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File: 3566fdec48d9b4b⋯.jpg (1.19 MB, 4884x4959, 1628:1653, 1456138341447.jpg)

4b4e33 No.15146648

What exactly makes a private game server successful?

Is it who you know, how many friends you have, how fast you are at setting one up near launch, how much you cater to the community or just plain luck? I currently have an Ark server that's been running for a while now but no one joins, even when I shill in all the appropriate places. The same thing happened for the Conan Exiles server I had. What's the secret /v/?

e16034 No.15146664

>>15146648

Stop playing shitty games.


7d4b61 No.15146668


4b4e33 No.15146684

>>15146664

Thanks for the suggestion


f63dc7 No.15146724

It's how many friends you have and the custom settings you have.

The name should also be able to advertise something players might enjoy.


a96eb0 No.15146768

ACtually play on it you retard.


a4f475 No.15146773

File: 32e733e7c1e7218⋯.jpg (41.05 KB, 608x588, 152:147, 32e733e7c1e7218580ecb0a033….jpg)

That's not how shadows work.


4b4e33 No.15146777

>>15146724

>It's how many friends you have and the custom settings you have.

I had a few playing at first but they just kind of started doing their own things. I was hoping that some traffic would interest other people and they'd hop on but I guess not.

>The name should also be able to advertise something players might enjoy.

The name is pretty plain, I didn't want to advertise it as something crazy, I might try renaming it.

>>15146768

I do, what the fuck?


08fd8f No.15146999

the problem is you dont have a following of autists who will shill for you in exchange for positions of power.

the answer is goons, not necessarily SA goons but people of the exact same scummy autistic nature.


aad961 No.15147458

It's 100% about having the right people, and twisting their arm a little bit.

Not only do they have to be GOOD at the game, they have to play it often. They don't have to be your friends, they don't even have to get along, but they do have to respect each other (no griefing or other such nonsense). Most importantly, they have to fucking play: there has to be people on the server all the time, and at least a couple times a week a handful all together. The best advice I can offer is that you talk to the people on your server and try to schedule once a week, for at least a few hours, where a bunch of people get on together. If one of them streams the content or is recording it for upload on a regular basis, so much the better. There has to be a REASON for people to get on the server, and even more than that: an OBLIGATION.

Hardly anyone is going to want to hop onto a multiplayer server if they think it's probably going to be empty, so they'll go play something else; so nobody ever goes on the server; it's a death spiral that happened on a private Minecraft server I am part of. For a long time, nearly a decade in fact, the host and the man who serves as the hub of our group of friends streamed random video game content every single Friday (mostly just for the dozen or so of us) for about six or so hours. When our server went online, he transitioned to almost always streaming THAT. So on any given Friday, everyone in our group knew we could hop onto the server during those hours, and at least he would be there. It created a common time when sometimes there were five or six of us all gathering together, where we could work on shit. We could also talk about maybe doing this again over the weekend. But after about a year and a half of this, he stopped streaming regularly (maybe it's once a month, now), cutting back on his video game uploads altogether. There are a lot of reasons for this, that I won't get into. But the point is, now nobody knew when to go onto the server. So traffic gradually declined, and maybe once a week I see someone on there for a few minutes; it's mostly just me because I started with singleplayer originally and actually autistically unironically enjoy the game as more than just a socializing method.

Perhaps what you need to do is make yourself that hub. Stream the game on a regular schedule (twitch or youtube or wherever), and make sure to tell people that's a good time to get on the server. Stick to it: don't miss even a single week, even if you sometimes end up by yourself for hours. You can't just hope for a gathering to happen by itself; you have to MAKE it happen.


b34893 No.15147465

Cult of personality. Your server will be filled with orbiters that want a bit of your fame.


716365 No.15147470

File: 88ae7331bb47846⋯.png (191.92 KB, 500x313, 500:313, 88ae7331bb47846060b3e2fb3b….png)

>>15146648

>wow

>not 'mama mia'

trash,like OP's thread


61248c No.15147657

>>15146777

What are your rates?

I had the same issue with my server and concluded that everyone stopped playing because they ran out of shit to do, or hit the late game grind.

If you have too much grind, people stop playing.

If you make the game too easy, people get bored and stop playing.

I was planning on opening a new server on Ragnarok with the settings tuned more towards small tribes, but nothing carebeary like I had on the first one (i.e. 3x taming speed rather than 10x, most everything else remaining vanilla or <3x adjustments)


e316ca No.15147824

File: ff925f7f81c2bfc⋯.jpg (1.68 MB, 4884x4959, 1628:1653, mama mia.jpg)


d5c275 No.15148001

Suck up to the original developers and act like you'll join them for free when they eventually shut your server down for a nice viral advertising deal.


52d6b4 No.15148035

>>15147824

why is that anthropomorphic jack'o'lantern speaking itallian?


90a42b No.15148091

YouTube embed. Click thumbnail to play.

>>15146648

Multiplayer games live on having players. If a player joins your server and sees it has little going on, then he'll leave.

You want to set up a server and have it stay lively? Get at least a dozen people online 24/7. If you don't have that, then people wont bother sticking around.

The way most private servers achieve that is by:

>Having an initial "hype" launch. Usually with countdowns and events that give the first players a headstart incentive to all play at the same time

>Timegated rewards for just going online. Even if players AFK most of the time, that's still a player that occasionally socializes and makes the server appear fuller

>Rewards that require players to shill the server to other people, top private server list websites are usually used for this

>Bringing something new to the table; your private server should either be the first&only one or do something meaningfully different&better to have users from other private servers migrate to yours

>There should be a reason to play on the private server at all VS official servers. Many private servers live off of nostalgia for a game that on official servers has changed beyond recognition

>not being a fucking retard with moderation, which most private servers are known for.




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