[ / / / / / / / / / / / / / ] [ dir / abc / animu / arepa / ck / fascist / leftpol / tacos / vg ]

/v/ - Video Games

Play SEGA Saturn
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 90683f716ac902f⋯.jpg (172.5 KB, 1920x1080, 16:9, file_71361_gravity-rush-2_….jpg)

418c0f  No.15338820

Gravity Rush was better than Gravity Rush 2.

>Better world

Hekseville is a lot more memorable and well thought out than Jirga Para Lhao. At first you might think "yeah! verticality!" but then you start playing and it's just not as good an idea as it seems. JPL is poorly designed, simply put. Everything is scattershot and doesn't flow naturally as an area like Hekseville's districts do. Nothing sticks in your mind, either visually or worldbuilding wise. GR1 had the world tree in the dead centre of its map, and all the districts surrounded it. It had structure, simple but memorable and interesting to look at. It had character, it fit with the rest of the game's theme of "early 20th century france with a smidge of neo futurism + ANIME", it blends seemlessly with the music and story.

>Better leveling system

Gravity Rush gave you a very good reason to go out and grab all those floating gems, it directly made the main appeal of the game better and you got to dictate what you wanted. Wanna fly faster? BAM. Wanna have more gravity gauge? BAM. In Gravity Rush 2 they just give you a fully upgraded Kat and say "yeah whatever get some gems if you want an extra kick on your melee combo I guess…". It ruins the fun of collection those gems, and this ties into my first point because collecting gems in GR2 is a pain in the arse. There's so much stop start involved, so much wasted time compared to how GR1 did it by being less vertical in its map design but still managing to feel like a tall vertical world.

>Better visuals, music and story

GR1 looked better, maybe not performance wise but based purely on artistic merit GR1 wins it. It's dark, it's moody, it fits the weird depressing world we're presented with. The music is again more simple but more memorable for it, I can still remember GR1's soundtrack all these years later but only one track from GR2. Again, the story was better in GR1, it was still anime bullshit but it was anime bullshit you could follow and understand and had a handful of memorable little sidequests to do too.

FUCK MINING

Raven > Kat

4426cc  No.15338843

Shit game, people only like it because their dicks uncontrollably drift towards anime girls no matter what garbage they're attached to.


418c0f  No.15338850

>>15338843

Wrong.

People like it because of the gravity gameplay. I bet you're one of those retards who played it and thought "HURRR SHIT COMBAT BAD GAME" when the appeal of the game is the gravity powers. It's like playing an FPS and calling it shit because the story's bad.


59d62b  No.15338858

>>15338843

>muh dick

>>15338850

>muh gameplay

It's both and more.


729690  No.15338877

>"yeah! verticality!"

dismissing the vertical structure of JPL is a cheap way to ignore the core of what makes it good, resorting to weak platitudes like "it's not memorable and there's no central structure!" failing to explain why these do not work. Dismissing verticality in a game literally about falling already places your entire post in a bad light. Off to a bad start.

> and this ties into my first point because collecting gems in GR2 is a pain in the arse.

It was sorted the exact same way as GR1. Crystals layered in the top, middle (typically on ceilings) and bottom, all organized to be collected in a single sweep. It being more vertically oriented did no damage to how you collect them because you still unlock city area after area. Upgrades were shifted to give focus on the talisman system which greatly enhanced the shifting styles with more options.

>muh presentation is better

prove it. You're just listing a series of things and saying they're more memorable, but I have no problem recalling elements from both games with little effort and only a single jingle to go on before an entire song kicks off in my head or a single story moment begins to unravel once again. I actually recall fewer story elements from the first than the second despite playing them one after the other.

>FUCK MINING

then don't do this extra side activity intended to give you more areas to gravity shift in to get talismans to improve your shifting.


c81f06  No.15338901

File: ec76f4a414b62b4⋯.png (6.04 KB, 639x541, 639:541, c44976f155439b863aaa447c9c….png)

>>15338843

When the alternative is playing as some hobgoblin sjw, sheboon or numale, yeah I'll take the anime girl


172b49  No.15338929

File: 0947575d22396a5⋯.png (238.72 KB, 421x450, 421:450, 0947575d22396a5bcd51bb22ec….png)

>Another thread about this complete mediocrity of a game

If this shit wasn't an exclusive faggots wouldn't even give it the time of day, same with Nioh.


729690  No.15338944

File: afb4bf61571fed8⋯.png (44.09 KB, 250x255, 50:51, ra13.png)

>>15338929

>he hasn't played it

what a mediocre existence.


cb7a35  No.15338947

>>15338944

I missed the online play, was it good?


673949  No.15338955

>>15338944

I haven't played it and have no compliments, criticisms or inclinations to ever play it (or indeed even a concept of what the game is or is like) to offer you. In their place, take this (You) that you might be made aware of my total indifference.


729690  No.15338959

>>15338947

It was nice but just a few bonus features. Sucks it's gone but it's not really ruining anything.


015c7c  No.15338966

Ok

But both were good games, this thread is fucking stupid


773a68  No.15338972

File: 7c0d2a95b17df3b⋯.jpg (73.94 KB, 960x544, 30:17, gravity-rush-2-13797098056….jpg)

I enjoyed both GR1 and 2 while playing them, but after finishing them, they gave me a feeling of disappointment, like "meh they it have been better" perhaps because there's nothing to do after you finish the game, and for a open world game there's not a lot to do.

Great character and level design but i felt they lack content.

Anyone else fell the same?


773a68  No.15338977

>>15338972

>*meh it could have been better

>*anyone else feel the same?

Sorry for the typos


f1158f  No.15339831

>>15338843

Naw. Kat is best waifu but that's not what the draw of the game is. The draw is that it's one of the only games in modern years that actually remembers to have fun movement. Games should be fun just to run around in, as a baseline. If your character isn't fun simply to control, you might as well start over from scratch. Gravity Rush would be fun somewhat fun even without missions and challenges. Which means all those missions and challenges are actually fun, and not just something you're playing for the story or whatever other dumb reasons people play the boring ass unfun games that have been pumped out and promoted so much for the last 15 years.

>>15338947

I enjoyed the treasure hunts. You get a photo someone took of a hidden item and have to go and find that item based on the photo. Then you take a new photo of it and pass it on, and if someone actually finds it based on your photo, you get points. Also you get points for finding it yourself. It was okay and I wish they just had a set of premade photos since the online component of it isn't that important. Taking the photos wasn't the interesting part. Knowing the city so well that you could identify areas based on pictures was. Note that this is still the tiniest part of the game though. It's completely non-essential except for some unlockable items which are pointless except for costumes. It's bullshit but not enough to say the game isn't worth playing anymore. There was also leaderboards for challenges and you could send your times to other people and whoever won got points. Really pointless and I don't care since there are default times to beat anyway. There should have just been one more level of times to beat for the points you get online instead.

>>15338972

But there is a lot to do after you finish the game. Lots of extra challenges. You can do them before you beat the game too but then that's the case in a lot of games.


f231b7  No.15339863

>>15338820

>better world

the entire world of the 1st game is included in the 2nd.

>better leveling system

how is being able to hold more projectiles, dealing more damage, longer combos, faster travel, more efficient gravity gauge, as well as 3 different modes each with their own perks, plus equippable items? kats absolutely not fully upgraded from the start.

>better visuals

not even close

>better music

the music of the 1st is included in the 2nd, plus more

>better story

its the same story, just continued.

how did you manage to have objectively wrong opinions on every single point you tried to make?


f1158f  No.15339911

>>15339863

>its the same story, just continued.

I agree with the rest of your points but this is dumb. Otherwise every sequel is "the same story but continued," so you can never say the first entry in a series has a better story than sequels. Really you can never say sequels have better stories either. They're always the same since they're "the same story, just continued."


37d8e6  No.15340096

>15338955

>Claims to be indifferent

>Posts anyway.

No (You) 4u.

I am close to the end of the first game, I love the movement but the combat is utter fucking tripe. I loathe those flying harpoon Nevi, and the flying shell monsters that shoot the homing projectiles. They are infuriating, especially during the side mission where you join the military and help rescue civilians. Kat is very cute and gives the game a lot of charm and atmosphere with her niavte. I can't wait to start playing the sequel which I heard was better in just about every way.


f1158f  No.15340109

I don't get the complaints about combat. But then again I also didn't bother trying to focus on things like combos or whatever. The trick is just to always try to get a really good run at the enemy so when you hit them, you hit them hard. The combat is all about maneuvering into the right position and getting good timing.


731587  No.15340392

>>15338820

>Nothing sticks in your mind, either visually or worldbuilding wise.

This is really subjective. Without looking at any of the GR2 screenshots I've taken, I can easily recall the giant deer-headed statue, the temple with the pink roof, the circular rainbow in the sky, the industrial corner with the big airships & cranes, the buildings built on top of the giant purple crystals and the shopping market with the TV ads placed over the doorways. Then in the rich district there's the mansion with the swimming pool in front of it, the mansion with the long pathway of gardens and sprinklers leading up to it, the mansion with the small cave underneath it, the circular fountain area and the area with the lake. Even in the slums, which are supposed to be visually dour, you have the square full of destructible shacks and the narrow tunnel that leads to the resistance hideout. And that's all without getting into the mining areas or Eto, which all (in my opinion) had some of the most interesting visual design in either game.

I love Hekseville as a setting and was glad to see it reappear, but 2's new areas are bursting with memorable landmarks too.

>they just give you a fully upgraded Kat

This isn't true. Comparing when you first start off in GR2 to when you've beaten it, there's a big difference between how long you can stay in the air, how fast you move in the air, the efficacy of your combat abilities, etc. Plus, even aside from abilities than can be levelled up, you're objectively not fully kitted out at the start of the game considering you don't have the Lunar or Jupiter styles.

>because collecting gems in GR2 is a pain in the arse.

How do you mean? The biggest difference I can recall between the two is that GR1's gems tend to be arranged more horizontally and GR2's more vertically, but I don't remember there being much of a difference in how you go about collecting.

>There's so much stop start involved

I find this complaint weird because I'd fully agree with it if you were talking about the first game, but 2 completely remedied this issue. The amount of time you spend stopping and starting to use stasis field in the first game is far more than anything in 2, in which you can take advantage of your whole moveset far more easily and smoothly than in the first game.

I still think that GR1 is a decent game and would recommend it to people, but I don't have much desire to play it again after playing GR2, which has pretty much everything I wanted out of a sequel. Much better combat, better enemy variety, gravity powers are less cumbersome to use, characters' personalities are expanded upon, there's more content, a more vertical world and a satisfying end to the story.


37d8e6  No.15340597

>>15340109

I find the combat really fun, it's more enemy design that doesn't work well with the mechanics or feels more frustrating to fight because of underwhelming mechanics. I only played GR:R so far but I can say I really hate how lackluster the dodge feels. Dodging shots should feel great, especially while in the air, but it feels sluggish and unsatisfying to hit the dodge button over and over again. Putting the dodge button on a trigger was also a horrible mistake. I also hate how grabbing objects stops you in your tracks. You should be able to run and grab stuff and keep going but you stop and go and you're often hit because of it. It's maddening, especially on that mission I talked about where you need to rescue the civilians.


588347  No.15340617

File: 4b86875db5c3ed9⋯.jpg (52.28 KB, 600x600, 1:1, 5529cc8baf7fb0384dd4e02cea….jpg)


f1158f  No.15340634

>>15340597

Honestly I completely forgot there even was a dodge. I was just constantly flying around and never needed it. If I'm gonna complain about the combat, it's that there are a lot of moves you don't really need, except for the challenge mines in Gravity Rush 2.


51016a  No.15340636

File: 2b14a42ea20500c⋯.gif (636.61 KB, 540x405, 4:3, 6c23f88ad5512bb69f11aa7972….gif)

>>15338843

I wanna Grabidy Rush my benis into Kat's bagina if ya' know whud I mean ;;;;;;;;——-DDDDDD


37d8e6  No.15340684

>>15340634

That's kind of my point. The workaround I use is to simply fall in another direction which feels really shitty. You stop and start which applies to most of the combat.


4427d2  No.15340695

File: 60945c83b25599a⋯.jpg (87.84 KB, 845x564, 845:564, Gravity-rush-nov-09.jpg)

Is there a better bro than this guy?


f1158f  No.15340703

>>15340684

I don't mind combat like that. You quickly sneak in a hit and then run back to distance and look for another opportunity. Most enemies die in one hit anyway, if you hit them well, and then it's about flowing from one enemy to the next.

I'm also probably not very good, because the times I actually bothered to use things like thrown objects or the different styles in 2, they did work well. But I didn't care enough to work well. There are multiple ways you can fight effectively.


12bb03  No.15341252

>>15340703

Throwing objects in gr2 is a massive improvement, and wormhole kicks as well as jupiter bombs make the combat feel much more lively and enjoyable. I find the combat in the first to be a bit of a drag but thr game is short enough that it never really becomes a problem.


37d8e6  No.15341630

>>15340703

Did you even play the submission with the military? That shit was unfiltered AIDS. You need to wrestle with that stop and start combat wipe putting out fires on the ship and in the city while dealing with infinitely respawning Nevi. I never get mad at video games but that shit almost broke me. It wasn't hard. Just frustrating. Everytime you get hit you drop the object you're holding. I wanted to beat the shit out of whoever designed that mission.


c2f0c2  No.15341685

>>15341630

I got mad too, since tossing the water seemed to have a high chance to not put out the fires even if lobbed directly at it. Until I found out that just falling close to the burning area whilst stasising a water container would put out the fire on its own without dealing with faulty hit detection throwing them had, doing so rendering the mission FAR less stressful. Much quicker too.


37d8e6  No.15341712

>>15341685

How about that mission where you fight raven inside the tree? I eventually decided to gravity surf on the side. Made is a billion times easier. Also looked radical. Missed out on a bunch of gems though.


e56f6c  No.15341718

>>15338843

You struck a major nerve


ae3fc1  No.15341754

>playing with shit


c2f0c2  No.15341759

>>15341712

I honestly forgot that that section had the storm effects cleared out already (thanks to Raven, I guess) considering the rest of the pillar has that "no shift" effect, so I just freefell through it like an idiot. Still made it through though, but it was really close. But given the point there is survival and making your way to the bottom, I guess any means that works should be, and was, allowed.


17a7cd  No.15342587

I had a lot of fun playing both and they are both among my favorite games for the PS4 which is admittedly a pretty fucking small list but still.

It's okay to like things sometimes but I'm sorry you didn't have as much fun with two as I did OP


ebbab7  No.15342597

>>15338820

I desire to impregnate both these animes


a09186  No.15342647

>enter Gravity Rush thread

>no lewds


f1158f  No.15342687

>>15341630

>Everytime you get hit you drop the object you're holding.

There's an item you can equip for that. Frankly I found most of the items useless so I just had that on the whole time.

>>15342587

They're practically the only good games for PS4, but they're also some of the only games since 2007 that have been as good as pre-2007 games. Two of the only good games to come out in like 15 years.


c2f0c2  No.15342712

>>15342687

>There's an item you can equip for that.

Not in the first game since there's no equips, which is what he's talking about. Though maybe stasis field level ups provided something similar. Been a while since I played.


f1158f  No.15342722

>>15342712

My mistake. I never found either game hard, though. I really don't get what he's talking about with anything being frustrating. A couple challenge missions were tough, but frequently that was just because I was supposed to come back later with more upgrades.


1f84eb  No.15343436

File: 5c99331cefb2a18⋯.jpg (2.9 MB, 2714x1920, 1357:960, 0236.jpg)

>>15338877

Talismans were a nice addtion, they didn't do anything too crazy and for the story and side missions weren't necessary, but if you wanted to complete the delvool trench and compete in the leader boards were very useful and necessary. Some of those floors were particularly challenging and fun to defeat. What would have really been nice too would have been platium ranks in the challenge missions that would be unlocked after you gold all of them and strongly require talismans and mastery of the mechanics to win. x9 driver talismans was also super fun to jump around with.

>>15339831

I really liked the treaure hunts. The best way to see other people's photos, and some of them were very well taken, since I rarely ever saw photo rating events. I just wish I was good at taking photos. I ended up taking about 4k pictures, but none of them are particularly good or amazing.

Challenges were also more fun than I initially thought. Slowly climbling the ranks from quintuple/quadruple digits into the double and single digits was great and got you to experiment with talismans.

>>15339863

The melee combat was my biggest gripe, since it didn't have much depth at all. It really annoyed me too because potential to flesh it would have been as simple as adding timing/tempo/pause to your button presses to give each style a few combos to execute. The game already had a tiny example of that: on your fully upgraded normal style Kat had an 11-hit ground combo, but if you slowed down your presses a bit the final combo was instead an 8-hit one. I have no idea why they didn't go further than that tiny example.

>>15339911

For this case it really is though. The plot of the first game was Kat trying to figure out of she was and recover from her amnesia, but the game ends abruptly and it isn't resolved until the second game. The interview in the artbook the devs even stated that Gravity Rush was supposed to be one game, but they ran out of time so they literally split it in half which is why the first game has no resolution for it's major points. Here's a mega link for the artbook that contains the interview and an archive of the translation of it.

https://mega.nz/#!WPp1mBgK!vq_CMYrj2vIGsUJYj2kfYIa-ru4lxoNUKDhYEs6nx_c

>>15342722

It makes it all the more satisfying when you beat a challenge, obviously designed to have you upgrade first to complete it instead of just pure skill, early on. Did it with a couple of the sliding races in the games.


1f84eb  No.15343443

>>15343436

>>15339911

Forgot to mention the interview is at the end of the artbook.


6c43a8  No.15343483

>slow movement speed

>autotarget combat

>miyazaki kiddy chink shit aesthetics

>skimpy clothed virtual waifus despite looking like a kids game

>gay fucking ass weeb soundtrack

>pointless open world for the sake of open world

This looks like shameless soy garbage.


cf364e  No.15343554

>>15343483

>t. Goon


cf364e  No.15343558

>>15343436

Can you still take photos without the treasure hunts? Is the photo mode robust?


c2f0c2  No.15343593

>>15343558

Photo mode is its own separate thing, and there's an internal viewer as albums you can enlarge images from within the camera mode. Individual photos could be sent around at random.

Treasures could be found on their own, without hints, but don't (didn't?) spawn too frequently, and have (had?) a lot of variable places they could be in a given locale. What made them easier to find was that the game would prompt you to take a photo of a find (regardless of how you found it), and then send the photo to someone else as a hint to them where to find it. I'm honestly not sure how treasures handle now that there's no server to work with. I'd like to think they can still spawn at random, but I could see not having a connection screwing with it trying to send a photo, and I'm not sure how it might react. I didn't find anymore treasures myself after the servers went down, but that could just have been my own shitty luck.


c2f0c2  No.15343649

>>15343593

>>15343558

But in short you can take photos; that wasn't culled. You just can't send them around anymore for rating, or to instance a treasure chest into someone's game.


0b66ae  No.15343669

>>15343483

You're fooling no one.


81eb9d  No.15343824

>>15338843

>Shit game, people only like it because their dicks uncontrollably drift towards anime girls no matter what garbage they're attached to.

WRONG; It's a mediocore game that people mostly like because their dicks uncontrollably drift towards anime girls.

I agree with the OP about 2 being worse than 1 though; it removed all the charm and replaced it with anime clichés, changing Kat into a flanderised "muh food" dress up doll in the process.


ea29bf  No.15343875

>Trash was better than trash

Sure. Ok. Bye.


cf364e  No.15343890

>All these fags mad they can't play Kate's cute 3d movement game


f1158f  No.15344899

>>15343436

>What would have really been nice too would have been platium ranks in the challenge missions that would be unlocked after you gold all of them and strongly require talismans and mastery of the mechanics to win.

This is what should have been a thing instead of leaderboard-based Dusty Tokens. They could have at least patched it in when they took the online down.

>the story

It's a continuation, not the same story. Might as well say you can't like Empire Strikes Back more than Return of the Jedi since the story gets no ending without Jedi.

>>15343483

>slow movement speed

Objectively untrue. The movement is the whole point of the game.

>skimpy clothed virtual waifus

>soy garbage

>implying soyboys don't get extremely butthurt over skimpy clothed virtual waifus

>>15343824

But Raven is the one all about food.


9967c1  No.15344907

File: 24cb22ffd676d53⋯.png (309.41 KB, 614x967, 614:967, katclothes.png)


20082b  No.15345081

File: 9e6b5361959b44e⋯.png (50.96 KB, 512x416, 16:13, b8.png)


1f84eb  No.15348634

File: 4397a66f1086ff4⋯.jpg (93.83 KB, 1024x1024, 1:1, kat 24.jpg)

>>15343890

That sentiment I can agree with. PS4 is complete shit. It's a shame GR2 is stuck on the PS4. At least future emulation and the console getting exploited will future proof it.

>>15344899

>leaderboards

>They could have at least patched it in when they took the online down.

Yeah, it's fucking infuriating how little support Sony gave to this series. This is some of the most barebones online features a game could have and having them shutdown only a year after release is disgusting. Even more so that they couldn't be bothered to provide a patch to unlock the online-dependent items. Thankfully you can edit your save file to unlock the online-dependent items as well as the Queen Alua outfit.


729690  No.15348647

File: c0f85c72f2c96a0⋯.png (771.8 KB, 1024x1024, 1:1, ClipboardImage.png)

File: e4d6a6a3d113eeb⋯.png (752.7 KB, 1024x1024, 1:1, ClipboardImage.png)

File: 71097bb88d320ae⋯.png (1.07 MB, 1024x1024, 1:1, ClipboardImage.png)

File: 2adc1d85af23c1a⋯.png (1.14 MB, 1024x1024, 1:1, ClipboardImage.png)

File: f6ee241773f6674⋯.png (1.33 MB, 1024x1024, 1:1, ClipboardImage.png)

>>15348634

I see a lot of posts like these whining about how awful the PS4 is while praising a ton of its games. I always felt a platform is made by its games, and my philosophy as a consumer is to go where the games I want are.


cfdc86  No.15348666

File: cd818e6adbc5931⋯.png (586.85 KB, 465x858, 155:286, cd818e6adbc593172413bd9e21….png)

>>15348647

>go where the games I want are.

Why the hell do you own a PS4 then NoMoreGaijin?


729690  No.15348674

>>15348666

Because the games I want are on there you slow child. Who's NoMoreGaijin?


2b1f77  No.15348695

File: 79b089e71ce0913⋯.jpg (264.09 KB, 1280x720, 16:9, 79b089e71ce09135d78bf270d2….jpg)

>>15348674

>Because the games I want are on it

What games? There's only Remasters, multiplats and mediocre shit outside the 2 exclusives worth owning.


729690  No.15348704

File: 4bf10088f6d98b0⋯.png (572.94 KB, 1200x675, 16:9, ClipboardImage.png)

File: 2861bff0b0b63e5⋯.png (768.21 KB, 1024x1024, 1:1, ClipboardImage.png)

File: c2cf043b82effc5⋯.png (929.25 KB, 1024x1024, 1:1, ClipboardImage.png)

File: fc2508aa974d2d8⋯.png (1.4 MB, 960x960, 1:1, ClipboardImage.png)

>>15348695

Only if you don't know shit about the platform and are begging to be spoonfed. Make a new thread if you want recommendations.


8c7bf1  No.15348713

File: 6978910bd4da924⋯.jpg (63.91 KB, 700x1200, 7:12, 94904.jpg)

I am in love with Kat. She is my wife-fu, but I will never be able to play because I am a PC fag. Even if she ever does come to PC, it will be in a shitty console port. I am sad.


c2f0c2  No.15348735

>>15348634

>Thankfully you can edit your save file

Interesting. And that works with legit copies too, or does it require CFW and a pirate?

>Spoiler

Does that thing even have a proper run animation, or does equipping it as an unofficial costume gimp you like the real thing?


91eb3b  No.15349266

>>15348634

It makes me sad. Gravity Rush 2 is a vast improvement over the original in every way so far. I am loving the new tonal shift and generally colorful vibe of this game, plus using the telekinesis is actually fun this time. You can fly and shoot accurately now. Kat is even cuter in this game too. It's nice to see a genuinely nice helpful protag in a game that just wants to do good deeds instead of some selfish cunt or nihilist. Feel comfy man.

I hope there is a third game. There is so much potential in this series.


729690  No.15349802

>>15349266

>It makes me sad.

The way Sony treated the franchise has more to do with the landscape of the industry. The fact it got made and Toyama continues to be in his position with his team. Japanese games have been doing significantly well but since the late 6th and the 7th generation there's been campaigns conducted in media, retail, development, conventions, etc. to discredit and hurt the reputation of Japanese games to inflate the relevance of Western ones, regardless of their quality. This was inevitably going to fail but we're in an environment now where billions were invested in inflating the relevance of one and deflating the relevance of another. Now there's been a number of mainstream successes that can't be ignored the environment created primarily last generation can't be easily justified. The money is already spent, however.

Gravity Rush 1 and 2 were caught in the middle of it and the relevant first party groups didn't give it what it deserved due to what the establishment in the industry already had set up for years. Gravity Rush wasn't unique in this regard, it happened to pretty much every Japanese game.


3c601b  No.15351451

>>15348713

>wife-fu

ah yes, arts like crouching oven hidden vacuum really win over a man's heart!


55afcb  No.15355636

>>15348634

Interesting. How do you edit save files?


db2f19  No.15355651

File: 2d502ec125dcc86⋯.png (2.38 MB, 1920x1080, 16:9, 9nVvzTf.png)

>>15355636

not sure on the specifics but it seems very easy. The online features were nice but it seems like ultimately nothing is lost.


55afcb  No.15355669

>>15355651

Well it's harder to get furniture now. I also heard there was a way to use this method to unlock Raven


db2f19  No.15355702

>>15355669

There's a raven exploit that doesn't require save game editing. Apart from missions that require kat that use her abilities specifically you can play through most of the game as Raven. It's really cool because she plays so differently.


138da5  No.15355710

>>15349802

That is natural. If you prop a group up artificially, they will become decadent and lazy. This is on top of the other issues facing the western game industry.


ebd2db  No.15355906

Played and beat both while platinuming the first. They're alright. Playable, but nothing something i'd buy at more than 40 dollars. If a sequel happens, i'll probably play it too.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / abc / animu / arepa / ck / fascist / leftpol / tacos / vg ]