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File: 771752b2d8a2835⋯.png (210.29 KB, 640x480, 4:3, ClipboardImage.png)

103b78  No.15330847

I know this is a dumb idea for a thread but I'm trying to bring something new to the table.

If you were playing a game where you can name your saves, what and why would you name it? For me, I just name the saves after the level I'm playing (mainly for Doom).

Another thing I'd like to add would be any special attributes to saves. Like for example, if you save, you'd get one extra life when you load up the game?. What kind of suggestion would you make to spice up the save system.

5b2df5  No.15332802

When I quit my gaming session I save into saves named Final1, 2, 3 etc. I usually keep around 5 of those so that I can always go back. During session I save into saves named Temp1, 2, 3 etc. I also add some basic info to my Final saves - what playthrough it is, difficulty, date and time in ISO 8601 format, game version and mods if I use them. I never use quick save and quick load.


644937  No.15333488

>>15330847

>wdasdadw

>wdasdadw1

>wdasdadw2

>543

>544

>545

>5451

>5452

Alternatively I just look at dates.

For things where I really have a need to go back, there is usually a more viable option of starting over (VNs mostly). Even if you try to log the entire context into a single file description, it's so out of the way and so unhelpful (due to chara limit and lack of demand) that it rarely ever pays off.


bf2787  No.15333497

It’s useful for Daggerfall, mostly because you need to save like crazy and every town/dungeon looks the same.


81782a  No.15333507

>testicle

>testes

>more testicles

>revenge of the testicle

and so on. In every game where it's possible. I guess I like to remind myself of something important.


bd81cf  No.15333517

>>15330847

I just name it something related to what I was doing/thinking prior to saving. That usually gives me an idea about where the save is from.


abe4c5  No.15333526

>ass

>asss

>assss

I rotate the 3 or 4 saves adding an s every time So the next save would look like this

>asssss

>asss

>assss

Once the save gets too long to be displayed correctly I save as 'ass' and start over.


0d208b  No.15333536

File: 78198f2f778da94⋯.jpg (32.94 KB, 605x559, 605:559, cat hugged by tiny black m….jpg)

>nigs

>nigs1

>nigs2

>nigs3

Etc, etc. Sometimes I name them special stuff if I'm trying out something or if I feel I might drop the game and pick it up later on.


2f659d  No.15333576

If there's a limit to slots, I tend to round-robin at least two numerically named files, with additional descriptive ones for the last major event or something I might want to go dick around with.

If there's no limit and they're sorted chronologically, I just mash a few keys. Maybe an occasional xxxxxxxxxxxxxxxxxxxx to mark off something of interest.


103b78  No.15333730

bump


3f7224  No.15334466

>agfads

>assdsd

>aewsd

>daaws

>ewwas

Something like that usually as I'm a lazy fugger so I just auto-mash a few keys cos I want it done quickly, unless I've savescummed to a vital point and then I invariably name it: 'THIS' or 'cuntfight' if there's a big bad that's a pain in the ass.


cdbc37  No.15334571

What? like Dragon Quest's name -> stats RNG?


3f7224  No.15334720

>>15330847

Spicing up the savescreen somehow is a novel idea, their dull utilitarian nature kind of makes them a blind spot for innovation, most of what I can think of is in-game consequences for using it. I suppose you could try to dissuade people from saving, make the screen sombre/grim as fuck, all wailing, guillotines and guts, make it clear that clicking saving is going to fug your guy up somehow.

>Dangerous environment game: On every save you suffer an illness or are drugged with appreciable effects or sensory disablement like partial blindness, being knocked deaf or whatever and you've then got to get it cured in-game, or live with it and/or the creeping addiction that comes as more saves pile up.

>If a random number of hours pass in one session upon saving your most used weapon/item is gambled for another type to disrupt savscumming and encourage new tactics.

>Mysterious Interverse Machine appears in your base/house after your first save then each subsequent save creates a parallel dimension where the MCs of those games level with you and are primed to jump through their MIM(s) and kick your ass for abandoning them when you hit crisis points. Maybe they could increasingly guilt trip you like a neglected child while they fight if their save is past a certain age.


8f9b95  No.15334728

just numbers in order, this isn't character naming


103b78  No.15342433

>>15334720

>>Mysterious Interverse Machine appears in your base/house after your first save then each subsequent save creates a parallel dimension where the MCs of those games level with you and are primed to jump through their MIM(s) and kick your ass for abandoning them when you hit crisis points. Maybe they could increasingly guilt trip you like a neglected child while they fight if their save is past a certain age.

This is what I imagined. If I had 6 saves in a game, that would mean I had 6 parallel dimensions.


07f751  No.15342775

>>15334720

This just kind of sounds like Undertale shit that's trying to guilt trip you for using a function of the video game. I think savescumming comes down to the responsibility of the player. This reminds me of that one post an Anon made years back about how he wanted a game to cause a BSoD under certain circumstances.


3bdfa9  No.15342780

aaaaaaaaaaaaaaaaaa

AAAAAAAAAAAAAAAAAA

aaaaaaaaaaaaaaaaaaaaaaaaa

ssssssssssssssssssssssssssssssss

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

in that order


8d3c15  No.15343152

>shit

>help me

>FUCCKKKK

>shit 2

i'm a save scumming piece of shit

Resetti from animal crossing is a good anti-save scumming guy, maybe if the game detects you are save scumming a fourth wall breaking NPC will haunt you.


e39f81  No.15343509

>sagsdfgvbnc

>sjkjkdhgfjghf

>ayyyy lmaooo


072711  No.15343588

File: 78723165ac00cf6⋯.gif (1020.11 KB, 245x180, 49:36, 78723165ac00cf657506bb83dd….gif)

>Everytime you save it powers up the final boss.

>Saving x times makes the final boss unkillable and you get an alternate ending.

>Leave only a tertiary hint the save points are connected to the final boss somewhere early in the game and say nothing more about it until the home stretch.

>Slowly explain the player's fate as the game's climax reaches a head.

>There is a way to reverse it but it requires a key item you can only get from the casino minigame.

Name the game, /v/


4df07c  No.15344047

It depends

How different can I make the hcaracter(s) I'm playing with?

If it's Legend of Zelda style where I have some optional stuff but most of the stuff is necessary, I don't give a fuck.

If I can make very different sorts of players I try to find a suting name or just call the save by the class I'm playing as.


7d96ef  No.15344068

>fqsdqzdqsd

>qsdadzasq

>qsdazdsq

>dededrefdq

>LATEST

>LATESTqsdzqdqd


13b722  No.15344069

>01

>02

>03

>04

Alternatively for games I have multiple characters in and the game uses the same save pool, I put the character name before the number.


e2a5f0  No.15344238

>>15330847

Either my custom characater name or a username I use now.

> DO NOT DELETE

Super important to make this save after 100% completion of the tutorial(s) and before end-game.


a59e73  No.15344247

>>15344068

You're a subhuman animal


6ed3bf  No.15344267

I put my name or the name of the mission level followed by a number, starting with 000, then 001 and so on


c1b3d7  No.15344277

Quotes or words from the last NPC who spoke


a52eab  No.15344282

File: e885e78336f7ae6⋯.png (65.18 KB, 744x687, 248:229, bed sheet got loose during….png)

>>15330847

Dates. Always. That way I can always return to a game and tell when I first made the save, or when I last saved. That way I can return to the game, reminisce, and get sense of nostalgia over it for about 15 minutes before I stop playing them again and move on to the next thing I miss doing and repeat with that.

I do the same thing with screenshots of games, pictures, and other screenshots, but I name those after date and exact time so that I can look at them 10 years down the line and think about how that was what I was doing a decade ago, and about other things that were going on in my life at that point.


3f7224  No.15345113

>>15342433

Yeah, or it could be more integral to the game's structure, say the game has Alpha Protocol levels of protagonist difference and significant decisions that show the player different parts of the game so they get the 100% cravings and with each new path taken an old version of you (who is violently opposed to your current path) becomes self-aware/aware of the game and joins up with others who feel the same to stop you from becoming the big dick in the multiverse. Time travel could be an element, problem then becomes writing a coherent story.


ce466a  No.15345474

File: c198b4d46722ecf⋯.jpg (243.62 KB, 970x398, 485:199, max level bard.jpg)

I usually keep it at the default name unless it forces me to enter one in which case

>whatever

>whatever2

>whatever3

However, on strategy games I'll usually name them something related to whatever pivotal action is being taken, like

>thatironisfuckingmine

>yourussianwhore

>getfuckedgandhi


0138a3  No.15345482

>a

>b

>c

etc


f99de2  No.15346969

>>15342780

youre that fucker from the arcade arent you?


6c5462  No.15347155

I usually name it after what I was doing last in my quest or after the next location that I intended to visit.


adef7c  No.15347706

save1

save2

etc


5a1529  No.15347753

game

game1

game2

game3

The "stable" save is game, that one is for when I feel secure enough to make it.

The others are for when I don't.


d4edf8  No.15348442

i usually name it the level name. or if im in a certain part of the level i give it that name like office level.


211480  No.15348447

>>15330847

>what and why would you name it?

<save1

<save2

<save3

<etc

because I am not very imaginative I guess


211480  No.15348453

>>15333536

>>15344069

>>15345482

>>15347706

>>15347753

It appears as though we all think very much alike. That is probably a bad thing.


103b78  No.15352866

>>15348453

Yeah I notice that too. Weird.


20f4e9  No.15352895

>Cool

>Whatever

>Fag

>Nigger

>Almost


103b78  No.15355913

>>15352895

Now that's better. Short but informative.


3b1a93  No.15356049


956890  No.15356068

I usually name mine with the first letters of my name so something like

>Anon1

>Anon2

>Anon3

and I usually end up with 5 saves, that I overwrite. Sometimes though, I name the saves, depending on the dungeon I am in, or in the mood I am in, something like

>Danger1

>Danger2

or

>Help

>Heelp

>Heeeelp

But the number of games where I did this, is small.


956890  No.15356080

>>15344282

What about games where, besides the name of the save, you also get the date and the location/town/dungeon the save was made in?

Sage for double posting.


607fb5  No.15356084

File: 4f9e3522d2cd245⋯.jpg (113.09 KB, 700x489, 700:489, osborne.jpg)

>not using just one save over and over again

Casuals.


956890  No.15356100

>>15356084

What if the game is prone to crashing ,and corrupting your saves? It happened to me in Oblivion, and I was thankful to having multiple saves.


f43b3d  No.15356112

>>15356100

Then you stop and go play a good game


b89e24  No.15356133

lol name all saves ASS or bust you giga faggots.


7691dd  No.15356156

Depends. Usually I do shit like 1, 2, 3 or aaaa, aaaaa, aaaaaa, but for something like Doom I usually give some indicator of what gameplay mod I'm using so I'll know what files to look for.


1ee023  No.15356198

>>15356112

>not playing whit mods

your point makes sense whit consoles only


346213  No.15356228

>>15356198

>mods can fix a Bethesda game

nice meme reddit




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