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File: e5a24854427577e⋯.png (244.51 KB, 390x300, 13:10, game screen.png)
What does /v/ think of my game? Anonymous 08/29/18 (Wed) 07:50:12 21381c No.15376212
I made a Windows maze game in rpgmaker and am wondering what /v/ thinks of it. I need to know what's good and what's bad about it so I can improve myself. There's a free demo you can download and play if you don't care to pay for the game. Unzip the folder and click on the icon to play. Includes a notepad manual too. Link to game and demo: https://soumas.myshopify.com/collections/frontpage/products/ceddas-garden
Anonymous 08/29/18 (Wed) 07:53:33 221bb4 No.15376218
Try the AGDG thread.
Anonymous 08/29/18 (Wed) 08:05:24 6aefde No.15376269
take it to adgd and it look ok. simple, but not terrible
Anonymous 08/29/18 (Wed) 08:11:29 21381c No.15376299
>>15376218
>>15376269
thanks anons
Anonymous 08/29/18 (Wed) 13:20:10 77067d No.15376898
as it stands, i can solve the maze with a quick glance, I think either making the maze much bigger or smaller would help. Something about the current size lets me solve it in 3 seconds.
Anonymous 08/29/18 (Wed) 14:20:15 9e6a9e No.15377063
File: 2d891be4f569dbf⋯.jpg (92.22 KB, 1000x1000, 1:1, 2d891be4f569dbf373ac85aa60….jpg)
Are you legitimately trying to sell a maze game made in fucking RPG maker?
Anonymous 08/29/18 (Wed) 18:34:11 e159c3 No.15378018
Add action RPG stats that do not really improve significantly on anything and that raise on each maze clear.
Append "Simulator" to the end of it's name.
You'll make a million.
Anonymous 08/31/18 (Fri) 17:04:21 f8f42d No.15386524
>>15376212
>2 fucking dollarydoos