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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: e340a4453bf42cc⋯.jpg (9.53 KB, 171x295, 171:295, Redead.jpg)

File: 05d48855d559875⋯.png (118.83 KB, 640x480, 4:3, Demon2.png)

File: 1d280fc807fa0ea⋯.png (39.8 KB, 117x220, 117:220, Vortex_queen.png)

File: 48a791a82d1b6b8⋯.png (5.94 KB, 256x224, 8:7, BossGiygas.png)

ec011c  No.15305830

You know what I fucking love?

MONSTERS

I can't get enough of grotesque, horrifying monsters in media (especially vidya). From the generic-yet-still-spooky Redeads, to the beastly demons of Doom, to the horrifying Vortex Queen, and to the "what the fuck is that" of Giygas - I love 'em all. They can be spooky, faceripping, or just plain fun to slaughter - it doesn't matter.

POST YOUR FUCKIN' MONSTERS

and even better if you post descriptions if they're from lesser known games.

44a34b  No.15305837

>Giygas

>monster

I thought you whole point was you can't actually comprehend what Giygas is, thus meaning he's not much of a monster design.


1f22ba  No.15305853

File: 54e5e8252485985⋯.png (286.94 KB, 514x619, 514:619, milk.png)

>>15305837

From what I could tell, Giygas was an amalgamation of all suffering put into one blind idiot god-like entity.


ad3560  No.15305863

>>15305837

but the sprite is right fucking there nigger


62e8dc  No.15305886

File: 6f232133a66cbcd⋯.jpeg (371.99 KB, 710x508, 355:254, resting.jpeg)

I was one of the lucky few who played Earthbound as a kid.

In my entire life, a boss fight never freaked me the fuck out as much as Giygas.

Up until 2006 or 2007 I thought that was just some weird nightmare, it wasn't until I saw a thread about it on some old forum that probably doesn't exist anymore that I realized it actually happened.


d51e2e  No.15305901

File: 0e28b417d93c1a9⋯.jpg (239.03 KB, 1280x1024, 5:4, kleer old model.jpg)

File: 5554b9977b2003b⋯.jpg (465.47 KB, 1680x1050, 8:5, ssse 1.jpg)

File: 4416adb969f129a⋯.png (925.78 KB, 1062x667, 1062:667, ssse arachinid warriors.png)

File: 2b474ba0f72778c⋯.png (930.48 KB, 997x686, 997:686, ssse gnarr types.png)

>>15305830

Well if you want variety Serious Sam : Second Encounter has a fair few. Just don't get the HD remake, it fucks with the kleer (china censoring perhaps?)


ec011c  No.15305906

File: b85f813319fa88e⋯.jpg (312.81 KB, 988x1519, 988:1519, pu_Rawhead_Rex_24.jpg)

>>15305837

Still counts, in my book!

Incidentally, what are some monsters in non-vidya media you'd like to see representation of in vidya? Or see better representation of? Especially if it's in the form of an entire game idea, instead of just a one-off thing you fight in some bland FPS.

Personally, I'd love to see a game that actually has a lot of immersive sim mechanics, but is centered around surviving the onslaught of a horrifyingly strong monster. Rather than playing as one single character where you just restart when you die (see: Amnesia, Alien Isolation, et al), you just end up switching to another character - forcing a kind of "ironman mode". So you're literally playing as a group (one character at a time), lending itself well to co-op play, too. Thus, losing your characters actually matters - it's not just a restart point, you actually have to try and not get gored to death. Even better if there's an in depth sanity mechanic (including elements like stress, morality, etc), so literally killing yourself might be a better option than getting your entrails ripped open and spilled onto your teammates, although it heavily demoralizes your team.

This'd only work if you had proper immersive sim mechanics, though. The ability to not just walk around and maybe jump, but interact with your environments in a consistent set of logic and rules set up by the game. Stuff like Thief, Deus Ex, System Shock, etc. Even better if any item you pick up can be properly held and used as an impromptu weapon, rather than requiring the devs to "let you" use it as such - so literally any item in the game can be used for self defense, with all the pros and cons you'd expect IRL. Something like a shovel might be good for the range and stopping power, but the wood handle would probably break with a good swing or two from the enemy if you defend with it.


76edb2  No.15305935

File: af8ef4d6d5f5dd0⋯.jpg (314.47 KB, 1920x1200, 8:5, 437043-metro-2033-windows-….jpg)

File: 63c0f809aee387a⋯.jpeg (46.85 KB, 511x511, 1:1, picture-of-scp-173.jpeg)

>>15305906

I'd like to see more monsters with weaknesses that make an encounter feel like a puzzle

>Having to be silent because it's blind and can only hear you

>Can only see you if you're moving

>Will only fight you if you turn tail and run

>Can only move if you're looking at it/Can't move if you're looking at it


ec011c  No.15305947

File: ae5b6d9a0a70704⋯.jpg (51.99 KB, 670x814, 335:407, 1397783216871.jpg)

>>15305901

Yeah, I have the whole Serious Sam collection on Steam but I have yet to play through 'em all and beat it. I enjoyed what I did play, but eternal backlog, etc. Still, good shit. The clacking of Kleers is already embedded in my mind forever.

One thing I'm a bit disappointed by is that there's very few vidya which finds a good balance between slaughtering monsters and being instantly slaughtered by them. I like the idea of needing to actually struggle to fight something, and encounters being seldom or special occasions (IE: boss fights), with the rest of the game focusing on other elements. Mowing down waves and waves of things is still fine (See: Serious Sam), of course, but I'd love to see more games that try to scale the power of what you fight with your ability to fight it - and specifically ensuring survival isn't just about "lol u die in 1 hit!". Something like the idea I posted above would work as a good middle point.


856ee0  No.15305950

File: 6af666f950f554f⋯.jpg (9.41 KB, 156x399, 52:133, Mournful demon.jpg)

File: 8fd07779e3130f6⋯.jpg (16.86 KB, 172x399, 172:399, Mail man.jpg)

File: 684fe459bcfa47d⋯.jpg (13 KB, 131x382, 131:382, Sin.jpg)

File: d755d6e700b0966⋯.jpg (41.19 KB, 569x436, 569:436, Echidna.jpg)

File: 163eee5ef3713b0⋯.jpg (44.65 KB, 219x354, 73:118, Bethlehem.jpg)

Posting Dr. Dickghost and friends.


ec011c  No.15305957

>>15305935

Oh yeah! I love that kind of shit. SOMA almost had this going for it, but it was too bogged down by really basic controls and generic Amnesia-style gameplay (which, no shit, it's made by the same devs). Such a shame, because I adored the atmosphere and story it had.

The SCP game is breddy gud, though I haven't played it in a really long time.


0b6846  No.15305961

YouTube embed. Click thumbnail to play.

>>15305935

>Having to be silent because it's blind and can only hear you

This reminds me of Amnesia: Justine. While I feel like the Dark Descent's monsters haven't aged well and look more silly than scary, the fucking monsters in Justine still scare the shit out of me.


05ba5e  No.15305975

>>15305961

What's fucked up is they're not even monsters, they're living humans tortured to the point of insanity. Nothing otherworldly.


ec011c  No.15305985

File: 6aede99c1024ab4⋯.jpg (26.3 KB, 300x169, 300:169, XFilesSeraphim.jpg)

>>15305950

>Biblical entities

Man, SMT I assume that's SMT, I've never played the games though is probably the only series I know of which even tries to do this en masse. Almost all of media gets it so fucking wrong, even Supernatural (a series centered around Angels/Demons) - with the notable exception of Castiel's initial appearance.

There was an X-Files episode about Scully having premonitions about angels, though, and she actually sees a Seraphim with an accurate appearance based on the Bible. Shit was pretty good - most of the Biblical episodes in the X Files are usually top-tier, tbh.


76b8ff  No.15305986

>>15305977

Why do you have those saved anon?


ace5c9  No.15305987

File: 66f694d19ea32fd⋯.jpg (30.85 KB, 680x680, 1:1, 21hloo.jpg)

>>15305977

WEW


b651a6  No.15305988

File: be1beb3580adba8⋯.jpg (49.48 KB, 435x580, 3:4, cole-carman-435.jpg)

File: 4ee292f7b9b07d1⋯.jpg (82.19 KB, 1200x721, 1200:721, transgender_raped_boy.jpg)

File: 443a85bd55590a6⋯.jpg (158.04 KB, 1920x1080, 16:9, maxresdefault.jpg)

File: 0b91e1e8d59e828⋯.jpg (53.6 KB, 615x409, 615:409, MAIN-drugs.jpg)

File: 5bb43cb73ea5e1e⋯.jpg (49.19 KB, 720x540, 4:3, 2e53815293b30127583a97f22b….jpg)

>>15305977

its only a mater of time nog anon


d03d99  No.15305989

>>15305950

>>15305985

I think its shadow hearts


44a34b  No.15305995

>>15305985

>and she actually sees a Seraphim with an accurate appearance based on the Bible

Explain. I don't know shit about Abrahamic stuff and the only paintings I've seen gives them human faces.


a6366a  No.15305999

File: 16cb17774559457⋯.png (2.27 MB, 2600x1577, 2600:1577, the_maiden_by_rs_legendart….png)

File: afcd190fedb8df2⋯.png (1.13 MB, 1920x1080, 16:9, nechryael-legendarts.png)

File: 02473e2ac24b870⋯.jpg (437.75 KB, 2967x5087, 2967:5087, Juh1z-cavehorror.jpg)

File: 5e767ab8f180462⋯.png (3.58 MB, 2100x1419, 700:473, zulrah_by_valhelsing2-d93t….png)


0b6846  No.15306005

File: cc3b74658173438⋯.mp4 (6.67 MB, 654x480, 109:80, Amnesia Justine suitor noi….mp4)

File: 493f66359ea8e2e⋯.mp4 (4.04 MB, 654x480, 109:80, Amnesia Justine suitor voi….mp4)

>>15305975

The noises they make are fucking horrendous. Their unique voice lines are less scary when you hear them on their own, but in-game they're terrifying.


ec011c  No.15306010

File: 377cfdd88aec039⋯.jpg (2.13 MB, 3000x3064, 375:383, 1384126677528.jpg)

>>15305989

Ah, well, all the same - it's not often done well.

>>15305995

Exactly the problem. Seraphim (and I believe messenger angels in general) are said to have multiple faces that twist and turn, and 3 sets of wings (one to shield their eyes from the true appearance of God, one to cover their body, and one to cover the feet as they stand on holy ground next to Him).


61b518  No.15306011

YouTube embed. Click thumbnail to play.

these are by far the worsts monsters, sound and darkness. this scared the living fuck out of me especially the first sound of this clip


ec011c  No.15306027

File: 448e59158354d66⋯.png (362.8 KB, 452x710, 226:355, 1347861550349.png)

>>15306011

Too bad Konami is too busy guzzling gallons of their own liquefied farts to make another good Silent Hill game.

mfw now we'll never get a game with Junji Ito as the concept artist, Guillermo del Toro as the cutscene director, and Kojima as the game director


856ee0  No.15306085

File: 4fea08d0a9dd058⋯.jpg (11.29 KB, 480x640, 3:4, 067HeadlessB.jpg)

File: 1fb997a200899d9⋯.jpg (17.76 KB, 480x640, 3:4, 081TamacossB.jpg)

>>15305985

>>15305989 is correct. Shadow Hearts as a whole has great monster design, stemming from being originally a horror series with RPG elements that reversed into RPGs with horror designs/lore/setting.

Kind of telling that, along with SMT, it's one of the few JRPG series where the games, at least the earlier ones, got rated M, even out here, and after the dev team got shitcanned, no one's really tried to fill the niche of "dark historical fantasy RPG." Either that, or MegaTen has been considered to fill it enough on its own.


62e8dc  No.15306090

>>15306005

It's one of those games where you're the bad guy. Justine is fucking crazy.


54822d  No.15306100

File: 43431b31f56dbcc⋯.gif (463.93 KB, 250x280, 25:28, Welcome to X-Labs, enjoy y….gif)

RTCW needs more love. Especially in light of nustein going full SJW.


a9e527  No.15306113

File: 35f2602eb9e43ee⋯.jpg (627.39 KB, 1599x1154, 1599:1154, 1599px-Pieter_Bruegel_the_….jpg)

>>15305995

>only paintings I've seen gives them human faces.

You can blame the Byzantines for that, for the most part Seraphim are described as >>15306010 said but the face thing comes from the fact that nearly every time one showed up it scared the shit out of anyone that saw it's face, which implies it's not human looking/grotesque.

Lets be honest I think everyone wants a War In Heaven spectacle fighter, where you go around as the Archangel Michael beating the shit out of rogue angels and demonic entities before fighting Satan himself


f7b0b8  No.15306131

YouTube embed. Click thumbnail to play.

>>15305830

I liked this weird boss battle from Tomb Raider: Angel of Darkness


856ee0  No.15306133

File: 25ead0fbcbd6bb7⋯.jpg (98.87 KB, 646x638, 323:319, Seraphim.jpg)

File: 7e16b6050241aa2⋯.jpg (108.08 KB, 760x623, 760:623, Cherubim.jpg)

>>15306010

>Seraphim

Have a Cherubim as well.


e64fbd  No.15306184

File: e18550bbde278a1⋯.webm (1.47 MB, 640x480, 4:3, Legless Mutant.webm)

>>15306131

the original tomb raider was good for it. The whole last few levels were really wild, that body horror stuff is sick.


f1fcda  No.15306191


ec011c  No.15306258

File: 54ee3ff4159d3f5⋯.jpg (50.22 KB, 576x432, 4:3, 1186912548807.jpg)

>>15306191

u wot m8


39fc7c  No.15306292

What I think is dumb are monsters that speak with perfect clarity when they don't have proper lips or tongue. When skeletons talk, I lose my shit.


ec011c  No.15306304

YouTube embed. Click thumbnail to play.

>>15306292

This can be done well for spook factor, but does require the proper setup.

English dub for GitS was best video I could find, sorry


39fc7c  No.15306338

>>15306304

That's not the same as what I was talking about. Looks like that tittybot is speaking through a computer interface. I am talking about actual speech, like mouth moving and articulate words coming out when the speaker has no lips or tongue (or sometimes even vocal chords for that matter).


1fa551  No.15306352

File: 650d7b2150b5bde⋯.jpg (385.84 KB, 760x1136, 95:142, why.jpg)

>>15305886

>tfw also played earthbound when kiddie

>on a bootleg psp

>that had it's screen broken so it had a black blot on it that covered the middle of the screen

>didn't even experience the fight in it's full glory

>tfw wasn't very lucky


ec011c  No.15306360

>>15306338

Yeah, that's what I'm getting at, though - an explanation for how they can talk that's given through context cues, but not explicitly stated through retarded narrative. This creates a neat juxtaposition which can be pretty fucking spooky, but would be completely ruined if explained directly.

The obvious lampshaded explanation for skeletons speaking is "it's just magic, bro", but that's fucking lame. I'd love to see at least some spooky distorted effects when they speak, to signify that they're not speaking through normal means. Internal logic is really important for shit like this.


62e8dc  No.15306367

>>15305901

Oh shit, those black spots on the Arachnid's chests were meant to look like eyes on a face?

I always thought they were boobs. I never got a close enough look at them to tell otherwise.


4d9558  No.15306476

File: cd78104e8296cad⋯.jpg (Spoiler Image, 94.27 KB, 960x1280, 3:4, yallwantdissniggah.jpg)


f111e2  No.15306803

File: 97c93599e465573⋯.png (505.11 KB, 558x900, 31:50, RE_Chimera.png)

File: 2aa84c935ec40d1⋯.jpg (97.35 KB, 330x330, 1:1, Chimera_REmake.jpg)

Motherfucking chimeras.

>what is it anon?

Somone mixed human and spider dna, why? Because science.

>what does it do?

It hides in dark ceilings, waits for you to get close, shanks you, lifts you and proceeds to eat your face.


182793  No.15306922

File: 618f325eed2b6d9⋯.jpg (248.92 KB, 850x971, 850:971, sample_7fcc51fb7aa3946ff44….jpg)

>>15306803

I always liked the lickers from RE from a design standpoint


f111e2  No.15306956

>>15306922

I always prefered the hunters over them, lickers remind me of skinned bunnies.

Still, its a nice things lickers got integrated to the zombie life-cycle and finally made sense.


cfef38  No.15307003

>>15305830

take a look at your mom OP


6682e0  No.15307578

>>15306803

chimeras are underrated

>>15306922

>>15306956

I always prefered Lickers to hunter simply because apart from being more creepy, they fit in a horror setting better, while hunters look more like something out of sci-fi.


ee2e0b  No.15307714

>>15306027

>mfw now we'll never get a game with Junji Ito as the concept artist, Guillermo del Toro as the cutscene director, and Kojima as the game director

You can't be serious, there's a reason why almost none of junji's shit has been adapted to anime It doesn't translate well, ito's creepiness is all thanks to his particular drawing style., and kojima is merely an "ideas guy" who couldn't design a good game or write a good story to save his life, you liked MGS 1, 2 and 3's plot? It was all the work of tomokazu fukushima. You liked PW/GZ/TPP gameplay and graphics? Thank his staff. 4 is the only game he actually made and it's no wonder it is a total shitshow with an hour worth of gameplay and 20+ of cutscenes.

Del Taco is just a cuck, did you see his last movie, the one that earned multiple awards just because he's a spic and it was the year of FUCK DRUMPF? Well if you didn't here's a quick rundown: It's dogshit, it stars a legitimate autistic retarded jewess who "falls in love" aka fucks the living shit out of a nigger in a merman costume because no other man has ever showed interest in her, and rightfully so because she's hideous and autistic and the merman can't say no, said merman is kept in a secret government facility because he's actually some sort of deity/old god thing and they just can't let shit like that roam around on the streets, the "villain" is a straight, white, christian family man who ALWAYS, and i mean ALWAYS, does the right thing: he goes out there to search for the merman while everyone else either sits on its ass or ignores it because "love", he shoots the traitorous jew who was keeping information from him, he shuts up the fat niggress who was trying to demean him and finally realizing he can't just keep the jewess and the nigger apart he does the one thing no one else thought of/was too much of a coward to do: kill them both and move on, unfortunately the merman heals pretty quickly, gets back on his feet after being fatally shot on the heart, because he is a dangerous monster after all beheads the "villain" and then takes the dead jewess to his underground lair where he can fuck her corpse for an eternity.

Every day i thank god for giving konami the bright idea of shitcanning that pretentious P.T. jumpscare walking simulator, too bad it spawned resoydent evil seven, at least capcom had enough sense to go back to make another clone of RE4.


f17d76  No.15307736

File: 52724bbb61bc894⋯.jpeg (81.53 KB, 630x630, 1:1, 95B08FA0-BFEA-48C3-AC7B-A….jpeg)

Free lessons on the dangers of poor time management


f111e2  No.15307797

>>15307578

Anon, the reason why hunters look like scifi is because they are one of the few BOWs of umbrella that actually work and they couod sell along the tyrants.

Lickers are an accidental byproduct of T-virus zombies (some zombies mutate into crimson heads, these zomboys eventually mutate and slowly become zombies, thats why you onoy find them in large outbreaks).


fffd1a  No.15307856

File: ca1e149bcfa5b65⋯.png (311.46 KB, 960x540, 16:9, large-133912a73aca4d1b7f80….png)

Pls no bully


61460e  No.15307997

>>15306100

I "loved" those guys


96cfd8  No.15308028

File: dd2ab7e7e2512a5⋯.jpg (29.75 KB, 700x525, 4:3, serveimage.jpg)

These things creep me out even now. That fucking weird clicking babble they make makes them even creepier.


bad45f  No.15313027

File: 77bf54129f920a4⋯.jpg (70.03 KB, 640x448, 10:7, vampire_night_ps2.jpg)

File: e37bc5fb88565d8⋯.jpg (77.71 KB, 612x800, 153:200, vampire_night.jpg)

File: d08fc2c8d4f597e⋯.jpg (69.28 KB, 640x448, 10:7, ps2_vampire_night_05.jpg)

File: 3742009f0fe46a1⋯.jpg (40.79 KB, 450x315, 10:7, ps2-1102-31311445664.jpg)

>>15305830

Vampire Night was an on rails shooter I used to play a while back. Most of their monsters are humanoid but they do have some exceptions although I cannot seem to find any images of them. You can emulate it on PS2 if you want to give the game a go.


35b6de  No.15313149

File: 644df652fec3bc2⋯.jpg (27.7 KB, 480x360, 4:3, sh.jpg)

>>15305830

Giygas is just post-modernist shit made by a communist.

Splatterhouse had better monsters.


3ca631  No.15313185

>>15313149

Giygas is a noodle-limbed alien with psychic powers. He has nothing to do with post-modernism at all.


37c5f7  No.15313203

>>15306010

I always sorta like monsters that are based on esoteric or mythological designs with some historical backing. Or at least creatures that have existed in some sort of monster manual compendium at one point. They need some lore, some backstory, some secret to conquer them. Not purely existential horror, but have just a bit of substance to make them believable on a materialistic plane. Bonus points if they are in a book that quintessentially is analogous to Tobin's Spirit Guide.

also is Mark the fat nephew of Harold Ramis?


37c5f7  No.15313228

File: 30ab70fcb8c7e35⋯.jpg (48.53 KB, 402x403, 402:403, M14.3Khimaira.jpg)

File: 5847ff85c8bfb53⋯.jpg (917.79 KB, 3366x2511, 374:279, 444277.jpg)

File: e284cbec2f60995⋯.jpg (69.84 KB, 800x600, 4:3, fma___nina_chimera_by_dazw….jpg)

>>15306803

chimeras are not excursively insects. Chimeras are any bastardized fusion of two or more creatures. Traditionally they are depicted of a fusion of a lion, goat and snake.


12a656  No.15313229

File: 6ac475ee4348b31⋯.png (99.92 KB, 200x200, 1:1, vivian is curious.png)

>>15308028

ok hol up,

can someone explain to me why there is a chain saw on mars, this has been bothering me for the longest time


3ca631  No.15313236

>>15313229

A shipping error. They ordered jackhammers and got chainsaws instead.


37c5f7  No.15313238

File: 28250888461e915⋯.jpg (92.04 KB, 530x489, 530:489, the story community.jpg)

>>15313229

the long and short of it is explained by this picture.


12a656  No.15313252

File: 030c1cc31d3d8a8⋯.jpg (51.29 KB, 1280x720, 16:9, amnesia-monster.jpg)

>>15313236

ok that makes sense, thanks

anyway

>no one has posted a Gatherer


961475  No.15313406

File: 64043d5d3a4ab3a⋯.jpg (8.12 KB, 480x360, 4:3, houndeye.jpg)

File: a36f2f27ad32012⋯.png (45.93 KB, 548x503, 548:503, caco.png)

I have an aversion to anything that looks like a grub and weird eyes so the larvae-like vibrating alien doggos in HL made me want to wash with bleach after every encounter. Even pics of them still get an audible 'urrch' out of me now.

I always remember thinking Cacodemons were fucking gross too, the eye thing again but the blue tongue/mouth coupled with the gurgling gasbag nature of them, the death animation in particular I found revolting as a young-un.


3f0543  No.15313470

File: 4ab880ff5a4b896⋯.webm (109.33 KB, 352x200, 44:25, AAAAAAAAAAAAAAAAAAAAAAAAA….webm)

>>15307736

>I'll just play a comfy game about dragons blowing bubbles and popping them to get fruit

>what could happen?


3f0543  No.15313485

File: 2628c1b79186678⋯.webm (2.86 MB, 320x240, 4:3, Alamar.webm)

>>15307714

Junji's appeal comes from the shorter stories and the lack of an answer to the insane shit happening. Something fucked up happens and that's it, you aren't usually told why or how it happened.

On another note, I do like monsters and I find it really interesting when you encounter what has been built up as a horrible monster but it's actually someone who actually has a clue as to what is going on.


809370  No.15313561

>>15313485

Hellstar Remina didn't really turn out like that though, that one was one of his longer ones and I really enjoyed it. Although there really wasn't an ending but there is only one assumption one can make after what happened and they got stuck in that situation.

>>15307714

>almost none of junji itos shit has been converted to anime

There's a little mini series of about 12 episodes with two of his short stories each episode, it's called the Junji Ito Collection. Plus he has those live action movie adaptations of some of his short stories.

Shame that there isn't more out yet but I also believe that the right animators haven't come out of the woodwork to give real justice to his stories. There's another anime called Yamishibai which is a series on short horror stories who's art style is really creepy, almost Junji Ito tier, if they got those guys to work on the anime then I think it would be even better.


d03d99  No.15313662

>>15313027

>vampire night

Muh nigga. Its got all sorts of vampires from the zombie vampires in pic 4 that burst out of coffins to shit like vampire mermaids and vampire knights who run really fast to flamethrower vampires and warping mage vampires.


805525  No.15313675

>>15313228

I mean those chimeras in particular, they are a mixture of man, monkey, fly and spider.


d03d99  No.15313769

File: e11d49b3bb86a9b⋯.jpg (282.32 KB, 1280x866, 640:433, chimera.jpg)

File: e601a40e0e234a9⋯.jpg (174.82 KB, 1000x695, 200:139, Chimera2.jpg)

File: 993ad50e9bd9a1a⋯.jpg (67.49 KB, 700x590, 70:59, Chimera 3.jpg)

>>15313228

>>15313675

Dragon's Dogma has a classical chimera depiction, actually really lends itself well to the game even for how often it appears.


800772  No.15313923

you know op is just going to jack off to this shit right?


9102ae  No.15313952

File: 2d4773e85e4ea43⋯.jpg (60.48 KB, 650x650, 1:1, inspirobot3.jpg)

>>15305947

I tried doing that in my mod (of a mod) for Doom. Balancing individual xenos being hard with them dying with a short burst, so that they wouldn't be sponges and your guns wouldn't feel like toys, without making it a walk in the park either. Also making hordes being something you could deal with. I think I managed in the end to make it tense like I wanted to. To make you feel both armed to the teeth and inadequate at the same time.

It's heavily WIP though and I stopped working on it around january last year. Last things I remember being planned before I stopped were:

>try to get into Zscript to overhaul the aliens, predators, marines and droids behavior completely

>change the way monster closets work

>remove the semi-auto shotgun and replace it with something better (there are two other shotguns already)

>unfuck the HUD because items you collect don't show up in the items tab (health items and others) plus a load of other problems with it

>remove the motion tracker in the HUD

>replace all the pistol variations with a pistol + motion tracker combo

>replace the minigun with the M70 PIG (http://avp.wikia.com/wiki/M78_PIG)

>remove the flashlight and integrate the other, better flashlight mod in it instead

Mod itself:

http://www.mediafire.com/file/aoy2ld81gxfl44l/ALIENS.pk3

Better flashlight than the one that comes with it (load if BEFORE the mod, not after):

http://www.mediafire.com/file/o4y0m86u7yjl78h/steve_flashlight_2018.02.12.pk7/file


0062a0  No.15313961

File: f57d23599daba76⋯.png (751.51 KB, 1262x2337, 1262:2337, 2479557_-_DOOM_Hell_Knight….png)

>>15313769

How Dragon`s Dogma Online faired in the end? I remember a lot of hype for it when the PC port launched and then everyone forgot about it


800772  No.15313974

>>15313961

hes not going to jack off to that though, its too human


d03d99  No.15314087

>>15313961

Capcom is still trying to pretend it doesn't exist by not bringing it westward. They really don't like the Dragon's Dogma IP.


ca4ba0  No.15314140

File: 701fbe2c826b41f⋯.gif (21.59 KB, 258x251, 258:251, Gnaar_Female.gif)

>>15305901

Man, I wish Gnaars had been the iconic enemies instead of Kleers


105730  No.15314694

>>15313923

I'm surprised it took this long for someone to bring that up.


a8c61d  No.15314804

>>15306010

>are said to have multiple faces that twist and turn

I never heard of that part, I was aware of the 3 sets of wings that hide their face and feet but not the rest


44a34b  No.15314836

File: 412a62f3ccd52e5⋯.jpg (16.32 KB, 175x226, 175:226, smug_elf_man.JPG)

>>15314694

>he doesn't jack off to these threads


6682e0  No.15316416

File: 004791968718ad5⋯.jpg (126.9 KB, 640x480, 4:3, Umbrella_3200_2400.jpg)

>>15313228

>>15313769

Anon, i am pretty sure that "chimera" is only the codename of that umbrella BOW.

The one you posted is the actual one that monster took its name from.


105730  No.15317275

>>15314836

I never implied otherwise.


b41633  No.15317282

>>15314836

All I know is male, female if it's an elf it probably has a penis.


bc9112  No.15317297

File: 4937b2d81cc9084⋯.jpg (17.11 KB, 400x426, 200:213, puke_1.jpg)

>>15314836

>incase


3c3b13  No.15317350

File: f9408acb9ee65ca⋯.jpg (Spoiler Image, 1.06 MB, 1702x1406, 23:19, f9408acb9ee65ca4e70c4468a2….jpg)

>>15313961

>not posting the imp-tan

She's closer to the original monster than the Hell Knight and Baron of Hell replacements.


105730  No.15317356

>>15317350

>anime head

Still not close enough.


805525  No.15317376

File: 905b31d3381261b⋯.jpg (66.97 KB, 500x770, 50:77, tyrant prototype.jpg)

File: 1bc0345a586719c⋯.jpg (943.45 KB, 845x1200, 169:240, T-001.jpg)

File: 278167b7e89d11f⋯.png (1.6 MB, 1832x2684, 458:671, MR. X.png)

File: e667d4e0f83159f⋯.png (248.77 KB, 351x600, 117:200, nemesis phase 2.png)

>>15316416

Yeah, its the codename, just as the zombie dogs are called cerberus and the sharks poseidon.

Also, tyrants are cool.


693dd0  No.15317432

File: b26957a1d1ce436⋯.png (1.12 MB, 1280x960, 4:3, ClipboardImage.png)

File: 29633d950a61923⋯.png (361.24 KB, 440x622, 220:311, ClipboardImage.png)

File: 13912b6c0449d1a⋯.png (803.78 KB, 1366x768, 683:384, ClipboardImage.png)

>>15306100

Agreed.

There was a abnormal enemy in the start of Wolfenstein TNO that were weird looking dogs, but after the intro they're replaced with robots, which make sense but it's a shame you never see them again.


ae891b  No.15317449

File: 5e5854f5225af20⋯.jpg (410.55 KB, 1596x1371, 532:457, headcrab zombies.jpg)

This shit probably scarred me when I played the OpFor demo, and then years later I played Half-Life 2. I didn't want to go to Ravenholm.


a80317  No.15317500

File: bee9f65e315ae7d⋯.mp4 (5.76 MB, 1280x720, 16:9, Obscure.mp4)

Obscure had creepy monsters with quite scary sounds in it


fe51cc  No.15317564

File: 03d32461194b75a⋯.png (Spoiler Image, 1.12 MB, 1397x787, 1397:787, dangers_of_mixed_grip.png)

File: 2685d0e2d389845⋯.jpg (Spoiler Image, 74.02 KB, 703x1050, 703:1050, big-lenny-2.jpg)

File: e5ce18f4c304711⋯.jpg (Spoiler Image, 125.6 KB, 1080x1080, 1:1, 1499185136220.jpg)

File: 8da016ac85e54de⋯.png (Spoiler Image, 554.71 KB, 529x651, 529:651, MonkeyPrick.png)

These are the scariest monsters of all


f05e61  No.15317595

File: ebfbe739eeb0d02⋯.png (Spoiler Image, 1.33 MB, 1280x1304, 160:163, 2007994 - Bubble_Head_Nurs….png)

File: 94f29bac65fd686⋯.jpg (Spoiler Image, 66.05 KB, 547x600, 547:600, 6379645_m.jpg)

File: d07aba75e3a3c0f⋯.png (Spoiler Image, 717.29 KB, 1280x1306, 640:653, 6f4ef09db74165ab53e926ea6c….png)

File: 1c5a64104158b60⋯.jpg (Spoiler Image, 524.35 KB, 3133x3248, 3133:3248, c0fa9aa8862f9b8d84cc45bf1a….jpg)

File: 944a2ba6199bfbf⋯.png (Spoiler Image, 612.91 KB, 1280x1280, 1:1, 944a2ba6199bfbfc375d845e19….png)


2f56ff  No.15317942

Post baroque


1f22ba  No.15318878

File: c29f0c997ffd25e⋯.jpg (523.5 KB, 1024x696, 128:87, Sir Peter Paul Rubens Dani….jpg)

File: 351cc0310ba162c⋯.jpg (50.24 KB, 383x483, 383:483, bernini.jpg)

File: e917ba9229c6ad6⋯.jpg (75.52 KB, 728x424, 91:53, 640px-1710-15-de-matteis-t….jpg)


7987c6  No.15318897

>>15317564

>tfw i look like pic 1 from the way i've been sitting for years


ade776  No.15319074

>>15318897

Pic 1 is in better shape then pic 3 notice that pic 1 actually has some ab tones while pic 3 has nothing.




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