>>15387537
This. How sad that a fantastic game, originally meant to be the PlayStation's mascot, would be entirely forgotten, not even referenced in PlayStation All-Stars. I wish more 3D platformers followed its lead, but instead everything had to copy Mario 64. There is room for Jumping Flash style platformers, I think.
>>15387063
>First person perspective is notoriously bad at letting the player know where the fuck they're jumping.
Can you not jump in real life? Or do you not operate in first person in real life?
>>15388530
>muh consoles
Nothing to do with anything. If anything, the precision allowed by analog movement, which you don't typically get when movement is with WASD, would make things easier. Not that I think that's a significant issue at all. It's casualization, sure, but as mentioned, games like Jumping Flash had first person platforming on consoles and that was 1995.
>>15388751
Honestly tries to say 3D platformers are better with kb+m
Yeah, I love playing Mario 64 on my keyboard and mouse.
>>15389528
Ratchet & Clank hits a good balance of platforming and aiming. Jumping a lot is heavily incorporated into the firefights. You can also play in first person from the second game onward, though it's not my preferred perspective.