f1414f No.15501334
Crosscode 1.0 just came out. Who else is playing it? It doesn't make sense to me how much people were shilling shovel knight, but this game got almost entirely ignored by that circle.
f93eba No.15501344
Shovel Knight had marketing and was released around the same time pixeshit was at its most popular. A year or two after mega man 10 iirc.
5a08d2 No.15501350
DL/Magnet?
The demo is busted
Fix your shit, ron
f1414f No.15501357
>>15501350
magnet:?xt=urn:btih:9a60feeace8ecd4ee9b147c16206f8ca3ea9ed98&dn=CrossCode-PLAZA&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
5a08d2 No.15501361
>>15501357
If it is anything like hyper soy drifter, I am going to be disappointed; I fucking hated that dumpster fire
f1414f No.15501378
>>15501361
Looked it up. It looks shitty and bare-bones. Crosscode has a level of polish to it that's extremely impressive for what it is. Also the sountrack's great.
2f58f6 No.15501384
Played it when it was still during development
Fun game with dungeon design that borders on sadistic, but requires some grinding if you want to craft good equipment and platforming has a bit of a perspective problem
5a08d2 No.15501400
Okay why do the character sprites look like fucking RPG maker shit?
How much of the engine is HTML?
The combat camera is shit, with the unnecessary zooms and filters when doing "cinematic" stuf
The player character having the Naruto run is autistic as all hell, and not in an endearing way here
>>15501378
>just looked up hyper light drifter
>when your OP image has the player character from HLD front and center
Doing it for free, on a Monday night?
God, you're pathetic.
798919 No.15501412
>>15501400
>How much of the engine is HTML?
All of it is JavaScript. It draws on a HTML canvas, which is provided by a stripped down Chromium (aka Electron).
It's surprisingly optimized, tho.
f1414f No.15501417
>>15501384
Grinding has never bothered me. It's such a standard for rpgs that i'm surprised people complain about it. Don't get why halfchan doesn't like it. "Indiegames", really shouldn't all be lumped together.
>>15501400
You can't please everybody. Also it doesn't count as shilling if you don't tell people to buy it.
5a08d2 No.15501436
>>15501412
>java
And just like that, it goes into the vmware quarantine zone
>>15501417
Doing it for free also means defending the game, anon. Your autism can get past piracy, but I am sure you will fight bitterly over this browser game.
It's indie pixelshit with RPGMaker character sprites and a batman arkham level combat camera.
f1414f No.15501473
>>15501436
It looks no worse than something from the 90s. If that's not what you're into, fine, but its what the game is going for. The camera effects never felt too intrusive.
5a08d2 No.15501497
>>15501473
>muh 90's nostalgia
>indie pixelshit
>modern day (2018)
<that's like, your opinion
What's your autism with this game, something sentimental, or are you just first to spread the good word to us evil /v/irgiins?
>>>/reddit/
>>>/out/
a98ead No.15501512
It's actually a pretty good game op
f1414f No.15501517
>>15501497
>you can't like something I don't
lol
5a08d2 No.15501525
>>15501517
Just admit you like indie pixelshit, and take your lumps like a man.
Is it that fucking hard?
e06a01 No.15501548
Played this while it was early access, it was typical indie pixelshit with some tumblrized anime style designs to rope in weebs with misplaced nostalgia. It was shit and I doubt it got any better in the final version.
cc5b13 No.15501552
Question, do you exclusively use sword and board in this video game?
f1414f No.15501566
>>15501552
No
>>15501548
Seems like people are just writing the game off based on really nit-picky aesthetic stuff.
cc5b13 No.15501592
>>15501566
Oh? do you use spears?
2f58f6 No.15501605
>>15501417
>Grinding has never bothered me
Me neither, since its really just small amounts of grinding
I just mentioned it since people avoid games where you need to grind for whatever reason
>>15501552
No
You use chakram as melee weapon and throw energy balls as ranged and the charged up versions of your attacks depend on what element you currently have equipped and what skill you chose in the skilltree
f1414f No.15501619
>>15501605
Nice to find people with good taste.
f93eba No.15501634
>>15501525
Did somebody say– lumps?
5fbef7 No.15502394
Some of the worst story and characters I have read in a videogay
you have coma, must play videogames (LOL) to remember
>gay fucking french playing dumb videogames instead of doing productive work and not reading her emails, stupid french uses this GAME AS ESCAPISM
>retard faggy MUH REALISM faggot, that didn't play with his friends because MUH LORE OVER GAMEPLAY
>GUILD COMPROMISED OF ROLEPLAYING LOREFAGS, i did not FUCKING ASK FOR THIS
no wait you don't have coma, you're an AI or an evotar (what the fuck), your memories that you're trying to remember aren't even yours, you're a copy of someone that exists
forced i have to cry, teleport and walk back into room because i am sad and disturbed a plot of sand, along waking up being sad or reminded of sad because a plot of sand
I have to say that the game is slightly gated by stats and a dumb skill "tree" with a binary single target hueg dmg, gay aoe dmg and a couple dead paths that are just a line of stats, real fucking creative.
Some of the quests are fucking stupid, the good quests are the one that isn't complete garbage. Also unlike hyper light drifter or other shitty indie games, your movement dictates your dash but I find punishing your dash to be fucking stupid, you get punished by spamming where you can wait half a frame and immediately zip around, it's dumb and bad but it could be worse.
Half of the enemies are kind of good where you can punish their attacks but some of them are outright poorly designed, who the fuck decided to use a stupid level gimmick as the ONLY WAY to hit them, absolutely pants on head retarded.
The best fights are definitely with apollo even though his moves are souped up a bit.
>>15501436
>thinking java and javascript are the same
epic
818bbd No.15502444
>>15501334
post webm's fgt
>It doesn't make sense to me how much people were shilling shovel knight
Because pixelshit is no longer "cool" anymore, now that we have a bunch of pixelshit games.
0d0b3e No.15502459
>>15501412
>All of it is JavaScript. It draws on a HTML canvas, which is provided by a stripped down Chromium (aka Electron).
That's actually quite interesting. I'll put it in the backlog when they've ironed out the release kinks.
e0e94d No.15502470
>people who liked a platformer didn't end up going crazy over a RPG complete with cut out portrait dialogue bits
Is this supposed to be a shock?
6c8d49 No.15502481
>>15501412
>faggots are now using Electron to ship games too
Jesus fucking Christ, will we never be free from this cancerous bloat?
000000 No.15502482
>>15501436
>confusing java and javascript
Viper, my man.
Kill yourself.
f9c5e3 No.15502838
>>15501334
>It doesn't make sense to me how much people were shilling shovel knight, but this game got almost entirely ignored by that circle
Because this is an entirely different genre made for a different audience? Not to mention these nostalgiabait games are a dime a dozen by now.
141643 No.15502852
>>15501473
What a plebbitor-tier reply.
>It looks no worse than something from the 90s
It looks like a rpgMaker-asset fest.
Fuck off.
f1414f No.15503539
>>15502852
Except it doesn't. You're just using rpgmaker as a buzzword for stuff you don't like. What should a pixel action rpg look like?
e0e94d No.15503601
>>15503539
>being this mad your game bombed
c2b330 No.15503756
>>15501334
Ifrst of all it's early access so most people just automatically wrote it off/put it back for when it's done., then on top of that it also was bundle fodder at some point which reall doesn't help any game.
eb4b4b No.15503829
>>15503539
>pixel action rpg
>when you said earlier that this isn't pixelshit, but 16-bit inspired
What is it then, autismo?
Your game is shit. It reuses assets from RPGmaker all over the place, which is a sign of laziness.
Hell, I'd argue that Uncommon Time is a better use of RPGmaker than this shitfest
d30d0a No.15503870
>>15502444
Anybody remember when pixelshit referred to badly done pixelart, not pixelart itself? Or am I fucking crazy?
fbc7b4 No.15503899
>>15503829
>What is it then, autismo?
It's like Ys
f1414f No.15503903
>>15503870
Contrarian faggots can't wrap their head around the difference.
b80dde No.15503908
Remember when game journalists thought indie games were going to be the next big thing and save gaming.
f1414f No.15503925
>>15503908
>caring about game "journalists"
b80dde No.15503926
>>15501605
"Who needs to create balance and fun when you can just make the player grind for it." Grinding is inexcusable. Game developers should know better.
f1414f No.15503948
>>15503926
Without fighting, you would just be walking from point a to point b. I never felt forced to go back for more, especially since you're doing quests at the same time.
fbc7b4 No.15503963
>>15503926
The game literally tells you that grinding isn't that useful, as progression is more heavily tied to finding equipment while the exp scaling discourages grinding as well
150642 No.15503993
>>15503870
Using pixel art != going for a "retro" style. Sometimes it is and usually games that do are garbage and wank, but sometimes people use pixel art because they're just not very good artists. The thing is that pixels allow you to create something that's visually appealing, but doesn't take massive amounts of time and effort, leaving that time and effort to be used on other things such as, you know, the gameplay.
150642 No.15504009
>>15503993
Let me give an example of effectively used pixel art. I'm a big fan of a mobile game called To Arms. It's 100% pixels and quite frankly looks like crap. But I still love it because the graphics are not part of the experience. It's effectively a deck-building solitaire game with little pixel soldiers and workers instead of cards. So good animation and super-detailed character design are not important. What IS important is simple recognizably and visual clarity. Take a look at these sprites. Try to assign names to them. I'll bet you'll get more than a few of them right.
Here's the answer key:
Cleric Nun (with Nun-Chucks) Monk Paladin Skeleton
Gladiator Viking Barbarian Felinomad (ok you probably didn't get that one) Necro Guard (if you guessed something like Blackguard, that also counts)
Zombie Werewolf (this is probably the worst one in terms of art) Princess (I'd also accept Priestess) Sergeant Demon
See, there are tons of pixels but everything is still super recognisable. Plus, you can get a general idea of a unit just at a glance because they have consistent key features. Some of them hold weapons, so they're probably going to be helping you fight monsters. The ones with glowing eyes and monstrous appearances are generally enemies to be fought, not recruits for your army (the Felinomad being the only exception to this rule). The ones with pointy ears (except the werewolf of course) are elves, and will almost always have the elf feature of swiftness (which effectively means drawing extra cards). Later in the game, you'll see the mousefolk, which can clearly be identified with their mouselike features such as whiskers and rounded ears. Pirates are another faction that appears later, and they have easily identified pirate-like features such as eye-patches, cutlasses, and bandanas. The Viking is easily identifiable as such, and has the interesting feature of counting as both a pirate and a warrior; although it's not immediately identifiable as a pirate, it makes sense that it counts as one thematically. It IS easily identifiable as a warrior, and is fittingly introduced with the warriors and then slotted in with the pirates later.
See, it's things like this that separate functional "bad" art from simple garbage. The visual design is incredibly simple, but gets across every point it needs to get across. You'd never
150642 No.15504031
>>15504009
aaaand pressed enter too soon. Oops.
You'd never mistake any of these sprites for any of the others, and you can get a basic understanding of a unit by appearance alone. Simple game design choices make the visual features of these sprites stand out more, and give the player a good understanding of how to interpret them. It's not about how much EFFORT you put into your art, it's about how much THOUGHT you put into it.
f1414f No.15504064
>>15503993
>doesn't take massive amounts of time and effort
Generally speaking.
150642 No.15504100
>>15504064
See that's awesome, but probably took more effort for a similar quality of final product than non-pixel art would have. I'm not saying that's a bad thing, beautiful pixel art can be a selling point of a game, but it's usually more efficient to use other techniques, so most developers don't use pixels when good art is big important feature.
eb4b4b No.15504131
>>15504064
Great examples of art in PC-88, 98, and MSX games.
The difference here is that those games were developed in the mid/late eighties-early nineties, on old hardware that had hard color limits which forced devs to get more creative woth their coloration and shading.
Cross code, on the other hand, has the luxury of using the entire hex color wheel without color limitations.
The artstyle for character cut-outs reeks of tumblr and low effort. The examples you posted have detail that is orders of magnitude greater than cross code.
Where is your excuse for the low effort recycling of RPGmaker assets?
8ca387 No.15504140
>>15503786
Seems alright. Music sounds weak though.
b80dde No.15504147
>>15504100
Consider that maybe the player doesn't care about how much effort you didn't put in to a game and only care about the end result. Also consider that companies hire artists who are good at drawing art.
eb4b4b No.15504187
>>15504147
>companies hire artists who are good at drawing art
Then please explain the 'art' used for character portaits in this game.
That sure as hell ain't good, not by any stretch of the word.
This artstyle does remind me of another recent indie pixelshit that flopped hard, Iconoclasts.
Maybe same artist, or from a similar school of thought?
150642 No.15504193
>>15504147
>companies hire artists who are good at drawing art
not anymore they don't.
b80dde No.15504194
>>15504187
You've misunderstood me.
f1414f No.15504196
>>15504131
Well, first of all they're not actually rpgmaker assets.
https://youtu.be/kPlkhsNsXaw?t=780
Those examples are all from visual novels too. A bunch of still images. If you look at something like Rusty, it's not nearly as good-looking as those. The CC devs also had to work with limited money and talent resources. Would it really have added that much to the game if they used all of the colors or polygons instead? Don't really get where the tumblr connection comes from. It's wapanese, sure, but wouldn't a tumblr game make the mc overweight or something? There's a big rift between your expectations and what they realistically could have done. It looks serviceable, the gameplay is fun to me, it's a great time killer, it just feels genuine.
f1414f No.15504231
eb4b4b No.15504245
>>15504196
>…it just feels genuine
Unlike your praise for this game at every corner. You are really starting to sound more and more like a fucking autist who offered to do free marketing for these fucks in hopes of earning brownie points.
You know what would be really pathetic?
If you were a dev on the team for this trash, doing it for free on a Laotian pearl diving discussion board.
The thread is bumplocked anyways, so here is my final (You) before I let you sink to the bottom of the catalohlg.
e81562 No.15504247
>>15501334
PIXEL SHIT GAME 1354342425423
f1414f No.15504265
>>15504245
>implying people would be paid to advertise here
e0e94d No.15504282
>>15504265
He implied you were paid actually, but good job pulling the overly specific denial shtick. Really helped with your youtube links to fit in here.
155c4e No.15504700
>Thread bumplocked
What fucking nigger cuck mod decides which legitimate games can be talked about and which are not?
f1414f No.15504712
>>15504700
>people getting called redditors on a board where on-topic threads the mods don't like get censored
wew
eb4b4b No.15504741
>>15504712
>attempt a botched shill thread a couple days prior
>when asked for DL/magnet, deletes thread immediately
>comes back to try again the next day
>is just as autistic and bad at lying, so much so as to forget what they wrote in the same thread
>on-topic discussion
>he comes to the Bangladheshi muslim killing bulletin board
>to promote his game
<FOR FREE
wew indeed
f1414f No.15504760
>>15504741
I'm not the same guy as whoever you're talking about. More than one person knows about this game.
>Bangladheshi muslim killing bulletin board
?????
Take off the tin-foil hat for one second faggot.
eb4b4b No.15504813
>>15504760
<I swear I'm not the OP of the previous thread, I'm innocent!
>he makes the same autistic mistakes he did with the last thread
>he tries to deflect and redirect all criticisms sent his way
>he genuinely eats shit and enjoys the taste
>he posts on a Nepalese mountain guide forum in hopes of projecting a good image for this shit game
>he cannot scroll up in the thread to read the shit that he himself wrote, to prevent embarrassment
>he does all of this and fail to assimilate
<FOR FREE
Wanna see how far you can push it? Think you can hit (75+)?
f1414f No.15504882
>>15504813
So what games do you like?
eb4b4b No.15504895
>>15504882
Recent games? Next to nothing. The last 'new' game I throroughly enjoyed was Nioh, and before that Nier automata.
This is irrelevant to the topic of this game being shit, and you a lying autist who does it for free.
1cbbbf No.15505252
Alternatively, just make sure one person on the dev team is a vocal liberal on Twitter and /v/ will never stop talking about it. This board is a fucking joke.
f1414f No.15505304
>>15505252
Threads already locked so I'll be totally frank. This is the first time I've been on 8chan's /v/ and I've long since stopped using 4chan's. Glad this was my first impression since it means I wont be wasting anymore time on it. Hope this ship sinks soon enough.
eb4b4b No.15505373
>>15505304
>my first time here
>to shill an indie pixelshit game
>he attempted to do it, and failed
<FOR FREE
So where were you then: reddit, neofag, tumblr, goybook?
Glad to see you gone, maybe be a bit more honest and forthright when shilling elsewhere.
If you were involved with the team behind it, disclosing would have drawn a lot more eyes to your game and spur discussion.
But, you chose to be a disingenuous faggot instead.
Don't let the door hit you on the way out.
f1414f No.15505398
>>15505373
>people can't talk about a thing they like just for the sake of it.
>where were you then
I don't talk to people on the internet normally.
eb4b4b No.15505411
>>15505398
>a thing they like
You crossed the line from 'just someone who likes it' to 'doing it for free' a while ago, you can't come back from such a revelation
>i don't talk to people online normally
Are you trying to tell me you're a normalfaggot, and what's worse, a preachy one who thinks they're high and mighty?
f1414f No.15505445
>>15505411
If having a job is being a normalfag, then yeah, I guess so.
eb4b4b No.15505465
>>15505445
<I don't use imageboards
<I don't talk to people online
<I just go to work and come home
You aren't fooling anyone, lad. You're probably too proud to out yourself for where you spend your time online.
f1414f No.15505496
>>15505465
>everything's a conspiracy and nobody ever tells the truth
I'm done with this as of now. I think you actually have some issues to work out. Joke's on me for being naive.
eb4b4b No.15505509
>>15505496
Thanks for letting us know that you've got inner demons to sort out. I wish you the best on your personal journey, and hope you can find happiness in life.
:^)
65ed44 No.15505538
25hours in
am i doing it wrong
d9d502 No.15505935
>tumblr trash
>anchored
Good job for once
d9d502 No.15506454
>bumplocked
>shill fucks right off
What happened dude? You can still discuss your game. Go on discuss it.