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File: e496256cdc1722d⋯.png (545.74 KB, 750x469, 750:469, 59f0eeea3e9d252b008b5234-7….png)

3f7873  No.15305498

Do any of you feel like too many FPS games the past few years feel stiff and have no fluidity and in general just don't feel dynamic in their movements?

d395f9  No.15305504

>>15305498

No, not really.


d078c2  No.15305526

>>15305498

Compare the circle strafing and jumping of Quake to any modern FPS and it's clear that what you say is not only true but has been true for at least 18 years. Its all because modern FPS are designed primarily for consoles.


21d11e  No.15305530

People seem to think dynamic movement means "hold a button and your static speed increases". Pretty sad stuff.


bbdcf6  No.15305563

>>15305498

Yeah, I agree. movement in FPS games hasn't really been touched upon other than in games like Titanfall 2 or Shadow Warrior.


3f7873  No.15305590

>>15305526

Jumping in fps have been shit for years.


0f5f84  No.15305618

>>15305498

Not so much. Doom Eternal allows a lot more movement than classic Doom. It depends on what the devs want, realism or arcade movement. Even back then, there were a lot of FPS games that focused on realism too, they're just much less popular nowadays than Quake because the average brainlet has little attention span.


5f976b  No.15305649

File: c9e1c437a2d2220⋯.jpg (66.73 KB, 1024x768, 4:3, Overload.jpg)

The problem is you're still playing shitty anthropomorphic FPSs where developers are obsessed with human-like form and movement. Level up.


d078c2  No.15305652

>>15305563

but even Titanfall and Shadow Warrior had nerfed movmenet. It was all about the meme dodge button and computer assisted parkour. When will a game restore the freedome of movement players had in Quake 3? With gyro controls modern gamepads really have less and less of an excuse for this shit game designe and level design.


73a8d8  No.15305658

Aiming in general has been pretty terrible for a while, since they now have to be made with a fucking controller in mind. Movement itself has been ploddy and heavy for, which is something that infuriated me about nuDoom, almost more than anything else in it.


d078c2  No.15305659

File: e93ed94819449f2⋯.jpg (26.51 KB, 625x626, 625:626, bait.jpg)

>>15305618

>promoting Doom Eternal

>using the cuckchan brainlet meme unironicly


3f7873  No.15305686

>>15305618

>Doom Eternal allows a lot more movement

It just as some dashing added.


73a8d8  No.15305717

>>15305686

Very clunky dashing too.

>dash

>travel a fixed distance and completely decelerate the moment it finishes


0f5f84  No.15306032

>>15305686

And jumping, grabbing ledges, grappling hook.

>>15305717

>completely decelerate the moment it finishes

If it didn't, the player would be too overpowered.


b55b32  No.15306058

File: 9d4872b51d5f12e⋯.png (13.58 KB, 120x113, 120:113, 1356142421043.png)

FUCK

YES

This is absolutely on one of my largest pet peeves with FPS's today - the abhorrantly stiff, shitty movement is so fucking noticable that it hurts. Watching the nuDoom reveal trailer with its SHITTY FUCKING SLOW CONSOLE CAMERA PANS was god-awful and hurt my soul. I can instantly tell a game is shit when it has those retarded "smooth" camera movements in their gameplay trailers that conveniently glide across one axis - as though we're back to original Doom tech level which can't look up or down, with none of the nuances that made Doom's movement good to compensate.

As >>15305526

said, it's mainly because of consoles - bobbing around and being able to see your feet was too much for shitty babby hardware of the original xbox, and the devs of every mainline FPS title since then just carries the torch of laziness.

I recently got around to playing Thief: Gold, and god damn is that movement good. Yes, it's slow, but it fucking works so I don't give a shit. It's not about "GOTTA GO FAST", it's about making it work within the scope of the game you have.


b55b32  No.15306076

File: 07c11961289b6f9⋯.png (13.1 KB, 351x293, 351:293, 1346178585944.png)

>>15306032

>If it didn't, the player would be too overpowered.

Meanwhile, at Bethesda

<hurr durr we want u 2 be da biggest badas and GUNZ and BIG FUCKIN GUNZ and LOL RIP AND TEAR XD amirite?!

The solution is to make the enemies more numerous and powerful to compensate you fucking retard, but that would require the programmers to be competent and be able to fit more than 10 entities in their shitty little 30m x 30m arenas.

You dumb, knuckle dragging, apologist cunt.


3f7873  No.15306079

>>15306058

>Watching the nuDoom reveal trailer with its SHITTY FUCKING SLOW CONSOLE CAMERA PANS was god-awful and hurt my soul.

Even with the Mouse and Keyboard gameplay it still looked clunky.


bbdcf6  No.15306083

>>15306079

Yeah, they need to speed that shit up. Fuck Bethesda.


3f7873  No.15306089

>>15306083

Fucking Destiny 2 is faster and that game is a total shitshow.


b55b32  No.15306093

File: 00caab4aedafb57⋯.jpg (10.1 KB, 131x157, 131:157, 1268557609362.jpg)

>>15306079

>b-but it's EPIC

UNTIL YOU REALIZE WHAT'S ACTUALLY GOING ON

Even compared to Brutal Doom - the mod that nuDoom and nuDoom II : Doom Harder ape off of - their fatality shit is way too time consuming and completely breaks up the pace of the game.


d395f9  No.15306109

YouTube embed. Click thumbnail to play.

>>15306083

The first nu-dood looked okay when played by non-retards. It's really the enemy limit that holds it back in this gameplay. Haven't actually played it, so I can't say if that's really what it's like.


863d75  No.15306118

File: 97370657f1b9f93⋯.gif (952.52 KB, 500x281, 500:281, giphy.gif)

>>15305498

I'm glad I wasn't the only one. Ignoring everything else and just considering motion, player movement in games like Borderlands 2 and Halo 3 is excellent. You really feel like you're in control of the character. Whereas other games do feel stiff. It's subtle, tough for regular users to understand, but likely enough to effect their overall impression of the game.

I think games with high jump abilities and their corresponding game engines that make it possible lead to a good sense of realistic and controllable momentum which correlates to a positive user experience.


d395f9  No.15306127

>>15306118

>player movement in games like Borderlands 2 and Halo 3 is excellent.

Fucking what?


c31342  No.15306153

File: b028bdbdd571026⋯.jpg (30.21 KB, 558x528, 93:88, 1514161840192.jpg)

There's several ways of going about it, some games have exceeded more than other's in their chosen style of movement;

People give Destiny 1 and 2 a lot of shit (rightfully so) but gunplay and movement was never something I saw as a flaw in those titles; Movement was weighty and had a feeling of momentum to it, like the next logical progression to how HALO handled movement;

I also really liked how weight, and responsiveness was handled in nuDOOM (along with how the guns were animated and how motion blur was handled) it was weight AND precise.

Trying to think of some other first person games that handled movement well, but the "Stiffness" you're talking about creeps in.

I always liked how Killzone (2 and 3 specifically) handled movement though.

Farcry 2 and Farcry 3 (and 5 to a lesser extent) handled weighty movement well too; but then again Farcry 2 onward had a "Dynamic first person camera" where they wanted the character to animate in such a way that turning and motion felt like it was actually taking place in a first person perspective.

FEAR now that I think about it, was fast, but felt kinda stiff in it's animations, but everything else about it worked.

Dishonored's movements were shit and stiff though


3f7873  No.15306230

>>15306153

>Killzone 2

The heavy guns were great.


d078c2  No.15306273

File: da6ac8e86ae3f2f⋯.jpg (1.02 MB, 2000x2325, 80:93, DoomIIcover.jpg)

>>15306109

you still can't strafe properly in nuDoom. Its all about "Push Forward" and as long as you keep moving the enemies are programed to have a low probability of actually hitting you. So the whole gimmick is about running forward. Its stiff as fuck compared to Quake. In this same regard while there was no mouse aiming or jumping the actuality movement speed of Doom Guy in the original game was faster then nuDoom.


3f7873  No.15306299

>>15306273

The normal speed of NuDoom was fucking awful and it killed gameplay.


89d675  No.15306706

>>15305652

>When will a game restore the freedome of movement players had in Quake 3

>Quake 3

>no airstrafe

>less movement mechanics than other Quake games

Why do you fags always pick Quake 3 as the example?


9e68f2  No.15306756

>>15306230

>killzone 2 multiplayer

>it's Radec Academy all day long baby

>everyone is running shotguns

>if one shotgun pellet wings you in the head, you die instantly regardless of range

>had full bot match support

That takes me back.

Also, I agree about Destiny and Destiny 2, they have great gameplay and great weapon design, but it's a real shame that everything else is so shit and laden with jewry. And it's a shame we'll never play the Destiny that Bungie actually wanted to make


c31342  No.15306797

File: b908c5cd055a0ab⋯.jpg (35.62 KB, 283x288, 283:288, 1468441313648.jpg)

>>15306756

I want a Killzone 2/3 HD re-release just for the multiplayer to get a good population injection.

I also remember loving the SHIT out of Killzone 1 Multiplayer as a kid, saved up money to buy a network adapter, and headphones AND the game. My god that was fucking great.


9e68f2  No.15306807

>>15306797

>population injection

Anon…I…

they shut down KZ2/3 multiplayer servers 5 months ago


948a09  No.15306818

>>15305498

It has to do with how Unreal Engine handles movement (since most games are on UE).

It always felt like in Quake-derived engines the player just moves from point A to point B while in the Unreal family there's a force being applied to the player to move him.


c31342  No.15306826

File: 7416cad79058ff4⋯.png (410.53 KB, 1000x1000, 1:1, 7416cad79058ff412df8629c06….png)

>>15306807

I want to fucking die


d078c2  No.15306840

>>15306706

Last time I checked Quake 3/Live was one of the last FPS with the same movement as Quake 1-2. Those games are essentially the minimum standard for what is considered good controls. I imagine "air stifing" is some shit form Source Engine games which honestly I am not very familiar with.


d078c2  No.15306841

>>15306840

strafing*


1a2a48  No.15306862

>>15306230

I always liked the Helghast. Their motivations in 1 & 2 were pretty reasonable. Sadly they became Saturday morning cartoon villains from that point onwards. Also, I fucking hate Rico. He was annoying, completely unlikible in any sense whatsoever, is made out to be a badass commando but at the same times fails at it because he's just an ass in general.


89c4d8  No.15306868

All source engine FPS games have shitty and stiff movement.


c31342  No.15306871

File: b747d61506355d4⋯.jpg (8.57 KB, 269x342, 269:342, sputteringspic.jpg)

>>15306862

This faggot ruined everything and got an entire planet killed with his faggotry.


948a09  No.15306900

>>15306840

Nah, air-strafing in Source works almost the same as in Quake 3 since it's a Quake-derived engine. Obviously Valve tried to battle this for the sake of realism but it's only noticeable in the post-2010 games. Though even in L4D(2), Portal 2 and CS:GO people somehow manage to air-strafe and bunny-hop, just look up videos on YouTube. In HL2 and its family the movement remains pretty uncrippled for the most part, just watch all the 3.5 autists who to this day play HL2:DM competitively.


d078c2  No.15306915

>>15306900

then what is "air-strafing" is it a UE thing? Are you talking about Strafe-jumping because that is without a doubt a part of Quake 3.


59d979  No.15306930

File: 895680b2aaade7a⋯.jpg (789.14 KB, 2122x1415, 2122:1415, shrugging-guy.jpg)

I used to take the "Movement" argument seriously, and I still somewhat do, for Free To Play shit like Overwatch and Paladins and shit like that, but I lost nearly all ability to take you guys seriously when you said Halo (pre343 terminal cancer) has no Movement mechanics. Shit some of you unironically tried to say TF2 has no movement mechanics.


9920c4  No.15306932

>>15306915

>CRRRRIK psssh

>yeap quake 3 was a good game


d078c2  No.15306948

File: 87a2d54871e6693⋯.png (2.5 MB, 1316x3048, 329:762, quake3bots.png)

>>15306932

the only thing wrong with Quake 3 was it was lacking a single player campaign.


dc2db0  No.15306952

>>15306930

>overwatch

>paladins

>gaylo

fuck off, you retarded console peasant


948a09  No.15306954

YouTube embed. Click thumbnail to play.

>>15306915

Air-strafing is being able to control the movement while mid-air to a certain degree (which is definitely not a “UE thing”).

Strafe-jumping is when you start the first jump with a 90° turn and then continue jumping while maneuvering left and right.

Bunny-hopping in some contexts (e.g. the CS family) means the same as strafe-jumping but in games like Quake 1 and Painkiller (yeah, completely different engine) you can just continuously jump (like a bunny).

I don't consider any of these as “movement mechanics” though because they were not intentional.


680fdb  No.15306962

>>15306948

John Carmack debunked this on Twitter a few years ago.


d70fab  No.15306966

>>15305530

Honestly movement that just raises and maintains the direction of speed vector after you change direction would already have been 10 times better than modern FPS.


894941  No.15306969

Because modern FPS are modern mil shooters and not bing Bing wahoo tournament shooties


baa898  No.15306970

YouTube embed. Click thumbnail to play.

I really miss first person shooters tilting the camera when strafing, it made it feel so smooth and slick.


1a2a48  No.15306972

>>15306871

I don't why they made him so unlikable. He's the quintessential thug nigger. Maybe as a counterpart to the more calm and collected Sev?


948a09  No.15306973

>>15306948

It's a creepypasta, dummy.


59d979  No.15306974

>>15306952

You got eyeballs for a reason buddy, don't use them to pick out just the things that make you cry.


baa898  No.15306976

>>15306273

OG doom was retarded fast, it was also made for 20 fps slideshows on contemporary hardware. It wasn't actually meant to be as fast as you can run it on 200fps modern ports. Nu-doom is more like what it was meant to be.


baa898  No.15306982

>>15306118

Halo 3 movement was pretty bad, largely because of the low framerate. they were really pushing the 360 hard already then. in reach it just became unbearable.

Halo 2 invented console FOV, before then, console shooters, and even halo 1 had a decent FOV.

I like the games but I gotta admit they started some unfortunate trends.


baa898  No.15306988

>>15306058

>SHITTY FUCKING SLOW CONSOLE CAMERA PANS

are you retarded? that has nothing to do with consoles, and everything to do with E3. it's the first time anyone has ever seen anything from the game, if they just went balls to the wall action from the first second you'd be completely disoriented. the audience needs some time to see the graphics and animations, so it starts slow. they slowly ramp the speed up over the course of the demo, ending with the hell demo, where they do go all out.


bc3148  No.15307008

FEAR was slow, but it felt good. The camera shift while walking felt appropriate, leaning felt appropriate, everything just felt real and not like a camera on a tripod being pulled around the room on wheels.


3f7873  No.15307029

>>15306756

>>15306797

Killzone 2's MP was fucking great I miss it dearly.

>I agree about Destiny and Destiny 2, they have great gameplay and great weapon design

The actual gunplay and weapons are all great but Jesus is Destiny cucked, Bungie fucked up so hard with Destiny.


e580c2  No.15307033

>>15305498

> agree with my opinion, the thread

But seriously, I do agree. Even Dying Light, the zombie fan's Mirror's Edge, had this issue. Everything kinda just felt snappy, not eased or even fluid. With movement at least, I thought the combat was a different story.


e580c2  No.15307043

>>15306982

Play Reach Firefight and do this:

Move speed 200%

Jump height 115%

Gravity 200%

Those settings are how I imagine a Spartan should move in Halo. Drfinitely adds a whole lot of options for how to use horizontal and vertical movement (for one, longer distance jumps become possible). You jump high, but that gravity will set you straight if you think you're god.


3f7873  No.15307051

YouTube embed. Click thumbnail to play.

>>15306871

Jesus fucking Christ did I want to hang Rico

>Final boss Fight with Radec

>Full of Radec's best men who all want your fucking blood

>Rico runs out like a fucking coon but you have to save his ass since you need some support since Radec's men are overwhelming

>Get fucking gang raped the moment you step out to bring him up

God did I hate that nigger Rico but Killzone 2 was FPS that didn't hold your hand and told you to get fucked if you didn't learn how to play it well.


dba0dd  No.15307054

>>15306900

VQ3 has next to no aircontrol.


9e68f2  No.15307055

>>15307029

>Bungie fucked up so hard with Destiny.

Wouldn't I know it.

t.owner of Destiny 2

it was 12$ and I got it on accident


3f7873  No.15307066

>>15307055

I actually have played 1&2 at a friend's house and what fucking blows my mind is how Destiny 2 was even worse then 1 so much so that they have to make a new DLC just to bring it where 1 was. How do you fuck up that badly?


c4f82e  No.15307069

>>15306948

>They've achieved something we couldn't. World Peace.

AI overlords can't come soon enough


9e68f2  No.15307074

>>15307066

>how do you fuck up that badly?

Destiny 2 started development before Destiny 1 Taken King came out, or right after it.


3f7873  No.15307096

File: 1490f792e1a948b⋯.jpg (350.65 KB, 720x720, 1:1, Trash (3).jpg)

>>15307074

>Destiny 2 started development before Destiny 1 Taken King came out, or right after it.

They need suicide.


d93548  No.15307104

>>15306948

That's some stupid bait. Nobody can run a server for 4 years without realizing they were running it. Power would have went out a hundred times, server restarts, upgrades, etc. Dumb meme where "magical oh so smart """ai""" chooses no move as best move = muh mutual peace" this was the running stick from the movie War Games come on. Carmack can't design Ai like that, no one can.


06ecc5  No.15307206

>>15305526

It's actually because of a move to realism in the early 2000's for WW2 games, which was then inherited for modern war games and then every game seemed to mod those games and didn't tweak the movement.


baa898  No.15307251

>>15307029

>The actual gunplay and weapons are all great

it has a huge identity crisis. it wants to be run and gun like doom and halo, but has call of duty tacticool aim and sprint mechanics. Also the game seems way too easy, all the footage I've seen, and what I played of the mission in the destiny 2 beta, just a breeze, might be challenging alone but for 3 people you're lucky to even get any kills if you're not taking point.


0f5f84  No.15307256

>>15306076

>The solution is to make the enemies more numerous and powerful to compensate

With the AI system they have now it'd be too unoptimized. The enemies aren't just zombies that move on a straight line like in serious sam or move on a random direction like headless chickens in doom and quake. Enemies actually circle around you and try to flank you.


3f7873  No.15307284

>>15307251

Destiny doesn't know what it wants to be.


eda995  No.15307323

Yeah Red Orchestra 2 had real stiff shitty movement. The original Red Orchestra was fluid while retaining the feeling of an actual soldier movement carrying a heavy weapon.


0f5f84  No.15307338

>>15307323

Both are shit, the free aiming is totally unrealistic. Hip firing in real life should feel like a classic FPS game, the barrel would be positioned in the center of the screen.


5fe644  No.15307351

>>15306109

It's a very pretty game but nothing there actually felt like a threat. In fact there were things clearly not even aiming at the player.


baa898  No.15307386

>>15307323

based on ut2004 vs ut3


0f5f84  No.15307409

>>15307401

>RO

>physics based

That's not GTA IV.


1b925d  No.15307456

>>15307338

>the free aiming is totally unrealistic.

My guess would be they went with it to discourage hip firing and make it more realistic aiming down the sight. The free aiming fits. Either way I no scoped niggers all day with free aim.


88438f  No.15307478

>>15305498

Too many fps games fail to give a sense of weight to your character.


36fe88  No.15307522

>>15306273

>the enemies are programed to have a low probability of actually hitting you

Except for when they're programmed to spin around on their feet at infinite speeds so that it's literally impossible for them to miss you.


0f5f84  No.15307530

>>15307522

I think he complains about the lack of hitscan enemies.


894941  No.15307613

>put weight and acceleration on characters

<THIS UNOPTIMIZED TRASH IS SO UNRESPONSIVE

>create quick and fluid movement

<THIS UNOPTIMIZED CRAP IS BROKEN, IT FEELS SO LIGHT

This is why


9e68f2  No.15307617

>>15307613

>unoptimized

>having anything to do with movement

Is this babby's first bait?


d9364d  No.15307625

>>15305618

>shilling a game that it's still a good year away from release

>shilling the soyboy reimagining of what used to be the manliest FPS ever created

The goodest of goys.


3f7873  No.15308008

>>15307617

This a legit thing some retards spout I've heard leddit say this.


0f5f84  No.15308047

HookTube embed. Click on thumbnail to play.

>>15307625

Doom Eternal is anti-soyboy. NuDoomguy has higher test than Doomboomer.


baa898  No.15308108

>>15308047

isn't that scene taken from halo 2


d078c2  No.15308145

YouTube embed. Click thumbnail to play.

Old School First Person Shooters where more like "3D" Shoot 'em up's where dodging projectiles, and quickly dispatching hit-scan enemies was a big part of the experience. The other key element of the classic FPS was the maze-like, lock and key map design. The only modern FPS that even comes close to that design philosophy was NuShadow-Warrior but it fucked it up by removing the maze-like map. Yet shadow-Warrior in its own way's shortcomings is directly related to the fact that developers where trying to make their game work on a game-pad. NuFPS developers need to play Gravity Rush in First Person. If the gamepad controls with Gyro could be closer to KB/M and the developers designed their challenges around dodging projectiles and killing easy/weak hit scan enemies, along with an exploration of a fun map. Then they hypothetically could fix nuFPS.

they should also design PC games knowing KB/M was standard, and make a separate style of changes with the same engine to accommodate for consolefags. This PC console parity shit is cancer

>>15306973

>>15306962

I know you fun-hating fucking nigger

>>15306959

true but Quake 4 was trying to emulate Doom 3 which was riddled with the same issues of modern-FPS that we are talking about in this thread.


d078c2  No.15308152

^ also the gameplay I embedded wasn't the best but it still somewhat illustrates my point. Especially if you actually played GR in first person.


baa898  No.15308478

>>15308145

isn't half the point of that boring turd of a ""game"" to stare at the characters tits and ass? why would you make it first person?


7881cc  No.15308520

>>15305618

Nigga I actually have a few glimmers of hope for DOOM Eternal but I gotta agree with this lad >>15305686, my biggest gripes with games like NU-DOOM's movement system is how slippery they feel, I get it's supposed to be momentum but it feels like you're on a ice skating ring, (though admittedly this is from my time I had with it's demo) I mean old DOOM's movement system wasn't going to win awards either bear in mind since all it essentially is was sliding with the illusion of head-bobbing.

Fuck I really should play Quake some day.


baa898  No.15308820

>>15308520

>slippery

now try to criticize it without meaningless buzzword


35af81  No.15308915

>>15306032

>meanwhile fencer in EDF5


35af81  No.15308936

YouTube embed. Click thumbnail to play.

>>15308915

>didn't embed

I'd kill for this kind of gofast in an fps

this nip autist does nothing but ace inferno levels in EDF


baa898  No.15308968

>>15308936

that's a man


96a0b6  No.15309512

>>15306109

It's gets it's groove going combat-wise when you're at the end of the game and you're locked into arenas with teleports and those jump-things that make you fly into the air a bit. That's when you actually can get into a flow of things. Usually there's just a lack of enemies and way too many corridor-segments of slowly wandering through getting story-exposition.


6e09db  No.15309546

File: 78723165ac00cf6⋯.gif (1020.11 KB, 245x180, 49:36, 78723165ac00cf657506bb83dd….gif)

Jesus FUCKING Christ. The Doom reboot was fucking good you faggots. It was the best FPS in over a decade, and got a bunch of youngfags interested in old school FPS hence the resurgence with games like Dusk, AMID EVIL, and Overload, which the Dev said he only made because of NuDoom's success. I want you blackpilled niggers to get the fuck off of my board. Your room tempature IQ is nauseating as fuck. DIE.


3f7873  No.15309828

File: f2701b7ba62a907⋯.jpg (61.06 KB, 476x593, 476:593, don't be like that.jpg)

>>15309546

> I want you blackpilled niggers to get the fuck off of my board

<Don't not like what I don't like!


801b65  No.15309837

>>15309546

DOOM2016 was pretty fun, particularly on the score attack mode that used lives and kill combos for big points, I never got the "wow it has kill arenas" like killing things isn't fun. The complaints about glory kills and confetti ammunition were legitimate complaints though but it sorta looks like they're toning that down in Eternal


e24959  No.15309850

>>15309546

>and Overload, which the Dev said he only made because of NuDoom's success

Overload's Kickstarter completed before nuDoom even released.


6e09db  No.15309857

YouTube embed. Click thumbnail to play.

>>15309837

I was fine with the glory kills because they affected gameplay in a positive way and you were never forced to use them because of the way the chainsaw functioned. They never lasted very long and gave you iFrames. They made the combat more fun imo. It was always safer just shooting them unless you had the rune that extended their range, plus you can make them so fast the animation barely even plays.


562a1a  No.15309859

File: 27db7ee53030138⋯.png (46.66 KB, 300x300, 1:1, 27db7ee5303013818425a2aa3d….png)

>>15309546

aww yeah man epic glory kill I tore that demon in half with a chainsaw fucking aye man


801b65  No.15309868

>>15309857

I'd be lying if I said my monkey brain didn't go wild at some of the animations for the glory kills

>Doom guy cracking open an imps head like a chocolate orange

>the fucking "bonk" in the eternal trailer where he shoves a demons head into his chest cavity

I'll agree using them for I-frames or ammo confetti wasn't an ideal use for them but I won't pretend I don't like some of the animations


6e09db  No.15309878

>>15309868

Glory kills functioned almost exactly the same as the flourishes in Resident Evil 4. A brief window of breathing room except you tore the monster's head off instead of roundhouse kicking.


562a1a  No.15309881

>>15309878

Fuck your breathing room. If you can't hold your breath for an entire Doom level than maybe LEGO games are more your pace


801b65  No.15309901

>>15309878

I'd make them less easy to activate if it were up to me, obviously the shambling grunts should be a freebie but anything higher than that should make cost a resource or a cooldown or something. Just a thought. If eternal gameplay footage is indicative they won't be a free ammo box like they used to be


6e09db  No.15309914

>>15309881

The optimal strategy is to shoot them, anon. Every single time. Glory Killing every enemy is a horrendous waste of time. It's much faster to shoot them.

>>15309901

You'd get at most 5 shotgun ammo from a glory kill. You mainly got back health. Like 10 on ultra violence and 2-3 on nightmare. Small Health packs only give you one health on nightmare. It's never ever worth glory killing on night mare unless it's one of the last enemies in the room or you need to chainsaw someone for ammo.


801b65  No.15309922

>>15309914

I wouldn't compare the chainsaw to the glory kill, the chainsaw idea was kind of clever in the sense it was a "free kill" and you got limited fuel for it, so in big fights you could say "okay i'm gonna use this on the mancubus/baron to save ammo for imps and stuff". in a weird way it was a smaller BFG


e3eb3f  No.15309956

>>15309922

I think the Chainsaw is just OP and ruins all sense of ammo balance, because it refills half of all your ammo and there's ton of chainsaw fuel between levels so you don't really have to think about using it. I think Chainsaws would have been more interesting if they took longer to perform and didn't give you invincibility so you actually have to think when and where to use them to get your free ammo, with getting hit during a Chainsaw kill interrupting it

That said Glory Kills are inherently just a bad fit for first-person shooters, especially in the style of nuDoom. While you perform a Glory Kill, you lose sight of what's happening around you, and once the Glory Kill is over you need to reassess again where all the enemies are, by which point you're usually hit by a fireball before you're able to respond. They tried to compensate for this by giving you invincibility and preventing new attacks from happening during Glory Kills, but attacks which were fired before or directly after can screw you over regardless, especially on Nightmare. In isometric and third-person games this isn't as much of a problem because you can usually see everything happening around you as you perform an execution and have a plan ready by the time the execution ends. In a first-person game you just have to guess, which makes me believe Glory Kills are better off being replaced by a melee attack you can perform while moving


801b65  No.15309977

>>15309956

you're not wrong about losing focus when entering the animation, and I definitely got hit by a few already in flight fireballs while using the kills when I played

>are better off being replaced by a melee attack you can perform while moving

I'd like to be able to grab and throw lesser demons


9110d5  No.15309991

>>15309977

I think Brutal Doom lets you do that with flying skulls


e3eb3f  No.15310005

>>15309977

>I'd like to be able to grab and throw lesser demons

I think it would be hilarious to be able to grab enemies and charge them up like you can charge grenades in Project MSX so they detonate with a massive force on impact


801b65  No.15310014

>>15310005

>flinging an imp into a mancubus so hard it exits through his back and wallsplats

now that would be fun


14c050  No.15310019

>>15306076

I agree but also want to fug v-tan


d6fc68  No.15310055

File: d4847ea0a63a5d2⋯.png (6.63 KB, 128x192, 2:3, consider the following.png)

Playing Devil's Advocate here but part of the problem seems to me that most attempts to bring back movement in FPS games is just "let's clone quake or tribes again". We need something that's both got movement and is also refreshingly different.


21770c  No.15310057

>>15307256

crock of shit

Old Doom you could trick enemies into fighting each other


801b65  No.15310079

File: 4b79fb506a42f50⋯.jpg (47.8 KB, 1280x720, 16:9, unreal wallsplat.jpg)

>>15310055

>We need something that's both got movement and is also refreshingly different.

we need insane amounts of violence, 2016 doom is merely a step in the right direction of bringing ultra violence back but you can't use the corpses of demons as a means of keeping track of where you have and haven't been yet so it has to up the ante


3f7873  No.15310087

>>15310055

>We need something that's both got movement and is also refreshingly different.

I can agree with this.


c30cff  No.15310090

YouTube embed. Click thumbnail to play.

>Crysis guy looks behind him

Why the fuck are you guys following me and trying to copy my movement?


cdc73f  No.15310918

>>15305652

Tittyfall has everything source engine games usually do along with in game speed boosts like stim and grapple. There's also stuff like stim eject. If anything it has more movement options.


c25614  No.15311051

>>15309956

The chain saw is not really that OP. It has limited fuel and you get more ammo the more you use. Killing a Baron of Hell with it took 4 pips of 7 total and gave you maybe half your ammo back on nightmare. Plus fuel was one of the rarest resources in the game. BFG ammo was more plentiful on a cost/benefit scale. You'd get maybe 3-4 chainsaw ammo per level, same with the BFG but the BFG could instantly kill just about everything in the room with one shot. It was the ultimate panic button. Using the chainsaw for that on any difficulty above hurt me plenty is borderline irresponsible. You needed the ammo on nightmare, and once again fuel is rare.


8ef301  No.15311120

>>15310079

I don't like how realistic violence is getting. The gore tech in REmake 2, though impressive is not fun. Shooting something, and watching it cartoonishly explode into vague meaty chunks is fun.

Also, graphics are too good now. It's distracting, and strains the eyes.


23e100  No.15311132

File: dc8bfdbf055933a⋯.gif (1.52 MB, 635x457, 635:457, Thyhopeconsumed.gif)

>>15309546

>>15309857

>>15309878

>>15309914

You have impossibly shit taste and I am so glad school starts up next week.


a7db4c  No.15311181

>>15309546

>It was the best FPS in over a decade

Only because all the other were shit ,I want all games to be good , Not to get shit games so that another 10 years from now Shit+ feels "great" just by being less shit


d395f9  No.15311182

>>15311132

It's already begun here in burgerland.


a7db4c  No.15311192

>>15310055

> tribes again

I think there should always be at least one (active and popular) game like Tribes at a time , It changes your way of thinking about movement , shooting,trajectory,time and prediction


c31342  No.15311193

>>15309837

nuDoom's Score Attack/Arcade mode is really, really fucking fun.


d078c2  No.15311206

>>15308478

>I'm going to needlessly be a contrarian about a fun game I clearly never played!!

>do i fit in yet?

no

>>15309857

>>15309546

>>15309878

>>15309914

(you)


45ca94  No.15311395

>>15305498

Does it have to be? As fun as Doom was/is, moving around like flash on LSD has always been stupid.


c25614  No.15311496

File: bc91080863e0073⋯.png (113.6 KB, 479x347, 479:347, 3baaa76d0f37956265bc526ebe….png)

>>15311206

>>15311181

>>15311132

Implying whatsoever it was even bad. Niggers there are THREE mobage generals in the catalog right now. An above average FPS is the least of your concern if you're supposedly this concerned about board quality you dense fags.


3f7873  No.15311538

>>15311496

> An above average FPS

It's average only reason you see it as above is because other shooters have lowered the bar so fucking low.


aee44f  No.15311566

Devs put all the emphasis on the animations today. If your attempt to move would break the animation you're prevented from doing so until your dood does his truck turn or awesome vault or whatever. FPS games used to never let animations interrupt you even if that resulted in it looking ridiculous.


7cbba9  No.15313953

>Acrobatics skill at 150 using the boots of springheel jak glitch

>drinking 8 bottles of skooma

>100 athetics and speed

>ring of perfection

>ring of kajitii

>acrobat's amulet

>monkeypants

>nistor's boots

my nord wears those 90% of the time, as i can run around at light speed doing that

other times i just wear my glass armor set and becuase i did the scroll dupe glitch i carry about 100 varla stones around at all times to fuel goldbrand, and also am level 146 becuase i'm pretty much god at this point

climbed above the white gold tower's peak using paintbrushes over a two hour period and using 200 paintbrushes, got so high up the tower faded away, then jumped down and only took 500ish damage out of my 1000ish health.

I'm too good at that game.

Oblivion's movement is on meth, TLDR




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