>>15385160
Every game that has procedural generations suffer that so I am afraid. There are dozens and bunches, but the campaign is so long by the end of the game you will see some repeating. But it does have longer replayability than Invisible Inc. You have 3 campaigns, CIA, KGB, and (((Mossad))) which unlocks after you finish one. Same story, different viewpoints. The only beef I have with the game is that there is normal game mode and extended which you unlock after clearing the game on time. Plays out the same except you get the whole deeper story now.
>>15385878
Kind of like Commando in the sense that stealth is the main game and combat will fuck you up fast unless you planned your equipment and stuffs for it but even so stealth is preferred, but don't expect perfect runs. Part of the fun is that every ops will eventually fucks up and when you botch the stealth you scramble to complete objective before buggering out or ditch the ops and get your agents out asap.
The fun part of base management, mission planning is that you can autistically plan out so much shit. Doing a hard raid? Kidnap enemy agent from some other side missions popping up, MKUltra him and make him your sleeper agent then release them, wait for them to be deployed at that mission site, pop the key phrase. Or scout the place out, getting disguises, placing snipers and spotters, etc.