>>15389382
It sounds like you want mechanics with more depth or some other kind of progression. I don't think there are currently any mods that provide that.
Engine development is active. The closest new major feature would be client-side scripting, but development of that seems to be lagging. The main missing piece is the server being able to send code for the client to run. There was a version of client side mods that allowed players to supply their own scripts, but it was disabled because the only use case was cheating.
There have been various minor feature additions. Some recentish things that come to mind:
- Mod API for raycasting
- Mod API for a key-value store that exists on each player and each mod
- Mod API for setting tool damage, dig speed, etc. dynamically
- Mod API for "Global textures" on nodes (UVs come from world coordinates)
- Integrated mod package manager with official mod repository
- Some mapgen stuff
- Zoom stuff
- Visual stuff for particles and entities
- Don't remember what else
Most of these are only available in the development version.
Also various performance / QoL improvements / tweaks, and the leading 0 is being removed from the version numbers.
by the way, the old minetest server and the wizard test server is still online