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File: 0923fce0b8e6711⋯.jpg (2.39 MB, 3456x3456, 1:1, 1351431_English_ShowThumbn….jpg)

fa4a05  No.15430096

I recently attended a game development think tank and thought it would be cool if shared some of the topics

Gaming Company Executives

>proposed age of 30 - 60

>no executive older than 60

Budget

>soft budgets

Development

>minimum of 5 years

>engined should be one off (1 use per game) the idea is the engine should be updated with each game

Difficulty

>no impact on gameplay (I literally have no idea what they meant by this but the argument I guess was people playing on easy and hard should have the same experience which is what happens anyway)

Revenue

>multiple sources of income per game (initial sale, DLC, online skins)

The people that attended this event were executives in the gaming industry people from EA, Ubisoft, Naughty Dog, some others but those were the biggest.

The conclusions were

Good Idea

Bad Idea

Bad Idea

Good Idea

Good Idea

18f477  No.15430106

God I wanna fuck that twink so bad.

I swear to christ japs are working with jews to effeminize everyone and make them fags.


61585f  No.15430119

>>15430096

>more poz

Oh fucking goodey.


c53e27  No.15430121

BUT WHERE'S THE DIVERSITY


cc7592  No.15430125

>>15430096

>age of executives must be between 30 and 60, no older than 60, this is a good idea

>soft budget is a bad idea

>minimum of 5 years is a bad idea

>difficulty has no impact on gameplay is a good idea

>multiple sources of revenue is a good idea

This isn't really any useful information. We already knew this shit. They don't want budget constraints because they need to pump as much money into marketing as possible, and at the same time they don't want to use new game engines for new titles in a successive series because that is not cost effective. They don't give a shit about gameplay so it's no surprise to hear that they don't value the differences between difficulty modes, and it's quite obvious that they want to implement as many revenue streams as possible. What else is new?


fa4a05  No.15430138

>>15430125

idk the fact that it came from the horses mouth instead of conjecture


cc7592  No.15430145

>>15430138

Fair enough. I just don't know what else is to be said about this, though. It's not like we can really do anything to change these people's minds on any of these topics, so hearing about it really just fosters even more disdain for the industry and the people who run it.


8a228b  No.15430149

>>15430096

> people playing on easy and hard should have the same experience which is what happens anyway

What?

How is the experience in any way similar? How is retrying the same section/level/etc several times till you get it right and having to play at a higher state of alertness the same as not having to think about gameplay, precision, timing, etc much and just having a walk on the park ?


b5159d  No.15430168

File: 891ae272002b65a⋯.jpg (84.8 KB, 824x579, 824:579, 1525835322706.jpg)

>>15430096

>Executives can't be older than 60

For what purpose? Is there a link between 60+ executives and poor decision making? From what I see all the executives who've made the worst decisions in the last 20 years were early thirties to late forties.

>Minimum of 5 years

I can see why this got flagged as a bad idea. A lot of games don't need a minimum of 5 years and in fact a lot of good ones use a standard 4 year cycle. Setting a longer than average dev cycle as the bare minimum seems a little nuts to me.

>Soft budgets

Maybe it's because I've never been involved in any major development of any product but what does soft budget even mean? That you start with a smaller budget and add more funds to it if you need to? That you just guess how much money you'll need without doing any number crunching?

>no impact on gameplay (I literally have no idea what they meant by this but the argument I guess was people playing on easy and hard should have the same experience which is what happens anyway)

I think they're trying to say that content isn't locked behind difficulty levels. This isn't a common practice to begin with but I find it odd that they'd specify this. Someone is probably bad at video games and airing their personal beef with difficult games.

>DLC and online skins

Terrible. The free update live model is so much better. Grow your playerbase by incentivizing people who haven't bought it yet by adding more content. This also keeps current players around. There is no reason not do this other than pure kikery.

Overall this think tank to me seems a complete failure.


68f410  No.15430204

File: 36bcb4e3259258c⋯.png (695.97 KB, 1000x600, 5:3, Chris Lee gambling press c….png)

>multiple sources of income per game (initial sale, DLC, online skins)

I'd be fascinated to know their reaction to legislators and voters that want to kick their shit in. Fear? Indifference? Harpooning as many whales as they can before the Greenpeace ships start sinking them?


66287f  No.15430240

HookTube embed. Click on thumbnail to play.

>>15430096

Why are you posting the faggy fuck from tokyo ghoul though?


66287f  No.15430248

>>15430145

Because one of the basic tenets of strategy is to know your enemy?


fa4a05  No.15430260

>>15430240

he cute

>>15430168

>Executives can't be older than 60

this is a trend happening across all industries and they were discussing if it is applicable to the gaming industry

>soft budgets

yes it means the budget is technically unlimited if each increase is approved

>min of 5 years

apparently the average game takes 2.5 years to make. they were talking about crunch time again and said longer dev cycles would mean a less stressed environment for workers


66287f  No.15430273

File: 0f326689d27d13a⋯.png (130.7 KB, 1139x1437, 1139:1437, 0f326689d27d13af6894aaac1b….png)

>>15430260

Ah, so you're a fag. This is why they invited you then.

>Crunch time

Doubt that's going to change. The long ass essay from the wife of an EA dev is well know by now, and CDPR is infamous at this point for their abuses of their employees to get their games out at this point.


207365  No.15431192

File: 87fb8a66579d242⋯.jpg (7.69 KB, 215x300, 43:60, DIE.jpg)

>He didn't go full Ren on their asses.

Just more proof that OP is the biggest of all the fags.


58ec86  No.15431638

>>15430260

>the budget is technically unlimited if each increase is approved

>talking about crunch time again and said longer dev cycles would mean a less stressed environment for workers

Did nobody at that think tank mentioned that these are contradictory or at least have the potential for that?

In a soft budget model, what dictates if you get the next parcel of cash is the milestones you achieve, so even though you might get 5 years or more to develop a game, realistically you still have short term goals to work towards, something like having a vertical slice in 6 months, have working multiplayer in another 6, etc.

You'll end up putting pressure on the workers anyway for the sake of getting the next payment to keep afloat and you'd actually remove the incentive to finish the game since the focus will constantly be finishing milestones instead.

Byt this I mean that the work won't be seen as one long continuous and fluid process but rather every single milestone might not even have anything related to the previous one. It's not that devs will delay as long as possible to keep receiving money, but rather that when they finish, the whole game will seem like a mishmash of terrible ideas since each one was implemented for the sake of a milestone, not because it fits the whole project.

>Difficulty

Did nobody mentioned Cuphead? Because that's exactly what they mean, having content you can only access by playing a certain difficulty.

I can see where they are coming from since not everyone can play the hardest modes, so if you wanted to sell to more people, including those casual players, you can't give them a game they can't see part of it because they suck.

This isn't neither bad nor good, but quite frankly, it will just end up being Bethesda Tier of difficulty where it only changes the damage you deal and receive and nothing else…

>multiple sources of income per game (initial sale, DLC, online skins)

>good

AHAHAHAHAH

The only reason anyone has to pay for a game instead of pirating it is because they want the company to make more in the future. They are not paying for the game they get, they are paying for the next one.

The best way to make money is to win trust and show the players you can make something amazing that they like to play, so they believe in you and give money so they can get more games in the future.

It's a back and forth of trust and respect between Devs and Players. If you break this cycle, it's gonna be a crap ton of work to regain and might not even work, but if you keep it up, it's like printing money. That's basically the relationship Nintendo has with it's fans for instance, and that's why it's still going strong.


2d6317  No.15431659

>>15430106

>swears fags are trying to turn people gay by making fag art

>wants to fuck fag art

Anon, I think you have an case of the gays. Please report to your local Pence Enlightenment Center.


18f477  No.15431787

>>15431659

I'd FUCK pence too.


ff7e48  No.15431865

>>15430096

>proposed age of 30 - 60 and no executive older than 60

They should change it into 40 - 60 and it's good.

>soft budgets

AAA games have overbloated budgets from that crap and too much of marketing.

>minimum of 5 years

Way too long. That's half life of console. It should be 3 years max.

>engines should be one off (1 use per game) the idea is the engine should be updated with each game

That's retarded. Game engines should be only replaced, when old one is way outdated, isn't usable anymore or game demands features impossible to do with old engine.

>no impact on gameplay (I literally have no idea what they meant by this but the argument I guess was people playing on easy and hard should have the same experience which is what happens anyway)

I think it was about not locking gameplay systems beyond difficulty levels.

>multiple sources of income per game (initial sale, DLC, online skins)

Some things and (((people))) don't change.


8d9c9b  No.15431953

>>15430096

>executive proposed age of 30 - 60

Why, though?

>soft budgets

lead to milestone kikery and overall are a massive gamble. You set an initial budget, and a competent exec will bring the game to a finish with it. It might be rushed, plagued with cut content, and all around shit, but there will be a game. What happens if you approved 5 soft budgets, but not the sixth? You won't have squat. You will have a half-finished game, and since you obviously aren't planning to fund the rest of it, you might as well throw it in the bin. The only possible use, to me, seems if you can recognise the team is shit after the first few milestones, so that you can stop wasting cash, but otherwise it seems like a pretty bad idea.

>minimum of 5 years of development

That's just stupid. That's how long really massive games, usually created from scratch, take, and they want this to be a minimum? I mean, if it'll make for a better product, go ahead, I guess, but it seems silly in bussiness sense.

>engines should be one off (1 use per game) the idea is the engine should be updated with each game

Isn't that what's already being done, though? Pretty much everyone updates their engine in between titles, even if they're doing yearly releases

>difficulty no impact on gameplay

Fuck you. When I play on high difficulty, I want the enemy AI to be smarter, use new tactics, and thus provide different gameplay. Or do they mean things like thief, where easier difficulties had the map and objectives changed so that it wasn't so hard? Nobody puts in the extra effort needed to achieve this anyway.

>multiple sources of income per game (initial sale, DLC, online skins)

>happymerchant.png


fa8e6d  No.15431994

>anime

not an artform, I don't give a shit and OP is a huge fucking faggot, KYS.


41dbf8  No.15434475

>>15430149

I think the idea is that people playing on easy are doing so because they're so bad at the game that they have to retry the same section/level/etc several times until they get it right on easy mode, giving them the same overall experience as the person who is more skilled but playing on hard. Seems like an interesting take on it.


15a34a  No.15434512

>>15430260

>>15430168

For whatever reason, many major industries that are (((infested))) hate the idea of having older people 50+ in higher levels of office. Silicon Valley is notorious for booting older people out the door and refusing to rehire them, to the point where older men and women are more often dying their hair and undergoing surgery to appear younger.


6da9f8  No.15434517

File: ee37707a2cf4cec⋯.png (125.82 KB, 895x494, 895:494, OP is a faggot ('07).png)

>>15430260

>he cute


fb66d4  No.15434519

>>15431638

>you can't give them a game they can't see part of it because they suck.

We can, and we'll make them git gud.




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