>>15482380
>x-com
>"throw a smoke grenade out of your ship to avoid getting nailed by reaction fire, send out rookies as spotters while you place your veterans on hills to snipe the grays your rookies find, blow up any building if it has an alien in it or send in a sacrificial rookie, and do this for fifty missions until you unlock psionics and steamroll everything" - The Game
It's complex, but it's really boring once you figure out the most optimal strategy because the game doesn't try at all to encourage you to play things differently. Like most 90's Western computer games they tend to be incredibly complex, very ambitious, and practically overwhelming, but they have absolutely no sense of balance and all those tools end up never being used to their full potential because the optimal method is the only one really worth using, whereas everything else is just unbalanced or useless. It's more difficult to learn and easy to master where the hardest part is getting to level 2, if anything.