear your hot take on this mr internet expert,so at the risk of feeding a (you) to a (1)&done faggot that adds absolutely nothing to the thread,i say please elaborate
b974e3 No.15538515
>>15538333
Only the 1987 eye rape for me.
a4e6d5 No.15538540
>>15538515
That's pretty impressive, considering the limitations.
b974e3 No.15538581
>>15538540
This is what professionals do with pixels.
a8649c No.15539783
>>15538515
>>15538581
minstrels of mine,verily
6bdedc No.15539818
>>15530469
No he's right, this isn't just being a beta that's a serious case of hypoganadism. It's not normal to not feel at least some satisfaction and desire to win and conquer challenges. Unless you're making shit up you need to get your blood checked immediately and get some steroids and HCG
325771 No.15540449
This seems like the kind of game ripe for an indie development (game dev's first game) and I wonder why we haven't seen a lot more brilliant releases.
a91a40 No.15540477
>>15539818
>Conquer Challenges
That's exactly what he's saying. God Mode's fun, but only for like 20 minutes tops. Then you want to go back to having actual challenges to conquer.
1720c6 No.15540512
This is a fantastic mystery dungeon crawler, roguelite, whatever you wanna call it rpg.
I keep replaying it on Vita, and always super comfy and still challenging.
Not sure why ppl sleep on it…
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
3b4079 No.15540836
well I don't know about you, but I'm having a lot of fun with it. especially the map drawing
68119f No.15540867
What dungeon crawlers have more interesting layouts beyond square rooms? I know the PS2 Wizardry games had curved hallways and stuff.
b974e3 No.15540889
>>15540867
It needs to be something that can be gridded out on paper unless you have one of the newer ones that automap.
68119f No.15540895
>>15540889
>not having a protractor
b974e3 No.15540975
>>15540895
I don't even have graph paper or pencils.
08519d No.15541397
I remember I got weirdly obsessed with Moraff's Dungeon back in the day, but other than that the only two that really stand out to me are Dragon Wars and Shadow of Yserbius.
6a67e9 No.15543275
>>15541397
>that UI
straight outta current year
e9aadc No.15543414
I have to recommend the horrorsoft Elvira games, which sort of includes Waxworks.
https://www.youtube.com/watch?v=Gd-cJUuU5mo
Here's a link to the deaths from Elvira 2, I didn't embed because of Kiketube but also I have no idea what to use since Hooktube.
>>15538333
The new game is good though apart from the optimization, the combat system really makes it, as well as the companions.
>enemy charges attack
>levitate him behind one of his allies so he unloads it on them
>using my warriors to line up enemies to put them on the end of wringnecks dick
>using crux's spells to set up free mana and more spells
>can literally casts spells for no opportunity cost and spend my time raping enemies
>combine that with bards ability to reduce cooldowns and can cast further spells
It's really nice with some similarities to chess, but better than most turn based grid based combat systems and much better than previous games, also the writing is pretty good in many parts especially the companions
>the deus vult tier paladin constantly belittling other cultures and shitting on your non human team mates
>the forest priestess asking the paladin to wrestle in private
Pretty good stuff
The art for the remaster of The Bard's Tale is complete shart, even though things like smooth 3d environments are good, too bad you still have to grind through the mess of menus to play the game. I think they could have done a better job, just needs a good director
a8649c No.15543665
>>15543414
>apart from the optimization
This isn't something you can debate.It's not something that mods can fix.If you can't even get that right when you make your game i don't have any hopes that the rest of the it let alone when it comes from veterans of the videogame industry that are outdone by some fledgling developer like the ones that made Legend of Grimrock.
>interesting companions
bitch the moment they didn't make The Bard as the mandatory character you build the party around him,it was fucked. When they made the 2004 game a so and so game by all counts except the way they wrote the main protagonist whom they struck gold with having in it and yet they didn't capitalise on that.
YOU COULD HAVE HAD THE BARD BECOMING THE WESTERN RESPONSE TO RANCE,LEADING YOUR OWN CHAREM OF WAIFUS AS YOU LEAVE NOTHING BUT DEATH AND DESTRUCTION IN YOUR PATH IF YOU CHOSE SO.
BUT NOOoooo,
instead you start off with a female bard that you can switch later one and you can't even customise your party members and that is if you can make the game work because it runs and looks like ass
FUCK THIS
Also
>can't into webm
>can't into mp4
>can't even into embed
>youtube not invidious
>that spacing
lurk 30 more years before posting again
e9aadc No.15543704
>>15543665
Thankfully nothing you said cuts to the core of the games mechanical systems, and it's not that InXile can't optimize the game, it's that hey are a horde of lazy niggards that wanted to get a product out, which is a shame because it's a pretty good dungeon crawler and will suffer because of this.
The Bard's Tale's protag was actually pretty good, I guess you could say that The Bard's Tale IV is it's opposite, the game runs like shit, the protagonist is bland, but more akin to previous titles but the core gameplay is good, unlike The Bard's Tale.
After the game has been unfucked it should be worth playing, Optimization is the key issue preventing the game to be as good as it could, the others are surface level and don't impact the playability or gameplay, and as I said the actual companions are good.
I can into Wmb and M4p, I just can't be bothered, and no I don't know what the new embedding site is, I know how to Embed
AND HOW TO RED TEXT
I will space however I like to space thank you.
a8649c No.15543723
>>15543704
>not being able yo customise your party members
<surface level problem
<doesn't impact gameplay
you better be baiting nigger
3564be No.15543740
Are there any of these which haven't aged like piss? I want to go on a big grand adventure but I don't want to hack away at 300 monsters all lined up in a row with no reaction to anything I do to them.
51f680 No.15543765
>>15543740
I guess you only played the tile movement turn based types, Ultima Underworld 1+2 is entirely real time and doesn't use tile movement. If you hate the UI then there is nothing I can recommend you. and if you think 300 enemies lined up to be hit is a crawler problem you've never played really old FPS games that wasn't Doom onwards, I still hate bees because of this one fucking game I played as a child where it was endless lines of bees in a maze hallway
db4e9b No.15543803
>Every time someone says the word "CRPG" people remember Fallout 1, Baldur's Gate and Planescape Torment.
First game i remember is The Elder Scrolls™:Skyrim™ Game of the Year Edition
e9aadc No.15543810
>>15543723
>not being able to customize your party members
To what extent do the character creation and character progression systems not meet your stringent standards?
a8649c No.15543838
>>15543810
>>15543665
re-read my previous post;specifically the part in
REDTEXT
e9aadc No.15543881
>>15543838
So you're mad that you can't make your party of custom characters cuties or something, I guess that's just a limitation of the character portraits they provide.
f81068 No.15543919
Aww shit nigga, I fucking love CRPGs and Dungeon Crawlers. One of my first was the Eye of the Beholder trilogy. Also Menzoberranzan was the one I played most as a kid before I got Neverwinter Nights (although that's a different type of game, right?).
Always nice to see what would otherwise be thought to be defunct genres show up.
9ea829 No.15543925
How's Elminage,Stranger of Sword City and Labyrinth of Refrain Coven?
a8649c No.15543926
>>15543881
>I guess that's just a limitation of the character portraits they provide
the way i understand it is that all the characters you can recruit in your party in game are premade,meaning their customisation is limited by design,even a random run isn't possible not only because the game story itself is completely linear but so are the characters you recruit as your party;the only workaround are those mercenary tokens which is a gay afterthought system put in place when they probably realised how badly they fucked up in the first place.
In a good dungeon crawler game this wouldn't be an issue,i would be able simply roll a random party from the beginning and play and no two runs would be exactly the same even if the dungeons were
b974e3 No.15544495
Isn't Bard's Tale from 2004 just a spoof on RPGs that pokes fun of the irrational quest formula where everyone in town has a random errand they need you to run? Didn't Bard's Tale just do what Dink Smallwood already did?
db93d1 No.15544535
>>15536027
>tfw my copy doesn't read anymore on any sega saturn
aad3e6 No.15544546
I hate creating my own entire party. What's the point if they're all equally rounded as a whole?
db93d1 No.15544566
>>15543925
>Elminage,Stranger of Sword City
pretty dry but serviceable
>Labyrinth of Refrain Coven
A decent game with a god awful localization.
They're all easy to pirate, don't bother buying them
b974e3 No.15544591
>>15544546
What's the point of picking different skills for one character when they're all rounded as a whole?
446840 No.15544600
Complete indie game, think it was ported too, but there's a game called Paper Sorcerer that, while not being completely true to the dungeon crawling style, is close and has turn based combat that is definitely influenced by it. You're basically a sorcerer/ess with minions of your choice that act as various classes for your party (and you yourself can branch into more physical or more magical subclass too). It's simple, but satisfying for that turn based, exploration of one big dungeon with many floors, kinda deal. Bosses were satisfyingly hard too. You can't grind for exp etc as it's one of those where once the mobs are dead, they stay dead - I'd recommend it if you can get it cheap or otherwise.
aad3e6 No.15544674
>>15544591
>all [not equally] rounded as a whole
Variety.
b974e3 No.15544690
>>15544674
Well then, with all due respect, you're just a retard talking out of his ass. Because games that allow you to create parties, provide more races, class, and skill combinations than there are slots for. this means they provide as much (if not more) variety for your build.
aad3e6 No.15544714
>>15544690
>his ass
If every role is filled by a character in the party, it renders character creation meaningless. With an individual character you're forced to forego some things in order to specialize in others, thus creating meaningful variety.
b974e3 No.15544722
>>15544714
Every character in the party is a character you created. In these games, the protagonist isn't your build. The party is your build. It's almost as if you've never played these games. Especially since ever role isn't covered by the party. You have a limited number of slots, you have to decide which roles to forgo.
3b4079 No.15544766
>>15544714
I rly think its is a matter of taste.
I pref to create a whole party, because I have control over it, I dont have to deal with half assed story driven retarded npcs that can join your party.
Still, there is a middle ground, like in eye of the beholder (or menzobarranzan), where you create 4 (2) and the other 2 slots can be filled with npcs you find along the way.
Also with sole character and joinable npcs, its a bitch when the npc has to leave for story reasons, suddenly you're without a tank, because you made yourself into a glasscannon.
b974e3 No.15544837
>>15544766
It's more of an action-adventure, but Dragon's Dogma has pretty interesting party customization. It has you make a main character and a main pawn that is always with him, so you can have the classes compliment each other. Then the other recruitable party members are characters that other players have created in their games and they load into your gameworld so that they are walking along the roads as NPCs. If they had tried for a true RPG, instead of an adventure with cheesy, arcadey combat, it would be a great system for near-infinite unique parties and playthroughs. That slight (but not complete) lack of control would do away with the sameness you get from subsequent replays. The problem with Dragon's Dogma is it is so simplistic that it becomes repetitive before you're even done with one playthrough. But it's such a superior idea for party creation, I'm surprised other RPGs haven't done it.
6fdb2d No.15544843
>>15544714
No one forces you to make a party with a tank, DPS and healer. Hell, I've had the most fun in some games by making a DPS only glass cannon party.
Even with that aside, 9 out of 10 times you get for instance 5 slots and have 3 or 4 roles to fill, so one or two roles are going to be optimally filled with others less so.
3564be No.15545142
>>15543765
I've played plenty of old FPS games. None of them put 60 wizards in a room who just wander round aimlessly until you attack them.
74f488 No.15545165
i know it's more complicated but what would you say was a somewhat easy one to get into? i've downloaded a bunch recommended here but don't know where to start. tb or rt
f81068 No.15545225
>>15545165
Legend of Grimrock is a good starter, it's simplistic, there's all kinds of tooltips to explain how it works, and there's character skills/abilities. A really advanced example is Eye of the Beholder, which is AD&D2E and has none of these things (although it does have spells).
b974e3 No.15545253
>>15545165
Grimoire is a more recent spiritual successor to the Wizardry games that has automap and multiple starting scenarios including a "beginner" one that can boost all your characters a couple of levels if you solve the hidden puzzle and are smart about how you divvy out the rewards. Also, the player base is current so you can get hints from people without having to seek out old walkthroughs that reveal too much.
74f488 No.15545296
>>15545225
yeah i was thinking that myself, cheers
>>15545253
lel did you see the bitch fit mark was having on the codex? threatened to leave the forum and shit, game does look good though
b974e3 No.15545322
>>15545296
>codex
No I don't willfully expose myself to cancer. Was it hilarious? Are there screencaps?
3b4079 No.15545525
>>15545165
If you wanna go retro, anvil of down, if more modern than ye, probably grimrock, or the quest
850f59 No.15545963
>>15545253
>set off security in clock control room
>pack of robots come in
>~1k hp per enemy
>immune to impaling
>immune to all sources of CC I've had on my hands
>each one did 8 attacks in a round
>can attack any row
>max level armorplate runs out 1.5 rounds in
<party is level 9 because of great exp progression
<gorillion of tries later finally get them to not do over 30 attacks to the two back rows because chars die in 2-3 hits
<this is actually pretty much a standard encounter on that map
<boss fight for one of the endings was a cakewalk compared to this
When V2 is coming? Will it make stats other than STR and SPD worthy of investing into?
b974e3 No.15546102
>>15545963
I'm sure Cleve will make everything perfect in about 40 years. By the way, have custom portraits and the manual ever been released?
000000 No.15546186
>>15530243
Because back in the days the amount points you put into stats determined the difficulty of the game. I remember a few games that reduced your stats if you chose higher difficulty.
6c40fb No.15546268
>>15530243
The original purpose of the free character editor was so you could import a favorite from the p&p d&d
Pool of Radiance does some thing interesting with it: if you use the editor to max out stats on any character in your party, the game makes the encounters significantly harder
e9aadc No.15546758
>>15543926
The fact that you can't create a custom party off the bat is a fault but it isn't significant, most importantly I think it's great that you aren't forced to create a complete party with no knowledge of the games mechanics, although it is a limitation that subsequent playthroughs when you understand the mechanics you can't create a fully custom party off the bat, although I think that's a planned feature in a coming update
>in a coming update
That's really the games core problem.
a296e9 No.15546780
>>15536968
Mystery Dungeon games
Etrian Odyssey games
Beyond the Labyrinth
e9ce90 No.15546804
>>15546780
danm dude, quality post beyond the labyrinth looks really cool. Should I emulate it on citra or whip out my n3ds?
bc0f98 No.15546805
All CRPG's are essentially garbage.
b974e3 No.15546911
460303 No.15546985
>>15545165
Madou Monogatari
685f74 No.15547011
Why would anyone play a game like this without lolis pantsu oshiri or oppai?
a8649c No.15547138
>>15546758
>I think it's great that you aren't forced to create a complete party with no knowledge of the games
and i think at this point if creating a party in a dungeon crawler is something you find too confusing and a mountain of a task to overcome and you unironically consider great that you're being completely railroaded by the game right from the start, then i suggest you would be better off playing Skyrim.
To prove it,i'm picking one of these >>15543925 and making my own random stat. party consisting of nothing but lolis and fairies and if those are not available and i'm gonna use midgets and elves because they are basically the same and save the kingdom;this is one thing you can't do in Bard's Tale IV and only partially do in Skyrim after some heavy modding.So you have fun waiting for that patch to drop and make the game playable or alternatively taking my advice and accepting your pleb tastes and install MountainLoliClimbingSimulator.
Also
Bonus image
51f680 No.15547181
>>15547138
I'm on the fence about some party building mechanics now because I don't want to waste my free time that I have doing RNG dicerolls. At this point I'd just settle for point buy all the way or just give me an abridged Alter Ego style game of life that ends at the point where all of you gather for the intro proper.
6fdb2d No.15547199
>>15547138
At least one of those games (Labyrinth of Refrain) has you creating more characters all throughout the game and starts you off with an example party. Funnily enough it's kinda shit at tutorializing, with almost all information only available to you once and often coming considerably too late in the game, but with relatively clear mechanics and how easy it is to get new characters up to level, plus how important gear is compared to levels, it's a pretty damn painless experience for newcomers like me.
3b4079 No.15547510
If anyone's interested, there is a website http://www.dungeoncrawlers.org/ which lists dungeon crawlers
5480f7 No.15547592
>>15547510
<go to dos section
<only lists a dozen games
Pretty incomplete.
5df294 No.15547630
>>15547603
>tfw the rest of the brandish series will never get Dark Revenant Tier remakes
>tfw if they make a new Brandish is will probably end up like Tokyo Xanadu
>tfw Falcom will never make a better protagonist than Ares Toraernos
ca191d No.15547715
I remember a RPG game called natuk 2. That I really enjoyed.
But if you search for it you just get indian stuff.
3b4079 No.15547757
>>15547592
yeah I dont know wtf, i think some games must be missing the dos tag
e9aadc No.15550353
>>15547138
That's surface level shit at best that mostly aids in replayability, it says nothing about the games core mechanics, the writing, the exploration, the level design or any of the other things I praised, the game on it's own merits is good, and that's in spite of it's shortcomings like optimization, which will hopefully be fixed in coming updates.
664cf3 No.15550889
>>15547603
is Brandish real time or is it similar to mystery dungeon and other roguelikes?
7bc260 No.15550964
>>15525695
might and magic 7 was really good.
8 is more of the same.
it had a complex alchemy system, where you could mix potions over several iterations. some could blow up in your face.
also almost entirely free roaming, you could own your own castle which improved during the game based on quests.
lots of interesting classes, though you could take any skill, it was better to specialise.
ultimas were good. even alkabeth is still interesting as a mobile game.
although people will disagree, most of 8 and 9 were good too.
bugged and restricted compared to 6 or 7, but as games, fun and with a lot of detail.
ultima 9 was beautiful and pioneered true 3d rpgs, day/night cycle, weather, constellations in the sky, amazing sunrisrs and sunsets, huge world, which you could travel across fully, only dungeons were separate levels. the people who had fun with it and explored it fully enjoyed it a lot. none of you will remember 'ocean travel without a boat', but people used the physics system's peculiarities to build endless bridges and cross the oceans and mountains in the game.
if origin/EA hadn't been such cretins, 8 and 9 would have been very different. even with their interference, both are good and memorable games with their own style.
7bc260 No.15551744
>>15545253
Dungeon Lords is the real sequel to wizardry.
The most amazing 3d super open world experience ever!!!!!!
Also known as the biggest piece of boiled shit I've ever tried to play. Bugged fuckpile with no merit whatsoever, and the magical inclusion of endlessly spawning swarms of dogs, and the barest empties ugly world ever conceived of.
The guy should have employed an artist, a programmer, a designer and a conceptual artist, instead of making it all in linux using free tools over a few weekends.
7bc260 No.15551749
>>15543740
arc fatalis
gothic 2
4bef4e No.15554055
anyone played Ray Gigant? how shitty is it?
4bef4e No.15554756
I'm replaying the stranger of sword city anyone got that zip with all the portraits and the guide to make more?
>>15547630
>will probably end up like Tokyo Xanadu
what happened with that?
fc8fc6 No.15554802
are cRPGs and Dungeon Crawlers the only genre of games that this boards talks about without devolving into shitposting? And there's some good discussion here.
365eb6 No.15554810
>>15554756
>what happened with that?
"We want the Persona audience", simple dungeons and a god awful localization for an already bland story
2506c7 No.15555296
Grimoire and Legend of Grimrock 2 are the only ones I got into.
I tried Lands of Lore 1 and Wizards and Warriors but found the constant respawning trash mobs too tedious to deal with. Wizardry 7 and M&M3 are both too dated for me and the latter seemed too directionless at the start. Stranger of Sword City just had too much dialogue and tutorial shit to get through and was painfully bland, and Persona 3 is just shallow and repetitive (but I still put up with it for several hours because Yuko is an absolute cutie).
I greatly prefer Grimoire over LoG2 but I only played it for like 30 hours and maybe like <20% of the game. I want the dev to actually finish the damn thing before I play it any further. Even after the V2 release (whenever that happens) I probably still have to wait for him to polish the inevitable issues. I dislike LoG2's square-dance combat, and Grimoire's level design is way more interesting and dense with unique stuff and I like its style of random enemy encounters + safe havens.
2f1826 No.15555466
>>15525695
King's Field 1-4, Shadow Tower, Shadow Tower Abyss, and Eternal Ring come to mind for me. I can't get enough of those games.
5480f7 No.15555517
>>15554802
<little to no political poz
<little to no faggotry
<the vast majority of good titles made before the cancer set in
<generally older group discussion since the majority of gen z's can't get past the graphics/difficulty
<not popular enough to attract too many anons
That's a good foundation for shitpost free discussion.
b974e3 No.15555886
>>15554756
Unlike games from the late 90's and forward, the Oblivibabies haven't been able to try the first 30 seconds of the game and fail. No, with DOS games, the Oblivibabies couldn't even figure out how to install it. So, they don't even have a jumping-off point where they can pretend to know what they're talking about when they go off on a rant about "dated gameplay" and "broken mechanics" and "unintuitive AI."
51f680 No.15555931
>>15547757
Nevermind the DOS tag it's missing entire sections of the most well known series from the PC section. I don't know what standard they have but it's clearly lacking.
ad97e5 No.15558563
the Divinity series is mandatory. but only the first two are real dungeon crawlers.
5a833b No.15559155
I like Dungeon Hack and Digimon World 2.
4c1054 No.15559712
5480f7 No.15559719
>>15559712
Morrowind breaks the 4th wall to tell you that you fucked up and should load a previous save.
7f72d4 No.15559729
>>15551744
DUNNNNNGGEEOOONNNN LOOOOORRRRRRRDDDSS
7f72d4 No.15559738
>>15555886
If your game is bad, just deflect all arguments by stating this is the fault of people who like Bethesda games.
3564be No.15560073
What's the best modern Diablo style dungeon crawler?
d76112 No.15560108
>>15559155
I wonder why there wasn't more than one Dungeon Hack. It's very to the point, even just some new levels would have been nice.
e15625 No.15560116
>>15560073
Diablo isn't a dungeon crawler.
3564be No.15560121
>>15560116
Isometric dungeon crawlers are one of the core dungeon crawler types.
e15625 No.15560147
>>15560121
First according to those selling isometric RPGs and slapping the dungeon crawler label on them and it sticking because of standard-less niggers.
7f72d4 No.15560151
>>15560116
>Game was designed as a graphical version of Rogue
>Not a dungeon crawler
e15625 No.15560165
>>15560151
>Diablo is a roguelike
1e9958 No.15560174
>>15560165
It actually was. Game being real-time is actually a fucking hack they did in an afternoon after they got informed people were into action games. Not even fucking joking.
7f72d4 No.15560182
>>15560165
The game calculates movement and attacks just as a turn based game would, but there's no pausing between rounds. Think about it you dumb fuck.
e15625 No.15560187
>>15560174
The only things it has in common are generic RPG elements. It is nothing like Rogue.
>Game being real-time
>>15560182
Do you faggots think that turn based is the only criteria for a roguelike?
4be049 No.15560205
>>15560151
>>15560165
It is a dungeon crawler, that doesn't necessarily make it a roguelike.
>>15560174
>>15560182
If anything, Diablo could be considered a roguelite, but it lacks many core elements of roguelike gameplay.
>>15560187
Diablo isn't turn based no matter what convoluted logic people useto determine if it is.
It isn't even semi-turn based like some final fantasies where you have to wait the character to wait for a set amount of time to take it's turn but other turns may start in real time while you have to wait/choose an action.
3564be No.15560222
The thread title is dungeon crawlers. Which Diablo falls into no matter how much autism you throw at it. You explore randomly generated dungeons.
1e9958 No.15560235
>>15560174
>>15560205
Diablo started out development as a graphical version of Rogue, it got drastically changed and simplified and permadeath made optional after the shift to real time gameplay mid development I mentioned earlier.
Calling it a roguelite is a pretty apt descriptor.
It's definitely a dungeon crawler regardless.
a8649c No.15560241
>>15560116
>>15560165
>moving goalposts
entry level bait but the cuckchan infesting the place still falls for it
e15625 No.15560253
>>15560241
>moving goalposts
I didn't bring up roguelike. It is actually poetic though since Diablo being mislabeled a roguelike is similar to it being mislabled a dungeon crawler.
By the rationale of >>15560222
Oblivion is a "dungeon crawler" because you explore dungeons in it too.
4be049 No.15560266
>>15560253
>I didn't bring up roguelike.
e15625 No.15560269
>>15560266
It's right in the post I replied to you baiting faggot.
>>15560151
3564be No.15560271
>>15560253
Oblivion is a dungeon crawler if you want to play it that way. Just walk to dungeons and dive in over and over.
e15625 No.15560285
>>15560271
>Oblivion is a dungeon crawler if you want to play it that way.
Okay, so practically every RPG is a dungeon crawler now.
a2d3c6 No.15560307
If it's called a dungeon crawler why aren't you literally crawling through a dungeon?
3564be No.15560311
>>15560285
No. There are core aspects of a dungeon crawler like the loot system.
12d034 No.15560316
>>15560271
It would be if the dungeons weren't so shallow that you finish them in ten minutes tops, not to mention that some are locked to quests and you can't even get through them until you are on those quests. They aren't really dungeon crawler-tier dungeons, they're just interior levels.
e15625 No.15560328
>>15560311
Dungeon crawlers predate "loot systems" and many only have loot found from treasure chests or the like.
1e7101 No.15560372
>>15560307
It was originally a derogatory term for overly combat focused tabletop rpg games.
>we've spent the last month crawling through this dungeon
b974e3 No.15560675
>>15560307
>he never played as the lizard man
e50669 No.15560858
The bard's tale remaster is really good. It gets rid of a lot of the tedium from the original like adding the gold and item pools. The save anywhere thing kinda makes it a little too easy but you can just work around that, though i do have save points right outside dungeons.
e9aeec No.15560898
>stranger of sword city revisited got a gaying release in the vita
why havent I been informed of this?!
also, its looks like they dropped NISA in this release. Anyone can confirm?
do you think you can finally save best girl?
cefdd6 No.15560930
>>15560898
They self published and just recycled NISA mediocre script. No clue if NISA is getting royalties or if Experience just bought it for a flat rate
4fd4c4 No.15563630
>>15560930
knowing how DESPERATE is NISA i bet they went for a quick deal