>>15231094
>The worst fucking part about this game though is that enemies can block, but for some unexplainable reason, you can't.
It has been some years since i played it but i think that the closest thing to block that there is, at least on the first game is either parry or using a strong attack to stun-lock The game was initially worked as a secuel to Resident Evil and after playing Resident Evil 4, i think the ones that worked on either franchise didn't knew at the time that players would want to block some attacks or just didn't care
>I always saw the devil trigger as more of a last resort sort of thing when you are in a pinch.
Devil Trigger is a power up, it makes you move faster and hit stronger, even if you run out of it, you can charge it fairly quickly, there's no reason to mock a player who uses it I think only DMC2 made it be that way due the Majin Form You might depend on using DT way more often on harder dificulties
>I kinda thought that guns were the ONLY way of hurting them.
Alastor's thunder attack You jump, levitate and hit gun button also work to deal long range damage gun damage
>To a newbie to the DMC franchise like me, how good are the sequiels?
DMC3 improves in almost everything if not all of what DMC1 failed You even have a block and release-damage only style DMC4 feels like you are playing two games, both are half-completed, combat-wise Dante is more fun that Nero for obvious reasons
>>15231520
>petty much NECESSARY to have devil stars and untouchables
Devil stars? yes, in a stage/boss or two and mostly if you fuck up or you are doing a higher difficulty, otherwise if you keep buying more moves, increasing your life bar/DT gauge then you'll do just fine