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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a96fcab45644bb5⋯.png (107.83 KB, 1415x973, 1415:973, df2.png)

File: 0d48331231f8fb3⋯.png (40.17 KB, 1416x975, 472:325, df1.png)

File: 1c599d5b29e873f⋯.png (125.33 KB, 1421x973, 203:139, df3.png)

b16203  No.15385743

Haven't seen one in a while, how are your forts going?

Anyone interested in doing another succession game?

I made a fort which has an entrance underneath a dammed waterfall so I can just release the dam (which is just a raised bridge)and send enemies to drown in the river below when they try to cross the bridge in the canyon.

Also I used to use tilesets but after reinstalling recently I was amazed to be able to play perfectly fine with just ASCII

a0c916  No.15385765

Sure, should we stay with a classic savegame or use something like this http://www.bay12forums.com/smf/index.php?topic=139975


b16203  No.15385777

>>15385765

It looks like the website you have to log into for dfeverywhere has lost the domain, since it seems to be for sale. So a traditional savegame would probably be best, what version are we going to use? I have 0.44.11


dbf82d  No.15385809

>>15385743

>a game made out of ASCII characters

Was raping my eyes part of your plan? Maybe I'll try it out.


b16203  No.15385854

File: 17a11290cb13984⋯.jpg (442.47 KB, 1596x840, 19:10, Zscrn-phoebus.jpg)

File: 803b1babeaf9e21⋯.png (384.46 KB, 1599x845, 123:65, Spacefoxscr.png)

File: ea3e6e7d8f2f19b⋯.jpg (468.09 KB, 1600x850, 32:17, Zscrn-obsidian.jpg)

>>15385809

There are tilesets if you can't stand the ASCII.

When I started playing the ASCII was my main hurdle so I started by using tilesets, over time though I was able to use the ASCII just find, I occasionally use tilesets anyway for aesthetics though.


b16203  No.15385856


17ec21  No.15385866

File: f68cd68806b6117⋯.jpg (154.53 KB, 700x729, 700:729, ad threads.jpg)

>DF thread


a0c916  No.15386045

>>15385777

Running 0.44.12, there exists a github for it but not sure if that works either.

https://github.com/tpainter/df_everywhere/


8199c1  No.15386068

File: 56761dc3fc35c46⋯.mp4 (7.94 MB, 1280x720, 16:9, an elven caravan arrives w….mp4)


dbf82d  No.15386142

File: 5743917ff9a5bb6⋯.png (119.63 KB, 726x384, 121:64, DF.png)

>>15385854

Thank god for that Anon. Now it looks like it'll be enjoyable.

Do I just dump everything from the graphics folder into DF folder? 'Cause thats what I did.

P.s. Map is currently generating and it seems like horizontal river segments are fucked? Wat do?


b16203  No.15386442

>>15386142

That's fine, that's just a zoomed-out abstraction of world generation. This guide ought to serve you for first time playing http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide

>>15386045

The git is fine, the problem is that that program needed you to sign into a website to work, and the website you needed to sign into is defunct as far as I can tell.


13c94e  No.15386534

File: 0bc6736c0730ce3⋯.gif (1.99 MB, 350x300, 7:6, 1437082435513.gif)

>>15386142

May God have mercy in your soul.


0177de  No.15388206

so i just got this game. what the fuck do i do?


a0c916  No.15388964


d012e9  No.15389060

File: c8e2c443a7cdcf5⋯.png (137.61 KB, 337x329, 337:329, 1242487505350.png)

>embark in an area with "Shallow Metals" and "Deep Metals"

>it's just gold and silver all the way down

>mfw evil biome with no iron

Time to get Jewish


d9a5fc  No.15389100

Game was more fun before z-levels, sue me.


a55703  No.15389129

>>15386142

Welcome to the wonderful world of dorfort, may you have lots of FUN


292222  No.15389204

Last fort I ran my dorfs managed to lose like fucking 400 units of food trying to cross a river to pick up some food from a tree then in turn trying to pickup the food they lost, they refused to retrieve any of it so I had to forbid everything to prevent them from losing more food. Goddamn idiots.


b16203  No.15389425

>>15389060

I had a fort a while ago that was just gold as far and deep as I could mine, I literally had halls carved out of native gold I just couldn't get rid of it fast enough. Nothing else, barely any gems, just gold.


22c261  No.15389445

>>15389425

>Make one statue

>Buy out caravan

Though you can even do that with food, so


663b07  No.15390421

I had nearly the exact opposite, just gems, gems, gems, but barely any metals. Everything was encrusted with gems.


dbf82d  No.15390896

Holy shit this game is autistic laddos.

I restarted twice already because I fucked up not knowing what to do.

This time I couldn't figure out how to trade with the caravan before it left, and now all the water has frozen and I ran out of drinks. Its only autumn right now, my dorfs are fucked.

I assigned most my idol dorfs to gather plants in a last desperate attempt to produce drinks before winter shaohs everything.

>>15389100

>more fun with a single layer

Sounds inaccurate. This is multi-dimensional autism.


b7fd19  No.15390997

>>15390896

Dig to magma, use magma heat to heat up ice, get water.


dbf82d  No.15391109

>>15390997

Dorf colony was doomed, had to abandon it.

I'm trying to smelt galena. Wiki says it makes lead and silver bars but it wont let me designate it for melting (option grayed out). I made a smelter, wood furnace, have nearby charcoal, and still wont work.


2eb1f6  No.15391702

>>15391109

"melt" is for melting down metal objects like furniture and crafts into bars. For ore you want to use 'q' on your smelter and designate a smelt galena job


dbf82d  No.15394757

This game in a nutshell:

>Dorfs aren't doing X

Anyone know why the dorfs aren't taking the seeds from the wagon to the stockpile underground? That stockpile just has Food > Seeds enabled and they're not using it.


b8105e  No.15394775

>>15394757

you have to tell them what they can and can't do.

hauling shit is on the bottom of their priority list, they will only do that if they have nothing else to do.


dbf82d  No.15394834

File: bfe30fb18be26a1⋯.png (189.91 KB, 610x488, 5:4, retard elves.png)

>>15394775

The issue was there was an item on the ground when I made the stockpile. Who would have guessed the pile would get disabled if something was already there?

Then there was the issue of dorfs not cutting wood… Turns out they cant have both mining and woodcutting enabled at the same time.

Now these retarded elf traders are stuck in the water apparently. I only have wooden shit anyway


d96c8a  No.15395179

>>15394834

>The issue was there was an item on the ground when I made the stockpile. Who would have guessed the pile would get disabled if something was already there?

is that a new bug? i dont recall that being a problem 6 years ago


f13a93  No.15399691

>>15394834

How big is this stockpile in question? The empty/full dynamic of a stockpile is determined on a space by space basis. That should only be a problem if the stockpile was 1x1 and the single space is filled. A bigger stockpile can fit 1 thing on each tile.


dbf82d  No.15400007

>>15399691

I think its because I unchecked this vague "plants/animals" option on the bottom. Didn't know it was a filter for products that came from plants or animals.

Still have no idea why my rock stockpile didn't work though (restarted game since then).


dbf82d  No.15400614

File: 48f00892d1042cb⋯.png (9.57 KB, 620x362, 310:181, just fuck my fortress up.png)

File: f5b85fd6042a34a⋯.png (47.72 KB, 1004x503, 1004:503, full retard.png)

Well faggots I barely understand the basics now. Time to go full retard.


b16203  No.15400642

>>15400614

Madman.


bd038f  No.15400654

File: cf9f3f50e5e31a3⋯.png (154.83 KB, 1178x439, 1178:439, Drawf fort.PNG)


7aef86  No.15400774

File: dbc5259dc41991c⋯.jpg (24.1 KB, 680x530, 68:53, jiggle bill.jpg)

Am I one of the only one who played the game so much in its glorious ASCII graphics that he could never change the game to tilesets or any other graphic mod ?


dbf82d  No.15401217

File: afae30f0575d293⋯.png (174.42 KB, 764x338, 382:169, JUST.png)

>>15400614

>generate extra large world

>5X5

>47fps right at start

>gonna get fps raped for sure when things pick up

>try again with 4X4

>59fps

H-hahahaha maybe I should try medium world?


b16203  No.15401448

>>15401217

The overworld size doesn't really affect FPS, you might have like an underground river or something draining the CPU.


fa1ccb  No.15401488

>>15401448

I've found that embark size does though.


dbf82d  No.15401587

File: 5e5a832c0101687⋯.png (93.84 KB, 1312x968, 164:121, JUST flood my tunnel up.png)

>>15401448

I changed it to medium world, short history, medium civilizations, and FPS went to 100. Seems like world size does have a huge impact (think of all that shit thats being calculated between civilizations).

>dig down

>water

>dig down again

>more water

>dig into roots

>this might work

>digs into damp stone like a baka

JUST

I'm still playing haunted area, expecting spoops soon and have no stone.


2eb1f6  No.15401592

>>15401587

>Embarking on an aquifer

MADMAN


b16203  No.15401614

>>15401587

Almost nothing outside your fortress is actually being calculated during gameplay, at least not in realtime, it calculates it in chunks at fixed times, this is why you can't play multiple game modes concurrently on the same world. Water really fucks FPS more than anything else I find.

Aquifers are hard as fuck, I played for years without them before I got gud. They're really useful once you learn them though since they can create and dispose of infinite amounts of water.


e8c062  No.15401615

File: f46df55aebbf047⋯.png (3.09 MB, 1072x3928, 134:491, YoureADwarf.png)

>>15401592

… I've never once tried this. Something about settling in an area with so much water just seems un-dwarfy. Yet at the same time, saying fuck you and doing it anyways seems incredibly dwarfy.


dbf82d  No.15401690

File: 6e276b520addff9⋯.png (194.5 KB, 1544x988, 386:247, aquatism.png)

>>15401615

It sure makes things more interesting and painful.


00add6  No.15401718

>>15401592

newfags can not doubleslit.


dbf82d  No.15401736

File: 0d973bfddb79e2c⋯.png (177.58 KB, 570x551, 30:29, Dingos took my miner.png)

>top miner runs across map to fight a bunch of dingo corpses

>fucking dies

Rip in peace.


b16203  No.15401849

File: b80780021806ea6⋯.png (87.22 KB, 1228x973, 1228:973, df1.png)

Was busy after I started the thread but finally starting a new fort, within range of every race, and a tower.

I've been getting bored with how I choose my locations, usually pick the best and most idyllic places I can find so I'll never be short of materials but this time I chose to start in a white-sand desert and digging into the foot of a mountain. Supposedly there's an aquifer on the Western biome, the desert, so I either need to find it or step up plump helmet production and let the wine flow instead.


b16203  No.15401861

>>15401849

forgot to add, there's no surface water, it's hot as hell, there's few plants and there's about 5 trees on the entire map.


dbf82d  No.15401887

File: a991fde7d4e1f74⋯.png (662.3 KB, 1472x990, 736:495, aaaaaaaaaaaaaaaa.png)

>spoops wipe out practically all my dorfs

>just 2 able bodied dorfs remain

>4 hospitalized


fa1ccb  No.15401937

>>15401861

>there's about 5 trees on the entire map

Saguaro?


b16203  No.15402014

>>15401937

No, there's a few more saguaros but there are a few highwoods.


6df309  No.15402152

I experience my first batch of fun just the other day. Things were going boringly well; ~120 pop, inefficient and ugly as one could only expect from somebody that truly does not know what they're doing, and somehow free of the werelizard problem that had plagued me for over a year. Eventually a titan appeared, but through sheer dumb luck I had thought to build a bridge built at my fort entrance. My livestock kept him busy as I learned how to issue alerts and remembered that bridges require levers, and levers require mechanisms, which I didn't have on hand. I got that sorted, but had to figure out how to get water in to my fort. I did some research, built a small pond just under the river, built the floodgate, and attached a lever and pressure plate. To put it short, I reversed the settings on the pressure plate in a way that I'm not sure I could fix: it was set to keep the floodgate closed when there was no water in the pond, and only open once the room had flooded.

I'm starting my 5th fort today– the last 3 having been botched during the embarkation phase– and the first thing I'm going to sort out is a way to indefinitely stay underground if needed.


8a337b  No.15402320

>>15401849

>I chose to start in a white-sand desert

HAHA TIME FOR GLASS FORT!


fc7705  No.15403241

>>15385809

Start with the LNP (lazy newb pack)


fc7705  No.15403248

>>15390896

Welcome to dwarf fortress


dbf82d  No.15405179

File: 350b04f453efad7⋯.png (461.81 KB, 816x928, 51:58, retard dwarves.png)

>specifically mark area next to base as water source

>dworfs disregard it and go to dangerous area anyways

>a bunch drown, others get killed by zombies

>more dwarfs rush into the meat grinder after them

How do you make your dwarves not retarded?

My shit was already crippled and I was just barely starting to recover. Now I have more rolls that need filling.


dbf82d  No.15405215

File: 5387d0e1e5e521c⋯.png (397.09 KB, 768x906, 128:151, JUST.png)

>>15405179

>make area as restricted

>dorfs still go there

IDK what the hell they're trying to do anyway, theres nothing across the river besides monsters. This is the edge of the map and its blocked in with restrictions.


13a4aa  No.15405388

>>15405215

You don't restrict your dorfs that way, make burrows w key and use the military panel to create alert and restrict citizens to those burrows. The way you do doesn't restrict, it just helps pathfinding, little misleading.

And you can make it through aquifers, it just requires some careful planning of digging and channeling of ground before hitting solid stone.


b16203  No.15405641

So my desert fort is scaring me, I got a few messages about someone being appointed the head of a group, and it snapped my camera 50 z levels underground when the messages printed, scared to dig down without a military.

Found Tetrahedrite and Cassiterite so it's time for silver hammers and bronze armour.


d25c06  No.15405662

>>15405215

Restrictions are more like suggestions TBH


22c261  No.15405671

>>15405215

As per the config files, paths respectively have a weight of 1:2:5:25, or something like that. So if a restricted path is the only path available, or the the path is ridiculously long, they'll just say fuck it and path through anyways


fa1ccb  No.15405713

>>15405388

I still haven't got the hang of aquifers, especially aquifers in soils.


6a466e  No.15405715

>>15405641

It's prolly just some cavedwelling tribe of animalmen which usually tend to be neutral towards dorfs, no need to fear that


34ea8a  No.15407565

>>15405713

So, want to get through the aquifer? I'll try to explain it as best as i can.

Dig stairs down to level just above the aquifer, make a 9x9 room or bigger on the mentioned aquifer. Once done, channel the dug room carefully, releasing the water in the dug channel

Next phase is to channel the outer bounds of the dug area, where the water resides. Start it from the ground level, but leave one tile unchanneled. Channel it all the way down above the aquifer layer, make sure all the edges have been dug out, leaving no floor tiles or soil walls, except the one in above ground

And for final touch, channel the one tile you left the soil hanging. Try not to get that digger killed, the collapsing soil can either push the dorf away or in worse cases, pull the dorf down. As it collapses, it displaces the aquifer area, making it safe to dig deeper. The aquifer may be deeper, so you might need to do it again. JUST DON'T TOUCH THE OUTER BOUNDS OF THE AREA THAT DISPLACED THE AQUIFER OR YOU RISK TO FLOOD IT

And in case of deeper aquifer and not enough ground to work with, cut some timber and make wood walls above the dug area. Once it is filled with walls, remove outer walls so it falls down. The same thing happens with dug soil, it collapses with dust that can pull or push dorfs.

If I have time, I can try to make screenshot demonstration on how to do it.

>>15405641

It's just some tribe of cave dwellers, even if the unit screen says they're hostile, usually they don't bother with civilians and they may even work as meatshield if forgotten beast comes around.


486fea  No.15414477

I've tried to play the game but the level of micromanagement just murders the fun for me. Is there a way to reduce it? Or does it get better over time?


b16203  No.15415377

>>15414477

Well that depends what was getting to you, I found the manager to be a huge weight off once you get it set up since it automatically queues up jobs to be done and things to be made without you having to individually have them ordered. Eventually a lot of the game becomes more macro-management because the fort you've set up is like a machine that you've programmed and in most cases you don't need to be doing anything to stop it from collapsing.


b16203  No.15419732

My desert fort just collapsed from the number of migrants that showed up (especially the useless kids). No river so no fish, didn't bring enough diversity of crops to grow so eventually just ran out of food. I'll try again sometime and prepare more carefully.


617e46  No.15420027

File: 9287729fa24c626⋯.png (87 KB, 720x300, 12:5, ClipboardImage.png)

This one (jolly bastion) used to be my favorite graphics pack back in the day, but it hasn't be update in years. What's the most similar tileset for the newest version?


b16203  No.15420937

>>15420027

Probably Spacefox


115b3c  No.15427006

bomp


77bdd0  No.15433720


22c261  No.15433735

>just realized you are trying to mind your own business and carpe deim

>fortress gets flooded with lgbt migrants


c83b6d  No.15434406

>>15401718

>have played DF for nearly 2 years

>still can't doubleslit

It's true.


d012e9  No.15434428

File: 97d56f703a9f2d6⋯.jpg (730.86 KB, 1350x1359, 150:151, 0cfa10f0203de4c58d7b0706f6….jpg)

>>15419732

>eventually just ran out of food

Every time a trader caravan comes, tell the merchants that you want to import as much food as physically possible. Food is dirt cheap anyway, and if you have too much of it you can always just make higher quality meals.


fc7705  No.15434430

I know I'm a massive faggot for doing this but I once made an adamantium golem that is playable in adventure mode. It basically took all the challenge out but it was fun beating things death. I'd grapple them and tear their eyes out and shit. Literally lol'd a few times imagining the absolute carnage


c83b6d  No.15437140

>>15434430

You don't have to cheat to do that kind of stuff.

I'm currently a werebeast necromancer, I'm legendary in every fighting skill except for individual weapon skills, I have every useful attribute maxed out and I'm completely covered in steel armor. I figured I had enough stats and I'm currently mowing down a dark fortress. No cheating.

You just need to get experienced with the game and learn to pick targets and how to fight (how to fight boils down to cut off foot and then behead), eventually you'll have an adventure character who lives to have high skill levels.


fce557  No.15437351

>>15400774

I'm the same but only because every tileset will insist on zooming into the game and trying to zoom out manually gets you stretched or crunched up tilesets.


c83b6d  No.15441369

>>15400774

Nah. Same deal here, except I use a colorset.




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