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File: 5451553a85a917c⋯.jpg (345.16 KB, 1099x1000, 1099:1000, Art deco space ships.jpg)

e4205f  No.15435729

Art deco edition.

What are ya playin? Where are ya flyin? What are ya haulin? Who are ya enslavin?

176ba6  No.15436099

File: 6dad0d523797793⋯.png (163.98 KB, 1920x1080, 16:9, ClipboardImage.png)

File: 43eb3df98fba3b4⋯.png (3.04 MB, 1920x1058, 960:529, vlcsnap-2017-02-01-19h46m3….png)

File: 85cee9db403e4ca⋯.png (1.54 MB, 1920x1058, 960:529, vlcsnap-2017-02-01-19h19m4….png)

File: 5f500ad46af01f3⋯.png (2.01 MB, 1920x1058, 960:529, vlcsnap-2017-02-01-19h12m4….png)

>What are you playin?

Aurora

>Where are ya flyin?

2 systems from bug homeworld.

>What are you haulin?

Size 6 ASM mk3 Speed: 32 000 km/s End: 52.1m Range: 100.1m km WH: 16 Size: 6 TH: 234/140/70

>Who are ya enslavin?

I have no thoughts of enslavement.


12495d  No.15437358

>>15436099

You can't tempt me into reinstalling it!

>>15435729

>Playin

X3

>Flyin

Springblossom kitted for anti-corvette role

>Haulin

Nothing, my traders do it for me

>Enslavin

To give them a chance to rebel? Nah, just wipe them out


ab1d84  No.15437403

Is that pic supposed to be a murrican themed imperial fleet from 40k?


b03559  No.15437408

Art Deco is underrated.

>>15437403

It sure looks like it.


cd59ea  No.15437729

>>15437408

>Art Deco is underrated.

Le born in the wrong generation


08d5ba  No.15438392

File: f0b7b1c9f1b0add⋯.webm (2.63 MB, 1280x688, 80:43, Starship.Troopers.webm)

>>15436099

Remove bugs.

Godspeed anon.


b03559  No.15438409

>>15437729

Fuck off you disgusting Redditor.


aa6a38  No.15438419

Any recommendations for an arcade-y feeling space sim? Something like the old X-Wing games. Can be mission based or sandbox, not fussed, just want something not super deep at the moment.


08d5ba  No.15438439

>>15438419

Everspace is pretty nice. Or there is always Freespace 2 if you haven't played it yet.


d75951  No.15438825

I just want a star ruler that doesn't crash all the time in multiplayer and some small balance tweaks.

That would be my dream game. I would never play anything else as long as I lived.


9326fa  No.15444879

File: 02ccc0fdf41bfb6⋯.jpg (260.02 KB, 1920x1080, 16:9, stellartactics01.jpg)

File: 186f483aa579365⋯.jpg (332.58 KB, 1920x1080, 16:9, stellartactics02.jpg)

Anybody tried this?

https://www.stellartactics.com/

Looks like the game I always wanted to play (Freelancer with turn-based combat on space stations and planets), although a bit generic on the side of content.


d22f23  No.15444888

YouTube embed. Click thumbnail to play.

449f20  No.15444960

>>15437403

You got it backwards, GW stole their art style from it. It's from a short story that was in Heavy Metal magazine back in the late 80's or early 90's where a never ending holy crusade goes around the galaxy and eventually reaches its point of departure on earth to wipe out human civilization on it again.


41ae5a  No.15445008

YouTube embed. Click thumbnail to play.

>>15435729

Pissed at Elite Dangerous news, the retards at FDev did the only possible thing they could do and disappoint everyone by delaying nearly every fucking feature anounced for this year except their 'improvements to explorations and mining"

To the surprise of absolutely no one, their improvement was adding more shitty grind mechanics to exploration instead of making the existing ones better

And as usual the fucking faggots of their boot lickers the ones always sucking their dick when they screw up or nerf shit, defend them with the usual imbecile argument that everything must take time and patience, bitch i don't want shit that needs time and patience i need content that requires skill, content that expands on the story significantly, content that rewards me at least.

From what little we ve heard about, i can only expect their mining update to be the same layer of grind over something that was already tiresome and grindy.

I do not wish this sad fate upon any of you spacefags, stay away from this shit game full of facebook retards, roleplayers and attention whores.


7b7107  No.15445012

>>15444888

>It's not on a 2D plane

Oh my, thank you double trips.

>>15444879

I heard it was good but there's not much sense playing it unless it's out of EA.


22a910  No.15445028

>>15444960

Got a link or exact issue for the comic? Sounds neato.


449f20  No.15445107

File: df9064829a58e80⋯.pdf (5.24 MB, Heavy_Metal_v07_02_May_198….pdf)

>>15445028

Starts on page 60 it was earlier than I thought in 1983. The image in the OP might be from the 1994 reprint or I could be wrong. But I remember seeing it in that magazine years ago.


4db0b9  No.15445541

File: e18d17437ee86cf⋯.jpg (108.9 KB, 636x646, 318:323, endless-space-2.jpg)


aa3373  No.15445673

>>15445541

Were the designs intended to be as sexy as they are? Especially 1, 3, 5, 7 and 8.


41ae5a  No.15445934

>>15445541

Is the AI still shit?


94ebeb  No.15445947

File: b9957299f50f393⋯.png (410.48 KB, 627x337, 627:337, ClipboardImage.png)

File: a5813927a556e41⋯.png (1.84 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15445541

You forgot the Hissho, they were just added.

Their apparently bird robot things or something.

>>15445673

I'd fuck the Vodyani leader.


efb9bd  No.15446121

>>15445008

YOu forgot the "micro-probes" a.k.a. Exploration Limpets.

I'm nearly at Sagittarius right now, I've got to hurry on back to the bubble before the payout/gameplay presumably gets nerfed.


676771  No.15446202

IT WAS SUPPOSED TO COME OUT THIS MONTH BUT THEY DELAYED IT FOR MULTIPLAYER SHIT TO NEXT YEAR REEEEEEEEEEEEEEEEEEEEEE


efb9bd  No.15446273

>>15446202

what game?


23e446  No.15446300

>>15436099

liked Aurora until I realized that everything related to combat is dogshit. armor is modeled by a 2D stack of bars, component damage is RNG, ship shape and direction are N/A, and the only type of warhead is effectively impact HE. also there's no orbital mechanics. they went only wide mechanics-wise with no depth


19d2c4  No.15446346

>>15435729

I never understood putting guns on spaceships in real-world, near future settings… I mean, who or what are we going to be shooting at?


755a45  No.15446349

>>15445008

>roleplayers

As long as game support roleplayers, I'm in, doing my small meaningless part in life of people, that just want to travel with comfort for few weeks to something unique in thousands of light years.


b03559  No.15446358

>>15446346

Each other.


0dad95  No.15446425

File: 4fa9cdb3f61351b⋯.png (200.04 KB, 1920x1080, 16:9, ClipboardImage.png)

It's taken me days to get through 2 systems. Constant hit and run tactics by the enemy. Lost 4 ships so far. They must have lost most of their fleet I hope. I'm at the jump point to their homeworld now. Ambushed them when they tried jumping in again. About to invade their system. The only good bug is a dead bug.

>>15446300

>A game based on 20 year old program language and worked on by one guy between poker tournaments isn't deep enough.

Just wait for the next version you shit.


23e446  No.15446466

YouTube embed. Click thumbnail to play.

>>15446425

I have been waiting. I've been waiting since Steve announced it over 2 years ago.

Regardless none of my issues with it are being addressed.


be1734  No.15446487

>>15446273

BFG Armada 2 probably.


0dad95  No.15448158

File: 8475d1aa214b624⋯.png (282.92 KB, 1920x1080, 16:9, ClipboardImage.png)

Shoot a nuke down a bug hole and you got a lot of dead bugs.


4188fd  No.15449124

>>15445947

They are honorable bird samurai.


4188fd  No.15449133

>>15446346

Just imagine following exchange.

>Company A wants to lay a claim on an unnamed asteroid behind Mars

>Company B has a ship there already

>Both ships get into a tuffle over the mining rights and both crews end up leaving their ships, armed with wrenches, pipes and mining equipment, one guy is even flinging a bar stool around

>Similar battles occur over time and even escalate as individual miners start bringing their own weapons with them, first bladed weapons, then spears, then home made firearms and finally company distributed space guns

>In the end company decides to tape a 120mm cannon on the ship so the mining vessel can engage in "gunboat politics"

>Earth powers take a notice and in order to police the frontier they arm patrol ships with heavier guns

>que a century of arms race betwean corps and governments


2b54f8  No.15449187

>>15446300

Aurora runs on Space Opera logic, and it still manages to be taxing on your CPU with certain settings on. I don't think any true space simulation version of Aurora is going to keep those opt ions on by default for the same reasons.


633d1a  No.15449222

>>15445673

Probably. It feels like the French, or Sega, smelled the weakness of the Star Wars brand and tried to jump on it with ES2. The heroes are no longer drug addicts with super abilities from their drug addiction; though, that was in EL as well. They are now trained at an academy, or some cunt that might as well come out of modern SW. The majority of the playable races are humanoid, and much like EL they have gimmicks, but their gimmicks are incredibly fantastic compared to the relatively grounded ES1.

>>15446202

That was the reason? That rather annoys me given how their attempts at balance fucked up both multiplayer and singleplayer. I'd rather see every faction get their own good campaign than multiplayer be a focus.


efb9bd  No.15454944

>Elite is nerfing board flipping, too

At this point, the game would be improved if all players had infinite credits. The game would be better without it's core progression system; that's how grindy it's getting.


12495d  No.15454950

File: 70f28e2c1b7d50c⋯.png (42.34 KB, 673x768, 673:768, fdevgd.png)

>>15445008

>And as usual the fucking faggots of their boot lickers

Threadly reminder that FDev know they only cater to the minority. They follow the Pareto principle in their marketing and "catering". The higher ups fuck things up and override decisions from people who actually know how to make a game. Braben's vision is long gone.

Just check ex-employee's confessions (there was one of them yapping in a previous space thread here), they have a HUGE turnover rate for a supposedly good company.

Or even just look at Glassdoor reviews. They have a 3.2/5 rating on that site. For a company with an annual revenue of 30+ million GBP, that rating is atrocious. And the comments there tell you what's up.

That game is a sunken ship for people who want a decent space game.

Pic related is just an example of a glassdoor review from an ex-employee


efb9bd  No.15454969

File: 79366559793e336⋯.jpg (33.69 KB, 480x328, 60:41, Yang Wenli Starsector 0.9 ….jpg)

>>15454950

>That review

That just about explains every design choice they've made for the past several years. I hope to god that X4 (or some other space sim) is good so it can kick Fdev's ass. I want them to burn.


8abc73  No.15457639

File: a8e921ccae81fac⋯.png (75.33 KB, 290x310, 29:31, 48984915615498.png)

Is the Sunrider: Mask of Arcadius CC0?


644a7a  No.15457647

>>15457639

CC0? It's not bad for a turn based VN but 3rd one sucked story wise.


6ee111  No.15457805


644a7a  No.15457815

>>15457805

Apparently it is according to the wiki.

https://sunrider.gamepedia.com/Sunrider

Liberation day, the third one isn't though.


6ee111  No.15457824

>>15457815

>However, the latest version of the Github repository uses a more restrictive license.

>more restrictive lincense

whats up with that?


644a7a  No.15457832

>>15457824

Fug if I know. Last comment was from 2016.


fdbf6b  No.15459944

File: 589361f857d3753⋯.png (178.84 KB, 658x634, 329:317, 654128946512.png)

>>15457805

found this, cant archive because its archiving the "click view page shit" page

https://steamcommunity.com/app/313730/discussions/0/1743346190283328642/


8cdc0b  No.15460021

>>15457824

(((Github))) is owned by (((Microsoft))) now, so they are probably trying to fuck everything up.


6c7e4c  No.15460022

>>15445008

I don't expect good updates from them at all. If you stop expecting things it's better that way. I mean, I haven't looked over the exploration changes they are talking about but they can't really make mining worse without taking away collector limpets. It's actually super relaxing it just needs better profit and engineering mods to make it easier. They could make mining okay just by giving it wing style trade missions of like "bring me x amount of a resource" and pay well. But those fucks can't even do that right and the current ones are majority ice ring only materials which is the shittiest fucking resources for profit. The only thing I do in this game now is remove docking computer and laugh at bads.


6c6d76  No.15460042

>>15438392

Reminder the movies were made by an extremely liberal anti military old man.


2a8d32  No.15461899

File: e779b81930f5b44⋯.jpg (57.18 KB, 251x451, 251:451, stabbabba.jpg)

>>15445107

I condone this.


154f24  No.15461972

I'd love a 4x or other large scale strategy game where FTL was slow. Alpha Centauri is 4 IIRC lightyears away and that's very close for two solar systems. It would be cool if, say, 10C was the limit for FTL and thus it took 4/10 years so several months to get there. Far-flung colonies would essentially be independent the second they felt like it, so keeping them happy would be priority #1. Only the most valuable of cargo would be worth taking between systems, so extremely focused economies on exploiting whatever is needed would be required, or alternatively worlds could be colonized for their own sake and each would be closer to a signatory state in an alliance than a province.

I just dislike the huge undertaking of colonizing a planet around a foreign star being downplayed.


b383c3  No.15462146

YouTube embed. Click thumbnail to play.

5 burgers says factions will be horribly unbalanced at launch and stay unbalanced through out its entire lifespan.

That said, I am looking forward to admech faction.


b3d691  No.15462156

File: e601823d88b3484⋯.png (64.42 KB, 203x221, 203:221, Nigga what.png)

>>15445107

Where can I read every issue of Heavy Metal?


f99a8d  No.15462163

>>15462156

i know there was a torrent about, not sure if it's available to read online or anything. Loved pouring over them as I was getting into drawing.


8753d1  No.15462190

>>15444879

If he ever finishes it'll be good but it's a literal one man project so gonna be a long fucking time. Either bookmark the site and check it once a month or wishlist it off steam to know when to look for a torrent.

>>15462146

Oh you know the eldar are gonna be OP. As usual. Fucking knife ear faggots.


c2556e  No.15462285

File: 8fe36db8eab82ea⋯.png (148.59 KB, 1460x1460, 1:1, the road to happiness.png)

>get an itch for spacecraft flying

>remember ED

>remember the comfy cockpits

>the sound effects

>the gorgeous visuals

>the awful, tedious travel system

>the engineers locked behind grind

>the absence of any main quest

>the horribly scattered player base

Why do they have to squander potential like that?


349f9f  No.15463255

>>15462146

Hopefully the tyranid ramming fleet brings an end to the corner camping TAU players.


8cdc0b  No.15463305

File: 0505263a8e29a27⋯.jpg (36.96 KB, 640x480, 4:3, Necron Overlord.jpg)

>>15462146

MY TIME HAS FINALLY ARRIVED


3d0fda  No.15463315

>>15462285

Because of always online and microtransactions.


449f20  No.15463344

File: f892b752ee65778⋯.jpg (213.94 KB, 1024x681, 1024:681, 1vfe.jpg)

>>15462156

I used to have all of them through a torrent but I found that issue here

https://archive.org/details/heavy-metal-magazine


c039c6  No.15472687

>>15444960

2000 AD also was huge influence on the 40k universe, not just Judge Dredd but also Nemesis the Warlock and every other story that appeared there.


633d1a  No.15472713

>>15463255

If anything I've read on the steam forums is true, it sounds like the factions and systems are getting a shake up. There should only be one ship that gets all the upgrades in each fleet; so, there shouldn't be fleets of stealth Tau ships. However, Dark Eldar are supposedly in stealth while moving. Which means that assassination missions, if they keep them, will be a huge pain in the ass any time DE show up. That is also assuming that people aren't lying.


755a45  No.15473246

File: eb2d122cc04a672⋯.png (1.65 MB, 1920x1080, 16:9, Elite Dangerous Screenshot….png)

Are there any good space themed anime visual novels besides daiteikoku?


aeed17  No.15473319

>>15473246

>daiteikoku

Thanks for reminding me that it will never get an English translation


2a576b  No.15473322

>>15435729

Been playing Endless Space 2, going for a wonder victory with the self-important eggheaded clones of Horatio while getting war declared on by the sophons who are angry because they're faggots, and also everybody blockading my trade routes. That supreme bamboozle by Horatio Prime during the quest tho.


948574  No.15474669

>>15462285

ED seems to be a good game to play while listening to podcasts. I think I'll grab a copy in the next sale. Does the Horizon thingy go on sale too?


2ffa4d  No.15474889

File: 4d710021f72feb1⋯.jpg (190.82 KB, 1600x900, 16:9, 20160502133722_1.jpg)

>>15472713

>There should only be one ship that gets all the upgrades in each fleet

Sounds good, my cheesiest build, the horde of Ork light cruisers and cruisers each armed with nova cannons wont be appearing again.

Now we can get back to trickery, dickery and do hickery.


efb9bd  No.15475531

>>15474669

>ED seems to be a good game to play while listening to podcasts.

I can confirm this is true, and it fills the role exceedingly well. It is also nearly the ONLY reason to play E:D anymore (along with super comfy VR), what with the devs making the game even grindier (as in, even more than a part time job, no joke) if you want high-tier stuff.

>Does the Horizon thingy go on sale too?

I bought it when it was 50% off, but I think they're pretty jewy about how rarely they put it on sale; hopefully more frequently now that it's getting older.


46dd82  No.15475795

File: 56a270cb095275e⋯.png (303.76 KB, 337x594, 337:594, アドルフちゃん.png)

File: 05511e6e257f871⋯.png (309.32 KB, 328x570, 164:285, ドニツ提督.png)

File: 262ed1e7574dff6⋯.png (681.25 KB, 803x599, 803:599, ジックハイル.png)

>>15473246

>>15473319

You're not missing out. I played it and didn't finish it due to the cringe tier feminist writing. I was expecting cute girl Hitler not "all women are 100% better than men and if you think otherwise youre just a fucking VIRGIN". Which instantly warranted a drop.


5f1dcd  No.15475890

File: f8b12864bddd7e6⋯.jpg (1.38 MB, 1920x1080, 16:9, Reach spacecombat.jpg)

Why the hell did Bungie never invest more in the space-dogfighting scene besides a single fucking mission in their swan song?


baab46  No.15475949

>>15475795

>he cares about the writing in a porn game

>feminism in a japanese porn game

>feminism in a japanese porn game from the same people that did Rance

Im not sure why anyone should trust your word on anything at this point.


ed65ef  No.15476018

>>15475795

It's space WW2 rance nigger you aren't supposed to like loli hitler you are supposed to rape her.


aeed17  No.15476644

File: d7145b232b64604⋯.jpeg (155.92 KB, 1165x932, 5:4, No.jpeg)

>>15476018

>>15475949

Fugging chinks got it translated before we did, I blame manga gamer because if those retards hadn't opened their mouth the translation team wouldn't have abandoned it


ed65ef  No.15476665

>>15476644

If the stupid niggers never do anything with it why don't the translators ever pick it back up?


aeed17  No.15476678

>>15476665

Because they became swamped with other projects I believe


46dd82  No.15477301

>>15475949

>>15476018

I played rance, it wasn't like that it was something straight out of an American feminists mouth, the main character also has no backbone unlike rance. It's literally nothing like Rance and is nothing worth comparing. There is no rape.


60849b  No.15477321

File: 2f7854f9dce5011⋯.png (Spoiler Image, 314.9 KB, 345x407, 345:407, boson.png)

Is E:D good yet?

(Rhetorical question but I'll keep asking anyway)


8025c6  No.15477367

>>15477321

Probably about as good as Mandate.


56ea2a  No.15477387

This seems like the proper thread to ask:

I saw a series called "StarPoint Gemini" and "Starpoint Commander" pop up on my steam recomendations.

I tried looking it up, can't really tell what sort of game it is, but if I had to guess, it reminds me of Space Rangers. A lot. Except with non-slav graphics/mechanics.

Can anyone tell me if it's good or what?

Kinda unrelated, I saw game called Darkstar One up for sale near me for 2 bucks. I remember seeing it released when I was younger and really wanting but never getting it.

What am I getting into? The text in the back of the box makes it seem like it's an RPG, but the ship gains levels?


8b485a  No.15477435

>>15477387

>StarPoint Gemini

I don't know about the first one, but I got the second one for free and it almost immediately entered the trash folder. It had the worst camera control I've ever seen.

Instead tying the camera to mouse movement and having the weapons follow at their rythm, it's locked to the turrets line of fire and those are horribly slow. You have to use your mouse to slowly drag the turret rotation into the angle you want have on your screen.

Or maybe I missed something important but I'm not going back to check it out, the few minutes I spent on this game felt horrible.


9326fa  No.15477954

>>15477387

>Darkstar One

It's a German attempt to make Freelancer. Main difference is you only have one ship, that levels up in areas you choose (20 levels and 3 ways of progress, if I remember correctly) as the game progresses. It's not as fleshed out as FL - all sectors and stations feels the same, no hi-speed line trough the sectors ect. Played and cleared it, but I would only recommend it if you are bored with FL and want to try something similar. Also you have a female co-pilot (mainly her voice).


efb9bd  No.15479212

>>15477387

All the ships in Starpoint gemini handle like ultra-maneuverable fighters, but with lower speed, effectively nuking any semblance of capital ship strategy. Just play Starsector or Rebel Galaxy instead.


d8ec7a  No.15479793

File: 8451efb933feced⋯.png (339.77 KB, 811x586, 811:586, 89465123.png)

>>15473246

>daiteikoku

>Group Sex of One Female and Several Males

>Unavoidable Rape

>Sex with Monsters

>Tentacle Rape

>Gang Rape

>Multiple Penetration


d8ec7a  No.15479830

File: 8190bdedfb2a38d⋯.webm (7.09 MB, 640x360, 16:9, big fish.webm)

File: 0a08ba5373291c6⋯.webm (1.29 MB, 640x360, 16:9, its endless trash!.webm)

File: 2c27dd8e39928ba⋯.webm (3.83 MB, 640x360, 16:9, git gud.webm)

File: afe552cd70b1a83⋯.webm (1.87 MB, 640x360, 16:9, music.webm)

>>15444888

i didnt like the mc at all, wished it was a nameless joe WITHOUT a VA.


d8ec7a  No.15479850

File: e8f26e5fe7b1cd4⋯.webm (7.68 MB, 640x360, 16:9, what could possilbe go wr….webm)

i wonder what are they going to do when they see people flying around with swastikas and dicks or ordering their ships with that shit?


679dc2  No.15479852

>>15444888

Yes. Can't wait.


efb9bd  No.15479936

>>15479850

>That fucking painter

I remember how hard my jaw dropped the first time I saw that. How is this little indie studio pulling this shit off?


d8ec7a  No.15479949

>>15479936

they already have the main game, they just needed to add more shit to it.


670f63  No.15480358

>>15444888

checked


687c89  No.15480382

YouTube embed. Click thumbnail to play.

>>15477387

I thought Starpoint Gemini was a pretty fun little game.

It's rather small scale in a lot of aspects compared to other types of games like this. All ships control basically the same way as another anon mentioned, with only differing size classes and turret arrangements between ships of different factions. Light turret weapons are basically just: beam, kinetic, or plasma, and heavy weapons are just limited-ammo missile launchers. Combat pretty much just consists of pointing your turrets and undamaged directional shields towards the enemy and spamming active abilities and the occasional torpedo.

There is progression in the sense of the ship you own and a class system that you choose at the beginning and build up perks and a few active abilities. I haven't played the captain or gunnery classes, but I had fun playing as an engineer debuffing enemy ships to make them more vulnerable to marine boarding ops, then tractor-beam-hauling back my catches to stations to sell off.

The devs seem pretty autistic with the ridiculous amount of factions and background lore and politics going on, but the plot is totally forgettable. But overall I had a pretty pleasant time just punching that power-to-engine button and mapping out the gemini solar system, stopping to plunder the occasional shiny ship to myself. The soundtrack is pretty chill.


5f1dcd  No.15480384

File: 2a44a88548c1b8d⋯.png (734.83 KB, 1186x619, 1186:619, SoTP-Stellaris.png)

Where's Stellaris at with it's content yet? Is there any? Is it worth a pirate?


687c89  No.15480396

>>15480382

Whoops, I forgot to say that this is all only relevant to starpoint gemini 2. I haven't played the first game.


621144  No.15480446

>>15480384

Any game is worth a pirate if you think it's worth a pirate. It's most ideal if you reach your judgment yourself.

With that in mind, however, I think Stellaris is sort of lackluster anyway. I like it, but there are better games in the sea. The game will also soon become Vicky 3 with the net patch, so we`ll also see how it goes from there.


c52f7c  No.15480954

>>15480382

Thanks for your 2 cents anon, I'm going to check it out. Been really digging star traders frontiers so this sounds like something I might enjoy as well.


fd17e4  No.15481091

>>15480382

You're talking about Starpoint Gemini 2

1 was a somewhat different beast, and I liked it very much. In some ways it was superior.


b7ad05  No.15481202

File: 1d85f51d7931348⋯.png (1.52 MB, 1323x714, 63:34, D07FB269-06DF-4C33-8712-36….png)

>>15449124

>>15445947

Birds are very important

My gripe with ES2 is the weird ass plot line

>Shoa the entire galaxy because we have to resurrect these aliums that no one knows anything about

>oh also all your friends are now enemies

>Oy Vey it’s evil not to kill everyone that has interacted with the mysterious Dust

What path did you chose fellow lords?

I blockaded the academy with 2 fleets of giant fuck off dreadnoughts and glassed the spacekike and his sympathizers

>you defended the status quo

Oh fuck right off


aee2ba  No.15481802

>>15480384

I played it a few months back and had a blast for a week. Crushing the large hippie space UN evangelist coalition with my robotic military might, augmented by a fuckton of vassals in a 10k sized galaxy was one of the highlight of vidya for me this year. Then two of the crisis events got triggered and it got super stressful. Still won though and turn the galaxy into clankers.


775be7  No.15482377

>>15477954

You forgot to mention how she literally cucks the MC and leaves him with a recording of her voice while she leaves with Chad.


ec0df2  No.15482471

X4 fucking WHEN?


154f24  No.15482511

>>15482471

>Trusting them after afterbirth


b7ad05  No.15482519

>>15482471

just stick with x3 & mods

>>15482511

that was such a shitshow the modding community wouldn't even touch it


687c89  No.15482526

>>15482471

Release by the end of this year.

Playable by the end of next year.


56cebd  No.15482683

>>15438392

>they couldn't even put them in individual drop pods

I never actually watched the movie but the more of it I see the more justified I feel in my decision to sticking with the book only


aee2ba  No.15483104

>>15482519

It's harder to salvage.

>>15482683

You're missing out on campy fun. Unfortunately, the CGI bugs look very dated now.


13b2af  No.15483110

*drops rocks on your planet*

heh nuthig personal


fd3841  No.15483123

File: 6bcbf0b3592e6a9⋯.png (366.07 KB, 609x603, 203:201, 2231136564498.png)

>>15482471

i really want that shit to be good.


8cdc0b  No.15483140

File: 608c6ce57c70ed7⋯.jpg (52.46 KB, 453x604, 3:4, WAAAGH.jpg)

>>15483110

*drops rok on your planet*


1964c9  No.15483155

File: 6ab45aeb27e92a8⋯.jpg (50.43 KB, 500x500, 1:1, laffin' gitz.jpg)

>>15483140

>painting a building red


8cdc0b  No.15483164

File: 5be9c91ff35e01c⋯.png (166.47 KB, 890x661, 890:661, WOT.png)

>>15483155

Red buildz fasta ya git


abf072  No.15483167

YouTube embed. Click thumbnail to play.

Starfighter Inc. seems like it might be cool.

If you're shitter shattered that I didn't make a .webm, well too bad. The video is over an hour long.


aee2ba  No.15483170

>>15483164

It's a fucking building. Where the fuck are you retards going?


ab1d84  No.15483179

File: e554f3a0b459469⋯.jpg (82.91 KB, 563x587, 563:587, wut da zog.jpg)

>>15483155

>>15483170

>doesnt put wheels and rocket engines on his buildings

Wot ya mocking at ya gits?


5f1dcd  No.15483180

>>15483170

if youz paint da buildin red while ya build it if go up fasta


32799a  No.15483263

File: d769f952fd85bf6⋯.jpg (107.63 KB, 684x626, 342:313, Dakka.jpg)

>>15483140

*drops a ork on your bed*


161157  No.15483283

File: 3a9a207a7b5a89d⋯.jpg (34.49 KB, 680x456, 85:57, 626693.jpg)


fd3841  No.15483488

>>15483155

>not painting everything red


b03559  No.15483497

>>15483488

What if you paint yourself red?


fd3841  No.15483504

File: 76af4fda816136c⋯.png (122.94 KB, 482x675, 482:675, ork fox.png)


8cdc0b  No.15483508

File: b2918a0655bfaf9⋯.webm (7.31 MB, 1280x720, 16:9, Never underestimate The F….webm)

>>15483497

If it works for humies it can work for us.


aeed17  No.15483512

>>15483497

You know why people bleed out so fast when they get cut? Because your blood is red


b03559  No.15483514

>>15483504

Dat ain no ork, wut kin of zoggin trik are ya tryna pull umie?


d4ab47  No.15483552

File: ab4aa524847ba8d⋯.png (32.46 KB, 853x543, 853:543, orkz.png)


fd3841  No.15483667

File: a1a93d08627416c⋯.jpg (136.85 KB, 512x717, 512:717, ork fuffy fox.jpg)

>>15483514

>Dat ain no ork

*hit skriin*

boz yu der?!


3c0f53  No.15483672

File: ae3f38b359f9007⋯.png (63.29 KB, 830x900, 83:90, et sez yer a grot.png)

>>15483552

>arkhona

>eternal crusade


8cdc0b  No.15483678

File: 76b0b49a1f92411⋯.png (360.76 KB, 600x642, 100:107, Ork mug.png)

>>15483552

Green iz best but ya need red ta go fast ya git, bet you'z a snakebitez git.


ab1d84  No.15483691

>>15483508

Trully, red wunz go fasta.


1cc9eb  No.15483696

File: c7e5a820c56fdd2⋯.jpg (74.1 KB, 438x389, 438:389, itz a white wall.jpg)

>>15483678

Go on then, paint yerself red and see wat happenz. I tell ya what happenz! Ya aint see me coz oi got me gubbinz decked out wif' PURPLE! Come on over 'ere if ya fink yer 'ard enuff, you snotlin!


8cdc0b  No.15483705

File: 8688a0d2d5d66a7⋯.png (315.67 KB, 555x519, 185:173, Wot da zog iz dat.png)

>>15483696

Oi, who said dat?


633d1a  No.15485198

>>15481202

Why didn't they have the Harmony as a major faction given that quest or even just show up as something like a grand menace from SotS during the course of it? The harmony's whole thing was them wanting to wipe out the Dust because it fucked them up and distracted them from their purpose.


2ffa4d  No.15485762

>>15480384

Word on the bush radio is that there should be an update that removes tiles from planets as well as the sector system.

Also apparently they are working on creating synergy betwean different ship types in game so folks cant just corvette spam their ways to victory.


15126a  No.15485827

File: a58d19cf9bc5284⋯.png (7.22 KB, 331x170, 331:170, Screenshot_1.png)

>>15435729

shit man i wish there was an 1080p version of that OP picture to use as background. Help a brother out?


2ffa4d  No.15485833

>>15485762

There should be an update "coming", forgot to add that word while i was flipping through my memories of the things i have heard of making their way into the game.

Another thing i heard about being under the works is some sorta galactic market that allows you to trade more openly with different galactic powers, probably similarly to how the ES2 market works.

But there is still no all purpose trade deal that would increase the money production with each side while increasing their liking towards each other, it's still mainly "I give you 500 minerals, you give me 400 energy" sorta deals, or you can donate stuff for small diplomacy bonus.


aeed17  No.15494505

File: 4652b20366197a8⋯.jpg (305.4 KB, 980x1364, 245:341, Ryou-ouki.jpg)


633d1a  No.15494775

>vaulters can build portals in any system to make instant defense a thing

>don't get a debuff on their ship speed, though

>their standard pop has an instant damage effect against invaders

>they can disguise their fleets, despite that being a beetle jew trait in legend, to attack "allies" without getting caught

I thought the Hissho were bad with the fact that they can get 100% happiness bonuses perpetually, unless they decide to pop one of their abilities or make a new colony. The accusations of pay to win are very accurate, and they do their best to make them out to be sympathetic.


b03559  No.15494847

>>15483667

WHYS YU WEARIN A WIG ON YER EAD YA GROT?


aeed17  No.15501635

File: 247ac5395307949⋯.jpg (497.13 KB, 740x884, 185:221, Star Wars-Imperial Poster2.jpg)


b29cf4  No.15502821

>>15501635

>but if the emperor dies we all die with him

Granted that's a nu-star wars invention but its still incredibly retarded and probably exists solely to throw off empire fans I.E. Hitler was a baby-eating crypto jew.


8cdc0b  No.15506442

File: a78f61ddf2e17a6⋯.png (1.86 MB, 1920x1200, 8:5, 9900_20180825014619_1.png)

bumping with thread fixer because missing posts.


2ffa4d  No.15506924

File: 32b5983083612b7⋯.jpg (87.78 KB, 746x570, 373:285, See you at terok nor new.jpg)

>>15506442

STO mentioned! See you at Quarks!


97e15c  No.15507012

File: 8c54911a3c4f358⋯.jpg (2.07 MB, 1920x1080, 16:9, ss_69339a055c9e82fba47595c….jpg)

File: 0b583ee57bb4360⋯.jpg (649.27 KB, 1920x1080, 16:9, screen5.jpg)

File: 46d0912db69440d⋯.jpg (598.74 KB, 1920x1036, 480:259, aurelien-rantet-jennifer.jpg)

>>15445673

you tell me

>>15445947

they aren't robots, their artists are just super lazy and never draw them without their helmets

>>15449222

>The heroes are no longer drug addicts with super abilities from their drug addiction

They aren't? I thought they still require Dust to superhero and that only certain people (heroes) don't die from Dust exposure.


3f4f13  No.15507031

>>15454969

>I hope to god that X4 is good

There is no god in this universe that can make X4 good. That shit is made by Egosoft. They do not know how to make a fun game. It's going to be ED but offline and without the cool cockpit and UI. It'll look slightly pretty though.


97e15c  No.15507042

>>15461972

At that point you might as well not have FTL and have the whole game be relativistic.

>>15480384

Wait some months until they make planet management passable.

>>15481202

I don't really think that siding with Isyander is supposed to be the good choice. Almost every faction (almost, because vikingoids exist) is fucked up and there's no guarantee Lost aren't bad as well.

>>15485198

They didn't include Harmony on the basis that Harmony would be boring to play, like in ES1. Amplitude doesn't even have the decency to silently retcon them, so now Harmony is a minor faction that has no problem making fucktons of Dust.


aeed17  No.15507049

>>15502821

Please don't remind me of operation cinder.


268943  No.15507158

>>15449222

>The heroes are no longer drug addicts with super abilities from their drug addiction; though, that was in EL as well. They are now trained at an academy

no, they're still drug addicts dependent on dust


f99e19  No.15507915

>>15507012

>>15507158

Yeah, I fucked that up. They are, but I remember them being depicted more as people willing to work with anyone and anything to get their fix in 1. Which is less emphasized in 2.

>>15507042

They also mention the lost might have godlike powers when in numbers. That is not something you want back.

>harmony

They can't because the Harmony were in EL as well. They could have used them as some kind of menace/grand menace situation. They have them in quests, yet even though the game mentions the rock like ship that breaks away to reveal crystal you get the normal pirate ship. I think they are slightly retconned since that quest mentions that they were supposedly wiped out by the Endless.


220ff7  No.15509043

>>15507012

>you tell me

its a fucking shame there arent any pornographic pictures of that game.


aeed17  No.15516078

File: 7300d2034b0b13d⋯.mp4 (8.07 MB, 1156x890, 578:445, Gondola between worlds.mp4)


220ff7  No.15516188

File: 003556ac73fa053⋯.webm (11.55 MB, 640x360, 16:9, Empire Forces a star wars….webm)

Disney actually did it!


b03559  No.15516214

>>15516188

It took me a while to realize this was from Solo.


5f1dcd  No.15516231

>>15516188

Did what, introduce more pozz to the once-beloved franchise?


b03559  No.15516242

>>15516231

I think he means that Disney showed the empire in a way that wasn't completely negative or evil.


220ff7  No.15516295

>>15516242

>wasn't completely negative or evil.

the sad part is at the end of the video, the writer shoved down the audience throats that the empire was evil by invading that planet full of din du nofing xenos, cant let the audience have any sympathy for dying imp soldiers.


92a6fa  No.15518182

File: a8bac7cfaf0ef6c⋯.png (1.07 MB, 1231x690, 1231:690, ClipboardImage.png)

Limit Theory is kill, as expected. Took him 6 years to call it quits. Josh is releasing the source code as is.

https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/posts/2270873

So who's up for making some sense of what's in there?


9326fa  No.15518288

File: d0d544bb9b8d183⋯.jpg (32.64 KB, 526x518, 263:259, 4ea1943f79f386ffa39633c813….jpg)

>>15518182

I still had hope, but after he stopped posting regular progress updates and almost went insane three years ago, it was probably just prolonging the inevitable.


b03559  No.15518300

>>15516295

That's still more than I expected from Disney Wars.


7b9800  No.15518357

File: 8c385dba609b489⋯.jpg (87.78 KB, 705x530, 141:106, quarkmug.jpg)

>>15506924

>>15444879

Does it have mod support?

>>15460021

>implying Github wasn't already fucked by the tranny Code of Conduct.


f6d8cc  No.15518388

>>15518182

Go figure. What he made looked really promising but a weak faggot like himself simply can't undertake an endeavor like this.


ff4e6a  No.15518633

File: 7a688a534be0be2⋯.jpg (365.48 KB, 694x1000, 347:500, The Lady.jpg)

>>15463305

Is that you, Assholtehp?

Good to see a brother from another sepulcher.


aeed17  No.15526339

File: 51b04e1c3426bbd⋯.jpg (55.14 KB, 564x777, 188:259, Tenchi Muyo-Ryouko.jpg)


d56a4c  No.15527604

So i just heard that Wildstar is gonna die this year.

Any thoughts on that?


ff4e6a  No.15527649

>>15527604

I don't think that anybody really expected it to have much of a lifespan after the first gameplay impressions.

Dead, buried, and nobody to mourn at the grave.


08d5ba  No.15529490

>>15527604

It dies a month after release, they just kept it around on lifesupport to milk whales with their f2p shit like all MMOs do when they are on the brink of death.


e3acd5  No.15529598

>>15460042

>>15482683

doesn't matter. leftists fucked up and made a great movie just like that hitler trump ad. i've read the book and seen the movie a million times, it's an awesome movie. doesn't exactly match the book though as always happens.


a062dc  No.15529640

File: 28f3bb37aec331d⋯.webm (4.43 MB, 480x360, 4:3, LOGH EVE.webm)


a72162  No.15529646

File: 6b9b61f35cce6b7⋯.jpg (57.31 KB, 640x640, 1:1, C0VhyPDXAAI8wcf.jpg large.jpg)

File: 85b3bcec400ba3c⋯.jpg (79.67 KB, 640x800, 4:5, C0VOi0tW8AA0KeF.jpg large.jpg)

File: 5e03723099e1d35⋯.jpg (30.97 KB, 400x400, 1:1, C0VVxtkUsAA_Guu.jpg large.jpg)

File: a194225a72408bc⋯.jpg (88.86 KB, 640x640, 1:1, C0VSeCcXcAAJ9HT.jpg large.jpg)

>>15485833

From what it looks like there is going to be a) an internal market (standing for economic activity inside your empire), b) and external market where state-level actors trade and c) a red market where enslaved populations can be bought and sold.

Authoritarian socities are no longer automatically slavers instead they are stratified and the upkeep/consumption is modified according to socio-economic status. Slaving requires picking "Slaver Guilds" as a civic choice.

They're are also going to be city planets you cram with a hundred pops plus now.

Of course the update is going to be buggy as shit on release but it looks like Stellaris will get some much needed depth in the economic game now instead of herp-a-derp maximize mineral production and fuck bitches.


2d31f9  No.15529711

>>15479936

paint systems really aren't that hard to add assuming the models can have overlays or such. You'd see it far more in games, but big studios have just decided to monetize that shit instead for cosmetic dlc bait. IE: Elite dangerous making you buy a pack of 8 different colored ship skins for 10 bucks and a name tag decal pack for two dollars, when all you wanted to do was just paint your damn ship red and put the name of the ship on the side or something.


b03559  No.15529716

>>15527604

It dies in November.


f99e19  No.15529993

>>15529711

The issue tends to come from how well they can load in the assets/textures. I imagine it is easier for them since the assets are largely static on the ship and otherwise the only ship with a unique paint job will be yours and maybe some story important ships.


4d4454  No.15531086

>>15529993

It's just a texture.


f99e19  No.15531135

>>15531086

Different weapons have different models, you can see it when he is switching things out on the ship; though, he never points it out. It is most clear on the last ship he was using, as the weapons are pretty far off from the center of the ship.


687c89  No.15531153

File: e7b5182eeeb6072⋯.png (749.98 KB, 1344x756, 16:9, warcrimes1.png)

File: 6b0b069793da43f⋯.png (292.26 KB, 1344x756, 16:9, warcrimes2.png)

File: 1530167d0211dbb⋯.png (213.01 KB, 1344x756, 16:9, warcrimes3.png)

Remove beetle


4d4454  No.15531181

>>15531135

Doesn't matter, they're just textures. The increased load they'd put on the game would be negligible.


fbdc59  No.15531228

>>15531153

But these aren't even Kha'ak. Just zealous soyboys.


1ae20c  No.15531259

File: e7e19ae1e3f41fd⋯.jpg (968.56 KB, 730x1310, 73:131, Emprahs-greenest.jpg)


1ae20c  No.15531268

>>15516188

>Empire is nothing but white people

This proves they're evil


4dee42  No.15531469

File: 114ca656673f805⋯.jpg (17.33 KB, 387x339, 129:113, CIIMaFBUYAAb7Ky.jpg large.jpg)

>>15444888

>That painting feature


65fa47  No.15531545

>>15531268

Did you miss the black wyman?


1ae20c  No.15531623


4dee42  No.15531649

>>15482471

30th Nov. this year, they just dropped 2 trailers or something


76ae30  No.15531683

>>15529711

>You'd see it far more in games, but big studios have just decided to monetize that shit instead for cosmetic dlc bait.

yeah, i remember mods and cheats were free back in the day.

>>15531268

everyone is fucking diverse, the empire and the din du noffing revengeful tribe

>>15531545

>Did you miss the black wyman?

those werent part of the empire, but some bandits plotting to steal a spaceship

I could webm some parts of the movie to infect you all with cancer if you want.


aeed17  No.15531703

>>15531268

Nigga even in the EU they had black imperial officers


efb9bd  No.15531712

>>15531703

>EU

This is Yidsney Wars.

However, the mouse did make some black woman the leader of their version of the imperial remnant in the name of empowerment, instead of Daala.


aeed17  No.15531740

>>15531712

Did the new star wars even have an imperial remnant no counting the new empire or whatever? I thought it was just operation cinder and then they left or whatever


76ae30  No.15531901

File: d8b817d12e0b6bb⋯.png (67.61 KB, 794x483, 794:483, Screenshot from 2018-10-01….png)

File: 2b741e27ad7127b⋯.png (163.6 KB, 1533x599, 1533:599, Screenshot from 2018-10-01….png)

File: f9575d20989aa04⋯.webm (12.25 MB, 640x360, 16:9, x4.webm)

>>15531649

>they just dropped 2 trailers or something

>DIGITAL collectors edition STEAM

>season pass

>two expansions all that for 75 shekels

>EVERYONE can play it!

wew!

>12 gb of space

im actually surprised it was that small in current year + 3


0ecc18  No.15531990

>>15531901

not gonna lie, I have high hopes for x4

still just buying the poorfag-edition though, I'm hopeful, not stupid


46e46d  No.15531994

>>15531901

The game looks as stilted as before. There's really no saving that garbage flight mechanics.


cf0b9f  No.15532125

File: 335048ba6c6cbac⋯.jpg (15.36 KB, 699x286, 699:286, ancestry.com.jpg)

>>15531990

>I'm hopeful, not stupid

>still just buying


fbdc59  No.15532130

File: 022fb4505394839⋯.jpg (864.88 KB, 1813x2111, 1813:2111, y_tho.jpg)

>>15531901

>Barely fullfilling minimal RAM requirement

>Just 12 GB of space for basic version with just Argons, Paranids, Teladis and small part with Xenons.

It will get at least 3x times bigger by second expansion.

>>15531990

>Not pirating it first.

>>15531994

>garbage flight mechanics.

It never was good from beginning in this series.


08d5ba  No.15532205

>>15531901

>preordering Egosoft shit after Stillbirth.

No.


efb9bd  No.15532224

>>15531740

They did, but it's as pozzed as you can imagine, and the Disney movies just ignore it's existence because the franchise is controlled by retards.


08d5ba  No.15532229

>>15531901

At least it seems to have more content than Elite Dangerous.


e3acd5  No.15532275

>>15457805

>those system requirements

>trailer running at 10fps

>no linux support despite vulkan


e3acd5  No.15532279


08d5ba  No.15532318

>>15532130

To be honest it sounds like a "ship now or bankruptcy" situation, that's why they bring the rest of the game late as "expansions".


fbdc59  No.15532346

>>15532318

No big surprise after shitshow called "Rebirth".

It was so bad, that I didn't even bothered to pirate it.

Also a fact that they don't have anything else.


08d5ba  No.15532370

File: b1eb28afc7ed8e2⋯.jpg (14.36 KB, 448x336, 4:3, Dead_Durka.jpg)

>>15532346

Expect the game to not be playable until at least february, which by then Rebel Galaxy Outlaw will be out and whatever reskinned grind FD will have come with for the Elite autitsts.


4dee42  No.15532409

>>15531901

>>15531990

Oh I didn't even see the collectors thing.

I am going to wait a solid month before buying it if it turns out ok but I for once just don't get the hateboner some anons have for it. So far they have made a point about putting everything people wanted back into the game and the new map and station builder looks straight up great, not really a fan of either the walking nor the art style but considering what the games usually tend to be I don't see this as any mortal wound.

And to propably hit some apologist bingo but the stretched out content obviously comes from the hit they took with Rebirth and probably have been trying to overcome ever since. So I'll just wait and see for the game and whatever it is they want to offer after.


bbca5a  No.15532416

>>15532229

Like that's an achievement.


08d5ba  No.15532472

>>15532416

Good space games are hard to find.


fbdc59  No.15532506

>>15532370

>Expect the game to not be playable until at least february

Damn. I was going to get it in December.


efb9bd  No.15532522

>>15532472

I just finished Heat Signature and it was pretty good.


08d5ba  No.15532579

>>15532522

I've been playing it for a while, you can do some crazy thing with that game. I liked it.


76ae30  No.15532736

>>15532275

>trailer running at 10fps

i set the video at 12fps to make it small.

>>15532409

>I for once just don't get the hateboner some anons have for it

>wanted the xbox audience

>make x stillbirth

gee, its a mystery!


4dee42  No.15532838

>>15532736

But the port never appeard so someone got a hint.

And making a bad entry in a series that otherwise without shame embraced its niche just doesn't cut it to dismiss this new game that looks very different from their fucked entry.


76ae30  No.15533058

File: b5bd4768fb28b6c⋯.png (1.17 MB, 997x800, 997:800, 849416516.png)

>>15532838

>dismiss

its called pirating first

>that looks very different from their fucked entry.

it looks different from all the entries, hell the walking and alien/human model look like shit I cant imagine how it will look/work when you are "fighting and infiltrating" shit in your spacesuit.


4dee42  No.15533148

File: d1d450d235d6068⋯.jpg (7.55 KB, 201x201, 1:1, 1434060990299.jpg)

>>15533058

>its called pirating first

No that's normal, I am not saying you should buy this on release.

>it looks different from all the entries, hell the walking and alien/human model look like shit I cant imagine how it will look/work when you are "fighting and infiltrating" shit in your spacesuit.

No they always looked like shit, do I need to pull out the X2 Intro scene? That's what I am getting at, they seem to try and do a decent job at fixing the single most often citen complaint of the series, the UI but somehow people get hung up on bad looking animations or some spacewalk feature like space walking wasn't useless in any of the other games either.


76ae30  No.15533175

>>15533148

>most often citen complaint of the series, the UI

only niggers complain about the UI


f4bca2  No.15533223

The most retarded thing about Rebirth is that you were stuck in the same ship with no incentive to do anything since it was impossible to upgrade.


a712f5  No.15533924

>>15435729

>all guns pointed forward

why are so many starships made like this? they still look really cool though. i am digging that 1950s pimpmobile style.


91fcae  No.15534012

>>15533924

They have guns that run the length of the ship aka 2km type drednaught guns or they do the LGH thing and pop all of em on the front because it's harder to hit a target pointing forward than along it's length side in space. If they had guns on the side you'd be hitting the side of a barn really.


a712f5  No.15534191

>>15534012

>guns that run the length of the ship

jesus christ, well im convinced


b29cf4  No.15534853

>>15533924

basically you want to reduce how much of your facing is towards the enemy, the alternative is to have broadsides but in space that's silly since you're using lasers where a single beam is usually enough to destroy an enemy as opposed to physical artillery as in the battleships of ye olde. You already have the influence of having your forward pointed towards the foe at all times in modern ships since they rely on indirect-fire missile batteries or aircraft.


6d1c2a  No.15534860

>>15534853

that and in space actually lining up ships so that most of your broad side actually hits would take a little more effort than a sea vessel does.


687c89  No.15538361

>>15533223

Did you play it though? There were certainly upgrades to shields, engines, and weapons. Shields had restoration / max capacity sidegrade variants, engines had topspeed / lateral maneuvering sidegrades and they implemented upgrade modules for weapons which could affect a few different factors like cooldown rate, range, fire-rate, projectile speed, etc. This is all still pretty shallow mind you, but it's better than nothing.


7ba9ac  No.15538406

space trash

space trash

space trash

space trash

space trash

space trash

SPACE TRASH


08d5ba  No.15538689

>>15538361

>This is all still pretty shallow mind you

Exactly, it was a shit upgrade system for a shit game with no customization. I don't understand why they though Rebirth was a good idea, it shat on everything that made X great.


76ae30  No.15538709

>>15533924

>why are so many starships made like this?

WWII battleships designs

>>15538361

>since it was impossible to upgrade

i think he meant by buying another ship

>>15538689

>I don't understand why they though Rebirth was a good idea

they wanted the console audience and though they would make the rich.


a39df2  No.15538790

>>15444888

>>15531469

>Use painting and stencil feature on your own cool ship

>Write "not a JPEG" on it

>Order toy ship

>Send photo of it to annoy Starcitizen devs and hardcore supporters


08d5ba  No.15538796

>>15538790

I wonder if Star Citizen will ever be really released or if they will drag on the dream as long as they can.


76ae30  No.15539165

File: a9a6c9e6045e271⋯.png (257.33 KB, 578x667, 578:667, neverevercitizen.png)


164111  No.15539717

File: d7f7fa48fba7b76⋯.png (3.18 MB, 1920x1080, 16:9, Space Hulk_ Deathwing_2018….png)

File: bf370ff189da8da⋯.png (3.24 MB, 1920x1080, 16:9, Space Hulk_ Deathwing_2018….png)

>>15435729

I'm inside a Space Hulk killing xenos left and rigth.


33a775  No.15539940

>>15539717

>space spics


8e1323  No.15539949

File: bf8b5dc31d696b2⋯.jpg (61.99 KB, 794x992, 397:496, crimson fists scout.jpg)

File: ef83321e6d3da6c⋯.jpg (87.76 KB, 500x709, 500:709, crimson fist apothecary.jpg)

>>15539940

Those are the crimson fists.


fd17e4  No.15540189

>>15533058

That reamins to be seen. Stop jumping to conclusions.

At least the devs DID listen to the fans and the poor salves woek em up.

We have finely tuned custom station complexes and all ships being pilotable, and improved interface.

Those are all godo things. I remain catiously optimistic.


3d5280  No.15540232

>>15540189

>all ships being pilotable

They mentioned that majority of them are pilotable in trailer though.


efb9bd  No.15540484

>>15540232

I think some xenon ships were uncaptureable in Rebirth.


65aa97  No.15540502

>>15540189

>all ships being pilotable

Then again, in another interview they said X3 had TOO MANY pilotable ships and was "confusing" because of it.

I'm staying skeptical until it's been out for a while.


576284  No.15540543

>>15540502

Surely now that rebirth nearly killed their fucking company they have stopped chasing shit design philosophy?


3d5280  No.15540642

>>15540484

I see.

>>15540502

>they said X3 had TOO MANY pilotable ships and was "confusing" because of it.

>When there are some mods which added over 50+ ships and other mod which made Kha'ak ships boardable/usable by player too.

I think someone in Egosoft is retarded. Besides, everyone will pick their favorite ship and stick to it, unless someone needs to use something bigger.


102c75  No.15541015

move to >>>/vg/ now.


9b12ab  No.15541066

File: 89eb5f030553180⋯.gif (103.41 KB, 250x250, 1:1, arinoshaking.gif)

>>15541015

>applying halfchan logic on here

I think we know who has to leave and where to.


972027  No.15541322

File: fbe8cc36aa84c6a⋯.png (3.32 KB, 280x272, 35:34, 1433176914431.png)

>>15538796

SC has promised too much. They'll drag on and put out terrible alpha/beta releases until the loans mature and the banks want a scalp or the FTC decides to go ham on their asses.

Meanwhile Derek Smart and his cult of doomsday goons who've been predicting the imminent bankruptcy since April 2015 will commit suicide after CRoberts can delay the inevitable for the next few years and BLONALD DUMPF is hauled away in chains for being a Russian agent.


efb9bd  No.15541544

File: eeb40c5daa73594⋯.png (1.62 KB, 122x25, 122:25, ClipboardImage.png)

>>15541015

>Not being a two-timing whore for space threads


aeed17  No.15541869

File: f9ae6d45b252303⋯.jpg (243.52 KB, 798x1074, 133:179, Lamenters.jpg)

Anyone have the latest update for star traders frontiers? the one I have is from 2 months ago


8cdc0b  No.15542007

File: f3feedc46e1955a⋯.webm (82.88 KB, 704x576, 11:9, You just blow in from stu….webm)

>>15541015

>halfcuck doesn't know that /vg/ here isn't "vidya generals" anymore but just another /v/ board


08d5ba  No.15542056

File: 648fc87aa584c2b⋯.jpeg (81.67 KB, 550x315, 110:63, event_horizon_02.jpeg)

>>15541869

You should seriously consider buying the game on sale. The devs are nice and are very active on the development of the game, there are 2-3 updates per weeks.

>tfw still no Starsector update


89e7cd  No.15542102

>>15539717

>marinos espaciales

i have seen everything

>>15540484

>I think some xenon ships were uncaptureable in Rebirth.

>rebirth

who gives a fuck about that? also all the ships except the big kaaaakkkkk ships were pilotable in x3


efb9bd  No.15542134

>>15542102

>who gives a fuck about that?

I was explaining what they might have meant by saying "most" ships will be pilotable instead of "all." If any ships cannot be acquired, then clearly not all can be flown.


e9702a  No.15542175

>>15542056

I'm not falling for the "devs are nice" argument.

What matters is if they're cucked or not.


08d5ba  No.15542215

>>15542175

They're two brothers making vidya. They don't seem to be. Anyways, I was just mentioning the devs were OK.


c4fe30  No.15542244

YouTube embed. Click thumbnail to play.

>>15507012

>that first pic

hot

shame they're in the wrong faction


701355  No.15542667

If you're expecting X4 to not be X Rebirth 2 you're in for disappointment. It will have space highways, it's missing the Boron despite them being a core race, and streamlining & accessibility are still the focus as they seriously think they too could have the Star Citizen audience despite having difficulties with even basic communication with the community. They're determined that the X audience was mistaken and really wanted freelancer instead of their game.


13e906  No.15542817

>>15542175

They're not cucked but they're not /ourdevs/ either. I think they're trying to tread a fine line of remaining un-politicised for as long as possible. Like >>15542215 said they're just two brothers making the games they want so they're small enough to get away with it (for now).

Definitely worth buying on sale. Templar Battleforce is also pretty good.


89e7cd  No.15542818

File: 14c2d2e9ac2857f⋯.jpg (16.9 KB, 207x253, 9:11, fact.jpg)

>>15542667

>it's missing the Boron

<inb4 you have to pay for them in the first expansion


ebf9ff  No.15542873

>>15444888

>double trips

>rebel galaxy sequel

THANK YOU, GOD!


1034e5  No.15543012

File: 378add5d46edea9⋯.png (56.67 KB, 260x433, 260:433, ForeverWar01.png)

File: 9d2c15aaa4529c6⋯.jpg (182.93 KB, 500x376, 125:94, Forever war 3.jpg)

File: 1c654488a6f5c51⋯.jpg (35.72 KB, 540x304, 135:76, Forever war.jpg)

File: 0bf36c6455e6801⋯.jpg (281.06 KB, 1600x1237, 1600:1237, forever war 4.jpg)

>>15460042

>>15438392

Speaking of antiwar novels, Forever War game fucking when?

>Time dilation.

>Keeping soldiers alive though centuries give huge buffs. Justifies spending millions on equipment to keep them alive even though you may accidentally send them to a place where they'll be outgunned by centuries of development.

>Have to maintain economy and planets though war-time.

>including enacting possibly terrible policies such as GAYness everywhere for population control

>Gleaming knowledge of alien practices and strategies, but still having to account for how they'll develop in the next fight.

>High Gee maneuvers undertaken quicker could kill entire crew if they can't get to pods in time.

>Slingshot .999 of the speed of light around a collasper star into the fucking enemy cruiser. Suck my dick Star Wars.

>Melee fighting in stasis-field combat.


2a27f9  No.15543031

File: 1276fee0d4acb23⋯.jpg (58.74 KB, 470x345, 94:69, 1422544943928.jpg)

>>15543012

Ah, Vietnam the space game. That would be great. I'd rather do the actual fighting though, getting dumped into an alien world with no direction other than vauge tac-map updates on your visor and seemingly random friendly bombardment on different order channels and murder stim drugs and chaos.

Every single game is random as you're shoved in a different rotation, often either totally overkill for the job or severely outgunned and sometimes by your own side hopped up on murder drugs.

GOTY 10/10.


64bbf3  No.15543032

Sage for offtopic.

Does anyone have the pdf of All Tomorrows? I can't find mine.


8d20e7  No.15543049

>>15460042

It's funny how Heinlein was just pointing out some flaws in democracy, but Verhoeven ended up making fascism look cool.

>>15543012

Man proper science fiction isn't used nearly enough. There were so many good series you could make into games.

I'll probably be dead by the time they make a VR vidya about Ender's Game


89e7cd  No.15543105

>>15543049

>VR vidya about Ender's Game

i was forced to watch the movie, i wanted to punch the MC face.

>>15541869

>star traders frontiers

is the game fun?


2a27f9  No.15543117

>>15543049

That's probably because it would be kinda boring for an action setting, (with exception to war) I like proper engineering and practical space ships but have the science bent for the fun bits.


13e906  No.15543214

File: 193ed68e2569e49⋯.jpg (1.67 MB, 2286x1424, 1143:712, stfcaptain.jpg)

>>15543105

Ye. r8 my captain


4a6a49  No.15543259

File: b26d255ae231f64⋯.png (862.2 KB, 1920x1080, 16:9, ClipboardImage.png)

Any of you niggers play ChoDE? I'm trying to gold Vesta Overkill without having to watch 1fps slideshows for thirty minutes hoping I don't lose one single module. Is megaton nuke spam the best way?


074e75  No.15543311

>>15543214

>red armband

Are you part of the space communists?


4a6a49  No.15543373

File: 613d58f5c1da576⋯.png (604.97 KB, 1920x1080, 16:9, ClipboardImage.png)

>>15543259

Yep, a few hundred 500kt 20km/s dV missiles did it just fine. I guess I should've tried that before I spent hours fucking with lasers.


fd17e4  No.15543813

YouTube embed. Click thumbnail to play.

Anyone following any of the following games?


fd17e4  No.15543877

>>15543259

What game is that again?


4a6a49  No.15543906

>>15543877

Children of a Dead Earth


92a6fa  No.15543949

File: fabe343334019ef⋯.png (977.09 KB, 1281x675, 427:225, ClipboardImage.png)

>>15543813

Is that a fuking ring world?


9b12ab  No.15543970

File: 06428009c244356⋯.png (339.41 KB, 512x512, 1:1, OrkAtKomputer.png)

>>15543813

They're planning to abandon the game? Is that why they're trying to improve the multiplayer? So that they can then "release" it and call it a day?


69123f  No.15544074

>>15542818

Read and watch video in >>15531901


ba2fa2  No.15544205

>>15543949

Sure looks that way


cb1941  No.15544244

>>15543105

The movie is complete and utter shit compared to the novel. The time frame is around 10 years in the book but the movie compresses everything into a few months, making Ender look like a sperg with hamfisted character development.


606e44  No.15544248

Currently playing Star Control Origins, but now that I've beat the game, I'm running out of stuff to do in it.

I may go back and play space rangers again once I've exhausted Origins.


102c75  No.15544998

>>15541066

that's some jump in logic there.

>>15541544

>being a two -timing whore.

>>15542007

it's the only vidya board worth a damn. why else would I want the few only decent threads to move over there.


aeed17  No.15545086

File: e3dd7702bd017ed⋯.pdf (3.74 MB, alltomorrows.pdf)

>>15543032

I don't know what that s and this may not be what you are looking for but this is what I found when I searched for it. Hope it helps anon.


36bf78  No.15545106

File: ec5ea843b1823c0⋯.webm (11.1 MB, 640x360, 16:9, 8794651894765.webm)

>>15543813

>jewtube

>not even a fucking webm

really nigger?


08d5ba  No.15549776

File: 2f1821a3c97ae08⋯.jpg (221.84 KB, 1012x1324, 253:331, 2f1821a3c97ae08f6365431244….jpg)

>>15545106

>Get burned by a shit Early Access game

>Tries to find other Early Access games to fill the void thinking it will be different.


45c6b2  No.15550302

YouTube embed. Click thumbnail to play.

>>15532346

That fucking reminds me of some of the station art style of Rebirth. First time I saw a solar array station, I just wanted to live there and do this everyday. Rebirth is still one of the coolest looking X game yet.


13e906  No.15550392

File: af80f7d153101ea⋯.jpg (105.36 KB, 720x480, 3:2, kingsfallfirst.jpg)

I tell you h'what, it sure will be nice when Angels Fall First is released and there are people to play it with.


cec4ad  No.15550482

File: 7ec8cc208f32716⋯.jpg (22.67 KB, 333x333, 1:1, happy moth.jpg)

>>15550392

hows that been going? is the early access stuff populated or is this game dead before release?


d4a6a1  No.15550484

>>15550302

>Coolest looking

Maybe.

>Best one

Definitely not.


13e906  No.15550506

>>15550482

It's dead as fuck. But I pray for a miracle

The devs are still plugging away at it. Not sure if it's 'technically' released or still in early access limbo purgatory. The problem is they're either unable or unwilling to give it the publicity it needs to attract an actual playerbase.


403af8  No.15550537

>>15435729

>playin

Got incredibly bored of Stellaris and Endless Space 2. At least the Imperium of Man is finally victorious in both games now.

>>15550506

I think I recall them saying they would advertise it when it got closer to being done.


f99e19  No.15550885

>>15550537

I keep thinking that ES2 will offer something more but a lot of it feels lazy for the kind of budget they should have now. Rescuing horatio pops as a craver should have a very different feel to the writing. From a practical stand point, most people are going to skip that text, but including small details like that go a long way to make the game seem more fleshed out. Hell, some of the quests don't make sense for some factions. Why the fuck would minorities riot in a Hissho empire over a perceived injustice? They can just purge the lot of them in ritual blood sacrifice, get nice bonuses for it and free up more pop-slots for more Hissho citizens. That questline in general bothers me.

The ship variety is also rather weak. It is about the same variety as EL had with units, but minor factions don't impart unique units to your empire. Which is aggravating since harmony, amoeba and pilgrims all had unique ship models, and were major empires, in ES1. Then they had the inclusion of Behemoths, which were a nice idea, but despite being built by different empires they do not have unique models between the empires. Boarding pods can mitigate that, but they are DLC only and are just stealing enemy ships to add to your own. It is a trick most likely to work on their invasion fleets that are moving to retrieve more troops for the invasion, rather than a properly defended and armed combat fleet.


b29cf4  No.15550943

>>15545106

>>15543949

Thanks, Skywanderers is on my radar now for that hot nsfw mech action and moving block autism, lets hope it goes somewhere good.


1034e5  No.15554393

File: c52a151b837e90c⋯.jpg (190.28 KB, 1920x1080, 16:9, 20181006232210_1.jpg)

>>15435729

>Hello Chaoiver, do you remember me? It's been quite some time since we talked.

>I've missed you ever so much you know. As we've grown apart my duties have "grown", pardon, expanded, leaving no time for idle chit-chat.

>I know how much you rue the day you taught me about puns.


b0a04d  No.15554411

>>15446346

space niggers


1034e5  No.15554428

File: 51216d9dc5adc29⋯.jpg (117.19 KB, 1920x1080, 16:9, 20181006233314_1.jpg)

>>15554393

>Do you know us Unfallen do not forget?

>A strange quirk of being plant-life, as new flesh grows over old we can reach inside our husks and recall events quite vividly.

>I did not want to tell you this, I hoped to never have too, Because I remember Chaoiver, I remember all of it.

>I remember the day you began the first war against us.

>I remember the quiet pleas of the scout ships you eradicated

>I remember the relief I felt when I amassed enough influence to force an end to your mad crusade.

>And the regret when I had too perform the same feat many times over.

>I remember pleading with my allies to forgo war.

>Remembering full well the screams of children who were taken by your abducter ships.

>I remember the first time my soldiers did not ask for strength to set aside conflict, but the ferocity to end this one quickly.

>All the things you did Chaoiver, I'm a record of all of them.


2f8f8e  No.15554430

File: 21af8649e7d318a⋯.jpg (785.65 KB, 1000x1289, 1000:1289, Homeworld-2000x2578[1].jpg)

>>15446346

Better safe than sorry. I remember that in the Homeworld 1 manual there was a fluff piece about two admirals debating if they should arm the Mothership, it was an entertaining read.


1034e5  No.15554468

File: fa10b6d1b8911fd⋯.jpg (251.24 KB, 1920x1080, 16:9, 20181006232256_1.jpg)

>>15554428

>Know let me you of all the good things I remember.

>I remember our first meeting, how you approached me peacefully, heard my take and then said yours.

>I recall quite fondly my visits to your world. There was a unity not unlike my own and a total lack of hostility or spite for my presence.

>I often reflect on your sermons. The ones you sang instead of preached, where each word was fetched and quilted on it's own at that moment.

>I remember your's people's devotion, they're utter trust.

>Even after the third war, after the cessation of hostilities I saw them welcome my people still.

>As if the past did not matter to them. Only their faith then at the moment did.

>I prayed for the first time that they did not care for the future when my ships found your final arc, limping away from your final home.


1034e5  No.15554498

File: 4b1e5ddbfc1d272⋯.jpg (181.9 KB, 1920x1080, 16:9, 20181006232324_1.jpg)

File: 30f738924eaed22⋯.jpg (153.73 KB, 1200x750, 8:5, 1200px-Rainy_Blue_Ridge-27….jpg)

>>15554468

>I did not join in razing your home world because I was afraid.

>My allies chastised me, as we all had agreed to do it.

>But I did seek you out because of fear.

>I did it because so you'd know.

>I wanted you to see that I too had principles. That I would not allow a world in which chaos as I saw it to exist.

>I wanted to say good bye.

>I often think now, deprived of the horrid duties of war and what I should do next.

>But I am happy to feel such idleness, because I know there will never be a person like you again.

>It is a bittersweet world, but surely a world better without you.


aeed17  No.15560336

File: 5b2c367762f5339⋯.jpg (2.07 MB, 2817x3628, 2817:3628, Warhammer40k-Gals.jpg)


f501af  No.15560361

>>15560336

source? that's really fucking cute


c5abab  No.15560362

>>15560336

Adminstratium

Arbite (3)

SoB (11)

Krieger (25)

Taldeer (40)


aeed17  No.15560437

>>15560361

http://eversorthewry.tumblr.com drew the spirtes for this but a guy named Red drew the header image but it's one of many Towergirls spin offs


f501af  No.15560453


aeed17  No.15560463

File: c8aef665a29a64f⋯.png (140.07 KB, 670x617, 670:617, Laughing Kriegers.png)

>>15560453

Just remember that Krieger-Chan is best girl


fa0d47  No.15560626

File: 68988b5274b36a5⋯.png (347.81 KB, 1280x720, 16:9, Hazeron.png)

>>15543949

why are ring worlds great?


563194  No.15560961

File: e56ab0ab1f6a014⋯.png (1.98 MB, 2560x1504, 80:47, 0000.png)

>pirate stellaris just like jesus intended

>nice xeno art

>horrendous human art

god dammit, anyone got a japanese anime mod for the humans?


5c5d2f  No.15560974

File: fef3b459475ce76⋯.png (407.61 KB, 895x462, 895:462, das it mane.png)

>>15560463

vat-qt + literally nothing else is the only non-heretical choice


0b9031  No.15560983

>>15560626

Because they're the one place it makes sense to have a procedurally generated world, and yet no one will ever make a game on a ringworld that actually takes advantage of the setting and has mechanics that show it off.


8e1323  No.15560991

File: c24858cd8004955⋯.png (370.01 KB, 850x512, 425:256, NOT FUCKING CANON.png)

>>15560463

>kriegers

>cute

>having big boobs


5c5d2f  No.15561024

>>15560991

>standing in the way of pure love

That's spaceharam, nigga


8e1323  No.15561040

File: e10781a2ec73942⋯.png (615.46 KB, 814x544, 407:272, felinid auxilia corps.png)

File: 709623e1ff44d9b⋯.png (363.07 KB, 1111x967, 1111:967, angry loyalist noises.png)

>>15561024

You must live for the emperor, not for yourself.


aeed17  No.15561065

>>15560991

Kriegers are still people anon. With huge knockers


cab1a6  No.15561117

>>15550885

>ES1 factions not returning in ES2

Good. Only good thing about amoeba was their ship design. Harmony isn't in the game, because they felt they can't make it fun to play. Pilgrims can go fuck themselves, we don't need more human factions.

>minor factions don't impart unique units to your empire

They add sprites in the ground battle screen. Yes.


08d5ba  No.15561118

File: c4b1279a782be2e⋯.png (1.92 MB, 1920x1200, 8:5, traitor.png)

>>15560961

>tfw all your scientists are sandniggers.


9326fa  No.15561119

>>15560983

I have a notebook where I write concept of Fallout 2 style game based on Niven's RingWorld, maybe one day I will try to make it reality or just hire Vince D. Weller to make it for me


8e1323  No.15561135

File: 780c4ad748feb71⋯.jpg (327.93 KB, 1920x1080, 16:9, krieg guardsman resting in….jpg)

>>15561065

Kiregers are barely people anon, thats their point.

A naked krieger would look like someone fed barely enough to survive and keep functioning on a warzone, apart from being pale and completely shaven.


be8aa1  No.15561188

>>15561117

>he doesn't wish the Sowers came back

It's like you don't like terraforming the entire galaxy or something.


aeed17  No.15561204

File: d25e72f708daee0⋯.jpg (823.54 KB, 2694x3402, 449:567, Warhammer40k-Krieger-Chan ….jpg)

>>15561135

They would be pale as all hell from never having contact with the sun, and they do torture themselves for the sins of their ancestors. But you will not convince me that there is no big chested Krieger gf and I will teach her to feel again. Also you are missing the point of the pick a waifu chart my nigga


204efc  No.15562547

>>15561040

any of the games have catgirls?

>>15561118

>go to the population/planet thingy

>they are all niggers

fug


fd17e4  No.15563821

>>15560983

Like for example?


fd17e4  No.15563830

>>15554468

>>15554498

>>15554428

WTF is this shit? You stoned anon?


8cdc0b  No.15563944

File: e902f88c187fdeb⋯.webm (5.93 MB, 640x360, 16:9, Garmillas Exterminatus.webm)

>>15561118

There is only one response for such a message.


f99e19  No.15563977

>>15561117

Nigger, what is the equivalent of a EL unit in ES2? A fucking ship. The ground units in your army are all the fucking same statistically, so one of your units being a horatio is the same shit as an imperial or whatever. That is a neat detail they added, but imparts nothing other than a visual representation of how many civilizations are participating in your purge of fish. Stop being a disingenuous retard.

>>15561188

I don't remember liking their ship designs, but I liked the concept.


b29cf4  No.15564531

>>15561118

>>15563944

Whenever that happens, its utterly pointless. Even if your infiltration of a civilization fails, which this event only slows down, you can always just land troops and purge the pops once you conquer them, among other things.


cfff0e  No.15564819

>>15561188

Forgot about them. They're a bit obsolete because of Riftborn, unfortunately.

>>15563977

>Nigger, what is the equivalent of a EL unit in ES2? A fucking ship.

This was my point, yes. You don't have to repeat it.


204efc  No.15565282

File: 540c06a24b034d5⋯.png (45.56 KB, 212x183, 212:183, 48989465651165.png)

>play stellaris

>manage to somehow be at the top so other xenos dont bully me

>decide to bully a xenophobic xeno for shit and giggles

>lay claim on 4 worlds

>send big ass fleet with help of a smaller one to occupy all his shit

>force him to make peace and give me all 4 words i claimed

>LOL no!

>pick the option that ends the war

>only get 2 words

>they are not even connected to my empire

>later the merc that send invincible fleets to bully everyone stopped fighting each other and they are now expanding like crazy

>mfw I'm right next to them

HELP!

Nothing cant stop those faggots in this fucking galaxy


fa0d47  No.15565330

File: f04c9ca28207ea0⋯.png (267.75 KB, 1656x1025, 1656:1025, Ringworld.png)

>>15560983

in hazeron they act as multiple planets in one and provide free electricity for your cities

but the game went the monthly subscription route


32eea4  No.15566395

>>15554430

I think that particular debate you are referencing was actually over fleet strategy.

One admiral wanted a capital ship oriented fleet while the other wanted a small craft focused fleet. The debate devolved into name calling and the meeting was adjourned.


90636f  No.15566578

>>15561135

What's he holding?


aeed17  No.15566584

File: b1e0ace29ea4082⋯.jpg (188.26 KB, 620x2514, 310:1257, Warhammer40k-Visual Novel.jpg)

>>15566578

Dogtags


90636f  No.15566593

File: 42e10e6e5c02970⋯.jpg (1.22 MB, 1024x1536, 2:3, 1515291966273.jpg)

>>15566584

Thanks.


aeed17  No.15566605

File: 5d598d7bd5c9f9b⋯.jpg (234.61 KB, 620x2514, 310:1257, Warhammer40k-Visual Novel2.jpg)

>>15566593

No worries anon


b29cf4  No.15566630

>>15566584

>>15566605

You're hitting all the right buttons, dude. Cucking the Vindicare route sounds spicy.


d42159  No.15566675

File: 55573aeff8d73c0⋯.jpg (55.46 KB, 273x321, 91:107, 1443908357054-3.jpg)

>>15566630

>Cucking the Vindicare

<not catfishing an Eversor


3b7fd2  No.15566683

File: 6d94ca259150b2d⋯.jpg (225.96 KB, 970x640, 97:64, ambac.jpg)

>there will never be a mech game with proper nutonian flight

It's a shame.

( Also who got >>15566666 )


f0d333  No.15566694

>>15566683

the second shit is dabbing


f0d333  No.15566697

ship*


08d5ba  No.15566908

File: 16cc350f33bda63⋯.webm (2.14 MB, 1278x720, 71:40, BSG-Razor.webm)

>>15563944

Well you can bombard his house and his Waifu from space and have it spinned as a meteorite falling by your agents already posing as leaders and media moguls. If you do, you miss him but kill his waifu, then we assimilate the people anyways. They were strong reptilians with a lot of good traits I genetically engineered to become my shock troops. They were instrumental in sacking the Blessed Ytrellian Confederacy faggots grand Temple. No human lives lost, only some reptilians.


efb9bd  No.15567239

>>15566683

>mech

>spaceflight

Why would you commit such a travesty of bad engineering choices? I've never understood the terrible space mech "designs" that Japan spits out.


a712f5  No.15567343

File: b7d75e16566c35b⋯.jpg (136.4 KB, 800x700, 8:7, orz_by_47ness.jpg)

>>15566694

what an evil post. you should have gotten the penta 6s

>>15567239

i have to imagine space mechs are designed with the possibility of boarding in mind, which is perhaps the coolest part of starboat fights.


8cdc0b  No.15567352

>>15567239

Limbs allow zero-g movement without the need for fuel consuming RCS thrusters, third law of motion nigger.


c5b006  No.15567361

>>15567239

Because per Gundam's example, having huge thruster-equipped limbs that can act as both giant reaction wheels for dime-turns without propellant expenditure as well as legs for external spacewalks/space colony & planetary invasion and hands for easy interchangeability of primary armaments, as long as you have the cold fusion to power them and some in-universe justification for bringing engagements back to line of sight level (Minovsky particles,) is useful. Space planes simply cannot decide, 'I am going to swing around and make a boosted U-turn using a space battleship I have just impacted as a springboard' nor can conventional AFVs decide 'I am going to leap directly aside from this ungainly tank fire and hose it down with equally high caliber externally-carried autocannon fire unto death.'

Personally, I think the most useful development of the AMBAC concept in space would be a cephalopod space fighter rather than a human shaped robot; it can perform AMBAC turns in all directions with far easier balance calculation, make even more extreme thrust vector changes at the same time with the number & flexibility of limbs, and offer a very deflective Mobile Armor-like profile, keeping most the advantages of both mobile suits and conventional space fighters without certain weaknesses or costs. But I'm not the singlehanded inventor of the Real Robot genre, so I don't make or twist the conventions.


b29cf4  No.15567373

>>15567352

>swimming in space


8cdc0b  No.15567384

File: d18eb52eaf6ddef⋯.png (311.2 KB, 453x442, 453:442, 1447037613337.png)

>>15567373

The inertia from the limb movement causes the whole thing to move.


aeed17  No.15567385

>>15567373

Better than drowning in space


d5ce75  No.15567481

File: fc30309331615f9⋯.jpg (38.72 KB, 520x388, 130:97, 1535405470633.jpg)


fd17e4  No.15567747


1922c8  No.15567787

>>15531259

I wish this was canon


1d7dbd  No.15567789

>>15567787

Is it not? There are Inquisitors out there that are into Xenos to use against the enemies of the Emperor so if they found an Orc clan that would work with them, have all the free equipment they could want and enough enemies to satisfy them, they'd make effective shock troops.


1922c8  No.15567793

>>15567789

There's Ork pirates that will work for an inquisitor for dosh. But you'll never see Orkz working as a part of the imperium.


aff1cc  No.15568011

>>15567361

The idea of a giant humanoid robot attempting to perform a leap, let alone trying to fire an autocannon and manage the recoil while it does so, or jumping off of spaceships only sounds believable to you because you can visualize it happening after having seen that kind of thing happen in anime.

In reality, it's ridiculous to the point of fantasy and the only reason anyone tries to argue otherwise is because they desperately wish that it wasn't.


c5b006  No.15568155

>>15568011

>In reality, it's ridiculous to the point of fantasy and the only reason anyone tries to argue otherwise is because they desperately wish that it wasn't.

Nonsense. It's within the bounds of suspension of disbelief, as within the cited universe are cold fusion operating on only slightly modified physics with obnoxious electromagnetic spectra-fucking byproducts, highly advanced material sciences (through a late 1970s-early 80s rooted lens) and computation that can no longer be both miniaturized and effectively shielded, and various other more-than-handwaves which make joystick piloting a fictional colossal man-tank at LoS combat ranges plausible in universe and lends slight credence outside of it. Other universes make other justifications or don't, but the notion that because our sciences aren't far enough along to make legs a viable choice compared to axle-wheels or tank treads means they can never be or be plausible in fiction is what's really ridiculous, and I don't really understand how this unfun pretension still survives. In order;

>a giant humanoid robot attempting to perform a leap

What energy is available to the machine in question through tension of steel muscles, servo joints, and chemical thrusters with appropriate vectoring and balance? If the requisite energies are available, the robot can jump and land, in spite of square-cube law making it very heavy, even with official, nominal weights on the level of modern MBTs (which you have to blanch at, advanced space age materials or no) being a tall order. This is easier in lower gravity than on Earth, obviously. But get a sophisticated and high-powered enough chemical rocket set & computer correction combined with pilot aptitude in order to stick the landing, and it is not impossible. Energy in, reaction out, counter-reaction in, energy out. Goes up, comes down.

>trying to fire an autocannon and manage the recoil while it does so

I point to one of Eugene Stoner's later machineguns, may or may not have been a derivative of the Stoner 63 but that's what it ends up labeled as in video mirrors, which has essentially zero kick. None. Can be fired in full automatic from a teacup handgun grip and will do little more than gently bob up & down. The constraint of large-scale autocannons is that their feed & mechanical mechanisms are limited by the size of the AFV/turret and the space for men that will operate it; if it is a self-contained external unit carried and fired through hand manipulators or modular bolt-on assemblies, with either the inevitable exposure of operating portions or sheer fusion power available to bear the weight of tougher receivers and armored cycling elements like a gas tube taken as givens, this frees up the weapon to bloat in any direction, in any fashion that aids in its ability to cycle and compensate its own recoil. Additionally, it allows much of or its entire ammo supply to be linked to the weapon in (a) magazine(s), which in addition to being able to incorporate blowout panel like design just as AFVs use, are safer for the core unit than an internal magazine would be simply by being totally outside the vehicle, blowout panel or no. I will also point to computer assistance and brute artificial muscle strength as additional compensators.

Why do you assume that these weapons must be inherently unwieldy and uncompensated for? Simply because autoloaders and recoil mechanisms for 75mm+ cannons constrained by their vehicles are generally limited to revolvers, cassettes, or infernal Soviet carousels (I would far prefer external mecha gun magazines that can at least be compressed & stockily armored in spite of exposure to being totally surrounded by ammo stretched radially around a turret ring pointing directly inwards at me) rather than being able to hybridize with small arms design or scale it up outright? What prevents even a pig-simple underbarrel long recoil design from eating much of its own recoil while properly tuned steel muscles and/or servos counteract the rest both automatically and with pilot adjustment?


c5b006  No.15568164

>>15568155

Continued.

>or jumping off of spaceships

Robot has big legs and chemical rockets. Robot has neutralized its momentum by slamming into and crumpling the hull of a large space vessel feet-first at a velocity that does not compromise its own very stocky and bottom-heavy structural integrity, by using the flex radius of its limbs to absorb shock and deceleration by weapon fire or thrusters to slow to safe levels of speed and thus shock as necessary with as little propellant waste as the pilot can manage. Robot proceeds to boost from a neutralized rest state at high initial speed, relative to if it had not halted momentum and dumped its forward energy into said ship, making for huge time and delta-V savings compared to cancelling and reversing its own momentum through thrust alone. Rocket fly. Rocket hit thing. Rocket stop. Rocket jump around fast. Simple.

>(it) only sounds believable to you because you can visualize it happening after having seen that kind of thing happen in anime.

Visualization is God and seeing is believing. If you can see it, or conceive it and thus see it inwardly, it can exist somewhere, somewhen, somehow, in some way, and if not here, then there, across the great causal sea. As already said, I do think there are better solutions using the back-justifying innovations made by Mobile Suits or other real robot franchises than bipeds, all of which have little to do with truly hard science fiction. But just about nothing has anything to do with hard science fiction, because that is the realm of hide-and-go-bazooka with gigantic laser pointers, semi-semi-relativistic missile swarms and point blank atomic weapons depending on how frisky the author feels in providing enough fissile material, since a good shaped nuclear charge design with any appreciable miniaturization sort of obsoletes everything bigger than the minimum possible carrier for that charge and the necessary tenders. I'm pretty sure even the very hard Legend of the Galactic Heroes might sit outside stringent purist standards for one reason or another.

So why get crabby over mecha being 'fantasy' and 'poor design' under present technical circumstances? It might be that you just don't appreciate the aesthetic. Space ships of the line with rigidly mounted broadsides and hemmed-in turret traverses, free agents with starfighters, rubber forehead aliens, kilometer+ long megavessels that vaporize planets with weapons of an energy scale that can't even begin to be properly conceived except through the most immense autism imaginable ala The Empire vs Star Trek, these are also 'ridiculous.' Why twist knickers over limbed vehicles with some avante garde design qualities which can often straddle the line between handwave fantasy & the real?


aff1cc  No.15568870

File: 6537c3d14c54a68⋯.jpg (58.72 KB, 800x609, 800:609, 1250077978089.jpg)

>>15568155

Your first paragraph boils down to, "I find it believable, so it is within the bounds of suspension of disbelief" despite the setting requiring the laws of physics be altered to even start to explain how things could work as they do.

Making something over ten meters tall causes it to be vulnerable by LOS engagement at the same sort of ranges a building is, and having it leap into the air would expose it to AA and junk fire from tens of kilometers away

On TV the enemy forces might wait for a robot to get into within whatever range the story-writers want, but in real life it would be getting shot at continuously and have few few objects big enough to use as cover.

There would be no dramatic appearance out of nowhere that takes the enemy by surprise.

Think about it, even modern day helicopters can fly NOE lower than a Gundam and even they get a lot of enemy attention.

Simply scaling up a machine gun doesn't work.

Once a weapon gets to the size of something like an automatic 120mm cannon everything changes, for example: a magazine will need a system for moving the rounds into the chamber since obviously a spring won't be up to the task.

Something like the loading system on a warship would be needed, but those are huge, heavy, need a power source and won't be able to simply be locked in place on the weapon like a magazine is on a rifle.

It also couldn't sit in the same position as on a rifle's magazine since that would be putting however many tons of strain on both the gun itself and the robot's arm.

Just because it isn't restricted by the interior space of a vehicle doesn't mean it isn't effected by every other issue, like weight.

Modern autoloaders fire at the rate they do, and cannons kick as hard as they do out of necessity, not because tankers enjoy having to wait a few seconds between rounds.

And after all that, there's no reason why tanks and aircraft would not be firing at the same rate as the robots since whatever the technology was would then be applied to them.

The delta gained from a leap wouldn't break even compared to the force needed to decelerate and then accelerate.

Why would the spaceship be less tough than the robot?

A regular spacecraft has a more efficient shape for armoring and more usable interior space for fuel and oxidizer.

The scenario could be more easily be imagined as the robot flying into the spaceship, it's legs buckling and crumpling before the rest of it smashes into the ship's hull.

It's not as though in space smaller things are somehow faster, either.

That of course leaves aside trying to reach a target in a huge vehicle without getting shot to pieces from however far away.

There's no cover in space and even if there's no radar, exhaust plumes will visually give any spacecraft away at a huge distance.

I don't dislike mecha, on the ground or in space, I just think trying to justify it in any way that isn't "I think it looks cool" or "it makes for good model kits" is a bad idea in the same way trying to explain away why pulp sci-fi like Star Trek and Star Wars all have deck plans perpendicular to the direction of thrust.


9a6b6b  No.15568914

>>15568870

But what about Mecha for inchlings?


2bdc08  No.15568934

>>15567793

That probably hasn’t stopped some madman in the Ordo Xenos from trying to get the Orks to fight for the Imperium. Trying to introduce a meme that the Emperor is actually another facet of Gork & Mork. It would be a failure of Kryptman levels, but I’m sure someone has tried it.


7ba9ac  No.15568964

Why does this fag keep posting obnoxious weeb memes combined with 40k? Get cancer. Die. Fuck off. Faggot.


de35a9  No.15569047

My biggest gripe with all of those giant robots/mecha is that all these super-materials and technologies are only used on them.

Also, the super-redicolous materials. Why do giant robots punch eachother, fall, get hit ,etc… and there's virtually no ddeformation or damage?

The first thing that would happen when a giant robot punches another in the head would be that one looses the head and the other the arm.


aff1cc  No.15569101

File: 9a490c5556712cb⋯.jpg (260 KB, 1024x623, 1024:623, 1504460748813.jpg)

>>15568964

This is my reply~

Just for you~


c5b006  No.15570233

>>15568870

>Making something over ten meters tall causes it to be vulnerable by LOS engagement at the same sort of ranges a building is

Considering how the guns can generally be brought to shoulder and the sensors are as high as possible in the head, this also means it has the ability for LOS engagement at extreme ranges. The horizon itself can act as cover in the absence of obstruction; knees have the interesting ability to bend, meaning this towering profile can be reduced slightly on the move and not insubstantially while working through an urban or hilly environment with hard cover.

>having it leap into the air would expose it to AA and junk fire from tens of kilometers away

True, with the question being how solidly the vehicle can be built and whether said AA fire will be effective. Or, as in Gundam's case, if the guns can get a solid radar/visual lock to fire at standoff like that.

>Simply scaling up a machine gun doesn't work.

Based on what, is the issue? You've posted the turret of what I thought was a SPAG, but on reverse searching is actually a 152mm concept destroyer turret. Its layout is optimized for mounting in a naval hull, and while thoroughly indicative of what's necessary for automatic feeding in that environment, it isn't damning yet.

>Once a weapon gets to the size of something like an automatic 120mm cannon everything changes, for example: a magazine will need a system for moving the rounds into the chamber since obviously a spring won't be up to the task.

I'll risk being a broken record here in saying 'muh advanced material science.' Assuming the upper range of, say, the Zaku II's nominal 120mm designation indicating caliber and not something else entirely as some have speculated based on technical drawings, one popular idea being a caliber of 76mm, richer alloying and higher sophistication of manufacturing method are entirely plausible in being able to shove out 120mm scale magazine follower springs in 50+ years of development from now. But if we still consider that not to be the case,

>Something like the loading system on a warship would be needed, but those are huge, heavy, need a power source and won't be able to simply be locked in place on the weapon like a magazine is on a rifle.

… at which point we can get a power feeding mechanism going, with a heavily shielded & armored capacitor stuck somewhere on the gun body to run an extractor+rammer (not necessarily a true bolt) and the locking & unlocking of the bolt or wedge breach, or perhaps a hybrid design, with a 'simple' computer coordinating the entire affair. Not ideal considering it sounds like techno whizzbang wizardry compared to mechanical cycling on gas actuated/gas delayed/recoil/etc principles, but if there's no way to make that work then we have options.

>It also couldn't sit in the same position as on a rifle's magazine since that would be putting however many tons of strain on both the gun itself and the robot's arm.

Depends on the weight and strength of both respective materials. 'Couldn't' is not a given here. It is a hypothetical hurdle, not a wall.

>Modern autoloaders fire at the rate they do, and cannons kick as hard as they do out of necessity

They do so because that is what can be managed with modern material science, conservative design ethic, and beside gimmick new unmanned turret designs ala the Armata, the need to work around the little meat men encased in the armor. They're restricted by weight or volume. You escape the latter with totally exteriorized weapons, but material and power supply are the prerequisites for countering the former. Also consider that they maintain the rate of fire they do beside cost or material because they are both what is necessary, but more importantly what can be effectively leveraged. An AFV can only acquire and fire on so many targets in so much time even with good command, a given volume constrained electric motor traverse, and hunter-killer capacity, indicating the possibility that this is the constraining point and not material or mechanical possibility, fumbling mil-ind complex work or no. But yon horizon-peeking skyscraper bot can leverage that autofire through whipping aim and good perspective.


c5b006  No.15570254

>>15570233

>And after all that, there's no reason why tanks and aircraft would not be firing at the same rate as the robots since whatever the technology was would then be applied to them.

Again, internal volume problems. Crew-saddled design for ground AFVs. Vibration/structural issues for aircraft, if the same 'material science' wave that enables manbots doesn't quite solve the sort of fatigue caused by cannons like the GSh-6-30 in the MiG-27. What you might be able to do for a hand-carried weapon you might not be able to do for its installation in an AFV or plane without some doing. That does give me an interesting idea or two about sticking ballistic Mobile Suit weapons in some kind of minimal tracked chassis with purpose-designed turrets, though. Like how the A-10 was designed and physically molded around the GaU-30. The ZMP-50D kicks the shit out of Feddie MBTs at favorable and unfavorable angles alike, which makes one wonder how a radically redesigned Magella centered around it would fare. It'd make a nice minimum chassis for surplus MS weapons in the face of a shortage of suits.

>Why would the spaceship be less tough than the robot?

Hollow hull shell versus a relatively solid mass of armor shell, fixed closely around solid underlying mechanics, interspersed with robust thruster elements specifically meant to hold out and cause no structural weakness themselves under this kind of abuse. Like hitting scaffold stretched foil with a stone surrounded by foil; they're the same in skin, but not in construction. Plus, you've got no-sell particle beams kicking around, so the assumption that the ship will be built solid rather than solid enough is somewhat faulty. For Christ's sake, true hard sci-fi designs are glorified paper bags contrived from whipple shielding and the cheapest radiation moderator you can get your hands on! Would we expect that to withstand the impact of so many tons of cast steel striking home? Would we expect it to do anything other than bear the brunt of the energy transfer?

>A regular spacecraft has a more efficient shape for armoring

Is that why it needs to be interspersed with corridors and servicing spaces for all the little men to move about in past a certain scale of hull depth that makes external servicing ports alone insufficient?

>and more usable interior space for fuel and oxidizer.

And more empty, non-solid points, which can be both good and bad.

>The scenario could be more easily be imagined as the robot flying into the spaceship, it's legs buckling and crumpling before the rest of it smashes into the ship's hull.

Based on your preconception of the ship as solid and uniformly more massy than the dense manbot with only a one-man cockpit space for significant structural hollows, which just doesn't strike me as logically sound.

>It's not as though in space smaller things are somehow faster, either.

Not in terms of how fast they can go, but how fast they can accelerate with a given boost available. And a given ratio of engine power & fuel to the rest of the mass, with fuel additionally determining length. Smaller things get faster easier until they run out of fuel. Large things can get faster better over longer distances while maintaining the ability to slow down properly.


c5b006  No.15570260

>>15570254

>That of course leaves aside trying to reach a target in a huge vehicle without getting shot to pieces from however far away. There's no cover in space and even if there's no radar, exhaust plumes will visually give any spacecraft away at a huge distance.

I could rattle off 'muh Minovsky particle,' but that'd be lazy and you're already familiar with the modified physics that are specific only to Gundam anyways. Instead I'll ask the question, 'how does a given missile attack or fighter run get in?' The answer is by having lots of them, moving either very quickly or perhaps unpredictably, while deploying lots of decoy countermeasures, in order to throw off, drown and defeat a CWIS system. These countermeasures do not suddenly stop being available because you put legs and arms on your one-man attack craft.

>I just think trying to justify it in any way that isn't "I think it looks cool" or "it makes for good model kits" is a bad idea in the same way trying to explain away why pulp sci-fi like Star Trek and Star Wars all have deck plans perpendicular to the direction of thrust.

But trying to justify it and asking questions like that is interesting. It makes for good brain food. Hard science fiction tends to ask the question, 'What if X?' with the preceding question of 'how do X?' the answer for which is 'Y,' which may be rooted in hard facts or may be speculative or even counterfactual. Tomino asked the question, 'How do I get anachronistic 80s LoS giant robot fightan in the spacefuture?' The answer was to solve the problems of power, sophistication of materials, the source for said materials (asteroid mining) and the nerf batting of countermeasures like laser CIWS (highly effective anti-laser coating renders them obsolete) and smallscale smart & standoff weapons (former murdered by interference if you don't invest substantial mass to shielding, latter disrupted though not eliminated by targeting disruption created by visual distortion.) It's interesting to ask the question, 'can we still make this work with the removal of certain justifying elements?' And I think the answer is firmly 'maybe.' But it'd be best in the form of limbed cone space fighters/drones and all-terrain bipedal heavy mortar carriers & urban assault craft rather than all-purpose giant robots, if you ask me. Supplementation is quite achievable, but mass obsolescence not as much.

>>15569047

You're mixing your super robots with your real robots and you're criminally baiting based on typing alone.

>My biggest gripe with all of those giant robots/mecha is that all these super-materials and technologies are only used on them.

Not strictly true in the least. With just UC Gundam for an example, Minovsky cold fusion is first used to power space battleships and to pump their big fuckoff particle cannons, only later being adapted to the mobile suit concept. Improved armor materials like Luna Titanium end up spreading setting wide once proven, obsoleting space age steel in the same way composite armor obsoleted RHA and CHA. Technical innovations end up going as much into often more ship-like Mobile Armor as into bipedal MS. Space fighters don't go entirely the way of the dodo, at least not immediately, although there's a craze for movable geometry/transformer designs for a short time in universe to try and get the best of all worlds, particularly atmospheric flight.

>Why do giant robots punch eachother, fall, get hit ,etc… and there's virtually no ddeformation or damage?

Fallacious and not true in all cases, but the answer is either 'it's a super robot show' or 'tight animation budget.' Or both. Or the blow or fall wasn't enough to cause substantial damage.

>The first thing that would happen when a giant robot punches another in the head would be that one looses the head and the other the arm.

Why? That depends entirely on how solidly constructed each part is. The head is a mess of sensors and worky bits in a dense shell designed for at-range ballistic resistance. The other is mostly solid metal with reinforced jointing and lots of mass behind it. One is designed to robustly handle objects and to keep kicking after a licking. The other is designed as a receptacle for high-powered observation equipment that under ideal circumstances is not expected to receive a substantial fraction of the weight of a 60 foot-60 ton fighting machine in mass & force all at once. The face will probably break. The arm will probably not.


057777  No.15571494

>>15516078

Sauce on music?


fd17e4  No.15572229

>>15570260

>Fallacious and not true in all cases, but the answer is either 'it's a super robot show' or 'tight animation budget.' Or both. Or the blow or fall wasn't enough to cause substantial damage.

There is nothing fallacious about it. When two high-mass things collade they are BOTH getting fucked, unless the mass/density difference is big.

You can bet your ass off that falling onto the ground would do big damage to a robot, as even a small bend can fuck up a joint.

>the arm is solid metal

No, it's not. It will bend and break. Especially the joints.


fd17e4  No.15572240

>>15570254

Taht entire post is a lod of unbelievalbe bullsht.

No structural weakneses?

Volume problems for vehicles, bit not robots?

Vibration problems for vehicles, but not robots?

Armor thickenss of the spaceship is less than that of a robot???

The internal of the robot is fully solid with no wasted voluem and no pannels to acess the insides for repairs??

Robots, despite most of the it's mass wasted just to support their own mass and move the limbs, somehow have more fuel and better engines than fighters?

Just end yourself.

Simply reading your mental vommit drains my IQ.


6506c5  No.15572395

looking into stellaris. is it possible to acquire workshop mods for use outside of steam?


38ea64  No.15572416

>>15572395

Grab the URL of the mod page and try this:

http://steamworkshopdownloader.com/

If it doesn't work, there could be a few reasons. Some games are vender locked so you have to buy the game to access the workshop but some games might allow you to download via that link.

Give this thread a look at.

https://www.gog.com/forum/shadowrun_series/how_to_get_steam_workshop_mods_without_using_steam/page1


c5b006  No.15573472

>>15572229

>>15572240

>No structural weakneses?

Plausibly not enough that it would crumple and fail automatically on a hard impact against a less hardened impact target. You said yourself, 'unless the mass/density difference is big.' 'Solid' robot fist to sensor-laden robot shell head sounds like a perfect case of this.

>No, it's not.

The fingers are heavy space age steel- or equivalent, or better- and components to manipulate them, the limb shell is steel, the underlying mechanics are heavy pistons, robust servos, and/or steel electro-muscles at a higher technical level than we are at now. No, it isn't a literal steel billet, it's better than that, because it has shock absorbers and parts that are likely to be or be contained within largely tempered machine forgings.

>It will bend and break. Especially the joints.

The joints that can flexibly move in counter-action to potential strain after enough force was and counterforce is delivered if the struck object is not bowled over or sufficiently displaced to allow the arm to keep straightening? It just has to stay rigidly extended and then snap like a twig or banana itself backwards or pop the hand right out at the wrist, because reasons?

>Volume problems for vehicles, bit not robots?

Correct on some level. Your large real robot has a pretty spare cockpit space for one pilot, a high-output power source, and expands outwards incessantly to a large scale to support its structural, automotive & combat needs. Once the high profile problem is accepted as a given and you have sufficiently strong space age materials, that expansion can go far. A conventional and conservatively designed AFV with manual or semi-manual weapons operation uses/wastes a large amount of internal volume and warped design ethic on making sure that the men inside can operate their positions and move between them. It's a hollow box filled out with automotive and munitions components. The 'spare cockpit space' ethic is already being applied in the aforementioned Armata today, of course, so it's not at all like this can't be applied to tracked vehicles.

>Vibration problems for vehicles, but not robots?

For a jet aircraft firing exceptionally high-caliber autocannons, absolutely. I explicitly cited the Gryazev-Shipunov GSh-6-30 as an example of what happens when you try to really overgun a fighter (or CAS aircraft) relative to the technology available; the aircraft tends to get shaken to pieces. Therefore, the advances that lend to high-caliber hand armaments for giant man-robots do necessarily not translate into equivalent or similar firepower for other fighting vehicles. Tanks have crews to work around, atmospheric fightercraft have staying sustainedly airborne to mind.

<On the Mikoyan MiG-27 the GSh-6-30 had to be mounted obliquely to absorb recoil. The gun was noted for its high (often uncomfortable) vibration and extreme noise. The airframe vibration led to fatigue cracks in fuel tanks, numerous radio and avionics failures, the necessity of using runways with floodlights for night flights (as the landing lights would often be destroyed), tearing or jamming of the forward landing gear doors (leading to at least three crash landings), cracking of the reflector gunsight, an accidental jettisoning of the cockpit canopy and at least one case of the instrument panel falling off in flight. The weapons also dealt extensive collateral damage, as the sheer numbers of fragments from detonating shells was sufficient to damage aircraft flying within a 200-meter radius from the impact center, including the aircraft firing.

>Armor thickenss of the spaceship is less than that of a robot???

One is a substantially hollow multi-purpose vessel with transit and maintenance corridors throughout and a superstructure welded armor shell that in fiction is likely not uniform in thickness (and if it is can only be so thick) for the same reason naval armoring isn't, and potentially developed towards the all-or-nothing scheme just like naval design culminated in. And in harder fiction, space ship armor generally consists of slightly stiffer space shuttle construction, paper thin whipple shielding over a still not very thick internal armor layer. The other is a series of dense largely steel alloy-or-tougher components capable of flexing joints to absorb shock with its armor skin built tight, close, and possibly- likely- denser for a given mass & volume as a result. I repeat the rock-on-foil analogy.


c5b006  No.15573482

>>15573472

>The internal of the robot is fully solid with no wasted voluem and no pannels to acess the insides for repairs??

No wasted volume, no, literally solid, no. But relatively more solid than a large craft for a given weight, or a leaner and faster spaceplane not designed with the peculiarities of bipedal locomotion & impact in mind, with less 'wasted' volume than an AFV with more crew and less automation. I'm not sure where you got the idea that there's no servicing access, unless you're just twisting the repeated adjective 'solid' to its furthest logical conclusion. Funny thing about building a vehicle with just one man in mind and trying to get it as spartanly crammed together as you can; up to a given depth, it's possible to conceive of maintenance access in a radial fashion, where you needn't dig anything out to get at something else underneath, and can instead simply come in from another point on the exterior.

But then again, if you're building 'solid' with long term high strain resistance in mind for more integral and less replaceable, that is bound to be hard to access in field conditions, true. And that's why you have differing layers of maintenance, ranging from field tuning to factory reworks, and if the latter is necessary you simply bring in a replacement part as you send back the old one, logistics permitting. Instead of engine and transmission replacement, you have limb tradeout.

>Robots, despite most of the it's mass wasted just to support their own mass and move the limbs, somehow have more fuel and better engines than fighters?

No where can that be directly quoted, but I can see where the misconception and my miscommunication was made. Where I was prattling with capital craft or a more mass equivalent large gunship/cutter in mind- 'interspersed with corridors,' 'more empty non-solid points'- you read with fighters in mind. For that matter, although his line 'the scenario could be more easily be imagined as the robot flying into the spaceship, it's legs buckling and crumpling before the rest of it smashes into the ship's hull' is explicitly in reference to large craft, fighters are likely in part where aff1cc was writing from with the 'more efficient armoring' statement and implicitly 'more efficient layout,' wrong as I think it is for a larger ship, and instead of 'muh solidity' I'll go down the 'muh AMBAC maneuvering' line to explain the potential advantaging.

To that end; fighters generally can't turn on a dime with astronaut limb-swinging or boost off at sharply modified angles to their original vector afterwards, or 180 and start the process of crash decelerating so quickly. They still retain the not insubstantial advantages of straight line speed, range and putting all their mass towards making that work for high-speed attack runs. Nevermind that manned fighters are already ridiculous as a concept in space outside pulpy fiction, since all you're getting is a glorified meat-computated missile that has to spend fuel both going and coming back in order to deliver very small submunitions for its overall mass.

>Just end yourself.

What, a man can't do a little well intending and immodestly biased devils' advocacy anymore? I won't pretend the logic in play is completely sound, locked down or definitely useful. But it's plausible enough to be discussion and thought provoking. You don't have to be prickly about it. For all your dismissive pettiness, you didn't once zero in on the most important points as to why large scale bipedal mecha let alone multipurpose ones ala Mobile Suits aren't a sterling idea, which is that ground pressure is a bitch and you need feet like giant snowshoes, even beyond the common Tomino style leg-heaviness.

Instead, you had to attack based on a nongiven ('the arm will break!') or reactively repeat some of my points as questions and feign authority through derision. I'd call it pilpul, but it's not nearly that sophisticated and by dictionary definition that's far closer to what I'm doing with rambling paragraphs; it's just frustrated drag-down mudslinging.

>Simply reading your mental vommit drains my IQ.

Speak for yourself, Mr. 'collade,' 'taht,' 'lod,' 'unbelievalbe,' 'weakneses,' 'bullsht,' 'bit,' 'thickenss,' '???,' 'voluem,' 'pannels,' 'acess,' and 'vommit.' You're certainly not making this any higher brow a discussion. Are you illiterate, or just a bar-lowering phoneposter? Autocorrect should've caught all of this and mistakes appears on both your main ID in this thread and your (1) I originally replied to, so I'm leaning on both but primarily the former.


d524ba  No.15573855

Go play project Sylpheed on the 360, silpheed inspired 3d space dogfighter with shmup ships and weapons in huge space battles.


755a45  No.15576698

File: 37799b617ac57a8⋯.jpg (255.37 KB, 1389x755, 1389:755, 67027997_p0.jpg)

>>15573482

How do you want to provide your mecha sufficient fuel stores with as good amount of dV that space fighter may have, while keep it more solid and less vulnerable, with same size of silhouette?




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