ebc853 No.15235533
We’re creating a video game in RPG Maker VX Ace together with other anons.
Here’s how it works.
Everyone is taking turns downloading the newest version of the game, making contributions before reuploading it for someone else to work on it. Only one person can actively work on it at a time. This is because if two people make overlapping changes to the database, scripts or switches, they will conflict resulting in one person having to redo all their work. Changes to the map and events can be copy-pasted from one version of a project to another so you’re free to work on new maps and new events if its not your turn and add them to the current version of the game once it is your turn.
It should work like this. OP posts newest version of the map. The first person (Anon #1) to respond to OP stating that he’s going to work on it becomes the active game dev. Once Anon #1 finishes and re-uploads it, the first person to respond to him gets to work on it. So on and so forth. Additionally, whenever you re-upload a new version, reply to the anchor post, it’ll make things a lot easier.
General Rules
>Don’t mess with maps, events or anything else you didn’t make. Although, adding minor stuff like a connection between two areas or fixing bugs and typos is all fine.
>If you’re ok with others editing your stuff, leave a note saying so.
>You’re free to add characters and the like, to the inter-dimensional tavern.
>You’re also free to make changes to game settings, unless its something we’ve agreed upon (we’ll probably do this via a poll)
FAQ
How do I RPG Maker VX Ace?
>Here’s a good tutorial series if you want to learn how to use it. inb4 jewtube
https://www.youtube.com/watch?v=bzqt1PzBxxQ&list=PLzevVXwTX9wipsdJnTsuzUoCLb9v5npat
What about RPG Maker MV?
>We decided in the last thread that we’re using VX Ace. We’re not changing this again. Get it out of your head right now. If you made content in MV you’ll have to back port it to VX Ace. It sucks, but we’re not doing any more engine changes.
Why don't you fucks use version control?
>Like RPG Maker MV, we tried that and the project died. Nobody wanted to learn git. It can't be helped. Plus someone needs a (((premium))) account if we want the project to be private.
Add X to the Game!
>Suggestions are fine, but if you want something added to the game. DO IT YOURSELF. Its not that hard.
What should I add?
>Go nuts, add whatever the hell you like! (However, please keep in mind that if the filesize of this project gets too large it’ll become unruly to work with. So please be somewhat conservative when adding large music or .ogv files.)
Is OP a faggot?
>Yes
Current version of the game
https://mega.nz/#F!mbpHwCzD!a_nYaU5DQ9FMUTV8ii0rEw
RPG Maker VX ACE magnet: This one contains all the DLC
magnet:?xt=urn:btih:76UC6DG7T6T7SYYLGZQ3AER5OWV6KTF3&dn=RPG+Maker+VX+ACE+%2B+All+Resource+Packs+%28Ultimate+Edition%29&tr=http%3A%2F%2Fnyaa.tracker.wf%3A7777%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce
Sprites and stuff: Feel free to steal
https://rpg-maker-artists.deviantart.com/gallery/25208345/RPG-Maker-Sprites
You can also steal more shit from the XV Ace steam workshop using this
http://steamworkshopdownloader.com/
Archive of Previous Thread:
http://archive.is/a7o6B
ebc853 No.15235538
Reply to this post when you re-upload a new version of the game.
47080e No.15236883
What happened with the previous thread? Any reason why it got deleted?
bump
cad7b2 No.15236951
What do people think about the City level, i'm just curious
92c153 No.15237505
>>15236883
It wasn't deleted, it just hit the last page. I know as I'm observing those threads a lot.
cdccd7 No.15238531
>>15236951
I'd like to see you finish it first. The map design is good but without the finished story, it of course feels incomplete.
6ec89b No.15238547
Dragon Dildo rocket launcher
cad7b2 No.15241065
cdccd7 No.15242678
Fuck it, I'll keep working on Mt. Waifu.
cad7b2 No.15246926
>8 posts
Wew this project is dead
Make a discord so the people that care can conglomerate and develop the game
47ba74 No.15248862
I'm not into this but I hope you guys succeed.
780644 No.15248863
How's the game coming alonG?
56f0b1 No.15249038
>>15248863
This anon >>15242678 is currently working on something at Mt. Waifu. The project is going along slower probably because most anons here are on holidays. I will be going on holidays too tommorow
6f669a No.15249395
>>15249038
What euro holiday is it?
cad7b2 No.15253783
461750 No.15265141
cdccd7 No.15266359
cdccd7 No.15267030
c1e9d7 No.15267047
>>15266359
I would take on the project, but unfortunately I'm on vacation. I'll see what you've done though. I'm really curious as the concept of GAR village has a lot of comedic potential.
c1e9d7 No.15267072
>>15266359
>We all become futas after a month
Teagan should have dialogue concerning that
c1e9d7 No.15276453
How is Mt. Waifu going anon, are you still working on it?
cdccd7 No.15277259
>>15276453
No. Anyone can take over at this point.
I'll get back to it sometime later.
e37aab No.15278003
>>15246926
Fuck off, Tencent. Discord is for niggers and chinks.
5f08cc No.15288232
Should I just finish the entire game?
cb9d12 No.15290064
>>15288232
I'm sorry anon, I would have taken up the project a long time ago, but I'm currently sick and I have a funeral coming up soon, so I don't have much time.
f156b9 No.15291906
I'm interested in contributing to this, but is there any kind of end goal or scope? It'll obviously be a mess of garbage, but how much garbage will we need?
6b307f No.15291956
>>15288232
No, I have some contributions I've been waiting to do, but now that nobody's working on it I haven't had time. I should be able to do it tomorrow or any other time this week though.
d5047c No.15292525
>>15291906
As of right now we have a short term goal of finishing fucking Mt. Waifu. We'll see about an end goal after that.
d5047c No.15292537
>>15291956
We're waiting anon.
6b307f No.15294914
>>15292537
Alright, I'm going to start working on it then.
f156b9 No.15305458
Bump because I'm going to start contributing to this once my schedule clears up next week.
6b307f No.15305521
>>15235538
Alright, it turns out I've still been busy, but I finished what I initially wanted to do. I'll let someone else take over for now. I might work on some sprites until I have time to add them to the game, or I can post them in this thread sporadically I guess.
Changes:
>Window skins updated
>Default text font is black, Arial, no outline and no shadow.
>Map names updated to work with the new default font, it's RED TEXT with Yotsuba B background, but it can be changed back to white on black or even changed to something different fairly easily if anyone has any suggestions
>Added a script to change the window skin in-game
>Added an event in Anon's Room demonstrating how to use it and just to show how it looks
https://mega.nz/#!J6pGFawJ!YDYVLZ3_bZl9gAlXF9AN-gAiP1BgJw2lgKQQzzpwzuU
Feel free to bully if it broke your shit. I can probably fix it though.
1ed1fa No.15305540
>How do I RPG Maker VX Ace?
<Requires Windows
<Does not support GNU/Linux
>What about RPG Maker MV?
<Does not require Windows
<Supports GNU/Linux
6b307f No.15305601
>>15305540
I'm on GNU/Linux, and MV is bloated, hard-to-customize HTML5 shit. Just fire up a virtual machine, you autist.
a7f5cc No.15307531
I think that we should really fix Gondola village from being so annoying, and the change would be really easy to make. I don't know if the anon who made the location is in the thread, but I think that he wouldn't really mind if he made the really small change of changing the random encounters to NPC's that try to catch you on the map and in turn, make it so that you have to fight them if they do.
cdccd7 No.15313101
>>15305521
Got this at the end of a battle. Also, the battle log is black but with a gray background, which makes it hard to see. Most dialog is color-coded white, so that will need to be fixed as well.
f62cc6 No.15314539
>>15305458
How is your schedule going anon?
2c5c67 No.15314557
this is some cringeworthy cuckchan tier shit, might as well peddle it on other /v/
f62cc6 No.15314598
>>15314557
Nigger this project isn't new, we've been doing this for a while now. Also get out of here you nofun allowed faggot
2c5c67 No.15314610
>>15314598
How about I stay for a little bit?
ebc853 No.15314617
>>15314610
This man tempts fate.
2c5c67 No.15314629
>>15314617
For what, posting 2 images of tails? Unless the mods are also from cuckchan, nothing should happen to them, since I'm not planning on dumping anything else, at the moment
ebc853 No.15314640
f156b9 No.15316312
>>15314539
I'm in exam season at the moment and I'll be busy with gibs applications all weekend for my next semester of classes.
So I have an excuse to bump this thread, are there any suggestions anons would give to someone who has used RPGMaker all of once? It's a plain tool, so I don't expect any trouble, but I found it to be plain to the point of boring me.
Now that I'm thinking about it, I don't have much idea what I should write about. The standards are probably quite low, but I don't want to copy-paste my gondola folder and call it a day.
6b307f No.15316746
>>15313101
Fug. Well, I may have more time to work on it soon. I'll save your comment and see if I can fix it. Hopefully it isn't too hard to redo for the next uploaded version either. Also
>divided by 0
I know where this probably is, I'll need to look around to see what exactly caused it though.
I assume the color-coded parts refers to the font color changes in the event messages. That's easy enough to fix, but depending on how much use that got, I wonder if it would be less work to just change the default back to color 0, set color 0 to black, and some unused color to white. Then change any instances where the text is actually supposed to be white to use that color instead of color 0.
cdccd7 No.15317349
>>15316746
Yes, that's what I meant about the color codes. That solution does seem easier than going through and changing all of them.
f156b9 No.15327863
Bump because I'll be working on this today.
f156b9 No.15331788
Okay, so even if most of my "work" was just playing the game and laughing, I am very impressed with the number of actual finished things in the game so far; I honestly thought this would be another Anton & Coolpecker but this could probably be finished before I die of old age. I even have some workable ideas, such as what to do with the reddit hubgox in the Eternal Summer Desert.
Am I correct in understanding the general structure is as follows:
>walk around woodland/gondola forest/grassland and collect party members
>eternal summer desert
>mt. waifu
>showdown with D.Nuvo
with some side quests to be done whenever the player wants?
602b83 No.15333802
>>15331788
Basically yes, that's the plan so far anon.
602b83 No.15333807
>>15331788
What is your favourite location so far anon?
f156b9 No.15337015
>>15333802
Cool. A defined start and endpoint are important for any project to succeed on time. Speaking of starting points, which NPC should I talk to to play the game in the correct order and acquire party members organically? There didn't seem to be a door in Anon's room.
>>15333807
Probably the eternal desert, just because of how many references to image board history there were and how sadly true they all were.
295026 No.15343395
Add in a side quest where you fight a bunch of weird ms paint drawings after losing all your weapins/helpers/stuff kind of like in that one fallout new vegas dlc. Then you have to use like /k/ weapons such as gyrojet pistols, that one always jamming 9mm submachine gun with the triple mags, an elephant gun, meme russian guns, etc. Then you can add in something to balance the game as a reward.
f156b9 No.15344063
>>15343395
That sounds like a cool idea, anon. You should download the game and implement it.
f156b9 No.15349746
>make a location
>takes longer than expected
>try to share it on Mega despite rarely doing stuff like this
>turns out i may have used an outdated version of the game
Kill me.
0ada8b No.15349861
>>15349746
You can just copy and paste it into the new project, but you will need to change the switches and variables in the location, because the ones you are using in your current project will probably be taken in the next version, so you will need to check them for there to be no conflict, you will still save yourself a lot of work though, rather than just redoing it.
cdccd7 No.15352821
>>15316746
Are you still working on it, Anon?
f156b9 No.15355587
>>15316746
Your script is really cool-looking, but the game is unplayable and unplaytestable because battles crash it and colour [0] is white on blue with no outline, which makes reading difficult in windows with character headers ("Anon", etc.). You need to fix this or the game will be in limbo.
Oddly, I noticed a couple things while testing the Redditumblr Ward:
>the default colour is black text
>using the command \c[0] sets it to white text, which the preview dialogue shows as having a black outline but which doesn't in the game itself
>using the command \c[15] sets it bold black text, which is muddy
I tried to see if there was a way to end the text formatting like in HTML with <b> and </b> rather than declaring a new colour, but that doesn't seem to be the case. I don't know what your script looks like, but I think you could solve the issue by either:
>fixing the divide by 0 problem you said you knew the location of
>making the default text white with an outline and sacrificing some authenticity
>>this would also mean we wouldn't need to comb through every dialogue box in the game and replace a text number
>something else I don't know of because I didn't write the script
We could also remove the name headers on dialogue and players to know who's talking by the image. That seemed to solve the issue in my poking around.
f156b9 No.15356253
Anyway, I've uploaded a new version with my addition to the Summerfag Village, the Redditumblr ward. It's located in the top left and doesn't require anything special to access, although there is some party dialogue for all 4 characters.
Download:
https://mega.nz/#!NCQWDIpZ!yrt5gyG-G5cfsNKfDQzwQiA_N5YGxuJG4YknoqNegws
Changelog:
>moved the door in anon's room so it fits with the door on the outside of his house
>added an event in anon's room to warp directly to the Summerfag Village
>added an area to Summerfag Village, located in upper left (Redditumblr Ward)
>the sign outside the Ward shows text colours, which will be removed in future versions; I was just testing stuff and forgot to erase it
f156b9 No.15356264
>>15356253
Oh, and I just noticed the inner name of this file is still " - 0.33 (latest from thread)". This is just something I changed for my own purposes and forgot to correct before uploading. The correct version number is 0.34, sorry.
WHY CAN'T ANY OF THIS SHIT EVER BE EASY AAAAAA
2f988f No.15356660
>>15235538
And I spend so much time at the bottom of the thread I forgot the anchor post even existed to be replied to. >>15356253
Sorry about this. I promise I'll stop making these mistakes one day.
51a5ec No.15356829
>>15356253
Is it me or does the download link not work?
2f988f No.15356862
>>15356829
I'm on a different computer and it works fine. Try a different browser?
51a5ec No.15357063
>>15356862
It works on mozilla. Thanks anon.
704bfa No.15357535
We really need to do some shit in Mt. Waifu, and finish that plotline, I would do that myself but I really have little time lately, and I would just clog up the development. What about the anon who was creating Happy Park? He said he was working on another dungeon floor but he never came back.
2f988f No.15358660
>>15357535
>We really need to do some shit in Mt. Waifu, and finish that plotline
I should be able to help out with that given I have a week until school starts. Throw any ideas in the thread and I'll see if they fit somewhere. As I understand it:
>anon et al have gathered for the confrontation with D.Nuvo and the shadowy figure
>they head to Mt. Waifu to prepare, at which point anon undergoes a shonen training montage
>???
>D.Nuvo is defeated and the shadowy figure is revealed to be ???
>anon and co defeat the shadowy figure, finally finding some video games (but they aren't very good)
I had the idea each house in Mt. Waifu would be a different kind of Monstergirl, including Ammit-chan (maybe F8th lives in a shack on the edge of town or something), but that may be derailing.
The geometry of those areas is also kind of fucked, but I didn't make them and I'm unsure what the intended flow is.
704bfa No.15361195
>>15358660
The story is really based on what the original creator of Mt. Waifu wanted and what we established in previous threads but it was supposed to go like this:
>Anon trains at Mt. Waifu in GAR village and later on moe town, finishing it up in Skyknight tower after which he might visit other weeb locations if he wants and goes to Weeb City
>Weeb City is taken over by D.Nuvo
>Anon has a confrontation with D.Nuvo there and helps the Shogun back in power We never established who the Shogun was but I gave the idea of him being Rance
>They go to lend him some weeb video games as a reward
>Suddenly, to their surprise, they see the Vidya thief running off with the weeb video games taunting them like he always does.
>The chase continues.
>I had the idea each house in Mt. Waifu would be a different kind of Monstergirl, including Ammit-chan (maybe F8th lives in a shack on the edge of town or something), but that may be derailing.
You could make a monster-girl town location though I do not know if that doesn't contradict the plot of the Monster Girl Farm.
6b307f No.15371293
Sorry guys, I've been busy with classes and work. I'll work on it in a few days or over the weekend. Or maybe tomorrow, who knows. I'm part pastanigger, I can't into schedules. I'll fix it on my copy then when the next person uploads their copy or if anyone's waiting on me I'll make the same changes to the latest version so you can move forward.
>>15355587
>this would also mean we wouldn't need to comb through every dialogue box in the game and replace a text number
That doesn't need to be done, you can set the numbers to whatever color you want and the default color to whatever number you want. I just need to change white to black and black to white, then fix a couple of my changes. If the outline is being re-activated mid-textbox, I can probably track that down and stop that from happening. I have a rough idea of where to look and what to look for.
394ee6 No.15372772
ac4f37 No.15379798
6b307f No.15391449
>>15371293
Okay. Surprisingly, the battle engine crashing doesn't seem to be my fault. Whoever added Yanfly's battle engine, it overrides col_max with $game_party.max_battle_members, which is used in the default Window_Selectable class as a denominator. It must be set to 0, which is why it crashes the game. So I need to know, is there a specific battle that does this, or does it affect all battles?
Going to look at fixing the battle log colors clashing in the meantime.
6b307f No.15391891
>>15391449
Nevermind. So it's on battle end like was reported. I'll keep looking through the battle script to see what the problem is. I was being retarded, it's probably more complicated like the battle engine is doing something weird and some other function isn't overridden when it really should be.
I'll do more work on it after I go outside.
6b307f No.15396031
>>15391891
Update: Fixed the dark font on dim or transparent message background. It now changes the window skin to use the old color palette, so all colors on dim or transparent messages should appear as originally intended. I also made it so that the window skin is automatically defaulted back to Yotsuba B when the message window closes or is hidden, so nothing else should be broken by this. As a plus, if you decide you want to use an alternate window skin like Yotsuba, you only have to set it prior to opening a message box, as it should be reset automatically when the box closes.
I noticed the battle fuckup does not happen if you end the battle without doing anything (F8).
28ed4b No.15400087
ebc853 No.15411870
Bump
OP here. Sorry I haven't been active lately, I've been pretty busy with real life things. But since I bet most people here are unifags and contribution is going to continue to be relatively slow, I think it would be prudent to make something with a bit more permanence than a single thread on /v/ that has to be repeatedly necrobumped every few days. Making a dedicated board as a supplement to a perpetually rotating thread on /v/ may not be a terrible idea. What do you guys think?
cdccd7 No.15413523
>>15396031
Thanks for working on it, I think your theme will look much better once you get it working.
>>15411870
I think it's worth a try. It may not bring in as many people, but there don't seem to be many coming in anyway.
f156b9 No.15413642
>>15396031
Nice. Looking forward to the finished version.
>>15411870
I guess there's nothing wrong with it. I'm always kind of reminded of what happened to Anton & Coolpecker once the devs retreated from /v/, but there are plenty of smaller boards like /fascist/, /polk/, and /bane/ that still have active users. I think everyone who wants to contribute already has (and if you're reading this and you haven't, DO IT FAGGOT)
A separate board would probably be for the better. Having just a single thread runs a real risk of losing stuff if Mark/a vol deletes the thread by accident, or one of us forgets to bump it.
f156b9 No.15422895
I made a board to house all the information, and the OP should be up to date:
>>>/bizarre/
Aside from that, I'm not sure if there are any alterations to the board which anyone wants. I've never done something like this before and I want to avoid appearing like an egotistical faggot at all costs.
a5668a No.15423397
>>15422895
As I already said on the board OP, keep making those threads to keep the project updated but still take care of the board. I think you should create an archive thread for the versions as well and write down the rule of the board in a pinned topic.
If you even don't have time to post threads here tell me and I will help you out with that.
t. Old OP
ebc853 No.15425230
>>15423397
Don't worry, I will absolutely continue to make new threads on /v/. If there's ever some reason I can't, I'll make an announcement. Unless I spontaneously drop dead.
I'm not the one who made the board though so it's up to >>15422895 to take care of it.
I also have some time to work on the project, finally. So unless someone else is working on it. I'm going to start making some new additions tomorrow.
ebc853 No.15425277
>>15422895
Oh, I also uploaded two banners for you.
0ad97a No.15427043
>>15425277
Those look great anon, the BO should definitely add them.
0ad97a No.15427048
f156b9 No.15428048
451a1c No.15428960
>>15425230
Could you give us some hints on what exactly you're working on currently OP?
51a5ec No.15429923
Off-topic question but does anyone have that image of several villains in this game being rated? I thought I have saved it but it seems I didn't.
ebc853 No.15430369
>>15235538
>>15425230
Alright, so I seriously overestimated how much time I would have to work on this thing. And for that, I'm sorry.
Otherwise, I laid the groundwork for a very large and significant new quest line that I have roughly planned out in my head, that continues on from winter-chan land. I also made a few small fixes to winter-chan land itself, based on the feedback I got a few threads ago.
https://mega.nz/#!XQQF1IoY!UYIkJHsKQgVxz44g5umf6y8YXb4D9eHexfMUd_li12A
451a1c No.15431411
>>15430369
Downloading now.
451a1c No.15432445
>>15430369
>You still haven't fixed the Brendan Fraser cutscene.
Well at the very least PMC tower doesn't look like it's floating in the air now.
7bd990 No.15432450
>>15430369
global reported
cdccd7 No.15432618
>>15432450
>announcing a report
reported
ebc853 No.15434418
>>15432445
What's wrong with the Brendan Fraser cutscene?
>>15433328
I already replied to the anchor friendo.