010b63 No.15225750
This game has bad visuals (looks like a fucking windows screensaver or maybe a shittier version of flower) that make everything look unnatural when the main theme of the game is nature, no real story, lame monsters (robots with tentacles), and so many other problems.
I can't even bring myself to beat it, it's so damn boring. Why did this get shilled so hard? Mario Odyssey is objectively better in every way.
8067fe No.15225753
f191ec No.15225755
8067fe No.15225759
>>15225755
Nice dubs, brother
010b63 No.15225760
>>15225753
I'm genuinely curious why this game is praised. It's the worst Zelda game I've played.
00df75 No.15225764
>>15225755
Good thread for dubs
>>15225760
>I'm genuinely curious why this game is praised.
It isn't praised here.
a7dfa0 No.15225768
>>15225750
>Why did this get shilled so hard?
Because you're not the standard bearer of what is good or bad.
>Mario Odyssey is objectively better in every way.
Now you're just shitposting.
a7dfa0 No.15225771
>>15225768
Btw, I don't even like those games, but these threads are just a shitfest of "my taste is better", so, waste of time.
010b63 No.15225780
>>15225768
Mario Odyssey has good art design, good music, and is an actual game with things to do in it. There's no reason to do anything in Breath of the Wild, it all feels empty. Big map, nothing worth doing in it.
282403 No.15225781
010b63 No.15225787
>>15225781
Explain how it's a good game. Name one interesting character in it, name one memorable location, name anything.
a7dfa0 No.15225796
>>15225780
All these things never stopped Skyrim.
803be4 No.15225801
>This game has bad visuals
That's just like your opinion man
a4f9b4 No.15225812
Nintendo hasn't made a single good game. Prove me wrong, nintoddlers. BING BING WAHOO IN HELL!
5e0d3b No.15225813
>>15225796
Skyrim's world is full of stuff. Dungeons aren't few and far in between. There are also caves, camps, forts, abandoned ships, huge abandoned dwemer ruins interconnected with each other, mines, giant camps, and so on. BoTW didn't have as much variations. The only buildings you find are temples.
cec54f No.15225814
>>15225750
It's a good game, it's just not great, and it's heavily flawed. I'm not sure how you can say it has bad visuals, when technically and artistically it's beautiful and the perfect mix of cartoon and high fantasy. I'm not sure where you got the idea that its theme is nature, either.
>>15225787
>one interesting character in it
Sidon
>one memorable location
Hyrule Castle
>name anything
Anything what? Anything good? Anything bad? I could probably write an essay on how the game got so many things right, yet fucked up so many other important things.
5e0d3b No.15225815
>>15225801
Everything looks washed out and the art direction looks like something from tumblr.
75a0e8 No.15225823
BOTW is an alright game, but it's not a Zelda game
a7dfa0 No.15225825
>>15225813
Well, they really wanted to give it a "serene" atmosphere, very Japanese. It resembles Studio Ghibli a lot, and it takes from the first TLoZ.
75a0e8 No.15225834
>>15225825
>it takes from the first TLoZ.
No, it really doesn't, that was a marketing stance
5e0d3b No.15225835
>>15225825
Studio ghibli is literally gay and they should feel bad. Also zelda franchise is supposed to be inspired by western crpg's, not fucking japanese atmosphere.
cec54f No.15225837
>>15225813
>Skyrim's world is full of stuff
Shitty stuff, aside from the dwemer ruins.
>>15225815
If it was like tumblr, everyone would be hideous and have rudolph noses.
04fdae No.15225849
>>15225787
Alright I'll take the bait. I enjoy it a lot and it was my second favorite game released last year that I played. The reason I enjoyed it so much was that unlike all other Zelda games except the first one, exploration was a big focus of it. I think it looks beautiful and I can distinctly remember a lot of moments from the first time I played it like seeing a dragon fly out of a lake and having no idea what its deal was or if I was supposed to do anything about it, or coming across a huge labyrinth in the middle of nowhere and exploring it just for the heck of it. It's also fun because there's a lot of strange ways to dick around with the sandbox mechanics like throwing metal shit in a lightning storm right before it gets struck to instakill an enemy or using the korok leaf, torch, and the powers as my primary weapons to find creative ways of killing enemies.
I didn't care much for the plot, but I liked the characters a lot. None of them had any depth, but they all did an efficient job of having some unique personality quirk that is represented by their appearance, dialogue, voice quips, and some external circumstance like the shy merchant that hides in the corner of her shop or the crazy flower lady that beats the shit out of you if you step on her flowers too much. The games biggest weaknesses is when it tried to be like other Zelda games, the bosses and dungeons were pretty dull and the shrines were godawful. I really wish all that effort was spent on making the open world parts of the game more compelling, like more variety to the korok puzzles or simply having more enemy types. It isn't an amazing game, but it's a pretty good one and I'd give it a 7.5/10.
>>15225823
>not a Zelda game
BotW is the closest the series has gotten to the original Legend of Zelda
a7dfa0 No.15225854
>>15225823
Put TP among them as well, as it uses the standard formula of the series as well.
Man, if I would rank the games, it becomes a pretty sad endeavour to see that the series lives on legacy:
Good, perfect:
>ALttP
>OoT
>MM
>TP
>LA DX
>OoA
>OoS
>TMC
Shitty ones:
>Everything else, including TWW, BotW, SKYWARD FUCKING SWORD, the DS games, etc
010b63 No.15225859
>>15225801
No, it's not. Compare Breath of The Wild's art design and colors to any other Zelda game. It has no atmosphere, it feels cheap and tacky like a Happy Meal toy. The game only looks semi-decent when it's raining.
a7dfa0 No.15225860
>>15225834
To me, it did.
>>15225835
Then it's really not a game for you, this one (Not for me either).
bed58e No.15225861
>>15225823
>OoT and MM are still the best console Zeldas
fuck off
39d067 No.15225864
>>15225750
>Mario Odyssey is objectively better in every way.
And that's saying very little.
5e0d3b No.15225870
>>15225837
>Shitty stuff
Nope, fun stuff.
>If it was like tumblr, everyone would be hideous and have rudolph noses.
Link looks like a tranny, that's enough to make it tumblr.
75a0e8 No.15225875
>>15225849
>BotW is the closest the series has gotten to the original Legend of Zelda
Only if you're referring to the general theme of exploration, but TLOZ still has a focus on progressing towards the final ninth dungeon. BOTW's too free for it's own good, and the progression suffers as a result. Sure, you can explore anywhere right after you start the game, but when you can beat the final boss immediately then what's the point? Even Morrowind understood this
>>15225854
Pretty good list, though I'd consider Z1 and Z2 as good as well. Minish Cap I'd consider average if only for its lack of dungeons
>>15225861
RoboCop 2 isn't better than the original
1055e6 No.15225881
>>15225750
There are loads of legitimate complaints I have with this game; I don't like BoTW either, but just saying
<hurr graphics look like a fookin screensaver mate
is probably the shittiest criticism I've seen of it. All of your posts itt are just winging about the art design looking cartoony when there are way bigger, more obvious flaws to start with.
Put some effort into the thread next time, OP.
ec4fb4 No.15225882
90% of the enemies you fight in the game are fucking bokoshits, and there's not even any variety among them if you play in Master mode since they start off at the second-highest tier
787b2e No.15225884
>>15225750
>This game has bad visuals
If you want to maintain my attention when criticizing a game, don't lead off with
>it dun look pretty enuff
010b63 No.15225885
>>15225814
>I'm not sure how you can say it has bad visuals, when technically and artistically it's beautiful and the perfect mix of cartoon and high fantasy.
Everything blends together and nothing is clear or focused. It looks unnatural and fake 90% of the time.
>not sure where you got the idea that its theme is nature, either
Haven't beaten it because it isn't fun to play, but from what I can tell the game is basically a post apocalyptic hyrule where nature has overtaken the ruins of old civilizations and the main gameplay has to do with exploring the wilds and hunting animals, and crafting stuff out in nature.
c5c295 No.15225887
>>15225750
I couldn't care less about graphics but so far I'm enjoying myself. and thank fuck it's not extremely easy like the other games combat wise I don't know if I do or don't like the open world-ness though, it feels nice but kinda shit at the same time. Games like this usually give you items throughout the game but it seems like we're given everything at the start save for the master sword/shield instead which feels odd.
Wouldn't call it a bad game but I'm sure it has issues somewhere which I have yet to find.
also I personally find the graphics to be really pleasing
>>15225861
>midna
I'd do horrible things to her
bed58e No.15225894
>>15225875
>RoboCop 2 isn't better than the original
Of course, but we're talking about vidya. TP beats all the other 3D Zeldas by just having midna in it.
010b63 No.15225896
>>15225881
Why the fuck would I put effort into a post which is meant to spark discussion and nothing more? I want to hear everyone's arguments for why the game is good because it fucking sucks and I'm shocked that it's gotten so much praise.
cec54f No.15225902
>>15225835
Zelda was inspired through Miyamoto's childhood memories of exploring Japanese woods and mountains. While there's obviously heavy influence from western fantasy, there's always been eastern mythology tied in, too, at least since OoT. Volvagia is a freaking Chinese dragon, and the Shiekah were very much ninjas, going by both Impa and Shiek.
>>15225870
>Nope, fun stuff.
Samey, generic dungeons, braindead puzzles, and pointless, generic loot aren't my definition of fun. Skyrim's world is almost as shit as Oblivion's.
>Link looks like a tranny
Trannies wished they looked as good as Link.
>>15225859
>using TP as an example of artistic quality
So you just have shit taste.
ec4fb4 No.15225908
>>15225896
>Why the fuck would I put effort into a post
aa70b7 No.15225909
BOTW has lots of problems but you don't address them well at all, OP. the biggest issue is the open world choice and what comes with it, in this case, it was nothing. There is no proper incentive to explore, weapon durability isn't inherently an issue but since there is no way to track or maintain your weapons until they are about to break you quickly realize around mid game that exploring the world is a waste of resources. You can go fight the same 6 enemy types and get a treasure chest that has some arrows in it but it will always be a net loss unless you use your burner weapons against them. The whole time you've been holding on to your "good weapons" thinking you'll want them in a dungeon but then you get to the dungeons and they're an absolute fucking joke, barely any enemies and one boss, which acts almost identically to the previous bosses. It seemed cool at first that you got a majority of your tools right out the gate but they're really only useful for fucking around with the physics till you get bored or doing a ball-in-cup puzzle for the 100th time in a shrine. the normalfags and casuals who ate this game up really just worship the brand name because if the zeldo title wasn't attached to it they woulda got bored in minutes. Hell i bet many did get bored but would never admit they disliked something zelda related
cb5ceb No.15225913
>>15225750
Nice blogpost, now check my dubs
f3fc96 No.15225914
BotW is the Dark Souls of Zelda
aa70b7 No.15225918
>>15225882
>go to fields, stupid boko goblins
>go to snowy area, stupid boko goblins
>go to lava area, more stupid goblins
if your'e lucky you'll find lizard guys
>GO TO SNOW AREA
>THERE ARE LIZARD GUYS IN IT
i mean come the fuck on
cec54f No.15225919
>>15225885
> the game is basically a post apocalyptic hyrule where nature has overtaken the ruins of old civilizations and the main gameplay has to do with exploring the wilds and hunting animals, and crafting stuff out in nature.
Nope and nope. Civilization is still in full swing, only Hyrule Castle town and the immediate surroundings, and a singular fortress in the northeast, got fucked over. Everywhere else is fine. The only crafting comes from cooking food and brewing potions. Weapons and armor are still your typical fantasy fair, and you can even find laser swords and such from the guardians.
04fdae No.15225928
>>15225875
>Even Morrowind understood this
But you can beat the final boss immediately, it's just significantly easier if you do the main quest first, just like BotW.
>ok how do you beat Ur immediately
buy a bunch of potions and scrolls, icarian flight yourself into Red Mountain, chug everything and oneshot the ash vampires with keening and sunder, quickly bust Ur's shit with your ridiculous buffs from potions, run into the heart chamber and end the game. The speedrun that relies on exploiting some bugs is just over 4 minutes, but even without them you could probably do this in less than 10. Even if you decide to get wraithguard first it'd still be under half an hour.
And about the first zelda being about "progressing to the final dungeon", do you really think the appeal of the game is the fact that you are generally encouraged to do dungeons in a certain order, or do you think the reason people play it is because they want to explore a mysterious world? I can't even comprehend how this is a question. The reason people enjoy 1 is the same reason they enjoy BotW, and for the most part all of the games have different reasons they're enjoyable.
151f2f No.15225930
>>15225787
I wouldn't call it a Zelda game but honestly Skyward Sword forced the team to change and they did a good job.
Hyrule Castle is memorable in that it broke up the linearity of the previous games, being an end game dungeon you can delve into from the start, and it's not hard to find. Doing that changes the game up into gitting gud at stealth to filch a good weapon and then using it to slaughter your way through the place without getting hit once to steal more shit, get the best shield that takes an insanely long time to break and is perfect for grass surfing, get a shitload of special arrows and so on, unlock travel points within so you can do it more easily and so on.
If you came there late and did the game in the right order it's still a challenge due to all the fucking turrets, but it's designed in such a way that if you actually got items from the other story areas you could use shortcuts, like the waterfalls, or just straight up climb the place with superior stamina, or use Revali's Gale to skip past the steep hills and get to the top, while using Daruk's Protection to bounce shit back at turrets.
The game has a great atmosphere and sound design, because it recognizes that given the sheer time you're out and about playing Hyrule Field music all the time is likely a bad idea. In the old 3D games places like Hyrule Field were much smaller so it was harder to get tired of the catchy tunes. In BotW the sound design focus is around ambient noise and natural world sounds and a minimalist piano track that chimed in periodically or when you discovered new areas, with a focus on portraying serenity and a peaceful feel to bounce off of the visuals. You might rail on the piano for being minimalist, but it honestly makes things better and areas outside of the main field have catchy tunes, mostly because you're just there to report on quests, get shop items and so on, they knew that the bulk of the game is out on the field exploring so they made a good choice on the variable piano tracks and depending on the weather or conditions (rain and snow change the whole mood) it changes accordingly.
The visuals are an extension of Wind Waker's philosophy, not on cartoony graphics but rather the shading and color choices, focusing almost entirely on green and blue in fields, white and light blue in snowy areas, nothing but shades of orange in hot areas, etc.
The towns for one are pretty memorable, my personal one is the Lost Wood's deku town due to the music and populace of koroks who act like kids and are extremely happy that you're even there, but all the towns are unique, even the small ones that you have to look for, down to the buildings and people.
The gameplay is less based around getting better at sword combat and more using the resources around you to your advantage, which is why you slow down when you aim your bow in the air, and why your dodges don't have as many invincibility frames as in the original 3d games. You can't just block everything because your shield can break, you can't just attack crazily without losing a weapon, etc.
So you're forced to improvise to reduce resource loss. Bombs are infinite, Stasis is important, that Cryosis thing allows you to make footing in water, Magnesis can be used to set things up or dodge lightning by putting something metallic higher then you, etc.
On top of that, the game's philosophy is clearly different, going from "do this shit in this order" to "hey if it works, do it". The game is quite relaxed and open to doing what you want even in it's puzzles.
It's not the best game in the world, and expecting it to be makes you a worse Nintendrone then pretty much anyone who is sane.
689ed4 No.15225934
>>15225813
right? it really is just better BotW so be sure to get it for your switch
bed58e No.15225935
>>15225901
>implying you wouldn't
010b63 No.15225936
>>15225902
Twilight Princess has some of the best art design in the entire series, if you disagree with that you're literally a retard who probably started playing the series with Wind Waker.
151f2f No.15225939
>>15225935
why would you? She's half-black
010b63 No.15225947
>>15225919
>Everywhere else is fine
WHY THE FUCK IS IT SO EMPTY THEN? THAT'S EVEN WORSE THAN I THOUGHT!
75a0e8 No.15225957
>>15225902
The problem is when the eastern mythos begins to overtake and/or replace the western fantasy themes, which started in Wind Waker and became most prominent with BOTW being essentially a Ghibli movie
>>15225909
Good post, though I would've formatted it a bit better
a7dfa0 No.15225962
In the end, really, like someone here already said, Aonuma killed the series.
cec54f No.15225965
>>15225928
Except Zelda 1 has worthwhile shit to satisfy the mystery, and a good sense of progression as you find new equipment to access areas you couldn't, previously. BotW has shrines. That's primarily it. Interesting looking, large ruin? Actually just hiding a shrine. Island covered by impenetrable darkness? Another shrine. Giant hole in a big mountain? You guess it, a shrine. Big ruins of some kind of arena or maybe prison? A fucking Lynel that you can find in a few dozen other places. If you're lucky, you'll find a place that give you a piece of armor, one of the few things in the game that's actually rewarding to find. All your main abilities are given to you during the tutorial, greatly removing the sense of progression that even the first Zelda had.
>>15225936
The only good designs it had were Link, Zelda, and the Twilight creatures (including the likes of Zant and Midna). Ganondorf was alright, but pales to every one of his other incarnations. Every other character, except that one fishing girl, looks like they have an extra chromosome, and the general art style of the game is a muddy mess with barely any vibrant colors sharp imagery.
247165 No.15225969
>>15225896
You shouldn't expect others to put effort into their posts if you won't put any into yours. Most people aren't going to waste their time making long, well crafted arguments if the one they're arguing with is just going to give half-assed responses.
010b63 No.15225971
>>15225969
You don't need well crafted arguments to prove a game is good. The more you write the less likely you have anything worth saying. If I want paragraphs I'll read a book, nigger.
151f2f No.15225973
>>15225919
>>15225947
Because there's monsters literally everywhere. The towns are in places that aren't easily assailable or are in remote sections away from the castle.
Kakariko's surrounded by mountains, Goron City moved farther into the volcanic area, to the point that you will literally catch on fire if you're in Goron City without some sort of protection, the Zora have a multi-tiered city above water backed by a huge waterfall behind it, and it's propped up on stilts, Gerudo City's in a vast desert, Hateno's in a region that's untouched by the Calamity since it's localized around Hyrule and they're closer to the border, Lurelin's a fishing village in THE MOST remote jungle ass region in the area, and the new town you build, Tarrey Town, is on a plateau in the middle of nowhere.
Most of these towns are village level towns, with small populations. Everywhere else isn't fine, it's hanging on.
Why's it bad to not have towns in a post apocalyptic setting? These fucks just weren't nuked and the people are skilled enough to pass on carpentry and trades to survive, they aren't like city cucks, people have lived in worse conditions.
I mean fucking hell you think post apocalyptic means post life. Stop buying into the bait you queeflord.
151f2f No.15225976
>>15225973
Also on top of that it's 200ish years later and the towns are still small. Are you retarded?
009deb No.15225977
>Stop liking things: The thread
Good thread OP
75a0e8 No.15225980
>>15225928
>do you really think the appeal of the game is the fact that you are generally encouraged to do dungeons in a certain order, or do you think the reason people play it is because they want to explore a mysterious world?
I think it's both, because you get to freely explore (most of) a world while progressing forward to a goal. BOTW's exploration stops having meaning halfway into the game once it becomes apparent that you've seen everything there is to offer beyond biomes and shrines, and even then all the shrines visually look the same so there isn't anything unique offered there either
62d834 No.15225987
151f2f No.15225988
>>15225980
I notice how you say they're "visually" not the same, with a HIGH AS FUCK focus on visuals in this thread. Is the entire selling point of a game to you how something looks rather then how it plays? I feel like this whole thread is nitpicking and ignoring what's convenient to bitch about nothing. It's like these people don't play video games
cec54f No.15225991
>>15225980
Not to mention, many shrines are just the same trial of strength with little variation, some are just the old dude without even being complicated to get to, and some are just variations on the same puzzles.
45dc46 No.15225992
>>15225861
Midna is a top tier waifu but don't even pretend TP is even close to being better overall than the N64 games.
04fdae No.15225998
>>15225965
I definitely agree about your point there, I really enjoyed a lot of the exploration for its own sake but desperately wish they removed shrines for no reason other than not having to give the player all the abilities in the beginning. They had to do this because otherwise they couldn't design the shrine puzzles around them, so instead of simply removing the shrine puzzles or integrating them into the overworld so that you would have less issue coming back to something which you don't have the item for at a later time, they frontloaded all the cool upgrades. The paraglider, sheikah powers, and the ability to perform techniques like shield surfing all could have been rewards for the more interesting shrine puzzles.
Additionally, I liked the durability system for awhile until I got enough weapon slots that it became trivial due to the fact that I found weapons more often than I broke them. I eventually settled on refusing to get korok upgrades, using a trainer to drastically lower my item slots, and only use a limited number of the interesting gimmick weapons but with infinite durability (I was playing on CEMU).
75a0e8 No.15226001
>>15225988
>game expects you to complete shrines to upgrade health/stamina
>shrine interiors all look the same and repeat many of the same puzzles
>no traditional dungeons, majority of underground/underworld area is the same blue neon glow repeated ad nauseam
>being surprised when people complain about the shrine visuals
>>15225992
Good artist
3af92d No.15226004
>>15225992
The biggest problem with TP is how linear it feels. I know that the N64 games are linear too but they do a better job at not feeling like it.
cec54f No.15226013
>>15225988
Considering we're a species that greatly relies on its sense of vision, of course people are going to complain when the primary challenges and point of exploring the game are all tediously repetitive in the visual spectrum. It causes them all to blend together in memory. Even Zelda 1 had the sense to give each dungeon a different color scheme, even if they all used the same tiles. Every single shrine is the same browns with blue and orange highlights. Even the main "dungeons" of the game share the style, leaving the Ygga clan hideout and Hyrule Castle to be the only "dungeons" in the game that are visually distinct.
ddb749 No.15226015
>find badass katana that shoots wind slashes
>breaks in 7 hits
>find badass spear that has lightning powers and a visible recharge effect
>breaks in 12 hits
>get unique legendary weapon used by the champions
>breaks in 15 to 20 hits, needs a diamond to get another
>eventually just use dragon bone bokoblin clubs or the master sword for everything
Fucking hell, i actually liked the game but the weapon durability system was fucking terrible. Still the game feels like a step in the right direction as the series was stagnating hard. If they drop weapon durability for having a smaller number of unique weapons, drop shrines in favor of 8 or so unique dungeons, and just tie heart pieces to side quests again the next game could be really fucking good.
72dfd9 No.15226033
>it's popular so it must be shit
>it's Nintendo so it must suck
Get over it Ninendo has won the console wars, end of story. I say that as someone who looked down my nose at that company as much as anyone but that was years ago. Times have changed.
aa70b7 No.15226036
>>15226015
durability issues could be managed if there was a tool to repair them, and if there was an actual visible stat to see how much longer it will last.
>get to a mountain
>try to do the shield slide down it like in promo footage
>shield fucking breaks and i tumble down the mountain
c90ed1 No.15226038
YouTube embed. Click thumbnail to play.
as a pretty big nintendofag, the only good thing going for the game was exploration (until you realise how shit the dungeons are) and the physics which are really the only reason the game exists, to show off the engine. The best part of the game was the towns, shame they kiked out with the dlc and didnt give us an entire past castle town to explore. Its an average game at best, and needed actual dungeons and quests to make take advantage of some pretty impressive physics.
010b63 No.15226042
>>15225988
They're called VIDEO games. Of course the visuals matter, you fucking mongoloid.
010b63 No.15226050
>>15226033
It's shit because it's shit. I enjoyed Mario Odyssey and I always want to like Zelda games, it seems however that Nintendo has completely forgot what makes Zelda good. BOTW is a Minecraft/Fortnite tier game, it's complete garbage for the braindead masses.
151f2f No.15226060
>>15226042
But they're also called video GAMES, newfag.
>>15226013
>we're a species that relies on a sense of vision
We also rely on taste. You must be a fucking alien m8.
e5812c No.15226068
Nintendrone spergouts incoming
Also both games are boring shit made for children
95fdea No.15226183
>>15225971
>I want to start a discussion to see what people have to say.
>I don't want to read too much
b70b3f No.15226226
>>15225787
You're not going to get a serious discussion because your thread isn't good. Barely anyone here cares about BotW and knows it's Japanese Skyrim. A vast ocean with the depth of a puddle. Your analysis of the game just comes down to "everything is shit" which is what anyone can do and isn't really worth replying to for most people. People here don't even consider Mario Odyssey that good either. I don't even know why you would ask why a 1st party Nintendo game is shilled so hard.
>>15225971
>Expect people to take "(1) and done" tier posts seriously.
>Wants to have an discussion of why people like something but doesn't want to actually read into depth why people may like something.
>Calls others niggers when he doesn't want to read.
You're not from around here are you?
>>15225973
Besides the main starting town in most Zelda games, what Zelda setting isn't like that? Monsters are everywhere outside of town, there's usually only 1 major city in the area, Zorons and Gorons live in remote extremities, and everyone else doesn't really have a large town.
45dc46 No.15226239
>>15226004
TP has loads of problems. That's not to say that OoT/MM don't, but they're far more significant in TP.
> Link can move freely while attacking making combat trivial and feel like lawnmowing rather than a fight
> Shield is always up unless attacking making combat even more casualized
> The Wii version's combat is literally wagglan
> Incredibly linear with overuse of rat trails. World feels closed off and constricting.
> Various tools that are used in one dungeon then never touched again
> One of the most unique things in the N64 games: Music – is casualized, only wolf howling is actually done by the player and sounds like shit
> Far too much of the color palette is mushy browns and greys
> As with all Zelda games money is worthless, but the ruppee powered magic invincibility armor really takes the cake for stupidity
3b181d No.15226280
>>15225787
>one interesting character
Purah, the legal loli. This iteration of Zelda, since there’s actually story behind her. The faggot house builder and Tarrey Town in general.
>one memorable location
All of the cities, the castle, and several other locations in each biome.
You have no argument.
79a3bd No.15226315
I would really like them to revisit the mask mechanic in a Zelda game. They could give the masks different versions of Link's other tools, like the bow would be a magic slingshot for the Deku mask that could be used to grow vines/bind enemies, a greatbow for the Goron mask, and a crossbow for the Zora mask. The hookshot could be a whip/swinging rope for the Deku mask, a pulling tool for the Goron mask, and a speargun for the Zora mask.
e2b8c9 No.15226365
I've been playing it and it's alright, but nothing to write home about. If the mod scene actually got bigger than "WOW guys you can play as Zelda now!" and added into the game world itself like more variety of enemies or places to check out and do quests in it'd be pretty nice. Certainly wouldn't mind a retranslation mod given nintendos reputation.
dd58c1 No.15226421
I was a Zelda fan until the N64. I was willing to tolerate the linearity of Link to the past but Oof was where I started to lose interest. After losing faith in the series, I did not really actually ever play Majora's Mask despite (being reassured it was good). I played Wind Waker and while it was fine it felt stagnant. After the GC I abandoned Nintendo. BOTW is what brought me back, and while it has its shortcomings, it's hands down the best Zelda game in years. Those who compare it to other "open world" games are either ignorant memekids or just Tod posting.
dd58c1 No.15226425
>>15226421
>Oof
LTTP*
wordfilter?
dd58c1 No.15226432
75a0e8 No.15226437
218146 No.15226580
>>15225849
>the crazy flower lady that beats the shit out of you if you step on her flowers too much.
How is that crazy?
c19cac No.15226600
>>15226004
No the biggest problem is that the game is too easy despite being a "mature" take on the series, half the dungeons are boring and ponderous to complete, and interludes between dungeons range from mediocre to fucking atrocious. Special mention to everything from entering Temple of Time to entering City in the Sky, and thank god you can statue clip past all that nonsense.
>>15226280
Purah and her assistant man in the other lab are the best duo.
c33568 No.15226626
>Literally the perfect game
Shits gay
8cff9b No.15226630
BotW is shit but it got hyped hard by the media because of pushing traps, feminizing males, and stronk womyn. The game itself is an absurd amount of copypaste, like a shrine 'mini-boss' fight is reused literally over a dozen times and probably less than 10 unique korok seed puzzles are copypasted almost 1,000 times (990+?). The gear self-destruct is the worst mechanic ever, the only challenging fights are optional, horses are worthless, exploration is pointless, and the graphics are pastel vaseline. The signature feature of a Zelda game, the dungeons, are so underdeveloped as to be a forgettable blip in the overall experience. Burn the whole community down, it is unsalvageable. F- Groose died for this.
aaa23e No.15226653
>>15226015
Don't forget some of the weapons are basically tools that would normally be used for other things.
5e0d3b No.15226711
>>15226701
Sony Nintendo Microsoft?
dd58c1 No.15226718
>>15226437
I'm drunk, but I'm still absolutely objectively correct.
LoZ > LttP > BoTW > LoZII > OoT > all other games
aad5c1 No.15226728
>>15226718
>LoZ better than anything
maybe CDI
493cd1 No.15226867
>>15225854
twilight princess was just alright in my opinion
35db42 No.15226880
>all these spergs crying about someone not liking the shovelware that was BOTW
The game has no substance.
bdd02c No.15226897
>It's not Majoras Mask
>Has no Midna
It's shit
please dump some Midna
6d7fe4 No.15226923
>>15226897
> more midna
this, let's at least make something of things god awful thread
bdd02c No.15226943
>>15226931
I want Midna for Smash
a702d9 No.15226956
>>15225750
Mario Odyssey is trash
8690ae No.15226960
>>15226943
Me want Smash Midna too!
6c0fd7 No.15226970
The main problem with botw are the fugly trees.
35db42 No.15226981
>>15226956
What's wrong with it?
a44dc6 No.15226997
Botw was a genuinely ok videogame, 6 or 7 out of ten. Not a fantastic game but above average.
c19cac No.15227203
>>15226876
>what if Ben Garrison made an image macro?
48c8a9 No.15227398
OP is a faggot but for the wrong reasons. The main problem with BotW is that it has a lot of really good ideas, but either makes very little use of it, neglects it, or flat out fails to use it's potential.
>makes emphasis of how this Link is able to scale damn near any surface
<other than the Talos, there aren't any fucking foes or battle in general where it is used, despite most of the minibosses and the actual final boss being fuckhuge
>the darkness blight makes a decent hazard forcing you to carefully scout around to remove it
<it has no impact on foes when it should be enhancing them, armoring, or even increasing their strength/speed
>The Yiga clan is a good idea of foes who'll spring up to ambush you
<they need more than "fast archer" and "strong sword dude" in their ranks and need more than one to ambush you at the same time
>the master sword having a burnout and becoming unusable for a time is okay as is it being stronger in proximity to the castle/concentration of evil
<the rest of the weapon durability is shit. Making weapons disposable is a moderate idea, but a superior function is that when a weapon "breaks", it instead becomes "dull" and has shit for damage output. To bring the sharpness back up, you need to use an item to sharpen/fix it. This is done in realtime, like Monster Hunter sharpening. This would allow someone to keep their favorite weapons, but also bring a level of tension if link has to stop cold and take a couple seconds in order to make a shit weapon back into it's good form.
As I said, it has a lot of potential and dabbles into things but just doesn't go far enough.
48c8a9 No.15227428
>>15226315
What about an idea of a "champion" mechanic: a champion from each of the races that are somehow tied to the triforce of courage and are all fragments of that incarnation of Link. This would let you switch between Goron, Zora, Rito, and whatever else they bring in with Hylian Link being the default/all around champion and the swap basically being the mask mechanic, allowing the heroes to swap places on the spot.
c5c295 No.15227526
8a4ea2 No.15228368
>>15226880
>all these spergs crying about people liking BOTW
The game is pretty good.
75a0e8 No.15228673
>>15226943
The only good Zelda additions for Smash would be Impa, Tingle, or Skull Kid
98b9f6 No.15236792
>>15225750
It's probably the only good open-world RPG to come out since Morrowind.
fe5845 No.15236837
>XXX isn't good, here's why you should stop liking it
Reeks awfully of
>gamers are a thing of the past, here's why you should stop listening to them!
If you have to make a thread to try convince people about something high chance is it's exacly opposite and you're a butthurt retard
a31831 No.15237125
>>15225939
id fuck her so often that her colors would flip and wed be right back where we started regarding your statement
33c501 No.15237190
>>15225750
I just beat Ganon for the first time in BOTW
WHAT THE FUCK WAS THIS SHIT
The end is just a badly compressed 720p cinematic
Nothing Happens™ The Game
The main quest is a five boss rush
Where did the King go? Didn't see him in the 30 second end cinematic
YOU FUCKING RESTART RIGHT BEFORE THE BOSS
You don't get anything for beating Ganon, Link is forever stuck in a temporal cucking loop
I know there are several endings but is this really what you get for finishing the game??
ab10ae No.15237369
>>15237190
>he didn't spend half his life savings on the DLC for the One True Final Boss and the reward that comes with beating it
3d7237 No.15237376
>>15225753
This but unironically.
75a0e8 No.15237480
>>15236899
Ghirahim is a meme character and he deserves to be nothing more than an assist trophy
75a0e8 No.15237484
>>15237190
>You don't get anything for beating Ganon, Link is forever stuck in a temporal cucking loop
that happens in every game though
04333e No.15237507
YouTube embed. Click thumbnail to play.
Normally don't care for jewtubers but this guy gave one of the best critiques of BOTW I've watched.
ab3ea6 No.15237533
>>15237369
>Savings
Cemu young boy. Yeah I have the DLC and I'm halfway through, I might do it for the bike tho. Also, even after defeating Ganon, I still couldn't beat a silver Lynel. Lynels are literally harder than Ganon
6c0fd7 No.15237585
At this point zelda needs something new in terms of design, like a post apocalyptic art nouveau 19th century where you solve the problems of robot people running on steam or something.
9f08e8 No.15237629
>>15237585
So, you want to turn it into a steampunk version of Nier Automata? It might be interesting to see like a futuristic Zelda as well like how Phantasy Star had that with how the world changed every time with Dark Falz return. Though, I hesitate with the current concept artist. We had this as DLC but at least they changed it to fit the game world.
d2c732 No.15237635
>>15237585
I still want my game where Link and Ganon are metalheads.
915ef9 No.15237640
>>15228673
>Tingle
How about you gas yourself.
75a0e8 No.15237688
>>15237640
Tingle has more to offer than some one-off from any of the recent games in the past decade
>recurring side character
>multiple games starring him as the protagonist
>has enough source material to pull a moveset from, and due to his wacky vibe any moves created solely for Smash wouldn't seem out of place
I'm not saying he should happen or that he's guaranteed but I'd much rather have him than someone from the newer games
915ef9 No.15237933
>>15237688
You forgot
>unfunny joke that was ran into the ground
He worked with the surrealness of MM as a fuck up who was embarrassing his dad but they fucked that up when they turned him into an actual fairy and stuck him in everything.
Imp Midna with wolf and/or hair attacks, Ballerina Fi, Darunia, Ruto or hell even Ghirahim with a generic anime swordsman moveset would be better then Tingle.
521622 No.15237951
>>15237933
>turned him into an actual fairy and stuck him in everything.
>uncle rupee literally lies to you the whole game.
what are you even on about.
915ef9 No.15237973
b239d7 No.15238023
>>15237507
>2 hours long
>direct youtube link
naa you're good
59329d No.15238111
>>15225750
Shitty contrarianism is shitty contrarianism, get fucked.
75a0e8 No.15238191
>>15237933
>they fucked that up when they turned him into an actual fairy and stuck him in everything
he was never an actual fairy in any game
>unironically wanting Midna or Fi
you could at least suggest villains like Skull Kid or Vaati, both of which would have magic-based movesets and appear in the series more than once
0379ff No.15238330
>>15225750
>This game has bad visuals
Subjective
>no real story
True but it's focus wasn't the story
>lame monsters
True, I agree, I wish there had been more enemy variety.
>so many other problems
Go on
>>15225823
It is a zelda game, just not the kind of zelda game you grew up playing.
04333e No.15238355
>>15238023
Hooktube is pretty much dead but this faggot's points are actually spot on.
75a0e8 No.15238366
>>15238330
I mean, if the only criteria it needs is "has Zelda characters in it" then sure
72baef No.15238371
>>15225750
Fucking butthurt faggot butthurt with BOTW doing over ten million. Bitching in image boards is not going to change history. Its already happened. Stay mad faggot.
a6e242 No.15238387
>>15225750
The game is in this weird place where it seems half-way between tech demo and full game. There are a bunch of gameplay mechanics in the game that serve no purpose other than being fun, such as shield surfing, there is no boss that makes use of shield surfing (No, the stupid sand walruses bit doesn't count) even though that'd be an instant classic boss fight if there was.
0379ff No.15238412
>>15238366
It has Zelda in its name and DNA. Regardless of what you think of it, that's an unescapable fact. It's obviously not the same kind of game and if that's your criteria you're completely right, it's not a traditional Zelda game. Doesn't change the fact that it was made to be Zelda, marketed as Zelda, and intended to be Zelda for better or worse.
dd58c1 No.15238429
Objectively false, in fact BoTW is the best Zelda game sense the first one. While ALTTP started the trend, it was competent. Yet the era of OoT till present was stagnate uninspired game design catering to casuals.
65982d No.15238441
>>15225854
>Wind Waker
>Twilight Princess
>shit
They weren't perfect like a Link to the past or OoT or MM and had a lot of mechanical flaws, but they were pretty decent games. Don't try and pretend it wasn't.
f99886 No.15238444
the "no enemy variety" is probably the worst, most tedious, boring shit. And also the sense of awe from exploration vanishes after like 15 hours or 200 korok seeds. Why can't open world games manage to keep things fresh throughout? How do fucking developers not realize eventually the player will get bored and rush the story if there are the same kind of things, everywhere. There need to be new, significantly gameplay affecting things, content, "mechanics" in specific areas of the world, not just collectable shit.
65982d No.15238445
75a0e8 No.15238472
>>15238412
You could make the same argument for any other series that reboots or strays away from their source material, but it doesn't change the fact that BOTW is so separated from the rest of the games that it's divided the fanbase as much as Wind Waker did when it was released
e872a0 No.15238480
>>15238441
I've been playing LttP after it was either recommended in this thread or another and I'm not seeing why people praise it so much. The game is pretty much nothing but combat which is not only nothing different than the other top down games, but I think it's a little worse than 1's due to how 1 sometimes had rooms with a ton of dudes on the screen at once and avoiding them was almost like a bullet hell, pretty fun. The story in LttP certainly isn't anything special, its enemy variety is acceptable, and the dungeons are incredibly simple (but less repetitive than LoZ's). Perhaps the better comparison is ALBW which has some pretty clever dungeons and the boss fights are much better. Does the game change significantly once you get the Master Sword? I'm only at the third dungeon right now and I don't know if I should bother to continue playing. Are Oracle of Seasons/Ages and Links Awakening DX pretty much the same as this?
f99886 No.15238519
>Mipha's dub voice
has anyone actually played with the dub, because it's a fucking sin and you shouldn't have played it with a dub
as a matter of fact fucking every switch game with a dub has been atrocious fucking shit, on the same level as or even fucking worse than most funimation dubs, it makes me so fucking sick that high profile games get such bottom of the barrel actor performance
d3fedc No.15238524
>>15238480
> I'm only at the third dungeon right now
There's 9 more dungeons anon, you're barely at 1/4 of the game. The light world dungeons are more of a prologue and don't really have much in the term of puzzles
915ef9 No.15238542
>>15238191
>unironically wanting Midna or Fi
>what is reading comprehension
I was listing characters that would be better. Skull Kid or Vaati would be better too.
512de4 No.15238555
>>15238542
What about a playable Navi and/or Tatl?
f10c31 No.15238576
>finish breath of the wild after 25 hours
I feel unsatisfied, extremely unsatisfied with what the game gave me. But I didn't pay for jack fucking shit so I'm fine, wish it had an actual story other than
>subdue divine beasts
>k now kill ganon or whatever lol up to you i dunno lol
91cbb0 No.15238590
Get ready to be assaulted by the kike's private army.
28aef3 No.15239355
I just finished BotW, and it was a thoroughly mediocre experience. I'd say it's a bad game, but there's a lot care put into the interaction of game systems that allow for some really novel and fun puzzle solving and unorthodox strategies. Such as setting grass on fire to provide an updraft that extends your gliding distance, throwing metal weapons into an enemy nest during a lightning storm, using fire imbued weapons to light campfires instead of wasting flint… etc. The game is unforgivably hamstrung by being an open world game though. There's only really two primary sections - the intro, and the finale. In the intro area (before you get the glider) you're pretty much introduced to every system and power-up you're going to have throughout the rest of the game. Progression goes right out the fucking window. After that, you have Hyrule Castle and the fight against Ganon - which you can go to right away if you so choose. Everything else is just fucking about gaining powerups. But, since the player can choose to go in any direction after leaving the starting area, that means that each section is entirely modular and self contained. Events that happen in one area do not affect any others, nor does the difficulty scale with progression. This is exasperated by having no level or power-up mechanics to limit how far you can progress before hitting resistance, or which to modify enemies to better suit your current status. Taming all of the Divine Beasts only appears to have the effect of knocking half the health-bar off of Ganon's weakest phase in his first form. There's no need to get the Master Sword; the "sword that seals the darkness" doesn't do anything special in the fight either narratively or functionally. In fact, they introduce an entirely NEW weapon (in the context of just BotW) that's just handed to you in his final form which has infinite durability and infinite ammo. Even the final stage where Ganon is found has no progression or puzzles. Or maybe it does, I don't know, because I just used that Gale Jump a few times and climbed a wall and bypassed the entire castle to just walk into Ganon's chamber.
The entire game is just check-list busy work bullshit to power you up for the final boss fight which can be skipped entirely.
Weapon durability limits are also shit, and I like weapon breakage in games in principals. BotW's weapon durability is far too fragile, without properly telegraphing that you're basically supposed to be replacing your weapon after every fight, or every other fight. Hording power weapons means fuck-all since you won't need them and they won't last anyhow, so waste them on trash mobs, and that shift strongly rubs against every instinct I've learned from games over the last 30 years. You're much better off just getting the Stealth Armor and exploiting critical hits with mid-tier weapons for one-hit-kills. If they see you, retreat until their AI resets and sneak up again. Even in large groups, you can just paraglide down and kill one before the others notice you, then run, then climb to your vantage point and repeat. The only time this is an issue is IF you do Gerudo area last, since many environments require certain status protections that clothes provide - but which can also be obtained from a certain accessory seller in Gerudo or just by brewing potions if you want to keep clothing set bonuses.
They would have made a much better open world game if they had taken more cues from Metroid, than from FarCry or Skyrim.
2f5e43 No.15239374
>all of this cuckchanners shilling the game
d0fb0b No.15239378
28aef3 No.15239397
>>15239355
>They would have made a much better open world game if they had taken more cues from Metroid, than from FarCry or Skyrim.
That's confusing. To clarify, I'm not trying to imply that I think Metroid is an open world game or one done right for that matter. I mean by metering out power-ups in a more structured fashion that facilitates and encourages the return to previously visited areas in order to unlock new avenues as you gain new abilities. You shouldn't just be handed everything off the bat. Also, those abilities you gain and the feats you perform should have a noticeable and meaningful impact on the world around you - both in how you interact with it, and how it interacts with you.
8e1311 No.15239428
Post porn of that bird guy
aa70b7 No.15239466
>>15239355
>you're pretty much introduced to every system and power-up you're going to have throughout the rest of the game
Now I initially thought this was an interesting move on their part but like you said it didn't work out. Especially since those tools were mainly used for puzzles so having a slightly bigger bomb explosion wasn't that beneficial in combat. Early game it was kinda amusing having your stuff break and fighting with your tools but again, it felt more like a waste of time and resources because as i said earlier, fighting enemies is a net-loss on resources and the combat itself isn't satisfying on it's own to really warrant picking fights
28aef3 No.15239553
>>15239466
>fighting enemies is a net-loss on resources and the combat itself isn't satisfying on it's own to really warrant picking fights
Yeah, and the shitter is that it leaves you wholly unprepared for the final boss fight since the strongest phase of Ganon's final form in invincible to all attacks. You have to perfect dodge and catch a very brief window of vulnerability or parry his own attack back at him to stun him and get him to drop his guard. But since you spend the entire game avoiding unnecessary fights to conserve resources or, like what I did, just use stealth attacks to one-hit kill most enemies - you're not going to be used to the parry system. I had to look up how to parry online because it'd been so long since I'd needed to use it, that I had forgotten the button and didn't have the time to fuck around experimenting when in the heat of combat.
There's also, at least it seems to me, a disproportionate amount of two-handed weapons compared to one-handed, and you're encouraged to use two handed weapons when you do use a weapon due to both their higher damage output on average and multi-hit capabilities. But you can't use shields when using a two handed weapon. I think I only used them enough to break two shields in my entire playthrough.
8e1311 No.15240187
>>15239428
I said post porn of that bird guy
75a0e8 No.15240592
6a7a33 No.15240999
>>15227592
>midna wearing link's tunic
>like a gf wearing her man's shirt
little things like this give raging heartboner
ff643b No.15241476
>>15226937
there was an edit of that flash that was just midna cumming over and over. it wasnt particularly well made but it always made me cum super fast. i lost it somehow.
8e1311 No.15243217
8a3947 No.15243346
>>15238023
Joseph Anderson is solid as fuck. Just give it a shot.
b0e8b9 No.15243639
>>15238355
>Hooktube is pretty much dead
What happened?
e2b9ec No.15243643
a5edbe No.15243707
>>15243639
Youtube threatened legal actions if they didn't add all the things that were the reason people used hooktube in the first place (profiling recommendations based on those videos, denying views, etc) Basically there's no difference between hook links and youtube links.
f96c55 No.15245856
>BotW thread
>No one has posted 'those' webms
come on guys.
e7ff0d No.15246246
>>15225750
Preaching to the choir m8
000000 No.15246305
>BOTW isn't Good
Okay, we get it but the real question is is Skyward Sword shit?
4071c6 No.15246317
>>15246242
>hypergamy.webm
353487 No.15246325
>>15246317
She's not marrying the bokoblins dude.
4071c6 No.15246343
>>15246325
Yea, she fucks their brains out and then marries Link who will do all the work for little to no sex.
Sounds just right.
353487 No.15246386
>>15246371
Been a while since you spammed this. Heh.
6fb021 No.15246405
>>15246391
>Watch, as I outfag the OP by listing the 9 reasons whyI can't stop shoving cocks in every hole in my body.
Woah dude, you gay or somethin?
8f5fca No.15246646
>anime skyrim without mods
>bad
Fucking revelation
48c8a9 No.15247031
>>15237635
>Link and Dorf are metalheads and bros
I'll forever be mad this hasn't been tapped.
6c0fd7 No.15247036
Why did they put a god damned motorcycle into botw but not an unbreakable shield you can snowboard with?
48c8a9 No.15247060
>>15246391
>5. Zelda is some STRONG INDEPENDENT WOMAN crap.
Did you ever actually play the game? Zelda is supposed to be praying at the shrine of wisdom and awakening her spiritual powers but instead she ignored the rules of daddy and focused on her mecha obsession. The result was that Ganon came back, took over the mechas and won the entire war in a single day, so if anything, it was pointing out how being a "strong independent woman" made her fucking useless and got fucking everyone killed.
c3da80 No.15247079
>>15247060
I think you missed a big point of her character in BOTW.
She's heavily linked to the flower called "the silent princess" which cannot be grown in captivity, only in the wild. Her father refuses to let her do anything but study and pray (i.e. keeping her confined) and won't give her any freedom (i.e. "go wild") so her powers lay dormant. It's only when Link is KO'd by 'dorfed Guardians that she breaks that mental lock because of the emotional trauma trope, just like Krillin and Goku.
53350d is still a fag full of hyperbole who is only repeating talking points he read on Neogaf from the sounds of it. Either that or he's so shit at games he didn't pay attention to BOTW because he "already knew it was shit" before he started.
75a0e8 No.15247220
>>15246305
Skyward Sword is mediocre but at the very least it was the last traditionally designed 3D Zelda with some interesting ideas, albeit with poor execution. Sky Keep was a good final dungeon and even if the story was nothing to write home about the final boss fight with Demise had a great build-up to it with the horde battle and the last Ghirahim fight
d14522 No.15247586
8c78b0 No.15247589
f01aec No.15247761
>>15246242
>>15245856
Is there more? Shameless bump
c3da80 No.15248030
>>15247761
This is all the Zelda r34 webms I've got on this PC.
b74f69 No.15248126
>>15236899
>wanting an actual homosexual faggot for smash
no.
98b9f6 No.15257717
>>15239397
>>15239553
Pretty sure this anon is mark.
2a06f1 No.15257735
98b9f6 No.15257742
>>15257735
No that's me you silly anon. I'm not mark.
2a06f1 No.15257771
>>15257742
>I'm not mark
CLASSIC mark response.
2a06f1 No.15257772
98b9f6 No.15257785
>>15257771
Ah but if I was mark I'd have used my capcode by now. Checkmate.
48c8a9 No.15266261
>>15247036
An unbreakable shield would imply either an unbreakable weapon/shield or the implementation of an item entering a broken/dull state and needing to be repaired. Unless they did that and made the repairing animation akin to monster hunter's sharpening animation, thus forcing the idea of holding onto a broken/dull weapon or throwing it and hoping you can find another weapon mid battle, or looking for an opening to re-sharpen said dulled weapon. All of which would require a forced re-structuring of the game's framework.
d62bf2 No.15266293
>>15238480
>I'm only at the third dungeon right now
Man, talk about youngsters these days.
138748 No.15273297
>>15239355
Not fighting the divine beasts makes you go through a boss rush of all of the phantom ganon guys before fighting big ganon himself, which is actually preety hard on master mode if you just rushed for the castle, but that's about the only difficult thing in the game.
a6bc83 No.15273316
a6bc83 No.15273319
>>15225787
Paya
Yiga Clan Hideout
Bow Spinning
8a4ea2 No.15273367
>>15273319
>Yiga Clan Hideout
Shame the Yiga Clan leader is the only bad guy in the game that has a personality but is also the easiest boss in the game.
Why couldn't he be like Zant or Ghirahim and be the major villain throughout most of the game.
f7f19a No.15273992
>>15225787
>Name one interesting character in it
If we are being realistic in who is one of the interesting character, it has to be Kass. Since he is almost everywhere in Hyrule and giving you riddles for shrines with his music.
>name one memorable location
Hard to point out since most locations are forgettable. Most people will point out the repeated places from past Zelda games like Zoras'a Domain, Rito Village, Goron City, and Gerudo Town but I don't think that they count because we already seen them in past games. Only thing that I can think of is the Yiga Hideout because you are trying to hide from the Yigas, Eventide Island, and Satori Mountain because of that monster horse.
a813fe No.15273998
>>15225750
>Why did this get shilled so hard?
Because Nintendo wanted to sell it to everyone. It's guaranteed sales if it has the name Zelda regardless of quality.