>>15115732
>Yeah, but we're really getting into diminishing returns here. To the point where it takes significant investment to improve graphics, which only provide marginal visual improvement.
Actually, it's the contrary. It is set in stone that technology becomes better, more efficient and easier to use over time. This applies for videogames as well. The average videogame nowadays doesn't cost 1/3rd of the alleged cost, and it's still vastly more complex than what we had in the 90's, regardless of effort, because back then, even game engines were a marvel on their own, to the point where programmers were revered for their skill. The actual problem here is money, and the topic goes way further.
>a lot of people are going to be disappointed when the next gen systems come out and they don't really look much better than games available now
Because technology is stagnating, until the next breakthrough comes by, that is. Crysis used to be the "peak" of graphics in the last gen, until things like megatextures starting popping up. DX12 and Vulcan are emerging, OpenGL is being phased out, new game engines are being made, and so the wait continues. The main problem why it's stagnating however is same as the one from my previous point - money.