>>15263559
>what's wrong with the Berlin Interpretation?
For the purpose of definition, none. For the sake of the genre, it breeds stagnation.
Applying a restrictive set of rules means that you gotta work withing a specific framework to do a game in the same genre, which can end up culling out new aproaches that wouldn't fit the description very well.
An idea I had, for instance, was to have a roguelike with 3D graphics and animations where things happen simultaneously all the time but action only takes place when you're actually acting as well or skipping time.
So, for instance, when you're walking down an hallways, you'd see everyone else moving around as well at their own speed, but as soon as you stopped to think about your next move, they'd all freeze in place as well.
Actions like attacking someone would see both you and your enemies swinging your weapons at the same time according to how fast you are, swords clashing and parrying if they collid in mid-air.
Once you start an action, you wouldn't be able to interrupt it till it's over if it's a short action like drinking a potion, so you could see yourself chugging a bottle at the same time that a sword would open your guts.
This would make it feel a lot like an action game with less restrictions on "turns", letting different speeds have greater effects on gameplay and enabling things like faster swordsman can wait for a strike, parry it and use their superior speed to attack before the oponent can recover.
Of course, this would do away with the turn-based gameplay and the grid-movement so it wouldn't fit at all the Berlin Interpretation, despite how good an idea this could possibly be or that it keeps everything else about roguelikes, especially some of their most important gameplay aspects.