>>15338820
>Nothing sticks in your mind, either visually or worldbuilding wise.
This is really subjective. Without looking at any of the GR2 screenshots I've taken, I can easily recall the giant deer-headed statue, the temple with the pink roof, the circular rainbow in the sky, the industrial corner with the big airships & cranes, the buildings built on top of the giant purple crystals and the shopping market with the TV ads placed over the doorways. Then in the rich district there's the mansion with the swimming pool in front of it, the mansion with the long pathway of gardens and sprinklers leading up to it, the mansion with the small cave underneath it, the circular fountain area and the area with the lake. Even in the slums, which are supposed to be visually dour, you have the square full of destructible shacks and the narrow tunnel that leads to the resistance hideout. And that's all without getting into the mining areas or Eto, which all (in my opinion) had some of the most interesting visual design in either game.
I love Hekseville as a setting and was glad to see it reappear, but 2's new areas are bursting with memorable landmarks too.
>they just give you a fully upgraded Kat
This isn't true. Comparing when you first start off in GR2 to when you've beaten it, there's a big difference between how long you can stay in the air, how fast you move in the air, the efficacy of your combat abilities, etc. Plus, even aside from abilities than can be levelled up, you're objectively not fully kitted out at the start of the game considering you don't have the Lunar or Jupiter styles.
>because collecting gems in GR2 is a pain in the arse.
How do you mean? The biggest difference I can recall between the two is that GR1's gems tend to be arranged more horizontally and GR2's more vertically, but I don't remember there being much of a difference in how you go about collecting.
>There's so much stop start involved
I find this complaint weird because I'd fully agree with it if you were talking about the first game, but 2 completely remedied this issue. The amount of time you spend stopping and starting to use stasis field in the first game is far more than anything in 2, in which you can take advantage of your whole moveset far more easily and smoothly than in the first game.
I still think that GR1 is a decent game and would recommend it to people, but I don't have much desire to play it again after playing GR2, which has pretty much everything I wanted out of a sequel. Much better combat, better enemy variety, gravity powers are less cumbersome to use, characters' personalities are expanded upon, there's more content, a more vertical world and a satisfying end to the story.