>>15517013
They couldn't even make the drill bit smooth.
>>15517070
>Model and texture style no longer fit in our world
"We made a shitty world that's not up to par with the first iteration of this series so we have to shittify the models to match."
>Characters resembled splicers
The NPCs *become* splicers as a result of their overuse plasmids so that's to be expected, their behaviour makes them obvious.
>Too unique
Not a real problem when you consider nearly every other game with multiple same-type enemies.
>obvious repetition
Never stopped them before.
>Proportions were unnatural
Which is expected because people were turning into splicers who have unnatural movements.
>Muddy textures
To be expected if the people have been running around an underwater hellhole for years.
>Ill fitting clothes, not period appropriate
Same note as the last one.