>>15402541
This happens a lot to me, too many cut-scene heavy games ruined this shit, where if you stumble through an invisible trip-wire, a cutscene plays out and you can't explore the previous area.
It doesn't help that scenes are often made so that they expect you to look a certain way when you arrive or are walking about and notice something in the distance but I'm too busing looking to the sides hoping for upgrades or secrets.
>>15403222
>Also, my other habit in RPGs is trying to save items for "an occassion" that never actually comes (good games should make it come!).
It never comes because you learn to make do without those items and every fight becomes somewhat easy even without them so you forget about it.
At some point, I have to mentally condition myself into thinking that "I don't need these items, I can spend them freely and save time instead" or I end up with an inventory cluttered with healing potions and the like.
Elona was like this to me, where I had a gazillion potions, scrolls and rods with me that I never used because slashing with my sword was more than enough.
But then I realized that throwing potions trains Alchemy and Throwing and reading scrolls\zapping rods trains Magic Device so now I begin every fight by tossing beer, whisky and acid onto the faces of anyone who gets close and unload rods to save mana and get shit for Itzepatl.