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File: 8e7d021e0d7a814⋯.png (147.01 KB, 569x569, 1:1, ClipboardImage.png)

542903  No.15499320

This might be the first game I've played where a public Alpha was actually a terrible, terrible idea.

Disclaimer: I don't recomend buying it. Pirate if it's your cup of tea, but if you don't like the first two hours, delete it: it doesn't improve that much.

I played this thing a few years ago back when it was just Arthur trying to survive and escape. I think that was the goal, I never bothered finishing it because killing everyone was braindead easy and the Bobbies were only an obstacle until you downed one and got his weapon. This would turn every Bobby in sight into a fine red mist with a couple whacks.

So I decided to give it another go this weekend since it aparently was finished a while ago and there's even DLC planned, so there's gotta be something here, right? Well… I enjoyed playing as Arthur. But only after I tuned out of the Alpha mindset. You see, when this game was on Early acess, it was basically Minecraft meets dishonored (sans the supernatural powers). The main point of the gameplay was collecting resources, crafting upgrades/healing/weapons and buffing yourself up until you were unstoppable. This took a couple of hours (if you were taking your own sweet time) to achieve. Lots of emphasis on stealth that were later completely ruined since anyone with a face was a welcome matress to your cricket bat.

542903  No.15499330

Now the full game comes out and what do I notice after a couple of hours? The game is only fun if you're not scavenging supplies around. I feel like the anons that didn't like Hunger in Minecraft: here's a fantastical world with tons of things to see, but you'll be looking at chests/cupboards/file cabinets 60% of the time, with the reminder divided between the Chemical workbench and the Tool Workbench. After realizing this, I decided to keep a brisk pace with the story, do sidequests that wouldn't require long detours and kept my scavenging to minimum. Then I proceed to have a moderate amount of fun. As Arthur.

This last point is very important, because when Sally's chapter started, I wanted to scream at the Dev's. So much emphasis on crafting weapons + healing and the later 1/3 of Arthur's story drops a ridiculous ammount of weapons and first aid kits on your lap. I kept my scavenging to minimum, fought a lot of people, and still ended up swamped in weapons.

And as bad as the balance of that sounds, believe me: it's far, FAR worse with the other characters.

Sally's main gimmicky was that she was a more stealthy and crafty character. She can't takedown enemies like Arthur and Ollie does (unless she crafts a knockout seringe). 20 minutes after you start, you'll make 40 of the things and not use them all game. Because despite there being already few reasons to use them (Sally can easily outrun a lot of enemies), once you unlock the Pituitary extractor, you can take down ANYONE for free AND get a crafting ingredient from them! Even the Bobbies which Arthur can only do with a perk. Then there's the fact that half her craftables don't really work: the berserker dart will berserk someone… who will promptly run after you ignoring everyone else, defeating the purpose of a FUCKING BERSERK DART. The main signature weapons (the atomizers) are ridiculous. It's like a perfume bottle you craft to keep people away. You get all the ingredients for the first one rather soonish but can't actually gather one of the ingredients until you're 3/4 of the story in. And then the bloody thing only works OUTSIDE of combat. The other atomizer has a recipe you find when you're 9/10 of the story in, meaning you can forget about it since it will barely matter by then: the last 1/10 of the game has you carry a bag that makes it impossible to use it, so if you crafted it, you can't even use it. And even if you did want to use it, guess what: it's a Berzerk Atomizer and works just as well as the Dart version: it pains a large red target on your forehead and that's it. In short, Sally has a nice but rushed story with a shitty build up, rather crappy ending and the gameplay is mostly balls.

Ollie has the dumbest gameplay of all three so far. He has to watch his Blood sugar level since he's diabetic. You know what that means? It means dumping 5 skill points on the feat that let's you eat rotten food and you can replenish your blood sugar any-fucking-where for free. The game want's you to craft the Special Seringes that help you keep the Blood sugar at a medium level, but it's so fucking pointless when a perk you're buying anyway to acess a better let's you completely bypass the character's main mechanic.

He's suposedly better than Sally and Arthur in combat, but from experience: no he fucking isn't. He can fight unharmed, until you realize he can't block mellee weapons with his fists leading you to get pummelled. He also has a lot less stamina than Arthur/Sally meaning you can't even fight for long. OH! He's also suposed to be the best Tool Workbench crafter gainning acess to some impressive weapons and gadjets! But… he needs to upgrade the workbench for that and that's 2/3 of the story in. Before that, you can craft half of what Arthur could. Fucking fantastic.

Out of the three, he's the best written character and I like his personality a lot, but playing as him sucks some major ass.

The alpha clearly marketed a product. Arthur Hastings, outcast of society going postal in an ever-oh-so-british way and politely kicking ass. He was clearly where the brunt of the balancing and testing was put on, with the other two characters being an after though besides being ways to explore the story, a story that is presented as a complete mess around Arthur.

In short, the Alpha needed a lot of work, but was headed a good way. The final product scraped nearly all of the best ideas and developed all the wrong bits about it.

At least the artsyle has some nnice moments, I guess.


542903  No.15499365

Anyway, in case one of you wants to experience what it will be like to live in London 30 years from now, here's a link, give it a go, a take my advice: don't hoard resources, don't spend too much scavanging.

That's the only way to have fun with the game.

https://scenegames.goodolddownloads.com/game/we-happy-few/


9d6d6d  No.15499371

I stopped playing shortly after i started Sally's chapter because i couldn't stand her as a character and the baby gimmick was just a huge pain.


d243df  No.15499401

I just remember half the time on alpha it sometimes became impossible to progress through the game because a fuck up in map generation.


542903  No.15499421

>>15499371

The babby gimmick actually bugged on me.

The baby needed a new nappy, but I was also finishing the Cod Liver Oil quest. So when you go home and activate the prompt, you trigger the Cod Liver Oil cutscene, and you can never trigger the "change nappy" again until you run to the Garden district and then come back a few hours later.

You think that gimmick was annoying? I wish it was. It ended up being meaning less. I can count the number of times I actually went back to take care of the baby after the tutorial section:

>run errands in town

<go back to feed it

>run errands in Garden district

<go back and change the nappy

>run more errands in town

>get auto-feeder

<go back to install feeder

>spend a solid 5 hours playing, 4/5 of the story done

>get transport back

<change nappy, take the baby, finish the game

It sounds like a huge burden, it sounds like a major mechanic and then it's something you interact with 4 times. And do remember: you can't upgrade other Chemical Workbenches, so you're constantly going home anyway to craft chemicals. You just do these 4 visits, craft chems with the fuckload of resources you can find and the Baby is a non-issue.


542903  No.15499447

>>15499421

Forget to add: hilariously enough, instead of another upgrade for a Chem workbench (maybe upgrade one of the safehouses) Sally can find an upgrade to the Tool Workbench. A Workbench she can't even use.

I'm still finishing with Ollie, but I wouldn't be suprised to find a Chem Workbench upgrade, which Ollie can't use either.

The balance is all kinds of fucked in this game.

>>15499401

A bobby once pushed me and glitched through a tree. I fell into the water bellow, and Arthur woke up on another Island bypassing the bridge. The problem was: I still had a quest to open that bridge, couldn't go back to do it (since the bridge was closed on my side) and without completing it I could not proceed the story anyway.

The Alpha was also all kinds of fucked up.


7dc7a6  No.15500165

File: 7dadd210b2fecc0⋯.jpg (194.64 KB, 1280x720, 16:9, we happy few collector's e….jpg)

SHILLS FUCK OFF MY BOARD REEEEEEEEEE

>game not included

It will never stop being funny


0ad12d  No.15500227

>>15500165

But he didn't say it was good or worth your money.


a5aeba  No.15500314

>>15500227

Doesn't matter. Playing a game = shilling.

Anyway, finnaly done with the game. Didn't reall explore it 100%, it was easy enough with the tools I had, decided to not wear good clothes as Ollie in the Village to spice it up, bit of fun running and hitting Bobbies but that's it for the gameplay. It has some good moments, but most of the mechanics are more frustrating than anything and the game is littered with useless crap that screams "I'm usefull!" but never ends up being. Especially grenades, holy fuck they are terrible. I was in it for the story anyway.

Arthur is meh. Okayish at times. I like his character. Sally is a step bellow meh. A bit more fleshed out, and her arc would have been passable, as it is, it seems rushed and littered with "whacky" elements to salvage it into something you slog through.

Ollie has by far the best story, would have been better if I hadn't had the story spoiled to me. Great finale for the game too.

Overall evaluation: this sort of game is what happens when a B tier study tries their hands at AA game dev'ing and someone gives them enough money to fool them into thinking they can do AAA. It's mediocre, with some good moments I'd pay a solid 4$ for.


0ad12d  No.15500336

File: 6a20f60777f3a43⋯.webm (218.4 KB, 480x360, 4:3, keep talkin.webm)

>>15500314

>Playing a game = shilling.


f36157  No.15500350

File: 2b7be1fa2240759⋯.png (66.52 KB, 263x195, 263:195, 1fbf950f0caa8ada7e0d7dad37….png)


acc930  No.15500362

>>15500324

>Trying so hard to be "le jaded /v/ oldfag" that he didn't read the thread at all and started spouting fag nonsense.

Fuck off back to Facebook.


a5aeba  No.15500392

>>15500359

>The game is leftist propaganda

Are you out of your mind?

The game is not right-wing by any measure, but it's the most anti-leftist you could get without Hitler making a cameo.

>society that ostracizes people that don't fit in with the narrative

>heavy emphasys on being nice, cheerfull and behhaving masquerading a brutal society where you get beaten up for not going with the status quo

>the leadership is a bunch of incompetent loonies

>everything is falling apart because people care more about being happy and feeling good than doing something about it

There's no niggers on burning crosses or fags being thrown of buildings, but if you want to attach politics to the game, pull the correct one's. To put it in a more modern context: Joy is akin to the CoC affecting Linux. It's all smiles and feeling good until you hurt someone's feelings. Then they hurt you and cast you out.

The whole game is about a handfull of people waking up to the fact an idiocracy has taken hold of the city and something has to be done.

The game has a FUCKTON of problems with the gameplay, pacing of the story and outright terrible parts that are a slog to get through.

But being leftist propaganda isn't something you can point at it.

Hell, if the devs TRIED to make propaganda, they have failed horribly then.

>>15500324

Do you come to /v/ to discuss games (good and bad) or do you just want to circlejerk about the 3 games you like for years?


862f24  No.15501166

Consider that We Happy Few is really just a soyboy streamer bait version of Pathologic.


ce6178  No.15506531

>>15500350

that's how it is


cda04b  No.15512788

>>15499320

I hope you pirated it at least.




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