>>15439885
>You get far more boring and repetive games with different skill levels.
Sorry pal, saying this doesn't make it true, and you have done nothing to assert this nor refute what I've said.
>If that is happening, maybe the problem is with the game and not with the players?
No. While I question the design philosophy of anyone who adds in matchmaking and genuinely thinks it will improve the average player's game-to-game experience. In cases I have referenced the games largely use or used a server browser before switching to matchmaking, and were considered highly superior before switching to the god awful automated services they currently use. While a game can be boring and uninteresting by design, this is a clear fault due to the inclusion of matchmaking, where the static skill levels result in repetitive gameplay.
>You're not gonna tell me that, the second you're playing against equally skilled players, they just stand around doing nothing? Unless that's how skilled you are?
Weak strawman, see the above.
>So you'd be playing on a server with teams of 12 players, but only 3-4 would matter.
This isn't what happens though. This is what you imagine happens since you obviously never played server browsing games.
>Isn't it grand, when you have a huge section of the playerbase you can just ignore and then claim this is actually good?
If you're able to completely ignore another player, he better be AFK, suffering from down syndrome, or so shit he had to get someone else to install and start the game for him because he can't hold a mouse still for more than a half a second. In most of these cases, the more skilled players had a greater influence on the outcome, which is as it should be. The better you are, the more influence you have, no boring lets make everyone equal and punish good players bullshit that you see in modern games and matchmaking. As said, worse players would have to adapt to this, or get stomped. They either had to simply git gud, learn to work together and gang up on the better players so as to make them inefficient, or they'd lose because they failed to do this. This is far more complex than having two teams of the exact same skill level who make the exact same plays and use the exact same tactics.
>Wouldn't it be better that those players you could just ignore where playing somewhere else so you could stick strictly to playing with those you considered good?
This isn't what you've proposed nor what matchmaking does. Matchmaking matches the shit against the shit, the decent against the decent, and the good against the good. There is no mix of player skill in teams nor variety, no asymmetry that must be overcome by players making unusual plays to get around such disadvantages, and so on. The shit will play against the shit, and because that is all they know, they will stay shit. The good will play against the good, and stay good until they quit the game because it's about as fun for them as it is for everyone else despite having put in far more effort into getting good at the game.
>Overwatch does it, so does HotS and I'm assuming Starcraft 2 since it's from the same devs.
Most don't, though, and starcraft 2 doesn't.
>Even then, this isn't a good argument against matchmaking, but rather against the games that don't implement it well
The unnecessary convolution and need to spend time on a system that will, naturally, break to pieces once the player count has fallen significantly is a bad thing for matchmaking, yes.
>You have nothing against those that do it properly.
Yes I do, read the above you mindless retard.
>especially if it prevents players from joining the same server without pre-making a team before joining
No, this is another fault of the system that can't be fixed since it is also necessary to maintain the "Balance", preventing players from joining and punishing them for leaving. If you got three plastered russians screaming in your ear in a game of Dota, get fucked and learn to shut up and deal with it because you can't sit back and say 'Holy fuck, this is cancer, I'm out' and leave the game since that'll get you punished.
>If we are gonna theorycraft here
This is not theorycrafting reddit, it's game mechanics. You are not going to be able to outmaneuver and outdamage four other players who have the wit to focus you down. This also won't distract them for very long nor prevent them from still remaining a threat to other players, who are not 'free to do as they please'.