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File: 5a5ea90fec24193⋯.png (2.68 MB, 1920x1480, 48:37, GSWE64-7.png)

086631  No.15424862

I was playing Rogue Squadron II and the commentary mention the Star Destroyer model is 137,000 polygons (but the game makes heavy use of culling detail at distance), the record for a GameCube game at the time (though this was a launch title), while the Escort Frigate is 12,000-13,000.

What's the standard polycount for a modern game?

8ba9a7  No.15424878

I know about the polygon count for Rogue Squadron 2, but what about Rogue Squadron 3?


ef2710  No.15424954

It depends on what object. People get super attached to their third person dood for some reason and that'll be in the 50k-100k polygon range for a modern triple ayy. The game graphics can be shit as long as they get their man ass rendered in ultra quad HD.


0f3177  No.15425150

Modern games are >100k polys now


99662f  No.15425159

I really need to get a GC emulator so I can finally play this.


3544fd  No.15425209

>>15425150

Yes all modern games are composed exclusively of over 100,000 polygons and nothing else.


b22249  No.15425247

>>15425159

Dolphin is quite good.


5971d3  No.15425274

File: 7e98cac0177b5c3⋯.jpeg (136.9 KB, 960x720, 4:3, normal.jpeg)

File: dfcfdcdf092e55f⋯.jpeg (365.85 KB, 1542x480, 257:80, serveimage.jpeg)

There are techniques for reducing the number of polygons but keeping the detail so I don't think polygon count has increased as you'd expect since the required processing power can be put to better use.


caf96c  No.15425284

>>15425274

polygon count has gone up pretty significantly for scenes as a whole. This is used in tandem with at this point 10+ year old shader effects like POM.


2d545d  No.15425297

>>15425247

He was joking, anon. Dolphin can't play the Rogue Squadron games.


caf96c  No.15425303

>>15425297

that can't be, dolphin is perfect. everyone memes it as such, look you can play the same 3 games everyone posts in 4K 60. Oh but the other few hundred? Well, they must all work.


99662f  No.15425307

>>15425297

Is there any emulator that can?


726807  No.15425599

>>15425284

>This is used in tandem with at this point 10+ year old shader effects like POM.

This is one of the other things that really gets my noggin joggin and my spidey senses tingling. We've had tessalation for a very long time, Shadow of Chernobyl used it in, what, 2007? It's really good, and yet still it seems to be reserved for only games where the developers really want to go the extra mile, we've had subsurface scattering for close to a decade now and I don't know any games that use it at all.

Instead developers blow performance on bizarre shit like DOF, motion blur, fake cheap camera effects, any number of pointless wastes of CPU cycle that no one wants or asks for.

I've been around the block for long enough that I'm not fooled into thinking the majority of studios are even trying to make good looking games, but it's hard to swallow the idea that they actively try to make games run as poorly as possible while looking as mediocre as possible. I could imagine them doing it so they can use the "wow we require such hardcore requirements" to trick plebes into thinking that they must be cutting edge, but it's such a nefarious, machiavellian and subversive plot that it almost seems easier to just make a good game, and continue doing so for the following years rather than purposefully gimping the industry so you can continue to sell trash for the forseeable future until we're all replaced by paki uber eats drivers and our passtimes involve shitting on the streets and drawing in the sand with sticks.

Are these people really smart enough to be so nefarious?


086631  No.15425610

>>15425159

If you use the latest SVN Rogue Leader is actually 100% playable at 60 FPS (at least after shaders have compiled). Only problem I've noticed is some minor graphics glitches in the sound test.

The problem is Rebel Strike can't even start a mission.


ec15d4  No.15425655

File: a031f171e2b2627⋯.png (65.44 KB, 899x300, 899:300, screencap - graphics and a….png)

>>15425599

I think this point of discussion really needs to be kept in mind whenever the graphics/art direction of a new release comes up. There really should be no excuses for the level of incompetence we constantly see from the developers who are supposed to be at the bleeding edge of our medium, and yet - the best case scenario really just is that all our developers are just that incompetent.

I'd tried out Insurgency: Sandstorm at the start of the month and as well as just generally being this blatant zero-effort cash-grab nu-game in general, it's also a really horrible offender in regard to exactly what you're talking about - it's a UE4 game, without even the tessellation effects that STALKER was able to have eleven years ago on its total budget of less than a million dollars, with character models that I swear were just automatically generated with the same asset flip character model generator that was used for Hunt Down The Freeman (there's a premium currency in the game to buy cosmetics for those character models with, by the way :^) ), with a horrible texture pop-in system that the original game didn't have which drains performance and just makes the game world into a muddy, grainy mess as the game struggles to delete and re-load textures every time you zoom into a scope or turn your character around, and whereas the original Insurgency had weapon scopes as in-world objects that you could actually see through at any time, in Insurgency: Sandstorm they're fucking pop-in textures that just pop-in when you go to aim down them - at which point you're left with a black screen for a second (keep in mind that this will be when you're in the middle of a gun-fight, for an extra fuck you) as the game then has to struggle to actually load those pop-in textures in.

I'm rambling, but what I'm getting at is that Insurgency: Sandstorm is a piece of shit - and it's a textbook case of exactly what you're talking about.


3544fd  No.15425871

>>15424954

This is the honest truth


18c52b  No.15425906

File: fb8f961a0d7519d⋯.jpg (37.24 KB, 528x480, 11:10, skele sadder.jpg)

>>15424862

It occurs to me that we will never get a Star Wars game as good as Rogue Leader, made by a team as passionate and as dedicated as Factor 5, ever again. Star Wars is no longer a passion product made by nerds for nerds, it's a global commodity produced under contract by indentured servants in codefarms and token diversity hires in management positions, to be sold as focus-tested mass market space capeshit.


71c58f  No.15425919

File: 06b116fff96ebbf⋯.png (664.66 KB, 2330x822, 1165:411, 'Star Wars' is a shallow p….png)

File: 11a9806a83e81ec⋯.png (526.34 KB, 1791x1468, 1791:1468, Reanon Explains The Last J….png)

File: 935ae92750d26ee⋯.png (341.19 KB, 1791x464, 1791:464, Reanon Explains The Last J….png)

>>15425906

>Star Wars is no longer a passion product made by nerds for nerds, it's a global commodity produced under contract by indentured servants in codefarms and token diversity hires in management positions, to be sold as focus-tested mass market space capeshit.


18c52b  No.15425955

>>15425919

I agree with the first pic. They've taken something that was one man's autism about space samurai and WW2 in space and turned it into the basest of commodities.

The OT is still special to me, I fucking loved it as a kid, but I would be lying if I felt anything close to what I do for it now. They are McNuggets dancing to jingles, but back before the dark times, before the Mouse, they were my friends.


2256eb  No.15425964

>>15425919

It was a commodity after the very first movie bitch.


6c3110  No.15425981

>>15425599

>Are these people really smart enough to be so nefarious?

All of their success at being a threat boils down to these simple words, "just ignore it and it will go away." Now look where we are, tranny dykes, feminists, and Social Justice in every conceivable level and chokepoint of creativity in the entire industry. Every incompetent group that wins is because of those words, every time.


9cf57d  No.15426115

File: 3975702d521985e⋯.jpg (630.81 KB, 1714x1070, 857:535, joan.jpg)

>>15425919

>filenames in the second and third screenshot


46d9e1  No.15426143

>>15426115

<vivaldi and iphone screenshots R SKaRy!!1!1!!


3c2c74  No.15426153

>>15426115

I'm starting to think that Joan is trying to D&C the boards. It is always an (1) ID sperging over Apple filenames. I guess the Qanon shit wasn't enough, so you guys need a new angle to turn the boards against /pol/, huh?


230453  No.15426511

>>15426153

what the fuck does anything of this have to do with /pol/?


149275  No.15434705

Bump.


6e7704  No.15435022

>>15425274

Don't feel like I see parallax used very often, probably because cards push tessellation up everyone's asses as a selling point.


c1246f  No.15435036

>>15435022

parallax looks bad when taken too far and tessellation can give more detail and completely replace it.


6e7704  No.15435051

>>15435036

Nah, I'll err on the side of them being lazy cunts and wanting to sell meme features.


c1246f  No.15435085

>>15435051

Also a possibility.


234cc5  No.15435109

>>15425955

>The OT is still special to me, I fucking loved it as a kid, but I would be lying if I felt anything close to what I do for it now.

Star Wars is just nice design, with a sprinkle of undemonized christianity. Because to believe in Jesus is just as enthusiastic as believing in the force, just in real life you've been conditioned by kikes to feel cynic and angry at your own religion.




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