>>15404581
I like the premise of your thread, OP. Here are my thoughts.
You're right in some respects, but I want to expand on your points with some additions.
>Tactility
This is first and foremost the defining point of good gunplay. Recoil, compensation, and aural/visual aspects of the weapons themselves. All need to be incredibly solid. If the weapon is based on a real-world design, it needs to look and behave like its real-world counterpart, this especially includes quirks, odd behaviors and trademark aspects of the weapon. This expectation will be there before you even pick it up, and it needs to be met as faithfully as possible.
>Reaction & Control
Tactility leads into this, and >>15404967 touches on it perfectly. When firing the weapon, it sets a psychological precedent immediately, for all parties. When you are intimately familiar with a weapon, you're already aware of its strengths and limitations, but is the enemy?
Reactions to all weapons need to be as fluid as possible, whether it's the enemy themselves or the surrounding environment. Again, everything needs to react as accordingly as possible: Wood needs to splinter, metal needs to welt, concrete needs to chip, fracture and break in a dynamic way.
Physically, enemies need to respond to inertia with knockback, collision, and weight. Everything needs to be meaty, because that is precisely what bodies are. Flesh, blood and bone need to not only be made aware of, but they need to suffer the proper damage that you'd expect.
Psychologically, enemies need to adapt to your weapon and its presence. Getting shot causes psychological shock. Getting fired upon causes stress and urgency. AI behaviors needs to adapt to a realistic set of training priorities, based on the professionalism of the outlet.
>Application & Limitations
Finally, this falls upon the type of game at hand. Whether it's an arcade shooter, or a fully autistic milsim, weapon tactility/psychological response are still at the forefront. The only difference between arcade shooters and milsims in reaction to a weapon, is a matter of sponginess.
I might have missed some points that I might not have realized in writing this, so I might add some posts. Or feel free to call me a faggot and to fuck off, that's cool too.