>>15332276
I think it sounds like a great idea, anon!
Did you made that image just to prototype the art style? That's impressive, and It looks great! Very appropriately 90s gritty/stylized.
I think you put just the right amount of memes into the backstory. It stands on its own, but has vague ties to 8chan. I'm curious to know what the purpose of this "virus" is.
I'd like to know more about the gameplay, specifically the tone/failstate. Having it be a co-op, physics based game with procedural levels is great, because sets up a lot of potential for both structured gameplay, and goofing off, but what happens if you fail a level? Do you restart the same level? Does it move on to a new one? Also how many people can play at once? I say this, because a clear progression system that requires serious co-op isn't likely to be popular with anons, because half the group will be trolling and the other half suffering the futility of trying to make progress. Look at Transformice (a game most anons like to play together), the levels just sorta roll on regardless of how catastrophic things get; they laugh, they move on.
You can still do an overarching progress/story if you add some roguelike elements, such as… say… you have to get through three levels, then you advance to the next tileset, which advances an environmental story. Maybe you start at the outskirts of town, then you're in a slum, then it's a metropolitan area, then the cult's lair or something. Failing either brings you back a tileset, or a level, or something
Overall though, cool idea!