SMT:Nocturne
>Spell damage is some ridiculous bullshit formula that caps around level 50 and goes DOWN (slightly) the more you level. This is around midgame level, you finish the game around level 80-90.
>Agility only matters in increments of level /5 + 3 due to rounding, so by level 50 only every 13th point of agility has an effect. In a game where you get 1 stat point per level and stats cap at 40.
>This also means your hit rate goes down if you leveled agility early and then level up more.
>Luck is half as good as agility, basically useless.
>>15337418
That looks like a pretty simple of damage resistance and % chance to miss, what's the problem?
>>15337459
It's just flat damage reduction then percentile damage reduction I think?
DS3 is a shit game and armor is shit in DS3 but the formula is fine, armor just needs to be made better.