>>15272526
>Does that make 4x objectively bad?
That's now what you asked for. You said that 4X pretend to be something simple and comfy but turn out to be autistically complicated later on.
I questioned the validity of this statement and you asked where you implied it, which I have just shown you.
4X games are all like that. They are all autistic turn-based structure where everything is a cost-benefit analysis. They only appear to simple at the start of a game because that's where you have less options to pick from, but they never lose the comfy unless you're bad at the game and even get better in that department afterwards the better you are at it.
>And that's the thing I was trying to confirm.
By making generalizations on /v/? You could confirm this by actually playing the games, you know? Or at very least discuss the specific details that you like\dislike in the genre.
>It's about people reaching a higher level of understanding of the games they are playing
The rest of your paragraph is just you being obtuse and non-specific on purpose, I've pretty much gave up on you actually pointing to something in particular as an example of whatever you are trying to say.
But if you're serious about this, then you should take your own advice and actually try to understand these games at and "higher level of understanding".
Discussion of gameplay in Civ games for new players is pretty simple. It's just how many towns to build, what techs and resources to focus on, army composition, using great people, etc.
More advanced discussion sees talks about the tricks to double down on Golden Ages, how to specialize your cities for specific purposes behind producing one resource, etc.
Actually advanced discussion at a professional level for that gave sees people arguing about the cost benefit of a specific building based on what turn it's built. That, for instace, after turn 300, settling a new city is a net loss since it will cripple your economy and won't make up for it, despite looking profitable just after a few turns. And they don't just say this, they have the graphs and the studies for this kind of thing.
Even the dumb AI sees some neat tricks here, with a player figuring out how to run actual loans and making a profit of them.
You go for Endless Legend\Space and what you get is gameplay that's simple to understand and work with when you begin. But getting proeficient at the game is figuring out the proper combos that will give you ridiculous amounts of resources and then how to exploit them in a very efficient manner as well. Plus, there are several factions that play in pretty unique ways with their own gimmick, like the fish people and their black market as well as Cat's Paw, making them indirect fighters.
There was an Anon that managed to cover an entire area in city tiles by combining traits of a few races for instance, which is something not many people could achieve.
Now, if you want to say why everyone that plays this isn't actually as "proeficient" at it as you claim or why these games are more "casual", please make your case. Because otherwise, I'll be here earning my 15K Dust per turn while you keep thinking that 800 is a pretty big number already.