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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 5cfd37fc52e3935⋯.jpg (627.49 KB, 1599x857, 1599:857, ben.jpg)

File: d01b8cbb0e9cfc7⋯.png (2.74 MB, 1543x5500, 1543:5500, sywtpsfd.png)

File: 33fcef7eeae3902⋯.jpg (599.84 KB, 800x3848, 100:481, Quake.jpg)

File: 9d5187924c6bae7⋯.jpg (843.44 KB, 1543x2581, 1543:2581, the dook.jpg)

File: ac7e01a3046d787⋯.png (742.58 KB, 1027x2920, 1027:2920, Marathon.png)

3862ec  No.15256421

Effort is hard Edition

f4d6f4  No.15257693

what are the maps/worlds I can open with Brutal Doom? Do they even exist? Or should I just play the mods independently?


e36e33  No.15257738

I like blood


3862ec  No.15258051

>>15257693

My suggestion is: Stop playing bad mods.


6c955f  No.15259562

File: 47034b169a69884⋯.png (359.37 KB, 812x594, 406:297, doomguy2.png)

>>15259535

>you need to be an insane Evolve autist to recognize Windows 10 as being a heaping helping of spyware shit


6c955f  No.15259661

>>15259647

i accept the bullying i have coming because i deserve it


c0ebc4  No.15259819

>>15258177

>>15258051

Are there better mods that remove the bullet sponge and add more gore to vanilla doom then? Because vanilla doom is a fucking unplayable boring shit.


70a4a0  No.15259992

>>15259958

We got BNW, UK got 1984, Asia got whatever Cyberpunk, and Africa got Ebola


bc8c41  No.15260022

>>15259992

What did South America get? Irrelevance?


8752bb  No.15260066

>>15260022

Mad max.


ce90bf  No.15260171

File: 3bdccdcf4c5489b⋯.jpg (204.43 KB, 605x977, 605:977, 3bdccdcf4c5489b2faaefad433….jpg)

>>15260022

>Third Sino-Japanese war breaks out

>Japanese rape China

>Whitey nukes Japan once it's all over

Good plan


ce90bf  No.15260182


8f6683  No.15260192

File: bbd938ff8791d2d⋯.gif (2.34 MB, 610x514, 305:257, 36090945e395de8ab2c3232eca….gif)

>>15259958

>you're going to get fucked anyway, so you should just spread you cheeks and accept it


8752bb  No.15260410

File: 8f636d58334765b⋯.png (121.16 KB, 797x528, 797:528, shrug.png)

>>15260192

Kinda, yeah.


4fd488  No.15261149

I just got Serious Sam 1 and 2 after years of writing it off a cheap Duke Nukem clone with slightly better graphics. Also the Painkiller series is great.


4cbc05  No.15261527

File: ac30b6a28274528⋯.jpg (14.97 KB, 343x354, 343:354, confused.jpg)

>>15258177 (checked)

>>15258051

>>15259535

am I missing something? Is the BD mod bad? I just wanted to play doom 1-2 with some better aiming and controls. Tried to play it with gzdoom which was good enough, brutal doom felt more satisfying. I already played vanilla doom 1-2 around 8 years ago and wanted to play it again with Brutal mod thing and I liked it. No really, can you guys give me a reason why it's bad? I understand if you jumped to /v/'s "hate what's popular" bandwagon but if you can give me suggestions and the other things I should try it would be better. please stop bullying I feel very sad :c


bbec6a  No.15261634

>>15261527

It's too gruesome for me. I prefer mods without violence.


c33c39  No.15261742

>>15256421

dont post a penis


a5eeb5  No.15261771

>>15257693

You could try loading any mapset that doesn't change enemies, player or weapons via either Dehacked, Decorate, ZScript.


8f6683  No.15261831

File: 8cd6153b2ab1a7a⋯.jpg (543.69 KB, 1536x2048, 3:4, peg hand wad when.jpg)

>>15261527

Because it is the only mod casuals play, many of whom never play vanilla at all, while declaring that BD is the way Doom is meant to be played and that all mods should be built on top of BD. The hate for that should be pretty self explanatory.

For a similar example, go into a Stalker thread and yell "Stalker complete".


c5f088  No.15261846

>>15261527

Brutal Doom has a combination of some nifty stuff but I don't care much for anything else it has.


c33c39  No.15261852

>>15261831

if you repeat something long enough you start to believe it, even if you didnt at first


8f6683  No.15261861

>>15261852

What the hell are you even trying to say.


c33c39  No.15261870

>>15261861

extrapolate and then take it to the extreme, as you tend to do anyways


0b6bc9  No.15261881

>>15261831

as I said I already played vanilla doom and it's easy to say that BD version is objectively better. Aiming with the mouse is a dead give away. Unless you are stuck in nostalgia goggles, I see no reason to play upgraded version of Doom.

Also you admit the hate bandwagon is because casuals use it and that's it.

BTW can you explain me "Stalker complete" thing?


8cb9f8  No.15262007

>>15261881

>Aiming with the mouse is a dead give away.

But you can aim with the mouse without BD. Do you actually know anything about Doom and Doom modding?


9c23b5  No.15262014

>>15259562

>implying LTSB 2016 isn't orders of magnitude better than shitlib linux

>implying its a botnet

>implying you're too fucking retarded and/or poor for LTSB 2016


3acea3  No.15262022

>>15262015

>>15262007

I know, didn't I mention I played GZdoom way before BD? That's why I liked GZ for the sake of aiming.

>BD adds useless bullshit

I can kinda agree on that, I only use BD because gunplay is smoother than GZdoom. I don't even care about gore and stuff


bbec6a  No.15262042

>>15262031

> there are plenty of other mods that try to improve it and do an overall better job, right?

I'll add that some of them are even in the guide in the OP.


f4d6f4  No.15262112

>>15262031

>Then why the fuck did you attribute it to BD you fucking retard?

sorry I forgot please no bully :c

>You know there are plenty of other mods that try to improve it and do an overall better job, right?

can you tell me the mods? any "megawads" would do the job right?


1c6047  No.15262123

I really hope the turboautist lolcow doesn't shit up this thread as well.


08db87  No.15262127

File: e439ab06b98ade8⋯.png (15.9 KB, 500x500, 1:1, 1531848601321.png)

>>15262123

Just filter him, problems weren't.


bbec6a  No.15262135

>>15262127

But he seems to actually want to talk about him.


8f6683  No.15262366

>>15261881

Beautiful Doom or Smooth Doom would be upgraded versions of Doom, Brutal is a new game that happens to share most of it's assets.

>Also you admit the hate bandwagon is because casuals use it and that's it.

Hating something for the people it brings is perfectly valid.

>BTW can you explain me "Stalker complete" thing?

Same basic deal. Mod advertises itself as an improvement but alters both gameplay and tone, gets media attention, bringing in a flood of new players who played the mod before the base game and imposed their skewed view of what the game is on the existing community.

Much like you get people trying to run other gameplay mods on top of Brutal Doom, you would get people trying to run other mods on top of Complete.


6a200f  No.15262401

File: 3f6b990f6a6dcb4⋯.jpg (648.02 KB, 2404x1260, 601:315, death of a culture.jpg)

>>15262366 (checked)

>Hating something for the people it brings is perfectly valid.

So you hate the group it brings rather than the product itself. Your hipster opinion is invaild then, unless pic related happens, which is understandable. I lost lots of hobbies and internet stuff like that.

About the Stalker Complete, why would they change the gameplay anyway? in HD or Remake stuff, they just improve graphics, fix bugs, tweak some problems and sometimes add small extra stuff. Aren't "HD version" stuff acceptable?

>>15262190

I am actually happy that someone put an effort for me. This isn't even bullying, you actually made me feel good. Thank you anon <3


724b51  No.15262594

>>15262190

Why did this post get deleted?


bbec6a  No.15262826

>>15262594

It seems other posts were deleted, too, like

>>15262031

Looks like a deletion by ID.


d61cf7  No.15262935

>>15262127

Back to the gay sea, my man.


3e1e40  No.15263180

File: efabc0e93b1a30e⋯.gif (16.49 KB, 205x274, 205:274, bury pink bear.gif)

>>15262861

I mentioned that I already played GZdoom for the sake of mouse. The other anon mentioned beautiful/smooth doom which I will try. What I am concerned about is, can I get mouse movement and other smooth thingies when I just play WADs individually? GZDoom is ok but it could be better. It feels slow or maybe I got used to BD.

>>15262865

please stop bullying :'(


bbec6a  No.15263191

>>15263180

If you're using GZDoom or ZDoom or prboom, or chocolate doom, or…, you should be able to explore the myriad of settings these offer, including mouse settings.


08db87  No.15263277

File: 004cd3b91f4a010⋯.jpg (95.4 KB, 738x787, 738:787, 51fb7e0acc480bc002f9366c8b….jpg)

>>15262935

No you go to the gay frog swamp.


4fd25f  No.15263341

Anyone got ideas what I should try with trailblazer?

Finished btsx e1 with uv-respawn, want something else

Also did sunlust with uv earlier, last stage was impossible on my computer thanks to gzdoom though.


3d646d  No.15263450

>>15261527

Project Brutality at least has options to allow play style to be something akin to the original.


cd5806  No.15263472

>>15263277

Youtube deleted the gay swamp anon.


d61cf7  No.15263526

>>15263277

I repeat, go back to KC.


cd5806  No.15263560

>>15263547

Looks pretty, maybe have a sector between the foggy orange one and the black room for better transition.


cd5806  No.15263621

>>15263589

I'll keep it in mind if I ever start really mapping.


8cb9f8  No.15263836

>>15263180

BD doesn't change mouse settings at all. You're either experiencing a placebo effect or you did something else when using BD.


ddb121  No.15264104

File: 511858a509cc9de⋯.jpg (63.97 KB, 479x480, 479:480, haiur-omg6.jpg)

>>15260192

>not wanting to be the grill


4df9d7  No.15265263

>>15263836

no I mean I can aim with GZdoom and all but it feels kinda slow, like there is some sort of lag between each shot. BD just feels a bit better when it comes to running and gunning. I will try some other mods tho.


4324e5  No.15266795

GZDoom Builder 2 > Slade


d8bde8  No.15271416

Is Pillowblaster a furfag?


cd5806  No.15271519

>>15271416

No idea, he posts like twice a year at most with just a screenshot or two.


d632cf  No.15277225

>>15258177

Try Burl Tumd, then. It's like Babel in terms of gunplay, but every gun is changed up.


cd5806  No.15277284

YouTube embed. Click thumbnail to play.

Kinsie's updated MetaDoom.


cd5806  No.15278589

YouTube embed. Click thumbnail to play.

>>15278579

>signs point to yes


91177b  No.15279236

File: f5aa9f05f6f16e5⋯.png (12.08 KB, 1024x512, 2:1, f5aa9f05f6f16e5a808e3759b9….png)

>>15271416

I wouldn't dismiss the possibility. Some Doom modders are weird.


829bae  No.15279283

>>15279240

What's the mod?


cbfef3  No.15283613

File: 56cf05ddcaaa917⋯.jpg (116.47 KB, 1200x800, 3:2, TheDooDCummunity.jpg)

>>15256421

Daily reminder that even though I don't dick ride Sgt Mark IV, this meme accurately summarizes the ego inflated cunt nuggets that stroke their e-peens at their own unoriginal "masterpieces".


91177b  No.15283990

File: 6f90b639bb7829b⋯.webm (56.89 KB, 1135x800, 227:160, fuck_yous.webm)

>>15283613

>brutal doom


932bfb  No.15284848

>>15283613

>makes a mod better than the base game

But that's not Babel


bbec6a  No.15284934

>>15283613

Thanks, Mark


cd1d03  No.15285417

>>15283613

Mark, nobody here cares about your shit mod. Go away.


bbec6a  No.15285965

>>15285183

TMI, faggot

Get well soon


1ec0a3  No.15286006

>>15283613

Plus Mark hates niggers.


932bfb  No.15286561

>>15286006

If he does, then why did he include them as friendly npcs in his megawad?


1a5c0d  No.15286733

File: bc776553a38a839⋯.jpg (448.32 KB, 1472x1780, 368:445, hmm2.jpg)

Would Doom have been better with jumping?


64ac7b  No.15286973

Any brutal doom addons/alternatives worth playing? maps included


cd1d03  No.15287340

>>15287067

Project Brutality isn't good simply because its impossible for Brutal Doom to be good. No matter how well you mod it, you will never go beyond mediocre.


012e34  No.15288800

>>15288723

>brootle

It's *brutal

What kind of retarded autocorrect is your 3rd world mobile device equipped with?


91177b  No.15292287

File: 0ef491075d6f38a⋯.png (914.55 KB, 1000x1500, 2:3, 21652677ac795256d332b6bf4d….png)

>>15288800

No it's Brütal get a real operating system that lets you compose key.


522742  No.15292381

>>15277225

>still no links since >>15258248 asked


1a5c0d  No.15293320

>>15292287

>Doom fanfiction

I must know. I'm of course familiar with John and his tragic fate, but are there any other famous ones?


000000  No.15293359

>>15293320

>Sonic DooM

>By: FuckinMetal

>Shadow the hedgehog plays the doom marine in this crossover of Sonic/Doom

I'm not making this up. 3rd result for "DOOM" on fanfiction. Just 556 words though.


e2f784  No.15293397

File: f91a8d9a5df1946⋯.gif (3.29 MB, 319x215, 319:215, 1490289673539.gif)

>>15285444

You didn't get banned for editing other people's work.

You got banned for being a fucking dickhead

https://imgur.com/a/8YVF379


d632cf  No.15293649

Where's the dilbert 3 mod?


d632cf  No.15293661


f4869c  No.15293662

File: bcdaefabd6121e8⋯.png (497.65 KB, 640x428, 160:107, bcdaefabd6121e88ba6d2895ae….png)

>>15293359

Link please.


1a5c0d  No.15293673


a8194e  No.15293753

File: baa90b37e51ab97⋯.png (18.28 KB, 474x172, 237:86, wew.png)

File: e65d4b62ee6f4a8⋯.mp4 (3.15 MB, 632x720, 79:90, lad.mp4)

>>15293397

>where did you ever explain yourself

<what kind of pleb do you take me for that I should repeat my own words, go search it yourself

>I'm not going to sift through all this shit man, the onus is on you

<not my fault if you're too lazy to find it ;)

>alright, we're taking you off the project

<YOU'RE ALL BEING OFFENDED AND CLOSE-MINDED, I'M BEING UNFAIRLY OPPRESSED

>you're incapable of showing any humility and respect, man

<you just need to calm down

It's somewhat hilarious and mortifying at the same time to see someone argue in other places as they would here without realizing that they're digging their own hole in the effort of trying to defend themselves

w

Sometimes you just have to take it lying down, else you're just going to make a laughing stock out of yourself


f4869c  No.15293756

File: 4a55706c0c672a6⋯.png (63.71 KB, 500x430, 50:43, 4a55706c0c672a641dcf10e815….png)

>>15293673

Holy fuck its real I thought it was a shitpost.


c7a50d  No.15293763

Why is there always so much drama in these Doom threads?


05bae1  No.15293944

>>15261527

>>15261881

>>15262401

>>15263180

>>>/reddit/

>>>/cuckchan/

The absolute state of the Doom community, right here.


2e2472  No.15293950

File: e9895dfab6b0f28⋯.jpg (106.23 KB, 580x580, 1:1, kurisu tells you that you ….jpg)


bbec6a  No.15293967

>>15293763

Because there isn't enough porn to drown it out.


be15fd  No.15293995

>>15293397

Yeah, not seeing it.


cd5806  No.15294558

>>15293967

I'd kinda welcome that, but then we'd have some sorta tension between developers that are here to develop, as few as they are, and porn artists.


62da9d  No.15294911

>>15261831

Sorry, but I beat the first 3 episodes of "Ultimate Doom" until I switched to BD for the 4-th. The experience I got from playing BD was far greater, due to the sheer catharsis and content it provided. However I do understand you grievances with it, though it seems more of a problem with the community than the project itself.

BTW, anyone "tried" H-doom? ;-)


479e79  No.15294980

File: 8c6bdd94ad95467⋯.jpg (144.44 KB, 640x640, 1:1, filters.jpg)

File: f27aa22c0efd39b⋯.jpg (167.87 KB, 619x597, 619:597, emulator filters.jpg)

>>15294741

>that pic


bbec6a  No.15294987

>>15294558

>porn artists

Maybe if we actually had any they could team up with the devs.


11a679  No.15294995

Wasn't there a popular Doom sourceport that was going to add some kind of spyware?


479e79  No.15295006

>>15295000 (checked)

Stop playing doom with texture filtering you quadroon


cd5806  No.15295011

>>15294995

Yeah, GZDoom, they removed it for the version after the spyware update, then announced they have plans to add it back at some point.


08db87  No.15295012

File: a557b25602e14f7⋯.png (35.13 KB, 214x376, 107:188, THE GRAF COMMUNITY FPS Edi….png)

>>15294995

GZDoom?


2e2472  No.15295254

>>15295011

Well, fuck.

Any better source port? Ideally one that has quality and can run a decent amount of mods.


11a679  No.15295265

>>15295011

And what's stopping us from using a firewall to just block it from accessing the internet?


a7b14e  No.15295318

File: 1db5ddb0dede71b⋯.jpg (78.25 KB, 1280x720, 16:9, 1533511669.jpg)

>>15258248

>DeHackEd

I used to make mods with this DOS software. There where also other scripting tools to unpack and recompile the wads. Those where the days.

>>15283990

>>15283613

brutal doom is ok


284716  No.15295350

>>15295254

Nope. GZDoom is the only one you have, until you want to struggle with Zandro's BS. And it's not like you can't turn off spec collecting or anything. And it's not like it's not used for anything else, besides gauging how many people still use Win XP/32-bit system and/or OpenGL <3.0 for GZDoom.


fb8664  No.15295406

File: 712a81d5fe4e834⋯.jpg (175.5 KB, 619x597, 619:597, 1378712031623.jpg)

>>15295318

>that filter

Kill you're self


8cb9f8  No.15295598

>>15293320

You don't know the wonder of RagnaDOOM.


f86e5d  No.15295717

>>15295598

Ellucidate me


8cb9f8  No.15296047

>>15295717

Autist made a cross-over web animation series of Ragnarok Online and Doom. It was pretty typical edgy teenager that loved anime shit. Then they started working on an actual wad for it. It wasn't every completed, but there exists a playable version.


a7b14e  No.15296386

>>15295406

<not at personal computer

>google picture of mod I created

>post picture

>>>/reddit/

-With regards,

t.𝓜𝓸𝓸𝓶𝓶𝓪𝓷𝓭𝓸𝓸𝓶 𝓪𝓷𝓸𝓷


1c6047  No.15296391

>>15295000

>>15295009

Jesus dude, would you ever fuck off from these threads? You already made a complete fucking ass of yourself a few years ago when you wouldn't stop shilling Evolve, now you come here and CONTINUE to act like a complete autist.


91177b  No.15296674

File: eda3be678607e4e⋯.jpg (1.16 MB, 782x1023, 782:1023, spurdo_art.jpg)

>>15293763

It wasn't always like this. It's only thanks to a sperg and a few retards.

>>15295318

I agree, but it's fun to make fun of the fanboys and rabid haters.


bda124  No.15296914

Does anyone have a link to a Doom wad that was just one map with some purple filter, consisting of a city street, a sort of 7/11, and waves of enemies? It was on an old thread long time ago.


11539f  No.15296953

File: c3b4b216904587f⋯.png (32.84 KB, 493x276, 493:276, c3b4b216904587f386e0a4af5a….png)

>>15285444

The absolute salt from this fucktard.


7a92c7  No.15301027

>>15301024

Your Doom wad sucks shit and you're a nigger faggot.


8e31ad  No.15301042

File: 16fc3d4caeafd57⋯.webm (744.98 KB, 1200x1200, 1:1, autistic shit.webm)

>>15301024

Here's my feedback anon.


308662  No.15301052

First time even looking at this shit because nostalgia(played doom online since 2006).

What the fuck is wrong with this general?

Everything is /b/ tier drama and autistic reaction images, has the Doom community fallen this low?


997c4b  No.15303814

File: d2c52095b40a0c7⋯.jpg (46.3 KB, 698x468, 349:234, the legend of Doot.jpg)

THE LEGEND NEVER DIES


c32dd6  No.15303974

>>15261527

The same reason it ever got big in the first place, ironically. Intellectually lazy people would rather throw blame at the mod itself for infesting the community with underage b& rather than realizing than realizing these fuckers were always around and would've flocked to some other mod or sourceport regardless. In the end the fact of the matter is that a mod made by some random huezillian is better than half of all officially released Doom games. How fucked is that?


8c2973  No.15304825

>>15303864

What's wrong with him?


b888b9  No.15304908

What the fuck is Mark's email? I've got to message him and tell him the situation about this guy.


1b7eb2  No.15304915

>>15304908

markthejanny@tutanota.com


973cba  No.15305292

He's been banned and his posts deleted. Sorry about the shitshow.


1b7eb2  No.15305330

File: e313a0f7e109f89⋯.jpg (23.93 KB, 489x496, 489:496, oh yes.jpg)

>>15305292

He actually did it, the absolute madman.


8ffce3  No.15305456

File: 0a36b4e92b5274a⋯.jpg (73.84 KB, 350x447, 350:447, 1405641797944.jpg)

so now that the nigger's gone,

>favorite WAD

>favorite mod

>favorite vanilla map


1b7eb2  No.15305464

>>15305456

>Going Down

>DoomRLA

>Barrels 'O Fun


8c2973  No.15305583

So does Ion Maiden count as a Retro FPS or is it considered a modern one because of its release date. It's made on a retro engine, but I'm not entirely sure if it's fit for this thread


8c2973  No.15305609

>>15305600

Hmm, well what does everyone think of the game regardless? the demo was pretty fun


8c2973  No.15305611

>>15296953

He's still spamming reports because he's so salty


c32dd6  No.15305626

>>15305583

If it's actually made in Build I'd say it counts but I've heard it misses the mark a lot in terms of level and weapon design. Never tried it myself though.


8cb9f8  No.15305643

>>15305609

It's okay-ish, but it doesn't really do anything to set it apart from other Build games, and what it does do is just average.


1b7eb2  No.15305683

>>15305656

I doubt it considering he hasn't made any maps in years.


9726b5  No.15308044

>>15305292

God damn thank you so much


1b7eb2  No.15308241

>>15305611

He's an easily butthurt ultratard, don't mind him.

>>15303814

I hope Doom Eternal is good. is looks better than Doom 4 at least.


1b7eb2  No.15308624

>>15308576

>>>/cow/292842 Read this and let's be done with it. There's a reason he's not liked.


1b7eb2  No.15308691

File: 1860c9427495bf8⋯.webm (74.76 KB, 640x360, 16:9, ENOUGH.webm)

>>15308645

I said let's be done with it. Regardless of how you feel about it, these threads have been infested by drama for too long. Just let it be about Doom.


688ea3  No.15308721

>>15305456

>Ancient Aliens

>too many good ones to choose from, but probably either Burl Tumd or Fractal Doom

>E1M9


169741  No.15308763

>>15305456

DTWID and the spinoffs/sequels

I'm a big fan of any vanilla-enhacement stuff.

Map11 of Doom 2


c32dd6  No.15308819

>>15305611

Post them.


bbec6a  No.15308832

>>15293320

impse

It's a shame about the ending though.


688ea3  No.15308855

>>15308732

I tried once to get high and play Ancient Aliens, but I didn't succeed due to being too stoned to focus my attention one one thing at a time.

Was a pity, but since I can't get weed where I am I'll just wait until I can go on holiday to a place where it's legal.


8e31ad  No.15308874

>>15305456

Hell Revealed

Led's Generic Weapons Mod

Map02 Underhalls


169741  No.15309259

>>15309241

>thread is dead in the middle of the work day in NA without a jobless shitposter autismo

Yeah no shit, give it a few hours.


28a4ad  No.15309260

>>15309241

That's exactly what they wanted, to kill the thread.


8c2973  No.15309268

>>15305643

Yeah, it's refreshing to see a game like it coming out. However as of right now I don't really see what separates Ion Maiden from something like Duke Nukem. I'd still like to see the Duke guys do something like the old days after this game. Maybe a Serious Sam spin off.


5926d7  No.15309374

File: 87abc81c479b48e⋯.png (2.57 MB, 1920x1080, 16:9, There's only 2 genders.png)

I just realized this. Since when did they add this?


8e31ad  No.15309396

File: d2de2d4eb5159da⋯.jpg (20.67 KB, 480x360, 4:3, Terry_spotted_a_FBI_faggot.jpg)

>>15309275

His project was fucking shit. He has OK ideas and some good technical chops, but there's absolutely no attempt to make something coherent, let alone enjoyable. It's just shit strewn haphazardly, awkwardly mashed together, and given a kaleidoscopic vomit of colored lighting. It's nothing but rambling, self-indulgences for himself and himself alone, just like his posts and probably the rest of his life.

>>15309374

Turn off texture filtering.

Technically, it's been there since like Quake 3, given that you could play as robots and other such thing that don't have a gender.


973cba  No.15309397

I'm starting to think that guy is proxyfagging now until his main IP is unbanned, he's obviously still spamming the reports.

>>15309374

It's been been there for years

Also

>those filters

Lookin' good


8e31ad  No.15309404

>>15309397

He's spamming the thread very obviously on /cow/, so I'd imagine he's doing the same thing here.


1b7eb2  No.15309407

>>15309374

That's been there since the late 90's probably, it was meant for non-humans.


762587  No.15309411

>>15309407

To be fair, pronoun for "Other" in GZDoom is "it".


fc7c95  No.15309523

>>15309396

Have you ever talked to him outside of these boards?

They're not that different from what veterans put out.


5926d7  No.15309543

File: 5fb688a573738c3⋯.jpg (173.83 KB, 800x585, 160:117, 7390974.jpg)

>>15309407

>mentally ill people who believe there are more than two genders

>non-humans

I guess even they know the truth back then.


1b7eb2  No.15309545

>>15295406

Is that a filter? It looks like video compression.


8e31ad  No.15309617

File: 1197813a304c3d9⋯.png (653.8 KB, 1920x1080, 16:9, Screenshot_Doom_20180317_2….png)

>>15309440

I gave him a little bit of advice and gave him my opinion, but everything about his online presence (including the /cow/ thread he's posting in right now,) makes clear that he's incorrigibly autistic and incapable of self-reflection or change.

>>15309523

"veterans" put out good maps, not your maps, you proxyfagging retard.


fc7c95  No.15309632

>>15309617

I've never made a map, so you're screaming at ghosts.


5926d7  No.15309649

>>15305292

>>15309397

>>15296953

>>15296391

Wtf happened here? What did the little faggot do to stir up all your anuses?


fc7c95  No.15309659

>>15309649

He posted maps he was working on.


bbec6a  No.15309666

>>15309649

Sometimes there's no rhyme nor reason to internet cabals.


cd5806  No.15309669

>>15309659

Dozens of posts about them, often belligerently.


8e31ad  No.15309675

File: 7ee323a90587c2f⋯.png (1.66 MB, 1920x1080, 16:9, Screenshot_Doom_20180707_0….png)

>>15309669

And his maps are shitty and he samefags


bbec6a  No.15309689

>>15309675

One could argue that at least it's OC.


5926d7  No.15309692

>>15309659

>>15309666

>>15309669

>>15309675

So he posts shit maps here expecting compliments and instead got his ass ripped open and starts sperging everywhere? Very nice.


8e31ad  No.15309695

File: 8fdbc5a1c1ed04f⋯.png (711.8 KB, 1920x1080, 16:9, Screenshot_Doom_20180521_1….png)

>>15309689

Yandredev was making OC too, that doesn't mean it was good or that he wasn't a massive faggot


fc7c95  No.15309696

>>15309689

I would.

>>15309675

Seems like an opinion

>>15309692

Think he was looking for criticism instead of bashing.


5926d7  No.15309707

>>15309696

You're that guy aren't you?


92d662  No.15309759

>>15309675

Got link to any?


fc7c95  No.15309764

>>15309759

Check cuckchan /vr/. They still have his "LOTX" thing.


c32dd6  No.15309840

>>15308624

That link needs to be in the OP from now on.


fc7c95  No.15309845

>>15309840

>Actively inviting drama


1b7eb2  No.15309856

>>15309845

It's a great, irrefutable way to show how fucking crazy he is. People who don't know about S'Arais outside of Doom threads have no idea how off the wall he is.

It is a way to invite drama, though. That's not something this thread needs more of.


fc7c95  No.15309876

>>15309856

Then ensure it doesn't. Clean up the mess.


e5efda  No.15309919

>>15305583

This would be easier to figure out if there was an actual subgenre name for Retro FPS, because retro implies a certain time period thus isn't suitable for a genre as it can cause confusion with modern titles that contain Retro game mechanics. Classic doesn't work either.


0de044  No.15309930

>>15309543

You guess wrong. It's literally from Quake 3 where you have characters like Orbb or Klesk that aren't actually human and giving them "male" or "female" would be nonsensical. Same intent here. Not everything is political.


1b7eb2  No.15309976

>>15309919

>Classic doesn't work either.

Why not? How about "traditional FPS"?


c32dd6  No.15310012

>>15309919

From a purely etymological standpoint retro can not refer to anything contemporary unless it's in the style of something old because it literally means "behind" or "backwards". Of course you could always just be a pedantic faggot and say anything not made in a vacuum is made with the past in mind to some degree but still.


189963  No.15310789

>>15309976

Assuming that also includes the level design component it's probably decently accurate. Really what defined old FPS was

>maze levels with tons of secrets

>exploration-based health system (medkits)

>Lots of weapons and enemies with fast-paced combat (relative to today's average FPS)


5926d7  No.15311361

File: 78d20296edc5189⋯.png (721.6 KB, 639x914, 639:914, Whoneedsdoomguy.png)

>>15309930

>Not everything is political.

It's hard to actually believe that now days with all these cunts pushing some bullshit agenda.

<Doomgurl


4c3c79  No.15312245

File: 611d30a44e38be1⋯.png (674.6 KB, 1044x606, 174:101, Mods.png)

>>15311361

You are now aware that Quake III is approaching 19 years old. Also I'm totally fine with girls in Doom, if they're ninja girls or tailors. Not Doomguy with a vagina.


b90672  No.15313490

File: 94fb1d47bbf04d6⋯.jpg (89.14 KB, 560x800, 7:10, P_doom_tn.jpg)

>>15313240

Can Mozart be still alive?


68e1cf  No.15313501

File: 0e1cab444607aad⋯.jpg (77.29 KB, 635x636, 635:636, 0e1cab444607aadbbc84f2322f….jpg)

>>15311361

>Tearing shit up.

Doom movie will flop. Normal fags will buy Doom 2 by the millions because "LOL DOOMGUY IS SO WACKY LOL!" so remember to repost her own tweet to her next year when her movie bombs hard Anons. That should generate quite a bit salt.


54b892  No.15313506

I started with Brutal Doom and Project Brutality, but now I really like Bullet Eye, GMOTA, and Project MSX


abeb7e  No.15313676

>>15311361

She's cute tbh

I hope her movie makes lots of money


68e1cf  No.15313687

File: b29833746b3ec1a⋯.png (75.57 KB, 680x383, 680:383, b29833746b3ec1aadd41d8bb38….png)


abeb7e  No.15313696

>>15313687

Okay let me rephrase, I hope the movie IS GOOD and makes lots of money


5926d7  No.15313789

File: ff1e7b1b6e54dd6⋯.jpg (29.83 KB, 608x448, 19:14, 1410318535304.jpg)

>>15313696

I doubt it. These idiots never make anything good in their life.


fac201  No.15314669

File: 16f92e8c281142c⋯.jpg (48.85 KB, 712x712, 1:1, Confused Anime.jpg)

Is there any way to put a decal on a floor or ceiling? Or am I going to have to make a texture with the sprite already on it, ie another flat?


189963  No.15314689

>>15314669

Mark does some of that in BD, but it looks pretty janky since it can hang over ledges. Maybe look into how it works there, if you can read BRcode.


b6736b  No.15314726

File: 6264c29bbbaebc4⋯.jpg (93.61 KB, 913x677, 913:677, wut.jpg)

>>15313696

Anon your gay is showing.


8e31ad  No.15315203

File: c6acee759790a88⋯.png (781.08 KB, 1920x1080, 16:9, Screenshot_Doom_20180816_1….png)

>>15315140

am I supposed to know which wad you posted a screencap of because imma keep it real with you chief that could be from fucking anything


cd5806  No.15315226

>>15315216

Yeah, it looks like an episode 3 map of some sort.


39e9ee  No.15315243

I really need a bit of help. I've been playing this Doom wad called "The Archives Are Doomed" (tardgold.wad). I really liked the midi music for each of the levels. But I can't find the name of any of the music on Doomsworld forum or on YouTube. Any kind anon know any of the music?


39e9ee  No.15315263

>>15309764

>LOTX

Oh so it was THAT anon. I was wondering how come sone anon was openly suggesting people download his wads in 8/v/, when I'm pretty sure nobody here does that.


8e31ad  No.15315270

File: 1f48b70e54414bd⋯.png (478.61 KB, 1920x1080, 16:9, Screenshot_Doom_20180816_1….png)

>>15315216

I'll give you a hint, it's a wad that uses a hub based level structure.


39e9ee  No.15315287

>>15315270

>hub based

I know this is a dumb suggestion but is it sort of like a start hub? (like the one in Quake 1)


93bfba  No.15315313

>>15257738

Me too. I hope it never gets rebooted because it would probably be bad and break my heart.


8e31ad  No.15315317

File: 9eaa7edca2eed09⋯.png (671.74 KB, 1920x1080, 16:9, Screenshot_Doom_20180816_1….png)

>>15315287

Multiple interconnected maps, light backtracking and sometimes they loop back on each other.


39e9ee  No.15315335

>>15315317

I'm going to take a shot in the dark and say it's Tei Tenga?


93bfba  No.15315346

>>15315323

I think what bothers me the most is that every single one seems to feel like it needs a gun that either can be recharged or has unlimited ammo. Then since that's taking the niche of your melee weapon from the originals, they just make the melee weapon more or less an instakill. Maybe Duke didn't do that, I don't know. Didn't pay much attention either way to Duke, but I've heard a lot about nuDoom, I got Shadow Warrior for free, and I pirated nuWolf.


c32dd6  No.15315369

>>15315346

Making melee really powerful wouldn't even be a problem if it weren't for the fact they seem to always make you invincible now because everything is designed in sequence with no real thought towards the game as a whole. I imagine it went something like this:

>wow, the fist sucks

>let's make it kill everything in one hit

>that isn't satisfying, put in some long winded death animation

>sir, playtesters are complaining about dying during your kill animations

>also they're complaining that the guns aren't satisfying to use

>fuck it, just make them invincible during the melee kills


d7aa59  No.15315380

>>15315346

>Maybe Duke didn't do that

nuDuke was literally a two-gun modern FPS.

>Shadow Warrior

Original had pretty strong melee, and ranged weapons were powerful but went through the ammunition in a second. Remake has melee weapon that you have no reason not to use 99% of the time, and ranged weapons just all suck and you never use them except maybe to shoot those small flying bastards with dual SMGs. I really liked how they did the gun/sword balance in Final Doomer JPCP set - sword is fucking strong, but ranged weapons complement it perfectly.


93bfba  No.15315391

>>15315369

Yeah, that really bothers me. I don't like "press button see character do something cool" gameplay. I like doing the cool thing myself.

>>15315380

I think I remember hearing that about Duke now. That's pretty bad too. Part of the enjoyment with a shooter, for me, is swapping back and forth on the fly. 2 guns isn't satisfying. As for Shadow Warrior, the sword is definitely OP. I think the only guns I used regularly were the revolver (single-action mode was pretty decent) and the crossbow. The sword was ridiculous though.


93bfba  No.15315420

>>15315402

I didn't really ever like the flamethrower, and the rocket launcher had, I think, too big of a blast radius compared to your movement speed. Made it hard to not self-damage. The SMGs just always felt like I was doing nothing. Shotgun was almost good but I remember there being an annoying delay between it running out of ammo and the reload animation starting. I had it set up so I could fire all 4 barrels at once and it was decent like that but that delay really killed it for me.


762587  No.15315446

>>15315402

Nah, I dumped my yens into the guns like a good goy but never felt any reward for this. I always felt "why bother, sword is doing that better anyway".


93bfba  No.15315501

>>15315387

>>15315380

I've never actually played Final Doomer. Reading the thread on it now, it sounds like it's designed for Final Doom? It looks interesting but I'm not sure if I would actually need to hunt down the Final Doom wads to play it.


688ea3  No.15315513

>>15315380

>Final Doomer

mein neger

>>15315501

It's not, you can play it on any map.


8e31ad  No.15315537

File: 48ec77889714819⋯.png (309.56 KB, 1920x1080, 16:9, Screenshot_Doom_20180817_0….png)

>>15315335

Hell Factory, by the same author, so close enough.


93bfba  No.15315545

>>15315513

Maybe I'll just drop my current run of 2 I hate the level I'm on anyway and try it out.


d7aa59  No.15315548

>>15315501

It is designed to provide weapon sets made specifically for some popular megawads, but you can use them with any map wads you want.


93bfba  No.15315560

>>15315548

I normally just end up playing one of the official games. Never downloaded many map wads. I have Doom the way Id did but I never finished it.


93bfba  No.15316118

Final Doomer is pretty fun so far, but I feel like there are supposed to be icons on the "choose your weaponset" menu. I have to hold down LMB and move the cursor up and down to pick one because the screen is blank until I'm holding down LMB.


b242b6  No.15316884

File: 7a4c746055ab78c⋯.gif (2.13 MB, 240x180, 4:3, 14994573367dc09786575dcf83….gif)

>>15257738

>still no updated rerelease of Blood like Duke and Shadow Warrior got because Atari have their fat asses firmly sat on the IP

AAAAAA


cd5806  No.15320755

>>15320744

MetaDoom, Final Doomer and High Noon Drifter


9f11e9  No.15320763

>>15320744

doom2.wad

tnt.wad

Project MSX


cd5806  No.15320789

>>15320779

I notice more the gameplay than the level design in most cases, unless the levels are really, really bad.


189963  No.15320804

>>15320789

I find that I'm the same way, unless a level is very very good or very very bad I don't usually notice it much. In fact often I prefer levels that are more "classic" styled just because they focus more on good encounters and less on being really pretty, which IMO leads to levels which are absolute chores to play sometimes.


cd5806  No.15320806

>>15320793

Don't get me wrong, I can sometimes remember bits of levels, but the really plan ones, like a bunch of default texture rectangles with monsters in them, that is memorable enough in being bad to stick out in my mind. Maybe I don't process locations well.


789f85  No.15320988

>>15320967

How the fuck are you unbanned already? Fucking mods do your job.


816d07  No.15321026

>>15320806

Usually for me it's a combination of quality and doing something that hasn't been done before. So yeah the first map that ever put you in a tight small room with a Red Baron is still with me to this day.


bbec6a  No.15321333

>>15320744

Ancient Aliens

Mr Friendly

A small wad I lost and don't remember the name of but who had the best midi music I've ever heard


cfc2f3  No.15322024

File: 18d363bec4589a0⋯.png (11.24 KB, 500x250, 2:1, Oekaki.png)

yrdy


15ffc4  No.15322158

>>15320967

>>15321550

>>15322006

How about finishing a map before posting it?


15ffc4  No.15322342

File: 2dc2bfbbb6d558b⋯.png (4.74 KB, 256x256, 1:1, square.png)

>>15322247

If you started it you can finish it.

No one here is obliged to hold your hand.


3b86ca  No.15323748

>>15309764

>LOTX

I found it, through from what I've played it seems more like GZDoom effect wankery than something actually engaging

>M1

You start off in a dark room with three shotgunneers and only your new plasma pistol, because starting a level before you're able to get your bearings in a situation you're very likely to take inevitable damage on your first playthrough is so much fun. The first room is locked by some kind of broken circuitry where you need to pick up some power core to progress (something the wad wants to make sure you know), though the ad hoc start combined with giant fuck-off DEEPEST LORE backstory alerts popping up on your HUD make it so that you're very likely miss the fact that you even picked up any kind of core amidst the fighting. I sure did. I just mashed E to see what was interactable.

You get a bunch of new weapons, like a nail shotgun which acts as a super-version of the shotgun with penetrative capability and a crossbow which acts like a charged-up rocket launcher, and these strike me as rather redundant. They all have their own separate ammo pools, and are essentially "X vanilla weapon but stronger". Some have additional capabilities like penetration, but those aren't that major to make you want to select it. They seem redundant to me because if you want something stronger in vanilla, you pick another weapon like the plasma rifle or rocket launcher or shotty. Not just the 'stronger shotgun'. It'd be another thing if the stronger variants shared their ammo pools with the vanilla weapons so there's a trade-off to using them, but as it stands I don't know why I can't get more plasma rifle ammo instead of some nails for my nail shotgun. The new weapons ruin the old trade-off of using rare plasma ammo or dangerous-to-use rocket launcher ammo against tankier enemies with simply beefed up weapons with their own rather commonly placed ammo types. You'd be better off just replacing the vanilla weapons with the new ones.

Also the colors. Jesus Christ. It's like taking acid in the North Pole. Dimly lit rooms everywhere contrasted with a large variety of bright vivid colors can't be considered as anything but taxing on the eyes. Some rooms have way too many colors present at once that you just start losing track of any geometrical detail. It's basic color theory that you want to keep some consistent primary colors in your palette applied throughout the whole level. Here one room is hued in yellow, the other in blue, the other in blue in red, the other has hues inbetween, it all becomes too much.

This becomes more confusing when you're trying to discern whether red/yellow/blue is being used for decorative purposes or for signposting colored doors/other waypoints. I'd try to use the blue broken power circuit to fix it because I had the blue key, until I learned that was meaningless and power circuits just require any kind of power core to get fixed. Often red/blue/yellow are used in contrast with the rest of the level to signify color keycards/gates, this contrast is lost when you give too many rooms hues in the same color. Even geometrically there are often too many details at once which makes it hard to understand what is supposed to catch your eye. Take the E1M1 starting room in the new map. Cracks in the ceiling, bright-ass outside open space, red door, blue door, calm down already. Although this level is confusing, it's linear enough that you won't get lost at least. It helps that it's a twisted reimagining of E1M1 so you can kind of figure out where to go.

The darkness in turn impedes trying to discern enemies like the zombiemen who blend in too much. It almost seemed like the author is going for an Overload-esque "enemy eyes glow in the dark" kind of aesthetic, but for some reason only Pinkies have glow-in-the-dark eyes and zombiemen eyes only glow when they fire.

There's a new flashlight, but it's the Doom 3 kind of flashlight which you can't use alongside your weapons, making it kind of pointless in a game not 100% dark and not horror. However, it's main use is to detect secrets behind slightly transparent walls, featuring hidden switches which need to be punched with your fists instead of being simply interactable. I don't see the point of this at all. All it means that if you want to detect certain secrets in the first place is that you have to pull out your flashlight to shine at everything and then switch to your fists to punch shit. It's so pointlessly cumbersome, I don't understand why you'd want to go from just mashing E at walls to this.


3b86ca  No.15323749

>>15323748

Encounter-wise there's not a whole lot of going on. It's the first level so it's fairly easy, but unlike the original E1M1 it features too much padding in the shape of tankier enemies such as Arachnotrons, Revenants and Hell Knights in places where you fight them one at a time in very open spaces where you can avoid their projectiles easily while constantly putting shotgun shells in them without any effort. That's not interesting encounter design, that's padding. For filler-type encounters you want to use weaker enemies, not tanky ones like Hell Knights. On the other hand you have this Revenant which spawns behind you when you pick up the power core in the E1M1 end room, which is somewhat tricky because the space you can move in to avoid the single Revenant's attacks is much more constrained, so you actually have to think how to dance around the Revenant even when he's by himself.

This map is lame. Visually it's a giant mess of colors and hard to distinguish rooms. That most of the encounters are on the easy side is excusable by the fact that it is the first map in a level pack, but for padding there is no excuse. The only positive point is that this map is very small, else the confusing lighting and coloring would have made it a pain of another level.

>M2

You start in a moving train filled with five easily-killed enemies. The good news is that the color usage is more bearable this time around. It's more on par with Doom 64 with its dimly colored hallways and slight contrast between darker colors. It's still awful and incredibly overbearing, but at least it doesn't make me think I need a new pair of glasses.

The starting hallway looks way too empty for its size, nor does it have enough enemies in it to justify the size. There's lava pouring from the ceiling in the middle of the hallway, but it disappointingly doesn't play into encounter design at all and is mostly there for decorative purposes. The lack of texturing detail and very low ceiling give it the impression that it belongs in Wolfenstein 3D.

It's not just this hallway, but almost the whole level which looks too empty. I almost feel the abrasive usage of colors is done just to mask the lack of detail most oversized connecting rooms have. Whereas the previous map was overdetailed, this one is just feels larger than necessary. There is a tower in the middle of a lava pool which you need to get to, and there's only one door connecting to the room leading to the tower. The tower has multiple entrances and can be circled around, but there's no real point to circling around or using anything but the front entrance. There's only like two of those lava monsters to your left and right when you enter the room with the tower anyways. You could just block off the paths leading around the tower and not miss anything. There's no point to increasing level space without using any of it. People accustomed to exploring levels for secrets (e.g. most people who play Doom) will feel sorely disappointed when they find out that there's no point to exploring every nook and cranny.

The worst part of this level is the pacing. First you have to find this power core, and then backtrack past enemies you already killed to a broken power circuit so you can unlock access to the tower. In the tower there are three teleporters leading to a colored key each, each containing its own challenge room. Then you have to backtrack to take that key to a hub of three colored doors, where you need to clear out a small room of enemies to get a power core. Then you need to backtrack to the green room which you only need to clear out once, and insert the power core in one of three broken circuits. Then you need to backtrack all the way back to the tower so you can do the same for the other two keys.

Nothing is being done to refresh the backtracking. I don't understand how this was a good idea conceptually given the amount of inevitable backtracking involved. I play Doom to kill demons, not to waste my time running from point A to point B while doing nothing at all. The destination rooms are slightly different and thankfully not redundantly symmetric, but that doesn't take away from the stupefying amount of dead air.


3b86ca  No.15323750

>>15323749

You can tackle the colored rooms in any order, but this non-linear type of progression works better when you don't have the road to each key obviously signposted in a hub, and evenmore so when there's not a tedious amount of busywork involved after getting each key. None of the colored rooms are even balanced out challenge-wise. Blue is obviously the hardest, yellow lies inbetween, and red is piss easy. Giving the player the option to choose between these options without the foresight to know what he's up against in each room only makes the end of the level feel anticlimactic when you end up taking the easiest challenge room as the last one. It could work if you only had a set amount of ammo to work with and that none of the challenge rooms had any ammo in them, so even though you end up picking the easiest room at the end you'll have next to no ammo. Though the more sensible thing is to make them all equally difficult.

The red room is a complete crapshoot where you can fight one of three mancubi at a time. Whip out your plasma rifle and they're pretty much stunlocked to death. The yellow room is slightly more challenging, at least the start is where you're stuck in a small inlet with Lost Souls and Imps and Pinkies in front of you, but the nail shotgun makes it a doozy. The blue room is more of a proper challenge with a mix of Revenants and Mancubi coming at you from different angles, though you have four waves and most of them just repeat the same encounters by bringing up the same enemies again after you press each button, which leaves a bad taste in my mouth.

Challenge rooms aside, the end of the level is another anticlimax. It's just one Baron of Hell, which at this point in the level isn't a major issue to deal with. Actually, if you head to the exit before repairing any circuits you can actually safely take potshots at the Baron because the ice walls will block all his projectiles from hitting you while you can safely hit him. So the end of this level feels like one wet fart.

This level isn't as visually abhorrent as the previous one, but it still isn't any good either. It tries to go for the Doom 64 look but doesn't quite have the atmosphere to carry it, on top of using too many colors at inappropriate times. It's also bigger than necessary, which only worsens the amount of required backtracking you have to do. The pacing in this level is absolute drek and most encounters feel completely disjointed. Ammo doesn't feel like a problem at all. The climax of the level is one big joke. Only the blue room encounters are any good. Honestly, this map sucks.

>Secret Level

You have only 1HP, but your fists instantly kill anything. And you start off without any guns. That's real fun, now go punch these Pinkies in dark mazes. It's another one of these levels which relishes in making the player feel lost. Its layout is a complete maze of redundant passages and confusing signposting. To the combat there is no real crescendo. Punching Pinkies is no problem at all, but trying to punch Lost Souls in a situation where they can insta-kill you is. For some reason, Lost Souls only rarely ever appear in this map even though they are the most interesting enemy to fight with just your fists. Even the projectile-throwing enemies aren't as much of a problem because your fists insta-kill them.

Visually the map almost nails this ethereal dream cave feeling, but the colors make the geometry a bit too hard to read. At least there is one color used primarily used throughout instead of a fuckload. I just don't think this map has been properly tested.

There's this sector with a bunch of overlapping transparent cyan pillars or whatever which completely tanks the framerate when you look at it, which is kind of embarrassing. I doubt that that's done for intentional effect.

Also, I couldn't figure out how to progress at all. I found no way to get to the blue key, and by extent the red key as well. After some minutes of searching and humping around I threw in the towel and just slapped on IDDQD and noclip. There's a colored gate which leads to the next part of the level, but it's in a secret for some fucking reason and it requires all three keys. After that door there's an NPC you can talk to, and some pedestals to put your keys on, which apparently do fuck-all.

There's a whole heap of Cacodemons around, though apparently you're supposed to follow the blinking lights in a cave which leads to a Megasphere, but picking up the Megasphere locks you in place while you get wailed on. I turned off IDDQD to let myself die, but I just died instead of moving on, probably because there are no further levels.


3b86ca  No.15323755

>>15323750

This level was an annoyance, it wasn't particularly pretty to look at, and even the secret level concept of having instakill fists but little health is poorly realized. Navigation is just awful and confusing, what with a yellow altar which changes your perspective to show that the gates around the red key have change, but it happens so fast that you're unable to tell what actually just happened. Just not a very fun level.

At this point I'd just scrap the levels and thoroughly study Doom 64 in terms of how to use colored lighting on everything without looking like visual diarrhea before starting out again in this "style", though not before studying other WADs in terms of how to craft combat encounters worth a damn which don't feel like padding and how to naturally connect them together into a cohesive map. The usage of colors is akin to that of the abhorrent color schemes often used for fursonas: distracting and confusing. This WAD is like someone trying to draw in his own special style without even understanding the fundamentals of anatomy. First you should be able to make something good instead of something pretty. The priorities here are all screwed up.

/rant


c32dd6  No.15323940

>>15323755

>The usage of colors is akin to that of the abhorrent color schemes often used for fursonas

Well, there's a reason for that.


1b7eb2  No.15324817

>S'Arais comes back to the thread

>banned immediately

At least the mods understand he's got problems now.

Has Joel finally finished the 2017/2018 mapping contest yet? It's fucking ridiculous he's been dragging it out this long.


da70bd  No.15324950

Does anyone know any good Wolfenstein inspired/based levels? Already played the Laz Rojas WolfenDoom wads, and I want to get my Wolfenstein fix and get some more use out of Bratwurst


cd5806  No.15325060


758a07  No.15325536

>>15325500

Oh look it's Mr. i-don't-have-a-phone with a new ID.


189963  No.15325665

>>15323749

>>15323748

>>15323750

>>15323755

This is pretty spot on. I played through it earlier and was writing something up but you nailed the main points. I'm not as bothered by the rainbow diarrhea as you but pretty much everything was just plain boring or poorly executed. Even the item hints were an incompetent ripoff of Final Doomer, only in the console since he clearly had no idea how to do what FD did.


8e31ad  No.15325729

File: c84276c561d0599⋯.jpg (50.29 KB, 721x592, 721:592, DgVn8EYW0AIL23j.jpg)

>>15323748

I'm really sorry you spent all this effort just to repeat something I already summed up earlier in the thread in just a paragraph, and that the ID-hopping bitch

>>15325500

>>15325565

Would ignore with a single sentence because he's autistic sociopathic scum who only wants to inflict his bad design on people.


bbec6a  No.15326426

Anyone remember the SS13 wad some anon was working on? It's been a while since I've seen any news about that project.


bbec6a  No.15326682

>>15326604

>maze feels out of place

Put it right in the middle of the map on a different z-level with many entrypoints scattered around.


bbec6a  No.15326738

File: 44b38a834843f5d⋯.png (13.16 KB, 500x250, 2:1, Oekaki.png)

>>15326716

I meant to put it on the same map, but at a different height, if you really want to put the maze on this map.


596667  No.15327078

>>15326787

>>15326748

>>15326716

>>15326713

>>15326604

>>15326437

>>15326322

>>15326166

>>15326069

Your maps are shit, fuck off. Stop flooding the thread with this blogposting crap.


bbec6a  No.15327353

>>15326748

I believe it's a DF term as well.


189963  No.15330782

Thanks mods. Maybe we can get somebody who makes actually good maps to post some stuff.


46fce8  No.15331304

>>15331267

You're not fooling anyone with that (1).


ea0a26  No.15331312

>>15260171

>whitey

[hand rubbing intensifies]


46fce8  No.15331385

>>15331368

If you're so concerned over the health of the thread, why is this your first post? Either you just entered the thread, meaning you're only acting like you have some kind of investment in the issue, or you've been lurking and are a complete hypocrite. Or you're an id-hopping loser, which S'Arais has proven himself to be.


474ed8  No.15331451

File: 210069cf640e2ce⋯.jpg (18.59 KB, 351x359, 351:359, what the fuck is going on.jpg)

What is going on here?


189963  No.15331464

>>15331451

Just search for the /cow/ thread and ignore him.


8e31ad  No.15331513

File: 6b3e4a4eafadb37⋯.gif (1.03 MB, 348x270, 58:45, 0ecaadd770a900d79a8a8fa990….gif)

>>15331440

>>15331449

>>15331469

>>15331477

>being so butthurt that you can't spam and blogpost about your awful WAD at everyone's expense that you start shit-talking the man responsible for Doom mapping in its entirety

Just give up, man. Find a hole to bury yourself in.


8e31ad  No.15331572

>>15331527

It's actually just nitpicking (over petty details in a shareware episode), which is even worse. Come back when you've made something that isn't a complete turd painted rainbow colors.


9f11e9  No.15331589

This is the guy who replied over 150 times to his own /cow/ thread. Mortal men can not hope to challenge such autism.


794766  No.15331610

File: 173d09959bf3686⋯.jpg (18.21 KB, 430x319, 430:319, 2a4c47ff960212f0bb62b76115….jpg)

>>15331589

who the fuck is this guy and why is he using doom threads as his own blog? /cow/ thread link please


c32dd6  No.15331616

>>15331610

See >>15308624

He's been here for years.


794766  No.15331632

>>15331616

yep, that's some severe autism alright, i thought he was just posting some comfy images of his WADS but no he has to sperg the fuck out and posts a single image only like a cuckchanner


93bfba  No.15331873

>all these skeletons in Ancient Aliens

I'm getting too spooked for this shit. Map design's pretty neat, though. I like the use of cyberdemons/spiders/archviles in certain maps to keep you moving while you key hunt and stuff.


3b86ca  No.15332272

>>15331628

Doubtful. Notice how in the Doom 64 screenshot objects like the button and barrel stand out through minor easily perceived contrasts in color which don't massively clash with other colors in the screen while preserving its own darker tone. The hues of other rooms have a consistent color palette of darker colors which is more pleasing and less straining to the eye than suddenly introducing really bright greens, reds, yellows and blues in a room with a predominantly low orange/green like often seen in M2 which gives the map a cluttered impression. Doom 64 only sparingly uses bright colors, which is why the muted color palette lends so well to its more atmospheric tone.


a7b14e  No.15332355

>>15309675

I like his maps. but anon is clearly autistic and has odd posting habits


3b86ca  No.15332529

File: a1e3df6d6b7d373⋯.png (664.74 KB, 1920x1080, 16:9, Screenshot_Doom_20180821_1….png)

>>15332319

>… Doom 64 didn't have dynamic lights though. That's retribution

I never mentioned dynamic lights.

>, the room is yellow for… what reason? There's no source for it or rhyme or reason. Not even one sector over there's an abrupt change to an orange lit sector, despite the lights being more of a white.

In that screenshot there is no reason, but then it's not particularly necessary as long as it doesn't happen too often to the point of becoming noticeable. Aesthetically it looks just fine like a pseudo-Quake map. Meanwhile I have no idea what aesthetics your maps are even going for, and the garishness of your color usage often take away from texture and geometric detail because the human brain is more accustomed to discerning colors first. That crack in the green-lit floor is barely noticeable because you're most likely to be first occupied by the color differences than the geometrical detail. The glass window pane which lets you look at the lava bridge barely stands out at all. Using colored lighting almost everywhere, and brighter colors one at that, is a bit straining on the eyes.

In the fourth screenshot >>15332429 the color transition between the orange-lit floor and green-lit floor is also incredibly binary and unnatural. Particularly pic related looks egregious. It doesn't hurt to just use some regular white lights with a regular readable color palette.

>>15332514

Yes, exactly. One things Romero said is to use contrast in brightness to make different rooms easier to distinguish, not difference in the color fog.


3b86ca  No.15332611

>>15332575

This way it looks better. The orange light near the end of the hallway should act as a decent enough signpost. For the first screenshot I'd only add a small ramp to the entrance to the left room. The abrupt change rise in floor height kind of clashes with the wall right next to it.

I never got the impression that these were techbase maps or any kind of base maps of sorts, they seemed to be too abstract in style and purpose.


ca169b  No.15332638

File: d60252cc6ca56a6⋯.jpg (222.67 KB, 1279x885, 1279:885, d60.jpg)

Woolball 3 when?


8f7b9a  No.15335601

>>15335460

It's sad. The thread is livelier when he's on, albeit in a somewhat autistic way, but if you can't appreciate autism and OC, what the fuck are you doing on an imageboard?


e5efda  No.15335622

Just range IP ban the Canadian vorefaggot already. I am beyond sick and tired of DOOM threads being ruined by his autistic bullshit. I just want to talk about DOOM.


189963  No.15335636

File: fb05c04692a1e33⋯.jpg (1.66 MB, 2711x4093, 2711:4093, latest.jpg)

Fuck it, let's have some goddamned fun for once. Maybe you all remember /v/oblige from way back on cuckchan? I've updated the ruleset for v7.70

What you do is download OBLIGE and reply to this post. Take your post number and go to Menu -> Set Seed, then fill in your settings and generate a single map for Doom 2, Boom compat mode. Finish it and post the end screen here, share it if you want.

CASUAL

>Size: Small

<Monsters

>Quantity: Less

>Strength: Weak

>Ramp-up: Medium

>Bosses: Easier

>Traps: Rare

>Cages: Rare

<Pickups

>Health: Heaps

>Ammo: Heaps

>Weapons: Very Soon

>Items: Heaps

>Secrets: Heaps

NORMAL

>Size: Regular

<Monsters

>Quantity: Normal

>Strength: Normal

>Ramp-up: Medium

>Bosses: Normal

>Traps: Some

>Cages: Some

<Pickups

>Health: Normal

>Ammo: Normal

>Weapons: Normal

>Items: Normal

>Secrets: Some

HARD

>Size: Large

<Monsters

>Quantity: More

>Strength: Harder

>Ramp-up: Medium

>Bosses: Harder

>Traps: More

>Cages: More

<Pickups

>Health: Bit Less

>Ammo: Bit Less

>Weapons: Later

>Items: Less

>Secrets: Less

DOOMGUY MUST DIE

>Size: Extreme

<Monsters

>Quantity: Hordes

>Strength: Harder

>Ramp-up: Fast (just in case it does anything)

>Bosses: Harder

>Traps: Heaps

>Cages: Heaps

<Pickups

>Health: Scarce

>Ammo: Scarce

>Weapons: Very Late

>Items: Rare

>Secrets: Rare

You can crank it higher but I think it might just become unplayable past this point.


189963  No.15335643


886079  No.15335645

>>15335622

>rangeban the entire canadian country because i'm autistic and can't accept that there are people on the internet who have a differing opinion than me, and am completely oblivious to my own autistic bullshit fucking up the threads, I claim to want to talk about doom, yet whenever it does come up, or when somebody starts sharing their content and works without violating any of the rules, I deliberately start shitting up the thread

Somebody please permaban this sub-human.


189963  No.15335826

File: 46e7711402a930c⋯.png (73.43 KB, 1600x900, 16:9, Screenshot_Doom_20180821_1….png)

File: 526f77468e27f4c⋯.png (650.33 KB, 1600x900, 16:9, Screenshot_Doom_20180821_1….png)

File: aa38546c28722f6⋯.png (158.42 KB, 1600x900, 16:9, Screenshot_Doom_20180821_1….png)

>>15335636

And just to start it off, here's my run of 15335643 on hard. This shit is goddamned grueling so if you try it yourself don't feel bad about using saves if you're not some kind of doom god. Oddly there weren't any really large monsters on this map, maybe it was just a bad seed but it's certainly plenty hard enough just with imps, lost souls, zombiemen and shotgun guys.

https://my.mixtape.moe/ehgiqi.wad if you want to try it out yourself.


cd5806  No.15335942

>>15335636

Now this sounds fun, thanks for the idea~


cd5806  No.15336448

File: d408a6cc01c6c14⋯.png (237.43 KB, 1920x1080, 16:9, Screenshot_Doom_20180821_2….png)


189963  No.15336474

>>15336454

Fuck off faggot this is the first on topic non-spam posting we've had on forever.


3b86ca  No.15338025

>>15335636

Alright, let's roll


474ed8  No.15338276

File: 151db5116b19858⋯.png (591.11 KB, 953x1379, 953:1379, S'Arais - Autist's Witness.png)

>>15308624

No fucking way!


92d662  No.15338283


474ed8  No.15338296

Just looked at /cow/ so he has over (205) posts sperging What the bloody hell and he is the legit reason why every thread Doom that has Doom in it has been shat up?


92d662  No.15338361

File: 32a7b05200f2433⋯.png (172.72 KB, 1920x1080, 16:9, doom00.png)

Meh.

Did the hard challenge, because the "Doomguy Must Die" doesn't really even have enough ammo.

>>15335826

It's a problem with some versions of the Oblige, it always creates the first level with just Imps, Zombies and Lost Souls.


92d662  No.15338383

File: aa9e62b67f067f7⋯.png (128.63 KB, 1239x1029, 59:49, 2.png)

>>15338361

Nevermind, you just need to tweak the Monster Controls and it should spawn plenty of tough shit on the first level


cd5806  No.15338393

>>15338296

Yes, it doesn't help that he ID hops or people think he does.


474ed8  No.15338406

>>15338393

He might be a reason why not only the doom threads have been shit, but why a few other threads have gotten ruined.


d632cf  No.15338683

>>15335636

There's a nifty monster patch for OBLIGE too, if anybody wants. I'll make one with and one without.

https://forum.zdoom.org/viewtopic.php?f=43&t=53675


d632cf  No.15338744

File: f8fdcd14ffbb2ae⋯.png (27.98 KB, 320x200, 8:5, ClipboardImage.png)

File: 119b1e18ad87623⋯.png (19.95 KB, 320x200, 8:5, TITLEPIC.png)

>>15335636

>>15338683

City of Horror (Has Spellcross Monsters)

https://my.mixtape.moe/xaqabk.wad

The Wrecked Dimension

https://my.mixtape.moe/pkjxbe.wad


92d662  No.15338761

>>15338440

Nah.

>>15338683

Complex-doom also works pretty well with oblige if that is your thing.

Replaces all the monsters with random, tougher variants and has additional weapons + inventory items which can drop from the monsters.


d632cf  No.15338832

>>15338761

Sounds neato, though Spellcross is specifically for Oblige alone.


6621c2  No.15339346

>>15308624

How do you know it's the same person?


474ed8  No.15339352

>>15339346

He flat out says it in that thread.


6621c2  No.15339375

>>15339352

Alright, just wanted to clear that up.


d632cf  No.15339432

>>15339346

Is this the same person that helped me out on that .wad I posted? The one that was bane-like?


688ea3  No.15339541

How to get Quake? The link in the image is dead.


f41d64  No.15340104

>>15340087

>Implicitly admitting that you ban evaded

Doominati rise up.


42a176  No.15340120

Never played doom. Link in the OPs pic doesn't work anymore, searching just confuses me. Halp?


d632cf  No.15340141

>>15339991

Y-you're… S'Arais? Dude, what the hell have you been doing all this time?


474ed8  No.15340159

S'Arais please man stop shitting up /v/ and the rest of 8chan up with autism.


39e9ee  No.15340201

>>15335826

>using crosshair


8f7b9a  No.15340265

File: 5e9be7fe84784cb⋯.jpg (93.43 KB, 900x572, 225:143, 2%.jpg)

>>15340239

I've seen that exact drama so many times with different actors it's not even funny.


08db87  No.15340311

File: 4873ab7a4be6455⋯.png (80.63 KB, 544x572, 136:143, ukraine cat.png)

>>15340265

>Wikihow article for how to play doom

oh dog they really are serious with their motto.


688ea3  No.15340317

>>15340120

magnet:?xt=urn:btih:d141df65ed92b0952a8f361f34d00ba803e7a012&dn=WAD%5FCollection%5F%28The%5FUltimate%5FDoom,%5FDoom%5FII,%5FFinal%5FDoom,%5FHeretic,%5FHexen,%5FHexen%5FDeathkings%5Fof%5Fthe%5FDark%5FCitadel%5Fand%5FStrife%5Fwads%29%5Fby%5FLovok.rar&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969

Those are the WADs you want, open it in your torrent client of choice. As for the sourceports, search on the Doom wiki if you want, but generally GZDoom should do you for singleplayer, Zandronum for multiplayer. They're easy enough to find by your search engine of choice.


42a176  No.15340351

File: 2c6a65c52213472⋯.gif (2.97 MB, 500x281, 500:281, loli loves this.gif)

>>15340317

Yeah, I already had GZDoom. Thanks for the magnet.


8f7b9a  No.15340373

File: 4c0485835c6ea2c⋯.png (428.1 KB, 900x675, 4:3, get rid of demons.png)

>>15340311

It's pretty comprehensive.


816d07  No.15340829

>>15340807

Fuck off I'm not interested in talking with a bunch of irc faggots, I know from the last Doom gamenight they don't even use that thread to talk to each other.


189963  No.15340854

>>15338383

Oh, damn I forgot about that part. Old version didn't work like that, I'll have to update my text file. Also, if you guys want to try a generator based on an older OBLIGE with different styles of maps, try http://www.samiam.org/obhack/ObHack-win-008.3.zip

The levels are a lot more box-like but they're also pretty good and the lighting changes ca get very extreme, adding to the challenge. Just change the ruleset a bit so it fits. Really this is about getting people to have fun, not so much sticking to exact rules.


d58ff9  No.15341010

Should I even bother finishing Doom 2? The levels are much more tedious than Doom 1, to the point where I'm ready to just give up on it and start playing mods instead.


189963  No.15341036

>>15341010

Where are you at? The middle drags quite a bit but I actually like the majority of the maps past map20


d58ff9  No.15341046

>>15341036

Downtown. The past few maps have felt like they have way too much empty space and backtracking.


189963  No.15341050

>>15341046

Oh god, yeah that's where it really shits the bed IMO. If you can, keep playing and see if you can get to MAP17 or so, it starts to pick back up around there. Sandy Petersen just had a brain aneurysm or something and forgot that levels need actual excitement for a few maps.


46fce8  No.15341052

File: 508410b50b00e25⋯.png (855.91 KB, 1920x1080, 16:9, Screenshot_Doom_20180822_1….png)

I want to like this mod, but I'm finding it hard to. The art is good, but the weapons feel bad, the enemies aren't very fun to fight, and the level design is often just a mess.

>>15341010

>>15341046

It's been a long time since I've played all the way through vanilla Doom II, but I say press through. In the end, you'll be glad to have it under your belt.


b809f7  No.15341077

>>15341046

Don't worry, that's Doom II's rock bottom as far as level design. It gets better.


475259  No.15341807

>>15341046

Yeah you should play through vanilla Doom II, otherwise you won't "get it" when people claim it's bad level design.


e5efda  No.15341894

>>15341010

No don't bother, it's shit. It's also funny how people claim DOOM 3 isn't a DOOM game simply because it lacks the high number enemy encounters that were only introduced in 2, a game that everybody hated. " hurr durr the shotgun was used way too much in DOOM 1 so lets make an even better shotgun that renders all other weapons pointless durrrrr" D2 might as well have had a 2 weapon limit and nobody would have noticed. DOOM 64 is simultaneously the real D2 and D3 since it did what both of those games set out to do much better.


189963  No.15342067

>>15341052

I just tried it out, and I feel the same way about it. Everything seems very floaty and the levels aren't that great. Even the enemies aren't that great, I'm not really sure what the theme they were going for was.


8f7b9a  No.15343228

>>15341052

Who are these semen demons?


91177b  No.15344879

>>15341894

Oh come on with your lousy attempt to rewrite history. Doom 2 was well received at the time and is still generally used as the primary base for mods. Doom 3 plays like bad horror game and while not as grave-pissing as Duke Nukem Forever it is not a Doom game.


553da4  No.15346435

File: d5e5f85cc823725⋯.png (45.92 KB, 640x480, 4:3, Screenshot_Doom_20180823_1….png)

File: 811901d7c985153⋯.jpg (64.1 KB, 409x513, 409:513, christina_stressed.jpg)

>>15335636

>HARD

I don't know what did I do to deserve so many lost souls in one map.

Got so discouraged I ended up doing it with Project Babel in the end. Maybe I should just go back to using a mouse


1b766a  No.15346497

>>15346435

Wouldn't Babel just make that harder? You madman.


553da4  No.15346596

To contribute some insight into the Oblige activity, I've got average maps that had Hell Knights and Cacos on the very first level with ver 7.50, but only Lost Souls, Imps and Zombies+Sargeants with this last ver (7.70)

>>15346497

With Babel I can dispose of a Lost Soul with a single shotgun blast, it was worth it.


1b766a  No.15346636

>>15346596

I guess, but they do have a chance to come back. I'll have to try it once I get a chance.


1b766a  No.15349750

>>15348725

Fuck off dramafaggot.


474ed8  No.15349767

>>15348725

>/vg/

>S'Arais

>Irc fags and a major sperg

A match made in hell.


8f7b9a  No.15349866

>>15349588

I JUST WONDER WHAT THE ICON OF SIN'S UP TO


3ae2c3  No.15350759

File: 5b6b992e2531bb6⋯.png (36.32 KB, 640x480, 4:3, Screenshot_Doom_20180824_1….png)

File: d4b6f98adff9f2c⋯.png (877.79 KB, 1266x680, 633:340, Doom_pat.png)

>>15346596

Tried another hard map and put the 'ramp up' to fast, it pretty much means the weapons it gives you, and fast feel outright exponential.

I'm very confused as to why this last version of Oblige works like this, the two maps I've made have been nothing but Lost Souls, Imps and zombies (grunts and sergeants, no chaingunners); while I've got maps sitting around from 7.50 that have a Hell Knight in the next room

https://mega.nz/#!PNtR3aoL!B1XeG5NvkBFstC9S-7naXkPUYTIw84qZ6mpMlpdFYS8

and a hell themed, small sized few maps that start off with a Revenant and a Spiderdemon in HMP. (I think two Revenants in UV) My go to for testing gameplay mods, flows pretty well and includes all weapons, ends in Cyberdemon

https://mega.nz/#!KNkVzI6A!6j0EZcY9Pndy3eap0qdjipPuKZwEK52LR1HOAZ5LSfA


189963  No.15352054

>>15350759

Played the first map, sounds on the recording fucked up so I had to correct it in Vegas, but overall pretty decent experience.

https://my.mixtape.moe/tqnlho.webm


189963  No.15353696

File: 07828cd0d9e03cd⋯.png (117.27 KB, 1600x900, 16:9, Screenshot_Doom_20180825_0….png)

>>15350759

And did the second one. A bit easy for my tastes on UV but still pretty fun.


189963  No.15355354

File: c88eca17e72194f⋯.png (158.35 KB, 1600x900, 16:9, Screenshot_Doom_20180825_1….png)

File: aad289565f7a05d⋯.png (458.65 KB, 1600x900, 16:9, Screenshot_Doom_20180825_1….png)

Thread's gonna die soon, but whatever

https://my.mixtape.moe/mgnqgn.wad

After fooling around with Oblige's settings for a while, I've finally made a map that suits my taste for difficulty. Play on UV. More fun with Babel. There's a fair bit of "where the fuck do I go" but as long as you don't accidentally pass right by the yellow key like I did it works out fine. Be warned though, this map is pretty light on ammo in parts, so using infighting is probably a good idea.


3b86ca  No.15356959

>>15356738

>simply because they ARE the better choice (imps and company just make it more boring and easy)

As opposed to bulletsponges? At least cannon fodder can be dealt with quickly. One bulletsponge-type enemy without supporting enemies or tricky geometry supporting it is a tedious exercise of circlestrafing and repeatedly shooting your shotgun because the threat isn't that immediate that you'd want to waste ammo for the stronger weapons.

>the weapons aren't just "stronger versions"

I noticed that they have additional capabilities like penetration, faster RoF, or freezing on impact, though that just more ties into the weapons being more stronger in general.


c32dd6  No.15357093

>>15357086

>>15357053

You okay there?


ba1884  No.15357153

>>15357114

It's the evolve shill, he's been going fucking insane for the past few days, filter and move on


3b86ca  No.15357196

>>15357086

>I don't WANT them to be dealt with quickly. Even on UV they pose no threat; which is not what I want. Take the first hell-knight plus two pinkies. This seemed better than four pinkies and two cacos, as those were just tedious instead of fun and challenging, and the imps just go down way too quickly to a single shotgun blast, much like many of the other cannonfodder.

So then you place a group of cannonfodder enemies, or a bulletsponge enemy alongside some cannonfodder. One medium-sized bulletsponge enemy is hitstunned too easily (holding LMB over an Arachnotron with the shotgun equipped pretty much ensures he'll never attack if you get a lucky streak with the pain chances), that's why you often place groups of enemies so you can't easily stunlock a bigger enemy to death with no fuss, or alternatively change the layout of the level so you're put in a tricky situation where you can't avoid incoming projectiles as easily.

>How is this a problem? This has been a staple of the gameplay for nearly twenty five years

The staple of Doom is crowd control, target prioritization, and tactical weapon selection. Being able to circlestrafe through an encounter at all is usually a sign of shit level design because you don't have to think about how you move at all. That's why hitscan enemies exist to force you to use cover. That's why levels are often constrained and prevent you from circlestrafing at all. If there's nothing to a Cyberdemon fight than circlestrafing and holding down LMB to fire your rocket launcher, then it's shit. That's why you introduce multiple enemies of different types to spice things up, to make you think and reassess the situation.

Most enemies in Doom aren't that interesting to fight on their own in a flat space. Only the Mancubus really is because of his random fireball firing angles, and is more suited than any other enemy type to appear alone in an encounter.


00e033  No.15357291

>>15357086

>Take the first hell-knight plus two pinkies. This seemed better than four pinkies and two cacos, as those were just tedious instead of fun and challenging

There's fun, there's challenging and there's plinking at a lone big guy that poses no threat with weak weapons.


0769a2  No.15357498

Is this thread still infested with cucks from (((Doomworld))) and (((cuckchan/vr/)))?

Reminder that our Lord and Saviour, SgtMarkIV pbuh, has released a new version and there's nothing these impotent soyboys can do about it expect making shitty hipster wads absolutely nobody plays!

https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta


64ac7b  No.15358231

File: ce61c3e89ab7c61⋯.png (123.18 KB, 1366x768, 683:384, Screenshot_Doom_20180825_2….png)

File: 65a7fe6dae2a1ef⋯.png (289.14 KB, 1366x768, 683:384, Screenshot_Doom_20180825_2….png)

Shore Of The Demons

4 maps total

Normal

my.mixtape.moe/vhluir.wad


00e033  No.15360924

>>15357318

In example you could give 8 more shells or just extra energy cell and teleport imps into the tubes similar to the one player starts in as soon as the door opens. Bam, encounter spiced up and now it has some chance of at least damaging player.


ccacd9  No.15361385

I hope next thread won't me shat up.


64ac7b  No.15362946

File: 9e14ad6a1890d15⋯.png (314.39 KB, 1366x768, 683:384, Screenshot_Doom_20180826_1….png)


08db87  No.15373500

File: 98da30fda391942⋯.png (346.96 KB, 988x948, 247:237, grdhhftjmygj.png)

Is there a mod that makes the game a bit more tactical and slower paced? I know there exist Hideous Destructor which fits this criteria but it does the realism part way too much for my taste which makes this mod limited to maps with few monsters, it would be nigh impossible trying to finish maps which has like 100-200 monster. the closest mod I have found that is less extreme is Armed Recruit and Real Guns Hardcore but they are showing their age already, I don't mind it but I thought a few newer mods would exist. It's a shame that nobody works on the Delta Force mod anymore as it looks very interesting.


8e31ad  No.15373571

File: 33ba5ef49a7b32a⋯.png (692.57 KB, 1920x1080, 16:9, Screenshot_Doom_20180420_2….png)

File: a7cd72824ff7df7⋯.png (681.5 KB, 1920x1080, 16:9, Screenshot_Doom_20180420_1….png)

>>15373500

Rainbow 6 Doom/Special Weapons is really good, although it's still somewhat reliant on smaller maps. It's got a realistic arsenal and forces you to move tactically or die, without trying to overload you with mechanics and shit down your throat like Hideous Destructor. Plus you still have doomguy's carry capacity, so you're always strapped up like Arnold in the last scene of Commando, and it feels great.

https://forum.zdoom.org/viewtopic.php?f=43&t=54460


08db87  No.15373753

File: 9c1839d5f7a5377⋯.webm (109.9 KB, 352x272, 22:17, genau das was ich brauche.webm)

>>15373571

I am on this mod a few minutes in and its pretty much what I needed, thanks for the recommendation m8. The only thing that "disturbs" me is the lack of weapon sprites and that the sprinting is awfully slow for my taste but besides that it at least makes it up with a lot of weapons and simple mechanics. How compatible is it with custom monsters?


564874  No.15373778

>>15331312

>Being mad that nobody else knew how to paint in the 1700s

>>>/israel/


8e31ad  No.15373998

File: 2fb6b8d29a08989⋯.png (327.86 KB, 1920x1080, 16:9, Screenshot_Doom_20180828_1….png)

File: a80694c1d1fde22⋯.png (1.51 MB, 1920x1080, 16:9, Screenshot_Doom_20180828_1….png)

>>15373753

Just tested it, it's certainly compatible with custom monsters but you might end up SOL when it comes to weapon and ammo drops. The lack of weapon models (and presumably the slow sprinting) is because there's no weapon models in the original Rainbow Six games.


08db87  No.15374062

>>15373998

>Just tested it, it's certainly compatible with custom monsters but you might end up SOL when it comes to weapon and ammo drops.

What a shame, since he hardly added any custom monsters + he did monster related balances too.

> The lack of weapon models is because there's no weapon models in the original Rainbow Six games.

He should just make a model rip out of Stalker weapon mods which there is plenty of it :^). Also I fixed the slow sprinting "bug" by just enabling the always run mode, my fault since I just setup my self Rocket Launcher (frontend) program and compiled GZDoom 3.5.0 legacy version. I was way too much used playing mods and maps with skullshit and the doomseeker program. Despite I have a newer GPU which supports Vulkan, Graf still can go fuck himself with his OGL 3.0 requirement


116ec9  No.15375269

Do Strife, Z.A.R., and Madspace belong in this thread?

also why can I never find downloads of these games? do I really have to be a paycuck?


08db87  No.15375697

>>15375269

>Paying for ancient games that no publisher gives a shit except to make more shekels out of dum """retro gamer"""

its dont. https://mega[.]nz/#!tQkFAb4Y!EOrBzLFhQNtEBeORJcd7fh1Fh2tDZNp41x2UPNy0NoM


e460d4  No.15378348

>>15263526

>I repeat, go back to KC.

i… i c-cant

t-they took it from me


ef6638  No.15378499

Why do they call it Complex Doom?


688ea3  No.15378515

>>15378499

More monsters + more weapons + more inventory items = more complex. Not necessarily more good.


08db87  No.15378753

>>15378515

>>15378499 (checked)

The first time I seen the complex doom mod I excepted it would as the name implies would add quite a few features, such as giving the player more control for changing the weapon behavior or modifying it, making the artifical idiots much more challenging not by increasing its health pool by a factor of 6 million but instead like i don't know using actual tactics such as taking cover or communications to heavily screw up the player. Instead it does fun things like dealing with railguns equipped zombies immediately at the start and thus heavily favoring a RNG based gameplay instead of determined based. From the looks of it the LCA mod makes this RNG based gameplay worse by a estimated factor of 10 times, were a gold plated nigger pops in from time to time to really ruin your day.

Also I played the latest Hideous Destructor mod and I am quite surprised he actually changed the difficulty settings for a more tactical gameplay but not in the sense of "Just fuck my shit up". I managed to beat a few freedums II maps that way up to map08 or something before I got bored with this whole magazine cartridge juggling fun. I can actually quite see why the author of this HD mod wants to make the game as hard as possible, for example the SWAT like mod can be awfully easy at time as soon you get the USAS-12 weapon it makes the game a walk in the park since even from a long distance you can pop a nigga with 1-2 rounds and be done with him, 12 Gauge shells are available in abundance, in fact there is more 12 Gauge shells too loot of from then whatever ammunition the Skorpion SMG uses were I don't get to use it as often I'd would to. For my SWAT mod play through I played a few maps of strange aeons and freedums I. I like it how the camera movement imitates a drunktard and it made even more sense as soon I modded myself all the health items with vodka and beer sprites.


64ac7b  No.15379382

Are there any mods that emulate metal slug series and maps that recreate and/or exaggerate war?


6344e7  No.15379435

>>15379382

Action Doom (the first one) has a sort of Metal Slug/Contra vibe to it.


ea4930  No.15386263

File: 98a5c4e925bb4f5⋯.png (539.95 KB, 1280x1024, 5:4, Screenshot_Doom_20180831_0….png)


ae89d6  No.15386286

>>15386263

Eye cancer


1018e1  No.15386304

File: 3034297c2bf25b0⋯.png (43.86 KB, 531x269, 531:269, florida man doomguy.png)

What happens if you cheat to kill all the demons on the last level of Knee Deep In The Dead?


2d639c  No.15386342

File: b2335db7090efc7⋯.png (1.67 MB, 1543x6892, 1543:6892, DOOM v8.png)

>>15256421

Here's the most recent image (I think).

8chan pls


ea4930  No.15387060

>>15386304

Nothing. It's not related to the demons, it's a floor trigger


2895e4  No.15391192

File: b732f0eac2ca993⋯.png (730.53 KB, 825x709, 825:709, superburger.png)

Is there any music mod for Doom that allows you to set custom tracks and/or fades them in when you're in combat but changes track or fades them out when exploring with no contact?

I have a doom playlist that I just want to stop managing manually while playing.


189963  No.15393926

>>15391192

Not that I know of, but it would be an interesting challenge. Trying to figure out what "in combat" means would be a bit tricky.


189963  No.15393950

>>15391192

Oh wait I misread that. There are a bunch of mods that let you customize music. Jimmy's Jukebox comes to mind, but I also remember some guy on 4/vr/ making a script that puts together music wads. See if you can find one of those.


ea4930  No.15394090

>>15391192

>>15393950

>>15393926

I kind of misread that too, but that's a pretty nifty thing. I liked how Serious Sam did that depending on the player's status, having a "wandering" track and a "combat" track.


57a973  No.15394133

>>15394090

Fuck off S'Arais


ea4930  No.15397032

File: e9355bd11a10beb⋯.png (655.7 KB, 1280x1024, 5:4, Screenshot_Doom_20180902_1….png)


66b874  No.15399962

File: 48806d47fc7324b⋯.jpeg (73.59 KB, 458x573, 458:573, 04f5e5b483dd4b15b171933f3….jpeg)

>>15393926

>Trying to figure out what "in combat" means would be a bit tricky

It could be but it also doesn't have to be sophisticated. Even something as crude as firing and being hit could put it in combat music state which then has a cooldown before it fades to exploration music.

>>15393950

>See if you can find one of those.

They might have to do in the end. I'll try them out when I have internet again.

>>15394090

>depending on the player's status

That would be more complex but it would indeed be cool to have music specifically for when you're godding it at 100-200+Armour/Health and then different kind for when you're at death's door. The trickiest part wouldn't be the basics of such code but the hard stuff like having the track still technically running but fading in/out when needed, otherwise you'd just have the tracks constantly resetting to their 0s point and that would be jarring.

A good example would be how in curazy games like MGR and soon to be DMC5 where the music changes or simply adds vocals depending on what's going on. I think everyone remembers Rules of Nature even to this day from such things, that's how sick it can get.


ea4930  No.15401029

>>15399962

>That would be more complex but it would indeed be cool to have music specifically for when you're godding it at 100-200+Armour/Health and then different kind for when you're at death's door.

Okay, that reminds me of how noxiousnet used to have music that was basically dependant on how many zombies were clustered together in any given round of GMOD zombie survival. More zombies had a bigger increase on a graphical meter, whereas this would also change the given tune alongside other factors. Pretty nifty stuff.


3b86ca  No.15401049

>>15393926

Usually you just check how many enemies are aggroed at you at the same time and how many of them are actually in (attack) range


08db87  No.15404513

>>15401049

>how many enemies are aggroed

As soon you fire a pistol, even enemies that are almost in some closed rooms will "wake up" and shouting around like apes. Sometimes it also happens that enemies that are stuck in a teleport box gets woken up too due to quality artificial idiot coding.

>how many of them are actually in (attack) range

Their attack range is infinite (assuming it has hitscan/missiles weapons), so good luck :^)

I know it is not a question but it triggers my autism that enemies are aggroed on some damn area I have yet to see it let alone being able to reach it.


ea4930  No.15404701

File: 91fc3560c5458e4⋯.png (591.95 KB, 1280x1024, 5:4, Screenshot_Doom_20180903_2….png)

File: a88855c8fdb29bb⋯.png (488.47 KB, 1280x1024, 5:4, Screenshot_Doom_20180903_2….png)

File: 54064e6c0c1280a⋯.png (492.71 KB, 1280x1024, 5:4, Screenshot_Doom_20180903_2….png)

File: 8e5600dd5cdca14⋯.png (699.49 KB, 1280x1024, 5:4, Screenshot_Doom_20180903_1….png)

File: 71a49d8c0bc76ce⋯.png (402.66 KB, 1280x1024, 5:4, Screenshot_Doom_20180903_1….png)


6046e1  No.15407037

File: 6b230ec094a4341⋯.png (105.78 KB, 612x710, 306:355, ClipboardImage.png)

>>15256421

How the fuck do you install/run Moonman mod for Doom?


ea4930  No.15407208

drag and DROP dat shit onto the EXE nigger


6046e1  No.15407217

>>15407208

doesn't work


ea4930  No.15408078

>>15407217

what error is it spitting


08db87  No.15408592

>>15407037

you only load one of those test files, if it contains a hotfix for example test7_hotfix5.pk3 then you would have to load test7_dev(ANY NUMBER).pk3 first then the hotfix, you only need to load 1 of those files so in this case it is moon_man_v1.4_test9_dev1.pk3. I have to admit the test version is quite messy, but I use mostly the opportunity to see if the mod will work properly in Skullshit or not since it is compatible from the past version of the mod. Decorate and especially the ACS stuff can and will behave wildy different in Skullshit Multiplayer mode due to Netcode. One of my major problem is that TSPG hosts and other such groups decided to ban Moonman mod over some bullshit reason (hurr racism, hurr always credit the donut steele authors) so I have a hard time getting this Mod out to the people.

TL;DR: load moon_man_v1.3_test9_dev1.pk3 with Skullshit 3.0 only, you still can use other wads as long it doesn't change the monster/classes/weapons and items, like a map pack or music wads. GZDoom compatibility is not always guaranteed.


6046e1  No.15410485

File: 464380fae3c96b2⋯.png (153.37 KB, 1153x755, 1153:755, ClipboardImage.png)

File: 5e79d7c16b58f97⋯.png (93.24 KB, 1075x583, 1075:583, ClipboardImage.png)

>>15408078

>>15408592

When I drag and drop into Zandronum it doesn't appear under the rest of the .wads. If I try Doom Explorer, it says "Doomport not configured:".


6c828d  No.15412053

>>15410485

>When I drag and drop into Zandronum it doesn't appear under the rest of the .wads.

Hint: it shouldn't. Just drag-and-drop Moonman file on top of Zandronum, pick Doom 2 and click OK.


9d0ec1  No.15412511

>>15410485

>can't google what an IWAD is

Shit dude you only got 0 int


08db87  No.15412946

File: 2a135531433d817⋯.png (41.08 KB, 850x703, 850:703, 06-09-18-1536240528_scrot.png)

>>15410485

>loading moonman mod as a IWAD

oh shit nigga what are you doing. Yes of course this mod wouldn't be recognized as a IWAD because 1) it is actually a PWAD (in PK3 format) and 2) IWAD files are the base game resource such as doom2.wad, doom.wad, freedoom1.wad, hexen.wad and so on, Sourceports have a hardcoded list of wads that are recognized automatically as IWAD.


6046e1  No.15413041

>>15412053

Thanks, fam, that worked.

>>15412511

I'm literally a boomer I'm 36




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