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508a22  No.15426519

I found this on (((YouTube))) while looking for something to watch while eating dinner.

Remember when games were made by a group of like-minded friends with shared passions who poured their hearts into what they were making?

You'd think these days, with more advanced development tools and portable computers that can render real-time 3D with ease, that production would be easier than ever, that small teams like this would be flourishing.

But instead we've got 100 man teams of diversity middle-management ruling over third-world street-shitting coders churning out focus-tested pieces mass market dreck.

What went so wrong, /v/?

Where did it all go bad…

e83d85  No.15426572

>>15426519

Video games became popular. In the past making games was considered "not a real job", something you grow out of eventually. The only people who would work on games would be those with passion for the field, because what other reason was there? Fame? Money? All of that came later, and it attracted the soft of people who only cared for the latter, not actually the games themselves.


1dc65f  No.15426603

>>15426519

They still exist. The guy taking 4 years to make Stardew, the same devs who worked on Spellforce 1 & 2 got the license from THQNordic to officially make 3, thank you message every-time I stay up Dungeons 3 saying they want to improve the game through feedback and they have.

Big corps like Activision, EA and Ubi don't make games anymore, they make timesinks that allude to games. To find the people who have passion for their projects, you need to look deeper.


64cca4  No.15426635

It's less "cool" to work together as a small team. Everybody wants the credit of being an indie dev or to make it big in the Hollywood videogame industry. The moment you suggest to your friends or online communities to work on a project together they don't care or they will be "ironic" about it. (See: that /v/ rpg project which is all memes and will never be finished anyway).


9bf765  No.15426657

YouTube embed. Click thumbnail to play.

>>15426519

I think from the 80s to late 90s, something happened, expectations and standards got way up and making a game isn't what it used to, and there's (((Them))) making vidya mainstream and "Video Game Developer" Courses for suckers who think following some bullshit scam is gonna make them superstar developers with originality. Besides OP, there's still some passion projects that aren't shit, for instance Ghost of a Tale, one guy is working on it, with only 3-4 guys who do the music and bug testing.


12104e  No.15426669

Is this a "/v/ pretends there aren't good indie games" episode?


657eb4  No.15426703

>>15426669

Yep.

Reported.


64cca4  No.15426858

>>15426669

I don't think so….




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