>>15098006
>>15093821
Its not an issue with the dice of the game, but a problem with either how the game or you value a character.
XCOM 2, as an example, took some soul from the fluff creation of table top. You can customize characters for hours, picking the best cosmetics, send them in as a unique squad. The best comparision is W40k Kill Team, where it is focused on a small squad to platoon sized unit. That's where the line gets drawn, and the differences start to manifest.
For a new game of Kill Team, you just have to retable your firgures that you spent time painting and kitbashing. Gameplay on the table doesn't have to affect their fluff, nor does the 10 quid figurine have to go in the trash. XCOM 2, however, will make characters dead, and it will have ramifications on both the fluff and the crunch. The death of anything sargaent or above usually can bring games to a screeching halt, because now, the star character squad is crippled.
XCOM 2 really is the worst in an "in your face" departement when it comes to unit deaths. There is a heavy grind to get characters leveled up, and no way that low level characters can be usable, or level fast enough to make an impact on the game. The game has placed a huge value on keeping elites inexpendable, and making rookies unfieldable except when the game forces the player's hand. It also doesn't help when the players spend some time downloading mods, putting in some personalization, and see all of that work go up in smoke with a kill cam shot. No one can effectively slot a rookie without a huge impact on combat effectiness, garenteeing that someone important will get shot at.
This oversight in the gameplay flies in the face of UFO Defence, where rookies are encouraged to be taken (they get a morale buff with higher ranks arround, and can take the bullet instead), and the death of an elite or two in the span of 3 months doesn't put the game in jeporady (but a large handful of them can). The only personalization that can take place in UFO Defence is just the name - that name belongs just to a face in a sea of faces with some stats who are prepared for death. Their monetary value is $80,000 and 2 days, slightly less then the sale price of a plasma pistol.
Presistent death is fine, as long as the player or the game does not place significant value on the characters. There is a noticable difference to how XCOM2 and X-COM: UFO defence are played because of how important characters are maded.