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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: bf5565267d48d0d⋯.jpg (117.98 KB, 771x1000, 771:1000, MV5BOTdhYjJmZjAtYWZkZS00Y2….jpg)

File: e78b94bbcb12b71⋯.jpg (59.92 KB, 640x814, 320:407, MV5BNDI2MzhmOTAtZGQ3OC00OG….jpg)

7c0f4d No.15158209

Mark you fucking fat nigger, there was nothing wrong with this thread, why was it deleted

What is everyone's opinion on the System Shock games? I ask since I finally beat them back to back as I wanted to finish and have a fully formed opinion on two of the "greatest games of all time".

Well, I can honestly say SS1 > SS2. No question, SS2 is a vastly inferior game compared to 1, from it premise, to its mechanics, to it laying the foundation for the Bioshit games, and so forth. Just my observations comparing the two:

<SS1 starts you out as a "weakling hacker" who already knows how to fire a gun and jump from large heights

>SS2 starts you off as a "soldier" who, regardless of what branch of military you train in, is a complete dumbass who can't use a gun and has weak endurance, because muh RPG stats

<SS1 gives little direction in where you need to go outside of journals, notes, and audio logs that it expects you to read on your own

>SS2 constantly has NOT SHODAN barking in your ear on what exactly to do next, then rewards you with cyber modules for your doing what you're told like a dog

<SS1 levels felt like smartly designed places, like there is logic to where things are placed and where rooms go

>SS2 levels are mishmashes of corridors that often blend together. Body of the Many is also fucking bad start to finish

<SS1 had a nice mix of cyborgs, robots and occasional monsters that you could actually KILL on nearly every floor, besides the invisible monsters on the elevator deck

>SS2 has fucking re-spawning monsters, mainly for you to farm nanites from. Too bad it's always fucking zombies that are tedious to fight

>ALSO FUCKING SPACE MONKEYS fuck this wasn't funny or clever in the medical floor, and it was fucking aggravating seeing them on other floors

>SS2's finally poor recreation of SS1 Citadel station and final boss fight reek of Levine's pretentious bullshit that would give way to Bioshit Infinite.

>SS1 had midi music that didn't quite scare you but it was at least disarming in how upbeat it was compared to the horrors around you. SS2 just has generic techno music that tries to be intense but fails

In short, fuck System Shock 2. Ken Levine was always a hack even before he shat out Bioshit.

7c0f4d No.15158259

Anyways, let's talk Shock.


7c0f4d No.15158285

Alright, we can talk about this later. I just want to talk about video games here.


0883ef No.15158295

>>15158285

I like SS1 well enough for the first person metrodivania it is, but SS2 is clearly the superior game. It's far more mechanically complex and allows for a greater variety in character builds.

Then again, SS1 has Wing 0, so that's a big plus in its favor.


8dc6fb No.15158296

>>15158269

Even though I'm giving you the benefit of the doubt by asking for an archive so I can see your side of the story you refuse to do so. Not suspicious at all.

Reminder /v/ will never become a global board. You're delusional if you think Mark would ever be removed.

>>15158259

Sorry OP, didn't mean to derail, I'll stop here.


e7f655 No.15158401

>>15158295

Yeah, but more complexity and build variety don't always make a game better. SS2 forced unnecessary RPG elements into a type of game that had no place for them and it really shows that they didn't mesh well, in certain places at least. Don't get me wrong, SS2 is a great game, Levine can do good work when he has a tard wrangler keeping him on a tight leash, but it still pales in comparison to the original.


fd4faa No.15158419

>>15158233

Sounds like cancer.


f779a5 No.15158489

>>15158209

>Mark you fucking fat nigger, there was nothing wrong with this thread, why was it deleted

He's a fat Jew, what'd you expect?

He needs to be removed just like kikey was.

Anyways, i started playing SS2 some days ago on hard mode and i think i stopped after some hours.

The constant re-spawning of the enemies and the dumb broad shitting nonsense in my ear while I'm trying to kill the space monkey who's taunting me right in my face because i can't kill him with the wrench made me deinstall it.

I love hard challenges when they are fun, this game on the other hand was just annoying me for some reason, might give the first one a try.


a74972 No.15158496

>>15158489

>Deinstall it

>Not finishing it just to shut the bitch up

At least my excuse was good

I saved mid death by accident because a recent update binded keys with menu functions like Half Life and I got stuck in a death loop like Diavolo basically doomed to die over and over for eternity thanks to the devs


98144f No.15158502

>>15158489

>I ragequit at a psi monkey in medsci2

nu/v/ in a nutshell


98144f No.15158503

>>15158496

You just had to reload the autosave, but were too dumb to notice it at the bottom of the save screen.


a74972 No.15158517

>>15158503

I didn't have autosaves.


0df099 No.15158523


7c0f4d No.15158524

>>15158489

>>15158502

The psi monkeys just came off as a dumb joke by the devs.

>HA HA PSYCHIC MONKEYS ISNT THAT NUTS XD!

It felt like a bad joke that wasn't even funny the first time.


a74972 No.15158526

>>15158523

Dipshit.


d33135 No.15158572

File: 50942ad694d2d05⋯.jpg (128.39 KB, 800x801, 800:801, What could this be I wonde….jpg)

Man, that box always fucks with my head.


98144f No.15158586

>>15158517

>m-my c-copy of the g-game was f-faulty

Pathetic

>>15158524

>my redditor in disguise act is flawless

Summer


a74972 No.15158591

>>15158586

>Faulty

Actually it was my fault for not having a back up save, but I wasn't counting on the devs changing a key without my permission on Level 6 of the damn game.


d29e40 No.15158704

Terribly overrated and sort of falls victim to the old "you can do everythiny but none of it is fun." The enemies lack any sort of anticipation or wind up frames, just an annoying noise followed by instant damage, the melee range is really inconsistent and the levels in the first are really garish and corridor heavy in a bad way. The later floors on the citadel are better but rely on gimmicks exclusive to them a bit much.


5257eb No.15158745

File: 37c7cdd42f422c1⋯.jpg (4.89 MB, 4000x3507, 4000:3507, 37c7cdd42f422c171b9c299ce1….jpg)

I have a hard time getting into SS1. I think it's because I have this overly autistic part of my brain that wants to explore every inch of the map and SS1 seems to fork off a ton, which makes me collect more and more baggage in my mind of places I need to go back and revisit.

>>15158209

>Mark you fucking fat nigger, there was nothing wrong with this thread, why was it deleted

Lots of random threads getting pruned. I tried to make a thread about games that force you to experiment and it got deleted after the second post. I didn't really care though since it was a pretty shit OP and I suck at making threads.


519d5f No.15158759

>>15158745

>Lots of random threads getting pruned. I tried to make a thread about games that force you to experiment and it got deleted after the second post.

Don't make it as if other anons don't know your pain, /v/ just gets shittier cause of late, exactly around this month. Bear with it, those are some kampfy tier moderations incoming.


c91877 No.15158779

>>15158759

Also the board itself gets hammered after Kampfy was such a sped and wordfiltered nigger. Now some shit Discord server think it was their doing and attempt to make /v/ shit as well.


5257eb No.15158783

File: 0a9876680b9e17a⋯.jpg (33.23 KB, 221x246, 221:246, 0a9876680b9e17a8838cf1c255….jpg)

>>15158759

I didn't mean to put it that way. Also it hasn't just been getting shittier lately. I think we hit terminal cancer velocity with the when people started bashing Thief 1-2.

sage for off topic.


519d5f No.15158798

>>15158783

What the point of saging on a shit board? You're a fucking idiot.

>bashing thief1-2

When did that shit happened?


5257eb No.15158804

>>15158798

>When did that shit happened?

It's been happening for a while. I keep seeing shit like "Thief is bad because it's in first person and I can't see around walls."


30817f No.15158815

>>15158804

>I keep seeing shit like "Thief is bad because it's in first person and I can't see around walls."

Yes, I saw a shitpost here once and concluded from it that /v/ was doomed too.


519d5f No.15158831

>>15158815

>>15158804

Well, i'l sage for the company too the, got a screencap of that cuckchan shitposter probably crossposting?

Because we have a lot of those on /pol/ too.


5257eb No.15158836

>>15158815

That was the TL;DR version. The full version was sprinkled with excuses that faggots usually use to justify their shit taste like "3rd person replicates the characters senses" or some shit like that. Deus Ex also gets bashed. Stalker also gets bashed. The list goes on.


7c0f4d No.15158885

Bump


5257eb No.15158896

Is it worth playing with default controls? I.E. the really unintuitive way to look around? I remember someone posted in one of these threads it's game changing to have mouse-look since you can response to ambushes faster than intended.


0883ef No.15158907

>>15158401

Well, considering that System Shock 1 uses the same engine as Ultima Underworld and is, for all intents and purposes, a dungeon crawler (sans many of the stats you'd expect) it makes sense for SS2 to introduce stats as an evolution of the concept. I'm not saying the implementation was perfect, because it's very possible to fuck yourself over with certain builds, but I still prefer the ability to try different playstyles over SS1.

>>15158783

>when people started bashing Thief 1-2

Why? How? Wait, I know, this is what happens when you don't ban /leftypol/ on sight.


0883ef No.15158913

>>15158896

Just play with modernized controls. There's no fucking reason not to. Any faggot that argues otherwise needs to have his head examined. Challenge should come from map design and enemy placement, not from the player struggling with the controls.


7c0f4d No.15158920

>>15158896

>>15158913

In my experience, there are moments in SS1 where you will switch to the old controls, usually for items and inventory management. It also helps using the old controls when you're scrounging for items and you see an enemy heading towards you, and are able to shoot it from the corner of your vision.


351e1e No.15159020

>>15158896

That was the argument, so I'd say you should try and see for yourself.

I personally had a ton of fun with the mouselook enabled, and I didn't feel it wrecked the game like it does in, say, GoldenEye64, so I think it's okay, but it's ultimately up to you.


7b387a No.15159522

>>15158804

Well they do have a point.


97b09c No.15159798

HookTube embed. Click on thumbnail to play.

Night Dive's source port is coming along. It's in Beta on Steam and hopefully it will be released properly by the end of the month.


824d2d No.15159966

>>15158209

ive tried both games but neither could hold my interest very long. i got at least 10 hours out of system shock before i finally put it down. i dont feel like not telling you where to go in a rather freeform game is actually a good thing


3c0c53 No.15160008

>>15159798

>making a source port

How did I miss this, I'm going to enjoy the fuck out of this, especially because the remake looks like absolute shit.


9a8ad3 No.15160018

>>15158209

>You will never have a qt AI waifu barking in your ear telling you exactly what to do and rewarding you like a dog when you succeed.

Why even live?


351e1e No.15160197

>>15159798

Last time I checked these hacks fucked everything up. Is that still the case?


148f5b No.15160623

>>15158524

The joke is that it kills you despite how stupid it is. The fact that the game makes me tense up slightly whenever I hear monkey noises is pretty impressive.

>>15158704

>The enemies lack any sort of anticipation or wind up frames

Absolutely incorrect. Either it's been a long time and you have a bad memory or you never played the game at all. The rest of your post is more or less subjective so I won't comment.

>>15158832

>There is literally nothing wrong with jews, stop being racist.

>The race that has been expelled from more countries than any other group of people has literally no flaws whatsoever.

I'm sure they did nothing at all to get kicked out. Totally innocent, goy.


d40a3d No.15161195

I prefer SS1 with the mouselook, though I played it without before.

SS2 is great as well, the "3" builds seem trivial though it's really blunt force with tech versus poofy psi magic.

Hopefully the remake and additional Shock titles won't be total overly simplified dogshit like bioshock became.

No fucking identity politics ruining it, too please.


401d57 No.15161204

>tfw don't like SS2 but SS1 is too old for my tastes

can you modernise the control scheme a little?


a9b3a2 No.15161214

>>15161204

iirc, the ss1 "enhanced" edition has the control scheme modified for a more modern WSAD and mouse-look configuration.


7c09f1 No.15161389

>>15158295

>It's far more mechanically complex and allows for a greater variety in character builds

Yeah, you can be a hacker from the Navy, a hacker from the space CIA, or a hacker from the army. You could also not be a hacker but there's too many things to make it not worth it and you'd have to carry around some ICE picks for the final boss, unless you invest in the psychic hacking powers but then you're basically just hacking again.

>>15158209

>SS1 starts you out as a "weakling hacker" who already knows how to fire a gun

To be fair, he did receive a military grade brain chip for helping out Diego, might have something to do with it. Doesn't explain why the SS2 grunt's fucking useless starting out with the same tech though.

>space monkeys

You know that never made sense to me? They are by far the least fear inducing enemies in the game and just feel like some kind of joke.

>SS1 had midi music that didn't quite scare you but it was at least disarming

If you can get the SS1 track running through a good soundfont, it does lend a different feeling…but I personally have a soft spot for the FM synth product.

>>15160197

They put the source for the 68K/PPC version on Github, even if they fucked up someone else wouldn't. I was following dev work for a while there, last I checked they were still cleaning up things and trying to get the binaries to do something. That was a while back though.


97b09c No.15161739

>>15160008

They released the source code of the old Macintosh version (that's the only one they had the code for) on GitHub and promised the port. I hope the port gets open-sourced too, but at least now we have something in the open.

>>15160197

I think you are confusing the remake and the port. The remake was supposed to be a standalone game remaking the first SS, made in Unity. They fucked up and had to start over using the Unreal Engine.

The source port is a new polished engine for the first game. It's still the same game, graphics and sound, just in a more modern engine with mouse look and stuff, and it runs natively on modern systems (including Linux) rather than in DOSBox.

>>15161204

This is what the source port is for. The current Enhanced Edition is mostly a hack-job to get modern features into it, but there is only so much that can be done without source code. The upcoming source port will be a free update to the Enhanced Edition. I have been looking forward to it since they announced it.


a74972 No.15161772

>>15161204

>can you modernise the control scheme a little?

Yes but I wouldn't unless it's the first time playing, once you can move the screen without doing it slowly it becomes a fps to the fullest especially once you destroy the laser and around that time you get an over powered assault rifle. Can't help you out with the gameplay though, the cyber sections are the most surreal things ever, not hard just very difficult for anyone to concentrate on.


32a977 No.15161778

>>15159798

If you got the Enchanced edition on steam fill in saltthosefries to join the beta.


2137d6 No.15161821

I felt the second game's atmosphere was very well done throughout most of the game. Playing it there were just multiple times where I knew something bad was around the corner or at the bottom of the ladder and I did not want to see what it was. Not scary like you're gonna make tinkles but off putting I guess.

Then there are a couple sort of lame bottle necks, one with research that isn't that bad, as I knew about it before hand, and then one with nanites that left me farming for a few minutes to get a small amount to replicate something iirc. I think you need so many points in research and hacking to get through the game so you could potentially end up making the game harder or more tedious for yourself.

The first one is hard. You might get through it.


be092f No.15161874

SS1 wasn't designed for Quake controls, you'll fuck the difficulty and suspense. It's like RE4 that way.


30817f No.15161878

>>15161874

>quake controls

You're talking about mouseaim mate, the movement speed(s) of SS1 are still fairly high, it's not comparable to tank controls. Mouseaim doesn't take away from the fact you have to play peekaboo around corners to avoid the hitscanning bullshit from enemies. Fun fact: neither Doom or Quake were designed around mouseaim either.


c9bc7d No.15161882

>>15158572

>system 2 shock


046692 No.15161958

Has anyone trying that ReWired mod? I'm just waiting for the Sourceport since the current EE is janky in WINE.


e9cff4 No.15162025

File: f4ba1b87f8598e5⋯.jpg (73.71 KB, 444x460, 111:115, fe56ef6d20740b45b1cc1b7dea….jpg)

>>15161204

>>15161214

>not just downloading SSP for free instead of paying 10 dollars for the enhanced edition

https://www.systemshock.org/index.php?topic=211.0

>System Shock can now be purchased at GOG (and Steam), as result, SSP cannot be distributed in its original form (including copyrighted game data). SSP has been converted into SSPtool - a simple installer that will create a copy of SSP on your hard drive as long as you provide it with your own original game data (CD, or GOG classic edition). The resulting SSP install is identical to what has been available before the original full download had to be removed (SSP 1.2.3).

Remember when a port consisted of more than just reselling a free mod.


30817f No.15162106

>>15162025

They're not quite the same thing. SSP still runs using Dosbox for emulation whereas SSE just runs natively on any modern operating system. Trying to increase the resolution in SSP would result in an iffier framerate depending on your CPU, as is normally the case for emulating games on Dosbox (such as Blood). Meanwhile SSE has much better overall performance. Though SSE does use an enhanced proprietary version of the SHLink mod which aimed to do the same thing, but was never quite finished.


97b09c No.15162111

>>15162106

When the source port gets released it will be worth being called an actual Enhanced Edition and a true portClosed.


4f2167 No.15162243

>half the thread deleted

Pozzed board


5257eb No.15164330

>>15162243

Maybe this is why all the threads feel dead lately.


cf559a No.15165928

>>15158209

Did you mean this thread?

>>15158156


5ea9b1 No.15165967

I will always love SS2 more because the upgrade path I did when I played for the first time turned my character into pretty much Raiden in Jack the Ripper mode when using the laser sword. Wish I could have modded zandatsu into it somehow. Most fun I ever had in a fps.


5257eb No.15166730

>>15165928

Oh wow.


3acb6b No.15175910

bump


c9c9ee No.15175913

how why would mark delete a thread? doesn't make any sense


169c08 No.15176054

>>15158209

>>15165928

Jesus christ, the OP is too stupid to find his own thread. Better blame everything on the mods.


305df2 No.15176191

>>15176054

That was the one that was deleted, as after the second post it kept 404-ing. Why it's back, I don't know, must be because of Mark and his gang of nigger mods.


a74972 No.15176207

File: 0fa97ccec37b17a⋯.jpg (78.17 KB, 600x331, 600:331, Ss3c3.jpg)

File: de7f7eeea657332⋯.png (1.21 MB, 960x960, 1:1, de7.png)

>>15176191

Oh good you bumped the thread.

How bad or good do you think System Shock 3 will turn outif it comes out within our lifetime.?

The reboot got pushed back to 2020, we'll probably see it at best 2025 announcement at least.

>No update since May 24


a74972 No.15176214

>>15176207

Fug I don't mean 305df2 the question is meant for everyone.


7c09f1 No.15177034

>>15161874

In a strange way, SShock's control scheme is actually surprisingly modern. It certainly has a lot of functionality. It's default scheme is also quite close to WASD when you look at it, a ASDX setup, really only Forward and Back are shifted down a position to make room for "Lean Reset". Other than that, it's essentially what we have right now, a good 5 years before it became popular.

>>15176207

I'm not even confident that it'll ever get released, look at how the remake of SShock panned out. A whole new game would be even harder to make.

>>15176191

It's more likely (in that case) a technical error with the board itself, similar to the stuff you see in old posts on slow boards of a certain age. As a BO on a different (meager) section of the site, I can certainly say that once a thread is nuked by hand, it isn't getting back up.


97b09c No.15177496

>>15177034

>In a strange way, SShock's control scheme is actually surprisingly modern. It certainly has a lot of functionality. It's default scheme is also quite close to WASD when you look at it, a ASDX setup, really only Forward and Back are shifted down a position to make room for "Lean Reset". Other than that, it's essentially what we have right now, a good 5 years before it became popular.

Ultima Underworld had similar controls even before System Shock. The controls were OK considering Looking Glass was pioneering a new type of gameplay, but mouse look is simply more refined and pleasant to play.


581e7f No.15177821

>>15161204

>TFW don't like SS2

die


63ec2e No.15179663

2 is playable 1 is a nightmare


d21d93 No.15179705

>>15158209

I just want to add System Shock 1 also had respawning enemies but nothing on the egregious level of system shock 2.

>>15159798

I thought these kikes fucked everything up cancelled the project and released the ss1 source code as an apology?

By the way, if you liked system shock 1 there's a decent little fan mission for it I wanna shill for, it's the only fan mission for ss1 as far as I'm aware and it's short but sweet.

It pulls off a harder cyberspace than the original game so my only recommendation is setting cyberspace to 2, I only wish there were more ss1 fan missions to play really.

https://www.moddb.com/mods/sshockrewired/downloads/version1


39359c No.15179775

>>15158209

your complaints about SS2 just make it seem like you're retarded and bad at games


5b1c62 No.15179806

File: 9ab37203731ff74⋯.jpg (51.35 KB, 960x540, 16:9, b the beginning.jpg)

I'm really getting sick of the kosher control over this board and wish Codemonkey would remove the fat fuck and his cohorts already.


db4644 No.15179808

>>15179806

>original thread wasn't even deleted and OP was confirmed retarded

>"b-but the jew COULD have done it!"


d21d93 No.15179863

>>15179808

The niggers in space thread that was never on topic, turned into OP attention whoring about being a refugee from 420chan whilst claiming to have been posting here since 2014, whilst failing to understand what IDs are, whilst calling reaction images memes, with zero actual video game relevance is still up and isn't bumplocked or deleted.

There's definitely some moderation issues going on but it's not in this thread.


373e4e No.15179878

>>15159798

As in the company that plagiarized a fan patch, released that fan patch on Steam for money, and then C&D'd the original copy of the fan patch?


c0a722 No.15179914

>>15179878

That's what I thought happened, there was a fan patch for SS1 a decade ago before any shitty Enhanced Edition was released by kikes because of patreon shit.


97b09c No.15180253

>>15179878

>>15179914

None of that happened. I am the last person to defend a company whose business model is just repackaging old stuff, but the reason they took down System Shock Portable is because it was the entire game offered as a download, not just the patch. Those retards should have seen it coming and instead made a patch script for people to download and apply, this script would have been kosher and it would have worked on non-Windows systems as well.

If you want the actual mouse look patch, it's still available:

https://www.systemshock.org/index.php?topic=1719.0

What Night Dive did was get in contact with the guy who was making a native Windows port of SShock and they got him to work on implementing the missing features (sound, music). System Shock Portable was still running in DOSBox. The port was pretty shit though, there is only so much you can do with reverse-engineering.


d21d93 No.15181322

File: cdb616958ba4bfd⋯.png (66.01 KB, 586x364, 293:182, walking garbage.png)

>>15179915

>posting offtopic bullshit

>no sage

>soytendo

>I'm an oldfag, believe me

>Calls everyone else a cuckchanner

Wew. Colour me surprised.


7c0f4d No.15182207

>>15179775

Nah, SS2 is pretty shit

>>15179705

You can argue that SS1's re-spawning enemies actually kinda make sense, like the invisible blob monsters are just really fast at reproducing, and the re-spawning mobile land mine robots are basically Shodan throwing whatever she can at you since you're close to finishing the game.

In SS2 you're dealing with almost fucking every enemy type (besides turrets) re-spawning from the get-go, including the retarded monkeys. After a while it goes from being scary to fucking tedious, especially after you've blown up any and all security cameras.

>>15165928

Yeah, it 404ed for whatever reason. Why?


bf91a6 No.15182216

>>15158489

> i can't kill him with the wrench made me deinstall it.

git gud


d21d93 No.15182505

>>15182207

Don't forget medical where mutants will slowly respawn as you clear the level. I think the count for enemies remaining is around 15 or so then there will be a slow yet steady trickle of mutants from which you can farm medi and berserk patches.

It's a nice gameplay mechanic for keeping the player alive in my experience, the complete opposite of the ss2 way of tackling respawning enemies which just seem to exist to drain your resources, as far as making sense, I guess the groves producing mutants provide a natural reason for their existence as you wouldn't really travel back to medical post jettisoning grove 4.

I think a similar thing happens with the cyborg enforcers in engineering but again very low respawn rate, you'd have to clear the whole level then come back to the tunnel like section near the satellite dishes to encounter one. Not really any reason I can think of here as to why this would be the case but maybe it's that engineering is such a maze that you could have simply missed each other in the tangled network that is engineering.


cdd71e No.15183421

>>15158745

>I didn't care that Mark cucked me and took a shit down my throat.

You are part of the problem.


401d57 No.15189413

>>15177821

SS2 is shit, it's only better than Bioshock


235d07 No.15189419

File: 2f5b4dba1bcdd72⋯.webm (7.52 MB, 1056x588, 88:49, Mark_I_am_the_jew.webm)




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