ccb878 No.15390941
8fc46f No.15390943
God damn that is really neat. Unfortunately, knowing today's indies, we're probably just gonna get way more lazy pixelshit but with nicer particle effects.
They can't even make a decent sprite sheet manually I don't have faith in them making nice voxel models that translate well like the Vagante guys.
505c0e No.15390951
But is it usable without bootleg Python yet?
d1473f No.15390952
>animate 3d models
>make 2d garbage at low res
WHY
18c12b No.15390954
What's Godot's license terms again?
60eb16 No.15390957
This has nothing to do with engines you retard. And if you're going to make SNK large, high quality pixel art you're going to use proper rigged models or hand-drawn frame references not fucking voxels.
0cc52d No.15390958
505c0e No.15390960
>>15390954
Supposedly entirely open, meaning you own everything and don't pay a dime, but that just usually means that you yourself are the product in one way or another.
0cc52d No.15390962
>>15390957
>>15390952
It's basically a tool made on godot that takes a voxel animation and makes it pixel art.
0cc52d No.15390964
>>15390960
godot makes more than 9k per month on patreon.
18c12b No.15390967
>>15390958
Hey, that's pretty good!
f63cb0 No.15390972
>>15390925
This is pretty cool, but you're fooling yourself if you think this is SNK-tier.
>>15390960
It's legit no strings attached.
3e498d No.15390976
Interesting.
I rather have Voxel art displayed in 3D, but this is nice for making games with 2D sprite aesthetic but with very dynamic movement.
505c0e No.15390980
>>15390972
I'm sure it is, but I wonder how long it will stay that way. It's in its' infancy so I'm sure they'll get offers of buyouts the moment a few indieshit hits pop out, and you know what'll happen then.
0cc52d No.15390983
>>15390980
that's like trying to buy GIMP, is a community software.
Godot main dev already makes enough from patreon every month as to not worry about money.
3e498d No.15390987
>>15390980
It's open source, nigga.
They try to make it paid and someone just "copies" all the code and releases another free "Not-Godot".
e8fcd7 No.15391011
>>15390954
>What's Godot's license terms again?
you can make the most degenerate game you can imagine and godot wouldnt give a fuck.
With unreal engine they dont allow shit that will hurt their fee fees, i dont know about unity
c0242c No.15391015
>>15390962
Will this allow us to relive the good old days of Fire Emblem sprites?
7cb0b4 No.15391016
>>15391011
>With unreal engine they dont allow shit that will hurt their fee fees
But there are shitton of porn "games" on unreal, what are you on about?
a182a9 No.15391029
>>15390925
Doesn't Game Maker 2 have something like that?
87a9cc No.15391039
>>15391016
leftists love degenerate porn.
7cb0b4 No.15391041
>>15391039
Which contradicts my statement how exactly?
You can use unreal for whatever the fuck you want as long as you paid for it.
87a9cc No.15391045
>>15391041
why don't you read your post again then ? Fucking retard
8c8085 No.15391047
I wish GODOT's scripting language wasn't so ugly. It really triggers me
6f632c No.15391064
>>15391047
>GODOT's scripting language is ugly
Really? You clearly haven't used any other game engine then.
7cb0b4 No.15391068
>>15391045
You want to bicker just for the sake of bickering?
000000 No.15391076
>>15390925
NICE!
Always work to ruin corporations and let the open source prevail.
>>15390952
Because 2D is better.
And it is so difficult and costly that only a few people will be able to do it properly, leaving the hacks starving to death, as they should.
7cb0b4 No.15391084
>>15391074
>>15391045
Are you the same ID hopping psycho or actually two insane faggots that can't hold the simplest line of though?
8c8085 No.15391088
>>15391064
But I have. C++/C# syntax > Python-like syntax
99b9f5 No.15391123
>>15390976
Pretty funny to me that the "sprite aesthetic" has devolved so far that the best way to make it is to just squish true 3D, never forget that once upon a time things were the other way around.
>>15390980
You can't retroactively buyout an open source, only make future development a closed product; at which point public support of Godot would end and openGodot would start development, without losing any progress.
>>15391115
please stop falseflagging /pol/, they get enough shit already. There are so many other things you could be doing to get (you)s.
6f632c No.15391124
>>15391088
Those aren't the Native scripting languages of GODOT's competition. Stop moving goalposts.
And besides, you can script using C++/C# in GODOT if it bothers you that much.
8c8085 No.15391135
>>15391124
>Those aren't the Native scripting languages of GODOT's competition
What do you consider to be GODOT's main competition? Because Unity(and most recent game engines) has C# scripting. Unreal has C++/Blueprint system. And most frameworks like SFML are C++
>And besides, you can script using C++/C# in GODOT if it bothers you that much
I'll have to look into it then
0cc52d No.15391152
>>15391123
Technology evolves, better to simply make better tools for pixel art than using legacy workflows.
It's like saying that better graphics are bad.
e8fcd7 No.15391161
>>15391016
Oh wait, its was from Live2D
>http://cubism3.live2d.com.s3-website-ap-northeast-1.amazonaws.com/download_en.html
>The Software cannot be used by any individual or entity that is or has ever been fully or partially operated or supported by any antisocial force (e.g. organized crime groups, corporate racketeers and other antisocial organizations or persons);
>The Customer may not otherwise engage in any acts which Live2D judges inappropriate.
but i did find this funny thing in unreal engine
https://www.unrealengine.com/en-US/eula
>The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher. The following simplified example illustrates the application of the royalty to gross sales: if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).
>E. No Refunds
Also the thing about hatred removing the Epic logo, because Epic told them to do it.
http://archive.is/xDgi5
Found this about Unity
https://unity3d.com/legal/terms-of-service
>Unity will have the right in its sole discretion, and without prior notice to you, to suspend or disable your Unity Account or terminate the Agreement and/or your right or ability to access or use any of the Services if: (a) you breach this Agreement; (b) your use of the Services poses a security risk to, or otherwise adversely impacts, the Services or any third party; (c) your use of the Services subjects Unity, our affiliates or any third party to liability; (d) your use of the Services may be fraudulent; (e) you have ceased to operate in the ordinary course, made an assignment for the benefit of creditors or similar disposition of your assets, or become the subject of any bankruptcy, reorganization, liquidation, dissolution or similar proceeding.
The privacy thingy is a gold mine for good goys
https://unity3d.com/legal/privacy-policy
>Unity Ads has probably collected device information, like IP address and device identifiers, and information regarding the delivery of ads and your interaction with them, all of which may be shared with ad publishers and attribution companies.
43ba6b No.15391163
>>15391147
This looks surprisingly good. I'm sure "indie" devs will mange to fuck it up, but otherwise I'm hoping something good comes out of it.
39b9a8 No.15391174
Godot had one chance at making their anime mascot and they fucking blew it. Superior Unity-chan for comparison.
3e6aa3 No.15391186
>>15391123
>>15391152
funnily enough the most efficient way to produce 2d art has always been by drawing off of 3d models, now devs can just cut corners by just using the 3d models instead of drawing over them
0cc52d No.15391200
>>15391186
people can't imagine how time expensive is to manually draw every sprite.
Imagine a simple 100x100 sprite, that shit would take at least one hour to make.
Now imagine a fighting game where every character has 400 of such sprites.
Now imagine making a full fighting game with 20 characters.
e8fcd7 No.15391203
was reading the GameMaker Eula
https://www.yoyogames.com/legal/eula
>5.6.3. Is pornographic, inappropriate or otherwise breaches any of our rules;
>5.6.6. Is of inadequate quality;
>QUALITY
wew
27de0b No.15391205
>>15391016
Porn games are allowed to a certain extent but there's nothing preventing Epic from claiming that their use of the license is damaging to their brand and is against the terms of service. Ever since that Hatred game put a giant Unreal engine logo right at the beginning of their trailer they changed the license from 4.7.2 onwards and can terminate the contract at a whim if you're using the standard license, the type that most porn and indie games use.
Their license says that you need to display their trademark on your product using their engine but there's also a provision that says you're not allowed to use their trademark if it's potentially damaging to their brand image.
>You agree to retain and reproduce in all copies of the Licensed Technology the copyright, trademark, and other proprietary notices and disclaimers of Epic and third parties as they appear in the Engine Code and the Content.
>No other license or right in the Epic Trademarks is granted under this Agreement. All use of the Epic Trademarks will inure to the sole benefit of Epic. You agree not to engage in any activity that could tarnish, dilute, or affect the validity or enforceability of the Epic Trademarks or cause consumer confusion or diminish any goodwill relating to any Epic Trademarks.
https://www.unrealengine.com/en-US/eula
>While all licensees can enter into the Unreal Engine trademark license, please note that we withhold the right to refuse permission to use our trademarks on a case-by-case basis for projects that are inconsistent with Epic’s brand image (e.g., games with an anticipated ESRB rating higher than M, pornography, extreme violence, etc.). Please check with us if you are unsure if your project fits these requirements.
https://www.unrealengine.com/en-US/branding/
Since this was somewhat related to gamergate(SJWs demanding that Hatred be taken down) several lawyers have looked this over and agree that they can shut down any game or project they want thanks to their trademark clause unless they're on a custom license.
6f632c No.15391210
>>15391135
To be fair, Unreal's native scripting language was UnrealScript/UScript and Unity's was UnityScript. GODOT is much younger than both to have rinsed away their original scripting language after gaining mainstream acceptance. Hell, Unity still hasn't completely done it.
As I said, you clearly don't know much about either GODOT, Unity or Unreal.
18c12b No.15391217
>>15391203
Is that the original Gamemaker Eula or is that the Yoyo Game's Gamemaker 2 by Yoyo Games
450ba4 No.15391221
>>15391213
that looks so soulless
18c12b No.15391224
>>15391174
Godot should have gone with a mecha girl.
86784f No.15391226
>>15391221
Crash never had a soul anyway, and that looks just like him. Stop parroting things just to fit in
18c12b No.15391234
>>15391221
Yeah, personally I'm not too big of a fan of the new crash model since it's more based on his Artwork of the time appearances rather than his ingame model.
Something more along the lines of the twinsanity or nitro kart's cinematic model could have looked nice, since those were more based on in game assets.
e8fcd7 No.15391239
>>15391217
doesnt it apply to everything?
18c12b No.15391240
>>15391239
Yeah but playtech are kinda faggots so it wouldn't surprise me if this was a post-takeover thing
21525a No.15391269
>>15390960
It's fully open source nigger, you can build it from source
bf59b8 No.15391274
>>15390925
While GODOT is good for not having a license fee- wasn't there drama around then being cucked somehow (over what language they used, but I don't see how that could be).
In any case, like this guy says >>15390943 the workman is more important than the tools- even some good stuff has come from some abysmal engines.
Though anything that stops feeding Unreal and Unity is fine by me. Competition breeds better products.
>>15391147
>>15391186
That is really cool, but I'd take a hand-drawn game like Wario Land Shake It over pixel art. Especially if you now don't even need to be good at making pixel art to get away with it, judging by this.
Then again it's kinda like Donkey Kong Country. What happens when you put a bad drawing in it?
8c8085 No.15391307
>>15391210
>Unreal's native scripting language was UnrealScript/UScript
Which was a lot closer to C++/Java syntax than Python
>Unity's was UnityScript
Which only existed to ease non-programmers in. Unity always encouraged everyone to use C# instead
>As I said, you clearly don't know much about either GODOT, Unity or Unreal.
Such a weird and condescending comment to make. I don't know why you're so upset
0cc52d No.15391366
>tfw 2D is much easier for me than 3D
8de11c No.15391384
>>15391366
>azuka
Cristian, what the fuck are you doing man
4c4f1a No.15391386
>>15391366
why would you post pictures of yourself designing a trashcan?
18c12b No.15391390
>>15391366
you know arms generally end at the hip, right?
0cc52d No.15391391
YouTube embed. Click thumbnail to play.
>>15391377
why is funny?
>>15391384
some sprites for an evangelion ripoff game.
>>15391386
what do u mean?
35295e No.15391393
>>15391391
Gay names are funny as fuck.
0cc52d No.15391395
>>15391390
depends if you're not straight vertically. (imagine if you lean forward).
18c12b No.15391399
>>15391395
her arms are like twice the length of the torso, it doesn't even line up with your ref.
0cc52d No.15391400
>>15391399
that's foreshortening, she's lean forward.
3e498d No.15391432
>>15391174
>caring about that
>thinking Unity-chan is a superior mascot while her design has nothing to do with the tool or its logo
95a722 No.15391435
>>15391147
Is there any more stuff like this?
87d12d No.15391456
>>15390943
>>15390925
Today's lazy pixel shit is the same as today's modern day lazy as fuck "Calarts" character design.
41002a No.15391491
>>15391088
>C++/C# syntax > Python-like syntax
18c12b No.15391499
>>15391456
I think it says a lot that
Dexter's lab and Samurai Jack both had the same artists as directors
And he went to Cal Arts
1afae9 No.15391500
>>15391432
dogs are one of life's greatest joys
d894ed No.15391535
>>15391015
I would also like to know if this is possible.
3e6aa3 No.15391561
>>15391435
yeah check the third link in the OP for a few more examples
5f070e No.15391620
>>15391011
>With unreal engine they don't allow shit that will hurt their fee fees
You just can't associate your game with the engine. You can't put stuff like "Made with Unreal Engine".
But they are owned by Tencent, so that might change
5f070e No.15391647
>>15391161
>Unity will have the right in its sole discretion, and without prior notice to you, to suspend or disable your Unity Account or terminate the Agreement and/or your right or ability to access or use any of the Services if:
They would never use this to censor someone.
If they dare, there will be a super massive exodus to other engines. Not that big tech is not known for putting feels before reals and going broke after going woke, though
Also, they would need a lot of lawyer talk to manage to fit 'this produces super masculinity, so it is a liability to us, that helped you make this' to be able to use the clause
1d74f1 No.15391653
974356 No.15391660
>>15390925
Godot is nice, but fuck off shilling for those proprietary programs.
5f070e No.15391661
>>15391210
Did you just wake up from a comma?
when did you last check a calendar? 2011?
5f070e No.15391682
>>15391147
>make this stuff in godot
>export to png
>use in unity
CHECKMATE
>they change to godot proprietary format
>read the source code and make a translator
CHECK AND MATE EVEN IN FUTURE
>godot is MIT, which translates to: do whatever you fucking want with this shit
>port the particle thingy and sell in Unity's asset store
TURBO CHECKED AND MATED WITH UR'S MOM
not so sure about this last one though
0cc52d No.15391696
>>15391682
>seriously thinking using the microtransactions engine in 2019
kek
5f070e No.15391709
>>15391696
as 'non free' that it is, it still saved me so much time, that i'd still be at engine making step right now
as if ledge interactions are not engine step
410bc9 No.15392297
>>15390925
Godot seems really good and has advanced a lot lately. I hope those Argentinian dudes keep up the good work and don't cuck out.
e29d03 No.15392406
>>15390925
Looks cool. Too bad the result will be more indie "devs" having a higher chance of duping people with flashy animations into buying their non-games
5fdc1c No.15392427
>>15390954
Just standard MIT
>>15391011
Yep. So far most commercial usage is in the gambling industry though.
073c4b No.15392700
>>15391011
>With unreal engine they dont allow shit that will hurt their fee fees
All they do is make you remove the unreal engine logo from the game. Why lie about stupid shit?
44b517 No.15392825
>>15391047
It's just Javascript with classes.
d3a459 No.15392850
>>15392825
It's a form of implicit python you doofus
f6828e No.15394061
>>15391174
This one looks absolute ass, everyetime I see this cunt I am asking myself is this a boy or a grill?
>>15391257
looks better, I can at least tell it is a grill and its face doesn't look fucking weird.
308e36 No.15394078
>>15391499
When it wasn't pozzed as hell, but the whole point is Cartoons actually looked like they had soul back then.
1f30cd No.15398880
>>15391366
It's Asuka not Azuka, Cristian
8a8af6 No.15398923
8dfd1b No.15398946
>>15391386
This anon is right.
000000 No.15399137
>>15391174
UE4 bot looks better than both of them.
556381 No.15399145
>generic pixel shaders
>new
The only thing new here is you.
909f1b No.15399187
>>15398946
Both of them are shit.
57e0fc No.15399233
>>15391366
>>>/loomis/
Don't stop, your gonna make it man.
000000 No.15399458
>>15399298
He said MIT, aka "you have complete freedom my friend" license. Not GNU, aka "you better obey the rules you cuck" license.
556381 No.15399459
>>15399458
MIT, aka "take my code for free and use it in your proprietary botnet"
000000 No.15399483
>>15399459
>like it's something bad
5b1da6 No.15399515
>>15399459
Yes, indeed. Anyone is free to pick up code and use it in their proprietary botnet.
That nobody will join because there's plenty of other alternatives made from the same code that are open source anyway.
You're entirely free to waste your time and make a fool of yourself trying to profit from the work of others in a terrible way, but the free market will kick your shin when anyone can make a better, more open alternative to your shit.
556381 No.15399522
>>15399515
>when anyone can make a better, more open alternative to your shit
Call me when someone makes a better more open alternative to Photoshop. Companies operating for profit will always make higher quality software than neckbeards in their basements. And normalfags will always use what's more convenient and shiny looking, so your code will end up feeding corporate fatasses and perpetuating datamining and walled off development while you get fuck all from it.
>inb4 muh linux
sub-5% market share
>inb4 muh marketing
bce971 No.15399524
>>15390925
Nice, it looks like Celeste, I was looking forward to more games like that
5b1da6 No.15399565
>>15399522
Tell me something Photoshop does that Gimp or OpenPaint don't.
Because Photoshop is just the Kardashian of image editing, it's used and famous because it's used and famous, nothing else. Prior to that and still to these days there's Corel Draw, believe it or not, because to most people working what matters isn't how good something is but how familiar it is to them.
cd2778 No.15399591
I heard that godot was still shit as it's inheritance based and the animation is garbage. Has that changed?
13b7da No.15399607
>>15399522
Krita for painting, Gimp for image editing.
cd2778 No.15399615
>look into it further
>based on… OpenGL ES 3.0?
Some sort of joke it seems. Enjoy your open sores.
5b1da6 No.15399671
>>15399664
Oh, so Photoshop has a subjective feature that appeals to your taste, therefore it's better for everyone, uh?
Last I checked, the GUI for Gimp at least was fully customizable so you can tweak to what you actually prefer and I'm not so sure you can do the same with Photoshop.
Do you actually think this is an argument in your favor? Because you better check your feet, I' think you've shot them again.
5b1da6 No.15399694
>>15399675
>LARP
You keep using that word, I don't think you know what it means.
>you'll constantly get reality checks
Still waiting for them since so far it's nothing but your wild imagination and unsubstanciated claims or subjective opinions.
I'd say it's more like the other way, you'll keep using Photoshop but often will see these reality checks where someone reminds you there's a free alternative that's possibly better, you're just too familiar with Photoshop to change.
>How much market share of gimp vs photoshop?
Yes, yes. A million flies can't be wrong. You know, the reason Microsoft doesn't crack down on piracy of Windows in personal PCs is because they don't care, it's just becoming more familiar to their users to the point that when they go to work, it's Windows that they'll use because that's what they know. And the corporate licenses to use Windows, that's where the paychecks come from.
Do you think there might be something similar here with Photoshop? Maybe even with Apple giving them a hand too?
>I will be over here, using actually usable programs over 'muh freedumbs' license circlejerk from reddit.
Might as well change to Mac as well, while you're at it. I hear "it just works" a lot after all.
9087ff No.15399779
>>15399591
>the animation is garbage.
i think it supposedly got huge improvements, i haven't gotten far enough to try them yet, though (i'm not yet a true dev).
13b7da No.15400584
>>15399694
You're getting trolled hard.
8dfd1b No.15400801
>>15399187
Then you're a misatofag?
da867b No.15406207
>>15390925
>not writing your own engine
c65a9c No.15407519
the Pixel FX designer is so cool! I already bought it, this explosion with the fire and the tunnewl FX ones just did it.
https://codemanu.itch.io/particle-fx-designer
3cc82a No.15407552
>>15406207
I'm sorry robodev, I still haven't bought your game.
e940a0 No.15421148