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File: 8bce14828ff6800⋯.png (1.29 MB, 1920x1080, 16:9, Mystery goomba ritual.png)

e0489b  No.15454979

I don't know if this thread is really fitting here and I'm sorry if I violated some tacit rules or something. I just want to know what do you think about TAS/Speedrunning games and your opinion on Mario 64's community in particular.

d49d84  No.15454984

0.5 A-presses lmao


4eee2a  No.15454991

File: 45eda8d161c1a7d⋯.jpg (234.11 KB, 830x628, 415:314, Screenshot_20180915-065433….jpg)

HOW /DARE/ YOU TALK ABOUT MARIO.

DO YOU KNOW WHAT WE DO TO KIDS TO TALK ABOUT MARIOOOOOO!??!

WE GRAB THEM AND FUCKING STRANGLE THEM.

Nah, we like them. Don't spend half of your post apologizing though.


9199a9  No.15455007

File: 92e6da1da79fe31⋯.jpg (108.51 KB, 600x750, 4:5, b325d2eb06cda7efabdd8c90e6….jpg)

Speedrunning is fun, although I'm not very good at it myself. Mario 64 speedruns are widely entertaining though the community around it is absolutely hilarious. I used to be subscribed to Pannenkoek before he blew up in popularity with the Watch Out for Rolling Rocks video, so seeing the community gettign so much attention now feels kind of unreal.

I never cared much for glitched runs, I'm more of a purist, but I'd agree that glitch runs are often miles more entertaining.


78b65d  No.15455018

File: 99be4e14569dc8c⋯.jpg (111.59 KB, 901x1107, 901:1107, fun_allowed.jpg)

>>15454979

i love it, i dont keep up with it but i always love watching the videos posted in the threads. i also appreciate the 'educational' videos pannenkoek makes. very comfy.


e82053  No.15455022

Autists and trannies.


309a6e  No.15455024

Speed running is gay. It's basically video game abuse, exploiting unintended bugs and glithes and playing it in a way the designers never intended. Makes me livid when these fags use tools to find glitches and then skip 95% of the game and claim they beat it.


6d1f69  No.15455025

>>15455022

That's speedrunning in general.


7de857  No.15455044

Speedrunning is cancer and speedrunners should all fucking kill themselves.


9199a9  No.15455048

File: 9cf6e704993e726⋯.png (535.18 KB, 670x448, 335:224, 1453531146951.png)

>>15455024

Believe or not 100% glitchless speendruns are more common, it's just that glitched runs get more popularity due to how entertaining and crazy they can get. Glitches usually require more skill to pull off and master throughout a consistent and well-timed playthrough. Some runners will practice certain glitches for hours trying to get it right so they don't fuck up and spend time trying to perform again when they do an entire playthrough.

>and claim they beat it

Most speedrunners are people who have already beaten the game, hence they would be speedrunning it. Using technical aspects or glitches to complete is just another way to have fun with it. I do agree though, that some speedrunners are cancer and getting caught up in speedrunning solely and not just purely enjoying games is trash taste.

>>15455044

Obviously this thread isn't meant for you then.


287964  No.15455068

Invidious embed. Click thumbnail to play.


9074a3  No.15455117

>>15454979

I don't have the patience/autism required for speedrunning, but speedruns are the only kind of game streams I will watch. Mario 64 is one of the best speed games, and the community around it seems alright. Some speedrun communities are full of cancer, Zelda is particularly terrible.


b9f92a  No.15455142

YouTube embed. Click thumbnail to play.

>waiting 3 days for a platform to rise due to floating point rounding errors


b1db7e  No.15455475

File: 1563d158b053009⋯.webm (2.11 MB, 320x180, 16:9, a.webm)

File: 80933c30230979d⋯.webm (1.84 MB, 320x180, 16:9, b.webm)

File: 518bc4df4f1dcfc⋯.webm (2.16 MB, 320x180, 16:9, c.webm)

It's fun to watch, specially Pannenkoek and the amusing shit he does.

>Makes entries for a TAS competition

>objective is to kill mobs and get the star

>spends an hour spawning particles to fill the memory so the game will crash right after he gets the star because of the spawned particles

>technically he still completed the challenge

>organizers get pissed off at him having fun and don't allow his entries in


ce5fe4  No.15455499

YouTube embed. Click thumbnail to play.

>>15455142

>waiting 1052 years to overflow the item ID counter to collect three red coins without pressing B


bda0dd  No.15455508

>>15455475

Wait, what? Where can I read more about this? I thought I knew about all the shit he did but I never caught that one.


25bd83  No.15455511

FUCK OFF "HENRY"


b1db7e  No.15455515

>>15455508

It's in a video of 10 entries he did for a TAS competition.

They're all really amusing but not a single one made it in. Considering they all accomplish the objective and only a couple couldn't make it in due to time constraints, it was most likely due to butthurt.


ce5fe4  No.15455517

YouTube embed. Click thumbnail to play.

>>15455508

Check these out.


6ebc4a  No.15455830

>>15454979

If the a button is being pressed then I don't give a shit.


ae99ae  No.15456005

>>15455007

How do you feel about TAS runs versus regular runs?

I like TAS in the sense that you can see a perfect, optimized gameplay, and in a sense, it becomes the best possible run time that a human player can work towards. Eg, LOZ originally had a best time of like 34 minutes, and got pushed down to 28 minutes over the last few years, while a TAS with frame perfect inputs is at 22 minutes.


ae99ae  No.15456019

>>15455517

Context for newfags:

This was a speedrunning challenge where players were given a list of scavenger hunt-like tasks to complete, and it was up to your knowledge of the speedrunning techniques to complete them the fastest using whatever you could to accomplish them.

Pannencoek got banned or disqualified for whatever reason because of a technicality or some technique he pioneered being disallowed and he said it was bullshit. So he submitted that video to the contest anyways, technically completing the tasks as required, but in the most roundabout, obtuse way that defeated the spirit of the competition, as a giant flaming fuck-you to whoever told him no


be94b6  No.15456028

>>15455142

how is this no a presses when he jumps at 0:44


ce5fe4  No.15456063

>>15456028

If I'm not mistaken:

He fell into the lava right before getting onto the platform. I think, due to the way he boosted onto the platform like that, his vertical speed got stored. Notice how instead of moving normally, he kept punching, as that doesn't trigger the vertical speed to be used. He then moves right at the end, and uses the vertical speed to boost onto the platform, skipping the pole that cause the one A press before. If he had jumped normally, the jump would not have been nearly as high, and Mario would have made a jumping Wah! sound.


390195  No.15456082

YouTube embed. Click thumbnail to play.

>>15455048

I agree, glitched runs are this neat thing to see once or twice and then again whenever some major new bug is found in the game but overall it doesn't feel like truly "speedrunning" a game. A true speedrun should always be seen as beating a game as fast as possible within the limits given to you in that game. Seeing those TAS HL2 speedruns where 90% of the game is some guy flying across the map outside of the boundaries doesn't feel as special as actually going through the whole game as quickly as you can.

One thing I really enjoy about non glitched speedruns is taking ideas from them and applying them to your own normal playthroughs to a game. Just neat to find out the most efficient ways to handle certain areas in vidya especially if it is something you had no idea was possible.


46a38f  No.15456128

>>15456082

>A true speedrun should always be seen as beating a game as fast as possible within the limits given to you in that game

The glitches in runs ARE a part of the game. Using glitches is more true to the spirit of speedrunning since you are using anything within the game to beat it, while glitchless are intentionally holding back and typically going slower to fulfill the same task. And TAS is far different from an actual human using glitches. Not all games have glitches that just skip content too. For example, Dark Souls has the moveswap glitch that allows you to use the running and rolling attacks of one weapon with a different one. You still have to go through everything, but it opens up way more viable weapons to use in runs, and even whole new routes. I get not liking certain glitches, but there are so many different kinds of them that lumping them all together is just not accurate at all.


390195  No.15456150

>>15456128

Yeah I guess I should've worded it in a better way. All of these glitches that just shoot you outside of the map boundary or some giant skips you weren't allowed to do normally just felt cheap to me but the glitches you describe I'd agree they still have a place in a run. I don't know how to categorize it correctly but anything that resembles the massive out of bounds skips in that HL2 vid is what I'd do away with in a proper speedrun even if they were doable without of using TAS.


a5a9c6  No.15456164

>>15454979

Speed running is an abomination.


2047aa  No.15456177

>>15454979

lurk four ears


057264  No.15456182

>>15456028

What this anon said is correct: >>15456063

Allow me to explain in a bit more detail for anyone curious though.

In the game's memory there is a value that corresponds to Mario's vertical speed, this specific value relates to Mario's "falling" state which is active whenever you're in the air (this changes the physics acting on Mario so that he gains negative VS when in the air constantly, while not gaining any on the ground since eventually this would cause him to fall through the surface he was standing on) obviously this value is updated when you jump, fall, get lava boosted, and so on, but it is also updated when you do many other things, walking on the ground happens to be one of them. Specifically, taking a step sets this value to zero, this is intended to be a sanity check of sorts, obviously if Mario is walking he is "grounded", he is not in the air, not "falling", and he shouldn't have vertical speed. Moving up slopes works differently before you ask, it doesn't change this value

By landing the way he did he stored the vertical speed granted by the lava, then used punches (which as stated by the previous anon, do not update the VS value) to navigate to the other side of the platform once it had risen high enough. When he punched and fell off the edge (transitioning into a "falling" state) the game began using and updating his VS value again, resulting in that "jump" that you saw.

>>15456150

>I don't know how to categorize it correctly

This is really the problem with the idea of banning glitches because they don't make a "proper speedrun", there is usually no way to categorize it properly. To be more specific, what constitutes a glitch that is "too massive" is very subjective and as a result each individual person has a totally different set of rules they think should govern the run (which invalidates the concept if you can't agree on a set of rules, and prevents you from comparing your times to anything except your own runs). If there is a way to classify it easily, a category will usually pop up with the direct description in the ruleset of "complete the game without [major glitch] being used" and create exactly the type of thing you're talking about, this is why "glitchless" or "no major glitches", "no out of bounds" etc. runs exist at all though one of the biggest problems with those runs is that the list of banned techniques is always entirely arbitrary and subjective, frequently invalidating runs because of rule changes and leading to people crying about glitchless using a "glitch" because they take advantage of grabbing a ledge the developers didn't think you could to so they can skip a puzzle or something


bfa2b1  No.15456533


38358f  No.15456590

YouTube embed. Click thumbnail to play.

obligatory

i love glitchless runs or more specifically runs where they don't level skip or go out of bounds, abusing the mechanics is fine


9f45a0  No.15456681

YouTube embed. Click thumbnail to play.

I prefer TAS because there is no drama, just games taken to their limit.


827143  No.15456737

File: 4e84743fd546ffb⋯.jpg (88.53 KB, 523x720, 523:720, assburger_roman.jpg)

>>15455517

>Locks the camera in place then navigates the course by feel alone

I forgot about this part.


806214  No.15457361

File: c9cc5facd2dbd0a⋯.jpg (Spoiler Image, 20.62 KB, 800x450, 16:9, 7.jpg)

BUP


8d52d4  No.15457724

YouTube embed. Click thumbnail to play.

>>15456082

I think we can all agree this is too far.


5e14e6  No.15457727

>>15456150

>>15456182

I think it sort of self regulating. If a run is boring it won't be run or watched as much. Some major sequence skipping runs like in Super Mario Bros 3, Super Mario World, Dark Souls 2, and gen 1 Pokemon are an impressive novelty to be sure, but won't sustain a crowd. Longer runs, be they Any%, 100%, glitched, or glitchless have the chance to be a story; which is what we all want. They may be more or less skill demanding and awe inspiring than a totally sequence broken run, but we have the opportunity to become more invested in those runs. That's probably why there's rules against using the Up and A feature in many NES games despite them being an intentional design and not a glitch at all.

That's the nice thing about this is that we can decide our arbitrary rules axiomatically and not just by overly broad descriptors like glitched and glitchless.

And to be clear, by "longer runs" I don't necessarily mean actual length. Since Super Mario Bros is run in around 5 minutes using warps and I think 20 minutes using no warps, but even in the warps category there's a lot going on and it's enough to care about the run.


814a71  No.15458294

>>15457727

>up and a feature

I never heard of this before. What is it?


3d2118  No.15458303

File: df7db5d1802afeb⋯.jpg (Spoiler Image, 86.66 KB, 1201x720, 1201:720, df7.jpg)

>>15457361

wait a minute, that face


5e14e6  No.15458311

YouTube embed. Click thumbnail to play.

>>15458294

If you plug a controller into port 2 and press Up and A on it then you warp back to the start of a level.

Summoning Salt does good videos on this whole subject and the feature comes up in this video. Can't remember when, but it's close to the beginning since it quickly became a rule that the feature couldn't be used.


0c712f  No.15458318

File: 5c77ca5d67e5b21⋯.jpg (14.67 KB, 359x359, 1:1, 5c77ca5d67e5b21f1ea1d6a756….jpg)

Lurk 10 million years.


125f5c  No.15458325

>>15456082

>>15456128

>>15456150

Glitchless runs are literally nofun runs. Glitches are part of the game, its not cheating


998acb  No.15458343

>>15454979

>TAS

They can be amusing to watch, but they're absolutely useless as a metric for personal skill, so I don't give a shit about them.

>speedrunning in general

I don't understand the autists who want to be the fastest ever. Why would anyone pour so much time into a game just so they can "complete" it a mere 2 seconds faster than the previous guy? Seems like a whole lot of effort for nothing. Even so, I think it's fine as a personal challenge, assuming you have the patience for it, because it will change your perspective on the game in question, and I think that's always a good thing, because it gets you to think about what the designers intended and what is currently capable in the game.

>Mario 64

I don't know anything about it aside from the shitty "half an A press" bullshit. Fuck your memes, they're obnoxious and you should keep them to yourselves.


6323c3  No.15458359

WHATS POPPIN GAMERS


d26eda  No.15458487

File: 3268f234de5238c⋯.jpg (93.61 KB, 702x1118, 27:43, eb45089410a78afcb8ae637e40….jpg)

>>15458343

>useless as a metric for personal skill

I always find it funny how speedrunners think they have the high ground to look down upon TAS playthroughs because of 'personal skill' in fucking video games of all things. Not to mention how little skill is required in speedruns over muscle memory and resetting for actual months on end to get good RNG, while good TAS requires creative application, proper efficiency design and an in-depth understanding of the game's code beyond just honing your ability to press button at the right frame. At least arena shooters and fighters require you to understand a human opponent in applying your muscle memory, meaning high levels of situational awareness, adaptability and predictive abilities are actually being used, but speedrunner elitism is the absolutely most ridiculous thing.


bbe274  No.15458523

>>15458487

arena shooters are redditor shit


e74e25  No.15458581

File: b9ebe740a99e6c2⋯.png (670.17 KB, 961x961, 1:1, 8db3fde38460605cb78f1d3256….png)

>>15458487

>good TAS requires… an in-depth understanding of the game's code

This is actually where all my favorite speedrunning content comes from, where they actually go over how they do the various things they do to cut the time down.

Coincidentally, this is also why glitchless/no-skip speedruns are the more boring ones, they don't do anything that's not already covered by a plain old playthrough


ce331b  No.15458779

autistic in the extreme, its a self fulfilling prophecy of small effervescent highs followed by the crushing lows of someone shaving seconds off your time. Its a bragging rights arms race that alters your mindset to that of a junkie a turns people into shit like cosmo.


859f99  No.15459204

File: 6d4f2eec6a36f64⋯.jpg (31.42 KB, 400x394, 200:197, 1413747472833.jpg)

>low effort OP

>(1) and done

Fuck off data miner. Tell which ever publisher sent you to check these dubs


ea619b  No.15459991

>>15456082

That's my view too. Whenever I see a glitch run I just think "that's not the game I know".


29c8b8  No.15460016

File: 87ec2ea334fe219⋯.jpg (95.44 KB, 684x664, 171:166, 1389183264830.jpg)

>>15458325

>Glitches are part of the game, its not cheating

retards like you is the reason why multiplayer balance became so awful.


ce5fe4  No.15460043

>>15460016

>multiplayer

Was never good. Your fun depends on the skill of other people. 90% of the time, either it's a cakewalk, to the point where it's borderline a walking simulator, or it's impossible to do shit because one asshole is just better than everyone and you have no chance to even learn from your failures against him.

Matchmaking was supposed to solve this, but I haven't seen a single game with matchmaking that didn't have this same problem. You only have the potential for fun 10% of the time, if that.

That's not to say that faggots who abuse glitches are fine. Melee is unplayable because half the strategies in the game are hand-breaking glitches, but in most games, glitches are the least of the concerns. It's just that Nintendo games have a lot of autists obsessing over every small detail, so they get broken wide apart.

Sage for off-topic.


29c8b8  No.15460080

>>15460043

multiplayer was good but the online community became shit. I remember clearly a time when if something was overpowered the wider community would look down on anyone who used it. Now its the fucking standard because fun was replaced by gottawin.

some faggot spending thousands of hours in a game and wrecking everyone isnt the games fault. Blame the faggot for only playing one game.

Once again though, given todays online community id be much more likely to suspect they are a script kiddie.


9e851d  No.15460242

>>15460043

you sound like someone who would never think to find other ways to have fun when the current situation is boring. someone whos never skulked outskirts of a tf2 map looking for people to slap with a shovel when your team is doing too well

not only is matchmaking a grenade in the toilet, but its attached people to the idea of winning so much that theyre terrified to experiment either for fun or to see if something else works better for them. metagame is a religion to them, and theyre sometimes even punished for going against it if the game is in a team setting, as if the high odds of your team refusing to do anything interesting, instead sabotaging your odds of actually testing anything out, werent punishment enough.


5b9836  No.15460513

File: 2a47dd321e2f344⋯.png (17.37 KB, 488x469, 488:469, Laughing champions.png)

>>15455517

>Get Mario to do his swimming animation in this stage, but without pressing A

>pannen slowly crawls across the entire map to reach the oasis

thats good


4a3059  No.15460540

>>15455517

>That ending

I mean he doesn't deserve to get the contest win because that was slow as fuck, but he deserves to win SOMETHING for that display.


78b65d  No.15460568

>>15460540

he wins our hearts


9199a9  No.15462127

>>15456005

TAS is fun to watch because at it's core, it's optimized bullshit designed to be unreal and hype as fuck, but I wouldn't consider them legitimate due to their nature. Regular runs can sometimes be more impressive due to the fact you know an actual person is actually performing all that shit as perfect as possible. TAS isn't as impressive because you know it was designed to be as such.


3205c6  No.15463097

>>15457361

Salutations to minimalist Filipinos.


c91f43  No.15473428

>>15454979

Speedrunning is fine as long as it's not GDQ.




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