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File: f84508fbc9ddfad⋯.jpg (373.17 KB, 1200x776, 150:97, indies.jpg)

582f56  No.15379434

Who else exclusively plays only indie games now? Indies are the embodiment of what made gaming actually fun in the 80s and 90s. The AAA industry continues to be a rotten, pew-pew, unfinished, political, micro transaction-ridden mess. Indies will save the gaming industry and return it to the golden ages.

eb707a  No.15379521

maybe not exclusively, but pound for pound, I have more fun with them. turning development into an industry was a mistake.


9f5e27  No.15379574

Do we count games like Tomato or Nioh as AAA?


eb707a  No.15379638

>>15379574

Why wouldn't NiOh be triple ayyy? developed by Team Ninja at Koei Tecmo, published by Sony. what the fuck is Tomato?


c8aeef  No.15379646

im not going to make it a point to only play indie games. but they usually eat up more of my time these days.

indie games have to sell themselves on something more than the latest graphics and orchestras. i get a lot of mileage out of their soundtracks.

i dont know if well get a "golden age" out of it, but theyll keep blowing wind into our busted up sails.

wish we would see more indie strategy games. im eager to see how ai war 2 will turn out.


9f5e27  No.15379653

File: 3a3af00042e1192⋯.png (4.14 MB, 2560x1440, 16:9, 3a3af00042e1192f76b8d23314….png)

>>15379638

>Why wouldn't NiOh be triple ayyy?

Well I guess I play AAA games as much as indies then.

>what the fuck is Tomato?

Tomato is the best game ever made. Published by squeenix.


c8aeef  No.15379678

also a lot of the indie games that tend to grasp me lean pretty heavily on procedural generation. it doesnt bother me but i think its interesting.

is it really easier to design such a generator than it is to hand craft levels?


c8aeef  No.15379719

this might be better to post in the dead cells thread but it seems rather dead. but can anyone tell me why grenade cooldowns are so damn long compared to other skills? they dont seem inherently more powerful.

what am i missing?


582f56  No.15379741

File: 53ec29605b847eb⋯.jpg (80.89 KB, 843x720, 281:240, 1534480373476.jpg)

>>15379678

I'm also fascinated with procedural generation. I'd give my left nut to play a Minecraft-like RPG that has hand-crafted story elements and settings *within* a procedural generated world. The devs could just keep adding more and more stories, characters, and plot-points with each updates. These hand-crafted characters and plot-points would be randomly placed within the random world, and it would ultimately be up to you, the player, to find them whilst on your adventure.


eb707a  No.15379805

File: 53d5634f45cac86⋯.jpg (112.54 KB, 736x869, 736:869, 1461452023464.jpg)


16653a  No.15379826

File: 9c8c3709576a490⋯.png (188.08 KB, 892x1011, 892:1011, 9c8c3709576a490cac6ea7b230….png)

>Knockoffs of good games from the 80s and 90s made by faggot hipsters with 0 talent will save vidya

>Implying


178a90  No.15379840

Hard to find indies that are any good.

I just stick to older games, up to the PS1, and working on my own game as well.


c674ce  No.15379853

>>15379638

>Why wouldn't NiOh be triple ayyy?

Because what makes AAA games are the budgets the game gets, otherwise we'd be calling cuphead a AAA game because Microsoft gave them a small cash advance and helped publish it.


8d2e43  No.15379860

File: 5c10db1f857cee5⋯.png (4.48 KB, 383x250, 383:250, Oekaki.png)

I'm kinda irritated that Alien Hominid never made it to pc

And Behemoth doesn't put their games on GOG

But yeah independent games are pretty nice. Vlambeer for the faggot he is, nuclear throne is good, the Ultra Mod might have a bit of the tism but it's real good too, They did a great job splitting some of the characters that totally had their gimmicks basically totally changed put onto new characters, plus a lot of the dropped weapons were put back in


86d069  No.15379864

Oh yes, the (((indies)))


6989bf  No.15379865


8d2e43  No.15379873

>>15379860

Jesus christ what is that sentence

What I meant: Characters that were essentially completely changed had their new/old attributes put onto new characters


cfbfb1  No.15379891

The thing about most "indie" games is that they still use their butt-buddy Silicon Valley connections. Usually I try to avoid the hipster clique indie pixel shit when I can. And yes even bad games can sometimes be interesting. That doesn't make those good games, but I can sometimes see where the idea goes.


67a19c  No.15379927

last AAA game i played was Persona 5

there were also a few fighting games like the new Guilty Gear and nuDoom but those were mostly at friends houses

my toaster of a PC can only run low budget indies…

and honestly i can't complain, sure there's a metric fuck ton of bullshit but when has this not being the case?

AVGN wouldn't have a show if retro gaming have had nothing but good vidya


eb707a  No.15380043

>>15379853

cool. so what was NiOh's budget and what is the threshold for AAA games so we can establish where it stands?


c8aeef  No.15380045

>>15379853

ive seen posts saying that shantae is not an indie game due to having publishing by capcom. although their latest game is self published. is that accurate?


fc73dd  No.15380083

>fooling yourself into thinking indie games are somehow better

They’re both shit.


c674ce  No.15380087

>>15380045

>due to having publishing by capcom. although their latest game is self published. is that accurate?

From what i understand, the game was already done by the time capcom got involved, and all they did was hold the game back 8 months then print out the bare minimum of the game.

>>15380043

>cool. so what was NiOh's budget and what is the threshold for AAA games so we can establish where it stands?

No idea, development sounded like a DNF-tier clusterfuck.


0cffb2  No.15380094


369bee  No.15380448

File: 4246e4727799dab⋯.jpg (244.3 KB, 1000x1000, 1:1, hk2.jpg)

File: dd5b50f09f0f1cc⋯.jpg (853.45 KB, 2560x1440, 16:9, f.jpg)

File: 64fc2e799d8d230⋯.jpg (231.75 KB, 1920x1080, 16:9, wp1938725.jpg)

File: eff770c6d30a4f2⋯.jpg (112.6 KB, 2000x1300, 20:13, hogk3vj.jpg)

File: 28d8f9908e54957⋯.png (771.96 KB, 1024x1024, 1:1, Nuclear_Throne_icon.png)

>>15379434

Last time I played an AAA game was when Skyrim came out.


1be81f  No.15380455

>>15379574

No, those are AA


6b6bbb  No.15380461

>>15380455

are you joking?


121d06  No.15380512

>>15380448

Reminder that Nuclear Throne's devs are social justice Twitter bitches that made half the characters female for no reason. The game is fun enough though, so do whatever the fuck you want.


4efbc0  No.15380525

>>15380512

>implying that there isnt someone jacking off to crystals butt right now


121d06  No.15380551

>>15380525

The end result was good, but the reason it was done is bullshit. Trying to push some weird diversity quota by retroactively changing a character's sex isn't acceptable no matter how much you want to fuck the self-cloning backpack mummy or the sentient geode.


369bee  No.15380562

>>15380512

I have no idea how you'd know the characters' sex without looking it up on a wiki or something. I don't read twitter so I don't care about anything outside of the game. If I happen to hear that the devs are soy drinking marxists then I'll refrain from buying it, but that's the extent of my caring.


4efbc0  No.15380587

>>15380551

>dick is not a good reason

did you know the whole reason we got squid lolis is because nintendo wanted more female main characters? sometimes good things are going to come out of this. it doesnt serve you to deny it.


cf5d41  No.15381171

File: 6c3eaeb7d9644fc⋯.png (419.64 KB, 1530x1579, 1530:1579, plague_illustration_mona.png)

File: 20dfd1866d53543⋯.jpg (586.06 KB, 973x1280, 973:1280, pardoner_fennel_2_by_koyor….jpg)

File: ceb1989edd2edfe⋯.png (579.6 KB, 1519x1064, 217:152, 1487728605680.png)

File: b7aa54334efbf55⋯.jpg (201.51 KB, 1542x1800, 257:300, Futapo-Cala-Maria-Cuphead-….jpg)

File: 2bfc3626f28b9d1⋯.png (1.35 KB, 128x128, 1:1, Abigail.png)

>>15379434

I pretty much do. Anymore, AAA games are brainrot garbage turned cancerous by corporate greed. Indie devs can determine their own content and set their own rules.

This isn't to say I won't play a AAA title if it looks good, but, right now, the only games that have caught my eye are of the indie variety, and they've been pretty good so far.


a6b4b1  No.15393663

I haven't wasted my time on AAA trash since ~2007.


f1947c  No.15393685

File: d1fccfe7645575e⋯.jpg (110.65 KB, 681x870, 227:290, potato_plant_and_tubers.jpg)

>a game is a few gigabytes


963297  No.15393774

File: c61307d1bca827d⋯.jpg (138.54 KB, 600x449, 600:449, vidyagames.jpg)

>>15379434

I wouldn't say exclusively, but they do comprise a large portion of my gaming time. The bigger problem is finding games that aren't knockoffs of already established games, like >>15379826 pointed out.

>>15380512

If the game is fun and devs don't blatantly shoehorn their political faggotry into my vidya, I don't really care what they believe. It's one thing to be some little inconsequential lore addition to a game, but it's entirely another if some game wears its faggotry on its sleeve like Gender Neutral Bathroombreakers or Gone Homo.


312fb4  No.15393788

YouTube embed. Click thumbnail to play.

it wasn't a conscious decision, but thinking about the past few months I haven't played anything but indie games

been playing a lot of Rimworld and Underrail

also older AAA games like Supreme Commander

most mainstream game that I've been playing I guess is endless space 2


fe6b72  No.15394686

File: 0f297deb129626a⋯.png (50.88 KB, 1280x720, 16:9, ClipboardImage.png)

>>15379434

I've started playing only games that allow me to customize or mod them, which tends to include indie titles. The mindset behind it is that any time there's a fault in the game it can be chalked out on the devs not having enough funds to finish their vision, but who knows.

Also it's mostly because, for all the poz'd shit they have, indie titles are the only ones that are actively trying to innovate the industry, Octodad may have been just a glorified tech demo from some students but damn, the experiences these games give you is something no other modern game can do just by the sheer fact that they cost so little, are much easier to pirate and they're always ongoing projects anyhow.

>>15379826

While I have to agree that plenty of them try to just be "like the eighties, but now", there's some of them that are just completely weird or original in their own right. Also of note the fact that most of the genre indie games rip off are basically dead and would stay that way otherwise. Think of something like Clustertruck, how many new first person platformers have come out in the last ten years? Mirror's Edge then what else? And yeah I realize that you could make a point that just cause some genres don't exist anymore it doesn't give you the go-to to make ripoffs, but I'd be genuinely happier to know that someone who cared about the genre made a new RTS than some soulles EA intern.

But yeah the one thing that I hate about most of the new indie titles and that doesn't make me wanna play is when they try too hard or too little to be "retro", you know the ones with noodle sprites.


07bcb7  No.15394767

My friends all have PS4s and the big AAA movies, so I'll occasionally play some when I'm at their place. Otherwise I mostly play my PS1/PS2/GameCube/SNES/PC games. I do have a Switch which I guess still counts. Hotline Miami and The Binding of Isaac are two of my favourite "modern" games, though.


b0136d  No.15394779

>>15379653

>Here, let me shill a boring overrated game in a thread it clearly doesn't fucking belong in real quick

>>15379719

Grenade cooldowns are affected by a different, brutality-based cooldown trait than the skills. Chalk that up to the devs seeing purple dominated everything and nerfed the shit out of it along the updates.


9fde14  No.15394865

File: 013aad8107f58d8⋯.jpg (111.93 KB, 688x519, 688:519, 722ae9a8bcadd5ca2b87b687d3….jpg)

>>15379434

I wouldn't say I exclusively play indie games, as I also do a fair bit of emulation, but overall I have to agree that indie games comprise a very large portion of my total gaming hours, and have for the better part of a decade now. Just last week I finally picked up Hollow Knight and so far I've been having an absolute blast, I'm glad anons here recommended it. Earlier this year I pirated, then later bought Factorio and got hundreds of hours of entertainment from it. The indie scene in general has a much better price-to-enjoyment ratio than AAA, greater levels of gameplay innovation (and variety in general), as well as lower system requirements. Also, indie games are much more likely to have a DRM-free option to purchase, which is something that heavily influences my spending habits. I usually pirate before I buy, and if I can't easily pirate a game I'll simply pass it up for something else in my backlog, which is usually another indie title or classic console game to emulate.

That's not to say that the "indie gaming industry" isn't without its issues. There's a serious clique problem that stems from SanFran faggots playing gatekeeper and only giving exposure to their buddies. Shitty walking sims, generic pixelshit, and Unity asset flips are just the tip of the iceberg when it comes to bad indie games that flood markets like Steam. Gamergate got started in the indie gaming community, because of the nepotistic relationship between SanFran hipster devs like Literally Who and the gaming joirnalosts who gave their shit games favorable coverage. Because of the low barrier of entry, it's practically ground zero of gaming poz.

But despite all that, there's still an incredible amount of quality games coming out of the indie scene, as long as you do your research and avoid giving money to SJW devs.


095295  No.15395023

>>15379860

The XBLA version is great and eventually be available through emulation at least.


2d4a2f  No.15395043

File: 0375ec55aa51157⋯.jpg (200.3 KB, 1679x941, 1679:941, typical indie developer.jpg)

File: ffaa44b7c53232a⋯.png (21.93 KB, 573x171, 191:57, LISA developer.png)

>>15379434

I mostly play retro games. If /vr/ wasn't a such a ghosttown, I probably would spend most of my time there.

>Indies are the embodiment of what made gaming actually fun in the 80s and 90s

No, they're all copies of actual good games from that time, but unlike those retro games, indie games reek of soy and white guilt and lack heart and creativity. On top of that most of them hate everything Japanese while often blatantly copying Japanese games to the point where it's borderline plagiarism and even get praised for it by the other bugmen journalists/fanbase for being unique.

There are exceptions to this, but they're an extreme minority, sadly.

>>15379574

Those are AA games. Platinum and Team Ninja are mid/low tier budget devs.


2d4a2f  No.15395066

>>15381171

>filename

Fuck off back to >>>/cuckchan/


a44860  No.15395111

In terms of sheer volume, there's more shit indies than shit AAA. Just look at the weekly releases on Steam. Though the percentages of at least "alright" to garbage are depressingly high in both categories.

AA is the sweetspot. Enough freedom for the development team to get permission to fling shit against the wall to see what sticks, while still maintaining accountability for the investment. Yet not enough of a budget that it ends up crushing their game under the weight of having to pander to the absolute lowest of common denominators for maximum sales potential and still end up filled to the brim with microtransactions.


a74cb1  No.15395134

Indie shit? Poorly writen poorly voice acted hipster trash?


a74cb1  No.15395135

>>15395111

Agreed. AA still has a budget to hire some artists.


65d827  No.15395140

File: a63606a9354a983⋯.jpg (22.12 KB, 300x300, 1:1, antigravity retard.jpg)

>>15379860

>I'm kinda irritated that Alien Hominid never made it to pc

Nigger are you retarded.

https://www.newgrounds.com/portal/view/59593


a84f60  No.15395171

>>15395066

Oi dubsman, the (u) button exists you know?

Not exactly defining proof of cuckchan.

>>15395111

AA tends to have the best quality to quantity ratio yeah.

Scams at the end of the day require no budget so its not shocking a large amount of indies end up as them.

A lot of indies also tend to be half baked and basically "X classic game but with a gimmick and bad design and sometimes even bad controls usually also starring shitty hamfisted writing".

Wasn't there also a thing where a lot of indies cuck to journos because they need advertisement?

A couple of passion projects does not save a range of shit.


c158f7  No.15401497

>>15380512

>made half the characters female for no reason

I know, right! It's almost like they think half of the people in the world are female or something…

Anyway, yeah, almost everything I play these days is indie. A lot of pixelshit indie, too, because I don't give a crap about graphics; what I do care about is file-size. I don't have the best internet connection, so don't feel like waiting a day to download something that is 20GB. A good game that is less than a gig is nice. Almost everything I've played in the last few years has been builder and simulation indie games. Kerbal Space Program, Starbound, Factorio, Rimworld, Subnautica, DF, TerraTech, Limbo, Stardew Valley Undertale, and those are just the ones I remember. A lot of these scratch an autism itch that just would never happen in normalfag games, because they don't appeal to normalfags so aren't profitable to market to a wide audience.

Not sure whether or not to classify Minecraft as indie, though. It's like an indie game that has now been given AAA polish (and AAA bullshit like poor optimization, pointless grinding, and threat of microtransactions).

And approaching that question from the other direction, while SimCity4 was a AAA game as it was developed by post-EA Maxis, I'm running it with so many fucking mods that were community-made, that it's more like a AAA game wrapped in indie goodness now, and barely recognizable in both appearance and function as the vanilla game.




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