4fd42f No.15486143
Is there any gaming genre you do NOT get? Fighting games? FPS give you vertigo?
e0de15 No.15486154
>>15486143
>FPS give you vertigo?
This is a thing?
a7fe48 No.15486157
Dancing games, why the hell dont you just turn up the radio and dance either alone or with friends?
c7bbda No.15486169
>>15486143
yeah fighting games. I am not going to memorize 5000 different move inputs and what they do just to get started on the game.
620b56 No.15486172
>>15486169
Maybe you should play Smash Bros. instead :^)
559af6 No.15486206
>>15486143
>fighting games
White people don't play fighting games. That's why they're so popular in the USA.
32c5d4 No.15486219
Yeah fighting games
I want to get them, I understand the appeal, but I'm just shit and unwilling to get not shit
a0fde2 No.15486220
>>15486143
By "do not get", do you mean that I cannot get into it or that I don't get what the appeal is supposed to be?
If it's the latter, then visual novels and walking simulators. OK fine, you want your pretentious hipster story, but why not just watch it on YouTube? Is holding down W really that engaging for your?
b5bfd5 No.15486231
Multiplayer, Fighting and Card games
Fuck All Of This, FUCK THEM
c7bbda No.15486254
>>15486220
Visual novels there would be no point in watching on youtube, after all the "gameplay" is easier than finding a video to begin with. That is unless you are considering "buying" them I guess. As for walking sims, I think sometimes there's something to explore a little?
d13377 No.15486263
>>15486143
Fighting games just because in order to get good at them or even be decent at them, you have to remember 10,000 key inputs. Meanwhile in order to get good at a fighting game, a tactics game or even a JRPG, you have to learn basic mechanics that complement each other very clearly along with having some basic skill (sometimes specific to the genre like great hand-eye coordination with FPSes or cost analysis with tactics/strategy games).
>>15486206
>That's why they're so popular in the SoCal.
FTFY
824af5 No.15486265
>>15486169
You don't memorize move inputs in fighting games. At most you should be familiar with general motions and see what moves your character executes. You should be good to go from there.
c7bbda No.15486276
>>15486265
If you don't know every single move that every single character can execute you can't hope to even begin to learn the game seriously. Every single character because you need to know all of your options AND all of your opponents options, at all times. That's only the beginning, because you also need to know hitboxes/hurtboxes and combos, all of that before you can even start developing actual skill.
17eba6 No.15486281
Multiplayer FPS. I used to be so good at some of them I’d get banned due to people thinking I was hacking, now I’m the first to die and can barely get a kill in any given game. I just can’t seem to git gud and don’t have fun trying any more.
8ae7f5 No.15486283
As far as game genre, I don't really get "modern" FPS like CoD or Battlefield. They don't do anything for me, and after a few months there's no room for new players because everyone has just unlocked all the best guns. Insurgency does FPS very well IMO.
As far as setting genre, I don't get fantasy. At all. I despise elves and their very existence, and I've never seen a fantasy setting that draws me in or even looks vaguely appealing.
fcf8bf No.15486290
>>15486276
Unless you want to be the number one player, you don't need to be that autistic, just pick a character you like, or search online for top tier characters if you are that autistic, learn some of his movesets, play against the AI to get a feeling for it, and then play online, you won't be playing against the top 10 players right away, just with retards and kids who just smash buttons and don't know any combos. The more you play, the more you will learn what other characters do.
d13377 No.15486299
>>15486263
*Meanwhile in order to get good at a first person shooter game
aa544b No.15486302
turn based shit
it was always shit
it will never be good
NASA has to study the mongoloids that still play it
fa5d6b No.15486308
>cries about turn-based
>spaces like a redditor
aa544b No.15486311
>>15486308
well memed kiddo
well memed
aa544b No.15486325
>>15486169
fighting fags just spam like 2 or 3 combos, the rest is pure button mashing with playing on the defense all the time
b5ec1f No.15486331
First person anything.
I know it's supposed to be immersive, but I can absolutely not get immersed if I don't see my character at all times.
RPGs, FPS, anything in-between.
I just lose interest in 2 or so hours no matter how good gameplay is.
But if game has both 3rd and 1st person modes, I can play it pefreclty fine in 3rd person mode, even it's sub-optimal.
For example Jedi Knight games with guns or Left 4 Dead.
3db9b8 No.15486338
Tactical FPS. I get the appeal but the "dance" of the classic shooter is the fun part of FPS to me and they've killed that.
a79374 No.15486345
Walking simulators, that includes games like "Hellblade" and what Ghosts of Tsuhima is looking like it'll be - "a cinematic" on rails experience of having to stop every 10-20 minutes for some incredibly boring, stale, basic and derivative combat and the occasional scripted, linear "stealth" section.
I don't get how people like to play these games. Sure, they might have a mediocre story(let's be honest, mediocre is the best they get) or pretty visuals, but I don't get how people like to PLAY these games. They're low effort, they're pretentious and they're beyond boring.
If I really gave a damn about one, which I rarely do, I'd just go watch an LP since it's arguably the superior experience. Though, I do like how Senua looks like an actual mong…no wait, that's just a typical British female.
e87e49 No.15486349
>>15486154
motion sickness is quite common, for me low fps and fov combined with quick paced action gameplay always make sick, I'm doomed to be high performance, low settings gaymer
e9c7cc No.15486350
I want Mavis to drain the blood from my erect cock.
a84d3c No.15486351
>>15486143
MOBAs…I mean, with a game that has a lot of characters and gear, why does every character only have ONE style of play?
281498 No.15486355
Fighting games, played a few and all of them were just shit don't understand how anyone can enjoy them.
>>15486143
>>15486331
Post more cute goth girls.
544ea3 No.15486361
>>15486157
Because they dont have friends and space to dance? Why you think its popular in japan?
I personally hate most of jrpg with their "select action-select subaction- select target" over and over again in same fucking order. Sometimes they even have long unskipable animations which become boring after 2 times you see them.
Also in most cases I dislike games with medium to heavy QTE. Its lazy shit. Instead of making actions you just press a button which appears on screen. And these buttons are just fucking random buttons, press X to survive bullshit. Its not even competitive button pressing like input speed tests, its lazy slow "press a triangle when triangle appears". If you want to have a cutscene, just have a cutscene.
>>15486263
I have things to add, but basically this.
Also i dislike than "little fun game mode" becomes fucking tryhard competitive. Sure game has 100 characters. You can have fun with all of them. But if you try to have fun with some characters you will lose. You can either autistically do some meta bullshit which rots your brain and in no fucking way fun or simply lose. Or even better in some other game, where you will be banned for playing wrong characters (which you fucking purchased). And games where you have to rely on other people not being retarded in general. But when you play with good players most games become stupid easy and you cant enjoy it at all.
>>15486325
Yeah, because its the most efficient way and therefore the only way.
e9c7cc No.15486365
>>15486351
Because contemporary multiplayer games are designed from the ground up to be psychological experiments in submission. Allowing experimentation would foster a spirit of independence in the player base which goes against the entire end goal.
8d41ba No.15486391
>>15486154
apparently it used to be a huge thing in japan.
I've got friends who just can't handle anything but a very specific fov.
>>15486172
this but unironically.
6c880e No.15486394
>>15486143
>gaming genre
Most of what you call genres, are actually clones of other games. It used to be that every game was its own genre: then copycats started cloning shoot em ups with variations.
Your ritalin addicted brain might fail to grasp the consequence of this: as an NPC, your thoughts are rigidly on rail, and novelties get dismissed. But it really is eye opening to finally understand that
GAMING AS YOU KNOW IT IS JUST CLONES OF 10 SEMINAL TITLES
9bbbb2 No.15486404
>>15486361
>Because they dont have friends and space to dance? Why you think its popular in japan?
What's the point of dancing if nobody is there to join you? Grinding is at least half the fun.
a79374 No.15486408
>>15486394
>every game was it's own genre
When? The '70s? I wouldn't be surprised that when there were 7 games in existence that might've been the case.
aa3f81 No.15486410
>spend the first 20 minutes collecting resources
>then create a bunch of units
>click on the screen to make them attack something
>wait until you've won
>do this over and over again for every single game in the genre that came out since 1990
I REALLY don't get RTS. I do enjoy Age of Empires mostly because of the history stuff and because of nostalgia, but I cannot imagine how someone could actively enjoy more than a few games in the genre.
You're just doing the same thing over and over with a different theme on top of it. The controls don't change, the maps barely matter and the gameplay is always the fucking same
e9c7cc No.15486411
>>15486408
You're responding to a cuckchanner with a knowyourmeme filename, just so you know.
bbff6d No.15486412
Typical Square Enix Turnbased JRPG. Formulaic gameplay so similar between games results in you knowing how to play the game before you have. Gameplay then is boiled down to the complexity of QTEs. Then they shoe horn in walls of text between gameplay. The games are just of loop of QTE -> VN. People who play these shut off their brains like people do when they watch generic TV shows.
>>15486206
>>15486219
You only get into fighting games if you have someone you can play with regularly. The task of memorising moves and mechanics is greatly reduced because you only need to know what they know to have a fair match. Since the days of going to friends houses and playing console games are long passed, fighting games cease to appeal to me.
23168e No.15486430
YouTube embed. Click thumbnail to play.
>>15486169
>>15486325
Play Samurai Shodown then. No combos. Hit hard and if you miss, get fucked.
>>15486345
Walking simulators are high budget one-way path VNs. I can see why people like it.
Also Ghosts of Tsuhima is looking to be a big "racist" game. Maybe not the right word but more like "american dub" of 80's kung fu movies. That whole sequence with the mongols speaking almost alien language with distorced voice until they all shout SAMURAI! tells you enough. I read that japan was pretty pissed at the E3.
a79374 No.15486431
>>15486410
The difference between DoW and CoH on one end and then StarCraft and CnC on the other is tremendous and even between those games there's quite the bit of difference even if the foundations are the same. Then you have games like StronkGold which is made out of 100% pure, refined kek-juice and Total War.
That said, most people do only play one or two titles at a time and then switch over to something, play that, come back to something else and so alternate between a generous handful of games.
Most people won't even give a passing glance at much of the garbageware out there that's just derivative copies of stuff. I'm not much of a StarCraft guy(that clicks per second shit kills me) but I have played or actively play pretty much all of the major RTS titles. My favorite shit is the DoW/CoH type stuff and Total War because of realism.
It's fun, it requires some thought, and it's cool to be the general instead of a Hypergrunt
37e184 No.15486432
>Assfaggots
predetermined meta
some gay ass 3 second delays when you want to attack something
everything is about overpowering your opponent outright rather then having interesting engagements
brain dead chimps could play it its so simple but everyone acts self righteous about it anyway.
>Racing games
either has rubberbanding or a pre set path and time all the vehicles take by default in which case whats the fucking point?
Multiplayer usually includes some autist using exploits to shortcut entire portions of the track.
Inversely multiplayer also will be populated by people who have no clue how to race.
Winning feels like driving down a deserted highway.
>Fighting games
Try hard central
Gameplay is about memorizing precise inputs and comboing people so they cant retaliate.
1v1 is for fags, doesn't matter the genre.
>Pvp survival/Battleroyale
A game of shooting people who cant see you
Community possibly even more cancerous then assfaggots
>third person
96bf9f No.15486442
9641a5 No.15486447
Sports and fighting games.
Unless I'm playing with friends, I don't really see how they could ever be fun.
ASSFAGGOTS I used to play back when the Warcraft 3 DotA was still new, but even then it didn't have too much of a pull for me.
They're very dull and drag on for an hour or more.
Battle Royale I dislike strongly, and not just because of the memes, but because the genre feels like an abortion of the arena shooter.
Hero arena shooters like Overwatch could probably be fun if someone competent were to try and make one.
>>15486219
>>15486169
Pretty much these.
a79374 No.15486450
>>15486430
I can't, I barely get behind VNs and that's only when there's high quality writing. VNs have a tendency for being someone's failed novel. The visual aspect's there to, hopefully, make up for the shit writing, and that's exactly how I feel about walking sims. The audio-visual side is there to cover up what, on it's own, would be unbearably awful writing.
As for the City Mongolians, it sounded less like Mongolian and more like a mix of Turkish and Kazakh. I fully expected someone to say "bujrum effendi" and offer me coffee and delights at some point.
9bbbb2 No.15486451
YouTube embed. Click thumbnail to play.
>>15486432
>brain dead chimps could play it
join the next big tournament then and cash in on the million of bucks they have as prize money.
>either has rubberbanding or a pre set path and time all the vehicles take by default in which case whats the fucking point?
That's not always the case
>Multiplayer usually includes some autist using exploits to shortcut entire portions of the track.
neither is this…
>Gameplay is about memorizing precise inputs and comboing people so they cant retaliate.
Depends on the game. If your fighting game has enough characters you have to learn matchup's on the go. Check out the Low Tier God vs BT Viscant match. Certain moves only work against certain characters. Also, these long ass combos don't exist in every game. USFIV for example punishes them. Mortal Kombat has those extremely long combos.
>Unless I'm playing with friends, I don't really see how they could ever be fun.
you don't enjoy outplaying others and totally destroying them? Reading their minds and predicting their moves is not fun to you?
1e2a9e No.15486458
>>15486143
I want to fug that smug girl
a79374 No.15486460
>>15486451
>Ultimate Street Fighter IV
Ah yes, fighting games at the speed of constipation that punish you for winning and reward you for getting your ass beat.
Reminds me of why I stopped playing fighting games when arcades died.
9bbbb2 No.15486466
>>15486219
>but I'm just shit and unwilling to get not shit
>>15486169
>I am not going to memorize 5000 different move inputs and what they do just to get started on the game
It's a pain first, but the journey is worth it. But it's to late to join in now. USFIV was imo the last playable fighting game, everything released after wards is either seriously dumped down or retarded. Combos help you a lot, but normal moves also go a long way and are enough to win.
>>15486460
>that punish you for winning and reward you for getting your ass beat
you are overestimating the revenge bar and probably just suck at the game.
6194d9 No.15486467
>ITT faggots think you need to memorize a lot of inputs to be good in fighting games
Jesus. I don't like fighting games and I find them pretty stupid, but not because of that retarded and untrue opinion. There are basic inputs that all characters have, difference being what action they perform. The point of doing combos is doing the sameinputs in the order your character may need. The inputs should come naturally once you know basic things, the rest is just practice and even style. It's no different from Cuh-razy games, except a lot more boring and multiplayer.
>>15486143
Sport games. Not like in the retarded "Just play the sport" sense, although that's valid too, but the button configuration is so stupid and half of the time I do shit without even knowing and end up winning anyway. That's particularly true for PES and FIFA. I just don't get why people like them or how they can even be competitive. It's just boring all automatic. The only one I liked was Super Mario Strikers and mario sport games in general because they are clear in what to do to be an actual game, and yet I do't see any skill ceiling, I just kicked the ball till it got white and scored.
>>15486157
You don't get scores for dancing or increased difficult as you go mastering it. It's like saying Guitar Hero is the same as playing an actual guitar.
>>15486302
It's calmed and slow-paced. Better than casual shit but barely. Good for relaxing.
>>15486410
>Wait until you win
t. retard who isn't good at RTS
You can't just wait. You units are precious since they cost resources. You're basically over seeing the battle, keeping units alive as you either retire them from battle or makethem come in waves, and in some cases units work as rock-paper-scissor, so you need to know with what attack what. It's real time strategy because you need to act fast. Admittedly the resource gathering is tedious, but it's necessary.
Go and play W40k DoW Ultimate Apocalypse mod to see a major disaster and an all out war. Specially, try keeping it a 1v2 match. It's nuts and fun.
>>15486432
>Racing games
Kart games are better, also they are not the same. Racing games are kinda boring, like NFS, but add items, like guns and shit, and you'll have fun, like Jak X.
c1353a No.15486468
>>15486432
Sounds like you don't like multiplayer games.
I can't really get behind sports games, unless it's an arcade sports title like NBA Jam. They give you so many moving parts that you have such little control over at times that it can become frustrating. Sometimes the AI on your side doesn't make the run you need, other times your player doesn't jump as high as they need to for some reason, it just fast becomes a mess of confusion and frustration.
2f269a No.15486488
>>15486410
Sounds like you've mostly played single player vs AI. It's way more fun to play vs real people. Mainly because humans all struggle with multitasking while the AI doesn't. Psychological tricks don't work on AI either which makes it no fun. AI doesn't ragequit or give up the same way a human might do.
824af5 No.15486494
>>15486488
Playing with the A.I give you a rundown as to how to use your character at a basic level while playing against a person enables you to improve on what you know.
9bbbb2 No.15486498
>>15486467
>but not because of that retarded and untrue opinion
It really comes down to what you play. In injustice and Mortal Kombat you can pull 50% damage combos that can't be interrupted. There is more to fighting games, but some fighting games just go down to randomly throwing shit at your enemy, hoping that something will work.
>>15486467
>You can't just wait.
This is how you can tell good vs bad players apart. Bad players play it like city builders. Without any kind of strategy they down random buildings and build random units. Also bad players tend to place defensive towers all over their base, trying to circle it with them instead of fortifying a certain spot. If you saw one bad rts player you saw them all because they are all the same.
1b9c27 No.15486509
>>15486494
>character
>rts
What?
9bbbb2 No.15486515
>>15486509
>What?
units and their abilities
824af5 No.15486516
>>15486509
I though he was referring to fighting games
23168e No.15486517
>>15486450
>VNs have a tendency for being someone's failed novel.
Well, David Cage is a failed Hollywood writer so my point still stands.
>>15486451
>Check out the Low Tier God vs BT Viscant match
Why do you want him to hate the genre even more?
>Also, these long ass combos don't exist in every game. USFIV for example punishes them. Mortal Kombat has those extremely long combos.
USFIV has lots of safe strings for pressure and early Mortal Kombat games have almost to no combos at all. UMK3 started with dial-a-up combos but even then they are pretty short.
And honestly, it doesn't need to be against friends but playing ranked against someone you don't interact at all besides hatemail that can be completely ignored to me is the same as playing against a better made AI. I only care against friends or locals. Even someone you only know online will do.
>>15486466
> USFIV was imo the last playable fighting game, everything released after wards is either seriously dumped down or retarded.
You sound like a former Capcom Shill or 09'er. There are plenty of fighters from SNK, French Bread and ArcSys released after USFIV that are much better than what Capcom did in the past 10 years.
>>15486498
>Mortal Kombat you can pull 50% damage combos that can't be interrupted.
There are combo breakers in recent NRS games and early Mortal Kombat didn't have combos at all.
As for the thread itself. Crafting and grinding in general. Why do a chore to achieve something for that long time?
1b9c27 No.15486519
9bbbb2 No.15486542
>>15486517
>Why do you want him to hate the genre even more?
What's wrong with that game? You got a guy who played a lot of SF back in the days but barely plays USFIV vs a guy who plays it a lot. And this guy who barely played USFIV manages to beat his opponent by learning moves on the go.
>USFIV has lots of safe strings for pressure
yes, but the longer a combo goes, the less damage it will deal. And the longest combo you have in sfiv is still shorter than your average combos in mk9 (+upwards)
>You sound like a former Capcom Shill or 09'er.
I stopped playing fighting games a long time ago, long before sfv got released. But yes, since I grew up with sf I mostly play it. I tried mk and later injustice but they don't work out for me and I am not interested in playing other series.
>There are combo breakers
they consume bars, you can't just spam those all day long.
37e184 No.15486614
>>15486451
>hurr if its so easy then win all the tournaments
the gameplay is shit and i have no desire to play it. The fact that it has tournaments doesnt validate it either. I can host a million dollar competition where people hurl shit at walls and we can find the guy whose best at flinging shit in all the world but that doesnt suddenly validate throwing shit at walls.
>That's not always the case
>neither is this
>Depends on the game
no shit sherlock we are talking about genres here and generalizing to cover aspects we dont like.
>posts street fighter to defend fighting games
fucking lol
>Unless I'm playing with friends, I don't really see how they could ever be fun.
i never even fucking said this
>you don't enjoy outplaying others and totally destroying them? Reading their minds and predicting their moves is not fun to you?
fuck no. I enjoy opponents who are competent enough to stand a chance. Winning is hollow and meaningless its all about the journey and having engaging conflicts.
>>15486467
kart games are infinitely better because you get all these tools to shake things up. On the other hand items are usually imbalanced and have their own bullshit that tends to set the meta for the entire game.
>>15486468
>Sounds like you don't like multiplayer games.
i dont like modern multiplayer games infested
with nigger mentality and gottawin. Only pvp game i really play is red orchestra 2 and living legends. I also play elite dangerous but most of that falls into the "overpower the weak" catagory and its not very engaging.
a84d3c No.15486620
>>15486365
I just find it odd that an FPS with 9 characters can pull off more builds than a game that has like what? 27+ characters in total…
6194d9 No.15486636
>>15486517
>early Mortal Kombat didn't have combos at all.
UMK3 and Trilogy, which is basically the same thing, had. You had to be close and do an specific sequence of buttons perfectly timed to pull a combo. It sucked because it was different for all characters and they had like 1 or 2 combinations. It wasn't a good system at all. Outside of the gore, early Mortal Kombat games weren't pretty good fighting games. MK9 was an air of fresh breath to the franchise since 3D games were also shit. Shame MK10 ruined everything MK9 did right, though.
>Why do a chore to achieve something for that long time?
Feeling good with yourself. I did one of the most autistic buildings in Terraria. And it felt great.
6194d9 No.15486645
>>15486614
>I won't do it because I don't want to, but it's easy, I swear
Come on mate. Yeah, it's easy, but it requires certain degree of practice. When faggots say anyone can do it, which is true, doesn't mean anyone is willing to invest the time to. That just means you need practice, but not skill at all.
>On the other hand items are usually imbalanced and have their own bullshit that tends to set the meta for the entire game
True. But how would you fix it? I liked it in Jak X because items didn't necessarily broke the game. It was just to fuck the guy behind/ahead of you, while also having the option to defend yourself. Some games also give you items depending on your position in the race.
23168e No.15486695
>>15486542
>What's wrong with that game?
Not the game. LTG himself. I have some qualms with USFIV but they tried to tone down vortex and lots of dumb shit. On the other hand Elena having her Super and Ultra mixed up was retarded, but that's more of a nitpick than most of the stuff that iteration had in its life. It's not a bad game at all. Just the little things like 1-frame links, how revenge and FADC works making most supers useless and fucking up really bad Makoto and Dudley from 3rdStrike made me drop the game in the long run to the point I didn't even felt anything with SFV so I pretty much ignored.
>I am not interested in playing other series.
Then just say that you know 3 franchises instead of lumping dozens of others along as "not worth it after USFIV" because you don't even want to try it. There are different mentalities in concept itself from SFIV to Samurai Shodown, Dead or Alive/Virtua Fighter and animefighters in general. I wasn't posting SamSho Vspecial for nothing.
I myself am a great fan of UMK3 and only find NRS era of the games as mostly "amusing" but "not as good" as how much it changed today.
>they consume bars, you can't just spam those all day long.
Because then you would have to reword how combos and hits works completely or the game. If you want breakers, play KI or DOA that does better jobs in that department.
>>15486636
I stated about dial-up-combos in my post and at least Mortal Kombat games standed out not being SF-clones in its inception. Yes, MK9 is uncomparable in its quality to what Midway was doing after MK4 onwards but they also lost the "quality" in its extra content. Krypt is interesting in MKX but everything else is quite "bland". They need to get Tobias back since he was the idea guy. Noob needs its Saibot.
e45af2 No.15486703
JRPGs. I cannot get over the disconnect in combat. The whole "navigate these menus in order to do everything" is so fucking grating and boring that I cannot finish any pure, turn-based RPG, not even the classics (FF6, Chrono Trigger, Earthbound, etc). It needs to have something that I can influence directly, be it the combat or at least the tactics.
>>15486365
I know commies are delusional by default, but what do they mean with "when you turn it into a design it's great to work with"?
>>15486620
That's because TF2 (at first) wasn't designed by syphilitic retards. They actually knew that adding classes would simply bloat the game, whereas changing the level design would affect how the discreet classes would interact with one another, thus making the game more deep overall.
37e184 No.15486761
>>15486645
>Come on mate. Yeah, it's easy, but it requires certain degree of practice. When faggots say anyone can do it, which is true, doesn't mean anyone is willing to invest the time to. That just means you need practice, but not skill at all.
we are on the same page here.
>But how would you fix it?
i think mariokart does it best other then maybe red and blue shells. Position based item spawns are good but i would also probably have track position based item spawns and balance the track around it rather then designing the track first and then figuring out where to put the items and which kind of items. Try to ensure all the whacky stuff happens early on and keep the later half of the race more grounded, even spawning entirely different things depending on what lap everyone is on. So imagine it like this.
Lap 1. Everyones getting turbo boosts and blue/red shells. utter havoc
Lap 2. Extremely rare blue shell. uncommon Redshells/greenshells, and the occasional inky
Lap 3. Nothing but bananas/uncommon green shells and a very rare turbo for some of the people in the back. If players are within a few seconds of each other they dont get any turbos at all. Blueshell will never spawn.
Also a balance change to the blueshell from WILL ALWAYS HIT YOU to WILL PROBABLY HIT YOU BUT IF YOU ARE CAREFUL YOU CAN AVOID IT BUT PROBABLY NOT.
Im forgetting other items but thats the general idea.
1b9c27 No.15486791
>>15486703
>the combat or the tactics
Expeditions:Vikings is awesome for that. It's actually an almost perfect depiction of small-scale viking/anglo-saxon combat. I actually love turn based stuff, but more specifically I love XCom style turn based stuff.
Also JRPGs aren't RPGs so I don't know why people keep calling them RPGs. We should call them JLAG for Japanese Linear Adventure Games…because that's what 99% of them are.
Also, yeah, the menu shit's a mess but that's because they're made with quick controller operation in mind.
The entire history of gaming in terms of the West/East divide has been the West invents something, then the West perfects it then Japan catches wind of it and makes it terrible but now with more autism.
Think about it, JRPGs are objectively inferior compared to WRPGs - namely because they're not RPGs and they're defined by how many hours of terrible cutscenes they have.
Japanese strategy games, all three of them, are utter trash in terms of actual play(Sengoku Rance/Fire Emblem stuff is fun but it's not really strategy).
Japanese shooters are animu garbage.
Japanese stealth games are cheap, less creative, almost entirely plagiarized knock-offs of Western stealth games but with shittier AI(see: anything form Kojima)
Jap horror games are the only place where Japs had an advantage…up until the indie market exploded and now the Japs are lagging behind the West again.
Being honest, is there any genre where Japs produce better games overall? Fighting games? Bullet Hell? Because I can't really think of anything worthwhile.
6194d9 No.15486801
>>15486695
>at least Mortal Kombat games standed out not being SF-clones in its inception
They didn't have a lot of depth into them, though. And the bit of depth it had it was pretty retarded. For me, early MK games were party games. Amusing, fun, but not particularly challenging multiplayer-wise.
>MK9 is uncomparable in its quality to what Midway was doing after MK4 onwardst they also lost the "quality" in its extra content
Sure, I give you this. I loved Armageddon despite all it's flaws because of all the contents. Being able to play with all previous characters was nice. Problem wasmost ofthem were almost the fucking same gameplay-wise And fuck the goddamn Fatalities, like jesus, first time I found out about it I was so disappointed I almost stopped playing right away.
Imagine if they released a game with MK9 aesthetics and gameplay and the roster of MKA.
>They need to get Tobias back since he was the idea guy. Noob needs its Saibot
Couldn't agree more. Ed Boon is kind of a faggot too.
>>15486761
>WILL PROBABLY HIT YOU BUT IF YOU ARE CAREFUL YOU CAN AVOID IT BUT PROBABLY NOT
Can agree with this. It's really fucking unfair that a faggot in 8th place can fuck you this way. In Jak X it was really funny because the Peace Maker killed cars in it's way as well. Being able to avoid it while in the first place should be mandatory though, but extremely difficult, although doable. There's a way to avoid the blueshell in the Wii Mario Kart.But it's really fucking unpractical.
46cefa No.15486815
>Platformers
Someone I know couldn't stop gushing over how great Super Mario Odyssey was and he even lent it to me to try, but it was just the same-old-same-old. Jump on the boxes, fight the boss that you only have to hit three times to defeat, repeat. And you do this 999 times to collect all the moons. The music wasn't even catchy.
>Grand Strategy
My autism isn't strong enough and I really just don't enjoy menu-based gameplay.
>JRPGs
See Grand Strategy. Fucking menus. I love the weebshit though, whenever the Japs come out with a non-menu gameplay game I eat it the fuck up.
23168e No.15486844
>>15486801
>>15486801
There's an "anti item" in Mario Kart 8 that was created to negate blue shells but also works on anything they throw at you. Modnation Racers and LBP Karting also have defensive play if you to give up items or boost.
>Imagine if they released a game with MK9 aesthetics and gameplay and the roster of MKA.
Well, MK9 was a MK Trilogy remake/reboot with a few 3D era characters like Quan Chi and Kenshi. If anything they fucked up really hard adapting Shinnok arc. Didn't SFIII and SCV teached about "replacing legacy characters with new kids"?
1b9c27 No.15486845
>>15486815
>Grand Strategy
What's wrong, Anon, don't you want to rule the Romano-Chinese Empire as a Muslim Jew that's also inbred, autistic, blind and a horse?
c1353a No.15486878
>>15486844
>Didn't SFIII and SCV teached about "replacing legacy characters with new kids"?
Street Fighter II, Tekken 3 and Garou: Mark of the Wolves did that same thing, but they actually did well.
23168e No.15486881
>>15486801
>They didn't have a lot of depth into them, though. And the bit of depth it had it was pretty retarded. For me, early MK games were party games. Amusing, fun, but not particularly challenging multiplayer-wise.
Forgot about this but it's not really past other games at its time. Street Fighter II has random damage and Samurai Shodown 1 has RNG for disarming blantaly lying telling you to mash your buttons.
>>15486791
Considering the only western fighting games are basically Mortal Kombat/Injustice, Skullgirls, Not-MLP and Fantasy Strike both still in Early access , I guess Japan still has a wide advantage in that genre.
>The entire history of gaming in terms of the West/East divide has been the West invents something, then the West perfects it then Japan catches wind of it and makes it terrible but now with more autism.
As far as I know, platforming, beat'em up and fighting games were invented in Japan as most arcade games.
46cefa No.15486883
>>15486845
No, and that specific aspect is less to do with my lack of autism for menus and more to do with my particular brand of autism for historical inaccuracies. Civlization games have the same problem for me
>Abraham Lincoln built stonehenge and founded the religion of Buddhism!
It's just too silly and dumb. That's why I enjoy Alpha Centauri way more than Civlization because it lacks all the dumb flavor.
6194d9 No.15486901
>>15486844
Jak X had that already in the form of the defensive shield. In retrospective Jak X had so many great things as a kart racing game
>You can store red eco and yellow eco weapons at the same time, giving you means of defense and attack at the same time, like Double Dash of sorts
>You can gain blue eco for boost by drifting, by stage item, by doing tricks or by killing opponents
>Blue Eco could also be stored to use whenever you want or need, maybe even constantly, giving you crazy speed
>All weapons had 2 modes with the dark Eco, which you gather by killing enemies and lose if you're killed yourself
It was such a fantastic kart game. It's a shame it isn't too popular. Wish this and Crash Team Racing had re-releases.
>If anything they fucked up really hard adapting Shinnok arc
Yeah, that's why I said MKX ruined fucking everything, from story to characters and gameplay. MKX is dogshit compared to what MK9 was, even if MK9 was a bit lacking on itself.
>>15486878
This, tbh.
>>15486881
>Forgot about this but it's not really past other games at its time
I know. I'm not saying MK was the only flawed fighting game of it's time, fighting games were polishing themselves at the time, but it was bad on it's own terms as a multiplayer game, as I said. It was still fun, though. More than you can say about modern fighting games.
1b9c27 No.15486951
>>15486883
>historical inaccuracy
Not necessarily, you are inherently. It's set in that specific period, yes, but after that it's a brand new world.
>Lincoln building stonehenge
Yeh, honestly I'd love to see a Civ-Total War crossbreed where you can create your own civilization completely from scratch. That would make my dick hard.
>Alpha Centauri lacks the dumb flavor
Eeeh, Iunno'bout dat! How much do you believe in tentacle space lizards? In all seriousness, though, Space 4X is at the same time getting flooded with games(these last 4 years there's been like 20+ games) and most of them are the same. Stellaris was fun - by far my favorite 4X to date(it minimizes on the autism of some of my favorite tittles while introducing more political options) but the combat makes me want to die.
I'd love to see a Space 4X game with a properly competent combat system. I wouldn't even want massive navies, I'd want smaller strike forces of 1-12 ships real-world-style operating in 3D space. Like Battlefleet Gothic but with an additional dimension…frankly, I'd even take just like Battlefleet gothic but with less arcady micro and more preplanning and realistic tactics.
Reading this, I finally realize how much of a sperg I am on 4X.
46cefa No.15486987
>>15486951
>How much do you believe in tentacle space lizards? I
It's not that I believe in them, it's that they have an actual internal consistency. Civilization lacks any sense of consistency with what it is at all. You have spearmen blowing up apache attack helicopters and specific real-world characters and monuments being thrown around and mashed up and it doesn't work. It's easy to believe that the cyborg faction built the time travel monument before the radical libertarian faction, but it's less easy to believe that the Americans built the Pyramids of Giza somewhere in Europe.
The use of things too specific and grounded in our world, but in a world that's not consistent at all with our world, is the issue.
e40d28 No.15487221
Twitch-based fantasy shooters, turn-based strategy games, ASSFAGGOTS, tycoons, and any MMOs.
I suck at all these. This isn't comprehensive, I haven't tried all genres. Any hints on what genres I will suck at?
a84d3c No.15487226
>>15487221
Would you suck at Platformers?
c110e4 No.15487269
>>15486220
>but why not just watch it on YouTube?
Let's players always walk past the most obvious secrets, make the worst choices, and take forever to solve even the simplest "1+1=2" puzzles, so I don't know why anyone would want to subject themselves to that torture.
But actually, if you look up any walking simulator on YouTube, you'll probably find tons of videos with lots of views, so people DO "just watch it on YouTube". I sometimes wonder if they must somehow be even worse at games than let's players, but I try not to think about that.
c110e4 No.15487277
>>15486488
SCII has AI that GGs when they feel they've lost.
4c2ae1 No.15487323
>>15486143
>MMOs
Hotbar-based shit is fucking boring. Raids are boring. Dailies, rep grinds and all of that other autistic garbage, I don't understand how anyone finds those money-sucking skinnerboxes fun. All I see are people paying to work.
Is there something I'm missing? What makes this crap so fun to people? Am I just missing the autism gene? On one hand, I'm glad that I don't find it enjoyable, but on the other, it would've been nice to play with my friends who all basically vanished once WoW became a thing.
Yeah. I'm still bitter about this shit nearly fifteen years later.
5a3c85 No.15487335
>>15486355
Mavis is cute not because she is goth, but because she is cute.
But she still suffers from being a character in western cartoon.
b2084e No.15487350
>>15486143
Anything that's way too casual, from Uncharted to Freemium shit. These games is milking you with no return in your favor whatsoever, these games act like you're as clueless as a 5yo when it come to puzzles solving and everybody gets the same experience. Most kids were clever enough to finish games in the 90s, hell, some kids even do some really neat shit in Minecraft nowadays. They why the fuck do big release game won't let the player think for themselves? When did "Learning how to be real fucking skilled at a game" died in our heads?I'm pretty sure most people would enjoy this a lot more while playing, they just don't know it.
399185 No.15487368
>What you want to look like
>What you actually look like
1b41c2 No.15487401
6194d9 No.15487407
>>15487368
So if a mexican girl pull that will she automatically become a man and will own /leftypol/?
8787ae No.15487408
>>15487401
>soundless webm
Cuckchan
1b41c2 No.15487420
>>15487408
i meant the artist you dumb faggot
399185 No.15487422
>>15487420
Ask on cuckchan.
8787ae No.15487426
>>15487407
If she has a dick - yes.
3d6c82 No.15487571
>>15486281
Hows that shitphone, Anon?
3d6c82 No.15487587
>>15487368
Kek'd. The female is a qt3.14 though.
>>15487407
Why mexican?
22e5b3 No.15487652
>>15487335
>But she still suffers from being a character in western cartoon.
>implying
fa5203 No.15487654
RPGs. I have never played a single RPG that I would consider good or enjoyable.
277053 No.15487675
>>15487587
>female
I can't say for sure, but why do I have the feeling the cutie is also a man?
d82250 No.15487746
>>15486220
Watching a youtube video of a visual novel is like having someone read you a cyoa book and make all the decisions for you.
In addition you wouldn't be able to play the fun minigames some have.
812827 No.15487756
>>15486143
>>15486355
>>15486458
It’s bothersome that a human can be identical to the drawing.
d82250 No.15487789
>>15486351
>why does every character only have ONE style of play?
That's more a LoL problem because of their mandatory bullshit. DOTA 2 has allowed you to do all kinds of builds. Just this last TI had Wraith King played as both a position 1 and a 5. Same with Enchantress but she went 3 through 5 instead.
554670 No.15487799
399185 No.15487870
>>15487756
Not as stylized, but it comes close.
c40e7e No.15487875
>>15487756
Not really, considering OP's image is based on that photo.
281498 No.15487932
>>15487756
That's just creepy, I can't tell if it's a heavily photoshoped human or a doll.
d22c47 No.15487972
>>15486143
Roguelikes, MUDs, ASSFAGGOTS, visual novels and whatever dwarf fortress is, there's also this >>15486157 but i don't consider those games, same with mobage.
Pure autism.
f8f006 No.15487979
<can't get into
>RTS/Fighting
Nothing wrong with having to train before hopping into multiplayer, but you just like have to guess if you're good enough to beat someone to hop into the Multiplayer. And how can you know if you're ready when your only method to train with is going against bots?
<do not get
>RPG
Even on the best-acclaimed RPGs, the playable character has very little importance, background or role besides his interaction with other characters and his ingame tasks.
Also they're supposed to be very story-based, yet the stories in RPGs always seem to have the same plot formula, character archetypes and settings, be it Japanese high fantasy or Western GoT shit. Most of the interesting settings i've seen in videogames are almost always on gameplay-focused games.
>CRAPCUNTS
They do interesting stuff experimenting with things like mobility, but none of them really are team-based at all. Overwatch is just "one or two guys spam Q and their Ult properly to win", Paladins is "make sure your team isn't organized like shit at the beginning" and TF2 is "try to not end up on a shit tier team because of matchmaking and see who pushes better"
9401e7 No.15487996
>>15486412
this guy is true, I love fightan games and am quite okay at them and one thing I realized is I have a brother and lots cousins to play fighting games with I naturally got okay at them, even now I almost go to my neighbor house and we duke it out in 3rd strike and garou. they are actually not all that hard there is hardly anything to remember, my opinion is that the pad is really bad for fighting games which is most approachable and a lot of people don't know stick, but people insist on using that despite not being familiar. otherwise the combos and shoryu motion become natural after a day considering you are playing with something you already know like keyboard. real hard thing is actually being able to beat your opponents and that is too much variable and require experience and stuff inputs are hardly a matter go open your favorite looking fightan and play with keyboard. but having local friends or someone to compete with help a lot. even tho a lot of things which actually matter and separate you from random players I learned them all online but I do admit initial spark of competition and love for fighting games came from playing with my brother. fightan games are cool everyone go play them. look at garou, breakers revenge, kizuna encounter, karnov's revenge, 3rd strike, pi metrimelee under night in birth, Iamp, rage of the dragon just look at how cool they look
9ed25b No.15488020
>>15487269
>But actually, if you look up any walking simulator on YouTube, you'll probably find tons of videos with lots of views, so people DO "just watch it on YouTube". I sometimes wonder if they must somehow be even worse at games than let's players, but I try not to think about that.
90% of walking simulators are hot trash made for normalfags or come from Sony. They barely offer any meaningful interactive experience and therefore you can in fact get the core experience of them by just watching them. I actually encourage everyone do that than actually buying the fucking things and supporting such cancer, as well as destroying your brain and further normying your tastes.
9bbbb2 No.15488021
>>15486614
>the gameplay is shit and i have no desire to play it.
Being able to play it, and being good at it are two different things, and Dota 2 is one of the, if not the hardest multiplayer game.
960438 No.15488062
I can't into MOBAS, RTS, or diablo-likes. As well as certain older RPGS because I so strongly dislike isometric view and click-to-move
1b9c27 No.15488086
>>15487675
Leftie is Katya Lischina, you can tell from the shade of violet lenses and the profile of her eyes. Katya Lischina is not a man, she's an adorable Russian-Japanese cutiebomb and if you say anything bad about her from 5 years ago I will rape you.
I specify 5 years ago because, as she's grown into her 20s she's steadily lost cuteness and gained excessive blandness. These days she's a face you physically can't remember.
b04dcb No.15488123
>>15488086
She's one nasty fuckhead.
Now come over and fuck the soul out of me.
277053 No.15488147
>>15488086
>Katya Lischina
I remember that name, I just didn't recognize the face. It's true she's a rare beauty.
644e80 No.15488188
>>15486143
Games I don't get the appeal of or games that I can't into? Because those are two very different questions.
If it's the former it's shitty cinematic walking simulators. Those you're just better off going on youtube. To a lesser extent I don't really understand what's fun about rhythm or dance games either. I just can't understand why someone would want to press buttons to a preset beat pattern over and over again.
If it's the latter I just can't into fighting games. I've never been found of rapid joystick movement and they all seem to require it. The only fighting game I really like was JJBA Allstars but that was because it was Jojo. Old school WRPGs also stump me for whatever reason, it's just really hard for me to keep track of everything in that stuck isometric view.
c99578 No.15488193
3d Hack and slash. The most repetitive game play out there right behind MMOs, (which I don't also see the appeal to either). I enjoy playing hack and slash for about 30 mins then get bored. I always feel like in those 30 minutes you already witness most of what the game consist of. 2d h&s have more appeal.
960438 No.15488205
>>15488193
what do you consider a H&S? Not trying to ride your ass here but would you consider DMC or Ninja Gaiden to be H&S or "action"?
c99578 No.15488228
>>15488205
I consider both of those games to be H&S. Space marine was the only one in which I didn't easily get board with. I can't explain why sometimes I think I'm just being a picky faggot.
1b9c27 No.15488242
>>15488147
*Was
Like I said, these days you couldn't remember her face if you tried. She's become that plain.
1b9c27 No.15488244
>>15488123
>fuck the soul out of me
e9c7cc No.15488245
>>15488062
>game has click to move
>you can't swivel your character's orientation
>there are abilities based on what direction your character is facing
960438 No.15488247
>>15488228
If you said something like Dynasty Warriors I'd feel you but stuff like DMC/NG are my favorite kind of games. Kinda surprised you'd find them boring but not gonna get on your case about it like that
b4368e No.15488250
>>15486276
You sound like a nigger that thinks Dragonball Fighter Z is the pinnacle of gaming.
6351f8 No.15488264
Social games like Pokemon GO. They're made so everyone can play them and allow they're a boring, shallow game that's not even worth playing outside of bragging to other about what you effortlessly caught or effortlessly catching Pokemon with others. It's so disinterring that you could do anything else instead and probably have a better time. What makes it even more sickening is that people who champion about "Having a life" needed a game like this to actually go outside and socialize.
>>15486169
Are you telling me you actually can't figure out a genre where niggers, chinks, and BRs play very well at? Fighting games are easier to play than ever. Not only have they been made simpler to play all around, but there are dozens of easily accessible guides online to figure them out. For example, SNK Heroines is figuratively Smash turned into a legitimate fighting game. Koihime Enbu, Dengeki Bunko Fighting Climax, and Samurai Shodown V are almost just as easy to play. Remembering inputs is as easy as remembering the controls for any new game you play. What's tough is conditioning the opponent and guessing what they're going to do next. Combos aren't necessary to learn in every fighting game but it's simply something you learn over time as you keep playing.
>>15487979
>how can you know if you're ready when your only method to train with is going against bots?
Why is losing such a problem? It's how you get better anyway. You get your ass kicked and learn from your mistakes.
874e5a No.15488278
I understand a lot about fighting games, but at the same time, I don't know why they can't just have a good control scheme, and decent single player content.
3a821b No.15488290
>>15486143
Real time strategy games
8fe843 No.15488294
>>15488278
>I understand a lot about fighting games
<jk lmao
874e5a No.15488297
>>15488294
Why not just make them control good, and have more effort put into single player than none at all? Smash Bros manages both of those things.
8c217c No.15488306
>>15488297
You're negating the sentence about knowing a lot about fighting games by saying they don't control good.
The point about single player content is true, though.
0899af No.15488309
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>>15486355 (check'd)
Pics related
>>15487335
>There are people who believe the fact Mavis is a goth isn't the only reason she's cute, and her perfect bob cut.
874e5a No.15488313
>>15488306
I can do the motions if I have to, but it's still ultimately an annoying barrier between me and my fun.
8c217c No.15488323
>>15488313
That's a preference, not an objective problem with them. Lacking single player content is objective, not liking motions isn't. Don't present your personal shit as unbiased.
7dfb92 No.15488324
>>15486220
>walking simulators
Ditto. If there isn't any combat, or gameplay mechanics like farming and stuff, that you can become better at, whats the point?
874e5a No.15488340
>>15488323
You could streamline and intuitivise the controls without losing any complexity of gamplay. Every other genre tends towards this. First person shooters were kind of clunky, and then they invented mouselook. Only fighting games seem to be averse to this.
0899af No.15488347
>>15486143
Third Person Shooters. I don't understand the appeal of having a built in obstacle you have to compensate for when trying to kill something. It sounds like it would be better with shoulder switcher, but then that just exacerbates the problem. The artificial difficulty is greatly increased by the fact the AI, obviously, doesn't have to deal with these shortfalls and can instantly engage you.
8c217c No.15488357
>>15488340
>everyone does it, so this should do it too
Not an argument.
Motions are already pretty standardized to be Street Fighter/KoF style. There's no barrier of entry except to someone who's not used to fighting games.
874e5a No.15488361
>>15488357
I got used to them enough to decide I don't like them. I gave it a honest try. I just don't think it feels good.
72db07 No.15488365
>>15486143
>FPS give you vertigo
this and rpg like it such as fallout. I powered through New Vegas though that surprised me.
8c217c No.15488379
874e5a No.15488389
>>15488379
So is there a reason why they're good, other than they've been that way for years and you're used to it? I thought you were going to have something.
8c217c No.15488442
>>15488389
I don't know why you expect me to try to convince you. I don't care if you don't like them.
Motions add an extra level of challenge and depth to the genre. Smash bros is stupidly simplified to the point where options are more limited by not having light/medium/heavy versions of motion moves. Plus the up+special move button, down+ special move button removes the option of having normals with those motions. Traditional fighting games are about reducing the stage to a smaller and more focused arena with many more moves and options.
874e5a No.15488492
>>15488442
Smash Bros is simplistic on purpose. A game that forgoes motions wouldn't have to be just like Smash Bros. And even if you end up retaining some motions, you can still simplify the movements as much as possible. Quater circles feel a lot better than half ciricles or Z motions, so exhaust those inputs first.
Right now fighting games remind me of motion control. Sure, I could swing the wii-mote to hit that guy, but I'd rather just press a button. It's faster, more responsive, and doesn't make my arm tired after half an hour.
8c217c No.15488505
>>15488492
>Smash Bros is simplistic on purpose.
Just like fighting games aren't, on purpose.
>Quater circles feel a lot better than half ciricles or Z motions
To you, maybe. I don't have a problem with them. Was that your critique?
874e5a No.15488548
>>15488505
Controls should opt toward the lest amount of movement. a button press is faster and more responsive than stick up + stick down + button press. Imagine if you had to press two buttons to make Mario jump, when you can easily do it with one. That would just feel like an arbitrarily large amount of work. This is why motion controls were such a short lived fad. People realised they were just substituting button presses for extra work.
8c217c No.15488562
>>15488548
Bad analogy. Circumstances where Mario has to jump are more immediate and reflex based than having to pull a motion move. Blocking, moving, jumping and even normals are all a single button.
Your argument moved from "motion controls are bad" to "OK, they're necessary, quarter circle is fine, but I don't like half circles".
I don't have a problem with half circles. This seems to be entirely an issue with your preference. Is that the end of your argument?
99f31d No.15488568
Has there been any new non hybrid genres? I think we've hit the ceiling in terms of genres
c1353a No.15488583
>>15488548
>Controls should opt toward the lest amount of movement.
Have you tried playing a 3D fighter? Rumor has it that most moves can be accessed by either a button on its own and, if that's not the case, a button and one direction.
874e5a No.15488592
>>15488562
Motions are still worse than a button press, but if your controller only has so many buttons, you have to make do. I would also opt for shoulder button modifiers before motions.
Button press > hold shoulder + button press > basic motion > complex motion
You should exhaust the simpler options first, and only toward the more complex ones if there are so many moves that you can't fit them all on the controller (and that rarely seems to be the case).
Yes, this is my personal preference. If your personal preference is making unnecessary work for yourself, have fun with that, I guess. Perhaps you would like to play a game of Chess with pieces made of soap, or eat soup with a fork.
874e5a No.15488600
>>15488583
That's a different genre though.
1b9c27 No.15488602
>>15488365
>FPS giving vertigo
I don't get that, I know it's a thing but I don't get it.
5f4034 No.15488606
>>15486143
The only Hotel Transylvania games are some lame pikmin clone.
e9c7cc No.15488608
>>15488602
Slanteyes can't handle anything less that fish eye vision.
c1353a No.15488652
>>15488600
>That's a different genre though.
A fighting game's a fighting game.
>Button press > hold shoulder + button press > basic motion > complex motion
This sounds like a great idea, but it starts getting messy when you want to pull out the exact move you want to do.
Dead or Alive tried to do something similar, only instead of pressing a different button, you used the pressure sensitivity of the buttons to access multiple moves. What should have happened was you needed less button combinations to access the moves you wanted. What actually happened was you got the move that you didn't want because you pressed the button too hard when in that do-or-die situation.
There's also the issue of balance. Super Street Fighter IV 3D edition allowed one to map special moves to the touch screen. The end result is that characters based around charge motions, especially Guile, became borderline unbeatable. The weaknesses they had, which came about because of their motions, was now removed and the end result was that they could now wreck shop with little effort.
There's also the argument to be made about different controllers and how they would be able to handle modifier buttons, the question of how many modifier buttons there should be, what moves should be locked behind the modifier, how many different modifiers there could be and more. Suddenly a simple solution to a problem that didn't really exist in the first place becomes a bit more complex.
3a821b No.15488669
>>15488492
Z motions aren't bad, think of them as 2-3-2-3 as opposed to 6-2-3.
8c217c No.15488694
>>15488592
I don't consider half circles to be much more complex than a quarter circle, they're roughly on the same level, so fighting games already do what you're describing. Holding several buttons together is already used for command grabs and special attacks/supers.
>If your personal preference is making unnecessary work for yourself, have fun with that, I guess
I do have fun with that. It's how all fighting games work. You're the one who locked himself out of options due to this.
>Perhaps you would like to play a game of Chess with pieces made of soap, or eat soup with a fork.
You seem to love coming up with terrible analogies to back up your preferences.Let me remind you you're the one who wanted to have this conversation.
3a821b No.15488695
>>15488340
The inputs aren't that hard to learn. If you're using the dpad or keyboard, just slide your fingers. It's even easier with a stick.
Asking for a dedicated special buttons is like demanding that all shooters need autoaim, a single context sensitive button, and ultimates.
874e5a No.15488710
>>15488695
The issue is that they're more complex than they need to be. And all shooters should have autoaim, if you're playing them on a console. It compensates for the imperfect control method.
22e5b3 No.15488789
>>15488324
exploring a world i guess. of course, you can still do that with a sense of challenge to it.
741b5e No.15488810
>>15486143
I am getting anxiety from playing fast paced vidya and MOBAs,but I still keep playing them,even though getting anxious diminishes my perfomance in them
03b7a6 No.15488913
>>15488278
>>15488297
>>15488313
>>15488389
>>15488592
First, you're saying like every fighting game uses input motions to do moves and games like Fighting EX Layer, Blade Strangers, SNK Heroines doesn't exist in in 2D fighting games subgenre counting only games released in 2018 or even games like DOA that goes for more button combinations for moves with directions than input motions with many characters not having a single motion exists.
As for why quarter cycles, dps(Z motions) and half circles exists is exacly because you can do so little actions with a stick and few buttons. A game shouldn't limit itself by having a single action mapped to a single button
Take KOF XIV for example. You have 4 buttons descibed as A, B, C and D assigned as weak punch, weak kick, strong punch and strong kick respectively. besides those actions you also have direction + button for determined actions like a different kind of punch, kick or slide move but right/left + C is assigned as a grab that puts your opponent in front of you and right/left + D is a grab that puts your opponent behind you changing the sides of each player for strategic reasons (no one wants to be in the corner). Putting upwards direction+button could be used like in Mortal Kombat games and smash but most find convoluted or confusing and just want to jump and have their button action activated as soon as they leave their feet of the ground while the games cited have some delay for the game to interpret if you wanted to jump or wanted a upwards+button action.
Besides those, you have general movement options and sytems tied to combinations of buttons. A+B+direction you can roll making you invulterable to anything but grabs, C+D is a "get off me action" (both can be done while guarding by spending meter so you're not overwhelmed in the defense). B+C activates your MAX mode where you have access to stronger versions of your motion moves by inputting both punches(A+C) or both kicks(B+D) so you won't lose the properties of your regular motion moves that have their own qualities. All those combinations (A+B, C+D, A+C, B+D) are usually assigned already to your shoulder buttons even if A+D has no use in the game. That's why motions are used to do your so called special moves and more complex inputs as supers. You even has standarized as direction+weak button as a situational antiair, direction+strong button as overhead, lower diagonal+ button as a sliding move almost never back+input since you already block by holding back and thus, it would be a safe option in case the opponent attacked first, Z motion as your invincible antiair, quarter circle as regular punchy/kicky/fireball and halfcircle for grabs or runinto moves. There are even two characters that have little to no motions as Angel and Nelson that works completely different as a gameplan than the rest of the cast by inputing a series of directional+buttons with different follow ups. Also, you have 4 different types of jump arcs depending on how long you hold the upwards input.
Not even counting charge based characters like Guile who abide a large moveset in favor for really good moves that requires holding a direction for a while (30~60s) and then pressing the opposite direction + button to do said special move.
And then you have SNK Heroines which takes KOF, stripe its motions and thus, sacrificing some moves, in favor for a lot more combo based game and more aerial options, block button like smash bros. and a tag system.
>>15488710
Many fighting games compensates "wrong" inputs and tries to "correct" so you still get your move. Try play the first Street Fighter and do a simple Hadouken compared to SFIV or SFV.
03b7a6 No.15488928
>>15488913
>direction+strong button as overhead,
Scratch that. direction+strong button are grabs already. I'm mixing up games. direction+weak button are used as antiair or overheads
22e5b3 No.15488974
>>15488913
i have to say, sylvie really arouses me
241650 No.15488980
JRPGS, they are clunky and always way too busy
72db07 No.15489027
>>15488602
Don't know a friend explained it about it involving field of vision. Where the brain reconzies that distance isn't right.
96d6f1 No.15489092
JRPGS are for depressed gamers who like to sit alone in their dark room to play slow games.
33439e No.15489127
MOBAs and online shooters of any kind. I have really poor reflexes and am a bit slow so I've never been able to get into fighting games, as cool as I think they are. My favorite games to look at have always been 2d, sprite based fighters like Garou and Samurai Showdown and I'd always buy them as a kid even though I sucked.
Actually, I loved AVP2 even though I said I didn't get online shooters. That was the one the only one that ever "clicked" with me.
e40d28 No.15489192
>>15487226
Come to think about it, yeah. Nice one.
That reminds me, I suck at rhythm games too.
22e5b3 No.15489193
>>15489127
>i only really like 2d games
>except for that first person game where you can crawl on walls an ceilings and your entire view flips around as you do so
that is a hell of an exception
1648ee No.15489245
Ever got the feeling that it's just one guy who have a hate boner for JRPGs? Sure, it could be more than one guy but this is /v/ after all..
1648ee No.15489252
>>15489192
What about on-rail shooters?
97cb8e No.15489338
fps or at least i don't understand why people can play them but have so much trouble with fighting games. especially when most of the scrub complaints about fightan apply even worse in shooters
>memorization
still have to memorize maps
>bullshit deaths
being killed from behind, sniped or camped
>skill curve
reactions are a far bigger factor and the lack of determinism makes them far harder to mitigate
>balance
best weapons usually locked behind a grinding system
>>15488340
>>15488297
smash's complexity comes from movement, the characters themselves have far less going on than real fighting game characters. having complex motions allows for far more specific control and serves as a natural form of balance. they also allow characters to play and feel uniquely from one another. a move like ewgf avoids being broken because it is very hard to do, especially on reaction. and to say smash has simple controls isn't really accurate either. wavedashing in smash is a far more obtuse set of inputs than anything present in a fighting game
e9c7cc No.15489350
>>15489092
Get back in your grave Yamauchi.
9bf05b No.15489354
I really don't enjoy fighting games (some are okay), VN's, most walking simulators (Cradle is the only good one), JRPG's, (barring Super Mario RPG), RTS's (I'm shit at them), horror games (because they're basically just walking simulators) and all of the general cancerous meme shit that's so popular nowadays like battle royal and survival/crafting.
c7bbda No.15489411
>>15489338
Memorization doesn't even compare. Learning a map is a pretty natural process, they aren't usually that big or that complicated, and you can do it while you play to get better at the other parts. Moves have to be mastered in the practice room before you play at all, and there's a fuckload more of them.
Also only shit games have a grinding system at all. "Grinding" within a match like counterstrike's money resource is fine (CS is shit about memorization though, those spray patterns), but if it's anything else just don't play that shit.
efa10f No.15489451
d18305 No.15489479
>>15486143
>>15486331
I never thought such an awful and generic movie could contain such a pure cutie.
99f31d No.15489530
d18305 No.15489616
>>15489530
Yes.
>>15489565
Oh come on, of course some crap move tie in game is gonna have shitty modelling.
0899af No.15489658
>>15489565
>Derp face
What the fuck kinda abomination of vidya am I looking at?
22e5b3 No.15489669
>>15489565
>>15489616
also shes older by the time theres a tropical vacation movie. lolis are just cuter
d18305 No.15489683
>>15489669
She's 18 in the first movie mate.
71a3fb No.15489697
>>15489683
Nah dude, she's like 180 being a vampire and all.
22e5b3 No.15489704
>>15489683
well she looks like a young teenager and so does her boyfriend, anyways 118. which now begs the question why would she grow at all in the relatively short time span between movies?
2d2b26 No.15489737
>>15486570
I know this feel all too well.
0899af No.15489739
>>15489683
I feel slightly less like a pedo now. She was my one weakness.
e40d28 No.15489956
>>15489245
Many JRPGs are turn-based games, so I naturally avoid them. That makes at least two people on /v/. I don't dislike anything outside of their gameplay, though. Their stories and character designs still tempt me from time to time, see Neptunia games.
>>15489252
Bullseye, mate.
>>15489354
>horror games
What about Resident Evil 1 up to Code:Veronica?
Silent Hill 1 to 4?
STALKER?
Granted, they're survival horror games, but they're still a subgenre within horror games.
>>15489479
>Excerrent
More like Ekkususerrento.
960438 No.15489965
>>15489737
>cute goth girls don't exist because it's a dead subculture
>cute tomboys don't exist either because they were recruited by hard leftists telling any girl with a masculine hobby that they should start taking pills
REALITY IS A NIGHTMARE
6d69d9 No.15489980
>>15489737
>>15489965
You are all my brothers.
e40d28 No.15489984
>>15489965
>>cute tomboys don't exist either because they were recruited by hard leftists telling any girl with a masculine hobby that they should start taking pills
I don't know whether or not that's true for everyone since all tomboys I've known since grade school have grown up to be cute young ladies. They don't wear makeups or dress overly feminine to this day but they still have their naturally healthy skin free of synthetic chemicals.
I wish I could date even one of them, but they would probably look down on me since I'm weaker than them. I've been a weakling nerd since the first grade.
960438 No.15490031
>>15489984
IT'S TIME TO LIFT MY FRIEND
4eaad9 No.15490032
>>15489984
>He doesn't want a qt tomboy gf to carry hom around
>He thinks she wouldn't live that
>Even then he doesn't make the effort to be a bit stronger
The problem is not your body, anon, it's your mind
t. Spar with my qt tomboy gf
22e5b3 No.15490064
i think i like where this thread is going
3b684d No.15490117
>>15486143
I kind of do not get sports games.
The only people that I know play them are the guys that play the sport.
e40d28 No.15490122
>>15490031
Sure, mate. Been contemplating it.
>>15490032
>The problem is not your body, anon, it's your mind
True, I've just been exhausted due to personal problems. Still unemployed to this day, can't pay for gyms.
>>15490064
That reminds me, arcade dancing games are popular for tomboys too.
I've even seen some young women that are good in Gran Turismo. Times have changed.
>>15490117
And most of the time they play football games anyway. Sports games are generally despised here.
960438 No.15490126
>>15490122
>Been contemplating it.
don't contemplate, just do it. even if you can't afford weights or a gym just start adding body weight exercise to your daily routines, you'll feel better believe me.
e40d28 No.15490152
>>15490126
>just start adding body weight exercise to your daily routines
I keep forgetting that, nice tip. Thanks anon!
c0a7b2 No.15490187
>>15489411
only 3d fighters have a large number of moves and even most of those are completely useless outside of gimmicks, most characters build their whole gameplan around 10 to 15 moves and even then the only ones you really need to know how deal with are lows.
>>15490152
with a pullup bar and some rings, you can build solid foundational strength & then decide if you want to go further into weightlifting or just do backflips & shit
>http://www.startbodyweight.com/2014/01/basic-routine-infographic-poster.html
gl anon, qt tomboys still exist and i'm sure you'll find one
1648ee No.15490191
>>15489956
Not even on-rails? Crud. How about turn-based tactical games? No wait..you hated those. I dunno, puzzle games?
e40d28 No.15490381
>>15490187
Thanks to you too, anon. The poster is barely readable, though. I'll stick to sit ups and push ups.
Tried getting into gyms in 2016, weightlifting felt good but the costs became too expensive now.
>even then the only ones you really need to know how deal with are lows.
Pretty sure alternating between lows, forward, and high moveset is essential in fighters.
t. regular DOA5 player
>>15490191
You got another one mate. Puzzle games feel boring. Nowadays I play slow-paced tactical games and simulators.
6c22ce No.15490561
6ffde3 No.15490671
>>15486154
I played Jedi Dark Forces again recently since release and was fucking nauseous 30 minutes in. I can't deal with that FOV anymore.
4eaad9 No.15491903
>>15490122
>can't pay for gyms
You can just train at home. It isn't hard.
d623d5 No.15492209
>>15491903
It's actually harder to train at home than at gym for a number of reasons.
250559 No.15492240
>>15486154
Yeah I know a guy who can't play FPS without feeling like he has to puke. Even some third person games he can't play.
e87e49 No.15492270
>>15492209
nigga what, start with these
8b513f No.15492275
I can't play RTS. I've loved the genre since my cousin showed me Starcraft 64 but I cannot play it for shit.
fc106f No.15492286
Games that are all about replay value. I'm talking games like Bayonetta where you finish it but everyone keeps saying "No no no, you're supposed to play through it again now."
Like, fuck. I beat the game and my reward is to go back and do it all again (but with less health)?
The games can be mad fun and I'll appreciate that, but when I'm told to just go back and do it again in order to get the full™ experience, it sours the whole thing for me and I never bother doing it.
On another note, modern MMOs, but I probably don't need to explain that one. What really kills me is that there are no MMOs that really focus on interacting with other players, or having interesting quests that aren't just raids.
5a3c85 No.15492296
>>15492286
I love mmos and fuck interacting with other players tbh I just want to grind in peace.
Thank god devs picked that up so now you can just solo shit or get matched automatically.
87e162 No.15493318
MMOs
They are boring as FUCK.
e82797 No.15493507
>>15492209
Not true
t. exerciser who can only do it at home
7cc38b No.15495713
>>15486154
I'm prone to vertigo, not sure why
I think it's a genetic thing
Most FPSs I can handle just fine, but if there's ever a point where I need to look for something small on the ground or get lost in a maze or something like that it comes on fast and hard, to the point where I have to lie down or I'll fall down
also I can't play the original Deus Ex, sets me off right away
no idea why, I think it might be the weird-ish lighting
6a6dbd No.15496125
>>15492270
This is a meme. Get some weights, get on keto(no dairy either), and stop being a faggot.
271ce9 No.15496202
Nope there is always …..oh wait i do, those mobile card shit games like FATE and GranBlue, fuck them, and also add all modern sport games while at it.
Fighting games are shit too but i love them, too much for my own good, its just that while theoretically skill based competition is king, for most fighting games beside the stuff that is broken and unbalanced, which leads to meta focused and counter pick games, it just turns into a soul crushing grind to the execution ceiling and only then you can try and shine, and in there, no matter how good you are, if you lose, you are a loser then, trash no matter what, i am not talking about being good, i am talking about trying to be among the best. Of course most people are fine with being an average fighting game player, but i rather be great or not be there at all.
559080 No.15496288
I don't get horror games. They usually just slower and shittier version of other genres.
6fc66a No.15496478
>>15492270
I was looking for that poster, thanks anon.
>>15496278
>兄弟
Not gangster enough. Say it with me anon.
兄貴イイイイイイ!!!
fd6d7a No.15496816
a51446 No.15502269
I don't get turn-based RPGs.. maybe it was a thing when computing power was low but these days?
545b39 No.15502276
>>15502269
It's funny how common it is with western artists that the more they draw, the worse they get.
ec8ff7 No.15502785
>>15502276
they become lazy, its sort of instead of putting actual effort now they learned how to cheat at it and get away with lazy stuff as long as their followers dont complain
5063fb No.15502796
>>15502269
Is "curent" some sort of fancy art term or is he just too stupid to spell current
e9c7cc No.15502805
>>15502796
I think it's a gook. Not sure but just about every one of those "not quite realistic but close enough to get tagged anyway" styles is done by one so I'll wager it.
d26104 No.15514710
1a65cc No.15514841
Multiplayer anything because I have no friends and playing with random people isn't fun.
4c4078 No.15515057
I don't get fighting games.
I have shit reaction time for competitive FPS.
I don't have the time or patience to invest in online games.
I generally only play single player games.
I wish I could play some games in co-op with someone. But alas no friends to play with.
a070dc No.15525630
YouTube embed. Click thumbnail to play.
>>15514841
>>15515057
This is how I play,,,
2bd86e No.15525697
character JRPG a la FF
TBT like Disgaea or Tactics Ogre I can get but character JRPGs just drain my interest as soon as I boot them up
e11c38 No.15525737
>Mmo's & any non-hotseat multiplayer games
I mean it's the current year of our dead kike-puppet on a stick 2011+7, there's simply no decent communities to play these kind of games so why do so many of you fucks still do so?
>inb4 "i have freinds l0l :)"
So do i but that doesnt mean these are enjoyable when no matter what you have to interact with the common plebs at some point anyway.
1ccc2c No.15525792
>>15489737
More like
>no goth GF that's a healthy weight and is into dudes
eca86b No.15525805
>>15486143
FPS, why not just go to a gunrange?
1ccc2c No.15525808
>Fighting games
I can understand FPS's because clicking a button with your finger is almost like pulling a trigger. Why up-down-up-down-circle-square-fork-triangle-up-down-left-right equals a backwards somersault with a right hook is beyond ridiculous.
>Sports games
Why not play outside?
>Sonic games
The only way for Sonic to go fast is to make him faster than Mario, who already backwards-long-jumps through parallel universes so at that point you can't even see where the blue hedgehog is going or react in time if you could. What's the point?
>Walking simulators
I can walk in real life and do a crossword puzzle at the same time and it won't cost me 40 bucks.
>Dating simulators
I loved Doki Doki Literature Club but it's easy to lose immersion even before the twist because I'm staring at e-cardboard cutouts as paragraphs keep filling the screen. At least Candy Kong moves when I see her.
c623f9 No.15525809
>>15525805
why is jimmy neutron's older soy-laden brother grimacing at the mirror in hugh's bathroom, thats just quacking crazy jimbo
eca86b No.15525827
>>15525809
No, this is Jummy Neutron in current year
c623f9 No.15525842
>>15525827
but james issac neutron is smart and was redpilled by his dad no way he could end up as a soy guzzling animal
eca86b No.15525845
>>15525842
>>15525842
He soyed to orbit Cindy's Vortex
59168c No.15525855
>platformers
I just can't fucking do it. I played supermeatboy for a while and just hated every second of it. I don't know if mirror's edge counts but that's the closest thing to a platformer I have ever enjoyed.
62cdb0 No.15525867
>Is there any gaming genre you do NOT get? Fighting games? FPS give you vertigo?
Do you mean genres we dislike or that we're bad at/can't physically play? Good lord what a shit OP. Define "get'' next time you asshat.
>If you mean "I dislike them"
None, I every genre has at least one good game or more.
>If you mean "I'm bad at them"
MMORPGs
Racing
>If you mean "I can't understand why people like it"
I get why genres I don't like might appeal to others because I'm not an apathetic NPC.
ebf7e1 No.15525923
>Battle royale FPS.
I don't get them. Every normalfag drools over them like a dog in heat.
>Sports games.
Just why. I certainly understand not wanting to destroy your ligaments during team sports, but why not just spend the time lifting and getting big? Aren't video games supposed to be about things you can't do in real life?
eca86b No.15525939
>>15525867
I don't think it's possible to be bad at an MMO.
7ee2d9 No.15525950
8af5ae No.15525952
i get open world games but i don't enjoy them,
the level design cant be challenging and the actual content is so diluted that none of it feels engaging or rewarding. collect em ups for pretty much the same reason.
>>15515057
>fighting games
it's basically like playing a game of only boss fights with really in depth combat choices except the bosses are constantly adapting to everything you do instead of just being a couple of fixed patterns. outside of that the appeal is playing a game that truly rewards your increases in skill without any bullshit between you and the core of the game.
>>15514841
multiplayer is a good way to make friends anon
7ee2d9 No.15525954
>>15525808
all of this. except for one fighting game. smash bros is good.
37e184 No.15525980
>>15488021
>Dota 2 is one of the, if not the hardest multiplayer game.
8 days late but i had to come back to say you are a retard.
e9c7cc No.15526126
>>15525855
Super Meat Boy is one of the worst platformers that ever got big.
>static screen
>no music to speak of
>sound effects are all stock shit
>absolutely dreadful art
>level design is either "learn how to get past this overly tight obstacle course with no options" or "abuse the busted physics to fly past everything"
Real platformers were actual adventures with interesting mechanics, not slip and slide simulators with a ground beef coat of paint.
7bfa13 No.15526138
>>15526126
>>no music to speak of
I agree with everything else but what the actual fuck? Game had plenty of fairly good music
31e93a No.15526928
>>15486157
They're not really about dancing.
Unless you're talking tardwiggle (stuff like DDR), then it's shit normalfags edo at parties.
a070dc No.15528527
>>15526928
I call them RHYTHM games
405752 No.15528546
>>15502269
but turn based RPG's had nothing to do with computing power.
>(1)
Or are you baiting me?
5cb558 No.15528562
I mostly play games for the feel of playing with them, engaging with an elaborate system that puts your wits to the test with a variety of mechanics against creative and challenging designs. So I don't understand the appeal of management style games, spreadsheet style games or RTS games. Grand Strategy seems about as fun as using Windows, and RTS games so often lack a unique element they could all be summed up as click and drag games. The only exception I've seen to this is Majesty the Fantasy Kingdom Sim which is basically as un-RTS as an RTS could be. To the disappointment of all the big brained RTS autists, prepared to exclaim that I'm just not smart enough or don't get it, that's fine. I don't care to get it. I've played dozens and they all bore me. Funnier still because games like Full Spectrum Warrior which has you intimately engaging in real time tactics, planning and problem solving is all the more enjoyable.
5cb558 No.15528567
>>15526138
I don't think so, it doesn't help that it was very repetitive. Didn't every world have just one or two tracks per level? I barely even remember. Doesn't help the game had inherent input lag.
7bfa13 No.15528642
>>15528567
>Didn't every world have just one or two tracks per level?
4 tracks per area (light world, dark world, boss, war)
5cb558 No.15528652
>>15528642
Yeah, it got pretty repetitive.
77e1f7 No.15528666
I would never understand wasting time on Pokemon but Retardy is alright/
496f13 No.15528706
I don't get the appeal of visual novels or walking simulators, not much if any gameplay. Especially some of the long ass visual novels, like just read a book lmao
d26104 No.15534912
>>15528706
Treat them as an interactive film rather than as a game.
aea23c No.15540328
Sports games. Because players with high stats wont care how "good" you are in the game.
296896 No.15541850
>>15525630
>listening to the girly version
>>15534912
>interactive film
I better not hear you complain about "cinematic singleplayer" games then.
5f0d88 No.15541868
>>15486143
I don't really get grand strategy games. Also, I "get" 2d fighting games, but don't enjoy them.
296896 No.15541873
>>15541868
>I "get" 2d fighting games, but don't enjoy them.
I have a hard time believing this, which fighting games did you try so far?
4e0615 No.15541883
>>15528706
I can understand VNs if they're built around self insertion (since you can really feel like you're living out your fantasies and whatever), but anything else doesn't really make sense to me.
5f0d88 No.15541889
>>15541873
>which fighting games did you try so far?
street fighter V, and the king of fighters steam edition. I also know that I played some other 2d fighter games in the arcades when I was a kid, I know street fighter 2 and maybe more, but I can't remember because it was so long ago.
8fb8f8 No.15542585
>>15488242
I've heard that people who look good when they're younger tend to look worse when they're old and vice versa.
3a3dde No.15542620
>>15486394
Imagine being this pretentious.
3a3dde No.15542639
>>15487323
Its addiction in its purest form anyone, and when they're surrounded by a community of addicts all loving on each other, what point is there in stopping? All your friends are addicts to it, hell even your SO might be. Why stop? that's the reasoning from my perspective, anyhow.
b7b329 No.15542708
>>15487335
>But she still suffers from being a character in western cartoon.
>(((western))) cartoon
03b7a6 No.15543378
>>15541889
Play Samurai Shodown >>15486430 >>15486695 Or try some 3D games like Virtua Fighter, DOA and SoulCalibur.
But this guy might have the right idea >>15487996 >>15486412 It's a world of difference in experience if you play against someone at your level unless you're a storyfag. Then you might have Mortal Kombat, Blazblue and few others depending on your taste or even go with beating arcade mode for each character in older games to get to know better said characters.
03b7a6 No.15543396
Invidious embed. Click thumbnail to play.
>>15541889
>KOF Steam Edition
Forgot about this part. Both KOFXIII and KOFXIV are called that and they are quite different from eachother not only in graphics but characters and mechanics. But I still would recommend free options like KOF'98 to play online on fightcade or '97 and 2000 for story. DOA5 is f2p and older Virtua Fighter or SoulCalibur SCII is the best regarded in gameplay while III has loads of single player content you probably can emulate. Older Samurai Shodown games are also easily available on emulators.
a070dc No.15547289
YouTube embed. Click thumbnail to play.
>>15541850
> not liking girl's voices
c17fb5 No.15547301
>>15486394
Name the 10 titles. Do it faggot.
93fb93 No.15547303
>>15486143
I figure it's like fetishes. There's lots of fetishes I don't get and reciprocally I have fetishes that people don't get.
a6344a No.15547327
>>15543396
I love that there are so many options for playing SCII these days. You've got the original PS2/XBox/GameCube releases of course, with the Xbox mode supporting a pseudo-720p mode that looks just a bit nicer than the others, or you can play SCII HD Online for an official release with true 720p and widescreen, or you can emulate the PS2 or GameCube versions at crazy high custom resolutions.
1fe2a2 No.15547346
You know, platformers sometimes give me vertigo, especially when it's a 3D platfomer and it wants me to keep going up and up and up.
79697b No.15547359
>>15486410
>>spend the first 20 minutes collecting resources
Literally every RTS gets you raiding in the first 5 or so minutes, even AOE2, where you need 10 minutes just to get out of dark age, allows you to start raiding with shitty dark age militia.
>>then create a bunch of units
…limited by your economy, pop limit, unit type, counters
>>click on the screen to make them attack something
yeah, that's the RTS interface, you also click on the screen in literally any game that uses a mouse.
>>wait until you've won
Lose because the other guy has been faster, more clever etc.
>>do this over and over again for every single game in the genre that came out since 1990
Yeah, and every FPS is point at enemy, click mouse button, move to next room because no variation came since doom.
>I REALLY don't get RTS
because you're a faggot
>I do enjoy Age of Empires mostly because of the history stuff and because of nostalgia
maybe if you learned some build orders and played online you'd enjoy it more, I bet you don't hunt and just mine wood like a queer.
>You're just doing the same thing over and over with a different theme on top of it.
not really
>The controls don't change
They do, the only thing that doesn't change is aiming with a mouse and pressing buttons on it.
>the maps barely matter
Chokepoints, high ground, forward resources, all of that is the same in all maps regardless of anything because you said so.
>and the gameplay is always the fucking same
fuck you
The difference between RTS and other games, is that people who don't bother to git gud think they're entitled to complaining about central points of the gameplay.
If somebody played street fighter once, and complained about doing combos, he'd get laughed out of the room.
But retards like this get to complain about shit they don't know anything about and have even dumber idiots go "well….you have a point…."
2247c1 No.15547402
RTS and those rpgs that are made in rpg maker.
1f5a67 No.15547431
Not a genre per se, but online games. Voice chat is fucking ridiculous, it's always some nigger going ooga booga on the other end, or some ten year old, so I always disable it. Once that happens, you then just have a regular singleplayer game, with poorly designed, bland maps, and AI that's either absolutely fucking broken, or piss easy.
d9a0ab No.15547539
>>15547431
I have social anxiety and don't enjoy multiplayer that much either
53708d No.15547604
>>15486143
2D platformers.
If there are other elements it's fine, but a raw platformer to me is very boring. when the games start focusing on the platforming more than the combat, or whatever other elements are in the game, i quickly become disinterested.
not sure why this is. i dont even hate the genre.
53708d No.15547697
>>15547359
The only enjoyment i get out of RTS games are the single player campaign. multiplayer is just a rush to build fighting units and send them over. there is no real strategy involved in the combat itself. I always felt like the most fun part of the game was advancing and building advanced units and making a cool base that can withstand larger attacks, or putting units into formations and having them attack/hold chokepoints, but instead the units just swarm to the objective, and this is such an afterthought that even in AOE games the formation options arent even available by default. but online matches arent usually like that anyway.
its like they built a fun system to play with, but realistically 90% of it will never be utilized.
352420 No.15547719
>>15486451
>join the next big tournament then and cash in on the million of bucks they have
as prize money.
I don't have the (((connections))) to get in though.
7aaa00 No.15548069