I found this on (((YouTube))) while looking for something to watch while eating dinner.
Remember when games were made by a group of like-minded friends with shared passions who poured their hearts into what they were making?
You'd think these days, with more advanced development tools and portable computers that can render real-time 3D with ease, that production would be easier than ever, that small teams like this would be flourishing.
But instead we've got 100 man teams of diversity middle-management ruling over third-world street-shitting coders churning out focus-tested pieces mass market dreck.
What went so wrong, /v/?
Where did it all go bad…