>>15437590
>>15437535
If anything, the whole point should be to try and avoid the school shooter scenario in the face of overwhelming odds.
My take on the school shooter videogame would be as follows:
>Set the shooter in an urban youth high school where the cast is extremely diverse (obviously make the PC a white nerdy kid)
>Start the game with a relatively well-adjusted student. The idea is that things aren't perfect, but the kid isn't doing bad
>Parents will start off with two of the following traits each
<Divorce in sophomore year, abusive, passive-aggressive, doesn't give a shit about you, alcoholic/drug abuser, psychopath, poorfag, overprotective, military parent which comes with its own problems, and "nothing wrong"
(If either parent has divorce, they will get divorced. If both have divorce, it will turn into a spousal abuse case and hurt the PC more. Either way PC will end up with the mother)
>Freshman year is the "tutorial year" where you can either play it to try to max out your relations, or skip it and have stats pre-generated for you
>Have some event take place the Sophomore year (parent divorce, faction with lowest reputation begins bullying the player, or friend with highest relationship status is killed by a nigger. Let the game roll the dice or something, I dunno)
>PC will take a massive hit to mental health
>PC will have to do unproductive tasks to restore mental health, but doing unproductive tasks will hurt either relationships or hurt grades
>The lower the relationship/grade points are, the more "pressure" will be put on the PC making it harder to earn relationship points/making them have to do more unproductive tasks
>If poorfag, possibly require PC to get a part-time job which will prevent him from completing extracurricular activities to restore points or prevent him from getting after-school/weekend relationship points.
>If relationship points get too low with a faction, they'll start to bully PC both in class and during passing periods, leading to hard navigation games to try to keep from getting caught by those factions at the risk of being late to class and taking hits elsewhere (small percent chance they'll be waiting at the door to the classroom anyways for double point loss)
>If PC gets rejected by a girl, massive point loss (leave a moderate random chance for failure even if PC has a high relationship status with a girl)
>Security guards and teachers will ignore PC getting bullied about 75% of the time
>Parental traits will tie in to take away points if PC comes home with bad grades or if PC tries to explain the problems they're having at school
>Depending on traits, PC might get locked out of his house or have to run away from home
>PC can try to get help from school counselors or parents, but 75% of the time this will result in being sent to one of those schools for suicidal people or being put on drugs that fuck with your scores and make it impossible to see what they actually are (100% of the time if PC's parents are divorced)
>PC can try to confide in a close friend (if they have any) but this will typically result in a large relationship drop with that individual/the individual reporting them to the school counselor or parents since friends don't actually exist IRL
>Basically make the game impossible to get the "good ending" unless you savescum the RNG and do literally everything right
>The "normal ending" will be PC becoming an unhappy sob who works a trade skill after dropping out of college because it was more of the same shit, and MIGHT have married someone from the school if they kept a relationship score high enough
>The regular ending is that if PC's mental stability or social scores get low enough, PC will have the option to either "act as a pacifist" or pick fights with the people who are fucking with him, both of which have about a 15% chance of success and setting PC back on the right path at the cost of mental fatigue of some sort
>The other 85% of the time PC will find a gun and the game will force you to play through the shooter scenario
>Exiting out of the shooter scenario or not killing anyone will cause the game to erase ALL of your data and progress you've had/might even make the game uninstall itself after leaving a message about how "you shouldn't play this game if you didn't want realism"
>Obviously if you fulfill the requirements for the game not shitting itself, it will leave some sort of hint like "if only there was someone there who gave a fuck about MC?"