c63a08 No.15142770
Doom/Retro FPS thread
OP is finally using an updated chart edition
5eb09c No.15142790
Why do they call it Complex Doom?
1168e8 No.15143815
>huehuehue u now fight TWO archvile with pestol
f5069e No.15143877
Reposting in hte actual thread.
Anyone would know how to swap between two finaldoomer weaponset midWAD?
Already tried a few things that came to mind and it either doesn't do anything or it crashes GZDOOM (switching playerclass then suicide exiting the level).
46a449 No.15143911
Whenever I try to load Shades of Doom v1.2 I get this message. What do?
daa41b No.15144170
>>15143911
Have you tried restarting your PC?
46a449 No.15144273
>>15144170
Yeah right after I finished downloading more ram
826f2f No.15144277
>>15143911
Try running it in GZDoom (or ZDoom if you already did it vice versa)
46a449 No.15144382
>>15144277
I get the same error in Zdoom and Zandronum. I've tried dragging and dropping and using ZDL.
09f9b4 No.15145625
>>15143911
Try updating GZDoom, if you're using that.
db0bb9 No.15146064
>>15142770
Does anyone else have weird audio stuttering issues with the latest version of GZDoom? It seems like GZDoom has been getting worse and worse ever since it ceased to be ZDoom with tacked on opengl. If the devs of ZDoom didn't give up, I'd likely still be using that.
db0bb9 No.15146147
>>15146064
weird, using the 32-bit version fixed the issue. With all the fuss they made about not wanting to support old hardware/software, they sure do a terrible job at supporting the modern stuff.
5e851f No.15146154
>>15143877
The only way is to restart the game and change the map, then either endure the pistol start or use the "give" console command to give yourself weapons you already picked up.
f5069e No.15146165
>>15146154
Well that sucks, guess I'm playing compendium with a single weapon set then.
aa0e90 No.15147034
>>15146147
GZDoom has a poor track record for AMD cards specifically.
db0bb9 No.15147061
>>15147034
I'd expect worse performance, but not some oddly specific audio bug present only in the 64 bit windows build.
7561e9 No.15147079
YouTube embed. Click thumbnail to play.
>>15142770
Does that mean only for retro graphics cards like this?
034c19 No.15147116
Hey guess what
PREPARE FOR FUCKING DESCENT, FAGGOTS
https://mega.nz/#!J35W3I6Q!1cNH_A-9rg9CRTSLVfpDZz0ThegleUZhhV3cqh52z78 Descent 1 with DXXRebirth
https://mega.nz/#!o6xHXCYT!Fat397TU6iq7mb-yp3J7RQgxTB2yi6F8X9Ru8vi-z0o Descent 2 with DXXRebirth
>The fuck is Descent?
Its 6DOF baby. Think Doom but in every direction. It was made by Parallax (who half of which would split into Volition) and published by Interplay.
>Okay, what is DXXRebirth?
A sourceport made for the two games that allow shit like a gentleman's resolution and support for modern gamepads as well as M+KB
>Is there multiplayer?
You bet your goddamn ass there is multiplayer. Not very lively now, so set up a server, get some anons, and get playing.
>Where can I buy this?
Well since the creation of this pasta, the games have resurfaced on digital storefronts. But I still say you should just man up and use the fucking links. I mean, its not like the original devs are getting money from this anymore. And its free and right fucking there.
GoG: https://www.gog.com/game/descent https://www.gog.com/game/descent_2
Steam: http://store.steampowered.com/bundle/5605/The_Descent_Classic_Collection/
>I'm getting motion sick.
Stop being a fucking pussy.
>Okay, I've played em. Can I have some more?
Well, if you need more direct action, there's Descent 3. Its not as good, but its something if you need it. There's also the Freespace games which, while not the exact same, is by Volition, half the team that made these. There's also three 'spiritual successors' that are coming around so look out for those I guess.
>Spiritual successors you say?
Well there's three main ones. Descent: Underground, made by a bunch of fans who got the license from Interplay that's apparently recreating the multiplayer but it apparently sucks dick. There's Overload, a more true single-player spiritual successor by some of the original Parallax devs that is closer to the originals with closed enviornments, lots of weapons, shit to shoot, and all that stuff. Then there's Sol Contingency, a game by some former Interplay devs that was originally gonna be a remake of the original, but now seems to be a new affair with a multiplayer focus and a demo out there if you care http://sol-contingency.com/builds/Sol_Contingency_PG_Install_1.0.exe .
NOW ITS TIME TO PLAY SOME MOTHERFUCKIN' DESCENT
3d6144 No.15147144
>>15144382
Then you probably need to use GZDoom. ZDoom is dead and Zandronum doesn't consistently push the new features into it.
>>15146147
There was an issue where they were distributing outdated dependencies in the releases recently. Perhaps try redownloading it for 64-bit and seeing if that was why the 32-bit version is OK.
>>15147034
Correction: AMD cards have a poor track record for drivers.
826f2f No.15147194
>>15147116
Overload is great and you should all play it
e4c9f1 No.15150215
Is there a single monster variant mod that doesn't add retarded unfitting shit or extremely overpowered versions of boss monsters? Every one I've tried so far does this even the vanilla versions. So many "randomizer" mods replace shotgunners at the beginning of levels so I run out of ammo shooting the shitty unfitting bullet sponge enemies added in.
8a40fd No.15150234
Alright lads, I need advice. I convinced bullied someone into playing Doom with me via zandronum. We're going to hopefully play some different games and mods, and he's interesting in the Aliens mod(s) for doom. For those of you who aren't sure, there's actually about four of the fucking things.
>Aliens TC
First mod ever(?) for Doom that recreates Aliens. Not this one.
>Aliens Ultimate Doom
I want this one but I'm struggling to get it working properly and I want to confirm with you guys before I write it off. When you cut an alien in half with this one they sometimes crawl after you like AvP98. In multiplayer when I join the server to test it works, they don't crawl, they stay stationary and do nothing but register as an object to collide into. I'm doing online via Zandronum and can't seem to get them (or acid blood hurting) to work. GZ doom didn't give anything either for multiplayer but considering my understanding Zandronum is a continued fork that isn't a shock.
>Aliens Ultimate Doom Special Edition
Ditches all the alien types, seems to use the sprites from the TC. Also works in sprites and the hud from Alien Trilogy. Because the TC don't do the 'drag after you' thing, they don't let you get stuck on them so I think this is probably my best bet. Acid blood still isn't hurting though. Plus it's using music I don't recognise (I'm guessing a rip of an old aliens game) and it's not very good. Nothing a quick unzip can't cure ofc but still.
>Alien Trilogy Ultimate Doom
Ultimate doom version but the AT sprites/sounds. Not the music annoyingly.
Upshot is, looks like it's the Aliens Ultimate Doom (SE) one for us unless you know something I don't and since he's never done Doom before I'm thinking I'll have him do Doom The Way ID Did It and try to get him to vanilla it through later. Just in case though, I'm not sure about the other megawads in the list since it sounds like some of them have custom content. (If you've never done them before, the aliens mods swap and randomize existing assets).
Got any recommendations for map packs that are vanilla as possible?
034c19 No.15150689
>>15147194
Been playing it so far and its bretty fun. I'm waiting till I finish before I update the copy pasta to full shilling of it.
501dc1 No.15152395
>>15152390
oops, how'd that golden souls screen get in there?
ca9c7d No.15152546
Anyone else playing Rekkr?
501dc1 No.15152569
>>15152546
Only after golden souls.
ca9c7d No.15152613
>>15152569
Did Golden Souls ever fix its bullet sponge problem?
501dc1 No.15152628
>>15152613
lol i dunno i'm too shit at videogaems anymore so i had to play it on babbymode on both.
platformers even moreso
f5069e No.15152788
>>15152613
>Did Golden Souls ever fix its bullet sponge problem?
Wait, the enemies being that fucking tough isn't exclusive to the highest difficulty?
7caa81 No.15152792
>Golden Souls 2
>fight at most half a dozen enemies at once
>spend more time reloading than shooting
>tons of opportunies to explore with platforming but the only things of note are invisible walls
>level design is rudimentary, mostly jumping on moving platforms and backtracking
>fucking trash garbage GZDoom can't render lighting + fog on a game from 1993 without dropping below 60fps
Does this get better later? Because right now it's just making me wish I was playing Quake.
501dc1 No.15152802
>>15152792
what map are you even on lad
7caa81 No.15152809
>>15152802
Just beat map07
501dc1 No.15152835
>>15152809
you are like little baby
8c426c No.15153321
Whoever designed the Deep One boss fight in GS2 needs to shove a star cannon up their ass.
9abb0c No.15153417
>>15152546
Haven't seen this before, is it any good?
f1c526 No.15153443
501dc1 No.15153665
how to make a barrel do freeze damagetype?
501dc1 No.15153775
>>15153647
work starts on this room
dd98a7 No.15153788
>>15146147
GZDoom is made by a retarded hack fraud. Graf Zahl is an asshole.
dc5ddc No.15154138
>>15153500 (checked)
Even as a "joke" wad this is just too fucking terrible.
268de8 No.15154308
>>15152792
>>15152835
>>15152839
>>15153322
>Golden Souls 2
I freeking love this mod, but my only nit pic is I wish they also gave a Chibi art redesign to the monsters and their sound effect to fit with the overall mario aesthetic. (Pic releated)
Also do I really ahve to use Gzdoom 3.4.1? because the newer version of that frountend are not performing as nicely as older version on my toster.
268de8 No.15154313
>frountend
I ment to say source port
501dc1 No.15154317
>>15154308
yeah i have a bunch of minor complaints so far but nothing drastic that couldn't be alleviated by not being shit at platformers
255129 No.15154334
Marathon Franchise Download https://alephone.lhowon.org/
This was posted in the E.Y.E. thread and I thought that it also belonged here.
dc5ddc No.15154427
>>15154066 (checked)
>posting ancient moonman version
bruh this page is still valid, just sort it by date at the mega jew link http://8agdg.wikidot.com/moonman-doom
db0bb9 No.15154474
>>15154427
Hasn't the project moved to GitGud?
268de8 No.15154518
>>15154427
Nigger that was the last version I worked on. I was the original author. I don't care about the crappy "updated" versions.
dc5ddc No.15154538
>>15154474
yes, it has been like for that for a while but I still update the mega link from time to time as I see it fit i.e enough edits has been made to it.
>>15154518
And I decided to continue working on it because I find it a shame that such a mod gets abandoned since there is nothing anything close to it, but whatever floats your boat m8 I don't want to "start a fight" over this.
11b4ef No.15154662
>>15154518
>claims to be original author
>while hes not
lmao smh tbh fam
there were literally only 2 anons working on it after v1.0 release because no one can keep their modding attention span in here for longer than 2 weeks
80312c No.15154829
>>15152613
The first game wasn't too bad once you powered through the first few maps, but this sequel is just awful.
>hell knight every two rooms
>cacodemons, mancubi and those invisible wizards from GS1 in every remotely open space
>minimum three barons per map
>new imp variant that can revive other monsters of its kind, usually spawns in huge groups too
>new skeleton enemy, which has roughly the same health and attacks as a hell knight but self-revives if you don't use rockets or plasma
>so many fucking skeletons
>revenants now have a new extra bullshit variant that takes two laser hits, but also have an attack that deals 50+ damage if you aren't circlestrafing at full speed
>remember those annoying ghosts from GS1? GS2 has an entire region of nothing but ghost houses (and it sucks just as much as it did in SMW)
>remember how GS1 had some decent boss battles? fuck you, now they're all baron variants in a tiny square arena
>also every level is 20 minutes long with 200+ enemies because fuck you
It doesn't help that the weapon balance is totally fucked:
>shotguns now have a five foot range and spend more time reloading than shooting; repeating shotgun is actually slower than the starting double-barrel if firing more than five shells consecutively
>assault rifle now deals shit damage unless upgraded, in which case it burns through ammo at an absurd rate
>rockets now oscillate side to side, making them impossible to use if you're anywhere near a wall because fuck you
>stake gun, a weapon that actually took some skill to use effectively but had a crazy high DPS in skilled hands, is replaced with a shitty plasma gun reskin
>laser now has so little ammo that you're basically forced to reserve it solely for revenants
And I'm not even getting into how shit the level design is.
8c426c No.15154854
>>15154829
Did you select the hardest difficulty or something? I'm on World 5 of normal, and nothing is nearly as bad as you're making it out to be.
80312c No.15155025
>>15154854
Normal mode, just finished the ice dungeon.
I also forgot to bitch about how much I fucking hate Shyguys.
>make a shitty cannon-fodder enemy to replace imps
>give them a fast-moving projectile that deals 15-20 damage, and the ability to fire said projectile roughly twice per second with no discernible warmup
>make every fifth shyguy a blue or green variant that can deal almost as much DPS as a fucking mancubus
>place them in huge groups, or arrange the map so that every single shyguy in every part of the map can shoot at you simultaneously
441249 No.15155060
>>15154854
He's most likely a CoD kid who is used to "I see you first so I win". Giving enemies more health gives them a fighting chance and results in a far more interesting and challenging duel. Whittling down an Ogres health in Quake while having to dodge its grenades was incredibly satisfying to me for example. If I could just shoot it once to kill it and then move on it would be dull as hell.
80312c No.15155089
>>15155060
>this guy doesn't like twenty maps straight of fighting the same few enemies in the same few scenarios
>lol must be a COD kiddie
b9cc5a No.15155140
>>15152792
>Give Golden Souls 2 a try
>First person platforming in the doom engine
I don't have the patience for this shit.
8c426c No.15155169
>>15155025
>Normal mode, just finished the ice dungeon.
Then you either suck or are greatly exaggerating the number and difficulty of enemies. Hell Knights aren't as common as you make them out to be, and they are incredibly easy to deal with. Barons are one of the most basic "elite" enemies of Doom, and are just Knights with more HP. I can only guess the imp variant you're talking about are the mudmen, which are made of glass and like to group up for you to easily mow down. Skeletons go down in one fucking rocket, so I don't know where you're coming from with this whole "as much hp as Knights" deal, and their projectiles are some of the slowest in the game. I haven't seen any revenant variants, yet, so I'm guessing they show up in world 5, at the earliest. The Boo Lost Souls are a non-obstacle, and the forest area has, so far, been the most inventive and fun worlds of the mod. The double-barrled shotgun is just as good as it was in GS1, and the automatic shotgun actually feels useful compared to the GS1 incarnation. The assault rifle kills just as quickly as it did in GS1, and it's main strength is stunlocking, not DPS. You shouldn't be using rockets in close quarters in vanilla Doom, so I don't know what the fuck you're doing using them in close quarters here. The stake gun was the worst and least-fitting weapon in GS1. The star cannon, at least, looks like it could be in a Mario game. If the cupid had more ammo, it would completely trivialize any of the more open areas, like it's predecessor did in GS1.
>>15155140
It's not as bad as it sounds, especially compared to GS1. Doomguy jumps like quadruple his own height, has amazing air control, and most platforming sections give you decent floor space to land on.
8c426c No.15155444
>>15155169
Okay, I've played a few levels with the revenant variants, so far, and, yet again, they aren't as bad as claimed. Every encounter with them starts you off with plenty of space and/or cover between them and you.
80312c No.15155803
>>15155169
>Hell Knights aren't as common as you make them out to be
Did we play the same wad? By the time I hit the water levels I'm running into a hell knight, baron or some other tanky enemy that serves the exact same purpose roughly once per minute, and I'm not exactly a fast player.
>and they are incredibly easy to deal with
Difficulty was never a problem, in fact the total lack of difficulty is a big part of the problem. Lone tanks are incredibly tedious and boring to deal with because you can literally just stand there and blast away at them with the assault rifle or plasma gun until they die, and rarely are the tanks in this wad ever supported effectively.
>Barons are one of the most basic "elite" enemies of Doom, and are just Knights with more HP.
Thank you, Captain Obvious. (One would expect that while typing this sentence out, it might dawn upon you that I never once complained that barons were actually difficult, but nope.)
>I can only guess the imp variant you're talking about are the mudmen, which are made of glass and like to group up for you to easily mow down.
Except when one of them wanders away from the pack or starts the resurrection animation before it dies (killing them during the animation does nothing, I've tried plenty of times), in which case the whole swarm resurrects itself inside of five seconds and you have to do this shit all over again until you've managed to kill all of them simultaneously.
>Skeletons go down in one fucking rocket, so I don't know where you're coming from with this whole "as much hp as Knights" deal, and their projectiles are some of the slowest in the game.
They take reduced damage from anything that isn't rockets or plasma, or at least that's what it feels like. The skeletons themselves really aren't that bad of a design, they just bring out a bunch of other problems like the awfulness of the projectile weapons
>The Boo Lost Souls are a non-obstacle
Again, the problem isn't difficulty so much as tedium.
>and the forest area has, so far, been the most inventive and fun worlds of the mod.
It's the same shit as every other area, just with more portals and shittier enemies.
>The double-barrled shotgun is just as good as it was in GS1,
We definitely didn't play the same wad then. GS1's double-barrel might not have been quite as effective up close, but unlike in GS2 it was actually pretty accurate and could engage enemies from outside of their own projectile range.
>and the automatic shotgun actually feels useful compared to the GS1 incarnation.
If that were true then it would actually solve a lot of my complaints, since GS1's auto-shotgun was perfectly suited for killing lone tanks. Instead we get a slightly faster double-barrel with no altfire.
>The assault rifle kills just as quickly as it did in GS1, and it's main strength is stunlocking, not DPS.
GS1's assault rifle certainly felt a lot stronger, it might just be the different enemy distribution making it feel weaker.
>You shouldn't be using rockets in close quarters in vanilla Doom, so I don't know what the fuck you're doing using them in close quarters here.
Learn to read, I never said anything about using them at close range. The problem is that rockets have so much lateral movement that if you try to fire a rocket down a narrow hallway or in the general vicinity of a tree you're as likely to hit the terrain (occasionally killing yourself in the process) as you are to actually hit the target.
>The stake gun was the worst and least-fitting weapon in GS1.
Git gud. If you weren't completely retarded you could often exploit the penetration and reflection to either hit a single enemy repeatedly for massive damage or clear an entire room of weak enemies in a single burst.
>If the cupid had more ammo, it would completely trivialize any of the more open areas, like it's predecessor did in GS1
The laser already has enough ammo to do that. Giving it more ammo would instead allow you to actually use it for things other than trivializing outdoor areas, i.e. killing tough enemies at medium range.
>>15155444
And every encounter ends with you stopping everything to pick off the super-revenant with the laser so you can go back to having fun.
3d6144 No.15156089
>>15154138
It's not a joke WAD.
>>15154427
Why not just link to their Git repository?
cd95ad No.15156200
>>15154829
Which version are you playing exactly?
501dc1 No.15156922
>want to use a specific song for it's beat and shit but it's some foreign lady singing
>there's no lyricless/instrumental version
>converting the video to mp3 than turning it into a midi via an online site makes it become a piano indistinguishable mess from the original
wake me up inside
3d6144 No.15156944
>>15156922
What song. Also automated MIDI generation from PCM will never work well. Get a sequencer and MIDI2MUS. Or just find a different song.
501dc1 No.15156999
YouTube embed. Click thumbnail to play.
>>15156944
You'll think I'm shitting you, but you can understand why I wanted to rip the lyrics away; as the underlying tune is nifty to me
501dc1 No.15157004
YouTube embed. Click thumbnail to play.
Furthermore, there's also aphex twin's song that somebody instrumentalized but stripped out 90% of the song to do so; but would have some use no doubt.
3d6144 No.15157015
>>15156999
No the lyrics are garbage but the backing track would suitable ambient music with less heavy beats. However it's not so complex that you couldn't easily generate it as tracker music or MIDI by hand either. I mean it's mostly the same melody being repeated over and over.
501dc1 No.15157020
>>15157015
In the context of the film it's used in, it works, but yes, the lyrics are shit and kind of trash.
f1c526 No.15157096
>>15157004
>trying to instrumentalize fucking Come to Daddy
Even if you were to try and rebuild that song in MIDI format it would take months, the drums have no consistent BPM or rhythm so you'd have to map out each beat.
501dc1 No.15157109
>>15157096
Yeah, which is why I'm grateful for what's already there.
501dc1 No.15157112
>>15157109
Also why most of Cheshyre's songs cannot be midified
268de8 No.15158782
>>15154538
Honestly, I appreciate your work, I just haven't followed the project after I dropped it.
>>15154662
>smh tbh fam
The Moonman mod originally started out as a pet project just to relearn how to mod doom because the last time I had worked on moding doom was in 99' with my brother working in DOS. All I wanted to do was make a simple pack that swapped out and randomized monsters and weapons. Then I thought I might be funny to use the monsters form the pol.wad and another anon suggested that I make it into Moonman themed mod. There was one other anon who helped with alot of the audio but a large chunk of the mod was done by me. And "by me" I mean I essentially tried to reverse engineer other existing mods and stole from them the components that I thought were cool. Most of the original sprite work (not stolen from other mods) was done by me. The part I was most proud of was figuring out how to make character selection function in DECORATE alone without any C++ or C# having no knowledge of programming languages. The reason I still don't work on it now was because it was always just a simple pet project and after I got burned out I lost interest and it was no longer funny. The humor was a large motivator but after a while the joke started to get stale.
As proof here is a map I was working on. Any anon around at the time could verify this as true.
http://www.mediafire.com/file/htp7w1wublbz0bd/metropolitan_breach_1.wad/file
268de8 No.15158784
42a565 No.15159803
d1a216 No.15162094
So I got Legacy for my PSP and tried a couple of wads to have Doom on the go.
What kinds of WADs should I try on this thing?
Syche worked perfectly, but I already played that and the sequel on PC.
I also tested Struggle: Antaresian Legacy, to my surprise it worked perfectly too, but again, I already played that.
Would be fun to check out REKKR but yeah I already got that on PC.
so I guess more complex conversions will work fine unless its some fancy Gzdoom shit I guess, so far I got The Way Id Did and Ultimate Needs more Detail, I should take into account the control scheme, it cant be something too difficult or Im going to fucking kill myself while trying to switch from the shotgun to the BFG in a pinch.
Any suggestions?
c63a08 No.15162606
Why does this mod crash so often for me? Pillowblaster's other mods work just fine for me and those mods are far more hectic.
9abb0c No.15162661
>>15162606
>crash
I've never had doom crash, ever, no matter what mod I'm using including that one. Then again I rarely ever update gzdoom so maybe that has something to do with it.
c63a08 No.15162697
>>15162661
>Then again I rarely ever update gzdoom so maybe that has something to do with it.
GZDoom did perform worse as the updates rolled in. Is this a common problem? If so, what's the last un-fucked version of GZDoom?
f3170c No.15162702
>>15162697
either 1.8 or 2.1 I'd say
c63a08 No.15163113
>>15162702
The mod isn't compatible with either, fugg.
ef2e5e No.15163303
>>15162606
Not having any particular problem with it on 3.4.1 stable
db0bb9 No.15165655
Apparently AMD's 18.7.1 drivers break sprites in GZDoom's hardware mode. Software mode still works fine though.
5585b1 No.15166491
>>15158782
>>15154427
I couldn't play all of the original doom in one sitting, but with this I completed it three times in one sitting. 10/10
5a3f5a No.15166896
I know this is stupid to ask and i will probably have to spend a few hours later myself on this manually, but here's a question:
Is there a way to download all wads from doomworld in a single archive?
3d6144 No.15166920
>>15166896
Why would you want to do this? idgames is the history of WADs, including the 1994 period. Also there's multiple idgames mirrors so it's not even an issue from an archival perspective.
5a3f5a No.15166942
>>15166920
I am just too lazy to download one by one but okay.
5a3f5a No.15166954
I actually did found one idgames archive up to 2013, 11gb big, probably with loads of useless stuff too:
https://archive.org/details/idgames
db0bb9 No.15167838
Apparently there's some Star Trek Wads out there.
745d16 No.15169593
>trying to play Pirate Doom
>looks like shit if you don't use opengl
>kills you on the second map if you don't use opengl
>use opengl
>get killed anyway
>no mentions of this happening on the zdoom forum thread or the moddb comments
I guess this is one wad I'm just not going to get to play
ef2e5e No.15170034
Is the fucking Fallen Knight even supposed to be beatable on Starman difficulty?
Even with rushing his ass with the most DPS possible right away and saving the explosives for last I just fall short once the fucking arena gets filled with skeleton up to the point where you can't navigate it at all and even with haste potions you can't kill them ast enough not to mention that fucking semi homing attack that's almost instakill and isn't reliable to dodge at all.
09f9b4 No.15172396
Oh yeah, since we got a new thread, I'll repost my big IDTech mega.
https://mega.nz/#F!8XJhRJAY!QF57t2mBEVDaxSMs7P1e9g
If you think anything should be added, tell me.
41b7c9 No.15176184
Heretic and Hexen are still my favorite Doom clones. Anything for those games?
3d6144 No.15176411
>>15176184
Hereretical Doom for Heretic, and High Noon Drifter for both.
>>15172396
What even is that rooster? He's literally named after a Muppet character.
5ec056 No.15176425
>>15176411
That rooster is from a german game called moorhuhn.
5aebd3 No.15176658
>play Unreal Gold
>everything is fine
>cowardly alien allies don't run from my presence
>never shot them once
>get to the water temple
>second nali in the water temple runs away from me into some snake asshole and dies
>every single other nali in the level run away or loop into a cowering stance if i so much as bump into them
>next part of the water temple makes it impossible for me to get access to upgrades cause every single one nali needs to be rescued
What did I do wrong?
0582f0 No.15176697
HookTube embed. Click on thumbnail to play.
>>15167838
You should be aware of this.
dc5ddc No.15176747
>>15176658
Nali and Nali cow starts to dislike you as soon you damage them, even for 1 damage.
db0bb9 No.15177664
>>15176697
I never knew I needed this.
773dc3 No.15177699
>>15176697
He should increase the projectile velocity and speed up the knife animation. I know on the show some of the firearms shot very slow projectiles, but that was just for dramatic effect so the viewer could see it.
db0bb9 No.15177746
>>15177699
I'm pretty sure he's trying to recreate the Klingon Honor Guard game in the doom engine. The assets are ripped from that game at least.
5aebd3 No.15177767
>>15176747
But I didn't even hit them, I even deliberately went out of my way to use weapons without splash damage. Even if I rescue them and shot the bad guys first they still cower.
25b6b3 No.15178086
>>15178010
bery nice. Why is is lagging so bad, though? Or is it only in the vid?
I'd like to see the whole 2 first chapters in this style.
501dc1 No.15178115
>>15178086
I'm slaving away at it. You guys can contribute if you like, it's pretty lengthy and hard to do now that i'm not allowed to smoke, lmfao kill me.
I think it's just from the recording; it doesn't seem to lag -too- bad on my end. I should of ran it with monsters, though.
501dc1 No.15178125
YouTube embed. Click thumbnail to play.
>>15178115
Also picking the third map's music is difficult and I don't know if I want multiple secret maps which are basically more like interactive cutscenes (which is why they would not be MAPXX, they're INTERXX
501dc1 No.15178182
>>15178086
Triple posting is unfunny, but it was originally intended to be a episode 1 replacement (hence LOTX ep1) but i'll see what i can do. Tough stuff.
501dc1 No.15178210
YouTube embed. Click thumbnail to play.
>>15178010
now with monsters
09c5f7 No.15178546
>>15176697
>throwing your bat'leth
bad680 No.15178552
>>15176697
Qapla'
You had best not consider anything past DS9 as canon…
c63a08 No.15178866
268de8 No.15178984
>>15178866 (checked)
>Startrek is just commie wolf whistle /tv/ to virtue signal
DAS RITE
268de8 No.15178985
db0bb9 No.15179100
>>15178866
>the glorious Klingon Empire
>commie
get a load of this P'tagh
4809f1 No.15179655
The absolute state of Zandronum.
cd95ad No.15179673
>>15179655
All of that just to spectate 2 idiots muck around a level.
501dc1 No.15180370
>>15179655
I told people we needed to enforce a wad cycle in the servers or shit like this would happen, but oh no, don't listen to the xenofag
773dc3 No.15180701
>>15179655
The people who run Complex Doom servers are incredibly autistic and get angered by the slightest things.
501dc1 No.15180806
>>15180701
Don't they ever.
What we need is a combination Shotgun Frenzy + Internal Conflict + Stronghold + Zdoom Wars kind of thing.
dc5ddc No.15180823
>>15180806
>Not combining every ZDoom+SkullFag+(((Graf))) Doom mods that exist into one mega slavic soup
You are not even trying.
f80044 No.15180857
>>15180823
Mix mods at your own peril.
261d2d No.15180905
>>15180857
>not mixing mods to make game harder
501dc1 No.15180907
DRPG+RLA is zones better than Broderlens
09f9b4 No.15181113
>>15180905
>babel legend champions
>not colourful hell legend champions
Do colourful hell + legendoom at least.
4809f1 No.15181165
>>15181104
I can tell from one screenshot this stupid fucking foreigner doesn't know shit about Doom, fucking flat as hell level design. This concept has already been made into a .wad already as well, it's called Rootpain and it's also fucking garbagio.
c1305b No.15181259
>>15142770
>no moonman doom
>4chan's own mods
>this little level should give you a quick primer as to the insanity of one of 4chan's nastier containment boards
Are you absolutely certain that chart has really been updated? It's been almost four years now, anon.
501dc1 No.15181268
>>15181259
vg and vr were mistakes
4809f1 No.15181290
>>15181268
Not really, considering how fucking garbage cuck/v/ was and continues to be. /vr/ was one of the few good boards on that website.
501dc1 No.15181312
c1305b No.15181325
>>15181268
Well when their administration that was actively hostile to their userbase was causing them to haemorrhage users, I guess they had to be desperate enough to go for some amount of placating gestures.
501dc1 No.15181330
>>15181325
And now it's become a hive of scum.
4809f1 No.15181333
>>15181312
If it had a downfall, that downfall was relatively recent. Honestly, if /vr/ here wasn't dead, I'd be there instead of on this fucking garbage board.
032f2a No.15181359
>>15178010
Try using some of the newer weapons from Realm667, your wad could use a shotgun replacement.
501dc1 No.15181398
>>15181359
Yeah, I'm kind of trying to skirt away from using too many custom assets but I'll see what I can do in terms of shotty replacement that would both work well with the thing and the gist that the player is one of those cybernetic dudes mentioned somewhere in D64
032f2a No.15181400
>>15143911
>Shades of Doom
>end of May
>download Shades of Doom
>avast flashes a small, blink-and-you'll-miss-it warning about a phishing link
>I now have a browser hijacker
>tear my computer apart trying to get rid of it
I didn't need this.
2d472a No.15181445
>>15181104
It's just a fucking Doom mod. I don't even understand why you'd write a fucking article on it. Might as well write "Somebody in Argentina drew a picture about abortion".
And again
> A twine choose-your-own-adventure
> A doom mod
> "I'd love for the two games I made to stop being relevant"
You didn't make a game. You made a story and a mod. Making a level in Mario Maker isn't "making a game" either.
501dc1 No.15181501
>>15181359
and here's that nailgun
405742 No.15181510
>>15181113
Babel is way harder than colorful hell.
db0bb9 No.15181517
>>15181501
The sprite looks pretty well done.
609b8b No.15181519
>>15181510
Babel is such a great mod, honestly I think it's so good it should be added to the infographic who am I kidding, nobody's gonna fucking update the infographic
032f2a No.15181549
>>15181501
Also, I adore the usage of Cheshyre in your wad. Here's my Madness Interactive-themed doom mod, could use some help but otherwise comfy when played with the right wads.
http://www.filedropper.com/doomint
032f2a No.15181561
Oh, and on a side note… Whatever happened to that dilbert3 doom wad? How come nobody's ever made a Postal 1 mod for doom?
501dc1 No.15181717
>>15181517
I agree.
>>15181549
Why thank you. You guys are a fuckload nicer than half/vr/
I had a madness themed map for Vinesauce Doom contest 2 but I think It didn't qualify.
5aebd3 No.15181748
>>15181561
Postal 1? It's an isometric arcade like game there really isn't anything to use as a basis for assets not even sprites since they have so little detail outside the creepy menu and loading screen imagery. Postal 2 is generally the game people think of when they hear of Postal which is basically complete and utter satire combined with toilet humor.
032f2a No.15181776
>>15181748
There's been doom wads made of games that weren't FPS, like that Berzerk mod. Sounds can easily be ripped, too.
032f2a No.15181787
>>15181717
Your map design on MAP02 looks rather barren as well, try following Romero's guidelines;
>Always changing floor height when I wanted to change floor textures.
>Using special border textures between different wall segments and doorways.
>Being strict about texture alignment.
>Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas.
>Making sure that if a player could see outside that they should be able to somehow get there.
>Being strict about designing several secret areas on every level.
>Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level.
>Creating easily recognizable landmarks in several places for easier navigation.
8ed529 No.15181789
>>15176184
There are a few level packs and stuff for Hexen, but even fewer people support that game than Doom because most people don't have the patience for the key and switch hunts and I dont blame them
CHUXEN.wad is one of my personal favorites. There are a few gameplay mods as well, the Korax RPG mod is probably the biggest. There is also Wrath of Cronus which adds weapons to the Hexen classes, I think it also adds Necromancer from Hexen 2, and it is also a monster replacer that you can use on Doom/Heretic levels (or vice versa, play Hexen levels with Doom enemies and weapons although why would you ever do that)
501dc1 No.15181799
>>15181549
Yeah, that's a pretty good soundpack replacement
>>15181787
It's still a wip y'know. And I usually tend to follow them (even when he himself has failed to)
501dc1 No.15181827
>>15181799
Here, the red room should be dolled up a bit nicer now.
8ed529 No.15181834
>>15181789
Sorry I misremembered that, it's the opposite I believe, WoC doesn't replace enemies and actually requires you to add patches if you want to play Doom levels with Hexen mechanics. This makes playing vanilla levels kind of interesting because Hexen characters are generally at a significant disadvantage relative to Doomguy.
501dc1 No.15181862
>>15181799
The biggest problem thus far is knowing what I want to do with the open, barren space.
501dc1 No.15182040
Since we're pretty slow I'll post up some of the maps that aren't really started but still have layouts that are more fleshed out
4b0b93 No.15182076
Do you guys dislike DOOM 4? I feel like a lot of old fans don't like it but I see it as necessary and fun first step to get better retro-like shooters
501dc1 No.15182100
>>15182076
There are alternatives
1a69d3 No.15182198
>>15182076
It's Painkiller with Halo physics. Actually quite a good game in it's own right, but it's not faithful in the least to old school shootan contrary to most people would have you believe. I guess people praise it as the second coming of FPS jesus because nobody expected it to be as good as it was considering the abysmal fucking markteting and it kind of being a dryspell of shootan that wasn't CoD or BF at that precise time.
8c426c No.15182232
>>15182076
It's only "retro-like" on a surface level. For the current market, it's an alright modern fps, but it's not like Doom and its ilk.
826f2f No.15182473
>>15182076
It takes up the evolutionary mantle for FPS game from FEAR by pitting you against enemies with more reactive AI capable of traversing the environment effectively, instead of the old school design where levels needed to always put you in a disadvantageous spot and enemies had to be handplaced because otherwise they would not pose a challenge at all. Arena level design makes more sense if the enemies have more capable AI, it's not like their capabilities could be displayed if you only put them in monster closets
However, I still think the arena design in Doom 4 could have spiced up combat more by presenting more environmental hazards and making you carefully consider more how you move about, as it stands the arenas are too open to let you essentially circlestrafe around without having to think about anything, which is further reinforced by the fact that the game takes care of your health and ammo for you through the glory kills and chainsaw, creating a game where you mostly play on auto-pilot instead of seriously assessing the situation, making multiple levels blur together because you blast through all of them with the same ease. The exploration being only limited to inbetween arena fights actually hurt the game pacing-wise a lot because the enemies encountered during these parts are very small, whereas the OG managed a good combination of both. I honestly think it would be better off if Doom Eternal ditches exploration entirely to focus entirely on non-stop arena fights rather than forcibly separating the two. The OG level design clashes with id's push-forward combat mentality too much in that they don't want you to cheese fights by letting you backpedal from everything, so they locked you in an arena. But they still need to have exploration, because it's a game. It'd be better if they just left it out entirely.
826f2f No.15182476
>>15182473
*because it's a DOOM game. It'd be better if they just left exploration out entirely and do their own thing
8c426c No.15182774
>>15182473
Except the freedom of movement in nuDoom completely clashes with the more capable enemies. As everyone can go everywhere, arena design doesn't really matter, and enemy roles largely mesh together, as they all basically do the same thing (run around and shoot projectiles at you), with only a few exceptions. While FEAR is similar to nuDoom in that its encounters mostly take place in defined arenas, unlike in nuDoom, and like classic Doom, enemy and player placement matter in each encounter, due to both the more restrictive movement and the more restrictive map design. In FEAR, encounters are significantly different based on map layout, the position of cover, where the enemies start, and where the player enters the area from. In nuDoom, they all largely feel the same, because enemies can be anywhere they want to be, and so can you. Verticallity doesn't really matter when it's barely an obstacle to anyone.
501dc1 No.15182843
Since I appear to be running out of steam on this motherfucker, have a link so you can fuck around with what's there and do tweaks if you like. You're free to edit, and I will credit.
alternatively you can add your own maps too, that's cool.
501dc1 No.15182846
501dc1 No.15182876
>>15182846
Notable diffrences in gameplay:
Revenants can be found as corpses and will self-revive on specific triggers
Arachnotrons are now stealth; fortunately they and some cacodemons are the only ones who possess this.
Cells and Nails will be more common than Bullets and Shells
501dc1 No.15182894
>>15182876
>>15182876
oh, two more things:
There are a lot of really dark areas; Utilize the flashlight to find the lamps to turn on.
There are two freezing type weapons. Utilize the brief cover frozen enemies provide when dealing with some hordes or projectiles.
501dc1 No.15183212
New situation arises, but I figured out half of my "rott-style moving GAD platform" problem.
the video has the rest; read: not stopping when the player or any other actor is ontop of or near it, and must carry anything ontop of it along with it.
https://www.dropbox.com/s/cc9fgazsgi9bwvu/2018-07-20%2020-30-22.flv?dl=0
c63a08 No.15183482
>>15183212
Speaking of ROTT, are there any good source ports for that game?
501dc1 No.15183921
>>15183482
I think so but they're not well known.
Here be some titlemap works; plus a tease as to what the plot/story actually is.
afce62 No.15183928
>>15181789
>There are a few level packs and stuff for Hexen, but even fewer people support that game than Doom because most people don't have the patience for the key and switch hunts and I dont blame them
I don't have much patience for those either, but that's a matter of level design. People could easily make Hexen levels that are just straightforward action. Nothing about the game requires level designers to include tedious key/switch hunting.
8c426c No.15183948
DEx is pretty neat. I like how many of the tougher encounters can be bypassed with good exploration. It's disappointingly short, though.
8c426c No.15183956
>>15183948
Oh, and it would have been nice to have an appropriate weapon set to go with it. There's nothing that really fits the Deus Ex style of the map, that I know of. Project MSX kinda comes close, but it isn't perfect.
89bf5e No.15184771
Serious talk about the OP charts: Why not just do it as a pastebin and compile a list of information about source ports, main games, and mods/mapsets? While you can't include images you can give a brief summary and actually directly link the things. Images are fucking terrible with URLs.
>>15183482
I just run the DOS version. All of the ports I've tried differ in significant ways.
>>15180905
It's different if you're pairing combinations that are interoperable, like monster-only with weapon-only, or if a mod is explicitly designed to work with another. Mixing random stuff together doesn't work.
5e851f No.15184854
>>15183956
FInalDoomer's JPCP character really fits with this map. If you're masochistic, you can also try Hideous Destructor, the map structure works okay with it.
cd95ad No.15185311
>>15184906
>4cuck meme
You don't belong here.
cd95ad No.15185360
>>15185334
>encouraging 4cuck memes
You can fuck off as well.
d2c49d No.15185592
>>15153417
>>15152546
I do, its pretty dope, i like the comfy aesthetics. but im on e1m4, too early to judge the whole game. enemies seem nice so far except the flying eyes, annoying same as flying skulls from original doom.
dc5ddc No.15186762
>>15185592
>>15152546
I'm on a few maps in and so far it is breddy gud.
501dc1 No.15187125
So is the consensus that GS2 is 20 steps forward but 10 steps back?
501dc1 No.15187182
>>15186762
I'm very busy with my mapping project. Redpill me.
ef2e5e No.15187199
>>15187125
Sorta.
Still pissed I discovered the hardest difficult mode not only isn't the hardest but is actually way more interesting in how it's difficult, that and it doesn't make the third boss almost fucking impossible.
501dc1 No.15187231
>>15187199
Well hey, maybe GS3 will be the magnum opus.
a118ee No.15187763
>As people update and try out the newer versions of DRD builds, they may notice the lack of screen resolutions in Set Video Mode.
>Simple: They've been removed. The game works similar to how Starcraft 2, World of Warcraft, Diablo 3, etc behave now by Blizzard, where you can no longer set a resolution. Instead, what you can do is drag and pull the window size out and the game adjusts automagically.
>Want to set your resolutions perfectly? Get a third party application like Sizer4 (windows only). I use this all the time for programs like this which no longer have a resolution. You can set your game up more appropriately by simply right clicking on any border once you've installed it and set the size there.
https://forum.zdoom.org/viewtopic.php?f=61&t=61370
Jesus Christ, and I thought GZDoom couldn't get worse after its spyware update.
501dc1 No.15187778
>>15187763
Graf pls.
Even I, (the worthless xenofaggot who brute-forces code because they have zero understanding of it and the community hating my very existence), would be a better choice at this point.
dc5ddc No.15187783
>>15187763
>The game works similar to how Starcraft 2, World of Warcraft, Diablo 3, etc behave now by Blizzard, where you can no longer set a resolution.
Are they fucking serious? Just because tons of garbage does x it is actually now a good idea? I'm surprised that they didn't come up with a open sores friendly "alternative" to micro transaction in order to support developers because a lot of garbage have this shit now.
>>15187182
>Redpill me
Jews did FED
501dc1 No.15187789
>>15187783
>jews did FED
FED?
also seriously niggers, i'm open to map collaboration, i basically begged doomworld/zdoom/cuckchan for such things because it helps me learn the easiest + real time feedback/editing/second opinions/etc. but yea, spat in the face. Pricks.
0582f0 No.15187794
>>15187763
>spyware update
What?
501dc1 No.15187798
>>15187794
I know there was some kind of fucky update very shortly prior to Kate dying which is why i was so suspicious of jimmy, still not apologizing, jimmy, i respect your work, but not you… yet.
0582f0 No.15187817
>>15187798
So when gzdoom will start to scan for you having moonman mod installed and read to you about transexual doom players rights in the EULA?
501dc1 No.15187834
>>15187817
Soon.
Jesus fucking christ Graf.
501dc1 No.15187854
Is there a way to tell a monster to simply rotate to look at another monster in an ACS script? (as if they were talking to eachother?) How about strife-style conversation windows? Sorry, I didn't find it on the archaic Zdoom wiki.
afce62 No.15187893
>>15187763
>Instead, what you can do is drag and pull the window size out and the game adjusts automagically.
I can already do that in the older versions. Why are they talking about it like it's a new feature?
501dc1 No.15187916
>>15187893
Because Graf is a dolt.
d56a92 No.15187946
>>15187794
Literally getting very generalised stats on what renderer, what OpenGL, and what number of CPU cores. Provably and done for good reason, and removed once it served its purpose. It's fucking nothing.
>>15187817
>>15187783
I just love hyperbole from people who don't get open source and probably use Windows despite their bitching.
501dc1 No.15187966
Speaking of dolts, does anybody know why this monster isn't calling upon the "freezer" state?
501dc1 No.15187972
>>15187966
Bizarrely, removing any other attacks for bugfixing purposes makes the game crash.
eae26e No.15187978
>>15187972
It seems to end abruptly. There's no "Goto" or "Loop" at the end of it. Maybe that's it.
501dc1 No.15187986
>>15187978
Yeah, I tried to copy over the Cryocubus's freeze attack (as it's an "Arctic Hades-General", so it should have a ice-based attack) so it is a smidge odd trying to splice code together like this because you don't understand it otherwise.
eae26e No.15188002
>>15187986
Put a Goto See on it. That should make it work.
501dc1 No.15188009
>>15188002
>>15188004
Same difference even with the 'see'
eae26e No.15188012
>>15188004
Try removing the " " from the freezerloop at Goto freezerloop. Maybe see if they changed how the A_JumpIfCloser works. Also wtf is A_FatRaise.
501dc1 No.15188016
>>15188009
>>15188012
The original monster/s work fine individually, it seems to be my attempt to hybridize it's attack.
A_FatRaise is part of the Mancubus's attack
501dc1 No.15188024
>>15188016
Further bruteforcing gets it to the start of the attack, at least, then it crashes now.
Cryocubus, left.
eae26e No.15188026
>>15188016
I have no idea then. These things usually seem much more obvious after you had some sleep.
501dc1 No.15188039
>>15188026
Perhaps, but like I said, absolutely zero understanding of code, Most of my 'code' breakthroughs are brute-force accidents, though the Skull Orbs/Power Cubes seem to help me understand it a bit.
Cryocubus only has a minor bug of it constantly attacking until the player has shattered instead of just frozen or other such things unlike LOS-break, but this is the risk you take from salvaging things from the R667 closed submissions. May add 1-2 more "ice" type enemies and 1-2 more weapons but that's it. I wanna focus on the maps and gittin' gud at that, and prehaps a bit of storyline forming, but that's kind of the last thing.
501dc1 No.15188095
>>15188039
Fortunately though, Jack, Dejemreluv, and Sejjethen are all in and ready. Jack needs a special sprite though that more closely resembles his HAUNTED incarnation.
You should be able to start piecing together the story a bit from this, Jack becoming Malkaevar (who's motives are somewhat based off of the antlion lord banana man from Wooo3) is a notable part of this.
It's complicated!
501dc1 No.15188147
>>15188095
Since you lot are so pleasant unlike your cuckchan kin, I'll let you in on a little more you don't care about:
"Malkaevar Kashnerov" is the larval form of a horrifying otherthing that even the elder gods would give great pause at the mention of, "G'Jralkav the Omnipredicated"- some kind of eldritch abomination that predates time and space whatsoever. He (g'jralkav) is heavily based off of my mental depiction of the underlying functions of reality: Mindwipe-Based Anamnesis, a "sadistic buddha loop" if you will, as if the universe itself runs entirely upon the suffering of those within it. Something it is dead determined to eradicate all realities- just so it can finally die forever.
Malkaevar is actually the amalgamation of the original four "haunted" protaganists, the "Firestarters", who opposed the unnamed military force. They were wanted dead by some unknown force so that Jack, Dan, Loukas and Jay could be frankensteined into the inhuman abomination that is/was Malkaevar, The deeper problem therein lies in "The Philadelphia Experiment"…. Whilst many went mad, Jack himself was one of the many people upon that ship. He saw what no living thing should see, and he also saw himself at the end of all things- something that terrified him. He didn't go mad from the sights that the Void showed, but seeing the "Haunted Face" (basically a fetal version of that aforementioned omnipredicated) was ultimately what made him start to unravel.
There's a lot to tell. Basically, Jack is the leader of a tech/evolution cultist group in Haunted (the Technomaris), but one that was very focused on the improvement of humanity rather than it's downfall as is the trope of cultists. His final death and resurrection as Malkaevar eventually lead to the reformation of the Technomaris into The Talon of G'Jralkav- a legion dedicated solely to erradicating every trace of reality before it could even exist in the first place- ironically, they have to keep on throwing jack into other realities to accomplish this.
/autism.
7219b5 No.15188154
>>15188123
We're not safe until the day when we can buy components that don't have proprietary designs. At the moment, even if you're using Gentoo, your hardware still have backdoors.
77f7cf No.15188174
>>15188154
Why people who have windows 10 installed always have an argument "BUT YOU KNOW, UR LINUX HAS BACKDOORS TOO, ITS JUST AS BAD AS WINDOWS THAT REPORTS ALL MY ACTIVITY FUCKING EVERYWHERE".
Its like a given at this point.
7219b5 No.15188184
>>15188174
It's not as bad but it's still not true freedom. Also, I love how W7 users point and laugh at W10 users even though W7 has the same amount of spyware (unless you never updated it, and almost everyone has their W7 fully updated).
fbc255 No.15188190
Decide to try out "Iron Tusks Diablo 3d" mod.
>whoa, its just like diablo!
>its just as boring as diablo too
6cc8f5 No.15188218
I feel like making some Doom maps or a mod would be good practice for game development but I don't have any ideas. What do you guys want to see/what do you think could inspire me?
db0bb9 No.15188222
>>15187763
https://forum.zdoom.org/viewtopic.php?f=61&t=61370&start=60
>This thread has demonstrated that some people really just need to walk the fuck away from the keyboard - get a breath of fresh air, smell the roses, before they come back to post shit.
>I will say some healthy discussion occurred, but some unhealthy stuff happened, too, and it's just better if people try to take a moment and understand what is happening from ALL sides, rather than resorting to insults and sarcasm to get their point across.
>OY VEY! HOW DARE YOU CRITICIZE US!
Wow, GZdoom is cucked beyond belief.
bb94f1 No.15188240
>>15188190
Can I at least raise skeletons?
501dc1 No.15188299
>>15188222
trips and dubs confirm
501dc1 No.15188318
>>15188222
>>15188299
I mean, hell, I would be more okay if there was an actual point to it (doom eternal having a reverse-engineered codebase to be compatible with 25 years of doom modding would be the tightest shit) but I'm not going to put cards on the non-plausible.
afce62 No.15188321
>>15188218
Personally, I'd like to see a fantasy-themed mod, where you play as a mage and use spells and staves instead of guns. Kind of like Hexen, but without all the nonsensical puzzles and tedious backtracking. Just action, like Doom.
501dc1 No.15188355
>>15188321
>but without all the nonsensical puzzles and tedious backtracking.
I mean, I don't mind this-
But not to the extent of "What the fuck do I do?!" of Hexen.
If you're going to do this, use the bloody Map Marker actors/things.
501dc1 No.15188405
>>15188218
Just wing it. It's the only thing I can do; and sometimes just throwing out whatever comes to mind can become a great basis for anything in the future. Imagine it more like dumb mapping "sketches" if you will.
501dc1 No.15188433
Push comes to shove I'll just couple the cryocubus in with the abolisher.- the boss fight will have cybruisers and stuff too so there is that.
501dc1 No.15188665
>>15188417
>"I-It's not SJW's we swear!"
>t. sjws.
_
As cool as it would be to have these dudes walk into the scene, it's being a pain and taking away from actual time working on the maps.
a376c2 No.15188769
>>15188147
I understood absolutely nothing, but hell, go for it.
>>15188417
I knew that the Doom community is fucked beyond repair, but damn, I wouldn't wish this on any game.
501dc1 No.15188842
>>15188769
tl;dr: shit nigga how do i explain this
8767b2 No.15189003
>>15187763
God, I hate Rachael so fucking much. Why the fuck they even allow him to exist, let alone moderate the forums?
dc5ddc No.15189436
>>15188417
>Diversity is a great thing - try it. In the end, you might actually like it.
What a delusional bitch, no it's not you retarded bitch. You are one of those person that are still backing out and apologizing something what your ancestor did in the past and all that in your dying bed. Or ignoring your favorite religion (mudslimes) what they do in their past time were they don't even pretend to be moderate and are living fully in their quran laws. It's no wonder that GZDoom is a burning trash now because those idiots even discard the concept of competency which obviously is not compatible with their current world view, so it is better to have ahmed from bumfuckistan to become the main lead programmer for the sole reason he is a sand nigger "minority", and not due to his gud skills.
69ccc8 No.15189579
Update on the resolution switching. I personally have no problem with the idea because it works fine with Minetest and plenty of other games that aren't Blizzard's trash. It is more annoying for Doom intended aspect ratio however, and they are reimplementing the option of setting an explicit mode through the console (vid_setmode).
>>15189436
They should be taking their own advice about political discussion being verboten. It's explicitly in the forum rules to not do it.
>>15188154
It's not a binary, and it doesn't always have to tie to privacy. Any computing platform I cannot run any program I want on is unacceptable.
d2c49d No.15189665
>>15187763
bunch of fuckin idiots.
im on my zdoom 2.8.1 and im not moving anywhere
501dc1 No.15190586
What the fuck is WRONG with these people?
It has nothing to do with their fucking race or religion or anything, pricks. It's -them- period. Their behavior, their actions, their tendency to shit on years of progress for some delusional minority bullshit.
Jesus fucking christ. Stop trying to make it out as a racism or sexism thing. It has nothing to do with that. It's a person problem. If they acted like normal fucking human beings and stopped bragging that they should be treated fucking specially, then for fuck sakes, there wouldn't be a problem!
9ece35 No.15190603
>>15189436
>Daily Mail
Hook line and sinker, you idiot.
c835e4 No.15190703
>>15188417
>b- b- but the free market is why there's a push for diversity
>long-standing and successful franchise gets diversity foisted upon it
>suddenly starts flopping
It's the free market all right.
bcc048 No.15190734
>>15188417
Diversity is great. It is destroying large corporations. Unskilled workers and unappealing products.
dd98a7 No.15190749
>GZDoom has "male", "female" and "other" as player gender choices
>pronoun for "other" is "it"
c835e4 No.15190763
>>15190749
To be fair "it" has been used for id characters before.
bcc048 No.15190766
>>15190749
It really means "robot".
a376c2 No.15190791
>>15190749
At this point I wouldn't be surprised if anyone started intentionally pestering Graf for pronouns, more diversity and >>15187817 just so that GZDoom becomes so pozzed everyone with any brains would start jumping ship already.
f78069 No.15190793
>>15181104
Not only is their definition of 3d wrong, their "rights" are wrong too.
f78069 No.15190804
>>15190791
I just keep to one version of gzdoom while growing a personal persistant rpg mod that's a huge grind. I use hub maps I design myself and add weapons, items, powerups, abilities, etc., to it and soon will be adding different difficulty levels. I add user maps to it on a continual basis and the only ones that seem to cock block me from assimilating them are the mega projects with a million new assets, or the ones that replace old textures with new ones by overwriting the originals. Takes a lot of time to go through levels to spot them and change them manually. Plus, it ruins the game for me. Still, a lot of maps out there that easily fit in and lot's of personal fun. If I released such an experiment, people would get all pissy because I wouldn't credit anyone. I think that shit is for faggots and at the end of the day we all should be having fun, not trying to make a career out of a hobby.
f78069 No.15190809
>>15190804
On second thought, maybe I will upload it somewhere at some point just to piss these people off. They really have no right to be upset.
a376c2 No.15190812
>>15190809
Sure, why not, I'd love to play it.
f1c526 No.15190834
>>15188769
>I knew that the Doom community is fucked beyond repair
It's just the forums, it's been that way for years.
501dc1 No.15190844
>>15190804
>>15190809
>>15190812
Sounds like I'd cum buckets, DRLA+DRPG was right up my alley
6d6856 No.15190915
>>15190763
I really liked this style, so I looked deeper into the artist's work. These would make excellent profile pictures or reaction images.
bcc048 No.15190936
>>15190915
Too bad Quake 3 never got any sort of campaign with these characters. Or a survival mode where each character has different weapons and skills.
506a57 No.15190941
>>15190915
>>15190763
So, uh.
Are those from cropped porn?
501dc1 No.15191037
>>15190936
I'm pretty sure that's their intent with Post-QC
5e851f No.15191098
>>15190941
Actually, they are.
09f9b4 No.15191106
>>15191098
Oh wait, I forgot that Crash is a gurl.
f1c526 No.15191130
>>15190941
No, why would you even think that?
c6ca1d No.15191369
>>15191130
Anything that looks very cropped is suspicious tbh.
c6ca1d No.15191425
>>15190809
Do it faggot. As long as you don't include any personally identifying information, what can they do? Just sit and laugh.
4809f1 No.15191512
>>15188321
I've been working on something like that. Its only got three weapons though: fireball, red wand (a direct upgrade), and the base doom shotgun.
5f0f6b No.15191544
>>15147079
god i love those monochrome green monitors, i used to have one but not that exact model. the green is so soothing to look at. too bad you can't emulate it on led's.
8c426c No.15191564
>>15190804
>>15190809
As long as you make it clear you didn't make every single asset, do it. While I don't think you need to go as far as explicitly crediting everyone who made every little thing you used, actually taking credit for it is just being an asshole and being just as much as a faggot as those you want to piss off.
afce62 No.15191577
>>15191512
If you're interested in some suggestions, I think some non-elemental spells would be cool. Maybe a purple hitscan eldritch beam or some blue/white magic missile projectiles. Maybe a staff that's kind of a BFG equivalent and fires a magic missile storm.
Do you intend to keep the base Doom shotgun, or is it just there now because you haven't figured out what to replace it with?
e67e87 No.15191717
I want a Stargate SG-1 mod. Who is willing to make one?
c63a08 No.15192136
Everytime I make a door in Doom Builder 2, this happens. Can anyone tell me what I'm doing wrong?
d2c49d No.15192150
>>15191512
theres a mod for hexen called wrath of cronos, some spell ideas there are interesting. some (like aoe spark around the player) is ASS
f1c526 No.15192176
>>15192136
Your doors have autism I'm sorry
db0bb9 No.15192193
>>15192136
it'd be more helpful if you screencapped it in the map editor.
4809f1 No.15192211
>>15191577
I definitely intend on keeping the shotgun.
>>15192150
I'm not trying to make it advanced like that though. Just a quick weapons and monsters mod.
57bb73 No.15192298
>>15192295
No one cares andrew.
9da83f No.15192311
>>15191369
But none of these pics are copped porn :^)
c63a08 No.15192382
>>15192242
>>15192244
bad posts
f1c526 No.15192414
>>15192289
Has that fucker finally finished the contest yet? It's been months.
501dc1 No.15192426
>>15192414
pretty sure he's still got a lot to go
8937ce No.15192501
>>15192382
Second one is not bad, it has dubdubs(2244)
afce62 No.15192646
>>15192211
>I definitely intend on keeping the shotgun.
Are you going for some kind of science-fantasy thing then? Having a shotgun alongside spells seems a bit weird otherwise.
501dc1 No.15193031
https://www.dropbox.com/s/bihkw9doj9qa45b/2018-07-22%2019-05-04.flv?dl=0
more work, second map actually completable now, going to polish it up and work on a demo release
501dc1 No.15193281
>>15193031
I kind of want to add the wendigo from Hexen into the wad as it would fit, but I'm an incompitent twit, Anybody got a wad with them inserted? They'd fit with the theme.
04af2f No.15193432
>>15142770
are Strife and Hacx good? I've never played them
501dc1 No.15193807
>>15193432
Strife is arguable. I personally enjoy it.
a376c2 No.15193840
>>15190915
Crash best girl, fite me.
609b8b No.15194051
>>15193432
Strife is great if you know what you're getting into I think it's better than Hexen, personally
Hacx has some of the most unsatisfying weapons I have ever used in a Doom engine game, dropped it before even finishing the first level I was so bored. Try it out yourself though, it's an interesting piece of FPS history I suppose, most people don't even know it exists.
a376c2 No.15194984
>>15194313
>Windows 10
C'mon man.
932c07 No.15195016
>>15194984
That x86 IntelAviv machine does way more harm than Wangblows supposed spyware.
268de8 No.15195054
Playing Quake II today with the berserk source port engine. At first, I wasn't impressed but then I tweaked the setting and found it rather comfy.
c835e4 No.15195065
>>15194313
>4chan
>twitch
>discord
>winrar
>windows 10
db0bb9 No.15195570
>>15195065
>winrar
I guess somebody still gets their mods from filefront.
501dc1 No.15195943
>being so new you don't know about the tabs meme
6d6856 No.15196005
>>15195943
>compromising your entire PC just for cheap bait
You can do better, anon.
c835e4 No.15196434
>>15195943
>installing windows 10 is the tabs meme
501dc1 No.15196891
>>15196005
Explain 3d polyobjects (ae: a train system, i wanted the player to ride a tram from Map01 to Map02 but had no good ideas on how to execute it)
501dc1 No.15197053
>>15196891
Maybe I should say it differently: How do I get my polyobjs to have flats for it's ceiling/roof textures?
268de8 No.15197344
>>15192136
I have no idea what you did wrong. I where you, just start over from scratch.
b8b47f No.15197358
>>15142770
>itt 28 year old boomers
f56541 No.15197379
>>15190749
>pronoun for "other" is "it"
To play double's advocate here, I certainly wouldn't refer to these "other" or "trans" faggots with actual human pronouns like "he" or "she" myself.
>>15197358
ebin meme
032f2a No.15198493
>>15187763
>spyware update.
What the fuck? Tell me more.
501dc1 No.15198568
How the hell do you prevent a barrel that inherits from the IceguyFX from exploding when it's merely touched?
501dc1 No.15198588
ACTOR CryotholBarrel replaces ExplosiveBarrel
{
Health 20
Radius 10
Height 42
+SOLID
+SHOOTABLE
+NOBLOOD
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx"
Obituary "$OB_BARREL" // "%o went boom."
damagetype "Ice"
States
{
Spawn:
BAR1 AB 6
Loop
Death:
ICPR D 4 Bright
ICPR E 4 Bright
ICPR FG 4 Bright
ICPR H 3 Bright
stop
}
}
tl;dr i just want a freeze barrel
be1c93 No.15198689
>>15198437
hoo boy
>>15198493
tl;dr
>graf wants to remove support for everything except windows 10
>implements telemetry so he has numbers to point at
>gets somebody else to implement telemetry because he knows how much people hate him and how badly they were going to take it
>but it totally wasn't his idea, it's not like he has been talking about wanting to do this for years
>immediate and explosive blowback because literally nobody trusts him to ether implement it correctly or not lie about the results to suit his agenda
>repeatedly backpedals and downplays it until people accept it
>deletes everything and claims that his intentions were always this mild
db0bb9 No.15198741
>>15198493
They gathered info about your system so they could have an excuse to drop OpenGL 1 and windows XP support.
a32dbf No.15198864
268de8 No.15199060
>>15198437
>213 mb megawad
3d6144 No.15199430
>>15198741
>miniscule number of users using software renderer
>most of those were either getting worse performance or had no actual reason to use it
>supporting this obsolete shit necessitates a lot of ugly code and holds back future development with modern frameworks
You are in no way the target of future mod development running something that ancient. There's a good reason it's being thrown in the trash, and nobody is stopping you from running the last version with that if it's so important. There's also nothing is stopping you from proving the current GZDoom coders wrong if you fork it and do better.
>>15198493
I already answered to that one too, read the thread. More baseless bitching that keeps getting parroted.
>>15197379
"It" has existed since Quake III at least, and makes perfect sense when your player choice isn't limited to a bunch of humans.
268de8 No.15199624
>>15199430
>sing player FPS
I sorta resent how multiplayer killed one of my favorite genres. Quake III, despite being impressive tech for its time, really marked the death of single player FPS campaigns.
8cae78 No.15199695
>>15199624
Multiplayer has killed most genres. The only holdouts are heavily narrative driven games such as RPGs and TPS
8ca24f No.15199739
>>15198741
OpenGL 1 support? Even though it was removed ages ago?
be1c93 No.15199925
>>15199430
>obsolete
>modern frameworks
>future mod development
fuck off.
gzdoom is 3-4 tangentially related engines duct-taped together with god knows how many ass-backwards hacks and workarounds, if you want modern features then use a modern engine. hell, graf zahl has made it abundantly clear that he'd much rather be working on something else. but nobody would ever actually use a modern doom sourceport as the only reason anyone uses gzdoom in the first place is compatibility with the last 20 years of ass-backwards hacks and workarounds.
>fork it
has happened many times. and they always die because forks never overtake their parents unless the parent dies first.
gzdoom itself wallowed for years beneath zdoom until zdoom died.
3d6144 No.15200003
>>15199925
>with god knows how many ass-backwards hacks and workarounds
I'm painfully aware that you can't do more than turd polish anything ZDoom, but keeping existing mod compatibility is valuable, and even generally desired by the core devs. However, keeping support for really old computers is less so, especially if it's restricting it from using things that 99.9% of its users have. Again, the old versions aren't going anywhere, and you aren't obligated to move onto the newest thing if it isn't suited to your needs.
>hell, graf zahl has made it abundantly clear that he'd much rather be working on something else
I find that hard to believe since there's other developers, or potential candidates who can take over. If he actually doesn't enjoy it there's nothing keeping him there.
>has happened many times. and they always die
It works out if there's sufficient outrage at the parent, such as Wikia. And yeah, if the parent dies, as happened with ZDoom.
>>15199739
Well those were probably still usable through the software rendering. But not now, since even though there's 4 different renderers they require OpenGL 2.x for the drawing.
>>15199695
>>15199624
Too depressingly true.
7f3c75 No.15200175
>>15190703
The ambitions series is kino
polite sage for off topic
be1c93 No.15200180
>>15200003
>keeping support for really old computers is less so, especially if it's restricting it from using things that 99.9% of its users have
the software renderer has nothing to do with that, it was removed solely because it is no longer being maintained upstream and they didn't want to do it themselves.
dropping older opengl was bullshit however. restricting it from what? marginal speed improvements? opengl features that the engine doesn't even use?
it wasn't needed, the old one would have still worked, and nothing of value was gained. the only reason it was done was so graf could preen about with his shiny new toy and say it was a "modern" engine.
and it will happen again. it's only a matter of time until "any card that doesn't support vulkan is obsolete" and "opengl is impossible to maintain" is the cockcrow of the day and we go through this whole circus again.
>you aren't obligated to move onto the newest thing if it isn't suited to your needs.
you know full well that is complete bullshit. new mods demand newer versions.
>If he actually doesn't enjoy it there's nothing keeping him there.
you mean other than the fact he'd be an irrelevant nobody without it? he holds the keys to the kingdom, and there is no way he will ever let them go.
afce62 No.15200243
I don't exactly understand why they'd be so eager to essentially give Doom higher system requirements. One of Doom's big selling points is that you can run it on anything. Are there some kinds of gameplay improvements that require these kinds of updates? I don't know much about the tech side of things, so maybe I'm just missing something.
3d6144 No.15200255
>>15200180
>restricting it from what? marginal speed improvements?
You know how much mess there is with all the different scripting features. That also applies to maintaining a whole host of different rendering options especially catering to a lowest common denominator like OpenGL 1.x. That shit's really old.
>and it will happen again.
Of course it will. Hardware improves and opens up new options, while old frameworks die. I'm actually next in line for deprecation so don't take this as a smug person with a top-end gaming PC, but even the current versions run acceptably on my system.
>you know full well that is complete bullshit. new mods demand newer versions.
And new mods aren't generally coded for hardware that old! Stop being so entitled.
>you mean other than the fact he'd be an irrelevant nobody without it?
Given he actively contributes to GZDoom and actually sometimes makes an effort to fix stuff that's broken, forgive me for thinking poorly of (You) who just shitposts and spreads misinformation while contributing fuck-all.
>>15200243
That's Doom. Not Doom mods which can get pretty exotic in their visuals. To put it another way, do you expect everything to run on the same systems as the original DOS Doom, with limit removing and fancier graphics?
501dc1 No.15200432
>graf NO'd 3d polyobjs ala SRB2 because it would require new code and shit
fucking retard do your job
501dc1 No.15200593
96551b No.15200849
>>15200255
>being this passive-aggressive
christ alive
I really don't care how much better the new renderer supposedly is and how terrible the old one was, since as far as I, the end user can see, nothing has improved and compatibility has fallen. if you can't understand why this might be taken poorly then I don't even know where to start.
although I regret going off so hard about opengl there, since that wasn't really my point. and you're right, it's not that big of a deal.
what I was trying to say is that graf zahl is removing things to make his work easier or just generally "improving" things, and I'm not seeing any benefits from it. he is doing it repeatedly, already planning to do it again, and is openly disdainful of having to maintain many parts of the program.
moreover, it's not just this one thing that bothers me. I've been using gzdoom a long while and every encounter with graf zahl's decisions has left me more concerned about what he'll do next, and more convinced in his unfathomable ego. I'm sure he is at least adequate sometimes, but boy howdy is it hard to look past the rest of him.
you could say that I just don't trust him, or anyone who puts their trust in him.
which is pretty funny given how much he loves to go on about the trolls with a personal vendetta against him.
>And new mods aren't generally coded for hardware that old! Stop being so entitled.
how can one man be so willfully retarded?
>anyone who disagrees with me is a troll
oh now it makes sense
I didn't know I was talking to the man himself
>do you expect everything to run on the same systems as the original DOS Doom
no, but I do expect gzdoom to run on the same systems as gzdoom
and the most "exotic" visuals modders can make are glowmaps. really pushing the limits on that one.
96551b No.15200862
>>15200849
hol up
my bad, I forgot gzdoom has shaders now
that's kinda exotic
and a new opengl feature! everybody wins
afce62 No.15200980
>>15200255
>That's Doom. Not Doom mods which can get pretty exotic in their visuals. To put it another way, do you expect everything to run on the same systems as the original DOS Doom, with limit removing and fancier graphics?
Well, I admit I haven't been playing Doom mods for very long, but I haven't seen anything that didn't look like it could run on a potato. If you know some examples of more advanced stuff, I'd actually like to see them. I've been wondering just how far they've taken things.
db0bb9 No.15201010
>>15200980
Even Brutal Doom still runs well on Pentium 2s and 3s. Hell I even got it to work on Windows 98 at one point, with the only issue being a slightly glitched cursor.
92556f No.15201192
The two Fear games are the best FPS vidya the world has ever seen. You know it's true.
dc6155 No.15201237
>>15201192
>The two Fear games
first encounter assault recon and extraction point right?
d5b5bb No.15201242
>>15201223
>tfw never played any of those because I can't into rooty tooty point and shooties
019654 No.15201248
>>15201223
xD funny 4chan maymay :P
7896b1 No.15201303
>>15201283
wow howd u know I'm ukranian
92556f No.15201320
>>15201237
I was talking about the whole games. I like all stuff in the franchise. Project Origin and Perseus Mandate were fun to play, even though they weren't that faithful to canon.
5e851f No.15201345
>>15201303
In another ten thousand years, when you will get as good as me at shitposting, you will learn to tell such things immediately.
dc6155 No.15201367
>>15201320
> I like all stuff in the franchise
even 3?
92556f No.15201415
>>15201367
Never played it. Didn't even know it existed. It's much worse than the others?
afce62 No.15201469
>>15201415
Yes, it is much worse. It basically goes full CoD.
02e01b No.15202016
Hey guys, I finished my first map. What do you think?
http://www.filedropper.com/benis_3
501dc1 No.15202038
>>15202016
Give me a moment to DL.
You any good with scripts/decorate? Trying to… well, see here:
>>15198588
>>15198568
>>15187986
501dc1 No.15202059
501dc1 No.15202065
If any of you want to contribute to my E1 replacement, feel free to. Several maps without any work really done on them, and M4 is just a swastika at the moment
501dc1 No.15202090
>>15202065
At the same time, if any of you need extra hands for your mapping project, please let me know and I'll try and help out.
501dc1 No.15202333
argh
this isn't playing nice
268de8 No.15202444
>>15202333
>>15202090
>>15202065
>>15202038
>>15200593
>>15200432
>>15198588
>>15197684
>>15197053
>>15196891
>>15195943
>>15194376
>>15194313
nigger, there is a wiki, it's not rocket science just google the solution and fuck around until you manage to get it working. A part of your problem could very easily be because you are using an out of date version of Zdoom, GZdoom or Zandorum and the Actor flags are not recognized.
https://zdoom.org/wiki/DECORATE
501dc1 No.15202484
>>15202444
nigger if i wanted to just look at the wiki i would have done that, the wiki is not a person, the wiki cannot directly help, the wiki itself is outdated and archaic with very user-unfriendly basis and dialogue
i've already looked at that shit, i've explained this to people countless times, if i had the answer I wouldn't of asked, jackass.
501dc1 No.15202520
>>15202444
one more thing
>it's not rocket science
the fuck it isn't.
b54d55 No.15202871
>>15187763
>We're removing screen resolutions
>No one ever thought that this was a problem EVER, except us!
>Now you need to drag and pull the game borders which is completely imprecise and will fuck over people that have multiple monitors
>Oh, you want precision? Use this great program that I use to overcome this stupid design choice that I'm proliferating because I'm mentally retarded!
>More important features like server/client model for multiplayer? Nah, THIS is what the Doom community NEEDS!
f94b68 No.15202874
>>15202871
That's amazing.
501dc1 No.15202890
Pretty sure this is rocket science
>barrel explodes on self on summon which it shouldn't and should behave like a normal barrel, but does throw projectiles like it should
>Initial explosion does not deal damage?
>Projectiles not thrown when barrel destroyed normally..?
???? fuck is this shit, wiki doesn't explain a thing.
b54d55 No.15202930
>>15187763
>Actually take in consideration the opinions of the people that use our software? Preposterous! You actually think we're professional coders
?
Another jewel from this shitstorm
501dc1 No.15203004
>>15202902
Alright, seems I've got it now. Thanks Catharsi code
501dc1 No.15203118
>>15203004
Now I need to figure out how to get the freeze working on the boss, but failing so can just put the cryocubus with it.
501dc1 No.15203133
>>15203118
He works, not sure what I did though.
501dc1 No.15203501
Last thing I can think of is making an altfire for the chaingun where it only fires two bullets and then stops.
501dc1 No.15203642
>>15203501
neat, doesn't auto-stop though.
3d6144 No.15203749
Heads up: Current devbuilds have the hardware survey enabled again, it queries for the same things as before plus the GPU. Also OpenGL 2.x is discontinued, minimum is 3.3.
>>15200849
>and is openly disdainful of having to maintain many parts of the program
I'd probably want to kill myself having to maintain anything ZDoom. It's like the Windows of source ports.
>you could say that I just don't trust him, or anyone who puts their trust in him.
I don't actually agree with everything the coders do, and I sure as fuck don't think highly of most of the forum staff. However the case against them is not helped by retards that spam misinformation and outright bullshit complaints. All that does is breed apathy and distrust to the people raising any complaint about them. cf. Mark.
>how can one man be so willfully retarded?
That's what I want to know about you. Most mods might happen to work on older systems but they sure as hell aren't tested on them 99% of the time.
>no, but I do expect gzdoom to run on the same systems as gzdoom
That's like saying you expect Windows to run on the same systems as Windows.
>and the most "exotic" visuals modders can make are glowmaps. really pushing the limits on that one.
Even before this I've run across more than one effect that doesn't work on my toaster and has to be disabled. The fact is that they want to push the limits more than that.
>>15200980
It's a bit like an average pixelshit game where it's mostly specific visual effects like shaders that necessitate the higher requirements, while the rest is comparatively simple. GZDoom is far from optimized but at the same time it's very dangerous to change too much about the actual game logic. ZDoom in general also supports a lot more stuff happening at once (nuts.wad)
>>15202871
That's been addressed through console commands, albeit not well handled.
4c0147 No.15204829
>>15199430
>fixing things that aren't broken is THE FUTURE!!1
SJLogic in a nutshell
501dc1 No.15205011
>>15204829
I hope these psychopaths have this whole thing blow in their face. Fucking Sociopath Warriors.
501dc1 No.15205036
>>15205011
Any way to change the way the Loreshot functions? I'd rather it retract and pull the player in slowly, instead of disappearing and throwing the player towards the destination.
501dc1 No.15205051
>>15205036
And before Mr. Wiseguy starts, I already checked the wiki; it doesn't give any clues or starters on how it functions.
501dc1 No.15205059
YouTube embed. Click thumbnail to play.
Where's an edit button when you need it?
Video displays more what I mean
9d082c No.15205223
3d6144 No.15205289
>>15205223
QZDoom's role is to test new features before they get introduced in GZDoom proper, it's not quite the same thing as a bleeding edge version of GZDoom. Test a devbuild of that, or compile from its Git repo if you're into that.
>>15204829
>>15205011
>this impotent monkey screaming
And you have the nerve to accuse me of being social justice. Again, you are being counter-productive to those trying to make serious complaints.
501dc1 No.15205718
Whatever man. Back to the topic at hand, the altfire for the chaingun still shoots if there's no ammo, even with the A_jumpifinventory("Clip", 0, "Ready") or whatever
501dc1 No.15205750
>>15205718
apperantly this works
"It's not rocket science"
I'm sorry, then how the hell am I doing any of this stuff? Because I haven't learned a bloody thing since Highway 2 Hell
a6440e No.15206138
>that whole GZDOOM shit
And here I though I had seen the bottom of dev competency in the emudev community but nope GZDOOM manages to outdo them all.
501dc1 No.15206243
>>15206138
They've really got to go.
501dc1 No.15206423
Ah yes. I knew I was missing some D64 textures! A quick R667 forum detour lands me with all of them I need.
501dc1 No.15206832
>>15206423
>cc4tex butchers the brightmaps.pk3 brightmaps
ffffucksake
oh well.
c63a08 No.15207869
Does anyone have the Final Doom wads? I don't really feel like buying them.
501dc1 No.15207950
>>15207869
Absolutely.
https://www.dropbox.com/s/qg7o1c6h86jm37x/tnt.wad?dl=0
https://www.dropbox.com/s/t92k8wfgkm7bad6/plutonia.wad?dl=0
You may pay in good wads or map reviews.
I had a third option but seems that they disabled the original spoiler tags. go figure, this is what I get for being late to the exodus.
501dc1 No.15208078
>>15207869
let me know if they're good nigger.
9ab6c9 No.15208103
Is that anon who made the Trump .wad still here? Last I saw of him was two years ago but I want to know if he made any new .wads
If anyone wants the .wad, here's a mega for it.
mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1–9o9RKxs
db0bb9 No.15208523
>>15205223
I fixed it.
Apparently 3.4.1 64-bit shipped with an ancient version of the audio dll by mistake. Just replace it with the one from the previous version, and everything works again. I still don't understand why they haven't fixed the download yet. Probably graf's fault.
>>15208103
It's asking for an encryption key.
3d6144 No.15208561
>>15208523
Bring that up with them. This was an issue for regular GZDoom, and possibly they have a separate build framework for QZDoom so it may still be affecting that.
https://forum.zdoom.org/viewtopic.php?f=7&t=61019
>>15206243
Be the change you want. Nothing is stopping you from taking the source code and showing them how it's done. But just to give you an idea, this is the diff that removed OpenGL 2.x support. It's a non-trivial amount of code.
https://github.com/coelckers/gzdoom/commit/4a7b1aada7335b67080c3714ee4b67285844b466
501dc1 No.15208607
>>15208561
>Be the change you want. Nothing is stopping you from taking the source code and showing them how it's done.
Aside from being a codelet that barely understands decorate/acs let alone complex shit?
3d6144 No.15208641
>>15208607
In that case refrain from chiming in about what you don't actually have a clue about. The diff that reduced it to OpenGL 2.x minimum was also fairly big. On top of that support being a lot of extra LoC, it necessitated compromises in other parts of the code to work with it. Also new features are considered but always against complexity/feasability and usefulness, with more leeway for people who directly contribute the code for it. Some neat ideas are just not possible without massive restructuring.
Also maybe confirm that the outdated library thing is in a latest QZDoom build. Because that issue would not have been retroactively fixed if it was.
501dc1 No.15208646
>>15208641
So in complete retard so i understand it:
>graf is a fucking retard ruining everything
>this isn't news.
3d6144 No.15208666
>>15208646
>in complete retard so I understand it
Also in complete retardation I swapped the axes by mistake.
a6440e No.15208673
>>15208641
>>15208561
>Be the change you want
>In that case refrain from chiming in about what you don't actually have a clue about
I don't see Graf making his own GPU drivers despite complaining about them more than occasionally, guess you don't actually need to be fully knowledgeable about something to complain about it then.
501dc1 No.15208700
>>15208666
well hey nigger, i always told the community I was fuckin' garbage and they make a big deal out of me bein' garbage
3d6144 No.15208715
>>15208673
There's critical differences.
- You actually pay for a graphics card and so there's a fair assumption they aren't putting out sub-par drivers. Apparently that's too much for AMD though. GZDoom is literally done for free.
- GPU drivers have their own maintainers to bitch at if they're doing the wrong thing.
- Even if you were to want to fix the driver, that's virtually impossible on Windows due to them being proprietary, and that driver signing is enforced on more recent versions. Some Linux drivers are distributed as blobs too such as for NVIDIA.
Also one of the other core devs is apparently maintaining a legacy-supporting GZDoom fork. It's not out yet but we'll have to see.
a6440e No.15208743
>>15208715
>GZDoom is literally done for free.
Doesn't shield it from criticism magically.
Besides there's a critical distinction that should be done between an amateur project that's literally just done fro the heck of it and with no expectation from the dev that people will contribute anything and FOSS behemoth like GZDOOM where the devs actually work for the community (at least pretend to do so) out of their own will.
>- GPU drivers have their own maintainers to bitch at if they're doing the wrong thing.
How many bug report has Graf filled?
I mean it's not like he has a program that could easily provide easy to use examples in bug reports due to need requiring any copyrighted material to work, oh wait he does.
>- Even if you were to want to fix the driver
Contributing to an open source driver isn't any harder than contributing to your own project, the dolphin devs did it, the PCSX2 devs did it, nothing is stopping Graf from doing it.
But why do I bother throwing walls of text at the GZDOOM equivalent of JMC47 or some LARPer it's not like you actually know much more shit than the regular enduser.
3d6144 No.15208776
>>15208743
>Doesn't shield it from criticism magically.
No but you sure do come across as an entitled whiny bitch, and it's frankly tiresome.
>and FOSS behemoth like GZDOOM where the devs actually work for the community
If you want to go that way, we actually have hard stats that the people running on toasters is a tiny minority compared to the ones that stand to benefit from advanced graphical features that are hard or impossible to add around that old support. Keeping the code under control is also important, if such a thing can even be done for ZDoom.
>How many bug report has Graf filled?
Outside of what's visible on Git, who knows? Does that excuse AMD's failures? No.
>Contributing to an open source driver isn't any harder than contributing to your own project
Graf uses Windows. Some of the other core devs use Linux. There's far more to GZDoom than the project lead you know.
a6440e No.15208823
>>15208776
>No but you sure do come across as an entitled whiny bitch
Don't be an absolute fucking retard and lie to my face isn't exactly a high expectation out of people.
>tiny minority
See, that's exactly why telemetry was pointless, you're not reading the stats objectively you're just trying to justify you previous behavior by reading the stats in a way that serves your own agenda.
>the ones that stand to benefit from advanced graphical features that are hard or impossible to add around that old support
>muh "it's unmaitainable/it's impossible"
It's never impossible, you just don't want to do it for more or less valid reason, that's a pretty fucking big difference.
>Keeping the code under control is also important, if such a thing can even be done for ZDoom.
>20y/o legacy clusterfuck
>under control
Now that's a good one, if anyone on the devteam actually wanted that shit under control you would already have a rewrite from scratch in the works as a project separate from GZDOOM.
>Outside of what's visible on Git, who knows?
All three of the main GPU provider have a public issues forum for dev it's not like that's hidden knowledge, so I'm guessing the answer is no.
>Does that excuse AMD's failures? No.
So he complains about stuff and doesn't even contribute to attempts at fixing the issues even at the most basic level, seems to me like Graf is an entitled whiny bitch.
>Graf uses Windows
So? It's not like windows wouldn't benefit massively from having an alternative open source driver, and guess who could help that, people who know how to code and use windows.
3d6144 No.15209350
>>15208823
>Don't be an absolute fucking retard and lie to my face isn't exactly a high expectation out of people.
No. On the other hand if I had to deal with shit like this on a day-to-day basis I'd probably snap.
>See, that's exactly why telemetry was pointless
Fuck off with your misinformation and actually read the stats.
https://forum.zdoom.org/viewtopic.php?f=49&t=60156
They proved beyond a doubt that there were so few using software rendering, and for most it was counter-productive. Similarly good justification was used when dropping 32-bit Dolphin builds since it was a lot of additional code, while the majority of them were being used on 64-bit OSes and the sort of computers that run Dolphin well should be using a 64-bit OS anyway.
>It's never impossible
Again, look at how much code got removed by dropping legacy support. Just because it's possible doesn't mean that it's worth doing. If it's so easy to you then do it yourself. They're not your personal army.
>Now that's a good one
That hole may end up filled by someone else. For now though GZDoom is the primary modder's port and still demands development.
>All three of the main GPU provider have a public issues forum for dev
>So he complains about stuff and doesn't even contribute to attempts at fixing the issues
Maybe he does, maybe he doesn't. No idea. This is hardly relevant though because one person ain't gonna fix AMD's atrocious track record. Also given his contempt for AMD I doubt he even has any of their GPUs to actually test on, which is kind of important if you're hoping to report problems in a meaningful way.
>So? It's not like windows wouldn't benefit massively from having an alternative open source driver
That's a non-starter since Windows enforces driver signing, and it's annoying to turn it off. Also fuck Windows.
a6440e No.15209489
>>15209350
>Fuck off with your misinformation and actually read the stats.
Fuck off with your retardation and actually read what I said.
At no point was telemetry necessary because you just did what you were already gonna do regardless of the results.
Not to mention there's problem with the way it's implemented in that case on top of that but that's not something you could have fixed quickly so I can't blame that one on you, telemetry is a long term effort and if you wanted to know how much of your userbase use old shit and upgrade only when needed a single handful of builds with telemetry doesn't seem like it would capture the true extent of that part of the userbase but yeah it's not something that you can just fix.
>Just because it's possible doesn't mean that it's worth doing
Then don't say it's impossible.
Also since you're mentioning Dolphin let me remind you that they dropped, DX9, the new texture decoder for DX, DX12, the old interface, a bunch of useful settings in the interface, emulated WM+ and probably a few other things I'm forgetting citing the fact that it was "hard to maintain", meanwhile a single dude keeping a fork as a hobby has all those thing in a build that's barely lagging behind the newest devbuilds so yeah I smell bullshit., meanwhile they're also adding the ever so useful Metal backend that is gonna help maybe 0.5% of their userbase, until their macbook melt that is.
Also funnily enough AMD's justification for not fixing the OGL support beyond the handful of specific games that use it is that there's not enough of an userbase for it on windows and that vulkan will end up fixing hte problem in time but for some reason you don't think that excuses them, so why should we excuse your behavior with GZDOOM? Becaus "It's okay when we do it™"
>This is hardly relevant though because one person ain't gonna fix AMD's atrocious track record
And one person isn't gonna unfuck GZDOOM either yet you start asking people who complain to contribute when you can't even do the same
>which is kind of important if you're hoping to report problems in a meaningful way.
At this point if you don't have something in place with a trustworthy person with AMD hardware to do proper bug reports when you're running a project that uses OGL but also has a large windows userbase you don't fucking know what you're doing, even the fucking PCSX2 janitor crew can manage that much.
Again shitty excuses to not do what you're expecting other people to do.
>That's a non-starter since Windows enforces driver signing
I'm sure a project as big as MESA could handle paying for that if some small project like the SCP driver can, there's enough demand for an unfucked OGL driver with AMD cards that people could help finance it even.
3d6144 No.15209818
>>15209489
>At no point was telemetry necessary
Validation. 0.3% is fucking nothing, and it's not as if the older versions are magically disappearing.
>telemetry is a long term effort
It got about 5700 actual data points, which is reasonable enough. I'm also betting that it would've backfired on you to give it a longer time frame in that the people running better systems are more likely to be updating it than ones on toasters.
>Then don't say it's impossible.
Nitpicker. You know what I was saying.
>meanwhile a single dude keeping a fork as a hobby has all those thing in a build that's barely lagging behind the newest devbuilds
As I already said one of the other GZDoom devs is maintaining an OpenGL 2.x branch of GZDoom. I'll either be using that or sticking with 3.4.1.
https://github.com/drfrag666/gzdoom
>Also funnily enough AMD's justification
Then AMD should consider that people will buy NVIDIA or use integrated Intel graphics instead. It's not just their OpenGL support that's wonky either.
>And one person isn't gonna unfuck GZDOOM either
Yet you point to that guy who stepped up and maintained all the legacy Dolphin stuff. It can happen. Again, one of the other GZDoom devs is doing the same. It's like you don't have a fucking clue how open source works.
>At this point if you don't have something in place with a trustworthy person with AMD hardware
Speaking of code maintainability, maintaining Direct3D on top of OpenGL is even worse than multiple OpenGL versions. Also there is at least one dev with an AMD graphics but bending the engine to accommodate shitty drivers is not happening. It's down to AMD to fix their trash.
>I'm sure a project as big as MESA could handle paying for that
Literally why. Even if they can put out official drivers users cannot modify them without annoyance, and Windows on the whole creates is a deeply locked down behemoth. Stick to open platforms please.
501dc1 No.15210454
Get the fuck out of here Graf
db0bb9 No.15210465
>>15209818
Wow, you're sure a defensive whiny fuck.
501dc1 No.15210471
>>15210465
because he's graf
a6440e No.15210985
>>15209818
>Validation. 0.3% is fucking nothing,
Yeah but even if you didn't know that you would have gutted legacy shit anyway. which is my entire point, but if you're that deep into confirmation bias I don't think I can bring you to look at it objectively
> and it's not as if the older versions are magically disappearing.
It's not like the older version are gonna magically support newer mods.
> I'm also betting that it would've backfired on you
Except for the part where my argument lies within the fact that the data itself was not a factor in the decisions that have been made.
>Nitpicker. You know what I was saying.
Employing some shitty double language to prevent the average users from asking too many questions.
>As I already said one of the other GZDoom devs is maintaining an OpenGL 2.x branch of GZDoom. I'll either be using that or sticking with 3.4.1.
So your answer to me saying there's no reason you couldn't keep legacy shit when I'm pretty sure a dingle guy could handle it is to show me that this is exactly what's happening and a single guy is all making you look like incompetent retards, brilliant.
>use integrated Intel graphics instead
Okay now i'm pretty sure you're not a dev even something like a basic bitch PR pusher knows why that's the most retarded shit you've said yet.
>Also there is at least one dev with an AMD graphics but bending the engine to accommodate shitty drivers is not happening
>Saying that unironically when every vendor plays fast and loose with the specs in one way or another
I'd be extremely surprised if there's no drive specific workaround in your shit, and if there isn't that most likely means you're not actually properly using the capabilities of GL3/4 granted that i wouldn't surprise me when I haven't seen anything in GZDOOM that wouldn't be doable in a GL2/DX9 renderer.
>Yet you point to that guy who stepped up and maintained all the legacy Dolphin stuff.
Unfucking isn't the same thing as preventing something from being fucked further, it's a stopgap measure, especially when some of the devs of the base program get it in their head that the forks is somehow wrong for existing.
>Literally why
Linux isn't convenient for some things, AMD drivers on win are shit, there's no reason one couldn't install the FOSS drivers on windows, so it makes perfect sense for a few usecase; if you don't like that maybe you should come back when WINE isn't shit.
Looks like I was right on the money, you're a tester / CM and you think you know shit because the devs drowned you in their koolaid
501dc1 No.15211352
what the hell should i do for this map?
note that there is no combat on this one.