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File: 45b11aa3ed3690f⋯.jpg (82.77 KB, 460x215, 92:43, header.jpg)

534b1b  No.15524545

What a dissapointing fucking game, I'm realy displeased with the ending they went with. The idea of a Stanley's Parable-esque storytelling crossed with Lovecraftian themes was very interesting and I was hoping for any callback to what actually was happening, and at the very least some explanation, but all what I got was the waifu thanking me and being sad that she couldn't be with me in the real world and a shitty chat log to join it with the rest of the plot.

I do realize the implications of the whole game being an AI training program crossed with a virtual enivornment for the sake of making Judas and his followers immortal and bring them closer to Hastur, but the game doesn't really use it's themes in any significant way and it doesn't deliver any satisfying nor interesting ending.

59c47d  No.15524573

File: 817b01971dffad9⋯.jpg (207.46 KB, 1920x1080, 16:9, iceygame-1501857675134.jpg)

I don't really care that they went the direction they did with the game, but they really should have first ensured that the game itself was strong enough to stand-alone. It would have made the hidden bits and lore much more rewarding to uncover if the game doesn't necessarily expect you to stumble upon them. But pretty much right out of the gate the game blatantly tells you that trying to play the game is it's presented is wrong, and the proper path is to try to break the game by ignoring and antagonizing the narrator. It uses baby tier "reverse psychology" to heavy handedly point you to where all the "secrets" are.

The game really, again, should have been a solid stand-alone title at it's face value… then allow the player to break the game in a manner of ways in order to slowly lead the narrator down the path of madness and reveal the Lovecraftian elements via hidden areas and bosses - culminating in an entirely different ending route where the rules of the game you've playing by up to that point break down in parallel to the narrators sanity.

It's a cheap "memes, lol" title and achievement/trophy farming fodder. Which is a shame since I like the character design and aesthetic, and I have a fetish for artificial girls in tubes.


f46326  No.15524576

File: 230a4121efea8dc⋯.gif (87.98 KB, 400x452, 100:113, 1526874887676.gif)

If it just stuck as a 2d Nier automata, it would have been good. Even better if it allowed people to make their own scenarios, maps and characters.


534b1b  No.15524654

>>15524573

The gameplay wasn't that bad, although I cannot really comment on it as I absolutely suck at spectacle fighters and I have never been that much into the genre, I will need to get into it someday. The narrator lacks subtelty, it is definitely trying to ape Stanley's Parable, but it does it in a far worse manner, the endings presented by the game are too short to actually justify him getting so annoyed, and he gets annoyed by the most stupid shit. Besides, the game is incredibly inconsistent on how much he actually knows, on one hand they try to paint him as a ignorant character who thinks that everything is just a game, and on the other he mentions things like the dark star and Carcossa, and then loops back to being ignorant in the true ending. So does he know that everything is just a ploy for Icey to take part in a grand master plan of a Lovecraftian cult? Or does he really think that he created the game and he thinks that Judas is just a last boss? Because the game is incredibly inconsistent about that. The scenes with the narrator and Icey finding the letters were probably the best endings, but they seem to be completely contradicted by the "destroy the radio" ending, as they present two different version of what the narrator knows. Generally, the narrator seems like an unnecessary and unlikeable dick, who grows even to be completely pathetic in the "Are you ready?" ending, which probably was supposed to make him sympathetic but failed incredibly. Also the way that the narrator realizes that he is just a part of the game is laughable as well, he is just throwing exposition with little to no fucking emotion in his dialogue.

In Stanley Parable, at the very least, the game was consistent on what the narrator knows. He knew that he was inside of a game, and he thought that he was the one that created it, and that he was in full control. He was an asshole, with his head incredibly high up his ass and a very sadistic side, but he was also just as much of a victim as Stanley was, and only really wanted to tell his stupid story. His motivations were clear, and his role in the story was made clear as well with the endings in which he realizes that he is not the one controlling the game and the one where you have to kill yourself to keep him from being at peace. The way that he is made sympathetic is better, because first of all, he just wants to stop fighting with the protagonist and stop the endless resets in the ending that tries to make him sympathetic, which is far better from "MUH PLAYER IS BEING MEAN TO ME", and he doesn't spew nedless exposition when he learns that he is also a puppet.

It really feels like it did everything worse than it's inspiration.


21637c  No.15525067

File: 3e5acd044dc5892⋯.jpg (44.91 KB, 480x288, 5:3, b540875e3787e2067099b51b47….jpg)

>>15524654

>spectacle fighters

They're action games you pleb


29c0cc  No.15525072

>>15525067

They're Cuhrayzee games


94fdfd  No.15525110

Yeah it feels like an incomplete game. It's a decent game when you play it on hard difficulty, Jack and Dahal were memorable on my first run. Gameplay reminds me of The Vagrant, both have a shit story.


76eefb  No.15525210

>muh story

>when gameplay is good

Go play gone homo homo.


0b1f51  No.15525247

>>15525210

It's perfectly valid to go

>muh story

when the game actively shoves its story down your throat.

>>15525067

>they're action games

So are Doom, The Legend of Zelda, Metal Gear Solid, and Castlevania.


a405a1  No.15525343

File: 4214b218250cb3d⋯.png (272.72 KB, 532x630, 38:45, 4214b218250cb3dbf200167498….png)

>"Award winning" Chinese game

The game industry has already turned into a dumpster fire. What happens when China takes over the industry and other nations just outsource game development to insectoids?


99fe4b  No.15525404

>>15525247

>when the game actively shoves its story down your throat

But you can skip it?

"Shoving down your throat" are unskppable walking-talking segments in modern AAA games, Icey has none of that.


f45cf9  No.15525426

>>15525343

>What happens when China takes over the industry and other nations just outsource game development to insectoids?

I can think of a few independent games from chinks that aren't bad at all and fairly enjoyable to play (even if inferior to what they're basically stealing from) compared to the near total wasteland that is western indie games.


a405a1  No.15525530

>>15525426

Better than western indies is setting the bar pretty low.


43117d  No.15525683

>>15525404

To finish the game you have to constantly go out your way to contradict what the narrator is saying, so no you can't.




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