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File: 55c786e103172f5⋯.png (207.83 KB, 636x358, 318:179, ClipboardImage.png)

2bd089  No.15344259

I am curious, with all these "hero shooters" around which also lack any other way to play but using matchmaker, how much do you think the system screws people around just so they have 50% win ratios?

df53bf  No.15344265

>nigger fingers


6debfd  No.15344273

A lot.


2bd089  No.15344298

>>15344273

My question is always, why rigging the game against you instead f letting you land on whatever skill bracked you belong, and I mean all the time, not just the pseudo-competitive modes.


e231d7  No.15344331

>>15344259

>how much do you think the system screws people around just so they have 50% win ratios?

To my understanding that's just the way they work on a fundamental level. Instead of just teaming you up with people of your skill level it pits you against players who are far better or worse than you so you keep an even ratio of win/loss. Why this is so I don't know. Perhaps some misguided concept of "fairness" that braindead developers who can't be bothered just roll with?

Matchmaking is simply garbage even if devs put actual effort into it. In 1v1 scenarios it might be doable, but once you put 4/5 people on each team it goes completely out the window and it isn't rare to see people who are seriously bad in a ranking higher than where they really should be, or people who can play decently well get screwed over by getting teamed up with said bad players and/or facing a team that has one or two players who far outrank them, completely shifting the balance.

That's not even to speak of how pre-made groups with people of varying skill will throw a wrench into the matchmaking system altogether.

All of this wouldn't have been an issue if developers didn't suddenly drop the concept community servers and exclusively switching over to matchmaking.

It also completely ruins the sense of community in a game. People have no space to come together and have fun anymore. Instead it's always being placed with randos, playing the match, and moving on because the timer is running for the next match to start. This in turn changes all communication into cancerous interactions. Why bother doing anything else when you most likely won't be seeing your teammates again anyway.

Matchmaking is shit that became dominant because of the esport craze and games that use it exclusively are that much worse for it.


2bd089  No.15344365

>>15344331

But shouldn't community server style games be better to build up something akin to eSports?


e231d7  No.15344422

File: 62dbf112530a1a4⋯.png (78.78 KB, 170x260, 17:26, 1419893119186.png)

>>15344365

Matchmaking gives developers much more control over what players can and can't do, gives players an arbitrary rank to chase after (carrot on a stick) and in cases where the entire game is just multiplayer-only gives the real control freaks with an agenda to push an opportunity to sanitize and micromanage their playerbase like you see happening with Ubisoft and Siege and their retarded chat rules that basically revoke your access to the 60 dollar game you bought simply because you managed to anger the automatic ban system.

On top of that it gives the entire game a false sense of "competitiveness" because of the ranking system, which is what I think is the main reason forced matchmaking became synonymous with esports.

People see a thing often enough and associate it with another thing it's accompanied by no matter if it is incredibly flawed under the hood, which means companies only need to collectively push something long enough until it becomes accepted.

None of these things are possible when control is given to every player who bothers to set up his own server. Why do you think retarded journos were pushing this "single player games are dead" meme a while back?

Instead of having madmins running a server and being able to blacklist that server and moving on the developers have become the madmins and the only winning move is ultimately to not play at all. That or give zero fucks about any of it, play with all communications off and grit your teeth whenever you get grouped with bad players. Such is the state of multiplayer games in the current year.


2bd089  No.15344497

>>15344422

That's quite a shit move, what would happen if some game came out with almost everything except the stupid matchmaking, I mean, having your "eSport" thing shouldn't ban someone just for having a frog as an avatar or anything as long as you aren't really doing shit like killing people or going on a violent protest.


836d84  No.15344552

File: c319051f8c31423⋯.jpg (21.03 KB, 498x468, 83:78, 521.jpg)

Matchmaking is a player grooming system and it's inferior to browsing for a server on the player's accord.

If you need proof, TF2 literally had to lock nearly all content behind matchmaking to get people to play it

And they still don't have a highlander mode for comp


458be0  No.15344599


3e1491  No.15344604

>>15344259

>how much do you think the system screws people around just so they have 50% win ratios?

It's simple: Match you with shit once you start breaking 50%.

That's what Bliz does, and normalfags lap it up.


2bd089  No.15344607

>>15344599

>>15344552

Speaking of which, I heard CSGO has a system that is akin to China's social standing system to an extent.


2bd089  No.15344609

>>15344604

I still don't get why the system doesn't raise the bar in small increments.


23f9dc  No.15344731

Matchmaking tries to give each team a 50% chance to win. It will try to fill a match with all equally skilled players, but if it can't it will take a group of varying skills and arrange the teams to be evenly matched.

If all the retards are on your team, you should still be significantly better than the enemy team, and you are expected to carry the trash.

Win rate has always been a useless statistic. If you want some kind of e-peen meter, that's your MMR, and you can't have a matchmaking rating without matchmaking.

That said, any game without a server browser and community servers is free to play tier garbage. Which is basically every all of them these days.


2bd089  No.15344920

>>15344731

Would there be any optimal way (if the developer really has) for a game with community server systems to have a competitive quasi-eSport scene in any capacity?


f0f6e3  No.15344926

>>15344265

Ningers.


ecf916  No.15345030

>>15344552

That update really killed TF2 for me.

>asteroid, mannpower, PASS time and other fun gamemodes are dead

>nucleus, kong king, badlands and other many koth maps are dead

>community servers are all orange 2fort crap now

>5CP, one of the most popular gamemodes and the best for teaching players to get competitive, the very fucking reason valve added matchmaking, takes a long time to search a match and it's mostly just powerhouse

>sv_pure 1 and no sprays


28543e  No.15345043

>>15344607

No? You must be confusing the fact that Chinese players have to register to play CSGO with their "social credit" surveillance system.


d0488c  No.15345044

>>15344920

Entirely community driven. Are you fucking stupid?


0ecfcc  No.15345045

quite a bit, engineered so that you win just enought that you think you're at least decent but usually not enough that you think your skills have plateau'd. They want to keep you playing, same with Assfaggots and hearthstone


f923af  No.15345067

>>15344298

>why rigging the game against you

then you wouldn't feel the need to make purchases from the microtransaction store.


2bd089  No.15345117

>>15345044

Legit question actually.


a2fbc8  No.15345173

File: 8ff86e9514088ec⋯.png (86.46 KB, 281x282, 281:282, Screenshot_14.png)

>>15344607

I don't play CSGO but from what I've heard matchmaking in that game is based on how many years your account has been active, games played and owned, and whether or not someone on your friends list is a known cheater. On top of that you have any in-game interactions i.e. reports, matches played and so on. I think it also checks any account tied to that PC if you're the type to have multiple accounts.

So my understanding is CSGO's matchmaking is mostly social based in order to lump nice players in one game, and people with bad reputations or fresh accounts that may or may not be cheating into another.


6bcd7d  No.15360623

File: 56c71254d6e8a95⋯.jpg (200.86 KB, 1123x569, 1123:569, over 1k season high differ….jpg)

>>15344331

agreed, team imbalance isn't good and the automated system only encourages smurfing


e231d7  No.15361774

>>15360623

Overwatch is probably one of the worst offenders from what I hear. Thankfully I don't have any experience with it so I can't say for sure.




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