Just bust out an emulator and play games from before 2010.
The reason current games are shit is two-fold
>older games were harder because the industry was small enough that you'd only get 1 game every few months, so making a game obtuse to make sure kids got their parents' money's worth was a decent strategy to ensure they think this form of entertainment is worth the expense, and come back to buy another game.
>older games were "richer" because the physical constraints of data storage were much more stringent. Devs had to make sure every little piece of final game was worth cramming into the cartridge/CD/floppy disk(s). People cite Pokemon R/B/Y being a buggy mess because of the coding wizardry required to cram all of that data into a Gameboy cart.
Now in slightly more modern times
<you have hundreds of game studios pumping out title after title. You can't risk making an experience frustrating, because your consumers will just go to a competitor. Congrats, (man)kid! You completed the tutorial! That's a mighty achievement, so we gave you e-peen points/a trophy. Oh, you completed the next main objective after the tutorial? Didn't think you'd stick around that long. You're sure the overachiever! Have some more e-peen points/another trophy.
<DVDs, Blu-Ray and digital downloads kept lifting the data constraints so much that that studios aren't careful anymore about what they include into their game. Cram it with all sorts of pointless crap, and spend inordinate amounts of man hours and budget on the graphics; the machines will still run it. In an industry like that, there's no point in cutting out the fat, especially when you're trying for broad appeal as an answer to the aforementioned problem. Plenty of retards roped in by the mass appeal strategy will think the next game you'll churn out will be good because it includes crafting mechanics, just like that other (unrelated) game they liked. One reason so many people liked Portal was because it didn't fuck around pointlessly. Only spacial and velocity puzzles. No mini-games, no side objectives, no interruptions, just straight and to the point puzzles with some well written banter. webm related. inb4 e-celeb; he makes a good point.
>>15237475
Don't you know? We recently had another exodus wave from cuckchan and possibly elsewhere. May as well rehash everything that was already established in hopes that they assimilate. You can already see them posting here and there like it's the same shitty community they fled It's like when leftycucks abandon their pseudo-communist state that have gone to shit because of the policies they voted for themselves, but when they find that this new city they moved into is much too far too the right of them, they start enacting changes that are more inline to what they've come to expect, and the cycle repeats and while we can't really ensure that they don't turn the culture we have here into the one they've grown tired of, at least giving them something to learn brings the chance of that happening down from 100% For all we know, OP could be from cuckchan/plebbit and has only recently come to the realization that led him to make this faggot ass thread. or he's just datamining for a publisher